1 | // Copyright (C) 2020 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include <QtQuick3D/qquick3dobject.h> |
5 | #include <QtQuick3D/private/qquick3ditem2d_p.h> |
6 | |
7 | #include <QtQuick/private/qquickitem_p.h> |
8 | #include <QtQuick/private/qsgrenderer_p.h> |
9 | #include <QtQuick/private/qquickwindow_p.h> |
10 | |
11 | #include <QtQuick3DRuntimeRender/private/qssgrenderitem2d_p.h> |
12 | #include "qquick3dnode_p_p.h" |
13 | |
14 | #include <QtGui/rhi/qrhi.h> |
15 | |
16 | QT_BEGIN_NAMESPACE |
17 | |
18 | /* |
19 | internal |
20 | */ |
21 | |
22 | QQuick3DItem2D::QQuick3DItem2D(QQuickItem *item, QQuick3DNode *parent) |
23 | : QQuick3DNode(*(new QQuick3DNodePrivate(QQuick3DNodePrivate::Type::Item2D)), parent) |
24 | { |
25 | m_contentItem = new QQuickItem(); |
26 | m_contentItem->setObjectName(QLatin1String("parent of " ) + item->objectName()); // for debugging |
27 | // No size is set for m_contentItem. This is intentional, otherwise item2d anchoring breaks. |
28 | QQuickItemPrivate::get(item: m_contentItem)->ensureSubsceneDeliveryAgent(); |
29 | QQmlEngine::setObjectOwnership(m_contentItem, QQmlEngine::CppOwnership); |
30 | |
31 | connect(sender: m_contentItem, signal: &QQuickItem::childrenChanged, context: this, slot: &QQuick3DObject::update); |
32 | addChildItem(item); |
33 | } |
34 | |
35 | QQuick3DItem2D::~QQuick3DItem2D() |
36 | { |
37 | delete m_contentItem; |
38 | |
39 | // This is sketchy. Similarly to the problems QQuick3DTexture has with its |
40 | // QSGTexture, the same problems arise here with the QSGRenderer. The |
41 | // associated scenegraph resource must be destroyed on the render thread, |
42 | // if there is one. If the scenegraph gets invalidated, that's easy due to |
43 | // signals/slots, but there's no such signal if an object with Item2Ds in |
44 | // it gets dynamically destroyed. |
45 | // Here on the gui thread in this dtor there's no way to properly manage |
46 | // the QSG resource's releasing anymore. Rather, as QSGRenderer is a |
47 | // QObject, do a deleteLater(), which typically works, but is not a 100% |
48 | // guarantee that the object will get destroyed on the render thread |
49 | // eventually, since in theory it could happen that the render thread is |
50 | // not even running at this point anymore (if the window is closing / the |
51 | // app is shutting down) - although in practice that won't be an issue |
52 | // since that case is taken care of the sceneGraphInvalidated signal. |
53 | // So while unlikely, a leak may still occur under certain circumstances. |
54 | if (m_renderer) |
55 | m_renderer->deleteLater(); |
56 | } |
57 | |
58 | void QQuick3DItem2D::addChildItem(QQuickItem *item) |
59 | { |
60 | item->setParent(m_contentItem); |
61 | item->setParentItem(m_contentItem); |
62 | QQuickItemPrivate::get(item)->addItemChangeListener(listener: this, types: QQuickItemPrivate::ChangeType::Destroyed); |
63 | connect(sender: item, signal: &QQuickItem::enabledChanged, context: this, slot: &QQuick3DItem2D::updatePicking); |
64 | connect(sender: item, signal: &QQuickItem::visibleChanged, context: this, slot: &QQuick3DItem2D::updatePicking); |
65 | m_sourceItems.append(t: item); |
66 | update(); |
67 | } |
68 | void QQuick3DItem2D::removeChildItem(QQuickItem *item) |
69 | { |
70 | m_sourceItems.removeOne(t: item); |
71 | if (item) |
72 | QQuickItemPrivate::get(item)->removeItemChangeListener(this, types: QQuickItemPrivate::ChangeType::Destroyed); |
73 | if (m_sourceItems.isEmpty()) |
74 | emit allChildrenRemoved(); |
75 | else |
76 | update(); |
77 | } |
78 | |
79 | QQuickItem *QQuick3DItem2D::contentItem() const |
80 | { |
81 | return m_contentItem; |
82 | } |
83 | |
84 | void QQuick3DItem2D::itemDestroyed(QQuickItem *item) |
85 | { |
86 | removeChildItem(item); |
87 | } |
88 | |
89 | void QQuick3DItem2D::invalidated() |
90 | { |
91 | // clean up the renderer |
92 | if (m_renderer) { |
93 | delete m_renderer; |
94 | m_renderer = nullptr; |
95 | } |
96 | } |
97 | |
98 | void QQuick3DItem2D::updatePicking() |
99 | { |
100 | m_pickingDirty = true; |
101 | update(); |
102 | } |
103 | |
104 | QSSGRenderGraphObject *QQuick3DItem2D::updateSpatialNode(QSSGRenderGraphObject *node) |
105 | { |
106 | auto *sourceItemPrivate = QQuickItemPrivate::get(item: m_contentItem); |
107 | QQuickWindow *window = m_contentItem->window(); |
108 | |
109 | if (!window) { |
110 | const auto &manager = QQuick3DObjectPrivate::get(item: this)->sceneManager; |
111 | window = manager->window(); |
112 | } |
113 | |
114 | if (!node) { |
115 | markAllDirty(); |
116 | node = new QSSGRenderItem2D(); |
117 | } |
118 | |
119 | QQuick3DNode::updateSpatialNode(node); |
120 | |
121 | auto itemNode = static_cast<QSSGRenderItem2D *>(node); |
122 | QSGRenderContext *rc = static_cast<QQuickWindowPrivate *>(QObjectPrivate::get(o: window))->context; |
123 | |
124 | m_rootNode = sourceItemPrivate->rootNode(); |
125 | if (!m_rootNode) { |
126 | return nullptr; |
127 | } |
128 | |
129 | if (!m_renderer) { |
130 | m_renderer = rc->createRenderer(renderMode: QSGRendererInterface::RenderMode3D); |
131 | connect(sender: window, signal: &QQuickWindow::sceneGraphInvalidated, context: this, slot: &QQuick3DItem2D::invalidated, type: Qt::DirectConnection); |
132 | connect(sender: m_renderer, signal: &QSGAbstractRenderer::sceneGraphChanged, context: this, slot: &QQuick3DObject::update); |
133 | |
134 | // item2D rendernode has its own render pass descriptor and it should |
135 | // be removed before deleting rhi context. |
136 | // Otherwise, rhi will complain about the unreleased resource. |
137 | connect( |
138 | sender: m_renderer, |
139 | signal: &QObject::destroyed, |
140 | context: this, |
141 | slot: [this]() { |
142 | auto itemNode = static_cast<QSSGRenderItem2D *>(QQuick3DObjectPrivate::get(item: this)->spatialNode); |
143 | if (itemNode) { |
144 | if (itemNode->m_rp) { |
145 | itemNode->m_rp->deleteLater(); |
146 | itemNode->m_rp = nullptr; |
147 | } |
148 | } |
149 | }, |
150 | type: Qt::DirectConnection); |
151 | } |
152 | |
153 | { |
154 | // Block the sceneGraphChanged() signal. Calling nodeChanged() will emit the sceneGraphChanged() |
155 | // signal, which is connected to the update() slot to mark the object dirty, which could cause |
156 | // and constant update even if the 2D content doesn't change. |
157 | QSignalBlocker blocker(m_renderer); |
158 | m_renderer->setRootNode(m_rootNode); |
159 | m_rootNode->markDirty(bits: QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update. |
160 | m_renderer->nodeChanged(node: m_rootNode, state: QSGNode::DirtyForceUpdate); // Force render list update. |
161 | } |
162 | |
163 | if (m_pickingDirty) { |
164 | m_pickingDirty = false; |
165 | bool isPickable = false; |
166 | for (auto item : m_sourceItems) { |
167 | // Enable picking for Item2D if any of its child is visible and enabled. |
168 | if (item->isVisible() && item->isEnabled()) { |
169 | isPickable = true; |
170 | break; |
171 | } |
172 | } |
173 | itemNode->setState(state: QSSGRenderNode::LocalState::Pickable, on: isPickable); |
174 | } |
175 | |
176 | itemNode->m_renderer = m_renderer; |
177 | |
178 | return node; |
179 | } |
180 | |
181 | void QQuick3DItem2D::markAllDirty() |
182 | { |
183 | QQuick3DNode::markAllDirty(); |
184 | } |
185 | |
186 | void QQuick3DItem2D::preSync() |
187 | { |
188 | const auto &manager = QQuick3DObjectPrivate::get(item: this)->sceneManager; |
189 | auto *sourcePrivate = QQuickItemPrivate::get(item: m_contentItem); |
190 | auto *window = manager->window(); |
191 | if (m_window != window) { |
192 | update(); // Just schedule an upate immediately. |
193 | if (m_window) { |
194 | disconnect(sender: m_window, SIGNAL(destroyed(QObject*)), receiver: this, SLOT(derefWindow(QObject*))); |
195 | sourcePrivate->derefWindow(); |
196 | } |
197 | m_window = window; |
198 | sourcePrivate->refWindow(window); |
199 | connect(sender: window, SIGNAL(destroyed(QObject*)), receiver: this, SLOT(derefWindow(QObject*))); |
200 | sourcePrivate->refFromEffectItem(hide: true); |
201 | } |
202 | } |
203 | |
204 | static void detachWindow(QQuickItem *item, QObject *win) |
205 | { |
206 | auto *itemPriv = QQuickItemPrivate::get(item); |
207 | |
208 | if (win == itemPriv->window) { |
209 | itemPriv->window = nullptr; |
210 | itemPriv->windowRefCount = 0; |
211 | |
212 | itemPriv->prevDirtyItem = nullptr; |
213 | itemPriv->nextDirtyItem = nullptr; |
214 | } |
215 | |
216 | for (auto *child: itemPriv->childItems) |
217 | detachWindow(item: child, win); |
218 | } |
219 | |
220 | void QQuick3DItem2D::derefWindow(QObject *win) |
221 | { |
222 | detachWindow(item: m_contentItem, win); |
223 | } |
224 | |
225 | QT_END_NAMESPACE |
226 | |