| 1 | // Copyright (C) 2020 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include <QtQuick3D/qquick3dobject.h> |
| 5 | #include <QtQuick3D/private/qquick3ditem2d_p.h> |
| 6 | |
| 7 | #include <QtQuick/private/qquickitem_p.h> |
| 8 | #include <QtQuick/private/qsgrenderer_p.h> |
| 9 | #include <QtQuick/private/qquickwindow_p.h> |
| 10 | |
| 11 | #include <QtQuick3DRuntimeRender/private/qssgrenderitem2d_p.h> |
| 12 | #include "qquick3dnode_p_p.h" |
| 13 | |
| 14 | #include <QtGui/rhi/qrhi.h> |
| 15 | |
| 16 | QT_BEGIN_NAMESPACE |
| 17 | |
| 18 | /* |
| 19 | internal |
| 20 | */ |
| 21 | |
| 22 | QQuick3DItem2D::QQuick3DItem2D(QQuickItem *item, QQuick3DNode *parent) |
| 23 | : QQuick3DNode(*(new QQuick3DNodePrivate(QQuick3DNodePrivate::Type::Item2D)), parent) |
| 24 | { |
| 25 | m_contentItem = new QQuickItem(); |
| 26 | m_contentItem->setObjectName(QLatin1String("parent of " ) + item->objectName()); // for debugging |
| 27 | // No size is set for m_contentItem. This is intentional, otherwise item2d anchoring breaks. |
| 28 | QQuickItemPrivate::get(item: m_contentItem)->ensureSubsceneDeliveryAgent(); |
| 29 | QQmlEngine::setObjectOwnership(m_contentItem, QQmlEngine::CppOwnership); |
| 30 | |
| 31 | connect(sender: m_contentItem, signal: &QQuickItem::childrenChanged, context: this, slot: &QQuick3DObject::update); |
| 32 | addChildItem(item); |
| 33 | } |
| 34 | |
| 35 | QQuick3DItem2D::~QQuick3DItem2D() |
| 36 | { |
| 37 | delete m_contentItem; |
| 38 | |
| 39 | // This is sketchy. Similarly to the problems QQuick3DTexture has with its |
| 40 | // QSGTexture, the same problems arise here with the QSGRenderer. The |
| 41 | // associated scenegraph resource must be destroyed on the render thread, |
| 42 | // if there is one. If the scenegraph gets invalidated, that's easy due to |
| 43 | // signals/slots, but there's no such signal if an object with Item2Ds in |
| 44 | // it gets dynamically destroyed. |
| 45 | // Here on the gui thread in this dtor there's no way to properly manage |
| 46 | // the QSG resource's releasing anymore. Rather, as QSGRenderer is a |
| 47 | // QObject, do a deleteLater(), which typically works, but is not a 100% |
| 48 | // guarantee that the object will get destroyed on the render thread |
| 49 | // eventually, since in theory it could happen that the render thread is |
| 50 | // not even running at this point anymore (if the window is closing / the |
| 51 | // app is shutting down) - although in practice that won't be an issue |
| 52 | // since that case is taken care of the sceneGraphInvalidated signal. |
| 53 | // So while unlikely, a leak may still occur under certain circumstances. |
| 54 | if (m_renderer) |
| 55 | m_renderer->deleteLater(); |
| 56 | } |
| 57 | |
| 58 | void QQuick3DItem2D::addChildItem(QQuickItem *item) |
| 59 | { |
| 60 | item->setParent(m_contentItem); |
| 61 | item->setParentItem(m_contentItem); |
| 62 | QQuickItemPrivate::get(item)->addItemChangeListener(listener: this, types: QQuickItemPrivate::ChangeType::Destroyed); |
| 63 | connect(sender: item, signal: &QQuickItem::enabledChanged, context: this, slot: &QQuick3DItem2D::updatePicking); |
| 64 | connect(sender: item, signal: &QQuickItem::visibleChanged, context: this, slot: &QQuick3DItem2D::updatePicking); |
| 65 | m_sourceItems.append(t: item); |
| 66 | update(); |
| 67 | } |
| 68 | void QQuick3DItem2D::removeChildItem(QQuickItem *item) |
| 69 | { |
| 70 | m_sourceItems.removeOne(t: item); |
| 71 | if (item) |
| 72 | QQuickItemPrivate::get(item)->removeItemChangeListener(this, types: QQuickItemPrivate::ChangeType::Destroyed); |
| 73 | if (m_sourceItems.isEmpty()) |
| 74 | emit allChildrenRemoved(); |
| 75 | else |
| 76 | update(); |
| 77 | } |
| 78 | |
| 79 | QQuickItem *QQuick3DItem2D::contentItem() const |
| 80 | { |
| 81 | return m_contentItem; |
| 82 | } |
| 83 | |
| 84 | void QQuick3DItem2D::itemDestroyed(QQuickItem *item) |
| 85 | { |
| 86 | removeChildItem(item); |
| 87 | } |
| 88 | |
| 89 | void QQuick3DItem2D::invalidated() |
| 90 | { |
| 91 | // clean up the renderer |
| 92 | if (m_renderer) { |
| 93 | delete m_renderer; |
| 94 | m_renderer = nullptr; |
| 95 | } |
| 96 | } |
| 97 | |
| 98 | void QQuick3DItem2D::updatePicking() |
| 99 | { |
| 100 | m_pickingDirty = true; |
| 101 | update(); |
| 102 | } |
| 103 | |
| 104 | QSSGRenderGraphObject *QQuick3DItem2D::updateSpatialNode(QSSGRenderGraphObject *node) |
| 105 | { |
| 106 | auto *sourceItemPrivate = QQuickItemPrivate::get(item: m_contentItem); |
| 107 | QQuickWindow *window = m_contentItem->window(); |
| 108 | |
| 109 | if (!window) { |
| 110 | const auto &manager = QQuick3DObjectPrivate::get(item: this)->sceneManager; |
| 111 | window = manager->window(); |
| 112 | } |
| 113 | |
| 114 | if (!node) { |
| 115 | markAllDirty(); |
| 116 | node = new QSSGRenderItem2D(); |
| 117 | } |
| 118 | |
| 119 | QQuick3DNode::updateSpatialNode(node); |
| 120 | |
| 121 | auto itemNode = static_cast<QSSGRenderItem2D *>(node); |
| 122 | QSGRenderContext *rc = static_cast<QQuickWindowPrivate *>(QObjectPrivate::get(o: window))->context; |
| 123 | |
| 124 | m_rootNode = sourceItemPrivate->rootNode(); |
| 125 | if (!m_rootNode) { |
| 126 | return nullptr; |
| 127 | } |
| 128 | |
| 129 | if (!m_renderer) { |
| 130 | m_renderer = rc->createRenderer(renderMode: QSGRendererInterface::RenderMode3D); |
| 131 | connect(sender: window, signal: &QQuickWindow::sceneGraphInvalidated, context: this, slot: &QQuick3DItem2D::invalidated, type: Qt::DirectConnection); |
| 132 | connect(sender: m_renderer, signal: &QSGAbstractRenderer::sceneGraphChanged, context: this, slot: &QQuick3DObject::update); |
| 133 | |
| 134 | // item2D rendernode has its own render pass descriptor and it should |
| 135 | // be removed before deleting rhi context. |
| 136 | // Otherwise, rhi will complain about the unreleased resource. |
| 137 | connect( |
| 138 | sender: m_renderer, |
| 139 | signal: &QObject::destroyed, |
| 140 | context: this, |
| 141 | slot: [this]() { |
| 142 | auto itemNode = static_cast<QSSGRenderItem2D *>(QQuick3DObjectPrivate::get(item: this)->spatialNode); |
| 143 | if (itemNode) { |
| 144 | if (itemNode->m_rp) { |
| 145 | itemNode->m_rp->deleteLater(); |
| 146 | itemNode->m_rp = nullptr; |
| 147 | } |
| 148 | } |
| 149 | }, |
| 150 | type: Qt::DirectConnection); |
| 151 | } |
| 152 | |
| 153 | { |
| 154 | // Block the sceneGraphChanged() signal. Calling nodeChanged() will emit the sceneGraphChanged() |
| 155 | // signal, which is connected to the update() slot to mark the object dirty, which could cause |
| 156 | // and constant update even if the 2D content doesn't change. |
| 157 | QSignalBlocker blocker(m_renderer); |
| 158 | m_renderer->setRootNode(m_rootNode); |
| 159 | m_rootNode->markDirty(bits: QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update. |
| 160 | m_renderer->nodeChanged(node: m_rootNode, state: QSGNode::DirtyForceUpdate); // Force render list update. |
| 161 | } |
| 162 | |
| 163 | if (m_pickingDirty) { |
| 164 | m_pickingDirty = false; |
| 165 | bool isPickable = false; |
| 166 | for (auto item : m_sourceItems) { |
| 167 | // Enable picking for Item2D if any of its child is visible and enabled. |
| 168 | if (item->isVisible() && item->isEnabled()) { |
| 169 | isPickable = true; |
| 170 | break; |
| 171 | } |
| 172 | } |
| 173 | itemNode->setState(state: QSSGRenderNode::LocalState::Pickable, on: isPickable); |
| 174 | } |
| 175 | |
| 176 | itemNode->m_renderer = m_renderer; |
| 177 | |
| 178 | return node; |
| 179 | } |
| 180 | |
| 181 | void QQuick3DItem2D::markAllDirty() |
| 182 | { |
| 183 | QQuick3DNode::markAllDirty(); |
| 184 | } |
| 185 | |
| 186 | void QQuick3DItem2D::preSync() |
| 187 | { |
| 188 | const auto &manager = QQuick3DObjectPrivate::get(item: this)->sceneManager; |
| 189 | auto *sourcePrivate = QQuickItemPrivate::get(item: m_contentItem); |
| 190 | auto *window = manager->window(); |
| 191 | if (m_window != window) { |
| 192 | update(); // Just schedule an upate immediately. |
| 193 | if (m_window) { |
| 194 | disconnect(sender: m_window, SIGNAL(destroyed(QObject*)), receiver: this, SLOT(derefWindow(QObject*))); |
| 195 | sourcePrivate->derefWindow(); |
| 196 | } |
| 197 | m_window = window; |
| 198 | sourcePrivate->refWindow(window); |
| 199 | connect(sender: window, SIGNAL(destroyed(QObject*)), receiver: this, SLOT(derefWindow(QObject*))); |
| 200 | sourcePrivate->refFromEffectItem(hide: true); |
| 201 | } |
| 202 | } |
| 203 | |
| 204 | static void detachWindow(QQuickItem *item, QObject *win) |
| 205 | { |
| 206 | auto *itemPriv = QQuickItemPrivate::get(item); |
| 207 | |
| 208 | if (win == itemPriv->window) { |
| 209 | itemPriv->window = nullptr; |
| 210 | itemPriv->windowRefCount = 0; |
| 211 | |
| 212 | itemPriv->prevDirtyItem = nullptr; |
| 213 | itemPriv->nextDirtyItem = nullptr; |
| 214 | } |
| 215 | |
| 216 | for (auto *child: itemPriv->childItems) |
| 217 | detachWindow(item: child, win); |
| 218 | } |
| 219 | |
| 220 | void QQuick3DItem2D::derefWindow(QObject *win) |
| 221 | { |
| 222 | detachWindow(item: m_contentItem, win); |
| 223 | } |
| 224 | |
| 225 | QT_END_NAMESPACE |
| 226 | |