1 | // Copyright (C) 2020 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qquick3djoint_p.h" |
5 | #include "qquick3dskeleton_p.h" |
6 | #include "qquick3dobject_p.h" |
7 | #include "qquick3dscenemanager_p.h" |
8 | #include "qquick3dnode_p_p.h" |
9 | |
10 | #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
11 | #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> |
12 | #include <QtQuick3DRuntimeRender/private/qssgrenderjoint_p.h> |
13 | |
14 | QT_BEGIN_NAMESPACE |
15 | |
16 | /*! |
17 | \qmltype Joint |
18 | \inherits Node |
19 | \inqmlmodule QtQuick3D |
20 | \brief Defines a node in a skeletal animation hierarchy. |
21 | |
22 | A joint is a transformable node inside a \l {Skeleton}, used for \l {Vertex Skinning} |
23 | {skeletal animation}. It is called a "joint" because it can be seen as a joint between the bones |
24 | of a skeleton. |
25 | |
26 | All the joints must be contained inside a Skeleton, and each joint must have a \l skeletonRoot |
27 | pointing back to that skeleton. |
28 | |
29 | \qml |
30 | Skeleton { |
31 | id: qmlskeleton |
32 | Joint { |
33 | id: joint0 |
34 | index: 0 |
35 | skeletonRoot: qmlskeleton |
36 | Joint { |
37 | id: joint1 |
38 | index: 1 |
39 | skeletonRoot: qmlskeleton |
40 | } |
41 | } |
42 | } |
43 | \endqml |
44 | |
45 | */ |
46 | |
47 | QQuick3DJoint::QQuick3DJoint(QQuick3DNode *parent) |
48 | : QQuick3DNode(*(new QQuick3DNodePrivate(QQuick3DNodePrivate::Type::Joint)), parent) |
49 | { |
50 | } |
51 | |
52 | QQuick3DJoint::~QQuick3DJoint() |
53 | { |
54 | disconnect(m_skeletonConnection); |
55 | } |
56 | |
57 | /*! |
58 | \qmlproperty int Joint::index |
59 | |
60 | Specifies the index of this joint. This index value is used in the \c JointSemantic |
61 | \l {QQuick3DGeometry::addAttribute}{custom geometry attribute}. |
62 | |
63 | \note Index values must be unique within the same \l {Skeleton}. |
64 | \note Negative values cannot be assigned. |
65 | |
66 | \sa {QQuick3DGeometry::addAttribute}, {Qt Quick 3D - Simple Skinning Example} |
67 | */ |
68 | |
69 | qint32 QQuick3DJoint::index() const |
70 | { |
71 | return m_index; |
72 | } |
73 | |
74 | /*! |
75 | \qmlproperty Skeleton Joint::skeletonRoot |
76 | |
77 | Specifies the \l {Skeleton} that contains this joint. |
78 | |
79 | \note All the \l {Joint}s in the \l {Skeleton} must have the same skeletonRoot. |
80 | If not, the animation will be broken. |
81 | |
82 | \sa {Skeleton} |
83 | */ |
84 | |
85 | QQuick3DSkeleton *QQuick3DJoint::skeletonRoot() const |
86 | { |
87 | return m_skeletonRoot; |
88 | } |
89 | |
90 | void QQuick3DJoint::setIndex(qint32 index) |
91 | { |
92 | if (m_index == index) |
93 | return; |
94 | if (index < 0) |
95 | return; |
96 | |
97 | m_index = index; |
98 | m_indexDirty = true; |
99 | emit indexChanged(); |
100 | } |
101 | |
102 | void QQuick3DJoint::setSkeletonRoot(QQuick3DSkeleton *skeleton) |
103 | { |
104 | if (skeleton == m_skeletonRoot) |
105 | return; |
106 | |
107 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DJoint::setSkeletonRoot, newO: skeleton, oldO: m_skeletonRoot); |
108 | if (m_skeletonRoot) |
109 | QObject::disconnect(m_skeletonConnection); |
110 | |
111 | m_skeletonRoot = skeleton; |
112 | |
113 | if (m_skeletonRoot) { |
114 | m_skeletonConnection = connect(sender: this, signal: &QQuick3DJoint::sceneTransformChanged, |
115 | context: skeleton, slot: [skeleton]() { |
116 | auto skeletonNode = static_cast<QSSGRenderSkeleton *>(QQuick3DNodePrivate::get(node: skeleton)->spatialNode); |
117 | if (skeletonNode) |
118 | skeletonNode->skinningDirty = true; |
119 | }); |
120 | } |
121 | m_skeletonRootDirty = true; |
122 | emit skeletonRootChanged(); |
123 | } |
124 | |
125 | |
126 | void QQuick3DJoint::markAllDirty() |
127 | { |
128 | m_indexDirty = true; |
129 | m_skeletonRootDirty = true; |
130 | QQuick3DNode::markAllDirty(); |
131 | } |
132 | |
133 | QSSGRenderGraphObject *QQuick3DJoint::updateSpatialNode(QSSGRenderGraphObject *node) |
134 | { |
135 | if (!m_skeletonRoot) |
136 | return node; |
137 | |
138 | if (!node) { |
139 | markAllDirty(); |
140 | node = new QSSGRenderJoint(); |
141 | } |
142 | |
143 | QQuick3DNode::updateSpatialNode(node); |
144 | |
145 | auto jointNode = static_cast<QSSGRenderJoint *>(node); |
146 | |
147 | QQuick3DObjectPrivate *skeletonPriv = QQuick3DObjectPrivate::get(item: m_skeletonRoot); |
148 | |
149 | if (m_skeletonRootDirty) { |
150 | if (skeletonPriv && skeletonPriv->spatialNode) |
151 | jointNode->skeletonRoot = static_cast<QSSGRenderSkeleton *>(skeletonPriv->spatialNode); |
152 | } |
153 | |
154 | if (m_indexDirty) { |
155 | jointNode->index = m_index; |
156 | m_indexDirty = false; |
157 | |
158 | if (jointNode->skeletonRoot) { |
159 | Q_ASSERT(m_skeletonRoot); |
160 | m_skeletonRoot->skeletonNodeDirty(); |
161 | |
162 | if (jointNode->skeletonRoot->maxIndex < m_index) { |
163 | jointNode->skeletonRoot->maxIndex = m_index; |
164 | } |
165 | } |
166 | } |
167 | return node; |
168 | } |
169 | |
170 | QT_END_NAMESPACE |
171 | |