| 1 | // Copyright (C) 2020 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3djoint_p.h" |
| 5 | #include "qquick3dskeleton_p.h" |
| 6 | #include "qquick3dobject_p.h" |
| 7 | #include "qquick3dscenemanager_p.h" |
| 8 | #include "qquick3dnode_p_p.h" |
| 9 | |
| 10 | #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
| 11 | #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> |
| 12 | #include <QtQuick3DRuntimeRender/private/qssgrenderjoint_p.h> |
| 13 | |
| 14 | QT_BEGIN_NAMESPACE |
| 15 | |
| 16 | /*! |
| 17 | \qmltype Joint |
| 18 | \inherits Node |
| 19 | \inqmlmodule QtQuick3D |
| 20 | \brief Defines a node in a skeletal animation hierarchy. |
| 21 | |
| 22 | A joint is a transformable node inside a \l {Skeleton}, used for \l {Vertex Skinning} |
| 23 | {skeletal animation}. It is called a "joint" because it can be seen as a joint between the bones |
| 24 | of a skeleton. |
| 25 | |
| 26 | All the joints must be contained inside a Skeleton, and each joint must have a \l skeletonRoot |
| 27 | pointing back to that skeleton. |
| 28 | |
| 29 | \qml |
| 30 | Skeleton { |
| 31 | id: qmlskeleton |
| 32 | Joint { |
| 33 | id: joint0 |
| 34 | index: 0 |
| 35 | skeletonRoot: qmlskeleton |
| 36 | Joint { |
| 37 | id: joint1 |
| 38 | index: 1 |
| 39 | skeletonRoot: qmlskeleton |
| 40 | } |
| 41 | } |
| 42 | } |
| 43 | \endqml |
| 44 | |
| 45 | */ |
| 46 | |
| 47 | QQuick3DJoint::QQuick3DJoint(QQuick3DNode *parent) |
| 48 | : QQuick3DNode(*(new QQuick3DNodePrivate(QQuick3DNodePrivate::Type::Joint)), parent) |
| 49 | { |
| 50 | } |
| 51 | |
| 52 | QQuick3DJoint::~QQuick3DJoint() |
| 53 | { |
| 54 | disconnect(m_skeletonConnection); |
| 55 | } |
| 56 | |
| 57 | /*! |
| 58 | \qmlproperty int Joint::index |
| 59 | |
| 60 | Specifies the index of this joint. This index value is used in the \c JointSemantic |
| 61 | \l {QQuick3DGeometry::addAttribute}{custom geometry attribute}. |
| 62 | |
| 63 | \note Index values must be unique within the same \l {Skeleton}. |
| 64 | \note Negative values cannot be assigned. |
| 65 | |
| 66 | \sa {QQuick3DGeometry::addAttribute}, {Qt Quick 3D - Simple Skinning Example} |
| 67 | */ |
| 68 | |
| 69 | qint32 QQuick3DJoint::index() const |
| 70 | { |
| 71 | return m_index; |
| 72 | } |
| 73 | |
| 74 | /*! |
| 75 | \qmlproperty Skeleton Joint::skeletonRoot |
| 76 | |
| 77 | Specifies the \l {Skeleton} that contains this joint. |
| 78 | |
| 79 | \note All the \l {Joint}s in the \l {Skeleton} must have the same skeletonRoot. |
| 80 | If not, the animation will be broken. |
| 81 | |
| 82 | \sa {Skeleton} |
| 83 | */ |
| 84 | |
| 85 | QQuick3DSkeleton *QQuick3DJoint::skeletonRoot() const |
| 86 | { |
| 87 | return m_skeletonRoot; |
| 88 | } |
| 89 | |
| 90 | void QQuick3DJoint::setIndex(qint32 index) |
| 91 | { |
| 92 | if (m_index == index) |
| 93 | return; |
| 94 | if (index < 0) |
| 95 | return; |
| 96 | |
| 97 | m_index = index; |
| 98 | m_indexDirty = true; |
| 99 | emit indexChanged(); |
| 100 | } |
| 101 | |
| 102 | void QQuick3DJoint::setSkeletonRoot(QQuick3DSkeleton *skeleton) |
| 103 | { |
| 104 | if (skeleton == m_skeletonRoot) |
| 105 | return; |
| 106 | |
| 107 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DJoint::setSkeletonRoot, newO: skeleton, oldO: m_skeletonRoot); |
| 108 | if (m_skeletonRoot) |
| 109 | QObject::disconnect(m_skeletonConnection); |
| 110 | |
| 111 | m_skeletonRoot = skeleton; |
| 112 | |
| 113 | if (m_skeletonRoot) { |
| 114 | m_skeletonConnection = connect(sender: this, signal: &QQuick3DJoint::sceneTransformChanged, |
| 115 | context: skeleton, slot: [skeleton]() { |
| 116 | auto skeletonNode = static_cast<QSSGRenderSkeleton *>(QQuick3DNodePrivate::get(node: skeleton)->spatialNode); |
| 117 | if (skeletonNode) |
| 118 | skeletonNode->skinningDirty = true; |
| 119 | }); |
| 120 | } |
| 121 | m_skeletonRootDirty = true; |
| 122 | emit skeletonRootChanged(); |
| 123 | } |
| 124 | |
| 125 | |
| 126 | void QQuick3DJoint::markAllDirty() |
| 127 | { |
| 128 | m_indexDirty = true; |
| 129 | m_skeletonRootDirty = true; |
| 130 | QQuick3DNode::markAllDirty(); |
| 131 | } |
| 132 | |
| 133 | QSSGRenderGraphObject *QQuick3DJoint::updateSpatialNode(QSSGRenderGraphObject *node) |
| 134 | { |
| 135 | if (!m_skeletonRoot) |
| 136 | return node; |
| 137 | |
| 138 | if (!node) { |
| 139 | markAllDirty(); |
| 140 | node = new QSSGRenderJoint(); |
| 141 | } |
| 142 | |
| 143 | QQuick3DNode::updateSpatialNode(node); |
| 144 | |
| 145 | auto jointNode = static_cast<QSSGRenderJoint *>(node); |
| 146 | |
| 147 | QQuick3DObjectPrivate *skeletonPriv = QQuick3DObjectPrivate::get(item: m_skeletonRoot); |
| 148 | |
| 149 | if (m_skeletonRootDirty) { |
| 150 | if (skeletonPriv && skeletonPriv->spatialNode) |
| 151 | jointNode->skeletonRoot = static_cast<QSSGRenderSkeleton *>(skeletonPriv->spatialNode); |
| 152 | } |
| 153 | |
| 154 | if (m_indexDirty) { |
| 155 | jointNode->index = m_index; |
| 156 | m_indexDirty = false; |
| 157 | |
| 158 | if (jointNode->skeletonRoot) { |
| 159 | Q_ASSERT(m_skeletonRoot); |
| 160 | m_skeletonRoot->skeletonNodeDirty(); |
| 161 | |
| 162 | if (jointNode->skeletonRoot->maxIndex < m_index) { |
| 163 | jointNode->skeletonRoot->maxIndex = m_index; |
| 164 | } |
| 165 | } |
| 166 | } |
| 167 | return node; |
| 168 | } |
| 169 | |
| 170 | QT_END_NAMESPACE |
| 171 | |