1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qquick3dperspectivecamera_p.h" |
5 | |
6 | #include <QtQuick3DRuntimeRender/private/qssgrendercamera_p.h> |
7 | |
8 | #include <QtMath> |
9 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
10 | |
11 | #include "qquick3dutils_p.h" |
12 | |
13 | #include "qquick3dnode_p_p.h" |
14 | |
15 | QT_BEGIN_NAMESPACE |
16 | |
17 | /*! |
18 | \qmltype PerspectiveCamera |
19 | \inherits Camera |
20 | \inqmlmodule QtQuick3D |
21 | \brief Defines a Perspective Camera for viewing the content of a 3D scene. |
22 | |
23 | A \l Camera defines how the content of the 3D scene is projected onto a 2D surface, |
24 | such as a View3D. A scene needs at least one \l Camera in order to visualize its |
25 | contents. |
26 | |
27 | It is possible to position and rotate the \l Camera like any other spatial \l{QtQuick3D::Node}{Node} in |
28 | the scene. The \l{QtQuick3D::Node}{Node}'s location and orientation determines where the \l Camera is in |
29 | the scene, and what direction it is facing. The default orientation of the \l Camera |
30 | has its forward vector pointing along the negative Z axis and its up vector along |
31 | the positive Y axis. |
32 | |
33 | \image perspectivecamera.png |
34 | |
35 | PerspectiveCamera is the standard \l Camera type. It gives a realistic projection of the |
36 | scene, where distant objects are perceived as smaller. The frustum is defined by |
37 | the fieldOfView property as well as near and far clip planes. |
38 | |
39 | The following example creates a PerspectiveCamera at position [0, 200, 300] in the scene, a |
40 | field of view of 90 degrees and with a 30 degree downward pitch. |
41 | \code |
42 | PerspectiveCamera { |
43 | position: Qt.vector3d(0, 200, 300) |
44 | eulerRotation.x: -30 |
45 | fieldOfView: 90 |
46 | } |
47 | \endcode |
48 | |
49 | \sa {Qt Quick 3D - View3D Example}, OrthographicCamera, FrustumCamera, CustomCamera |
50 | */ |
51 | |
52 | /*! |
53 | \internal |
54 | */ |
55 | QQuick3DPerspectiveCamera::QQuick3DPerspectiveCamera(QQuick3DNodePrivate &dd, QQuick3DNode *parent) |
56 | : QQuick3DCamera(dd, parent) |
57 | {} |
58 | |
59 | /*! |
60 | \internal |
61 | */ |
62 | QQuick3DPerspectiveCamera::QQuick3DPerspectiveCamera(QQuick3DNode *parent) |
63 | : QQuick3DPerspectiveCamera(*(new QQuick3DNodePrivate(QQuick3DNodePrivate::Type::PerspectiveCamera)), parent) |
64 | {} |
65 | |
66 | /*! |
67 | \qmlproperty real PerspectiveCamera::clipNear |
68 | |
69 | This property defines the near clip plane of the PerspectiveCamera's frustum. Geometry which |
70 | is closer to the \l Camera than the near clip plane will not be visible. |
71 | |
72 | The default value is 10.0. The unit depends on the user's geometry units, |
73 | and the value is relative to the global camera position. |
74 | */ |
75 | |
76 | float QQuick3DPerspectiveCamera::clipNear() const |
77 | { |
78 | return m_clipNear; |
79 | } |
80 | |
81 | /*! |
82 | \qmlproperty real PerspectiveCamera::clipFar |
83 | |
84 | This property defines the far clip plane of the PerspectiveCamera's frustum. Geometry which |
85 | is further away from the \l Camera than the far clip plane will not be visible. |
86 | |
87 | The default value is 10000.0. The unit depends on the user's geometry units, |
88 | and the value is relative to the global camera position. |
89 | */ |
90 | |
91 | float QQuick3DPerspectiveCamera::clipFar() const |
92 | { |
93 | return m_clipFar; |
94 | } |
95 | |
96 | /*! |
97 | \qmlproperty enumeration PerspectiveCamera::fieldOfViewOrientation |
98 | |
99 | This property holds the orientation in which camera field of view is given. |
100 | |
101 | \value PerspectiveCamera.Vertical |
102 | The provided field of view is vertical, meaning the field of view is the angle between |
103 | the line traced from the camera to the center top of the viewport and the line from |
104 | the camera to the center bottom of the viewport. The horizontal aspect ratio will be |
105 | adjusted to maintain aspect ratio. |
106 | \value PerspectiveCamera.Horizontal |
107 | The provided field of view is horizontal, meaning the field of view is the angle between |
108 | the line traced from the camera to the center left side of the viewport and the line from |
109 | the camera to the center right side of the viewport. The vertical aspect ratio will be |
110 | adjusted to maintain aspect ratio. |
111 | |
112 | |
113 | The default value is \c {PerspectiveCamera.Vertical}. |
114 | */ |
115 | |
116 | /*! |
117 | \qmlproperty real PerspectiveCamera::fieldOfView |
118 | |
119 | This property holds the field of view of the camera in degrees. This can be either the |
120 | vertical or horizontal field of view depending on whether the fieldOfViewOrientation property |
121 | is set to \c {PerspectiveCamera.Vertical} or \c {PerspectiveCamera.Horizontal}. |
122 | |
123 | The default value is 60.0. |
124 | */ |
125 | |
126 | float QQuick3DPerspectiveCamera::fieldOfView() const |
127 | { |
128 | return m_fieldOfView; |
129 | } |
130 | |
131 | QQuick3DPerspectiveCamera::FieldOfViewOrientation QQuick3DPerspectiveCamera::fieldOfViewOrientation() const |
132 | { |
133 | return m_fieldOfViewOrientation; |
134 | } |
135 | |
136 | void QQuick3DPerspectiveCamera::setClipNear(float clipNear) |
137 | { |
138 | if (qFuzzyCompare(p1: m_clipNear, p2: clipNear)) |
139 | return; |
140 | |
141 | m_clipNear = clipNear; |
142 | emit clipNearChanged(); |
143 | update(); |
144 | } |
145 | |
146 | void QQuick3DPerspectiveCamera::setClipFar(float clipFar) |
147 | { |
148 | if (qFuzzyCompare(p1: m_clipFar, p2: clipFar)) |
149 | return; |
150 | |
151 | m_clipFar = clipFar; |
152 | emit clipFarChanged(); |
153 | update(); |
154 | } |
155 | |
156 | void QQuick3DPerspectiveCamera::setFieldOfView(float fieldOfView) |
157 | { |
158 | if (qFuzzyCompare(p1: m_fieldOfView, p2: fieldOfView)) |
159 | return; |
160 | |
161 | m_fieldOfView = fieldOfView; |
162 | emit fieldOfViewChanged(); |
163 | update(); |
164 | } |
165 | |
166 | void QQuick3DPerspectiveCamera::setFieldOfViewOrientation(QQuick3DPerspectiveCamera::FieldOfViewOrientation |
167 | fieldOfViewOrientation) |
168 | { |
169 | if (m_fieldOfViewOrientation == fieldOfViewOrientation) |
170 | return; |
171 | |
172 | m_fieldOfViewOrientation = fieldOfViewOrientation; |
173 | emit fieldOfViewOrientationChanged(); |
174 | update(); |
175 | } |
176 | |
177 | QSSGRenderGraphObject *QQuick3DPerspectiveCamera::updateSpatialNode(QSSGRenderGraphObject *node) |
178 | { |
179 | QSSGRenderCamera *camera = static_cast<QSSGRenderCamera *>(QQuick3DCamera::updateSpatialNode(node)); |
180 | if (camera) { |
181 | const bool changed = ((int(qUpdateIfNeeded(orig&: camera->clipNear, updated: m_clipNear)) |
182 | | int(qUpdateIfNeeded(orig&: camera->clipFar, updated: m_clipFar)) |
183 | | int(qUpdateIfNeeded(orig&: camera->fov, updated: qDegreesToRadians(degrees: m_fieldOfView))) |
184 | | int(qUpdateIfNeeded(orig&: camera->fovHorizontal, updated: m_fieldOfViewOrientation == QQuick3DPerspectiveCamera::FieldOfViewOrientation::Horizontal))) != 0); |
185 | if (changed) |
186 | camera->markDirty(dirtyFlag: QSSGRenderCamera::DirtyFlag::CameraDirty); |
187 | } |
188 | |
189 | return camera; |
190 | } |
191 | |
192 | QT_END_NAMESPACE |
193 | |