1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QSSGPRINCIPLEDMATERIAL_H |
5 | #define QSSGPRINCIPLEDMATERIAL_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3D/private/qquick3dmaterial_p.h> |
19 | #include <QtQuick3D/private/qquick3dtexture_p.h> |
20 | |
21 | #include <QColor> |
22 | #include <QHash> |
23 | |
24 | QT_BEGIN_NAMESPACE |
25 | |
26 | class Q_QUICK3D_EXPORT QQuick3DPrincipledMaterial : public QQuick3DMaterial |
27 | { |
28 | Q_OBJECT |
29 | Q_PROPERTY(Lighting lighting READ lighting WRITE setLighting NOTIFY lightingChanged) |
30 | Q_PROPERTY(BlendMode blendMode READ blendMode WRITE setBlendMode NOTIFY blendModeChanged) |
31 | |
32 | Q_PROPERTY(QColor baseColor READ baseColor WRITE setBaseColor NOTIFY baseColorChanged) |
33 | Q_PROPERTY(QQuick3DTexture *baseColorMap READ baseColorMap WRITE setBaseColorMap NOTIFY baseColorMapChanged) |
34 | Q_PROPERTY(bool baseColorSingleChannelEnabled READ baseColorSingleChannelEnabled WRITE setBaseColorSingleChannelEnabled NOTIFY baseColorSingleChannelEnabledChanged REVISION(6, 8)) |
35 | Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping baseColorChannel READ baseColorChannel WRITE setBaseColorChannel NOTIFY baseColorChannelChanged REVISION(6, 8)) |
36 | |
37 | Q_PROPERTY(float metalness READ metalness WRITE setMetalness NOTIFY metalnessChanged) |
38 | Q_PROPERTY(QQuick3DTexture *metalnessMap READ metalnessMap WRITE setMetalnessMap NOTIFY metalnessMapChanged) |
39 | Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping metalnessChannel READ metalnessChannel WRITE setMetalnessChannel NOTIFY metalnessChannelChanged) |
40 | |
41 | Q_PROPERTY(float specularAmount READ specularAmount WRITE setSpecularAmount NOTIFY specularAmountChanged) |
42 | Q_PROPERTY(QQuick3DTexture *specularMap READ specularMap WRITE setSpecularMap NOTIFY specularMapChanged) |
43 | Q_PROPERTY(float specularTint READ specularTint WRITE setSpecularTint NOTIFY specularTintChanged) |
44 | Q_PROPERTY(bool specularSingleChannelEnabled READ specularSingleChannelEnabled WRITE setSpecularSingleChannelEnabled NOTIFY specularSingleChannelEnabledChanged REVISION(6, 8)) |
45 | Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping specularChannel READ specularChannel WRITE setSpecularChannel NOTIFY specularChannelChanged REVISION(6, 8)) |
46 | |
47 | Q_PROPERTY(float roughness READ roughness WRITE setRoughness NOTIFY roughnessChanged) |
48 | Q_PROPERTY(QQuick3DTexture *roughnessMap READ roughnessMap WRITE setRoughnessMap NOTIFY roughnessMapChanged) |
49 | Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping roughnessChannel READ roughnessChannel WRITE setRoughnessChannel NOTIFY roughnessChannelChanged) |
50 | |
51 | Q_PROPERTY(QVector3D emissiveFactor READ emissiveFactor WRITE setEmissiveFactor NOTIFY emissiveFactorChanged) |
52 | Q_PROPERTY(QQuick3DTexture *emissiveMap READ emissiveMap WRITE setEmissiveMap NOTIFY emissiveMapChanged) |
53 | Q_PROPERTY(bool emissiveSingleChannelEnabled READ emissiveSingleChannelEnabled WRITE setEmissiveSingleChannelEnabled NOTIFY emissiveSingleChannelEnabledChanged REVISION(6, 8)) |
54 | Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping emissiveChannel READ emissiveChannel WRITE setEmissiveChannel NOTIFY emissiveChannelChanged REVISION(6, 8)) |
55 | |
56 | Q_PROPERTY(bool invertOpacityMapValue READ invertOpacityMapValue WRITE setInvertOpacityMapValue NOTIFY invertOpacityMapValueChanged REVISION(6, 8)) |
57 | Q_PROPERTY(float opacity READ opacity WRITE setOpacity NOTIFY opacityChanged) |
58 | Q_PROPERTY(QQuick3DTexture *opacityMap READ opacityMap WRITE setOpacityMap NOTIFY opacityMapChanged) |
59 | Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping opacityChannel READ opacityChannel WRITE setOpacityChannel NOTIFY opacityChannelChanged) |
60 | |
61 | Q_PROPERTY(QQuick3DTexture *normalMap READ normalMap WRITE setNormalMap NOTIFY normalMapChanged) |
62 | Q_PROPERTY(float normalStrength READ normalStrength WRITE setNormalStrength NOTIFY normalStrengthChanged) |
63 | |
64 | Q_PROPERTY(QQuick3DTexture *specularReflectionMap READ specularReflectionMap WRITE setSpecularReflectionMap NOTIFY specularReflectionMapChanged) |
65 | |
66 | Q_PROPERTY(QQuick3DTexture *occlusionMap READ occlusionMap WRITE setOcclusionMap NOTIFY occlusionMapChanged) |
67 | Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping occlusionChannel READ occlusionChannel WRITE setOcclusionChannel NOTIFY occlusionChannelChanged) |
68 | Q_PROPERTY(float occlusionAmount READ occlusionAmount WRITE setOcclusionAmount NOTIFY occlusionAmountChanged) |
69 | |
70 | Q_PROPERTY(AlphaMode alphaMode READ alphaMode WRITE setAlphaMode NOTIFY alphaModeChanged) |
71 | Q_PROPERTY(float alphaCutoff READ alphaCutoff WRITE setAlphaCutoff NOTIFY alphaCutoffChanged) |
72 | |
73 | Q_PROPERTY(float pointSize READ pointSize WRITE setPointSize NOTIFY pointSizeChanged) |
74 | Q_PROPERTY(float lineWidth READ lineWidth WRITE setLineWidth NOTIFY lineWidthChanged) |
75 | |
76 | Q_PROPERTY(QQuick3DTexture *heightMap READ heightMap WRITE setHeightMap NOTIFY heightMapChanged REVISION(6, 2)) |
77 | Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping heightChannel READ heightChannel WRITE setHeightChannel NOTIFY heightChannelChanged REVISION(6, 2)) |
78 | Q_PROPERTY(float heightAmount READ heightAmount WRITE setHeightAmount NOTIFY heightAmountChanged REVISION(6, 2)) |
79 | Q_PROPERTY(int minHeightMapSamples READ minHeightMapSamples WRITE setMinHeightMapSamples NOTIFY minHeightMapSamplesChanged REVISION(6, 2)) |
80 | Q_PROPERTY(int maxHeightMapSamples READ maxHeightMapSamples WRITE setMaxHeightMapSamples NOTIFY maxHeightMapSamplesChanged REVISION(6, 2)) |
81 | |
82 | Q_PROPERTY(float clearcoatAmount READ clearcoatAmount WRITE setClearcoatAmount NOTIFY clearcoatAmountChanged REVISION(6, 3)) |
83 | Q_PROPERTY(QQuick3DTexture *clearcoatMap READ clearcoatMap WRITE setClearcoatMap NOTIFY clearcoatMapChanged REVISION(6, 3)) |
84 | Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping clearcoatChannel READ clearcoatChannel WRITE setClearcoatChannel NOTIFY |
85 | clearcoatChannelChanged REVISION(6, 3)) |
86 | Q_PROPERTY(float clearcoatRoughnessAmount READ clearcoatRoughnessAmount WRITE setClearcoatRoughnessAmount NOTIFY |
87 | clearcoatRoughnessAmountChanged REVISION(6, 3)) |
88 | Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping clearcoatRoughnessChannel READ clearcoatRoughnessChannel WRITE |
89 | setClearcoatRoughnessChannel NOTIFY clearcoatRoughnessChannelChanged REVISION(6, 3)) |
90 | Q_PROPERTY(QQuick3DTexture *clearcoatRoughnessMap READ clearcoatRoughnessMap WRITE setClearcoatRoughnessMap NOTIFY |
91 | clearcoatRoughnessMapChanged REVISION(6, 3)) |
92 | Q_PROPERTY(QQuick3DTexture *clearcoatNormalMap READ clearcoatNormalMap WRITE setClearcoatNormalMap NOTIFY |
93 | clearcoatNormalMapChanged REVISION(6, 3)) |
94 | Q_PROPERTY(float clearcoatNormalStrength READ clearcoatNormalStrength WRITE setClearcoatNormalStrength NOTIFY clearcoatNormalStrengthChanged REVISION(6, 8)) |
95 | |
96 | Q_PROPERTY(float transmissionFactor READ transmissionFactor WRITE setTransmissionFactor NOTIFY transmissionFactorChanged) |
97 | Q_PROPERTY(QQuick3DTexture * transmissionMap READ transmissionMap WRITE setTransmissionMap NOTIFY transmissionMapChanged) |
98 | Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping transmissionChannel READ transmissionChannel WRITE setTransmissionChannel NOTIFY transmissionChannelChanged) |
99 | |
100 | Q_PROPERTY(float thicknessFactor READ thicknessFactor WRITE setThicknessFactor NOTIFY thicknessFactorChanged REVISION(6, 3)) |
101 | Q_PROPERTY(QQuick3DTexture *thicknessMap READ thicknessMap WRITE setThicknessMap NOTIFY thicknessMapChanged REVISION(6, 3)) |
102 | Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping thicknessChannel READ thicknessChannel WRITE setThicknessChannel NOTIFY |
103 | thicknessChannelChanged REVISION(6, 3)) |
104 | Q_PROPERTY(float attenuationDistance READ attenuationDistance WRITE setAttenuationDistance NOTIFY attenuationDistanceChanged REVISION(6, 3)) |
105 | Q_PROPERTY(QColor attenuationColor READ attenuationColor WRITE setAttenuationColor NOTIFY attenuationColorChanged REVISION(6, 3)) |
106 | |
107 | Q_PROPERTY(float indexOfRefraction READ indexOfRefraction WRITE setIndexOfRefraction NOTIFY indexOfRefractionChanged REVISION(6, 3)) |
108 | |
109 | Q_PROPERTY(bool vertexColorsEnabled READ vertexColorsEnabled WRITE setVertexColorsEnabled NOTIFY vertexColorsEnabledChanged REVISION(6, 5)) |
110 | |
111 | Q_PROPERTY(bool fresnelScaleBiasEnabled READ fresnelScaleBiasEnabled WRITE setFresnelScaleBiasEnabled NOTIFY fresnelScaleBiasEnabledChanged REVISION(6, 8)) |
112 | Q_PROPERTY(float fresnelScale READ fresnelScale WRITE setFresnelScale NOTIFY fresnelScaleChanged REVISION(6, 8)) |
113 | Q_PROPERTY(float fresnelBias READ fresnelBias WRITE setFresnelBias NOTIFY fresnelBiasChanged REVISION(6, 8)) |
114 | Q_PROPERTY(float fresnelPower READ fresnelPower WRITE setFresnelPower NOTIFY fresnelPowerChanged REVISION(6, 8)) |
115 | |
116 | Q_PROPERTY(bool clearcoatFresnelScaleBiasEnabled READ clearcoatFresnelScaleBiasEnabled WRITE setClearcoatFresnelScaleBiasEnabled NOTIFY clearcoatFresnelScaleBiasEnabledChanged REVISION(6, 8)) |
117 | Q_PROPERTY(float clearcoatFresnelScale READ clearcoatFresnelScale WRITE setClearcoatFresnelScale NOTIFY clearcoatFresnelScaleChanged REVISION(6, 8)) |
118 | Q_PROPERTY(float clearcoatFresnelBias READ clearcoatFresnelBias WRITE setClearcoatFresnelBias NOTIFY clearcoatFresnelBiasChanged REVISION(6, 8)) |
119 | Q_PROPERTY(float clearcoatFresnelPower READ clearcoatFresnelPower WRITE setClearcoatFresnelPower NOTIFY clearcoatFresnelPowerChanged REVISION(6, 8)) |
120 | |
121 | Q_PROPERTY(bool vertexColorsMaskEnabled READ vertexColorsMaskEnabled WRITE setVertexColorsMaskEnabled NOTIFY vertexColorsMaskEnabledChanged REVISION(6, 8)) |
122 | Q_PROPERTY(VertexColorMaskFlags vertexColorRedMask READ vertexColorRedMask WRITE setVertexColorRedMask NOTIFY vertexColorRedMaskChanged REVISION(6, 8)) |
123 | Q_PROPERTY(VertexColorMaskFlags vertexColorGreenMask READ vertexColorGreenMask WRITE setVertexColorGreenMask NOTIFY vertexColorGreenMaskChanged REVISION(6, 8)) |
124 | Q_PROPERTY(VertexColorMaskFlags vertexColorBlueMask READ vertexColorBlueMask WRITE setVertexColorBlueMask NOTIFY vertexColorBlueMaskChanged REVISION(6, 8)) |
125 | Q_PROPERTY(VertexColorMaskFlags vertexColorAlphaMask READ vertexColorAlphaMask WRITE setVertexColorAlphaMask NOTIFY vertexColorAlphaMaskChanged REVISION(6, 8)) |
126 | |
127 | QML_NAMED_ELEMENT(PrincipledMaterial) |
128 | |
129 | public: |
130 | enum Lighting { |
131 | NoLighting = 0, |
132 | FragmentLighting |
133 | }; |
134 | Q_ENUM(Lighting) |
135 | |
136 | enum BlendMode { |
137 | SourceOver = 0, |
138 | Screen, |
139 | Multiply |
140 | }; |
141 | Q_ENUM(BlendMode) |
142 | |
143 | enum AlphaMode { |
144 | Default = 0, |
145 | Mask, |
146 | Blend, |
147 | Opaque |
148 | }; |
149 | Q_ENUM(AlphaMode) |
150 | |
151 | enum VertexColorMask { |
152 | NoMask = QQuick3DMaterial::NoMask, |
153 | RoughnessMask = QQuick3DMaterial::RoughnessMask, |
154 | NormalStrengthMask = QQuick3DMaterial::NormalStrengthMask, |
155 | SpecularAmountMask = QQuick3DMaterial::SpecularAmountMask, |
156 | ClearcoatAmountMask = QQuick3DMaterial::ClearcoatAmountMask, |
157 | ClearcoatRoughnessAmountMask = QQuick3DMaterial::ClearcoatRoughnessAmountMask, |
158 | ClearcoatNormalStrengthMask = QQuick3DMaterial::ClearcoatNormalStrengthMask, |
159 | HeightAmountMask = QQuick3DMaterial::HeightAmountMask, |
160 | MetalnessMask = QQuick3DMaterial::MetalnessMask, |
161 | OcclusionAmountMask = QQuick3DMaterial::OcclusionAmountMask, |
162 | ThicknessFactorMask = QQuick3DMaterial::ThicknessFactorMask, |
163 | TransmissionFactorMask = QQuick3DMaterial::TransmissionFactorMask |
164 | }; |
165 | Q_ENUM(VertexColorMask) |
166 | Q_DECLARE_FLAGS(VertexColorMaskFlags, VertexColorMask) |
167 | |
168 | explicit QQuick3DPrincipledMaterial(QQuick3DObject *parent = nullptr); |
169 | ~QQuick3DPrincipledMaterial() override; |
170 | |
171 | Lighting lighting() const; |
172 | BlendMode blendMode() const; |
173 | QColor baseColor() const; |
174 | QQuick3DTexture *baseColorMap() const; |
175 | Q_REVISION(6, 8) bool baseColorSingleChannelEnabled() const; |
176 | Q_REVISION(6, 8) TextureChannelMapping baseColorChannel() const; |
177 | Q_REVISION(6, 8) bool specularSingleChannelEnabled() const; |
178 | Q_REVISION(6, 8) TextureChannelMapping specularChannel() const; |
179 | Q_REVISION(6, 8) bool emissiveSingleChannelEnabled() const; |
180 | Q_REVISION(6, 8) TextureChannelMapping emissiveChannel() const; |
181 | QQuick3DTexture *emissiveMap() const; |
182 | QVector3D emissiveFactor() const; |
183 | QQuick3DTexture *specularReflectionMap() const; |
184 | QQuick3DTexture *specularMap() const; |
185 | float specularTint() const; |
186 | float specularAmount() const; |
187 | float roughness() const; |
188 | QQuick3DTexture *roughnessMap() const; |
189 | Q_REVISION(6, 8) bool invertOpacityMapValue() const; |
190 | float opacity() const; |
191 | QQuick3DTexture *opacityMap() const; |
192 | QQuick3DTexture *normalMap() const; |
193 | float metalness() const; |
194 | QQuick3DTexture *metalnessMap() const; |
195 | float normalStrength() const; |
196 | QQuick3DTexture *occlusionMap() const; |
197 | float occlusionAmount() const; |
198 | AlphaMode alphaMode() const; |
199 | float alphaCutoff() const; |
200 | TextureChannelMapping metalnessChannel() const; |
201 | TextureChannelMapping roughnessChannel() const; |
202 | TextureChannelMapping opacityChannel() const; |
203 | TextureChannelMapping occlusionChannel() const; |
204 | float pointSize() const; |
205 | float lineWidth() const; |
206 | Q_REVISION(6, 2) QQuick3DTexture *heightMap() const; |
207 | Q_REVISION(6, 2) TextureChannelMapping heightChannel() const; |
208 | Q_REVISION(6, 2) float heightAmount() const; |
209 | Q_REVISION(6, 2) int minHeightMapSamples() const; |
210 | Q_REVISION(6, 2) int maxHeightMapSamples() const; |
211 | |
212 | Q_REVISION(6, 3) float clearcoatAmount() const; |
213 | Q_REVISION(6, 3) QQuick3DTexture *clearcoatMap() const; |
214 | Q_REVISION(6, 3) TextureChannelMapping clearcoatChannel() const; |
215 | Q_REVISION(6, 3) float clearcoatRoughnessAmount() const; |
216 | Q_REVISION(6, 3) TextureChannelMapping clearcoatRoughnessChannel() const; |
217 | Q_REVISION(6, 3) QQuick3DTexture *clearcoatRoughnessMap() const; |
218 | Q_REVISION(6, 3) QQuick3DTexture *clearcoatNormalMap() const; |
219 | Q_REVISION(6, 8) float clearcoatNormalStrength() const; |
220 | |
221 | Q_REVISION(6, 3) float transmissionFactor() const; |
222 | Q_REVISION(6, 3) QQuick3DTexture *transmissionMap() const; |
223 | Q_REVISION(6, 3) TextureChannelMapping transmissionChannel() const; |
224 | |
225 | Q_REVISION(6, 3) float thicknessFactor() const; |
226 | Q_REVISION(6, 3) QQuick3DTexture *thicknessMap() const; |
227 | Q_REVISION(6, 3) const TextureChannelMapping &thicknessChannel() const; |
228 | Q_REVISION(6, 3) float attenuationDistance() const; |
229 | Q_REVISION(6, 3) const QColor &attenuationColor() const; |
230 | |
231 | Q_REVISION(6, 3) float indexOfRefraction() const; |
232 | Q_REVISION(6, 8) bool fresnelScaleBiasEnabled() const; |
233 | Q_REVISION(6, 8) float fresnelScale() const; |
234 | Q_REVISION(6, 8) float fresnelBias() const; |
235 | Q_REVISION(6, 8) float fresnelPower() const; |
236 | |
237 | Q_REVISION(6, 8) bool clearcoatFresnelScaleBiasEnabled() const; |
238 | Q_REVISION(6, 8) float clearcoatFresnelScale() const; |
239 | Q_REVISION(6, 8) float clearcoatFresnelBias() const; |
240 | Q_REVISION(6, 8) float clearcoatFresnelPower() const; |
241 | |
242 | Q_REVISION(6, 5) bool vertexColorsEnabled() const; |
243 | |
244 | Q_REVISION(6, 8) bool vertexColorsMaskEnabled() const; |
245 | |
246 | Q_REVISION(6, 8) VertexColorMaskFlags vertexColorRedMask() const; |
247 | Q_REVISION(6, 8) VertexColorMaskFlags vertexColorGreenMask() const; |
248 | Q_REVISION(6, 8) VertexColorMaskFlags vertexColorBlueMask() const; |
249 | Q_REVISION(6, 8) VertexColorMaskFlags vertexColorAlphaMask() const; |
250 | |
251 | public Q_SLOTS: |
252 | void setLighting(QQuick3DPrincipledMaterial::Lighting lighting); |
253 | void setBlendMode(QQuick3DPrincipledMaterial::BlendMode blendMode); |
254 | void setBaseColor(QColor baseColor); |
255 | void setBaseColorMap(QQuick3DTexture *baseColorMap); |
256 | Q_REVISION(6, 8) void setBaseColorSingleChannelEnabled(bool baseColorSingleChannelEnabled); |
257 | Q_REVISION(6, 8) void setBaseColorChannel(QQuick3DMaterial::TextureChannelMapping channel); |
258 | Q_REVISION(6, 8) void setSpecularSingleChannelEnabled(bool specularSingleChannelEnabled); |
259 | Q_REVISION(6, 8) void setSpecularChannel(QQuick3DMaterial::TextureChannelMapping channel); |
260 | Q_REVISION(6, 8) void setEmissiveSingleChannelEnabled(bool emissiveSingleChannelEnabled); |
261 | Q_REVISION(6, 8) void setEmissiveChannel(QQuick3DMaterial::TextureChannelMapping channel); |
262 | void setEmissiveMap(QQuick3DTexture *emissiveMap); |
263 | void setEmissiveFactor(QVector3D emissiveFactor); |
264 | void setSpecularReflectionMap(QQuick3DTexture *specularReflectionMap); |
265 | void setSpecularMap(QQuick3DTexture *specularMap); |
266 | void setSpecularTint(float specularTint); |
267 | void setSpecularAmount(float specularAmount); |
268 | void setRoughness(float roughness); |
269 | void setRoughnessMap(QQuick3DTexture *roughnessMap); |
270 | Q_REVISION(6, 8) void setInvertOpacityMapValue(bool invertOpacityMapValue); |
271 | void setOpacity(float opacity); |
272 | void setOpacityMap(QQuick3DTexture *opacityMap); |
273 | void setNormalMap(QQuick3DTexture *normalMap); |
274 | void setMetalness(float metalnessAmount); |
275 | void setMetalnessMap(QQuick3DTexture *metalnessMap); |
276 | void setNormalStrength(float normalStrength); |
277 | void setOcclusionMap(QQuick3DTexture *occlusionMap); |
278 | void setOcclusionAmount(float occlusionAmount); |
279 | void setAlphaMode(QQuick3DPrincipledMaterial::AlphaMode alphaMode); |
280 | void setAlphaCutoff(float alphaCutoff); |
281 | void setMetalnessChannel(QQuick3DMaterial::TextureChannelMapping channel); |
282 | void setRoughnessChannel(QQuick3DMaterial::TextureChannelMapping channel); |
283 | void setOpacityChannel(QQuick3DMaterial::TextureChannelMapping channel); |
284 | void setOcclusionChannel(QQuick3DMaterial::TextureChannelMapping channel); |
285 | void setPointSize(float size); |
286 | void setLineWidth(float width); |
287 | Q_REVISION(6, 2) void setHeightMap(QQuick3DTexture *heightMap); |
288 | Q_REVISION(6, 2) void setHeightChannel(QQuick3DMaterial::TextureChannelMapping channel); |
289 | Q_REVISION(6, 2) void setHeightAmount(float heightAmount); |
290 | Q_REVISION(6, 2) void setMinHeightMapSamples(int samples); |
291 | Q_REVISION(6, 2) void setMaxHeightMapSamples(int samples); |
292 | |
293 | Q_REVISION(6, 3) void setClearcoatAmount(float newClearcoatAmount); |
294 | Q_REVISION(6, 3) void setClearcoatMap(QQuick3DTexture *newClearcoatMap); |
295 | Q_REVISION(6, 3) void setClearcoatChannel(QQuick3DMaterial::TextureChannelMapping newClearcoatChannel); |
296 | Q_REVISION(6, 3) void setClearcoatRoughnessAmount(float newClearcoatRoughnessAmount); |
297 | Q_REVISION(6, 3) void setClearcoatRoughnessChannel(QQuick3DMaterial::TextureChannelMapping newClearcoatRoughnessChannel); |
298 | Q_REVISION(6, 3) void setClearcoatRoughnessMap(QQuick3DTexture *newClearcoatRoughnessMap); |
299 | Q_REVISION(6, 3) void setClearcoatNormalMap(QQuick3DTexture *newClearcoatNormalMap); |
300 | Q_REVISION(6, 8) void setClearcoatNormalStrength(float clearcoatNormalStrength); |
301 | |
302 | Q_REVISION(6, 3) void setTransmissionFactor(float newTransmissionFactor); |
303 | Q_REVISION(6, 3) void setTransmissionMap(QQuick3DTexture *newTransmissionMap); |
304 | Q_REVISION(6, 3) void setTransmissionChannel(QQuick3DMaterial::TextureChannelMapping newTransmissionChannel); |
305 | |
306 | Q_REVISION(6, 3) void setThicknessFactor(float newThicknessFactor); |
307 | Q_REVISION(6, 3) void setThicknessMap(QQuick3DTexture *newThicknessMap); |
308 | Q_REVISION(6, 3) void setThicknessChannel(const QQuick3DMaterial::TextureChannelMapping &newThicknessChannel); |
309 | Q_REVISION(6, 3) void setAttenuationDistance(float newAttenuationDistance); |
310 | Q_REVISION(6, 3) void setAttenuationColor(const QColor &newAttenuationColor); |
311 | |
312 | Q_REVISION(6, 3) void setIndexOfRefraction(float indexOfRefraction); |
313 | Q_REVISION(6, 8) void setFresnelScaleBiasEnabled(bool fresnelScaleBias); |
314 | Q_REVISION(6, 8) void setFresnelScale(float fresnelScale); |
315 | Q_REVISION(6, 8) void setFresnelBias(float fresnelBias); |
316 | Q_REVISION(6, 8) void setFresnelPower(float fresnelPower); |
317 | |
318 | Q_REVISION(6, 8) void setClearcoatFresnelScaleBiasEnabled(bool clearcoatFresnelScaleBias); |
319 | Q_REVISION(6, 8) void setClearcoatFresnelScale(float clearcoatFresnelScale); |
320 | Q_REVISION(6, 8) void setClearcoatFresnelBias(float clearcoatFresnelBias); |
321 | Q_REVISION(6, 8) void setClearcoatFresnelPower(float clearcoatFresnelPower); |
322 | |
323 | Q_REVISION(6, 5) void setVertexColorsEnabled(bool vertexColorsEnabled); |
324 | |
325 | Q_REVISION(6, 8) void setVertexColorsMaskEnabled(bool vertexColorsMaskEnabled); |
326 | Q_REVISION(6, 8) void setVertexColorRedMask(VertexColorMaskFlags vertexColorRedMask); |
327 | Q_REVISION(6, 8) void setVertexColorGreenMask(VertexColorMaskFlags vertexColorGreenMask); |
328 | Q_REVISION(6, 8) void setVertexColorBlueMask(VertexColorMaskFlags vertexColorBlueMask); |
329 | Q_REVISION(6, 8) void setVertexColorAlphaMask(VertexColorMaskFlags vertexColorAlphaMask); |
330 | |
331 | Q_SIGNALS: |
332 | void lightingChanged(QQuick3DPrincipledMaterial::Lighting lighting); |
333 | void blendModeChanged(QQuick3DPrincipledMaterial::BlendMode blendMode); |
334 | void baseColorChanged(QColor baseColor); |
335 | void baseColorMapChanged(QQuick3DTexture *baseColorMap); |
336 | Q_REVISION(6, 8) void baseColorSingleChannelEnabledChanged(bool baseColorSingleChannelEnabled); |
337 | Q_REVISION(6, 8) void baseColorChannelChanged(QQuick3DMaterial::TextureChannelMapping channel); |
338 | Q_REVISION(6, 8) void specularSingleChannelEnabledChanged(bool specularColorSingleChannelEnabled); |
339 | Q_REVISION(6, 8) void specularChannelChanged(QQuick3DMaterial::TextureChannelMapping channel); |
340 | Q_REVISION(6, 8) void emissiveSingleChannelEnabledChanged(bool emissiveColorSingleChannelEnabled); |
341 | Q_REVISION(6, 8) void emissiveChannelChanged(QQuick3DMaterial::TextureChannelMapping channel); |
342 | void emissiveMapChanged(QQuick3DTexture *emissiveMap); |
343 | void emissiveFactorChanged(QVector3D emissiveFactor); |
344 | void specularReflectionMapChanged(QQuick3DTexture *specularReflectionMap); |
345 | void specularMapChanged(QQuick3DTexture *specularMap); |
346 | void specularTintChanged(float specularTint); |
347 | void specularAmountChanged(float specularAmount); |
348 | void roughnessChanged(float roughness); |
349 | void roughnessMapChanged(QQuick3DTexture *roughnessMap); |
350 | Q_REVISION(6, 8) void invertOpacityMapValueChanged(bool invertOpacityMapValue); |
351 | void opacityChanged(float opacity); |
352 | void opacityMapChanged(QQuick3DTexture *opacityMap); |
353 | void normalMapChanged(QQuick3DTexture *normalMap); |
354 | void metalnessChanged(float metalness); |
355 | void metalnessMapChanged(QQuick3DTexture *metalnessMap); |
356 | void normalStrengthChanged(float normalStrength); |
357 | void occlusionMapChanged(QQuick3DTexture *occlusionMap); |
358 | void occlusionAmountChanged(float occlusionAmount); |
359 | void alphaModeChanged(QQuick3DPrincipledMaterial::AlphaMode alphaMode); |
360 | void alphaCutoffChanged(float alphaCutoff); |
361 | void metalnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel); |
362 | void roughnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel); |
363 | void opacityChannelChanged(QQuick3DMaterial::TextureChannelMapping channel); |
364 | void occlusionChannelChanged(QQuick3DMaterial::TextureChannelMapping channel); |
365 | void pointSizeChanged(); |
366 | void lineWidthChanged(); |
367 | Q_REVISION(6, 2) void heightMapChanged(QQuick3DTexture *heightMap); |
368 | Q_REVISION(6, 2) void heightChannelChanged(QQuick3DMaterial::TextureChannelMapping channel); |
369 | Q_REVISION(6, 2) void heightAmountChanged(float heightAmount); |
370 | Q_REVISION(6, 2) void minHeightMapSamplesChanged(int samples); |
371 | Q_REVISION(6, 2) void maxHeightMapSamplesChanged(int samples); |
372 | |
373 | Q_REVISION(6, 3) void clearcoatAmountChanged(float amount); |
374 | Q_REVISION(6, 3) void clearcoatMapChanged(QQuick3DTexture *texture); |
375 | Q_REVISION(6, 3) void clearcoatChannelChanged(QQuick3DMaterial::TextureChannelMapping channel); |
376 | Q_REVISION(6, 3) void clearcoatRoughnessAmountChanged(float amount); |
377 | Q_REVISION(6, 3) void clearcoatRoughnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel); |
378 | Q_REVISION(6, 3) void clearcoatRoughnessMapChanged(QQuick3DTexture *texture); |
379 | Q_REVISION(6, 3) void clearcoatNormalMapChanged(QQuick3DTexture *texture); |
380 | Q_REVISION(6, 8) void clearcoatNormalStrengthChanged(float clearcoatNormalStrength); |
381 | |
382 | Q_REVISION(6, 3) void transmissionFactorChanged(float amount); |
383 | Q_REVISION(6, 3) void transmissionMapChanged(QQuick3DTexture *texture); |
384 | Q_REVISION(6, 3) void transmissionChannelChanged(QQuick3DMaterial::TextureChannelMapping channel); |
385 | |
386 | Q_REVISION(6, 3) void thicknessFactorChanged(float amount); |
387 | Q_REVISION(6, 3) void thicknessMapChanged(QQuick3DTexture *texture); |
388 | Q_REVISION(6, 3) void thicknessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel); |
389 | Q_REVISION(6, 3) void attenuationDistanceChanged(float distance); |
390 | Q_REVISION(6, 3) void attenuationColorChanged(QColor color); |
391 | |
392 | Q_REVISION(6, 3) void indexOfRefractionChanged(float indexOfRefraction); |
393 | Q_REVISION(6, 8) void fresnelScaleBiasEnabledChanged(bool fresnelScaleBiasEnabled); |
394 | Q_REVISION(6, 8) void fresnelScaleChanged(float fresnelScale); |
395 | Q_REVISION(6, 8) void fresnelBiasChanged(float fresnelBias); |
396 | Q_REVISION(6, 8) void fresnelPowerChanged(float fresnelPower); |
397 | |
398 | Q_REVISION(6, 8) void clearcoatFresnelScaleBiasEnabledChanged(bool clearcoatFresnelScaleBiasEnabled); |
399 | Q_REVISION(6, 8) void clearcoatFresnelScaleChanged(float clearcoatFresnelScale); |
400 | Q_REVISION(6, 8) void clearcoatFresnelBiasChanged(float clearcoatFresnelBias); |
401 | Q_REVISION(6, 8) void clearcoatFresnelPowerChanged(float clearcoatFresnelPower); |
402 | |
403 | Q_REVISION(6, 5) void vertexColorsEnabledChanged(bool vertexColorsEnabled); |
404 | |
405 | Q_REVISION(6, 8) void vertexColorsMaskEnabledChanged(); |
406 | Q_REVISION(6, 8) void vertexColorRedMaskChanged(); |
407 | Q_REVISION(6, 8) void vertexColorGreenMaskChanged(); |
408 | Q_REVISION(6, 8) void vertexColorBlueMaskChanged(); |
409 | Q_REVISION(6, 8) void vertexColorAlphaMaskChanged(); |
410 | |
411 | protected: |
412 | QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; |
413 | void markAllDirty() override; |
414 | void itemChange(ItemChange, const ItemChangeData &) override; |
415 | private: |
416 | enum DirtyType { |
417 | LightingModeDirty = 0x00000001, |
418 | BlendModeDirty = 0x00000002, |
419 | BaseColorDirty = 0x00000004, |
420 | EmissiveDirty = 0x00000008, |
421 | SpecularDirty = 0x00000010, |
422 | OpacityDirty = 0x00000020, |
423 | NormalDirty = 0x00000040, |
424 | MetalnessDirty = 0x00000080, |
425 | RoughnessDirty = 0x00000100, |
426 | OcclusionDirty = 0x00000200, |
427 | AlphaModeDirty = 0x00000400, |
428 | PointSizeDirty = 0x00000800, |
429 | LineWidthDirty = 0x00001000, |
430 | HeightDirty = 0x00002000, |
431 | ClearcoatDirty = 0x00004000, |
432 | TransmissionDirty = 0x00008000, |
433 | VolumeDirty = 0x00010000, |
434 | VertexColorsDirty = 0x00020000 |
435 | }; |
436 | |
437 | void updateSceneManager(QQuick3DSceneManager *window); |
438 | |
439 | // Note: The default values for properties that are also present in |
440 | // QSSGShaderCustomMaterialAdapter must match the values there, because a |
441 | // PrincipledMaterial { } and CustomMaterial { } must be identical. Same |
442 | // goes for the custom shader defaults in generateFragmentShader(), keep |
443 | // them in sync. |
444 | |
445 | Lighting m_lighting = FragmentLighting; |
446 | BlendMode m_blendMode = SourceOver; |
447 | AlphaMode m_alphaMode = Default; |
448 | QColor m_baseColor = Qt::white; |
449 | QQuick3DTexture *m_baseColorMap = nullptr; |
450 | bool m_baseColorSingleChannelEnabled = false; |
451 | TextureChannelMapping m_baseColorChannel = QQuick3DMaterial::R; |
452 | bool m_specularSingleChannelEnabled = false; |
453 | TextureChannelMapping m_specularChannel = QQuick3DMaterial::R; |
454 | TextureChannelMapping m_emissiveChannel = QQuick3DMaterial::R; |
455 | bool m_emissiveSingleChannelEnabled = false; |
456 | QVector3D m_emissiveFactor; |
457 | QQuick3DTexture *m_emissiveMap = nullptr; |
458 | |
459 | QQuick3DTexture *m_specularReflectionMap = nullptr; |
460 | QQuick3DTexture *m_specularMap = nullptr; |
461 | QQuick3DTexture *m_roughnessMap = nullptr; |
462 | QQuick3DTexture *m_opacityMap = nullptr; |
463 | QQuick3DTexture *m_normalMap = nullptr; |
464 | QQuick3DTexture *m_metalnessMap = nullptr; |
465 | QQuick3DTexture *m_occlusionMap = nullptr; |
466 | float m_specularTint = 0.0f; |
467 | float m_specularAmount = 1.0f; |
468 | float m_roughness = 0.0f; |
469 | bool m_invertOpacityMapValue = false; |
470 | float m_opacity = 1.0f; |
471 | float m_metalnessAmount = 0.0f; |
472 | float m_normalStrength = 1.0f; |
473 | float m_occlusionAmount = 1.0f; |
474 | float m_alphaCutoff = 0.5f; |
475 | TextureChannelMapping m_metalnessChannel = QQuick3DMaterial::B; |
476 | TextureChannelMapping m_roughnessChannel = QQuick3DMaterial::G; |
477 | TextureChannelMapping m_opacityChannel = QQuick3DMaterial::A; |
478 | TextureChannelMapping m_occlusionChannel = QQuick3DMaterial::R; |
479 | float m_pointSize = 1.0f; |
480 | float m_lineWidth = 1.0f; |
481 | QQuick3DTexture *m_heightMap = nullptr; |
482 | TextureChannelMapping m_heightChannel = QQuick3DMaterial::R; |
483 | float m_heightAmount = 0.0f; |
484 | int m_minHeightMapSamples = 8; |
485 | int m_maxHeightMapSamples = 32; |
486 | float m_clearcoatAmount = 0.0f; |
487 | QQuick3DTexture *m_clearcoatMap = nullptr; |
488 | TextureChannelMapping m_clearcoatChannel = QQuick3DMaterial::R; |
489 | float m_clearcoatRoughnessAmount = 0.0f; |
490 | float m_clearcoatNormalStrength = 1.0f; |
491 | TextureChannelMapping m_clearcoatRoughnessChannel = QQuick3DMaterial::G; |
492 | QQuick3DTexture *m_clearcoatRoughnessMap = nullptr; |
493 | QQuick3DTexture *m_clearcoatNormalMap = nullptr; |
494 | float m_transmissionFactor = 0.0f; |
495 | QQuick3DTexture *m_transmissionMap = nullptr; |
496 | TextureChannelMapping m_transmissionChannel = QQuick3DMaterial::R; |
497 | float m_thicknessFactor = 0.0f; |
498 | QQuick3DTexture *m_thicknessMap = nullptr; |
499 | TextureChannelMapping m_thicknessChannel = QQuick3DMaterial::G; |
500 | float m_attenuationDistance = std::numeric_limits<float>::infinity(); |
501 | QColor m_attenuationColor = Qt::white; |
502 | float m_indexOfRefraction = 1.5f; |
503 | bool m_fresnelScaleBiasEnabled = false; |
504 | float m_fresnelScale = 1.0f; |
505 | float m_fresnelBias = 0.0f; |
506 | float m_fresnelPower = 5.0f; |
507 | bool m_clearcoatFresnelScaleBiasEnabled = false; |
508 | float m_clearcoatFresnelScale = 1.0f; |
509 | float m_clearcoatFresnelBias = 0.0f; |
510 | float m_clearcoatFresnelPower = 5.0f; |
511 | bool m_vertexColorsEnabled = true; |
512 | |
513 | bool m_vertexColorsMaskEnabled = false; |
514 | VertexColorMaskFlags m_vertexColorRedMask = NoMask; |
515 | VertexColorMaskFlags m_vertexColorGreenMask = NoMask; |
516 | VertexColorMaskFlags m_vertexColorBlueMask = NoMask; |
517 | VertexColorMaskFlags m_vertexColorAlphaMask = NoMask; |
518 | |
519 | quint32 m_dirtyAttributes = 0xffffffff; // all dirty by default |
520 | void markDirty(DirtyType type); |
521 | |
522 | static constexpr float ensureNormalized(float val) { return qBound(min: 0.0f, val, max: 1.0f); } |
523 | }; |
524 | |
525 | QT_END_NAMESPACE |
526 | |
527 | #endif // QSSGPRINCIPLEDMATERIAL_H |
528 | |