1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qquick3drenderstats_p.h" |
5 | #include <QtQuick3DRuntimeRender/private/qssgrendermesh_p.h> |
6 | #include <QtQuick/qquickwindow.h> |
7 | #include <QtQuick/qquickitem.h> |
8 | |
9 | QT_BEGIN_NAMESPACE |
10 | |
11 | /*! |
12 | \qmltype RenderStats |
13 | \inqmlmodule QtQuick3D |
14 | \brief Provides information of the scene rendering. |
15 | |
16 | The RenderStats type provides information about scene rendering statistics. This |
17 | cannot be created directly, but can be retrieved from a \l View3D. |
18 | |
19 | Use the \l DebugView item to display the data on-screen. |
20 | */ |
21 | |
22 | QQuick3DRenderStats::QQuick3DRenderStats(QObject *parent) |
23 | : QObject(parent) |
24 | { |
25 | m_frameTimer.start(); |
26 | } |
27 | |
28 | /*! |
29 | \qmlproperty int QtQuick3D::RenderStats::fps |
30 | \readonly |
31 | |
32 | This property holds the number of frames rendered during the last second. |
33 | */ |
34 | int QQuick3DRenderStats::fps() const |
35 | { |
36 | return m_fps; |
37 | } |
38 | |
39 | /*! |
40 | \qmlproperty float QtQuick3D::RenderStats::frameTime |
41 | \readonly |
42 | |
43 | This property holds the amount of time elapsed since the last frame, in |
44 | milliseconds. |
45 | */ |
46 | float QQuick3DRenderStats::frameTime() const |
47 | { |
48 | return m_results.frameTime; |
49 | } |
50 | |
51 | /*! |
52 | \qmlproperty float QtQuick3D::RenderStats::renderTime |
53 | \readonly |
54 | |
55 | This property holds the amount of time spent on generating a new frame, |
56 | including both the preparation phase and the recording of draw calls. The |
57 | value is in milliseconds. |
58 | */ |
59 | float QQuick3DRenderStats::renderTime() const |
60 | { |
61 | return m_results.renderTime; |
62 | } |
63 | |
64 | /*! |
65 | \qmlproperty float QtQuick3D::RenderStats::renderPrepareTime |
66 | \readonly |
67 | |
68 | This property holds the amount of time spent in the preparation phase of |
69 | rendering, in milliseconds. This is a subset of the total render time |
70 | reported in renderTime. |
71 | */ |
72 | float QQuick3DRenderStats::renderPrepareTime() const |
73 | { |
74 | return m_results.renderPrepareTime; |
75 | } |
76 | |
77 | /*! |
78 | \qmlproperty float QtQuick3D::RenderStats::syncTime |
79 | \readonly |
80 | |
81 | This property holds the amount of time spent inside the sync function, in |
82 | milliseconds. The property values of the objects are updated during the |
83 | sync. |
84 | */ |
85 | float QQuick3DRenderStats::syncTime() const |
86 | { |
87 | return m_results.syncTime; |
88 | } |
89 | |
90 | /*! |
91 | \qmlproperty float QtQuick3D::RenderStats::maxFrameTime |
92 | \readonly |
93 | |
94 | This property holds the maximum time spent rendering a single frame during |
95 | the last second. |
96 | */ |
97 | float QQuick3DRenderStats::maxFrameTime() const |
98 | { |
99 | return m_maxFrameTime; |
100 | } |
101 | |
102 | float QQuick3DRenderStats::timestamp() const |
103 | { |
104 | return m_frameTimer.nsecsElapsed() / 1000000.0f; |
105 | } |
106 | |
107 | void QQuick3DRenderStats::startSync() |
108 | { |
109 | m_syncStartTime = timestamp(); |
110 | } |
111 | |
112 | void QQuick3DRenderStats::endSync(bool dump) |
113 | { |
114 | m_results.syncTime = timestamp() - m_syncStartTime; |
115 | |
116 | if (dump) |
117 | qDebug(msg: "Sync took: %f ms" , m_results.syncTime); |
118 | } |
119 | |
120 | void QQuick3DRenderStats::startRender() |
121 | { |
122 | m_renderStartTime = timestamp(); |
123 | } |
124 | |
125 | void QQuick3DRenderStats::startRenderPrepare() |
126 | { |
127 | m_renderPrepareStartTime = timestamp(); |
128 | } |
129 | |
130 | void QQuick3DRenderStats::endRenderPrepare() |
131 | { |
132 | m_results.renderPrepareTime = timestamp() - m_renderPrepareStartTime; |
133 | } |
134 | |
135 | void QQuick3DRenderStats::endRender(bool dump) |
136 | { |
137 | // Threading-wise this and onFrameSwapped are not perfect. These are called |
138 | // on the render thread (if there is one) outside of the sync step, so |
139 | // writing the data in m_results, which then may be read by the properties |
140 | // on the main thread concurrently, is not ideal. But at least the data the |
141 | // results are generated from (the m_* timings and all the stuff from |
142 | // QSSGRhiContextStats) belong to the render thread, so that's good. |
143 | |
144 | m_renderingThisFrame = true; |
145 | const float endTime = timestamp(); |
146 | m_results.renderTime = endTime - m_renderStartTime; |
147 | |
148 | if (dump) |
149 | qDebug(msg: "Render took: %f ms (of which prep: %f ms)" , m_results.renderTime, m_results.renderPrepareTime); |
150 | } |
151 | |
152 | void QQuick3DRenderStats::onFrameSwapped() |
153 | { |
154 | // NOTE: This is called on the render thread |
155 | // This is the real start and end of a frame |
156 | |
157 | if (m_renderingThisFrame) { |
158 | ++m_frameCount; |
159 | m_results.frameTime = timestamp(); |
160 | m_internalMaxFrameTime = qMax(a: m_results.frameTime, b: m_internalMaxFrameTime); |
161 | |
162 | m_secTimer += m_results.frameTime; |
163 | m_notifyTimer += m_results.frameTime; |
164 | |
165 | m_results.renderTime = m_results.frameTime - m_renderStartTime; |
166 | |
167 | processRhiContextStats(); |
168 | |
169 | if (m_window) { |
170 | QRhiSwapChain *sc = m_window->swapChain(); |
171 | if (sc) { |
172 | QRhiCommandBuffer *cb = sc->currentFrameCommandBuffer(); |
173 | if (cb) { |
174 | const float msecs = float(cb->lastCompletedGpuTime() * 1000.0); |
175 | if (!qFuzzyIsNull(f: msecs)) |
176 | m_results.lastCompletedGpuTime = msecs; |
177 | } |
178 | } |
179 | } |
180 | |
181 | const float notifyInterval = 200.0f; |
182 | if (m_notifyTimer >= notifyInterval) { |
183 | m_notifyTimer -= notifyInterval; |
184 | |
185 | if (m_results.frameTime != m_notifiedResults.frameTime) { |
186 | m_notifiedResults.frameTime = m_results.frameTime; |
187 | emit frameTimeChanged(); |
188 | } |
189 | |
190 | if (m_results.syncTime != m_notifiedResults.syncTime) { |
191 | m_notifiedResults.syncTime = m_results.syncTime; |
192 | emit syncTimeChanged(); |
193 | } |
194 | |
195 | if (m_results.renderTime != m_notifiedResults.renderTime) { |
196 | m_notifiedResults.renderTime = m_results.renderTime; |
197 | m_notifiedResults.renderPrepareTime = m_results.renderPrepareTime; |
198 | emit renderTimeChanged(); |
199 | } |
200 | |
201 | if (m_results.lastCompletedGpuTime != m_notifiedResults.lastCompletedGpuTime) { |
202 | m_notifiedResults.lastCompletedGpuTime = m_results.lastCompletedGpuTime; |
203 | emit lastCompletedGpuTimeChanged(); |
204 | } |
205 | |
206 | notifyRhiContextStats(); |
207 | } |
208 | |
209 | const float fpsInterval = 1000.0f; |
210 | if (m_secTimer >= fpsInterval) { |
211 | m_secTimer -= fpsInterval; |
212 | |
213 | m_fps = m_frameCount; |
214 | m_frameCount = 0; |
215 | emit fpsChanged(); |
216 | |
217 | m_maxFrameTime = m_internalMaxFrameTime; |
218 | m_internalMaxFrameTime = 0; |
219 | emit maxFrameTimeChanged(); |
220 | } |
221 | |
222 | m_renderingThisFrame = false; // reset for next frame |
223 | } |
224 | |
225 | // Always reset the frame timer |
226 | m_frameTimer.restart(); |
227 | } |
228 | |
229 | void QQuick3DRenderStats::setRhiContext(QSSGRhiContext *ctx, QSSGRenderLayer *layer) |
230 | { |
231 | // called from synchronize(), so on the render thread with gui blocked |
232 | |
233 | m_layer = layer; |
234 | m_contextStats = &ctx->stats(); |
235 | |
236 | // setExtendedDataCollectionEnabled will likely get called at some point |
237 | // before this (so too early), sync the flag here as well now that we know |
238 | // all we need to know. |
239 | if (m_extendedDataCollectionEnabled) |
240 | m_contextStats->dynamicDataSources.insert(value: layer); |
241 | |
242 | if (m_contextStats && m_contextStats->context.rhi()) { |
243 | const QString backendName = QString::fromUtf8(utf8: m_contextStats->context.rhi()->backendName()); |
244 | if (m_graphicsApiName != backendName) { |
245 | m_graphicsApiName = backendName; |
246 | emit graphicsApiNameChanged(); |
247 | } |
248 | } |
249 | } |
250 | |
251 | void QQuick3DRenderStats::setWindow(QQuickWindow *window) |
252 | { |
253 | if (m_window == window) |
254 | return; |
255 | |
256 | if (m_window) |
257 | disconnect(m_frameSwappedConnection); |
258 | |
259 | m_window = window; |
260 | |
261 | if (m_window) { |
262 | m_frameSwappedConnection = connect(sender: m_window, signal: &QQuickWindow::afterFrameEnd, |
263 | context: this, slot: &QQuick3DRenderStats::onFrameSwapped, |
264 | type: Qt::DirectConnection); |
265 | } |
266 | } |
267 | |
268 | /*! |
269 | \qmlproperty bool QtQuick3D::RenderStats::extendedDataCollectionEnabled |
270 | |
271 | This property controls if render pass and draw call statistics are |
272 | processed and made available. This may incur a small performance cost and |
273 | is therefore optional. |
274 | |
275 | Properties such as drawCallCount, drawVertexCount, or renderPassCount are |
276 | updated only when this property is set to true. |
277 | |
278 | The default value is false. |
279 | |
280 | \note Changing the visibility of a \l DebugView associated with the \l |
281 | View3D automatically toggles the value based on the DebugView's |
282 | \l{QQuickItem::visible}{visible} property. |
283 | |
284 | \since 6.5 |
285 | */ |
286 | bool QQuick3DRenderStats::extendedDataCollectionEnabled() const |
287 | { |
288 | return m_extendedDataCollectionEnabled; |
289 | } |
290 | |
291 | void QQuick3DRenderStats::setExtendedDataCollectionEnabled(bool enable) |
292 | { |
293 | if (enable != m_extendedDataCollectionEnabled) { |
294 | m_extendedDataCollectionEnabled = enable; |
295 | emit extendedDataCollectionEnabledChanged(); |
296 | } |
297 | if (m_contextStats) { |
298 | // This is what allows recognizing that there is at least one DebugView |
299 | // that is visible and wants all the data, and also helps in not |
300 | // performing all the processing if the set is empty (because then we |
301 | // know that no DebugView wants to display the data) |
302 | if (m_extendedDataCollectionEnabled) |
303 | m_contextStats->dynamicDataSources.insert(value: m_layer); |
304 | else |
305 | m_contextStats->dynamicDataSources.remove(value: m_layer); |
306 | } |
307 | } |
308 | |
309 | static const char *textureFormatStr(QRhiTexture::Format format) |
310 | { |
311 | switch (format) { |
312 | case QRhiTexture::RGBA8: |
313 | return "RGBA8" ; |
314 | case QRhiTexture::BGRA8: |
315 | return "BGRA8" ; |
316 | case QRhiTexture::R8: |
317 | return "R8" ; |
318 | case QRhiTexture::RG8: |
319 | return "RG8" ; |
320 | case QRhiTexture::R16: |
321 | return "R16" ; |
322 | case QRhiTexture::RG16: |
323 | return "RG16" ; |
324 | case QRhiTexture::RED_OR_ALPHA8: |
325 | return "R8/A8" ; |
326 | case QRhiTexture::RGBA16F: |
327 | return "RGBA16F" ; |
328 | case QRhiTexture::RGBA32F: |
329 | return "RGBA32F" ; |
330 | case QRhiTexture::R16F: |
331 | return "R16F" ; |
332 | case QRhiTexture::R32F: |
333 | return "R32F" ; |
334 | case QRhiTexture::RGB10A2: |
335 | return "RGB10A2" ; |
336 | case QRhiTexture::D16: |
337 | return "D16" ; |
338 | case QRhiTexture::D24: |
339 | return "D24" ; |
340 | case QRhiTexture::D24S8: |
341 | return "D24S8" ; |
342 | case QRhiTexture::D32F: |
343 | return "D32F" ; |
344 | case QRhiTexture::BC1: |
345 | return "BC1" ; |
346 | case QRhiTexture::BC2: |
347 | return "BC2" ; |
348 | case QRhiTexture::BC3: |
349 | return "BC3" ; |
350 | case QRhiTexture::BC4: |
351 | return "BC4" ; |
352 | case QRhiTexture::BC5: |
353 | return "BC5" ; |
354 | case QRhiTexture::BC6H: |
355 | return "BC6H" ; |
356 | case QRhiTexture::BC7: |
357 | return "BC7" ; |
358 | case QRhiTexture::ETC2_RGB8: |
359 | return "ETC2_RGB8" ; |
360 | case QRhiTexture::ETC2_RGB8A1: |
361 | return "ETC2_RGB8A1" ; |
362 | case QRhiTexture::ETC2_RGBA8: |
363 | return "ETC2_RGBA8" ; |
364 | case QRhiTexture::ASTC_4x4: |
365 | return "ASTC_4x4" ; |
366 | case QRhiTexture::ASTC_5x4: |
367 | return "ASTC_5x4" ; |
368 | case QRhiTexture::ASTC_5x5: |
369 | return "ASTC_5x5" ; |
370 | case QRhiTexture::ASTC_6x5: |
371 | return "ASTC_6x5" ; |
372 | case QRhiTexture::ASTC_6x6: |
373 | return "ASTC_6x6" ; |
374 | case QRhiTexture::ASTC_8x5: |
375 | return "ASTC_8x5" ; |
376 | case QRhiTexture::ASTC_8x6: |
377 | return "ASTC_8x6" ; |
378 | case QRhiTexture::ASTC_8x8: |
379 | return "ASTC_8x8" ; |
380 | case QRhiTexture::ASTC_10x5: |
381 | return "ASTC_10x5" ; |
382 | case QRhiTexture::ASTC_10x6: |
383 | return "ASTC_10x6" ; |
384 | case QRhiTexture::ASTC_10x8: |
385 | return "ASTC_10x8" ; |
386 | case QRhiTexture::ASTC_10x10: |
387 | return "ASTC_10x10" ; |
388 | case QRhiTexture::ASTC_12x10: |
389 | return "ASTC_12x10" ; |
390 | case QRhiTexture::ASTC_12x12: |
391 | return "ASTC_12x12" ; |
392 | default: |
393 | break; |
394 | } |
395 | return "<unknown>" ; |
396 | } |
397 | |
398 | static inline void printRenderPassDetails(QString *dst, const QSSGRhiContextStats::RenderPassInfo &rp) |
399 | { |
400 | *dst += QString::asprintf(format: "| %s | %dx%d | %llu | %llu |\n" , |
401 | rp.rtName.constData(), |
402 | rp.pixelSize.width(), |
403 | rp.pixelSize.height(), |
404 | QSSGRhiContextStats::totalVertexCountForPass(pass: rp), |
405 | QSSGRhiContextStats::totalDrawCallCountForPass(pass: rp)); |
406 | } |
407 | |
408 | static inline QByteArray nameForRenderMesh(const QSSGRenderMesh *mesh) |
409 | { |
410 | if (!mesh->subsets.isEmpty()) { |
411 | auto buf = mesh->subsets[0].rhi.vertexBuffer; |
412 | if (buf) |
413 | return buf->buffer()->name(); |
414 | } |
415 | return {}; |
416 | } |
417 | |
418 | void QQuick3DRenderStats::processRhiContextStats() |
419 | { |
420 | if (!m_contextStats || !m_extendedDataCollectionEnabled) |
421 | return; |
422 | |
423 | // the render pass list is per renderer, i.e. per View3D |
424 | const QSSGRhiContextStats::PerLayerInfo data = m_contextStats->perLayerInfo[m_layer]; |
425 | |
426 | // textures and meshes include all assets registered to the per-QQuickWindow QSSGRhiContext |
427 | const QSSGRhiContextStats::GlobalInfo globalData = m_contextStats->globalInfo; |
428 | const QSet<QRhiTexture *> textures = m_contextStats->context.registeredTextures(); |
429 | const QSet<QSSGRenderMesh *> meshes = m_contextStats->context.registeredMeshes(); |
430 | const QHash<QSSGGraphicsPipelineStateKey, QRhiGraphicsPipeline *> pipelines = m_contextStats->context.pipelines(); |
431 | |
432 | m_results.drawCallCount = 0; |
433 | m_results.drawVertexCount = 0; |
434 | for (const auto &pass : data.renderPasses) { |
435 | m_results.drawCallCount += QSSGRhiContextStats::totalDrawCallCountForPass(pass); |
436 | m_results.drawVertexCount += QSSGRhiContextStats::totalVertexCountForPass(pass); |
437 | } |
438 | m_results.drawCallCount += QSSGRhiContextStats::totalDrawCallCountForPass(pass: data.externalRenderPass); |
439 | m_results.drawVertexCount += QSSGRhiContextStats::totalVertexCountForPass(pass: data.externalRenderPass); |
440 | |
441 | m_results.imageDataSize = globalData.imageDataSize; |
442 | m_results.meshDataSize = globalData.meshDataSize; |
443 | |
444 | m_results.renderPassCount = data.renderPasses.size() |
445 | + (data.externalRenderPass.pixelSize.isEmpty() ? 0 : 1); |
446 | |
447 | QString renderPassDetails = QLatin1String(R"( |
448 | | Name | Size | Vertices | Draw calls | |
449 | | ---- | ---- | -------- | ---------- | |
450 | )" ); |
451 | |
452 | if (!data.externalRenderPass.pixelSize.isEmpty()) |
453 | printRenderPassDetails(dst: &renderPassDetails, rp: data.externalRenderPass); |
454 | for (const auto &pass : data.renderPasses) { |
455 | if (!pass.pixelSize.isEmpty()) |
456 | printRenderPassDetails(dst: &renderPassDetails, rp: pass); |
457 | } |
458 | renderPassDetails += QString::asprintf(format: "\nGenerated from QSSGRenderLayer %p" , m_layer); |
459 | m_results.renderPassDetails = renderPassDetails; |
460 | |
461 | if (m_results.activeTextures != textures) { |
462 | m_results.activeTextures = textures; |
463 | QString texDetails = QLatin1String(R"( |
464 | | Name | Size | Format | Mip | Flags | |
465 | | ---- | ---- | ------ | --- | ----- | |
466 | )" ); |
467 | QList<QRhiTexture *> textureList = textures.values(); |
468 | std::sort(first: textureList.begin(), last: textureList.end(), comp: [](QRhiTexture *a, QRhiTexture *b) { |
469 | return a->name() < b->name(); |
470 | }); |
471 | for (QRhiTexture *tex : textureList) { |
472 | int mipCount = 1; |
473 | const QRhiTexture::Flags flags = tex->flags(); |
474 | if (flags.testFlag(flag: QRhiTexture::MipMapped)) |
475 | mipCount = m_contextStats->context.rhi()->mipLevelsForSize(size: tex->pixelSize()); |
476 | QByteArray flagMsg; |
477 | if (flags.testFlag(flag: QRhiTexture::CubeMap)) |
478 | flagMsg += QByteArrayLiteral("[cube]" ); |
479 | texDetails += QString::asprintf(format: "| %s | %dx%d | %s | %d | %s |\n" , |
480 | tex->name().constData(), |
481 | tex->pixelSize().width(), |
482 | tex->pixelSize().height(), |
483 | textureFormatStr(format: tex->format()), |
484 | mipCount, |
485 | flagMsg.constData()); |
486 | } |
487 | texDetails += QString::asprintf(format: "\nAsset textures registered with QSSGRhiContext %p" , &m_contextStats->context); |
488 | m_results.textureDetails = texDetails; |
489 | } |
490 | |
491 | if (m_results.activeMeshes != meshes) { |
492 | m_results.activeMeshes = meshes; |
493 | QString meshDetails = QLatin1String(R"( |
494 | | Name | Submeshes | Vertices | V.buf size | I.buf size | |
495 | | ---- | --------- | -------- | ---------- | ---------- | |
496 | )" ); |
497 | QList<QSSGRenderMesh *> meshList = meshes.values(); |
498 | std::sort(first: meshList.begin(), last: meshList.end(), comp: [](QSSGRenderMesh *a, QSSGRenderMesh *b) { |
499 | return nameForRenderMesh(mesh: a) < nameForRenderMesh(mesh: b); |
500 | }); |
501 | for (QSSGRenderMesh *mesh : meshList) { |
502 | const QByteArray name = nameForRenderMesh(mesh); |
503 | const int subsetCount = int(mesh->subsets.size()); |
504 | quint64 vertexCount = 0; |
505 | quint32 vbufSize = 0; |
506 | quint32 ibufSize = 0; |
507 | if (subsetCount > 0) { |
508 | for (const QSSGRenderSubset &subset : std::as_const(t&: mesh->subsets)) |
509 | vertexCount += subset.count; |
510 | // submeshes ref into the same vertex and index buffer |
511 | const QSSGRhiBuffer *vbuf = mesh->subsets[0].rhi.vertexBuffer.get(); |
512 | if (vbuf) |
513 | vbufSize = vbuf->buffer()->size(); |
514 | const QSSGRhiBuffer *ibuf = mesh->subsets[0].rhi.indexBuffer.get(); |
515 | if (ibuf) |
516 | ibufSize = ibuf->buffer()->size(); |
517 | } |
518 | meshDetails += QString::asprintf(format: "| %s | %d | %llu | %u | %u |\n" , |
519 | name.constData(), |
520 | subsetCount, |
521 | vertexCount, |
522 | vbufSize, |
523 | ibufSize); |
524 | |
525 | } |
526 | meshDetails += QString::asprintf(format: "\nAsset meshes registered with QSSGRhiContext %p" , &m_contextStats->context); |
527 | m_results.meshDetails = meshDetails; |
528 | } |
529 | |
530 | m_results.pipelineCount = pipelines.count(); |
531 | |
532 | m_results.materialGenerationTime = m_contextStats->globalInfo.materialGenerationTime; |
533 | m_results.effectGenerationTime = m_contextStats->globalInfo.effectGenerationTime; |
534 | |
535 | m_results.rhiStats = m_contextStats->context.rhi()->statistics(); |
536 | } |
537 | |
538 | void QQuick3DRenderStats::notifyRhiContextStats() |
539 | { |
540 | if (!m_contextStats || !m_extendedDataCollectionEnabled) |
541 | return; |
542 | |
543 | if (m_results.drawCallCount != m_notifiedResults.drawCallCount) { |
544 | m_notifiedResults.drawCallCount = m_results.drawCallCount; |
545 | emit drawCallCountChanged(); |
546 | } |
547 | |
548 | if (m_results.drawVertexCount != m_notifiedResults.drawVertexCount) { |
549 | m_notifiedResults.drawVertexCount = m_results.drawVertexCount; |
550 | emit drawVertexCountChanged(); |
551 | } |
552 | |
553 | if (m_results.imageDataSize != m_notifiedResults.imageDataSize) { |
554 | m_notifiedResults.imageDataSize = m_results.imageDataSize; |
555 | emit imageDataSizeChanged(); |
556 | } |
557 | |
558 | if (m_results.meshDataSize != m_notifiedResults.meshDataSize) { |
559 | m_notifiedResults.meshDataSize = m_results.meshDataSize; |
560 | emit meshDataSizeChanged(); |
561 | } |
562 | |
563 | if (m_results.renderPassCount != m_notifiedResults.renderPassCount) { |
564 | m_notifiedResults.renderPassCount = m_results.renderPassCount; |
565 | emit renderPassCountChanged(); |
566 | } |
567 | |
568 | if (m_results.renderPassDetails != m_notifiedResults.renderPassDetails) { |
569 | m_notifiedResults.renderPassDetails = m_results.renderPassDetails; |
570 | emit renderPassDetailsChanged(); |
571 | } |
572 | |
573 | if (m_results.textureDetails != m_notifiedResults.textureDetails) { |
574 | m_notifiedResults.textureDetails = m_results.textureDetails; |
575 | emit textureDetailsChanged(); |
576 | } |
577 | |
578 | if (m_results.meshDetails != m_notifiedResults.meshDetails) { |
579 | m_notifiedResults.meshDetails = m_results.meshDetails; |
580 | emit meshDetailsChanged(); |
581 | } |
582 | |
583 | if (m_results.pipelineCount != m_notifiedResults.pipelineCount) { |
584 | m_notifiedResults.pipelineCount = m_results.pipelineCount; |
585 | emit pipelineCountChanged(); |
586 | } |
587 | |
588 | if (m_results.materialGenerationTime != m_notifiedResults.materialGenerationTime) { |
589 | m_notifiedResults.materialGenerationTime = m_results.materialGenerationTime; |
590 | emit materialGenerationTimeChanged(); |
591 | } |
592 | |
593 | if (m_results.effectGenerationTime != m_notifiedResults.effectGenerationTime) { |
594 | m_notifiedResults.effectGenerationTime = m_results.effectGenerationTime; |
595 | emit effectGenerationTimeChanged(); |
596 | } |
597 | |
598 | if (m_results.rhiStats.totalPipelineCreationTime != m_notifiedResults.rhiStats.totalPipelineCreationTime) { |
599 | m_notifiedResults.rhiStats.totalPipelineCreationTime = m_results.rhiStats.totalPipelineCreationTime; |
600 | emit pipelineCreationTimeChanged(); |
601 | } |
602 | |
603 | if (m_results.rhiStats.allocCount != m_notifiedResults.rhiStats.allocCount) { |
604 | m_notifiedResults.rhiStats.allocCount = m_results.rhiStats.allocCount; |
605 | emit vmemAllocCountChanged(); |
606 | } |
607 | |
608 | if (m_results.rhiStats.usedBytes != m_notifiedResults.rhiStats.usedBytes) { |
609 | m_notifiedResults.rhiStats.usedBytes = m_results.rhiStats.usedBytes; |
610 | emit vmemUsedBytesChanged(); |
611 | } |
612 | } |
613 | |
614 | /*! |
615 | \qmlproperty quint64 QtQuick3D::RenderStats::drawCallCount |
616 | \readonly |
617 | |
618 | This property holds the total number of draw calls (including non-indexed, |
619 | indexed, instanced, and instanced indexed draw calls) that were registered |
620 | during the last render of the \l View3D. |
621 | |
622 | The value is updated only when extendedDataCollectionEnabled is enabled. |
623 | |
624 | \since 6.5 |
625 | */ |
626 | quint64 QQuick3DRenderStats::drawCallCount() const |
627 | { |
628 | return m_results.drawCallCount; |
629 | } |
630 | |
631 | /*! |
632 | \qmlproperty quint64 QtQuick3D::RenderStats::drawVertexCount |
633 | \readonly |
634 | |
635 | This property holds the total number of vertices in draw calls that were |
636 | registered during the last render of the \l View3D. |
637 | |
638 | The value includes the number of vertex and index count from draw calls |
639 | that were registered during the last render of the \l View3D. While the |
640 | number is not guaranteed to be totally accurate, it is expected to give a |
641 | good indication of the complexity of the scene rendering. |
642 | |
643 | The value is updated only when extendedDataCollectionEnabled is enabled. |
644 | |
645 | \since 6.5 |
646 | */ |
647 | quint64 QQuick3DRenderStats::drawVertexCount() const |
648 | { |
649 | return m_results.drawVertexCount; |
650 | } |
651 | |
652 | /*! |
653 | \qmlproperty quint64 QtQuick3D::RenderStats::imageDataSize |
654 | \readonly |
655 | |
656 | This property holds the approximate size in bytes of the image data for |
657 | texture maps currently registered with the View3D's window. The value is |
658 | per-window, meaning if there are multiple View3D objects within the same |
659 | QQuickWindow, those will likely report the same value. |
660 | |
661 | The value is updated only when extendedDataCollectionEnabled is enabled. |
662 | |
663 | \note The value is reported on a per-QQuickWindow basis. If there are |
664 | multiple View3D instances within the same window, the DebugView shows the |
665 | same value for all those View3Ds. |
666 | |
667 | \since 6.5 |
668 | */ |
669 | quint64 QQuick3DRenderStats::imageDataSize() const |
670 | { |
671 | return m_results.imageDataSize; |
672 | } |
673 | |
674 | /*! |
675 | \qmlproperty quint64 QtQuick3D::RenderStats::meshDataSize |
676 | \readonly |
677 | |
678 | This property holds the approximate size in bytes of the mesh data |
679 | currently registered with the View3D's window. The value is per-window, |
680 | meaning if there are multiple View3D objects within the same QQuickWindow, |
681 | those will likely report the same value. |
682 | |
683 | The value is updated only when extendedDataCollectionEnabled is enabled. |
684 | |
685 | \note The value is reported on a per-QQuickWindow basis. If there are |
686 | multiple View3D instances within the same window, the DebugView shows the |
687 | same value for all those View3Ds. |
688 | |
689 | \since 6.5 |
690 | */ |
691 | quint64 QQuick3DRenderStats::meshDataSize() const |
692 | { |
693 | return m_results.meshDataSize; |
694 | } |
695 | |
696 | /*! |
697 | \qmlproperty int QtQuick3D::RenderStats::renderPassCount |
698 | \readonly |
699 | |
700 | This property holds the total number of render passes that were registered |
701 | during the last render of the \l View3D. |
702 | |
703 | Many features, such as realtime shadow mapping, postprocessing effects, the |
704 | depth and screen textures, and certain antialiasing methods involve |
705 | multiple additional render passes. While the number is not guaranteed to |
706 | include absolutely all render passes, it is expected to give a good |
707 | indication of the complexity of the scene rendering. |
708 | |
709 | The value is updated only when extendedDataCollectionEnabled is enabled. |
710 | |
711 | \since 6.5 |
712 | */ |
713 | int QQuick3DRenderStats::renderPassCount() const |
714 | { |
715 | return m_results.renderPassCount; |
716 | } |
717 | |
718 | /*! |
719 | \qmlproperty string QtQuick3D::RenderStats::renderPassDetails |
720 | \readonly |
721 | \internal |
722 | \since 6.5 |
723 | */ |
724 | QString QQuick3DRenderStats::renderPassDetails() const |
725 | { |
726 | return m_results.renderPassDetails; |
727 | } |
728 | |
729 | /*! |
730 | \qmlproperty string QtQuick3D::RenderStats::textureDetails |
731 | \readonly |
732 | \internal |
733 | \since 6.5 |
734 | */ |
735 | QString QQuick3DRenderStats::textureDetails() const |
736 | { |
737 | return m_results.textureDetails; |
738 | } |
739 | |
740 | /*! |
741 | \qmlproperty string QtQuick3D::RenderStats::meshDetails |
742 | \readonly |
743 | \internal |
744 | \since 6.5 |
745 | */ |
746 | QString QQuick3DRenderStats::meshDetails() const |
747 | { |
748 | return m_results.meshDetails; |
749 | } |
750 | |
751 | /*! |
752 | \qmlproperty int QtQuick3D::RenderStats::pipelineCount |
753 | \readonly |
754 | |
755 | This property holds the total number of cached graphics pipelines for the |
756 | window the \l View3D belongs to. |
757 | |
758 | The value is updated only when extendedDataCollectionEnabled is enabled. |
759 | |
760 | \note The value is reported on a per-QQuickWindow basis. If there are |
761 | multiple View3D instances within the same window, the DebugView shows the |
762 | same value for all those View3Ds. |
763 | |
764 | \since 6.5 |
765 | */ |
766 | int QQuick3DRenderStats::pipelineCount() const |
767 | { |
768 | return m_results.pipelineCount; |
769 | } |
770 | |
771 | /*! |
772 | \qmlproperty qint64 QtQuick3D::RenderStats::materialGenerationTime |
773 | \readonly |
774 | |
775 | This property holds the total number of milliseconds spent on generating |
776 | and processing shader code for \l DefaultMaterial, \l PrincipledMaterial, |
777 | and \l CustomMaterial in the window the \l View3D belongs to. |
778 | |
779 | The value is updated only when extendedDataCollectionEnabled is enabled. |
780 | |
781 | \note The value is reported on a per-QQuickWindow basis. If there are |
782 | multiple View3D instances within the same window, the DebugView shows the |
783 | same value for all those View3Ds. |
784 | |
785 | \since 6.5 |
786 | */ |
787 | qint64 QQuick3DRenderStats::materialGenerationTime() const |
788 | { |
789 | return m_results.materialGenerationTime; |
790 | } |
791 | |
792 | /*! |
793 | \qmlproperty qint64 QtQuick3D::RenderStats::effectGenerationTime |
794 | \readonly |
795 | |
796 | This property holds the total number of milliseconds spent on generating |
797 | and processing shader code for post-processing effects in the window the \l |
798 | View3D belongs to. |
799 | |
800 | The value is updated only when extendedDataCollectionEnabled is enabled. |
801 | |
802 | \note The value is reported on a per-QQuickWindow basis. If there are |
803 | multiple View3D instances within the same window, the DebugView shows the |
804 | same value for all those View3Ds. |
805 | |
806 | \since 6.5 |
807 | */ |
808 | qint64 QQuick3DRenderStats::effectGenerationTime() const |
809 | { |
810 | return m_results.effectGenerationTime; |
811 | } |
812 | |
813 | /*! |
814 | \qmlproperty qint64 QtQuick3D::RenderStats::pipelineCreationTime |
815 | \readonly |
816 | |
817 | This property holds the total number of milliseconds spent on creating |
818 | graphics pipelines on the rendering hardware interface level. This can |
819 | include, among other things: compilation times for compiling HLSL to an |
820 | intermediate format, compiling MSL, compiling GLSL code with |
821 | glCompileShader or linking using program binaries, and generating Vulkan |
822 | pipelines with all that entails (e.g. SPIR-V -> ISA compilation). The value |
823 | reflects all Qt Quick and Qt Quick 3D rendering in the window the \l View3D |
824 | belongs to. |
825 | |
826 | \note The value includes operations that are under Qt's control. Depending |
827 | on the underlying graphics API, some pipeline (shader, graphics state) |
828 | related operations may happen asynchronously, and may be affected by |
829 | caching on various levels in the graphics stack. Releasing cached resource |
830 | by calling QQuickWindow::releaseResources() or clicking the corresponding |
831 | DebugView button may also have varying results, depending on the underlying |
832 | details (rhi backend, graphics API); it may or may not affect this counter |
833 | due to a varying number of factors. |
834 | |
835 | This timing is provided as a general, high level indication. Combined with |
836 | \l materialGenerationTime, application developers can use these values to |
837 | confirm that the time spent on material and graphics pipeline processing is |
838 | reasonably low during the normal use of the application, once all caches |
839 | (both persistent and in-memory) are warm. Avoid drawing conclusions from |
840 | the first run of the application. (since that may not benefit from |
841 | persistent, disk-based caches yet) |
842 | |
843 | The value is updated only when extendedDataCollectionEnabled is enabled. |
844 | |
845 | \note The value is reported on a per-QQuickWindow basis. If there are |
846 | multiple View3D instances within the same window, the DebugView shows the |
847 | same value for all those View3Ds. |
848 | |
849 | \since 6.5 |
850 | */ |
851 | qint64 QQuick3DRenderStats::pipelineCreationTime() const |
852 | { |
853 | return m_results.rhiStats.totalPipelineCreationTime; |
854 | } |
855 | |
856 | /*! |
857 | \qmlproperty quint32 QtQuick3D::RenderStats::vmemAllocCount |
858 | \readonly |
859 | |
860 | When applicable, the number of allocations made by the graphics memory |
861 | allocator library. This includes allocations from all Qt Quick and Qt Quick |
862 | 3D rendering in the QQuickWindow to which the \l View3D belongs. The value |
863 | is zero with graphics APIs such as OpenGL, Direct3D, and Metal because |
864 | memory allocation is not under Qt's control then. |
865 | |
866 | The value is updated only when extendedDataCollectionEnabled is enabled. |
867 | |
868 | \note The value is reported on a per-QQuickWindow basis. If there are |
869 | multiple View3D instances within the same window, the DebugView shows the |
870 | same value for all those View3Ds. |
871 | |
872 | \since 6.5 |
873 | */ |
874 | quint32 QQuick3DRenderStats::vmemAllocCount() const |
875 | { |
876 | return m_results.rhiStats.allocCount; |
877 | } |
878 | |
879 | /*! |
880 | \qmlproperty quint64 QtQuick3D::RenderStats::vmemUsedBytes |
881 | \readonly |
882 | |
883 | When applicable, the number of bytes used by allocations made by the |
884 | graphics memory allocator library. This includes allocations from all Qt |
885 | Quick and Qt Quick 3D rendering in the QQuickWindow to which the \l View3D |
886 | belongs. The value is zero with graphics APIs such as OpenGL, Direct3D, and |
887 | Metal because memory allocation is not under Qt's control then. |
888 | |
889 | The value is updated only when extendedDataCollectionEnabled is enabled. |
890 | |
891 | \note The value is reported on a per-QQuickWindow basis. If there are |
892 | multiple View3D instances within the same window, the DebugView shows the |
893 | same value for all those View3Ds. |
894 | |
895 | \since 6.5 |
896 | */ |
897 | quint64 QQuick3DRenderStats::vmemUsedBytes() const |
898 | { |
899 | return m_results.rhiStats.usedBytes; |
900 | } |
901 | |
902 | /*! |
903 | \qmlproperty string QtQuick3D::RenderStats::graphicsAPIName |
904 | \readonly |
905 | |
906 | This property holds the name of the current graphics API (RHI) backend |
907 | currently in use. |
908 | |
909 | \since 6.5 |
910 | */ |
911 | QString QQuick3DRenderStats::graphicsApiName() const |
912 | { |
913 | return m_graphicsApiName; |
914 | } |
915 | |
916 | /*! |
917 | \qmlproperty float QtQuick3D::RenderStats::lastCompletedGpuTime |
918 | \readonly |
919 | |
920 | When GPU timing collection is |
921 | \l{QQuickGraphicsConfiguration::setTimestamps()}{enabled in Qt Quick}, and |
922 | the relevant features are supported by the underlying graphics API, this |
923 | property contains the last retrieved elapsed GPU time in milliseconds. |
924 | |
925 | \note The value is retrieved asynchronously, and usually refers to a frame |
926 | older than the previous one, meaning that the value is not necessarily in |
927 | sync with the other, CPU-side timings. |
928 | |
929 | \note The result is based on the rendering of the entire contents of the |
930 | QQuickWindow the View3D belongs to. It includes all the contents of Qt |
931 | Quick scene, including all 2D elements and all View3D items within that |
932 | window. |
933 | |
934 | \since 6.6 |
935 | |
936 | \sa QQuickGraphicsConfiguration::setTimestamps() |
937 | */ |
938 | float QQuick3DRenderStats::lastCompletedGpuTime() const |
939 | { |
940 | return m_results.lastCompletedGpuTime; |
941 | } |
942 | |
943 | /*! |
944 | \internal |
945 | */ |
946 | void QQuick3DRenderStats::releaseCachedResources() |
947 | { |
948 | if (m_window) |
949 | m_window->releaseResources(); |
950 | else |
951 | qWarning(msg: "QQuick3DRenderStats: No window, cannot request releasing cached resources" ); |
952 | } |
953 | |
954 | QT_END_NAMESPACE |
955 | |