| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | |
| 5 | #include "qquick3dresourceloader_p.h" |
| 6 | #include "qquick3dmodel_p.h" |
| 7 | #include <QtQuick3DRuntimeRender/private/qssgrenderresourceloader_p.h> |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | /*! |
| 12 | \qmltype ResourceLoader |
| 13 | \inqmlmodule QtQuick3D |
| 14 | \inherits Object3D |
| 15 | |
| 16 | \brief Allows pre-loading of 3D resources. |
| 17 | |
| 18 | ResourceLoader is used to pre-load resources for Qt Quick 3D. Normally |
| 19 | resources are only loaded when they are needed to render a frame, and are |
| 20 | unloaded when they are not used to render the scene. This aggressive |
| 21 | approach to resource lifetimes means that only the bare minimum of GPU |
| 22 | resources are used to render a frame, but for some dynamic scenes this |
| 23 | can lead to resources being loaded and released frequently. The |
| 24 | ResourceLoader component enables a finer grain control on the lifetimes |
| 25 | of resources in the scene. Resources listed in the ResourceLoader |
| 26 | component are loaded into GPU memory and will remain there until they |
| 27 | are removed from the ResourceLoader lists or the ResourceLoader is |
| 28 | destroyed. |
| 29 | |
| 30 | ResourceLoader can also be used to make sure that large resources are |
| 31 | available before rendering a frame. Since resources are loaded only |
| 32 | when needed for a frame, this can lead to frames being dropped waiting |
| 33 | for a large resource to be loaded. By pre-loading large resources before |
| 34 | showing a scene, there is no risk of dropping any frames due to resources |
| 35 | being loaded during an animation. |
| 36 | |
| 37 | For usage examples, see \l {Qt Quick 3D - Principled Material Example} |
| 38 | |
| 39 | */ |
| 40 | |
| 41 | /*! |
| 42 | \qmlproperty List<url> ResourceLoader::meshSources |
| 43 | |
| 44 | This property defines a list of locations of mesh files containing geometry. |
| 45 | When a mesh file is added to this list, it will be loaded to the GPU and |
| 46 | cached. If these same mesh files are source is used by a /c Model they will |
| 47 | not need to be loaded again. |
| 48 | |
| 49 | */ |
| 50 | |
| 51 | /*! |
| 52 | \qmlproperty List<QtQuick3D::Texture> ResourceLoader::textures |
| 53 | |
| 54 | This property defines a list of Texture resources that will be loaded to the |
| 55 | GPU and cached. |
| 56 | |
| 57 | */ |
| 58 | |
| 59 | /*! |
| 60 | \qmlproperty List<QtQuick3D::Geometry> ResourceLoader::geometries |
| 61 | |
| 62 | This property defines a list of Geometry resources that will be loaded to the |
| 63 | GPU and cached. |
| 64 | |
| 65 | */ |
| 66 | |
| 67 | QQuick3DResourceLoader::QQuick3DResourceLoader(QQuick3DObject *parent) |
| 68 | : QQuick3DObject(*(new QQuick3DObjectPrivate(QQuick3DObjectPrivate::Type::ResourceLoader)), parent) |
| 69 | { |
| 70 | } |
| 71 | |
| 72 | const QList<QUrl> &QQuick3DResourceLoader::meshSources() const |
| 73 | { |
| 74 | return m_meshSources; |
| 75 | } |
| 76 | |
| 77 | void QQuick3DResourceLoader::setMeshSources(const QList<QUrl> &newMeshSources) |
| 78 | { |
| 79 | if (m_meshSources == newMeshSources) |
| 80 | return; |
| 81 | m_meshSources = newMeshSources; |
| 82 | emit meshSourcesChanged(); |
| 83 | markDirty(type: QQuick3DResourceLoader::MeshesDirty); |
| 84 | } |
| 85 | |
| 86 | |
| 87 | QQmlListProperty<QQuick3DGeometry> QQuick3DResourceLoader::geometries() |
| 88 | { |
| 89 | return QQmlListProperty<QQuick3DGeometry>(this, |
| 90 | nullptr, |
| 91 | QQuick3DResourceLoader::qmlAppendGeometry, |
| 92 | QQuick3DResourceLoader::qmlGeometriesCount, |
| 93 | QQuick3DResourceLoader::qmlGeometryAt, |
| 94 | QQuick3DResourceLoader::qmlClearGeometries); |
| 95 | } |
| 96 | |
| 97 | QQmlListProperty<QQuick3DTexture> QQuick3DResourceLoader::textures() |
| 98 | { |
| 99 | return QQmlListProperty<QQuick3DTexture>(this, |
| 100 | nullptr, |
| 101 | QQuick3DResourceLoader::qmlAppendTexture, |
| 102 | QQuick3DResourceLoader::qmlTexturesCount, |
| 103 | QQuick3DResourceLoader::qmlTextureAt, |
| 104 | QQuick3DResourceLoader::qmlClearTextures); |
| 105 | } |
| 106 | |
| 107 | void QQuick3DResourceLoader::onGeometryDestroyed(QObject *object) |
| 108 | { |
| 109 | bool found = false; |
| 110 | for (int i = 0; i < m_geometries.size(); ++i) { |
| 111 | if (m_geometries[i] == object) { |
| 112 | m_geometries.removeAt(i: i--); |
| 113 | found = true; |
| 114 | } |
| 115 | } |
| 116 | if (found) |
| 117 | markDirty(type: QQuick3DResourceLoader::GeometriesDirty); |
| 118 | } |
| 119 | |
| 120 | void QQuick3DResourceLoader::onTextureDestroyed(QObject *object) |
| 121 | { |
| 122 | bool found = false; |
| 123 | for (int i = 0; i < m_textures.size(); ++i) { |
| 124 | if (m_textures[i] == object) { |
| 125 | m_textures.removeAt(i: i--); |
| 126 | found = true; |
| 127 | } |
| 128 | } |
| 129 | if (found) |
| 130 | markDirty(type: QQuick3DResourceLoader::TexturesDirty); |
| 131 | } |
| 132 | |
| 133 | QSSGRenderGraphObject *QQuick3DResourceLoader::updateSpatialNode(QSSGRenderGraphObject *node) |
| 134 | { |
| 135 | if (!node) { |
| 136 | markAllDirty(); |
| 137 | node = new QSSGRenderResourceLoader(); |
| 138 | } |
| 139 | QQuick3DObject::updateSpatialNode(node); |
| 140 | int dirtyAttribute = 0; |
| 141 | |
| 142 | auto resourceLoaderNode = static_cast<QSSGRenderResourceLoader *>(node); |
| 143 | if (m_dirtyAttributes & MeshesDirty) { |
| 144 | resourceLoaderNode->meshes.clear(); |
| 145 | for (const auto &mesh : std::as_const(t&: m_meshSources)) |
| 146 | resourceLoaderNode->meshes.push_back(t: QSSGRenderPath(QQuick3DModel::translateMeshSource(source: mesh, contextObject: this))); |
| 147 | } |
| 148 | |
| 149 | if (m_dirtyAttributes & TexturesDirty) { |
| 150 | resourceLoaderNode->textures.clear(); |
| 151 | for (const auto &texture : std::as_const(t&: m_textures)) { |
| 152 | auto graphObject = QQuick3DObjectPrivate::get(item: texture)->spatialNode; |
| 153 | if (graphObject) |
| 154 | resourceLoaderNode->textures.push_back(t: graphObject); |
| 155 | else |
| 156 | dirtyAttribute |= TexturesDirty; |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | if (m_dirtyAttributes & GeometriesDirty) { |
| 161 | resourceLoaderNode->geometries.clear(); |
| 162 | for (const auto &geometry : std::as_const(t&: m_geometries)) { |
| 163 | auto graphObject = QQuick3DObjectPrivate::get(item: geometry)->spatialNode; |
| 164 | if (graphObject) |
| 165 | resourceLoaderNode->geometries.push_back(t: graphObject); |
| 166 | else |
| 167 | dirtyAttribute |= GeometriesDirty; |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | m_dirtyAttributes = dirtyAttribute; |
| 172 | return resourceLoaderNode; |
| 173 | |
| 174 | } |
| 175 | |
| 176 | void QQuick3DResourceLoader::markAllDirty() |
| 177 | { |
| 178 | m_dirtyAttributes = 0xffffffff; |
| 179 | QQuick3DObject::markAllDirty(); |
| 180 | } |
| 181 | |
| 182 | void QQuick3DResourceLoader::itemChange(ItemChange change, const ItemChangeData &value) |
| 183 | { |
| 184 | if (change == QQuick3DObject::ItemSceneChange) |
| 185 | updateSceneManager(sceneManager: value.sceneManager); |
| 186 | } |
| 187 | |
| 188 | void QQuick3DResourceLoader::qmlAppendGeometry(QQmlListProperty<QQuick3DGeometry> *list, QQuick3DGeometry *geometry) |
| 189 | { |
| 190 | if (geometry == nullptr) |
| 191 | return; |
| 192 | QQuick3DResourceLoader *self = static_cast<QQuick3DResourceLoader *>(list->object); |
| 193 | self->m_geometries.push_back(t: geometry); |
| 194 | |
| 195 | self->markDirty(type: QQuick3DResourceLoader::GeometriesDirty); |
| 196 | |
| 197 | if (geometry->parentItem() == nullptr) { |
| 198 | // If the material has no parent, check if it has a hierarchical parent that's a QQuick3DObject |
| 199 | // and re-parent it to that, e.g., inline materials |
| 200 | QQuick3DObject *parentItem = qobject_cast<QQuick3DObject *>(object: geometry->parent()); |
| 201 | if (parentItem) { |
| 202 | geometry->setParentItem(parentItem); |
| 203 | } else { // If no valid parent was found, make sure the material refs our scene manager |
| 204 | const auto &sceneManager = QQuick3DObjectPrivate::get(item: self)->sceneManager; |
| 205 | if (sceneManager) { |
| 206 | QQuick3DObjectPrivate::get(item: geometry)->refSceneManager(*sceneManager); |
| 207 | } |
| 208 | } |
| 209 | } |
| 210 | |
| 211 | // Make sure geometries are removed when destroyed |
| 212 | connect(sender: geometry, signal: &QQuick3DGeometry::destroyed, context: self, slot: &QQuick3DResourceLoader::onGeometryDestroyed); |
| 213 | } |
| 214 | |
| 215 | QQuick3DGeometry *QQuick3DResourceLoader::qmlGeometryAt(QQmlListProperty<QQuick3DGeometry> *list, qsizetype index) |
| 216 | { |
| 217 | QQuick3DResourceLoader *self = static_cast<QQuick3DResourceLoader *>(list->object); |
| 218 | |
| 219 | if (index >= self->m_geometries.size()) { |
| 220 | qWarning(msg: "The index exceeds the range of valid geometries." ); |
| 221 | return nullptr; |
| 222 | } |
| 223 | |
| 224 | return self->m_geometries.at(i: index); |
| 225 | } |
| 226 | |
| 227 | qsizetype QQuick3DResourceLoader::qmlGeometriesCount(QQmlListProperty<QQuick3DGeometry> *list) |
| 228 | { |
| 229 | QQuick3DResourceLoader *self = static_cast<QQuick3DResourceLoader *>(list->object); |
| 230 | return self->m_geometries.size(); |
| 231 | } |
| 232 | |
| 233 | void QQuick3DResourceLoader::qmlClearGeometries(QQmlListProperty<QQuick3DGeometry> *list) |
| 234 | { |
| 235 | QQuick3DResourceLoader *self = static_cast<QQuick3DResourceLoader *>(list->object); |
| 236 | for (const auto &geometry : std::as_const(t&: self->m_geometries)) { |
| 237 | if (geometry->parentItem() == nullptr) |
| 238 | QQuick3DObjectPrivate::get(item: geometry)->derefSceneManager(); |
| 239 | disconnect(sender: geometry, signal: &QQuick3DGeometry::destroyed, receiver: self, slot: &QQuick3DResourceLoader::onGeometryDestroyed); |
| 240 | } |
| 241 | |
| 242 | self->m_geometries.clear(); |
| 243 | self->markDirty(type: QQuick3DResourceLoader::GeometriesDirty); |
| 244 | } |
| 245 | |
| 246 | void QQuick3DResourceLoader::qmlAppendTexture(QQmlListProperty<QQuick3DTexture> *list, QQuick3DTexture *texture) |
| 247 | { |
| 248 | if (texture == nullptr) |
| 249 | return; |
| 250 | QQuick3DResourceLoader *self = static_cast<QQuick3DResourceLoader *>(list->object); |
| 251 | self->m_textures.push_back(t: texture); |
| 252 | |
| 253 | self->markDirty(type: QQuick3DResourceLoader::TexturesDirty); |
| 254 | |
| 255 | if (texture->parentItem() == nullptr) { |
| 256 | // If the material has no parent, check if it has a hierarchical parent that's a QQuick3DObject |
| 257 | // and re-parent it to that, e.g., inline materials |
| 258 | QQuick3DObject *parentItem = qobject_cast<QQuick3DObject *>(object: texture->parent()); |
| 259 | if (parentItem) { |
| 260 | texture->setParentItem(parentItem); |
| 261 | } else { // If no valid parent was found, make sure the material refs our scene manager |
| 262 | const auto &sceneManager = QQuick3DObjectPrivate::get(item: self)->sceneManager; |
| 263 | if (sceneManager) { |
| 264 | QQuick3DObjectPrivate::get(item: texture)->refSceneManager(*sceneManager); |
| 265 | } |
| 266 | } |
| 267 | } |
| 268 | // Make sure TextureData are removed when destroyed |
| 269 | connect(sender: texture, signal: &QQuick3DTextureData::destroyed, context: self, slot: &QQuick3DResourceLoader::onTextureDestroyed); |
| 270 | } |
| 271 | |
| 272 | QQuick3DTexture *QQuick3DResourceLoader::qmlTextureAt(QQmlListProperty<QQuick3DTexture> *list, qsizetype index) |
| 273 | { |
| 274 | QQuick3DResourceLoader *self = static_cast<QQuick3DResourceLoader *>(list->object); |
| 275 | if (index >= self->m_textures.size()) { |
| 276 | qWarning(msg: "The index exceeds the range of valid texture data." ); |
| 277 | return nullptr; |
| 278 | } |
| 279 | |
| 280 | return self->m_textures.at(i: index); |
| 281 | } |
| 282 | |
| 283 | qsizetype QQuick3DResourceLoader::qmlTexturesCount(QQmlListProperty<QQuick3DTexture> *list) |
| 284 | { |
| 285 | QQuick3DResourceLoader *self = static_cast<QQuick3DResourceLoader *>(list->object); |
| 286 | return self->m_textures.size(); |
| 287 | } |
| 288 | |
| 289 | void QQuick3DResourceLoader::qmlClearTextures(QQmlListProperty<QQuick3DTexture> *list) |
| 290 | { |
| 291 | QQuick3DResourceLoader *self = static_cast<QQuick3DResourceLoader *>(list->object); |
| 292 | for (const auto &data : std::as_const(t&: self->m_textures)) { |
| 293 | if (data->parentItem() == nullptr) |
| 294 | QQuick3DObjectPrivate::get(item: data)->derefSceneManager(); |
| 295 | disconnect(sender: data, signal: &QQuick3DTextureData::destroyed, receiver: self, slot: &QQuick3DResourceLoader::onTextureDestroyed); |
| 296 | } |
| 297 | self->m_textures.clear(); |
| 298 | self->markDirty(type: QQuick3DResourceLoader::TexturesDirty); |
| 299 | } |
| 300 | |
| 301 | void QQuick3DResourceLoader::markDirty(ResourceLoaderDirtyType type) |
| 302 | { |
| 303 | if (!(m_dirtyAttributes & quint32(type))) { |
| 304 | m_dirtyAttributes |= quint32(type); |
| 305 | update(); |
| 306 | } |
| 307 | } |
| 308 | |
| 309 | void QQuick3DResourceLoader::updateSceneManager(QQuick3DSceneManager *sceneManager) |
| 310 | { |
| 311 | if (sceneManager) { |
| 312 | for (auto &geometry : m_geometries) |
| 313 | if (!geometry->parentItem() && !QQuick3DObjectPrivate::get(item: geometry)->sceneManager) |
| 314 | QQuick3DObjectPrivate::refSceneManager(obj: geometry, mgr&: *sceneManager); |
| 315 | for (auto &texture : m_textures) |
| 316 | if (!texture->parentItem() && !QQuick3DObjectPrivate::get(item: texture)->sceneManager) |
| 317 | QQuick3DObjectPrivate::refSceneManager(obj: texture, mgr&: *sceneManager); |
| 318 | } else { |
| 319 | for (auto &geometry : m_geometries) |
| 320 | QQuick3DObjectPrivate::derefSceneManager(obj: geometry); |
| 321 | for (auto &texture : m_textures) |
| 322 | QQuick3DObjectPrivate::derefSceneManager(obj: texture); |
| 323 | } |
| 324 | } |
| 325 | |
| 326 | QT_END_NAMESPACE |
| 327 | |