| 1 | // Copyright (C) 2019 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dtexture_p.h" |
| 5 | #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h> |
| 6 | #include <QtQuick3DRuntimeRender/private/qssgrendertexturedata_p.h> |
| 7 | #include <QtQuick3DRuntimeRender/private/qssgrenderloadedtexture_p.h> |
| 8 | #include <QtQml/QQmlFile> |
| 9 | #include <QtQuick/QQuickItem> |
| 10 | #include <QtQuick/private/qquickitem_p.h> |
| 11 | #include <QSGTextureProvider> |
| 12 | #include <QtCore/qmath.h> |
| 13 | |
| 14 | #include <ssg/qssgrenderextensions.h> |
| 15 | |
| 16 | #include "qquick3dobject_p.h" |
| 17 | #include "qquick3dscenemanager_p.h" |
| 18 | #include "qquick3dutils_p.h" |
| 19 | #include "qquick3drenderextensions.h" |
| 20 | #include "qquick3dviewport_p.h" |
| 21 | |
| 22 | QT_BEGIN_NAMESPACE |
| 23 | |
| 24 | /*! |
| 25 | \qmltype Texture |
| 26 | \inherits Object3D |
| 27 | \inqmlmodule QtQuick3D |
| 28 | \brief Defines a texture for use in 3D scenes. |
| 29 | |
| 30 | A texture is technically any array of pixels (1D, 2D or 3D) and its related |
| 31 | settings, such as minification and magnification filters, scaling and UV |
| 32 | transformations. |
| 33 | |
| 34 | The Texture type in Qt Quick 3D represents a two-dimensional image. Its use |
| 35 | is typically to map onto / wrap around three-dimensional geometry to emulate |
| 36 | additional detail which cannot be efficiently modelled in 3D. It can also be |
| 37 | used to emulate other lighting effects, such as reflections. |
| 38 | |
| 39 | While Texture itself always represents a 2D texture, other kinds of |
| 40 | textures are available as well via subclasses of Texture. For example, to |
| 41 | create a cube map texture with 6 faces, use the \l CubeMapTexture type. |
| 42 | |
| 43 | When the geometry is being rendered, each location on its surface will be |
| 44 | transformed to a corresponding location in the texture by transforming and |
| 45 | interpolating the UV coordinates (texture coordinate) that have been set for |
| 46 | the mesh's vertexes. The fragment shader program that is being used to render |
| 47 | the active material will then typically sample the material's texture(s) at |
| 48 | the given coordinates and use the sampled data in its light calculations. |
| 49 | |
| 50 | \note A Material may use multiple textures to give the desired interaction with |
| 51 | light in the 3D scene. It can represent the color of each texel on the geometry |
| 52 | surface, but also other attributes of the surface. For instance, a "normal map" |
| 53 | can represent the deviation from the geometry normals for each texel on the |
| 54 | surface, emulating light interaction with finer details on the surface, such |
| 55 | as cracks or bumps. See \l{Qt Quick 3D - Principled Material Example}{the principled |
| 56 | material example} for a demonstration of a material with multiple texture maps. |
| 57 | |
| 58 | Texture objects can source image data from: |
| 59 | \list |
| 60 | \li an image or texture file by using the \l source property, |
| 61 | \li a Qt Quick \l Item by using the sourceItem property, |
| 62 | \li or by setting the \l textureData property to a \l TextureData item |
| 63 | subclass for defining the custom texture contents. |
| 64 | \endlist |
| 65 | |
| 66 | The following example maps the image "madewithqt.png" onto the default sphere |
| 67 | mesh, and scales the UV coordinates to tile the image on the sphere surface. |
| 68 | \qml |
| 69 | Model { |
| 70 | source: "#Sphere" |
| 71 | materials: [ PrincipledMaterial { |
| 72 | baseColorMap: Texture { |
| 73 | source: "madewithqt.png" |
| 74 | scaleU: 4.0 |
| 75 | scaleV: 4.0 |
| 76 | } |
| 77 | } |
| 78 | ] |
| 79 | } |
| 80 | \endqml |
| 81 | |
| 82 | The result looks as follows: |
| 83 | \table |
| 84 | \header |
| 85 | \li Original image |
| 86 | \li Mapped onto a sphere |
| 87 | \row |
| 88 | \li \image madewithqt.png |
| 89 | \li \image spheremap.png |
| 90 | \endtable |
| 91 | |
| 92 | \sa {Qt Quick 3D - Procedural Texture Example} |
| 93 | */ |
| 94 | |
| 95 | QQuick3DTexture::QQuick3DTexture(QQuick3DObject *parent) |
| 96 | : QQuick3DTexture(*(new QQuick3DObjectPrivate(QQuick3DObjectPrivate::Type::Image2D)), parent) |
| 97 | { |
| 98 | } |
| 99 | |
| 100 | QQuick3DTexture::QQuick3DTexture(QQuick3DObjectPrivate &dd, QQuick3DObject *parent) |
| 101 | : QQuick3DObject(dd, parent) |
| 102 | { |
| 103 | const QMetaObject *mo = metaObject(); |
| 104 | const int updateSlotIdx = mo->indexOfSlot(slot: "update()" ); |
| 105 | if (updateSlotIdx >= 0) |
| 106 | m_updateSlot = mo->method(index: updateSlotIdx); |
| 107 | if (!m_updateSlot.isValid()) |
| 108 | qWarning(msg: "QQuick3DTexture: Failed to find update() slot" ); |
| 109 | } |
| 110 | |
| 111 | QQuick3DTexture::~QQuick3DTexture() |
| 112 | { |
| 113 | if (m_layer) { |
| 114 | if (m_sceneManagerForLayer) |
| 115 | m_sceneManagerForLayer->qsgDynamicTextures.removeAll(t: m_layer); |
| 116 | m_layer->deleteLater(); // uhh... |
| 117 | } |
| 118 | |
| 119 | if (m_sourceItem) { |
| 120 | QQuickItemPrivate *sourcePrivate = QQuickItemPrivate::get(item: m_sourceItem); |
| 121 | sourcePrivate->removeItemChangeListener(this, types: QQuickItemPrivate::Geometry); |
| 122 | } |
| 123 | } |
| 124 | |
| 125 | /*! |
| 126 | \qmlproperty url QtQuick3D::Texture::source |
| 127 | |
| 128 | This property holds the location of an image or texture file containing the data used by the |
| 129 | texture. |
| 130 | |
| 131 | The property is a URL, with the same rules as other source properties, such |
| 132 | as \l{Image::source}{Image.source}. With Texture, only the \c qrc and \c |
| 133 | file schemes are supported. When no scheme is present and the value is a |
| 134 | relative path, it is assumed to be relative to the component's (i.e. the |
| 135 | \c{.qml} file's) location. |
| 136 | |
| 137 | The source file can have any conventional image file format |
| 138 | \l{QImageReader::supportedImageFormats()}{supported by Qt}. In addition, Texture supports the |
| 139 | same \l [QtQuick]{Compressed Texture Files}{compressed texture file types} as QtQuick::Image. |
| 140 | |
| 141 | \note Texture data read from image files such as .png or .jpg involves |
| 142 | storing the rows of pixels within the texture in an order defined the Qt |
| 143 | Quick 3D rendering engine. When the source file is a container for - |
| 144 | possibly compressed - texture data, such transformations cannot happen on |
| 145 | the pixel data level. Examples of this are .ktx or .pkm files. Instead, the |
| 146 | Texture implicitly enables vertical flipping in the fragment shader code in |
| 147 | order to get identical on-screen results. This is controlled by the \l |
| 148 | autoOrientation property and can be disabled, if desired. |
| 149 | |
| 150 | \note Some texture compression tools may apply automatic vertical mirroring |
| 151 | (flipping) on the image data. In modern tools this is often an opt-in |
| 152 | setting. It is important to be aware of the settings used in the asset |
| 153 | conditioning pipeline, because an unexpectedly flipped texture, and thus |
| 154 | incorrect texturing of objects, can have its root cause in the asset |
| 155 | itself, outside the application's and rendering engine's control. When the |
| 156 | asset requires it, applications can always set the \l flipV property |
| 157 | themselves. |
| 158 | |
| 159 | \sa sourceItem, textureData, autoOrientation, flipV |
| 160 | */ |
| 161 | QUrl QQuick3DTexture::source() const |
| 162 | { |
| 163 | return m_source; |
| 164 | } |
| 165 | |
| 166 | /*! |
| 167 | \qmlproperty Item QtQuick3D::Texture::sourceItem |
| 168 | |
| 169 | This property defines a Item to be used as the source of the texture. Using |
| 170 | this property allows any 2D Qt Quick content to be used as a texture source |
| 171 | by rendering that item as an offscreen layer. |
| 172 | |
| 173 | If the item is a \l{QQuickItem::textureProvider()}{texture provider}, no |
| 174 | additional texture is used. |
| 175 | |
| 176 | If this property is set, then the value of \l source will be ignored. A |
| 177 | Texture should use one method to provide image data, and set only one of |
| 178 | source, \l sourceItem, or \l textureData. |
| 179 | |
| 180 | \note Currently input events are forwarded to the Item used as a texture |
| 181 | source only if the user is limited to interacting with one sourceItem |
| 182 | instance at a time. In other words: you can share the same Item between |
| 183 | multiple Textures, but then you cannot have multi-touch interaction with |
| 184 | the same item on multiple textures at the same time. So it's best to use a |
| 185 | separate 2D subscene instance for each Texture instance, if you expect to |
| 186 | manipulate interactive items inside. |
| 187 | |
| 188 | \note Using this property in a Texture that is referenced from multiple |
| 189 | windows is strongly discouraged. This includes usage via |
| 190 | \l{View3D::importScene}. As the source texture created by this property is |
| 191 | only accessible by one render thread, attempting to share it between |
| 192 | multiple QQuickWindow instances is going to fail, unless the \c basic |
| 193 | render loop of Qt Quick is used instead of the default \c threaded one. See |
| 194 | \l{Qt Quick Scene Graph} on more information about the Qt Quick render |
| 195 | loops. |
| 196 | |
| 197 | \note A Texture that contains the results of a Qt Quick offscreen render |
| 198 | pass will in effect have an Y axis orientation that is different from what |
| 199 | a Texture that receives its content via the source property uses. When used |
| 200 | in combination with DefaultMaterial or PrincipledMaterial, this is all |
| 201 | transparent to the application as the necessary UV transformations are |
| 202 | applied automatically as long as the autoOrientation property is set to |
| 203 | true, and so no further action is needed, regardless of how the texture was |
| 204 | sourced. However, when developing \l{QtQuick3D::CustomMaterial}{custom |
| 205 | materials} this needs to be kept in mind by the shader code author when |
| 206 | sampling the texture and working with UV coordinates. |
| 207 | |
| 208 | \sa source, textureData, autoOrientation |
| 209 | */ |
| 210 | QQuickItem *QQuick3DTexture::sourceItem() const |
| 211 | { |
| 212 | return m_sourceItem; |
| 213 | } |
| 214 | |
| 215 | /*! |
| 216 | \qmlproperty real QtQuick3D::Texture::scaleU |
| 217 | |
| 218 | This property defines how to scale the U texture coordinate when mapping to |
| 219 | a mesh's UV coordinates. |
| 220 | |
| 221 | Scaling the U value when using horizontal tiling will define how many times the |
| 222 | texture is repeated from left to right. |
| 223 | |
| 224 | The default is 1.0. |
| 225 | |
| 226 | \note This property is effective when the Texture is used in combination |
| 227 | with a DefaultMaterial or PrincipledMaterial. |
| 228 | \l{QtQuick3D::CustomMaterial}{Custom materials} provide their own shader |
| 229 | code, and so transformations such as the one configured by this property |
| 230 | are ignored and are up to the application-provided shader code to |
| 231 | implement. |
| 232 | |
| 233 | \sa tilingModeHorizontal |
| 234 | */ |
| 235 | float QQuick3DTexture::scaleU() const |
| 236 | { |
| 237 | return m_scaleU; |
| 238 | } |
| 239 | |
| 240 | /*! |
| 241 | \qmlproperty real QtQuick3D::Texture::scaleV |
| 242 | |
| 243 | This property defines how to scale the V texture coordinate when mapping to |
| 244 | a mesh's UV coordinates. |
| 245 | |
| 246 | Scaling the V value when using vertical tiling will define how many times a |
| 247 | texture is repeated from bottom to top. |
| 248 | |
| 249 | The default is 1.0. |
| 250 | |
| 251 | \note This property is effective when the Texture is used in combination |
| 252 | with a DefaultMaterial or PrincipledMaterial. |
| 253 | \l{QtQuick3D::CustomMaterial}{Custom materials} provide their own shader |
| 254 | code, and so transformations such as the one configured by this property |
| 255 | are ignored and are up to the application-provided shader code to |
| 256 | implement. |
| 257 | |
| 258 | \sa tilingModeVertical |
| 259 | */ |
| 260 | float QQuick3DTexture::scaleV() const |
| 261 | { |
| 262 | return m_scaleV; |
| 263 | } |
| 264 | |
| 265 | /*! |
| 266 | \qmlproperty enumeration QtQuick3D::Texture::mappingMode |
| 267 | |
| 268 | This property defines which method of mapping to use when sampling this |
| 269 | texture. |
| 270 | |
| 271 | \value Texture.UV The default value. Suitable for base color, diffuse, |
| 272 | opacity, and most other texture maps. Performs standard UV mapping. The |
| 273 | same portion of the image will always appear on the same vertex, unless the |
| 274 | UV coordinates are transformed and animated. |
| 275 | |
| 276 | \value Texture.Environment Used for |
| 277 | \l{PrincipledMaterial::specularReflectionMap}{specular reflection}, this |
| 278 | causes the image to be projected onto the material as though it was being |
| 279 | reflected. Using this mode for other type of texture maps provides a mirror |
| 280 | effect. |
| 281 | |
| 282 | \value Texture.LightProbe The default for HDRI sphere maps used by light |
| 283 | probes. This mode does not need to be manually set for Texture objects |
| 284 | associated with the \l{SceneEnvironment::lightProbe}{lightProbe} property, |
| 285 | because it is implied automatically. |
| 286 | */ |
| 287 | QQuick3DTexture::MappingMode QQuick3DTexture::mappingMode() const |
| 288 | { |
| 289 | return m_mappingMode; |
| 290 | } |
| 291 | |
| 292 | /*! |
| 293 | \qmlproperty enumeration QtQuick3D::Texture::tilingModeHorizontal |
| 294 | |
| 295 | Controls how the texture is mapped when the U scaling value is greater than 1. |
| 296 | |
| 297 | By default, this property is set to \c{Texture.Repeat}. |
| 298 | |
| 299 | \value Texture.ClampToEdge Texture is not tiled, but the value on the edge is used instead. |
| 300 | \value Texture.MirroredRepeat Texture is repeated and mirrored over the X axis. |
| 301 | \value Texture.Repeat Texture is repeated over the X axis. |
| 302 | |
| 303 | \sa scaleU |
| 304 | */ |
| 305 | QQuick3DTexture::TilingMode QQuick3DTexture::horizontalTiling() const |
| 306 | { |
| 307 | return m_tilingModeHorizontal; |
| 308 | } |
| 309 | |
| 310 | /*! |
| 311 | \qmlproperty enumeration QtQuick3D::Texture::tilingModeVertical |
| 312 | |
| 313 | This property controls how the texture is mapped when the V scaling value |
| 314 | is greater than 1. |
| 315 | |
| 316 | By default, this property is set to \c{Texture.Repeat}. |
| 317 | |
| 318 | \value Texture.ClampToEdge Texture is not tiled, but the value on the edge is used instead. |
| 319 | \value Texture.MirroredRepeat Texture is repeated and mirrored over the Y axis. |
| 320 | \value Texture.Repeat Texture is repeated over the Y axis. |
| 321 | |
| 322 | \sa scaleV |
| 323 | */ |
| 324 | QQuick3DTexture::TilingMode QQuick3DTexture::verticalTiling() const |
| 325 | { |
| 326 | return m_tilingModeVertical; |
| 327 | } |
| 328 | |
| 329 | /*! |
| 330 | \qmlproperty enumeration QtQuick3D::Texture::tilingModeDepth |
| 331 | |
| 332 | This property controls how the texture is mapped when the Z scaling value |
| 333 | is greater than 1. |
| 334 | |
| 335 | By default, this property is set to \c{Texture.Repeat}. |
| 336 | |
| 337 | \value Texture.ClampToEdge Texture is not tiled, but the value on the edge is used instead. |
| 338 | \value Texture.MirroredRepeat Texture is repeated and mirrored over the Z axis. |
| 339 | \value Texture.Repeat Texture is repeated over the Z axis. |
| 340 | */ |
| 341 | QQuick3DTexture::TilingMode QQuick3DTexture::depthTiling() const |
| 342 | { |
| 343 | return m_tilingModeDepth; |
| 344 | } |
| 345 | |
| 346 | /*! |
| 347 | \qmlproperty real QtQuick3D::Texture::rotationUV |
| 348 | |
| 349 | This property rotates the texture around the pivot point. This is defined |
| 350 | using euler angles and for a positive value rotation is clockwise. |
| 351 | |
| 352 | The default is 0.0. |
| 353 | |
| 354 | \note This property is effective when the Texture is used in combination |
| 355 | with a DefaultMaterial or PrincipledMaterial. |
| 356 | \l{QtQuick3D::CustomMaterial}{Custom materials} provide their own shader |
| 357 | code, and so transformations such as the one configured by this property |
| 358 | are ignored and are up to the application-provided shader code to |
| 359 | implement. |
| 360 | |
| 361 | \sa pivotU, pivotV |
| 362 | */ |
| 363 | float QQuick3DTexture::rotationUV() const |
| 364 | { |
| 365 | return m_rotationUV; |
| 366 | } |
| 367 | |
| 368 | /*! |
| 369 | \qmlproperty real QtQuick3D::Texture::positionU |
| 370 | |
| 371 | This property offsets the U coordinate mapping from left to right. |
| 372 | |
| 373 | The default is 0.0. |
| 374 | |
| 375 | \note This property is effective when the Texture is used in combination |
| 376 | with a DefaultMaterial or PrincipledMaterial. |
| 377 | \l{QtQuick3D::CustomMaterial}{Custom materials} provide their own shader |
| 378 | code, and so transformations such as the one configured by this property |
| 379 | are ignored and are up to the application-provided shader code to |
| 380 | implement. |
| 381 | |
| 382 | \sa positionV |
| 383 | */ |
| 384 | float QQuick3DTexture::positionU() const |
| 385 | { |
| 386 | return m_positionU; |
| 387 | } |
| 388 | |
| 389 | /*! |
| 390 | \qmlproperty real QtQuick3D::Texture::positionV |
| 391 | |
| 392 | This property offsets the V coordinate mapping from bottom to top. |
| 393 | |
| 394 | The default is 0.0. |
| 395 | |
| 396 | \note Qt Quick 3D uses OpenGL-style vertex data, regardless of the graphics |
| 397 | API used at run time. The UV position \c{(0, 0)} is therefore referring to |
| 398 | the bottom-left corner of the image data. |
| 399 | |
| 400 | \note This property is effective when the Texture is used in combination |
| 401 | with a DefaultMaterial or PrincipledMaterial. |
| 402 | \l{QtQuick3D::CustomMaterial}{Custom materials} provide their own shader |
| 403 | code, and so transformations such as the one configured by this property |
| 404 | are ignored and are up to the application-provided shader code to |
| 405 | implement. |
| 406 | |
| 407 | \sa positionU |
| 408 | */ |
| 409 | float QQuick3DTexture::positionV() const |
| 410 | { |
| 411 | return m_positionV; |
| 412 | } |
| 413 | |
| 414 | /*! |
| 415 | \qmlproperty real QtQuick3D::Texture::pivotU |
| 416 | |
| 417 | This property sets the pivot U position which is used when applying a |
| 418 | \l{QtQuick3D::Texture::rotationUV}{rotationUV}. |
| 419 | |
| 420 | The default is 0.0. |
| 421 | |
| 422 | \note This property is effective when the Texture is used in combination |
| 423 | with a DefaultMaterial or PrincipledMaterial. |
| 424 | \l{QtQuick3D::CustomMaterial}{Custom materials} provide their own shader |
| 425 | code, and so transformations such as the one configured by this property |
| 426 | are ignored and are up to the application-provided shader code to |
| 427 | implement. |
| 428 | |
| 429 | \sa rotationUV |
| 430 | */ |
| 431 | float QQuick3DTexture::pivotU() const |
| 432 | { |
| 433 | return m_pivotU; |
| 434 | } |
| 435 | |
| 436 | /*! |
| 437 | \qmlproperty real QtQuick3D::Texture::pivotV |
| 438 | |
| 439 | This property sets the pivot V position which is used when applying a |
| 440 | \l{QtQuick3D::Texture::rotationUV}{rotationUV}. |
| 441 | |
| 442 | The default is 0.0. |
| 443 | |
| 444 | \note This property is effective when the Texture is used in combination |
| 445 | with a DefaultMaterial or PrincipledMaterial. |
| 446 | \l{QtQuick3D::CustomMaterial}{Custom materials} provide their own shader |
| 447 | code, and so transformations such as the one configured by this property |
| 448 | are ignored and are up to the application-provided shader code to |
| 449 | implement. |
| 450 | |
| 451 | \sa pivotU, rotationUV |
| 452 | */ |
| 453 | float QQuick3DTexture::pivotV() const |
| 454 | { |
| 455 | return m_pivotV; |
| 456 | } |
| 457 | |
| 458 | /*! |
| 459 | \qmlproperty bool QtQuick3D::Texture::flipU |
| 460 | |
| 461 | This property sets the use of the horizontally flipped texture coordinates. |
| 462 | |
| 463 | The default is false. |
| 464 | |
| 465 | \note This property is effective when the Texture is used in combination |
| 466 | with a DefaultMaterial or PrincipledMaterial. |
| 467 | \l{QtQuick3D::CustomMaterial}{Custom materials} provide their own shader |
| 468 | code, and so transformations such as the one configured by this property |
| 469 | are ignored and are up to the application-provided shader code to |
| 470 | implement. |
| 471 | |
| 472 | \sa flipV |
| 473 | */ |
| 474 | bool QQuick3DTexture::flipU() const |
| 475 | { |
| 476 | return m_flipU; |
| 477 | } |
| 478 | |
| 479 | /*! |
| 480 | \qmlproperty bool QtQuick3D::Texture::flipV |
| 481 | |
| 482 | This property sets the use of the vertically flipped texture coordinates. |
| 483 | |
| 484 | The default is false. |
| 485 | |
| 486 | \note This property is effective when the Texture is used in combination |
| 487 | with a DefaultMaterial or PrincipledMaterial. |
| 488 | \l{QtQuick3D::CustomMaterial}{Custom materials} provide their own shader |
| 489 | code, and so transformations such as the one configured by this property |
| 490 | are ignored and are up to the application-provided shader code to |
| 491 | implement. |
| 492 | |
| 493 | \sa flipU |
| 494 | */ |
| 495 | bool QQuick3DTexture::flipV() const |
| 496 | { |
| 497 | return m_flipV; |
| 498 | } |
| 499 | |
| 500 | /*! |
| 501 | \qmlproperty int QtQuick3D::Texture::indexUV |
| 502 | |
| 503 | This property sets the UV coordinate index used by this texture. Since |
| 504 | QtQuick3D supports 2 UV sets(0 or 1) for now, the value will be saturated |
| 505 | to the range. |
| 506 | |
| 507 | The default is 0. |
| 508 | */ |
| 509 | int QQuick3DTexture::indexUV() const |
| 510 | { |
| 511 | return m_indexUV; |
| 512 | } |
| 513 | |
| 514 | /*! |
| 515 | \qmlproperty enumeration QtQuick3D::Texture::magFilter |
| 516 | |
| 517 | This property determines how the texture is sampled when it is "magnified", |
| 518 | i.e. a texel covers \e more than one pixel in screen space. |
| 519 | |
| 520 | The default value is \c{Texture.Linear}. |
| 521 | |
| 522 | \value Texture.Nearest uses the value of the closest texel. |
| 523 | \value Texture.Linear takes the four closest texels and bilinearly interpolates them. |
| 524 | |
| 525 | \note Using \c Texture.None here will default to \c Texture.Linear instead. |
| 526 | |
| 527 | \sa minFilter, mipFilter |
| 528 | */ |
| 529 | QQuick3DTexture::Filter QQuick3DTexture::magFilter() const |
| 530 | { |
| 531 | return m_magFilter; |
| 532 | } |
| 533 | |
| 534 | /*! |
| 535 | \qmlproperty enumeration QtQuick3D::Texture::minFilter |
| 536 | |
| 537 | This property determines how the texture is sampled when it is "minimized", |
| 538 | i.e. a texel covers \e less than one pixel in screen space. |
| 539 | |
| 540 | The default value is \c{Texture.Linear}. |
| 541 | |
| 542 | \value Texture.Nearest uses the value of the closest texel. |
| 543 | \value Texture.Linear takes the four closest texels and bilinearly interpolates them. |
| 544 | |
| 545 | \note Using \c Texture.None here will default to \c Texture.Linear instead. |
| 546 | |
| 547 | \sa magFilter, mipFilter |
| 548 | */ |
| 549 | QQuick3DTexture::Filter QQuick3DTexture::minFilter() const |
| 550 | { |
| 551 | return m_minFilter; |
| 552 | } |
| 553 | |
| 554 | /*! |
| 555 | \qmlproperty enumeration QtQuick3D::Texture::mipFilter |
| 556 | |
| 557 | This property determines how the texture mipmaps are sampled when a texel covers |
| 558 | less than one pixel. |
| 559 | |
| 560 | The default value is \c{Texture.None}. |
| 561 | |
| 562 | \value Texture.None disables the usage of mipmap sampling. |
| 563 | \value Texture.Nearest uses mipmapping and samples the value of the closest texel. |
| 564 | \value Texture.Linear uses mipmapping and interpolates between multiple texel values. |
| 565 | |
| 566 | \note This property will have no effect on Textures that do not have mipmaps. |
| 567 | |
| 568 | \sa minFilter, magFilter |
| 569 | */ |
| 570 | QQuick3DTexture::Filter QQuick3DTexture::mipFilter() const |
| 571 | { |
| 572 | return m_mipFilter; |
| 573 | } |
| 574 | |
| 575 | /*! |
| 576 | \qmlproperty TextureData QtQuick3D::Texture::textureData |
| 577 | |
| 578 | This property holds a reference to a \l TextureData component which |
| 579 | defines the contents and properties of raw texture data. |
| 580 | |
| 581 | If this property is used, then the value of \l source will be ignored. A |
| 582 | Texture should use one method to provide image data, and set only one of |
| 583 | source, \l sourceItem, or \l textureData. |
| 584 | |
| 585 | \sa source, sourceItem, {Qt Quick 3D - Procedural Texture Example} |
| 586 | */ |
| 587 | |
| 588 | QQuick3DTextureData *QQuick3DTexture::textureData() const |
| 589 | { |
| 590 | return m_textureData; |
| 591 | } |
| 592 | |
| 593 | /*! |
| 594 | \qmlproperty bool QtQuick3D::Texture::generateMipmaps |
| 595 | |
| 596 | This property determines if mipmaps are generated for textures that |
| 597 | do not provide mipmap levels themselves. Using mipmaps along with mip |
| 598 | filtering gives better visual quality when viewing textures at a distance |
| 599 | compared rendering without them, but it may come at a performance |
| 600 | cost (both when initializing the image and during rendering). |
| 601 | |
| 602 | By default, this property is set to false. |
| 603 | |
| 604 | \note It is necessary to set a \l{QtQuick3D::Texture::mipFilter}{mipFilter} mode |
| 605 | for the generated mipmaps to be be used. |
| 606 | |
| 607 | \note This property is not applicable when the texture content is based on |
| 608 | a Qt Quick item referenced by the \l sourceItem property. Mipmap generation |
| 609 | for dynamic textures is not feasible due to the performance implications. |
| 610 | Therefore, the value of this property is ignored for such textures. |
| 611 | |
| 612 | \sa mipFilter |
| 613 | */ |
| 614 | bool QQuick3DTexture::generateMipmaps() const |
| 615 | { |
| 616 | return m_generateMipmaps; |
| 617 | } |
| 618 | |
| 619 | /*! |
| 620 | \qmlproperty bool QtQuick3D::Texture::autoOrientation |
| 621 | |
| 622 | This property determines if a texture transformation, such as flipping the |
| 623 | V texture coordinate, is applied automatically for textures where this is |
| 624 | typically relevant. |
| 625 | |
| 626 | By default, this property is set to true. |
| 627 | |
| 628 | Certain type of texture data, such as compressed textures loaded via the \l |
| 629 | source property from a .ktx or .pkm file, or textures generated by |
| 630 | rendering a Qt Quick scene via the \l sourceItem property, often have a |
| 631 | different Y axis orientation when compared to textures loaded from image |
| 632 | files, such as, .png or .jpg. Therefore, such a Texture would appear |
| 633 | "upside down" compared to a Texture with its source set to a regular image |
| 634 | file. To remedy this, any qualifying Texture gets an implicit UV |
| 635 | transformation as if the flipV property was set to true. If this is not |
| 636 | desired, set this property to false. |
| 637 | |
| 638 | \note This property is effective when the Texture is used in combination |
| 639 | with a DefaultMaterial or PrincipledMaterial. |
| 640 | \l{QtQuick3D::CustomMaterial}{Custom materials} provide their own shader |
| 641 | code, and so transformations such as the one configured by this property |
| 642 | are ignored and are up to the application-provided shader code to |
| 643 | implement. |
| 644 | |
| 645 | \since 6.2 |
| 646 | |
| 647 | \sa flipV |
| 648 | */ |
| 649 | |
| 650 | bool QQuick3DTexture::autoOrientation() const |
| 651 | { |
| 652 | return m_autoOrientation; |
| 653 | } |
| 654 | |
| 655 | /*! |
| 656 | \qmlproperty RenderExtension QtQuick3D::Texture::textureProvider |
| 657 | |
| 658 | This property holds the RenderExtension that will provide the \l QRhiTexture |
| 659 | that will be used by this item. |
| 660 | |
| 661 | \note The texture created by RenderExtension needs to be made available by |
| 662 | \l{QSSGRenderExtensionHelpers::registerRenderResult}{registering} it with the engine. |
| 663 | |
| 664 | \since 6.7 |
| 665 | |
| 666 | \sa RenderExtension, QSSGRenderExtensionHelpers |
| 667 | */ |
| 668 | |
| 669 | QQuick3DRenderExtension *QQuick3DTexture::textureProvider() const |
| 670 | { |
| 671 | return m_renderExtension; |
| 672 | } |
| 673 | |
| 674 | void QQuick3DTexture::setSource(const QUrl &source) |
| 675 | { |
| 676 | if (m_source == source) |
| 677 | return; |
| 678 | |
| 679 | m_source = source; |
| 680 | m_dirtyFlags.setFlag(flag: DirtyFlag::SourceDirty); |
| 681 | m_dirtyFlags.setFlag(flag: DirtyFlag::SourceItemDirty); |
| 682 | m_dirtyFlags.setFlag(flag: DirtyFlag::TextureDataDirty); |
| 683 | emit sourceChanged(); |
| 684 | update(); |
| 685 | } |
| 686 | |
| 687 | void QQuick3DTexture::trySetSourceParent() |
| 688 | { |
| 689 | if (m_sourceItem->parentItem() && m_sourceItemRefed) |
| 690 | return; |
| 691 | |
| 692 | auto *sourcePrivate = QQuickItemPrivate::get(item: m_sourceItem); |
| 693 | |
| 694 | if (!m_sourceItem->parentItem()) { |
| 695 | if (const auto &manager = QQuick3DObjectPrivate::get(item: this)->sceneManager) { |
| 696 | if (auto *window = manager->window()) { |
| 697 | if (m_sourceItemRefed) { |
| 698 | // Item was already refed but probably with hide set to false... |
| 699 | // so we need to deref before we ref again below. |
| 700 | const bool hide = m_sourceItemReparented; |
| 701 | sourcePrivate->derefFromEffectItem(unhide: hide); |
| 702 | m_sourceItemRefed = false; |
| 703 | } |
| 704 | |
| 705 | m_sourceItem->setParentItem(window->contentItem()); |
| 706 | m_sourceItemReparented = true; |
| 707 | update(); |
| 708 | } |
| 709 | } |
| 710 | } |
| 711 | |
| 712 | if (!m_sourceItemRefed) { |
| 713 | const bool hide = m_sourceItemReparented; |
| 714 | sourcePrivate->refFromEffectItem(hide); |
| 715 | } |
| 716 | } |
| 717 | |
| 718 | void QQuick3DTexture::setSourceItem(QQuickItem *sourceItem) |
| 719 | { |
| 720 | if (m_sourceItem == sourceItem) |
| 721 | return; |
| 722 | |
| 723 | disconnect(m_textureProviderConnection); |
| 724 | disconnect(m_textureUpdateConnection); |
| 725 | |
| 726 | if (m_sourceItem) { |
| 727 | QQuickItemPrivate *sourcePrivate = QQuickItemPrivate::get(item: m_sourceItem); |
| 728 | |
| 729 | const bool hide = m_sourceItemReparented; |
| 730 | sourcePrivate->derefFromEffectItem(unhide: hide); |
| 731 | m_sourceItemRefed = false; |
| 732 | |
| 733 | sourcePrivate->removeItemChangeListener(this, types: QQuickItemPrivate::Geometry); |
| 734 | disconnect(sender: m_sourceItem, SIGNAL(destroyed(QObject*)), receiver: this, SLOT(sourceItemDestroyed(QObject*))); |
| 735 | if (m_sourceItemReparented) { |
| 736 | m_sourceItem->setParentItem(nullptr); |
| 737 | m_sourceItemReparented = false; |
| 738 | } |
| 739 | } |
| 740 | |
| 741 | m_sourceItem = sourceItem; |
| 742 | |
| 743 | if (sourceItem) { |
| 744 | trySetSourceParent(); |
| 745 | QQuickItemPrivate *sourcePrivate = QQuickItemPrivate::get(item: m_sourceItem); |
| 746 | sourcePrivate->addItemChangeListener(listener: this, types: QQuickItemPrivate::Geometry); |
| 747 | connect(sender: m_sourceItem, SIGNAL(destroyed(QObject*)), receiver: this, SLOT(sourceItemDestroyed(QObject*))); |
| 748 | sourcePrivate->ensureSubsceneDeliveryAgent(); |
| 749 | } |
| 750 | |
| 751 | if (m_layer) { |
| 752 | const auto &manager = QQuick3DObjectPrivate::get(item: this)->sceneManager; |
| 753 | manager->qsgDynamicTextures.removeAll(t: m_layer); |
| 754 | m_sceneManagerForLayer = nullptr; |
| 755 | // cannot touch m_layer here |
| 756 | } |
| 757 | m_initializedSourceItem = nullptr; |
| 758 | m_initializedSourceItemSize = QSize(); |
| 759 | |
| 760 | m_dirtyFlags.setFlag(flag: DirtyFlag::SourceDirty); |
| 761 | m_dirtyFlags.setFlag(flag: DirtyFlag::SourceItemDirty); |
| 762 | m_dirtyFlags.setFlag(flag: DirtyFlag::TextureDataDirty); |
| 763 | emit sourceItemChanged(); |
| 764 | update(); |
| 765 | } |
| 766 | |
| 767 | void QQuick3DTexture::setScaleU(float scaleU) |
| 768 | { |
| 769 | if (qFuzzyCompare(p1: m_scaleU, p2: scaleU)) |
| 770 | return; |
| 771 | |
| 772 | m_scaleU = scaleU; |
| 773 | m_dirtyFlags.setFlag(flag: DirtyFlag::TransformDirty); |
| 774 | emit scaleUChanged(); |
| 775 | update(); |
| 776 | } |
| 777 | |
| 778 | void QQuick3DTexture::setScaleV(float scaleV) |
| 779 | { |
| 780 | if (qFuzzyCompare(p1: m_scaleV, p2: scaleV)) |
| 781 | return; |
| 782 | |
| 783 | m_scaleV = scaleV; |
| 784 | m_dirtyFlags.setFlag(flag: DirtyFlag::TransformDirty); |
| 785 | emit scaleVChanged(); |
| 786 | update(); |
| 787 | } |
| 788 | |
| 789 | void QQuick3DTexture::setMappingMode(QQuick3DTexture::MappingMode mappingMode) |
| 790 | { |
| 791 | if (m_mappingMode == mappingMode) |
| 792 | return; |
| 793 | |
| 794 | m_mappingMode = mappingMode; |
| 795 | emit mappingModeChanged(); |
| 796 | update(); |
| 797 | } |
| 798 | |
| 799 | void QQuick3DTexture::setHorizontalTiling(QQuick3DTexture::TilingMode tilingModeHorizontal) |
| 800 | { |
| 801 | if (m_tilingModeHorizontal == tilingModeHorizontal) |
| 802 | return; |
| 803 | |
| 804 | m_tilingModeHorizontal = tilingModeHorizontal; |
| 805 | emit horizontalTilingChanged(); |
| 806 | update(); |
| 807 | } |
| 808 | |
| 809 | void QQuick3DTexture::setVerticalTiling(QQuick3DTexture::TilingMode tilingModeVertical) |
| 810 | { |
| 811 | if (m_tilingModeVertical == tilingModeVertical) |
| 812 | return; |
| 813 | |
| 814 | m_tilingModeVertical = tilingModeVertical; |
| 815 | emit verticalTilingChanged(); |
| 816 | update(); |
| 817 | } |
| 818 | |
| 819 | void QQuick3DTexture::setDepthTiling(QQuick3DTexture::TilingMode tilingModeDepth) |
| 820 | { |
| 821 | if (m_tilingModeDepth == tilingModeDepth) |
| 822 | return; |
| 823 | m_tilingModeDepth = tilingModeDepth; |
| 824 | emit depthTilingChanged(); |
| 825 | update(); |
| 826 | } |
| 827 | |
| 828 | void QQuick3DTexture::setRotationUV(float rotationUV) |
| 829 | { |
| 830 | if (qFuzzyCompare(p1: m_rotationUV, p2: rotationUV)) |
| 831 | return; |
| 832 | |
| 833 | m_rotationUV = rotationUV; |
| 834 | m_dirtyFlags.setFlag(flag: DirtyFlag::TransformDirty); |
| 835 | emit rotationUVChanged(); |
| 836 | update(); |
| 837 | } |
| 838 | |
| 839 | void QQuick3DTexture::setPositionU(float positionU) |
| 840 | { |
| 841 | if (qFuzzyCompare(p1: m_positionU, p2: positionU)) |
| 842 | return; |
| 843 | |
| 844 | m_positionU = positionU; |
| 845 | m_dirtyFlags.setFlag(flag: DirtyFlag::TransformDirty); |
| 846 | emit positionUChanged(); |
| 847 | update(); |
| 848 | } |
| 849 | |
| 850 | void QQuick3DTexture::setPositionV(float positionV) |
| 851 | { |
| 852 | if (qFuzzyCompare(p1: m_positionV, p2: positionV)) |
| 853 | return; |
| 854 | |
| 855 | m_positionV = positionV; |
| 856 | m_dirtyFlags.setFlag(flag: DirtyFlag::TransformDirty); |
| 857 | emit positionVChanged(); |
| 858 | update(); |
| 859 | } |
| 860 | |
| 861 | void QQuick3DTexture::setPivotU(float pivotU) |
| 862 | { |
| 863 | if (qFuzzyCompare(p1: m_pivotU, p2: pivotU)) |
| 864 | return; |
| 865 | |
| 866 | m_pivotU = pivotU; |
| 867 | m_dirtyFlags.setFlag(flag: DirtyFlag::TransformDirty); |
| 868 | emit pivotUChanged(); |
| 869 | update(); |
| 870 | } |
| 871 | |
| 872 | void QQuick3DTexture::setPivotV(float pivotV) |
| 873 | { |
| 874 | if (qFuzzyCompare(p1: m_pivotV, p2: pivotV)) |
| 875 | return; |
| 876 | |
| 877 | m_pivotV = pivotV; |
| 878 | m_dirtyFlags.setFlag(flag: DirtyFlag::TransformDirty); |
| 879 | emit pivotVChanged(); |
| 880 | update(); |
| 881 | } |
| 882 | |
| 883 | void QQuick3DTexture::setFlipU(bool flipU) |
| 884 | { |
| 885 | if (m_flipU == flipU) |
| 886 | return; |
| 887 | |
| 888 | m_flipU = flipU; |
| 889 | m_dirtyFlags.setFlag(flag: DirtyFlag::TransformDirty); |
| 890 | emit flipUChanged(); |
| 891 | update(); |
| 892 | } |
| 893 | |
| 894 | void QQuick3DTexture::setFlipV(bool flipV) |
| 895 | { |
| 896 | if (m_flipV == flipV) |
| 897 | return; |
| 898 | |
| 899 | m_flipV = flipV; |
| 900 | m_dirtyFlags.setFlag(flag: DirtyFlag::FlipVDirty); |
| 901 | emit flipVChanged(); |
| 902 | update(); |
| 903 | } |
| 904 | |
| 905 | void QQuick3DTexture::setIndexUV(int indexUV) |
| 906 | { |
| 907 | if (m_indexUV == indexUV) |
| 908 | return; |
| 909 | |
| 910 | if (indexUV < 0) |
| 911 | m_indexUV = 0; |
| 912 | else if (indexUV > 1) |
| 913 | m_indexUV = 1; |
| 914 | else |
| 915 | m_indexUV = indexUV; |
| 916 | |
| 917 | m_dirtyFlags.setFlag(flag: DirtyFlag::IndexUVDirty); |
| 918 | emit indexUVChanged(); |
| 919 | update(); |
| 920 | } |
| 921 | |
| 922 | void QQuick3DTexture::setTextureData(QQuick3DTextureData *textureData) |
| 923 | { |
| 924 | if (m_textureData == textureData) |
| 925 | return; |
| 926 | |
| 927 | // Make sure to disconnect if the geometry gets deleted out from under us |
| 928 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DTexture::setTextureData, newO: textureData, oldO: m_textureData); |
| 929 | |
| 930 | if (m_textureData) |
| 931 | QObject::disconnect(m_textureDataConnection); |
| 932 | m_textureData = textureData; |
| 933 | |
| 934 | if (m_textureData) { |
| 935 | m_textureDataConnection |
| 936 | = QObject::connect(sender: m_textureData, signal: &QQuick3DTextureData::textureDataNodeDirty, context: this, slot: [this]() { |
| 937 | markDirty(type: DirtyFlag::TextureDataDirty); |
| 938 | }); |
| 939 | } |
| 940 | |
| 941 | m_dirtyFlags.setFlag(flag: DirtyFlag::SourceDirty); |
| 942 | m_dirtyFlags.setFlag(flag: DirtyFlag::SourceItemDirty); |
| 943 | m_dirtyFlags.setFlag(flag: DirtyFlag::TextureDataDirty); |
| 944 | emit textureDataChanged(); |
| 945 | update(); |
| 946 | } |
| 947 | |
| 948 | void QQuick3DTexture::setGenerateMipmaps(bool generateMipmaps) |
| 949 | { |
| 950 | if (m_generateMipmaps == generateMipmaps) |
| 951 | return; |
| 952 | |
| 953 | m_generateMipmaps = generateMipmaps; |
| 954 | m_dirtyFlags.setFlag(flag: DirtyFlag::SamplerDirty); |
| 955 | emit generateMipmapsChanged(); |
| 956 | update(); |
| 957 | } |
| 958 | |
| 959 | void QQuick3DTexture::setAutoOrientation(bool autoOrientation) |
| 960 | { |
| 961 | if (m_autoOrientation == autoOrientation) |
| 962 | return; |
| 963 | |
| 964 | m_autoOrientation = autoOrientation; |
| 965 | m_dirtyFlags.setFlag(flag: DirtyFlag::FlipVDirty); |
| 966 | emit autoOrientationChanged(); |
| 967 | update(); |
| 968 | } |
| 969 | |
| 970 | void QQuick3DTexture::setMagFilter(QQuick3DTexture::Filter magFilter) |
| 971 | { |
| 972 | if (m_magFilter == magFilter) |
| 973 | return; |
| 974 | |
| 975 | m_magFilter = magFilter; |
| 976 | m_dirtyFlags.setFlag(flag: DirtyFlag::SamplerDirty); |
| 977 | emit magFilterChanged(); |
| 978 | update(); |
| 979 | } |
| 980 | |
| 981 | void QQuick3DTexture::setMinFilter(QQuick3DTexture::Filter minFilter) |
| 982 | { |
| 983 | if (m_minFilter == minFilter) |
| 984 | return; |
| 985 | |
| 986 | m_minFilter = minFilter; |
| 987 | m_dirtyFlags.setFlag(flag: DirtyFlag::SamplerDirty); |
| 988 | emit minFilterChanged(); |
| 989 | update(); |
| 990 | } |
| 991 | |
| 992 | void QQuick3DTexture::setMipFilter(QQuick3DTexture::Filter mipFilter) |
| 993 | { |
| 994 | if (m_mipFilter == mipFilter) |
| 995 | return; |
| 996 | |
| 997 | m_mipFilter = mipFilter; |
| 998 | m_dirtyFlags.setFlag(flag: DirtyFlag::SamplerDirty); |
| 999 | emit mipFilterChanged(); |
| 1000 | update(); |
| 1001 | } |
| 1002 | |
| 1003 | // this function may involve file system access and hence can be expensive |
| 1004 | bool QQuick3DTexture::effectiveFlipV(const QSSGRenderImage &imageNode) const |
| 1005 | { |
| 1006 | // No magic when autoOrientation is false. |
| 1007 | if (!m_autoOrientation) |
| 1008 | return m_flipV; |
| 1009 | |
| 1010 | // Keep the same order as in QSSGBufferManager: sourceItem > textureData > source |
| 1011 | |
| 1012 | // Using sourceItem implies inverting (the effective, internal) flipV, |
| 1013 | // transparently to the user. Otherwise two #Rectangle models textured with |
| 1014 | // two Textures where one has its content loaded from an image file via |
| 1015 | // QImage while the other is generated by Qt Quick rendering into the |
| 1016 | // texture would appear upside-down relative to each other, and that |
| 1017 | // discrepancy is not ideal. (that said, this won't help CustomMaterial, as |
| 1018 | // documented for flipV and co.) |
| 1019 | |
| 1020 | if (m_sourceItem) |
| 1021 | return !m_flipV; |
| 1022 | |
| 1023 | // With textureData and renderExtension we assume the application knows what it is doing, |
| 1024 | // because there the application is controlling the content itself. |
| 1025 | |
| 1026 | if (m_textureData || m_renderExtension) |
| 1027 | return m_flipV; |
| 1028 | |
| 1029 | // Compressed textures (or any texture that is coming from the associated |
| 1030 | // container formats, such as KTX, i.e. not via QImage but through |
| 1031 | // QTextureFileReader) get the implicit flip, like sourceItem. This is done |
| 1032 | // mainly for parity with Qt Quick's Image, see QTBUG-93972. |
| 1033 | |
| 1034 | if (!m_source.isEmpty()) { |
| 1035 | const QString filePath = imageNode.m_imagePath.path(); |
| 1036 | if (!filePath.isEmpty()) { |
| 1037 | QSSGInputUtil::FileType fileType = QSSGInputUtil::UnknownFile; |
| 1038 | if (QSSGInputUtil::getStreamForTextureFile(inPath: filePath, inQuiet: true, outPath: nullptr, outFileType: &fileType)) { |
| 1039 | if (fileType == QSSGInputUtil::TextureFile) |
| 1040 | return !m_flipV; |
| 1041 | } |
| 1042 | } |
| 1043 | } |
| 1044 | |
| 1045 | return m_flipV; |
| 1046 | } |
| 1047 | |
| 1048 | static QSSGRenderPath resolveImagePath(const QUrl &url, const QQmlContext *context) |
| 1049 | { |
| 1050 | if (context && url.isRelative()) { |
| 1051 | QString path = url.path(); |
| 1052 | QChar separator = QChar::fromLatin1(c: ';'); |
| 1053 | if (path.contains(c: separator)) { |
| 1054 | QString resolvedPath; |
| 1055 | const QStringList paths = path.split(sep: separator); |
| 1056 | bool first = true; |
| 1057 | for (auto &s : paths) { |
| 1058 | auto mapped = QQmlFile::urlToLocalFileOrQrc(context->resolvedUrl(s)); |
| 1059 | if (!first) |
| 1060 | resolvedPath.append(c: separator); |
| 1061 | resolvedPath.append(s: mapped); |
| 1062 | first = false; |
| 1063 | } |
| 1064 | return QSSGRenderPath(resolvedPath); |
| 1065 | } |
| 1066 | } |
| 1067 | return QSSGRenderPath(QQmlFile::urlToLocalFileOrQrc(context ? context->resolvedUrl(url) : url)); |
| 1068 | } |
| 1069 | |
| 1070 | QSSGRenderGraphObject *QQuick3DTexture::updateSpatialNode(QSSGRenderGraphObject *node) |
| 1071 | { |
| 1072 | if (!node) { |
| 1073 | markAllDirty(); |
| 1074 | node = new QSSGRenderImage(QQuick3DObjectPrivate::get(item: this)->type); |
| 1075 | } |
| 1076 | QQuick3DObject::updateSpatialNode(node); |
| 1077 | auto imageNode = static_cast<QSSGRenderImage *>(node); |
| 1078 | |
| 1079 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::TransformDirty)) { |
| 1080 | m_dirtyFlags.setFlag(flag: DirtyFlag::TransformDirty, on: false); |
| 1081 | |
| 1082 | // flipV and indexUV have their own dirty flags, handled separately below |
| 1083 | imageNode->m_flipU = m_flipU; |
| 1084 | imageNode->m_scale = QVector2D(m_scaleU, m_scaleV); |
| 1085 | imageNode->m_pivot = QVector2D(m_pivotU, m_pivotV); |
| 1086 | imageNode->m_rotation = m_rotationUV; |
| 1087 | imageNode->m_position = QVector2D(m_positionU, m_positionV); |
| 1088 | |
| 1089 | imageNode->m_flags.setFlag(flag: QSSGRenderImage::Flag::TransformDirty); |
| 1090 | } |
| 1091 | |
| 1092 | bool nodeChanged = false; |
| 1093 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::SourceDirty)) { |
| 1094 | m_dirtyFlags.setFlag(flag: DirtyFlag::SourceDirty, on: false); |
| 1095 | m_dirtyFlags.setFlag(flag: DirtyFlag::FlipVDirty, on: true); |
| 1096 | if (!m_source.isEmpty()) { |
| 1097 | const QQmlContext *context = qmlContext(this); |
| 1098 | imageNode->m_imagePath = resolveImagePath(url: m_source, context); |
| 1099 | } else { |
| 1100 | imageNode->m_imagePath = QSSGRenderPath(); |
| 1101 | } |
| 1102 | nodeChanged = true; |
| 1103 | } |
| 1104 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::IndexUVDirty)) { |
| 1105 | m_dirtyFlags.setFlag(flag: DirtyFlag::IndexUVDirty, on: false); |
| 1106 | imageNode->m_indexUV = m_indexUV; |
| 1107 | } |
| 1108 | nodeChanged |= qUpdateIfNeeded(orig&: imageNode->m_mappingMode, |
| 1109 | updated: QSSGRenderImage::MappingModes(m_mappingMode)); |
| 1110 | nodeChanged |= qUpdateIfNeeded(orig&: imageNode->m_horizontalTilingMode, |
| 1111 | updated: QSSGRenderTextureCoordOp(m_tilingModeHorizontal)); |
| 1112 | nodeChanged |= qUpdateIfNeeded(orig&: imageNode->m_verticalTilingMode, |
| 1113 | updated: QSSGRenderTextureCoordOp(m_tilingModeVertical)); |
| 1114 | nodeChanged |= qUpdateIfNeeded(orig&: imageNode->m_depthTilingMode, |
| 1115 | updated: QSSGRenderTextureCoordOp(m_tilingModeDepth)); |
| 1116 | |
| 1117 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::SamplerDirty)) { |
| 1118 | m_dirtyFlags.setFlag(flag: DirtyFlag::SamplerDirty, on: false); |
| 1119 | nodeChanged |= qUpdateIfNeeded(orig&: imageNode->m_minFilterType, |
| 1120 | updated: QSSGRenderTextureFilterOp(m_minFilter)); |
| 1121 | nodeChanged |= qUpdateIfNeeded(orig&: imageNode->m_magFilterType, |
| 1122 | updated: QSSGRenderTextureFilterOp(m_magFilter)); |
| 1123 | nodeChanged |= qUpdateIfNeeded(orig&: imageNode->m_mipFilterType, |
| 1124 | updated: QSSGRenderTextureFilterOp(m_mipFilter)); |
| 1125 | nodeChanged |= qUpdateIfNeeded(orig&: imageNode->m_generateMipmaps, |
| 1126 | updated: m_generateMipmaps); |
| 1127 | } |
| 1128 | |
| 1129 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::TextureDataDirty)) { |
| 1130 | m_dirtyFlags.setFlag(flag: DirtyFlag::TextureDataDirty, on: false); |
| 1131 | m_dirtyFlags.setFlag(flag: DirtyFlag::FlipVDirty, on: true); |
| 1132 | if (m_textureData) |
| 1133 | imageNode->m_rawTextureData = static_cast<QSSGRenderTextureData *>(QQuick3DObjectPrivate::get(item: m_textureData)->spatialNode); |
| 1134 | else |
| 1135 | imageNode->m_rawTextureData = nullptr; |
| 1136 | nodeChanged = true; |
| 1137 | } |
| 1138 | |
| 1139 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::ExtensionDirty)) { |
| 1140 | bool extDirty = false; |
| 1141 | if (m_renderExtension) { |
| 1142 | auto *sn = QQuick3DObjectPrivate::get(item: m_renderExtension)->spatialNode; |
| 1143 | // NOTE: We don't clear if we haven't gotten the spatial node yet, as |
| 1144 | // we'll be called once _again_ when the extensions have been processed. |
| 1145 | extDirty = (sn == nullptr); |
| 1146 | if (sn && QSSG_GUARD(sn->type == QSSGRenderGraphObject::Type::RenderExtension)) |
| 1147 | imageNode->m_extensionsSource = static_cast<QSSGRenderExtension *>(sn); |
| 1148 | } |
| 1149 | |
| 1150 | m_dirtyFlags.setFlag(flag: DirtyFlag::ExtensionDirty, on: extDirty); |
| 1151 | m_dirtyFlags.setFlag(flag: DirtyFlag::FlipVDirty, on: true); |
| 1152 | |
| 1153 | nodeChanged = true; |
| 1154 | } |
| 1155 | |
| 1156 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::SourceItemDirty)) { |
| 1157 | m_dirtyFlags.setFlag(flag: DirtyFlag::SourceItemDirty, on: false); |
| 1158 | m_dirtyFlags.setFlag(flag: DirtyFlag::FlipVDirty, on: true); |
| 1159 | if (m_sourceItem) { |
| 1160 | QQuickWindow *window = m_sourceItem->window(); |
| 1161 | // If it was an inline declared item (very common, e.g. Texture { |
| 1162 | // sourceItem: Rectangle { ... } } then it is likely it won't be |
| 1163 | // associated with a window (Qt Quick scene) unless we help it to |
| 1164 | // one via refWindow. However, this here is only the last resort, |
| 1165 | // ideally there is a refWindow upon ItemSceneChange already. |
| 1166 | if (!window) { |
| 1167 | window = QQuick3DObjectPrivate::get(item: this)->sceneManager->window(); |
| 1168 | if (window) |
| 1169 | QQuickItemPrivate::get(item: m_sourceItem)->refWindow(window); |
| 1170 | else |
| 1171 | qWarning(msg: "Unable to get window, this will probably not work" ); |
| 1172 | } |
| 1173 | |
| 1174 | // Workaround: Due to limitation in how the texture provider works in View3D we can't use it in the |
| 1175 | // special case when a non-visible View3D is used as a sourceItem, at least not in its current incarnation. |
| 1176 | // There's also a drawback here, since we now have an extra indirection by rendering to the layer texture first.. |
| 1177 | const bool isHiddenView3D = !m_sourceItem->isVisible() && (qobject_cast<QQuick3DViewport *>(object: m_sourceItem) != nullptr); |
| 1178 | |
| 1179 | // This assumes that the QSGTextureProvider returned never changes, |
| 1180 | // which is hopefully the case for both Image and Item layers. |
| 1181 | if (QSGTextureProvider *provider = m_sourceItem->textureProvider(); provider != nullptr && !isHiddenView3D) { |
| 1182 | imageNode->m_qsgTexture = provider->texture(); |
| 1183 | |
| 1184 | disconnect(m_textureProviderConnection); |
| 1185 | m_textureProviderConnection = connect(sender: provider, signal: &QSGTextureProvider::textureChanged, context: this, slot: [this, provider] () { |
| 1186 | // called on the render thread, if there is one; the gui |
| 1187 | // thread may or may not be blocked (e.g. if the source is |
| 1188 | // a View3D, that emits textureChanged() from preprocess, |
| 1189 | // so after sync, whereas an Image emits in |
| 1190 | // updatePaintNode() where gui is blocked) |
| 1191 | auto imageNode = static_cast<QSSGRenderImage *>(QQuick3DObjectPrivate::get(item: this)->spatialNode); |
| 1192 | if (!imageNode) |
| 1193 | return; |
| 1194 | |
| 1195 | imageNode->m_qsgTexture = provider->texture(); |
| 1196 | // the QSGTexture may be different now, go through loadRenderImage() again |
| 1197 | imageNode->m_flags.setFlag(flag: QSSGRenderImage::Flag::Dirty); |
| 1198 | // Call update() on the main thread - otherwise we could |
| 1199 | // end up in a situation where the 3D scene does not update |
| 1200 | // due to nothing else changing, even though the source |
| 1201 | // texture is now different. |
| 1202 | m_updateSlot.invoke(obj: this, c: Qt::AutoConnection); |
| 1203 | }, type: Qt::DirectConnection); |
| 1204 | |
| 1205 | disconnect(m_textureUpdateConnection); |
| 1206 | auto *sourcePrivate = QQuickItemPrivate::get(item: m_sourceItem); |
| 1207 | if (sourcePrivate->window) { |
| 1208 | QQuickItem *sourceItem = m_sourceItem; // for capturing, recognizing in the lambda that m_sourceItem has changed is essential |
| 1209 | |
| 1210 | // Why after, not beforeSynchronizing? Consider the case of an Item layer: |
| 1211 | // if the View3D gets to sync (updatePaintNode) first, doing an |
| 1212 | // updateTexture() is futile, the QSGLayer is not yet initialized (not |
| 1213 | // associated with an Item, has no size, etc.). That happens only once the |
| 1214 | // underlying QQuickShaderEffectSource hits its updatePaintNode. And that |
| 1215 | // may well happen happen only after the View3D has finished with its sync |
| 1216 | // step. By connecting to afterSynchronizing, we still get a chance to |
| 1217 | // trigger a layer texture update and so have a QSGTexture with real |
| 1218 | // content ready by the time the View3D prepares/renders the 3D scene upon |
| 1219 | // the scenegraph's preprocess step (Offscreen) or before/after the |
| 1220 | // scenegraph rendering (if Underlay/Overlay). |
| 1221 | // |
| 1222 | // This eliminates, or in the worst case reduces, the ugly effects of not |
| 1223 | // having a texture ready when rendering the 3D scene. |
| 1224 | |
| 1225 | m_textureUpdateConnection = connect(sender: sourcePrivate->window, signal: &QQuickWindow::afterSynchronizing, context: this, slot: [this, sourceItem]() { |
| 1226 | // Called on the render thread with gui blocked (if there is a render thread, that is). |
| 1227 | if (m_sourceItem != sourceItem) { |
| 1228 | disconnect(m_textureProviderConnection); |
| 1229 | disconnect(m_textureUpdateConnection); |
| 1230 | return; |
| 1231 | } |
| 1232 | auto imageNode = static_cast<QSSGRenderImage *>(QQuick3DObjectPrivate::get(item: this)->spatialNode); |
| 1233 | if (!imageNode) |
| 1234 | return; |
| 1235 | |
| 1236 | if (QSGDynamicTexture *t = qobject_cast<QSGDynamicTexture *>(object: imageNode->m_qsgTexture)) { |
| 1237 | if (t->updateTexture()) |
| 1238 | update(); // safe because the gui thread is blocked |
| 1239 | } |
| 1240 | }, type: Qt::DirectConnection); |
| 1241 | } else { |
| 1242 | qWarning(msg: "No window for item, texture updates are doomed" ); |
| 1243 | } |
| 1244 | |
| 1245 | if (m_layer) { |
| 1246 | delete m_layer; |
| 1247 | m_layer = nullptr; |
| 1248 | } |
| 1249 | } else { |
| 1250 | // Not a texture provider, so not an Image or an Item with |
| 1251 | // layer.enabled: true, create our own QSGLayer. |
| 1252 | if (m_initializedSourceItem != m_sourceItem || m_initializedSourceItemSize != m_sourceItem->size()) { |
| 1253 | // If there was a previous sourceItem and m_layer is valid |
| 1254 | // then set its content to null until we get to |
| 1255 | // afterSynchronizing, otherwise things can blow up. |
| 1256 | if (m_layer) |
| 1257 | m_layer->setItem(nullptr); |
| 1258 | |
| 1259 | m_initializedSourceItem = m_sourceItem; |
| 1260 | m_initializedSourceItemSize = m_sourceItem->size(); |
| 1261 | |
| 1262 | // The earliest next point where we can do anything is |
| 1263 | // after the scenegraph's QQuickItem sync round has completed. |
| 1264 | connect(sender: window, signal: &QQuickWindow::afterSynchronizing, context: this, slot: [this, window]() { |
| 1265 | auto imageNode = static_cast<QSSGRenderImage *>(QQuick3DObjectPrivate::get(item: this)->spatialNode); |
| 1266 | if (!imageNode) |
| 1267 | return; |
| 1268 | |
| 1269 | // Called on the render thread with gui blocked (if there is a render thread, that is). |
| 1270 | disconnect(sender: window, signal: &QQuickWindow::afterSynchronizing, receiver: this, zero: nullptr); |
| 1271 | if (m_layer) { |
| 1272 | const auto &manager = QQuick3DObjectPrivate::get(item: this)->sceneManager; |
| 1273 | manager->qsgDynamicTextures.removeAll(t: m_layer); |
| 1274 | delete m_layer; |
| 1275 | m_layer = nullptr; |
| 1276 | } |
| 1277 | |
| 1278 | QQuickItemPrivate *sourcePrivate = QQuickItemPrivate::get(item: m_sourceItem); |
| 1279 | QSGRenderContext *rc = sourcePrivate->sceneGraphRenderContext(); |
| 1280 | Q_ASSERT(QThread::currentThread() == rc->thread()); // must be on the render thread |
| 1281 | QSGLayer *layer = rc->sceneGraphContext()->createLayer(renderContext: rc); |
| 1282 | connect(sender: sourcePrivate->window, SIGNAL(sceneGraphInvalidated()), receiver: layer, SLOT(invalidated()), Qt::DirectConnection); |
| 1283 | |
| 1284 | QQuick3DSceneManager *manager = QQuick3DObjectPrivate::get(item: this)->sceneManager; |
| 1285 | manager->qsgDynamicTextures << layer; |
| 1286 | m_sceneManagerForLayer = manager; |
| 1287 | |
| 1288 | connect(sender: layer, signal: &QObject::destroyed, context: manager, slot: [manager, layer]() |
| 1289 | { |
| 1290 | // this is on the render thread so all borked threading-wise (all data here is gui thread stuff...) but will survive |
| 1291 | manager->qsgDynamicTextures.removeAll(t: layer); |
| 1292 | }, type: Qt::DirectConnection); |
| 1293 | |
| 1294 | QQuickItem *sourceItem = m_sourceItem; // for capturing, recognizing in the lambda that m_sourceItem has changed is essential |
| 1295 | connect(sender: layer, signal: &QObject::destroyed, context: this, slot: [this, sourceItem]() |
| 1296 | { |
| 1297 | // just as dubious as the previous connection |
| 1298 | if (m_initializedSourceItem == sourceItem) { |
| 1299 | m_sceneManagerForLayer = nullptr; |
| 1300 | m_initializedSourceItem = nullptr; |
| 1301 | } |
| 1302 | }, type: Qt::DirectConnection); |
| 1303 | |
| 1304 | // With every frame try to update the texture. Use |
| 1305 | // afterSynchronizing like in the other branch. (why |
| 1306 | // after: a property changing something in the 2D |
| 1307 | // subtree leading to updates in the content will only |
| 1308 | // be "visible" after the (2D item) sync, not before) |
| 1309 | // |
| 1310 | // If updateTexture() returns false, content hasn't |
| 1311 | // changed. This complements qsgDynamicTextures and |
| 1312 | // QQuick3DViewport::updateDynamicTextures(). |
| 1313 | m_textureUpdateConnection = connect(sender: sourcePrivate->window, signal: &QQuickWindow::afterSynchronizing, |
| 1314 | context: this, slot: [this, sourceItem]() |
| 1315 | { |
| 1316 | // Called on the render thread with gui blocked (if there is a render thread, that is). |
| 1317 | if (!m_layer) |
| 1318 | return; |
| 1319 | if (m_sourceItem != sourceItem) { |
| 1320 | disconnect(m_textureUpdateConnection); |
| 1321 | return; |
| 1322 | } |
| 1323 | if (m_layer->updateTexture()) |
| 1324 | update(); |
| 1325 | }, type: Qt::DirectConnection); |
| 1326 | |
| 1327 | m_layer = layer; |
| 1328 | m_layer->setItem(QQuickItemPrivate::get(item: m_sourceItem)->itemNode()); |
| 1329 | |
| 1330 | QRectF sourceRect = QRectF(0, 0, m_sourceItem->width(), m_sourceItem->height()); |
| 1331 | if (qFuzzyIsNull(d: sourceRect.width())) |
| 1332 | sourceRect.setWidth(256); |
| 1333 | if (qFuzzyIsNull(d: sourceRect.height())) |
| 1334 | sourceRect.setHeight(256); |
| 1335 | m_layer->setRect(sourceRect); |
| 1336 | |
| 1337 | QSize textureSize(qCeil(v: qAbs(t: sourceRect.width())), qCeil(v: qAbs(t: sourceRect.height()))); |
| 1338 | const QSize minTextureSize = sourcePrivate->sceneGraphContext()->minimumFBOSize(); |
| 1339 | while (textureSize.width() < minTextureSize.width()) |
| 1340 | textureSize.rwidth() *= 2; |
| 1341 | while (textureSize.height() < minTextureSize.height()) |
| 1342 | textureSize.rheight() *= 2; |
| 1343 | m_layer->setSize(textureSize); |
| 1344 | |
| 1345 | // now that the layer has an item and a size, it can render into the texture |
| 1346 | m_layer->updateTexture(); |
| 1347 | |
| 1348 | imageNode->m_qsgTexture = m_layer; |
| 1349 | imageNode->m_flags.setFlag(flag: QSSGRenderImage::Flag::Dirty); |
| 1350 | }, type: Qt::DirectConnection); |
| 1351 | } |
| 1352 | } |
| 1353 | } else { |
| 1354 | if (m_layer) { |
| 1355 | m_layer->setItem(nullptr); |
| 1356 | delete m_layer; |
| 1357 | m_layer = nullptr; |
| 1358 | } |
| 1359 | imageNode->m_qsgTexture = nullptr; |
| 1360 | } |
| 1361 | nodeChanged = true; |
| 1362 | } |
| 1363 | |
| 1364 | if (m_dirtyFlags.testFlag(flag: DirtyFlag::FlipVDirty)) { |
| 1365 | m_dirtyFlags.setFlag(flag: DirtyFlag::FlipVDirty, on: false); |
| 1366 | imageNode->m_flipV = effectiveFlipV(imageNode: *imageNode); |
| 1367 | imageNode->m_flags.setFlag(flag: QSSGRenderImage::Flag::TransformDirty); |
| 1368 | } |
| 1369 | |
| 1370 | if (nodeChanged) |
| 1371 | imageNode->m_flags.setFlag(flag: QSSGRenderImage::Flag::Dirty); |
| 1372 | |
| 1373 | return imageNode; |
| 1374 | } |
| 1375 | |
| 1376 | void QQuick3DTexture::itemChange(QQuick3DObject::ItemChange change, const QQuick3DObject::ItemChangeData &value) |
| 1377 | { |
| 1378 | QQuick3DObject::itemChange(change, value); |
| 1379 | if (change == QQuick3DObject::ItemChange::ItemSceneChange) { |
| 1380 | // Source item |
| 1381 | if (m_sourceItem) { |
| 1382 | disconnect(m_sceneManagerWindowChangeConnection); |
| 1383 | |
| 1384 | if (m_sceneManagerForLayer) { |
| 1385 | m_sceneManagerForLayer->qsgDynamicTextures.removeOne(t: m_layer); |
| 1386 | m_sceneManagerForLayer = nullptr; |
| 1387 | } |
| 1388 | trySetSourceParent(); |
| 1389 | const auto &sceneManager = value.sceneManager; |
| 1390 | Q_ASSERT(QQuick3DObjectPrivate::get(this)->sceneManager == sceneManager); |
| 1391 | if (m_layer) { |
| 1392 | if (sceneManager) |
| 1393 | sceneManager->qsgDynamicTextures << m_layer; |
| 1394 | m_sceneManagerForLayer = sceneManager; |
| 1395 | } |
| 1396 | |
| 1397 | // If m_sourceItem was an inline declared item (very common, e.g. |
| 1398 | // Texture { sourceItem: Rectangle { ... } } then it is highly |
| 1399 | // likely it won't be associated with a window (Qt Quick scene) |
| 1400 | // yet. Associate with one as soon as possible, do not leave it to |
| 1401 | // updateSpatialNode, because that, while safe, would defer |
| 1402 | // rendering into the texture to a future frame (adding a 2 frame |
| 1403 | // lag for the first rendering of the mesh textured with the 2D |
| 1404 | // item content), since a refWindow needs to be followed by a |
| 1405 | // scenegraph sync round to get QSGNodes created (updatePaintNode), |
| 1406 | // whereas updateSpatialNode is in the middle of a sync round, so |
| 1407 | // would need to wait for another one, etc. |
| 1408 | if (sceneManager && m_sourceItem && !m_sourceItem->window()) { |
| 1409 | if (sceneManager->window()) { |
| 1410 | QQuickItemPrivate::get(item: m_sourceItem)->refWindow(sceneManager->window()); |
| 1411 | } else { |
| 1412 | m_sceneManagerWindowChangeConnection = connect(sender: sceneManager, signal: &QQuick3DSceneManager::windowChanged, context: this, |
| 1413 | slot: [this, sceneManager] |
| 1414 | { |
| 1415 | if (m_sourceItem && !m_sourceItem->window() && sceneManager->window()) |
| 1416 | QQuickItemPrivate::get(item: m_sourceItem)->refWindow(sceneManager->window()); |
| 1417 | }); |
| 1418 | } |
| 1419 | } |
| 1420 | } |
| 1421 | // TextureData |
| 1422 | if (m_textureData) { |
| 1423 | const auto &sceneManager = value.sceneManager; |
| 1424 | if (sceneManager) |
| 1425 | QQuick3DObjectPrivate::refSceneManager(obj: m_textureData, mgr&: *sceneManager); |
| 1426 | else |
| 1427 | QQuick3DObjectPrivate::derefSceneManager(obj: m_textureData); |
| 1428 | } |
| 1429 | } |
| 1430 | } |
| 1431 | |
| 1432 | void QQuick3DTexture::itemGeometryChanged(QQuickItem *item, QQuickGeometryChange change, const QRectF &geometry) |
| 1433 | { |
| 1434 | Q_ASSERT(item == m_sourceItem); |
| 1435 | Q_UNUSED(item); |
| 1436 | Q_UNUSED(geometry); |
| 1437 | if (change.sizeChange()) { |
| 1438 | m_dirtyFlags.setFlag(flag: DirtyFlag::SourceItemDirty); |
| 1439 | update(); |
| 1440 | } |
| 1441 | } |
| 1442 | |
| 1443 | void QQuick3DTexture::sourceItemDestroyed(QObject *item) |
| 1444 | { |
| 1445 | Q_ASSERT(item == m_sourceItem); |
| 1446 | Q_UNUSED(item); |
| 1447 | |
| 1448 | m_sourceItem = nullptr; |
| 1449 | |
| 1450 | m_dirtyFlags.setFlag(flag: DirtyFlag::SourceDirty); |
| 1451 | m_dirtyFlags.setFlag(flag: DirtyFlag::SourceItemDirty); |
| 1452 | m_dirtyFlags.setFlag(flag: DirtyFlag::TextureDataDirty); |
| 1453 | emit sourceItemChanged(); |
| 1454 | update(); |
| 1455 | } |
| 1456 | |
| 1457 | void QQuick3DTexture::markDirty(QQuick3DTexture::DirtyFlag type) |
| 1458 | { |
| 1459 | if (!m_dirtyFlags.testFlag(flag: type)) { |
| 1460 | m_dirtyFlags.setFlag(flag: type, on: true); |
| 1461 | update(); |
| 1462 | } |
| 1463 | } |
| 1464 | |
| 1465 | QSSGRenderImage *QQuick3DTexture::getRenderImage() |
| 1466 | { |
| 1467 | QQuick3DObjectPrivate *p = QQuick3DObjectPrivate::get(item: this); |
| 1468 | return static_cast<QSSGRenderImage *>(p->spatialNode); |
| 1469 | } |
| 1470 | |
| 1471 | void QQuick3DTexture::markAllDirty() |
| 1472 | { |
| 1473 | m_dirtyFlags = DirtyFlags(0xFFFF); |
| 1474 | QQuick3DObject::markAllDirty(); |
| 1475 | } |
| 1476 | |
| 1477 | void QQuick3DTexture::setTextureProvider(QQuick3DRenderExtension *textureProvider) |
| 1478 | { |
| 1479 | if (m_renderExtension == textureProvider) |
| 1480 | return; |
| 1481 | |
| 1482 | QQuick3DObjectPrivate::attachWatcher(context: this, setter: &QQuick3DTexture::setTextureProvider, newO: textureProvider, oldO: m_renderExtension); |
| 1483 | |
| 1484 | m_renderExtension = textureProvider; |
| 1485 | |
| 1486 | m_dirtyFlags.setFlag(flag: DirtyFlag::SourceDirty); |
| 1487 | m_dirtyFlags.setFlag(flag: DirtyFlag::SourceItemDirty); |
| 1488 | m_dirtyFlags.setFlag(flag: DirtyFlag::TextureDataDirty); |
| 1489 | m_dirtyFlags.setFlag(flag: DirtyFlag::ExtensionDirty); |
| 1490 | |
| 1491 | emit textureProviderChanged(); |
| 1492 | update(); |
| 1493 | } |
| 1494 | |
| 1495 | QT_END_NAMESPACE |
| 1496 | |