| 1 | // Copyright (C) 2022 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dparticlerepeller_p.h" |
| 5 | |
| 6 | QT_BEGIN_NAMESPACE |
| 7 | |
| 8 | /*! |
| 9 | \qmltype Repeller3D |
| 10 | \inherits Affector3D |
| 11 | \inqmlmodule QtQuick3D.Particles3D |
| 12 | \brief Particle repeller. |
| 13 | \since 6.4 |
| 14 | |
| 15 | Repeller affector repels particles from the position it is placed. |
| 16 | */ |
| 17 | |
| 18 | QQuick3DParticleRepeller::QQuick3DParticleRepeller(QQuick3DNode *parent) |
| 19 | : QQuick3DParticleAffector(parent) |
| 20 | { |
| 21 | |
| 22 | } |
| 23 | |
| 24 | /*! |
| 25 | \qmlproperty real Repeller3D::radius |
| 26 | |
| 27 | This property holds the radius(or inner radius) of the repeller. Particle is repelled |
| 28 | at full strength when it gets inside this radius. The default value is zero. |
| 29 | */ |
| 30 | float QQuick3DParticleRepeller::radius() const |
| 31 | { |
| 32 | return m_radius; |
| 33 | } |
| 34 | |
| 35 | /*! |
| 36 | \qmlproperty real Repeller3D::outerRadius |
| 37 | |
| 38 | This property holds the outer radius of the repeller. The particle is not affected |
| 39 | until it gets inside this radius and the repel strength grows smoothly until the particle |
| 40 | gets to radius distance from the repeller. The default value is 50.0; |
| 41 | */ |
| 42 | float QQuick3DParticleRepeller::outerRadius() const |
| 43 | { |
| 44 | return m_outerRadius; |
| 45 | } |
| 46 | |
| 47 | /*! |
| 48 | \qmlproperty real Repeller3D::strength |
| 49 | |
| 50 | This property holds the strength of the repeller. The default value is 50.0; |
| 51 | */ |
| 52 | float QQuick3DParticleRepeller::strength() const |
| 53 | { |
| 54 | return m_strength; |
| 55 | } |
| 56 | |
| 57 | void QQuick3DParticleRepeller::setRadius(float radius) |
| 58 | { |
| 59 | radius = qMax(a: 0.0f, b: radius); |
| 60 | if (qFuzzyCompare(p1: radius, p2: m_radius)) return; |
| 61 | |
| 62 | m_radius = radius; |
| 63 | Q_EMIT radiusChanged(); |
| 64 | } |
| 65 | |
| 66 | void QQuick3DParticleRepeller::setOuterRadius(float radius) |
| 67 | { |
| 68 | radius = qMax(a: 0.0f, b: radius); |
| 69 | if (qFuzzyCompare(p1: radius, p2: m_outerRadius)) return; |
| 70 | |
| 71 | m_outerRadius = radius; |
| 72 | Q_EMIT outerRadiusChanged(); |
| 73 | } |
| 74 | |
| 75 | void QQuick3DParticleRepeller::setStrength(float strength) |
| 76 | { |
| 77 | strength = qMax(a: 0.0f, b: strength); |
| 78 | if (qFuzzyCompare(p1: strength, p2: m_strength)) return; |
| 79 | |
| 80 | m_strength = strength; |
| 81 | Q_EMIT strengthChanged(); |
| 82 | } |
| 83 | |
| 84 | void QQuick3DParticleRepeller::prepareToAffect() |
| 85 | { |
| 86 | |
| 87 | } |
| 88 | |
| 89 | static float qt_smoothstep(float edge0, float edge1, float x) |
| 90 | { |
| 91 | float t; |
| 92 | t = qBound(min: 0.0f, val: (x - edge0) / (edge1 - edge0), max: 1.0f); |
| 93 | return t * t * (3.0f - 2.0f * t); |
| 94 | } |
| 95 | |
| 96 | void QQuick3DParticleRepeller::affectParticle(const QQuick3DParticleData &, QQuick3DParticleDataCurrent *d, float ) |
| 97 | { |
| 98 | QVector3D pos = position(); |
| 99 | QVector3D dir = d->position - pos; |
| 100 | float radius = dir.length(); |
| 101 | float outerRadius = qMax(a: m_outerRadius, b: m_radius); |
| 102 | if (radius > outerRadius || qFuzzyIsNull(f: radius)) |
| 103 | return; |
| 104 | |
| 105 | if (radius < m_radius) |
| 106 | d->position += dir * m_strength / radius; |
| 107 | else |
| 108 | d->position += dir * m_strength * (1.0f - qt_smoothstep(edge0: m_radius, edge1: outerRadius, x: radius)) / radius; |
| 109 | } |
| 110 | |
| 111 | QT_END_NAMESPACE |
| 112 | |