| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquick3dparticleshape_p.h" |
| 5 | #include "qquick3dparticlerandomizer_p.h" |
| 6 | #include "qquick3dparticlesystem_p.h" |
| 7 | #include "qquick3dparticleutils_p.h" |
| 8 | #include <QtCore/qdir.h> |
| 9 | #include <QtQml/qqmlfile.h> |
| 10 | #include <QtQuick3D/private/qquick3dobject_p.h> |
| 11 | #include <QtQuick3D/private/qquick3dmodel_p.h> |
| 12 | #include <QtQuick3DRuntimeRender/private/qssgrenderbuffermanager_p.h> |
| 13 | #include <algorithm> |
| 14 | |
| 15 | QT_BEGIN_NAMESPACE |
| 16 | |
| 17 | /*! |
| 18 | \qmltype ParticleShape3D |
| 19 | \inherits ParticleAbstractShape3D |
| 20 | \inqmlmodule QtQuick3D.Particles3D |
| 21 | \brief Offers 3D shapes for emitters and affectors. |
| 22 | \since 6.2 |
| 23 | |
| 24 | The ParticleShape3D element supports shapes like \c Cube, \c Sphere and \c Cylinder for particles needs. |
| 25 | For example, emitter can use \l {ParticleEmitter3D::shape}{shape} property to emit particles from the |
| 26 | shape area. |
| 27 | |
| 28 | Shapes don't have position, scale or rotation. Instead, they use parent node for these properties. |
| 29 | */ |
| 30 | |
| 31 | QQuick3DParticleShape::QQuick3DParticleShape(QObject *parent) |
| 32 | : QQuick3DParticleAbstractShape(parent) |
| 33 | { |
| 34 | } |
| 35 | |
| 36 | /*! |
| 37 | \qmlproperty bool ParticleShape3D::fill |
| 38 | |
| 39 | This property defines if the shape should be filled or just use the shape outlines. |
| 40 | |
| 41 | The default value is \c true. |
| 42 | */ |
| 43 | bool QQuick3DParticleShape::fill() const |
| 44 | { |
| 45 | return m_fill; |
| 46 | } |
| 47 | |
| 48 | void QQuick3DParticleShape::setFill(bool fill) |
| 49 | { |
| 50 | if (m_fill == fill) |
| 51 | return; |
| 52 | |
| 53 | m_fill = fill; |
| 54 | Q_EMIT fillChanged(); |
| 55 | } |
| 56 | |
| 57 | /*! |
| 58 | \qmlproperty ShapeType ParticleShape3D::type |
| 59 | |
| 60 | This property defines the type of the shape. |
| 61 | |
| 62 | The default value is \c ParticleShape3D.Cube. |
| 63 | */ |
| 64 | |
| 65 | /*! |
| 66 | \qmlproperty enumeration ParticleShape3D::ShapeType |
| 67 | |
| 68 | Defines the type of the shape. |
| 69 | |
| 70 | \value ParticleShape3D.Cube |
| 71 | Cube shape. |
| 72 | \value ParticleShape3D.Sphere |
| 73 | Sphere shape. |
| 74 | \value ParticleShape3D.Cylinder |
| 75 | Cylinder shape. |
| 76 | */ |
| 77 | |
| 78 | QQuick3DParticleShape::ShapeType QQuick3DParticleShape::type() const |
| 79 | { |
| 80 | return m_type; |
| 81 | } |
| 82 | |
| 83 | /*! |
| 84 | \qmlproperty vector3d ParticleShape3D::extents |
| 85 | |
| 86 | This property defines the extents of the shape. |
| 87 | |
| 88 | The default value for each axis is \c 50. |
| 89 | */ |
| 90 | QVector3D QQuick3DParticleShape::extents() const |
| 91 | { |
| 92 | return m_extents; |
| 93 | } |
| 94 | |
| 95 | void QQuick3DParticleShape::setType(QQuick3DParticleShape::ShapeType type) |
| 96 | { |
| 97 | if (m_type == type) |
| 98 | return; |
| 99 | |
| 100 | m_type = type; |
| 101 | Q_EMIT typeChanged(); |
| 102 | } |
| 103 | |
| 104 | void QQuick3DParticleShape::setExtents(QVector3D extents) |
| 105 | { |
| 106 | if (m_extents == extents) |
| 107 | return; |
| 108 | |
| 109 | m_extents = extents; |
| 110 | Q_EMIT extentsChanged(); |
| 111 | } |
| 112 | |
| 113 | QVector3D QQuick3DParticleShape::getPosition(int particleIndex) |
| 114 | { |
| 115 | if (!parentNode() || !m_system) |
| 116 | return QVector3D(); |
| 117 | |
| 118 | switch (m_type) { |
| 119 | case QQuick3DParticleShape::ShapeType::Cube: |
| 120 | return randomPositionCube(particleIndex); |
| 121 | case QQuick3DParticleShape::ShapeType::Sphere: |
| 122 | return randomPositionSphere(particleIndex); |
| 123 | case QQuick3DParticleShape::ShapeType::Cylinder: |
| 124 | return randomPositionCylinder(particleIndex); |
| 125 | } |
| 126 | Q_UNREACHABLE_RETURN(QVector3D()); |
| 127 | } |
| 128 | |
| 129 | QVector3D QQuick3DParticleShape::randomPositionCube(int particleIndex) const |
| 130 | { |
| 131 | auto rand = m_system->rand(); |
| 132 | QVector3D s = m_parentNode->scale() * m_extents; |
| 133 | float x = s.x() - (rand->get(particleIndex, user: QPRand::Shape1) * s.x() * 2.0f); |
| 134 | float y = s.y() - (rand->get(particleIndex, user: QPRand::Shape2) * s.y() * 2.0f); |
| 135 | float z = s.z() - (rand->get(particleIndex, user: QPRand::Shape3) * s.z() * 2.0f); |
| 136 | if (!m_fill) { |
| 137 | // Random 0..5 for cube sides |
| 138 | int side = int(rand->get(particleIndex, user: QPRand::Shape4) * 6); |
| 139 | if (side == 0) |
| 140 | x = -s.x(); |
| 141 | else if (side == 1) |
| 142 | x = s.x(); |
| 143 | else if (side == 2) |
| 144 | y = -s.y(); |
| 145 | else if (side == 3) |
| 146 | y = s.y(); |
| 147 | else if (side == 4) |
| 148 | z = -s.z(); |
| 149 | else |
| 150 | z = s.z(); |
| 151 | } |
| 152 | QMatrix4x4 mat; |
| 153 | mat.rotate(quaternion: m_parentNode->rotation()); |
| 154 | return mat.mapVector(vector: QVector3D(x, y, z)); |
| 155 | } |
| 156 | |
| 157 | QVector3D QQuick3DParticleShape::randomPositionSphere(int particleIndex) const |
| 158 | { |
| 159 | auto rand = m_system->rand(); |
| 160 | QVector3D scale = m_parentNode->scale() * m_extents; |
| 161 | float theta = rand->get(particleIndex, user: QPRand::Shape1) * float(M_PI) * 2.0f; |
| 162 | float v = rand->get(particleIndex, user: QPRand::Shape2); |
| 163 | float phi = acos(x: (2.0f * v) - 1.0f); |
| 164 | float r = m_fill ? pow(x: rand->get(particleIndex, user: QPRand::Shape3), y: 1.0f / 3.0f) : 1.0f; |
| 165 | float x = r * QPSIN(x: phi) * QPCOS(x: theta); |
| 166 | float y = r * QPSIN(x: phi) * QPSIN(x: theta); |
| 167 | float z = r * QPCOS(x: phi); |
| 168 | QVector3D pos(x, y, z); |
| 169 | pos *= scale; |
| 170 | QMatrix4x4 mat; |
| 171 | mat.rotate(quaternion: m_parentNode->rotation()); |
| 172 | return mat.mapVector(vector: pos); |
| 173 | } |
| 174 | |
| 175 | QVector3D QQuick3DParticleShape::randomPositionCylinder(int particleIndex) const |
| 176 | { |
| 177 | auto rand = m_system->rand(); |
| 178 | QVector3D scale = m_parentNode->scale() * m_extents; |
| 179 | float y = scale.y() - (rand->get(particleIndex, user: QPRand::Shape1) * scale.y() * 2.0f); |
| 180 | float r = 1.0f; |
| 181 | if (m_fill) |
| 182 | r = sqrt(x: rand->get(particleIndex, user: QPRand::Shape2)); |
| 183 | float theta = rand->get(particleIndex, user: QPRand::Shape3) * float(M_PI) * 2.0f; |
| 184 | float x = r * QPCOS(x: theta); |
| 185 | float z = r * QPSIN(x: theta); |
| 186 | x = x * scale.x(); |
| 187 | z = z * scale.z(); |
| 188 | QVector3D pos(x, y, z); |
| 189 | QMatrix4x4 mat; |
| 190 | mat.rotate(quaternion: m_parentNode->rotation()); |
| 191 | return mat.mapVector(vector: pos); |
| 192 | } |
| 193 | |
| 194 | QT_END_NAMESPACE |
| 195 | |