| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QQUICK3DPARTICLEWANDER_H |
| 5 | #define QQUICK3DPARTICLEWANDER_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QObject> |
| 19 | #include <QQmlEngine> |
| 20 | #include <QtQuick3DParticles/private/qquick3dparticleaffector_p.h> |
| 21 | |
| 22 | QT_BEGIN_NAMESPACE |
| 23 | |
| 24 | class Q_QUICK3DPARTICLES_EXPORT QQuick3DParticleWander : public QQuick3DParticleAffector |
| 25 | { |
| 26 | Q_OBJECT |
| 27 | Q_PROPERTY(QVector3D globalAmount READ globalAmount WRITE setGlobalAmount NOTIFY globalAmountChanged) |
| 28 | Q_PROPERTY(QVector3D globalPace READ globalPace WRITE setGlobalPace NOTIFY globalPaceChanged) |
| 29 | Q_PROPERTY(QVector3D globalPaceStart READ globalPaceStart WRITE setGlobalPaceStart NOTIFY globalPaceStartChanged) |
| 30 | Q_PROPERTY(QVector3D uniqueAmount READ uniqueAmount WRITE setUniqueAmount NOTIFY uniqueAmountChanged) |
| 31 | Q_PROPERTY(QVector3D uniquePace READ uniquePace WRITE setUniquePace NOTIFY uniquePaceChanged) |
| 32 | Q_PROPERTY(float uniqueAmountVariation READ uniqueAmountVariation WRITE setUniqueAmountVariation NOTIFY uniqueAmountVariationChanged) |
| 33 | Q_PROPERTY(float uniquePaceVariation READ uniquePaceVariation WRITE setUniquePaceVariation NOTIFY uniquePaceVariationChanged) |
| 34 | Q_PROPERTY(int fadeInDuration READ fadeInDuration WRITE setFadeInDuration NOTIFY fadeInDurationChanged) |
| 35 | Q_PROPERTY(int fadeOutDuration READ fadeOutDuration WRITE setFadeOutDuration NOTIFY fadeOutDurationChanged) |
| 36 | QML_NAMED_ELEMENT(Wander3D) |
| 37 | QML_ADDED_IN_VERSION(6, 2) |
| 38 | |
| 39 | public: |
| 40 | QQuick3DParticleWander(QQuick3DNode *parent = nullptr); |
| 41 | |
| 42 | const QVector3D &globalAmount() const; |
| 43 | const QVector3D &globalPace() const; |
| 44 | const QVector3D &globalPaceStart() const; |
| 45 | const QVector3D &uniqueAmount() const; |
| 46 | const QVector3D &uniquePace() const; |
| 47 | float uniqueAmountVariation() const; |
| 48 | float uniquePaceVariation() const; |
| 49 | int fadeInDuration() const; |
| 50 | int fadeOutDuration() const; |
| 51 | |
| 52 | public Q_SLOTS: |
| 53 | void setGlobalAmount(const QVector3D &globalAmount); |
| 54 | void setGlobalPace(const QVector3D &globalPace); |
| 55 | void setGlobalPaceStart(const QVector3D &globalPaceStart); |
| 56 | void setUniqueAmount(const QVector3D &uniqueAmount); |
| 57 | void setUniquePace(const QVector3D &uniquePace); |
| 58 | void setUniqueAmountVariation(float uniqueAmountVariation); |
| 59 | void setUniquePaceVariation(float uniquePaceVariation); |
| 60 | void setFadeInDuration(int fadeInDuration); |
| 61 | void setFadeOutDuration(int fadeOutDuration); |
| 62 | |
| 63 | Q_SIGNALS: |
| 64 | void globalAmountChanged(); |
| 65 | void globalPaceChanged(); |
| 66 | void globalPaceStartChanged(); |
| 67 | void uniqueAmountChanged(); |
| 68 | void uniquePaceChanged(); |
| 69 | void uniqueAmountVariationChanged(); |
| 70 | void uniquePaceVariationChanged(); |
| 71 | void fadeInDurationChanged(); |
| 72 | void fadeOutDurationChanged(); |
| 73 | |
| 74 | protected: |
| 75 | void affectParticle(const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) override; |
| 76 | |
| 77 | private: |
| 78 | QVector3D m_globalAmount; |
| 79 | QVector3D m_globalPace; |
| 80 | QVector3D m_globalPaceStart; |
| 81 | QVector3D m_uniqueAmount; |
| 82 | QVector3D m_uniquePace; |
| 83 | float m_uniqueAmountVariation = 0.0f; |
| 84 | float m_uniquePaceVariation = 0.0f; |
| 85 | int m_fadeInDuration = 0; |
| 86 | int m_fadeOutDuration = 0; |
| 87 | }; |
| 88 | |
| 89 | QT_END_NAMESPACE |
| 90 | |
| 91 | #endif // QQUICK3DPARTICLEWANDER_H |
| 92 |
