| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include <QtCore/qmath.h> |
| 5 | #include "qquick3dparticlewander_p.h" |
| 6 | #include "qquick3dparticlerandomizer_p.h" |
| 7 | #include "qquick3dparticleutils_p.h" |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | /*! |
| 12 | \qmltype Wander3D |
| 13 | \inherits Affector3D |
| 14 | \inqmlmodule QtQuick3D.Particles3D |
| 15 | \brief Applies random wave curves to particles. |
| 16 | \since 6.2 |
| 17 | |
| 18 | This element applies random wave curves to particles. Curves can combine |
| 19 | global values which are the same for all particles and unique values which |
| 20 | differ randomly. |
| 21 | */ |
| 22 | |
| 23 | QQuick3DParticleWander::QQuick3DParticleWander(QQuick3DNode *parent) |
| 24 | : QQuick3DParticleAffector(parent) |
| 25 | { |
| 26 | } |
| 27 | |
| 28 | /*! |
| 29 | \qmlproperty vector3d Wander3D::globalAmount |
| 30 | |
| 31 | This property defines how long distance each particle moves at the ends of curves. |
| 32 | So if the value is for example (100, 10, 0), all particles wander between (100, 10, 0) |
| 33 | and (-100, -10, 0). |
| 34 | |
| 35 | The default value is \c (0.0, 0.0, 0.0). |
| 36 | */ |
| 37 | const QVector3D &QQuick3DParticleWander::globalAmount() const |
| 38 | { |
| 39 | return m_globalAmount; |
| 40 | } |
| 41 | |
| 42 | /*! |
| 43 | \qmlproperty vector3d Wander3D::globalPace |
| 44 | |
| 45 | This property defines the pace (frequency) each particle wanders in curves per second. |
| 46 | |
| 47 | The default value is \c (0.0, 0.0, 0.0). |
| 48 | */ |
| 49 | const QVector3D &QQuick3DParticleWander::globalPace() const |
| 50 | { |
| 51 | return m_globalPace; |
| 52 | } |
| 53 | |
| 54 | /*! |
| 55 | \qmlproperty vector3d Wander3D::globalPaceStart |
| 56 | |
| 57 | This property defines the starting point for the pace (frequency). The meaningful range |
| 58 | is between 0 .. 2 * PI. For example, to animate the x-coordinate of the pace start: |
| 59 | |
| 60 | \qml |
| 61 | PropertyAnimation on globalPaceStart { |
| 62 | loops: Animation.Infinite |
| 63 | duration: 2000 |
| 64 | from: Qt.vector3d(0, 0, 0) |
| 65 | to: Qt.vector3d(Math.PI * 2, 0, 0) |
| 66 | } |
| 67 | \endqml |
| 68 | |
| 69 | The default value is \c (0.0, 0.0, 0.0). |
| 70 | */ |
| 71 | const QVector3D &QQuick3DParticleWander::globalPaceStart() const |
| 72 | { |
| 73 | return m_globalPaceStart; |
| 74 | } |
| 75 | |
| 76 | /*! |
| 77 | \qmlproperty vector3d Wander3D::uniqueAmount |
| 78 | |
| 79 | This property defines how long distance each particle moves at the ends of curves at maximum. |
| 80 | |
| 81 | The default value is \c (0.0, 0.0, 0.0). |
| 82 | */ |
| 83 | const QVector3D &QQuick3DParticleWander::uniqueAmount() const |
| 84 | { |
| 85 | return m_uniqueAmount; |
| 86 | } |
| 87 | |
| 88 | /*! |
| 89 | \qmlproperty vector3d Wander3D::uniquePace |
| 90 | |
| 91 | This property defines the unique pace (frequency) each particle wanders in curves per second. |
| 92 | |
| 93 | The default value is \c (0.0, 0.0, 0.0). |
| 94 | */ |
| 95 | const QVector3D &QQuick3DParticleWander::uniquePace() const |
| 96 | { |
| 97 | return m_uniquePace; |
| 98 | } |
| 99 | |
| 100 | /*! |
| 101 | \qmlproperty real Wander3D::uniqueAmountVariation |
| 102 | |
| 103 | This property defines variation for \l uniqueAmount between 0.0 and 1.0. |
| 104 | When the amount variation is 0.0, every particle reaches maximum amount. When it's 0.5, |
| 105 | every particle reaches between 0.5 - 1.5 of the amount. |
| 106 | For example if \l uniqueAmount is (100, 50, 20) and \l uniqueAmountVariation is 0.1, |
| 107 | the particles maximum wave distances are something random between (110, 55, 22) |
| 108 | and (90, 45, 18). |
| 109 | |
| 110 | The default value is \c 0.0. |
| 111 | */ |
| 112 | float QQuick3DParticleWander::uniqueAmountVariation() const |
| 113 | { |
| 114 | return m_uniqueAmountVariation; |
| 115 | } |
| 116 | |
| 117 | /*! |
| 118 | \qmlproperty real Wander3D::uniquePaceVariation |
| 119 | |
| 120 | This property defines the unique pace (frequency) variation for each particle |
| 121 | between 0.0 and 1.0. When the variation is 0.0, every particle wander at the same |
| 122 | frequency. For example if \l uniquePace is (1.0, 2.0, 4.0) and \l uniquePaceVariation |
| 123 | is 0.5, the particles wave paces are something random between (2.0, 4.0, 8.0) |
| 124 | and (0.5, 1.0, 2.0). |
| 125 | |
| 126 | The default value is \c 0.0. |
| 127 | */ |
| 128 | float QQuick3DParticleWander::uniquePaceVariation() const |
| 129 | { |
| 130 | return m_uniquePaceVariation; |
| 131 | } |
| 132 | |
| 133 | /*! |
| 134 | \qmlproperty int Wander3D::fadeInDuration |
| 135 | |
| 136 | This property defines the duration in milliseconds for fading in the affector. |
| 137 | After this duration, the wandering will be in full effect. |
| 138 | Setting this can be useful to emit from a specific position or shape, |
| 139 | otherwise wander will affect position also at the beginning. |
| 140 | |
| 141 | The default value is \c 0. |
| 142 | */ |
| 143 | int QQuick3DParticleWander::fadeInDuration() const |
| 144 | { |
| 145 | return m_fadeInDuration; |
| 146 | } |
| 147 | |
| 148 | /*! |
| 149 | \qmlproperty int Wander3D::fadeOutDuration |
| 150 | |
| 151 | This property defines the duration in milliseconds for fading out the affector. |
| 152 | Setting this can be useful to reduce the wander when the particle life |
| 153 | time ends, for example when combined with \l Attractor3D so end positions will |
| 154 | match the \l{Attractor3D::shape}{shape}. |
| 155 | |
| 156 | The default value is \c 0. |
| 157 | */ |
| 158 | int QQuick3DParticleWander::fadeOutDuration() const |
| 159 | { |
| 160 | return m_fadeOutDuration; |
| 161 | } |
| 162 | |
| 163 | void QQuick3DParticleWander::setGlobalAmount(const QVector3D &globalAmount) |
| 164 | { |
| 165 | if (m_globalAmount == globalAmount) |
| 166 | return; |
| 167 | |
| 168 | m_globalAmount = globalAmount; |
| 169 | Q_EMIT globalAmountChanged(); |
| 170 | Q_EMIT update(); |
| 171 | } |
| 172 | |
| 173 | void QQuick3DParticleWander::setGlobalPace(const QVector3D &globalPace) |
| 174 | { |
| 175 | if (m_globalPace == globalPace) |
| 176 | return; |
| 177 | |
| 178 | m_globalPace = globalPace; |
| 179 | Q_EMIT globalPaceChanged(); |
| 180 | Q_EMIT update(); |
| 181 | } |
| 182 | |
| 183 | void QQuick3DParticleWander::setGlobalPaceStart(const QVector3D &globalPaceStart) |
| 184 | { |
| 185 | if (m_globalPaceStart == globalPaceStart) |
| 186 | return; |
| 187 | |
| 188 | m_globalPaceStart = globalPaceStart; |
| 189 | Q_EMIT globalPaceStartChanged(); |
| 190 | Q_EMIT update(); |
| 191 | } |
| 192 | |
| 193 | void QQuick3DParticleWander::setUniqueAmount(const QVector3D &uniqueAmount) |
| 194 | { |
| 195 | if (m_uniqueAmount == uniqueAmount) |
| 196 | return; |
| 197 | |
| 198 | m_uniqueAmount = uniqueAmount; |
| 199 | Q_EMIT uniqueAmountChanged(); |
| 200 | Q_EMIT update(); |
| 201 | } |
| 202 | |
| 203 | void QQuick3DParticleWander::setUniquePace(const QVector3D &uniquePace) |
| 204 | { |
| 205 | if (m_uniquePace == uniquePace) |
| 206 | return; |
| 207 | |
| 208 | m_uniquePace = uniquePace; |
| 209 | Q_EMIT uniquePaceChanged(); |
| 210 | Q_EMIT update(); |
| 211 | } |
| 212 | |
| 213 | void QQuick3DParticleWander::setUniqueAmountVariation(float uniqueAmountVariation) |
| 214 | { |
| 215 | if (qFuzzyCompare(p1: m_uniqueAmountVariation, p2: uniqueAmountVariation)) |
| 216 | return; |
| 217 | |
| 218 | uniqueAmountVariation = std::max(a: 0.0f, b: std::min(a: 1.0f, b: uniqueAmountVariation)); |
| 219 | m_uniqueAmountVariation = uniqueAmountVariation; |
| 220 | Q_EMIT uniqueAmountVariationChanged(); |
| 221 | Q_EMIT update(); |
| 222 | } |
| 223 | |
| 224 | void QQuick3DParticleWander::setUniquePaceVariation(float uniquePaceVariation) |
| 225 | { |
| 226 | if (qFuzzyCompare(p1: m_uniquePaceVariation, p2: uniquePaceVariation)) |
| 227 | return; |
| 228 | |
| 229 | uniquePaceVariation = std::max(a: 0.0f, b: std::min(a: 1.0f, b: uniquePaceVariation)); |
| 230 | m_uniquePaceVariation = uniquePaceVariation; |
| 231 | Q_EMIT uniquePaceVariationChanged(); |
| 232 | Q_EMIT update(); |
| 233 | } |
| 234 | |
| 235 | void QQuick3DParticleWander::setFadeInDuration(int fadeInDuration) |
| 236 | { |
| 237 | if (m_fadeInDuration == fadeInDuration) |
| 238 | return; |
| 239 | |
| 240 | m_fadeInDuration = std::max(a: 0, b: fadeInDuration); |
| 241 | Q_EMIT fadeInDurationChanged(); |
| 242 | Q_EMIT update(); |
| 243 | } |
| 244 | |
| 245 | void QQuick3DParticleWander::setFadeOutDuration(int fadeOutDuration) |
| 246 | { |
| 247 | if (m_fadeOutDuration == fadeOutDuration) |
| 248 | return; |
| 249 | |
| 250 | m_fadeOutDuration = std::max(a: 0, b: fadeOutDuration); |
| 251 | Q_EMIT fadeOutDurationChanged(); |
| 252 | Q_EMIT update(); |
| 253 | } |
| 254 | |
| 255 | void QQuick3DParticleWander::affectParticle(const QQuick3DParticleData &sd, QQuick3DParticleDataCurrent *d, float time) |
| 256 | { |
| 257 | if (!system()) |
| 258 | return; |
| 259 | auto rand = system()->rand(); |
| 260 | |
| 261 | // Optionally smoothen the beginning & end of wander |
| 262 | float smooth = 1.0f; |
| 263 | if (m_fadeInDuration > 0) { |
| 264 | smooth = time / (float(m_fadeInDuration) / 1000.0f); |
| 265 | smooth = std::min(a: 1.0f, b: smooth); |
| 266 | } |
| 267 | if (m_fadeOutDuration > 0) { |
| 268 | float timeLeft = (sd.lifetime - time); |
| 269 | float smoothOut = timeLeft / (float(m_fadeOutDuration) / 1000.0f); |
| 270 | // When fading both in & out, select smaller (which is always max 1.0) |
| 271 | smooth = std::min(a: smoothOut, b: smooth); |
| 272 | } |
| 273 | |
| 274 | const float pi2 = float(M_PI * 2); |
| 275 | // Global |
| 276 | if (!qFuzzyIsNull(f: m_globalAmount.x()) && !qFuzzyIsNull(f: m_globalPace.x())) |
| 277 | d->position.setX(d->position.x() + smooth * QPSIN(x: m_globalPaceStart.x() + time * pi2 * m_globalPace.x()) * m_globalAmount.x()); |
| 278 | if (!qFuzzyIsNull(f: m_globalAmount.y()) && !qFuzzyIsNull(f: m_globalPace.y())) |
| 279 | d->position.setY(d->position.y() + smooth * QPSIN(x: m_globalPaceStart.y() + time * pi2 * m_globalPace.y()) * m_globalAmount.y()); |
| 280 | if (!qFuzzyIsNull(f: m_globalAmount.z()) && !qFuzzyIsNull(f: m_globalPace.z())) |
| 281 | d->position.setZ(d->position.z() + smooth * QPSIN(x: m_globalPaceStart.z() + time * pi2 * m_globalPace.z()) * m_globalAmount.z()); |
| 282 | |
| 283 | // Unique |
| 284 | // Rather simple to only use a single sin operation per direction |
| 285 | if (!qFuzzyIsNull(f: m_uniqueAmount.x()) && !qFuzzyIsNull(f: m_uniquePace.x())) { |
| 286 | // Values between 1.0 +/- variation |
| 287 | float paceVariation = 1.0f + m_uniquePaceVariation - 2.0f * rand->get(particleIndex: sd.index, user: QPRand::WanderXPV) * m_uniquePaceVariation; |
| 288 | float amountVariation = 1.0f + m_uniqueAmountVariation - 2.0f * rand->get(particleIndex: sd.index, user: QPRand::WanderXAV) * m_uniqueAmountVariation; |
| 289 | float startPace = rand->get(particleIndex: sd.index, user: QPRand::WanderXPS) * pi2; |
| 290 | float pace = startPace + paceVariation * time * pi2 * m_uniquePace.x(); |
| 291 | float amount = amountVariation * m_uniqueAmount.x(); |
| 292 | d->position.setX(d->position.x() + smooth * QPSIN(x: pace) * amount); |
| 293 | } |
| 294 | if (!qFuzzyIsNull(f: m_uniqueAmount.y()) && !qFuzzyIsNull(f: m_uniquePace.y())) { |
| 295 | // Values between 1.0 +/- variation |
| 296 | float paceVariation = 1.0f + m_uniquePaceVariation - 2.0f * rand->get(particleIndex: sd.index, user: QPRand::WanderYPV) * m_uniquePaceVariation; |
| 297 | float amountVariation = 1.0f + m_uniqueAmountVariation - 2.0f * rand->get(particleIndex: sd.index, user: QPRand::WanderYAV) * m_uniqueAmountVariation; |
| 298 | float startPace = rand->get(particleIndex: sd.index, user: QPRand::WanderYPS) * pi2; |
| 299 | float pace = startPace + paceVariation * time * pi2 * m_uniquePace.y(); |
| 300 | float amount = amountVariation * m_uniqueAmount.y(); |
| 301 | d->position.setY(d->position.y() + smooth * QPSIN(x: pace) * amount); |
| 302 | } |
| 303 | if (!qFuzzyIsNull(f: m_uniqueAmount.z()) && !qFuzzyIsNull(f: m_uniquePace.z())) { |
| 304 | // Values between 1.0 +/- variation |
| 305 | float paceVariation = 1.0f + m_uniquePaceVariation - 2.0f * rand->get(particleIndex: sd.index, user: QPRand::WanderZPV) * m_uniquePaceVariation; |
| 306 | float amountVariation = 1.0f + m_uniqueAmountVariation - 2.0f * rand->get(particleIndex: sd.index, user: QPRand::WanderZAV) * m_uniqueAmountVariation; |
| 307 | float startPace = rand->get(particleIndex: sd.index, user: QPRand::WanderZPS) * pi2; |
| 308 | float pace = startPace + paceVariation * time * pi2 * m_uniquePace.z(); |
| 309 | float amount = amountVariation * m_uniqueAmount.z(); |
| 310 | d->position.setZ(d->position.z() + smooth * QPSIN(x: pace) * amount); |
| 311 | } |
| 312 | } |
| 313 | |
| 314 | QT_END_NAMESPACE |
| 315 | |