1 | // Copyright (C) 2020 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #ifndef QSSG_RENDER_EFFECT_H |
5 | #define QSSG_RENDER_EFFECT_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
19 | #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> |
20 | |
21 | #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h> |
22 | #include <QtQuick3DRuntimeRender/private/qssgrendershaderlibrarymanager_p.h> |
23 | |
24 | #include <QtCore/QVariant> |
25 | |
26 | QT_BEGIN_NAMESPACE |
27 | |
28 | struct QSSGRenderLayer; |
29 | struct QSSGCommand; |
30 | class QSSGRenderContextInterface; |
31 | |
32 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderEffect : public QSSGRenderGraphObject |
33 | { |
34 | QSSGRenderEffect(); |
35 | ~QSSGRenderEffect(); |
36 | |
37 | void finalizeShaders(const QSSGRenderLayer &layer, QSSGRenderContextInterface *renderContext); |
38 | |
39 | enum class Flags : quint8 |
40 | { |
41 | Dirty = 0x1u |
42 | }; |
43 | using FlagT = std::underlying_type_t<Flags>; |
44 | |
45 | struct TextureProperty |
46 | { |
47 | QSSGRenderImage *texImage = nullptr; |
48 | QByteArray name; |
49 | QSSGRenderShaderValue::Type shaderDataType; |
50 | QSSGRenderTextureFilterOp minFilterType = QSSGRenderTextureFilterOp::Linear; |
51 | QSSGRenderTextureFilterOp magFilterType = QSSGRenderTextureFilterOp::Linear; |
52 | QSSGRenderTextureFilterOp mipFilterType = QSSGRenderTextureFilterOp::Linear; |
53 | QSSGRenderTextureCoordOp horizontalClampType = QSSGRenderTextureCoordOp::ClampToEdge; |
54 | QSSGRenderTextureCoordOp verticalClampType = QSSGRenderTextureCoordOp::ClampToEdge; |
55 | QSSGRenderTextureTypeValue usageType; |
56 | }; |
57 | |
58 | QVector<TextureProperty> textureProperties; |
59 | |
60 | struct Property |
61 | { |
62 | Property() = default; |
63 | Property(const QByteArray &name, const QByteArray &typeName, const QVariant &value, QSSGRenderShaderValue::Type shaderDataType, int pid = -1) |
64 | : name(name), typeName(typeName), value(value), shaderDataType(shaderDataType), pid(pid) |
65 | { } |
66 | QByteArray name; |
67 | QByteArray typeName; |
68 | mutable QVariant value; |
69 | QSSGRenderShaderValue::Type shaderDataType; |
70 | int pid; |
71 | }; |
72 | |
73 | QVector<Property> properties; |
74 | |
75 | QSSGRenderEffect *m_nextEffect = nullptr; |
76 | |
77 | void markDirty(); |
78 | void clearDirty(); |
79 | [[nodiscard]] inline bool isDirty() const { return ((flags & FlagT(Flags::Dirty)) != 0); } |
80 | |
81 | struct Command { |
82 | QSSGCommand *command; |
83 | quint8 own : 1; |
84 | }; |
85 | QVector<Command> commands; |
86 | |
87 | void resetCommands(); |
88 | |
89 | const char *className = nullptr; |
90 | FlagT flags = FlagT(Flags::Dirty); |
91 | bool requiresDepthTexture = false; |
92 | bool incompleteBuildTimeObject = false; // Used by the shadergen tool |
93 | QSSGRenderTextureFormat::Format outputFormat = QSSGRenderTextureFormat::Unknown; |
94 | |
95 | struct ShaderPrepPassData |
96 | { |
97 | QByteArray shaderPathKeyPrefix; // to be completed in finalizeShaders |
98 | QByteArray vertexShaderCode; // without main(), to be completed in finalizeShaders |
99 | QByteArray fragmentShaderCode; // same here |
100 | QSSGCustomShaderMetaData vertexMetaData; |
101 | QSSGCustomShaderMetaData fragmentMetaData; |
102 | int bindShaderCmdIndex = 0; |
103 | }; |
104 | |
105 | struct { |
106 | bool valid = false; |
107 | QVector<ShaderPrepPassData> passes; |
108 | } shaderPrepData; |
109 | |
110 | QString debugObjectName; |
111 | }; |
112 | |
113 | QT_END_NAMESPACE |
114 | |
115 | #endif |
116 | |