| 1 | // Copyright (C) 2020 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSG_RENDER_EFFECT_H |
| 5 | #define QSSG_RENDER_EFFECT_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtQuick3DRuntimeRender/private/qssgrendergraphobject_p.h> |
| 19 | #include <QtQuick3DRuntimeRender/private/qssgrendernode_p.h> |
| 20 | |
| 21 | #include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h> |
| 22 | #include <QtQuick3DRuntimeRender/private/qssgrendershaderlibrarymanager_p.h> |
| 23 | |
| 24 | #include <QtCore/QVariant> |
| 25 | |
| 26 | QT_BEGIN_NAMESPACE |
| 27 | |
| 28 | struct QSSGRenderLayer; |
| 29 | struct QSSGCommand; |
| 30 | class QSSGRenderContextInterface; |
| 31 | |
| 32 | struct Q_QUICK3DRUNTIMERENDER_EXPORT QSSGRenderEffect : public QSSGRenderGraphObject |
| 33 | { |
| 34 | QSSGRenderEffect(); |
| 35 | ~QSSGRenderEffect(); |
| 36 | |
| 37 | void finalizeShaders(const QSSGRenderLayer &layer, QSSGRenderContextInterface *renderContext); |
| 38 | |
| 39 | enum class Flags : quint8 |
| 40 | { |
| 41 | Dirty = 0x1u |
| 42 | }; |
| 43 | using FlagT = std::underlying_type_t<Flags>; |
| 44 | |
| 45 | struct TextureProperty |
| 46 | { |
| 47 | QSSGRenderImage *texImage = nullptr; |
| 48 | QByteArray name; |
| 49 | QSSGRenderShaderValue::Type shaderDataType; |
| 50 | QSSGRenderTextureFilterOp minFilterType = QSSGRenderTextureFilterOp::Linear; |
| 51 | QSSGRenderTextureFilterOp magFilterType = QSSGRenderTextureFilterOp::Linear; |
| 52 | QSSGRenderTextureFilterOp mipFilterType = QSSGRenderTextureFilterOp::Linear; |
| 53 | QSSGRenderTextureCoordOp horizontalClampType = QSSGRenderTextureCoordOp::ClampToEdge; |
| 54 | QSSGRenderTextureCoordOp verticalClampType = QSSGRenderTextureCoordOp::ClampToEdge; |
| 55 | QSSGRenderTextureCoordOp zClampType = QSSGRenderTextureCoordOp::ClampToEdge; |
| 56 | QSSGRenderTextureTypeValue usageType; |
| 57 | }; |
| 58 | |
| 59 | QVector<TextureProperty> textureProperties; |
| 60 | |
| 61 | struct Property |
| 62 | { |
| 63 | Property() = default; |
| 64 | Property(const QByteArray &name, const QByteArray &typeName, const QVariant &value, QSSGRenderShaderValue::Type shaderDataType, int pid = -1) |
| 65 | : name(name), typeName(typeName), value(value), shaderDataType(shaderDataType), pid(pid) |
| 66 | { } |
| 67 | QByteArray name; |
| 68 | QByteArray typeName; |
| 69 | mutable QVariant value; |
| 70 | QSSGRenderShaderValue::Type shaderDataType; |
| 71 | int pid; |
| 72 | }; |
| 73 | |
| 74 | QVector<Property> properties; |
| 75 | |
| 76 | QSSGRenderEffect *m_nextEffect = nullptr; |
| 77 | |
| 78 | void markDirty(); |
| 79 | void clearDirty(); |
| 80 | [[nodiscard]] inline bool isDirty() const { return ((flags & FlagT(Flags::Dirty)) != 0); } |
| 81 | |
| 82 | struct Command { |
| 83 | QSSGCommand *command; |
| 84 | quint8 own : 1; |
| 85 | }; |
| 86 | QVector<Command> commands; |
| 87 | |
| 88 | void resetCommands(); |
| 89 | |
| 90 | const char *className = nullptr; |
| 91 | FlagT flags = FlagT(Flags::Dirty); |
| 92 | bool requiresDepthTexture = false; |
| 93 | bool incompleteBuildTimeObject = false; // Used by the shadergen tool |
| 94 | QSSGRenderTextureFormat::Format outputFormat = QSSGRenderTextureFormat::Unknown; |
| 95 | |
| 96 | struct ShaderPrepPassData |
| 97 | { |
| 98 | QByteArray shaderPathKeyPrefix; // to be completed in finalizeShaders |
| 99 | QByteArray vertexShaderCode[2]; // without main(), to be completed in finalizeShaders |
| 100 | QByteArray fragmentShaderCode[2]; // same here |
| 101 | QSSGCustomShaderMetaData vertexMetaData[2]; |
| 102 | QSSGCustomShaderMetaData fragmentMetaData[2]; |
| 103 | int bindShaderCmdIndex = 0; |
| 104 | }; |
| 105 | |
| 106 | struct { |
| 107 | bool valid = false; |
| 108 | QVector<ShaderPrepPassData> passes; |
| 109 | } shaderPrepData; |
| 110 | |
| 111 | QString debugObjectName; |
| 112 | }; |
| 113 | |
| 114 | QT_END_NAMESPACE |
| 115 | |
| 116 | #endif |
| 117 | |