| 1 | // Copyright (C) 2022 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QSSGDEBUGDRAWSYSTEM_H |
| 5 | #define QSSGDEBUGDRAWSYSTEM_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists purely as an |
| 12 | // implementation detail. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h> |
| 19 | #include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h> |
| 20 | #include <QtQuick3DUtils/private/qssgbounds3_p.h> |
| 21 | #include <QtGui/QVector3D> |
| 22 | #include <QtGui/QColor> |
| 23 | |
| 24 | QT_BEGIN_NAMESPACE |
| 25 | |
| 26 | struct QSSGRenderSubset; |
| 27 | class QSSGBufferManager; |
| 28 | struct QSSGModelContext; |
| 29 | |
| 30 | class Q_QUICK3DRUNTIMERENDER_EXPORT QSSGDebugDrawSystem |
| 31 | { |
| 32 | Q_DISABLE_COPY(QSSGDebugDrawSystem) |
| 33 | public: |
| 34 | QSSGDebugDrawSystem(); |
| 35 | ~QSSGDebugDrawSystem(); |
| 36 | |
| 37 | bool hasContent() const; |
| 38 | |
| 39 | void drawLine(const QVector3D &startPoint, |
| 40 | const QVector3D &endPoint, |
| 41 | const QColor &color, |
| 42 | bool isPersistent = false); |
| 43 | void drawBounds(const QSSGBounds3 &bounds, |
| 44 | const QColor &color, |
| 45 | bool isPersistent = false); |
| 46 | void drawPoint(const QVector3D &vertex, |
| 47 | const QColor &color, |
| 48 | bool isPersistent = false); |
| 49 | |
| 50 | void prepareGeometry(QSSGRhiContext *rhiCtx, QRhiResourceUpdateBatch *rub); |
| 51 | void recordRenderDebugObjects(QSSGRhiContext *rhiCtx, |
| 52 | QSSGRhiGraphicsPipelineState *ps, |
| 53 | QRhiShaderResourceBindings *srb, |
| 54 | QRhiRenderPassDescriptor *rpDesc); |
| 55 | |
| 56 | void setEnabled(bool v); |
| 57 | [[nodiscard]] bool isEnabled() const { return Mode(modes) != Mode::None; } |
| 58 | |
| 59 | private: |
| 60 | friend class QSSGLayerRenderData; |
| 61 | |
| 62 | enum class Mode : quint8 |
| 63 | { |
| 64 | None, |
| 65 | MeshLod = 0x1, |
| 66 | MeshLodNormal = 0x2, |
| 67 | Other = 0x4 |
| 68 | }; |
| 69 | using ModeFlagT = std::underlying_type_t<Mode>; |
| 70 | |
| 71 | struct LineData { |
| 72 | QVector3D startPoint; |
| 73 | QVector3D endPoint; |
| 74 | QColor color; |
| 75 | }; |
| 76 | struct BoundsData { |
| 77 | QSSGBounds3 bounds; |
| 78 | QColor color; |
| 79 | }; |
| 80 | struct VertexData { |
| 81 | QVector3D position; |
| 82 | QVector3D color; |
| 83 | }; |
| 84 | |
| 85 | |
| 86 | void generateLine(const LineData &line, QVector<VertexData> &vertexArray, QVector<quint32> &indexArray); |
| 87 | void generateBox(const BoundsData &bounds, QVector<VertexData> &vertexArray, QVector<quint32> &indexArray); |
| 88 | |
| 89 | // Internal helper functions |
| 90 | [[nodiscard]] bool isEnabled(Mode mode) const { return ((ModeFlagT(mode) & modes) != 0); } |
| 91 | [[nodiscard]] static QColor levelOfDetailColor(quint32 lod); |
| 92 | void debugNormals(QSSGBufferManager &bufferManager, const QSSGModelContext &theModelContext, const QSSGRenderSubset &theSubset, quint32 subsetLevelOfDetail, float lineLength); |
| 93 | |
| 94 | quint32 m_indexSize = 0; |
| 95 | quint32 m_pointsSize = 0; |
| 96 | QVector<LineData> m_persistentLines; |
| 97 | QVector<LineData> m_lines; |
| 98 | QVector<BoundsData> m_persistentBounds; |
| 99 | QVector<BoundsData> m_bounds; |
| 100 | QVector<VertexData> m_persistentPoints; |
| 101 | QVector<VertexData> m_points; |
| 102 | |
| 103 | QSSGRhiBufferPtr m_lineVertexBuffer; |
| 104 | QSSGRhiBufferPtr m_lineIndexBuffer; |
| 105 | QSSGRhiBufferPtr m_pointVertexBuffer; |
| 106 | |
| 107 | ModeFlagT modes { 0 }; |
| 108 | }; |
| 109 | |
| 110 | QT_END_NAMESPACE |
| 111 | |
| 112 | #endif // QSSGDEBUGDRAWSYSTEM_H |
| 113 | |