1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
2 | // Copyright (C) 2019 The Qt Company Ltd. |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
4 | |
5 | #include "qssgrendershadercodegenerator_p.h" |
6 | |
7 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
8 | |
9 | #include <QtQuick3DRuntimeRender/private/qssgrendercontextcore_p.h> |
10 | #include <QtQuick3DRuntimeRender/private/qssgrendershaderlibrarymanager_p.h> |
11 | #include <QtQuick3DRuntimeRender/private/qssgshaderresourcemergecontext_p.h> |
12 | |
13 | QT_BEGIN_NAMESPACE |
14 | |
15 | template<typename T> |
16 | static inline void addStartCond(QByteArray &block, const T &var) |
17 | { |
18 | // must use #if not #ifdef, as we test for the value, because featureset flags |
19 | // are written out even when 0, think for example #define QSSG_ENABLE_SSM 0 |
20 | if (var.conditionType == QSSGRenderShaderMetadata::Uniform::Regular) |
21 | block += QString::asprintf(format: "#if %s\n" , var.conditionName.constData()).toUtf8(); |
22 | else if (var.conditionType == QSSGRenderShaderMetadata::Uniform::Negated) |
23 | block += QString::asprintf(format: "#if !%s\n" , var.conditionName.constData()).toUtf8(); |
24 | } |
25 | |
26 | template<typename T> |
27 | static inline void addEndCond(QByteArray &block, const T &var) |
28 | { |
29 | if (var.conditionType != QSSGRenderShaderMetadata::Uniform::None) |
30 | block += QByteArrayLiteral("#endif\n" ); |
31 | } |
32 | |
33 | struct QSSGShaderGeneratedProgramOutput |
34 | { |
35 | // never null; so safe to call strlen on. |
36 | const char *m_vertexShader{ "" }; |
37 | const char *m_fragmentShader{ "" }; |
38 | |
39 | QSSGShaderGeneratedProgramOutput() = default; |
40 | QSSGShaderGeneratedProgramOutput(const char *vs, const char *fs) |
41 | : m_vertexShader(vs), m_fragmentShader(fs) |
42 | { |
43 | } |
44 | }; |
45 | |
46 | QSSGStageGeneratorBase::QSSGStageGeneratorBase(QSSGShaderGeneratorStage inStage) |
47 | |
48 | : m_outgoing(nullptr), m_stage(inStage) |
49 | { |
50 | } |
51 | |
52 | void QSSGStageGeneratorBase::begin(QSSGShaderGeneratorStageFlags inEnabledStages) |
53 | { |
54 | m_incoming.clear(); |
55 | m_outgoing = nullptr; |
56 | m_includes.clear(); |
57 | m_uniforms.clear(); |
58 | m_uniformArrays.clear(); |
59 | m_constantBuffers.clear(); |
60 | m_constantBufferParams.clear(); |
61 | m_codeBuilder.clear(); |
62 | m_finalBuilder.clear(); |
63 | m_enabledStages = inEnabledStages; |
64 | m_addedFunctions.clear(); |
65 | m_addedDefinitions.clear(); |
66 | // the shared buffers will be cleared elsewhere. |
67 | } |
68 | |
69 | void QSSGStageGeneratorBase::addIncoming(const QByteArray &name, const QByteArray &type) |
70 | { |
71 | m_incoming.insert(key: name, value: type); |
72 | } |
73 | |
74 | void QSSGStageGeneratorBase::addOutgoing(const QByteArray &name, const QByteArray &type) |
75 | { |
76 | if (m_outgoing == nullptr) { |
77 | Q_ASSERT(false); |
78 | return; |
79 | } |
80 | m_outgoing->insert(key: name, value: type); |
81 | } |
82 | |
83 | void QSSGStageGeneratorBase::addUniform(const QByteArray &name, const QByteArray &type) |
84 | { |
85 | m_uniforms.insert(key: name, value: type); |
86 | } |
87 | |
88 | void QSSGStageGeneratorBase::addUniformArray(const QByteArray &name, const QByteArray &type, quint32 size) |
89 | { |
90 | m_uniformArrays.insert(key: name, value: qMakePair(value1&: size, value2: type)); |
91 | } |
92 | |
93 | void QSSGStageGeneratorBase::addConstantBuffer(const QByteArray &name, const QByteArray &layout) |
94 | { |
95 | m_constantBuffers.insert(key: name, value: layout); |
96 | } |
97 | |
98 | void QSSGStageGeneratorBase::addConstantBufferParam(const QByteArray &cbName, const QByteArray ¶mName, const QByteArray &type) |
99 | { |
100 | TParamPair theParamPair(paramName, type); |
101 | TConstantBufferParamPair theBufferParamPair(cbName, theParamPair); |
102 | m_constantBufferParams.push_back(t: theBufferParamPair); |
103 | } |
104 | |
105 | QSSGStageGeneratorBase &QSSGStageGeneratorBase::operator<<(const QByteArray &data) |
106 | { |
107 | m_codeBuilder.append(a: data); |
108 | return *this; |
109 | } |
110 | |
111 | void QSSGStageGeneratorBase::append(const QByteArray &data) |
112 | { |
113 | m_codeBuilder.append(a: data); |
114 | m_codeBuilder.append(s: "\n" ); |
115 | } |
116 | |
117 | QSSGShaderGeneratorStage QSSGStageGeneratorBase::stage() const { return m_stage; } |
118 | |
119 | void QSSGStageGeneratorBase::addShaderPass2Marker(QSSGStageGeneratorBase::ShaderItemType itemType) |
120 | { |
121 | Q_ASSERT(m_mergeContext); |
122 | m_finalBuilder.append(QByteArrayLiteral("//@@" ) + QByteArray::number(int(itemType)) + QByteArrayLiteral("\n" )); |
123 | } |
124 | |
125 | void QSSGStageGeneratorBase::addShaderItemMap(QSSGStageGeneratorBase::ShaderItemType itemType, const TStrTableStrMap &itemMap, const QByteArray &inItemSuffix) |
126 | { |
127 | m_finalBuilder.append(s: "\n" ); |
128 | |
129 | Q_ASSERT(m_mergeContext); |
130 | for (TStrTableStrMap::const_iterator iter = itemMap.begin(), end = itemMap.end(); iter != end; ++iter) { |
131 | const QByteArray name = iter.key() + inItemSuffix; |
132 | switch (itemType) { |
133 | case ShaderItemType::VertexInput: |
134 | m_mergeContext->registerInput(stage: QSSGShaderGeneratorStage::Vertex, type: iter.value(), name); |
135 | break; |
136 | case ShaderItemType::Input: |
137 | m_mergeContext->registerInput(stage: m_stage, type: iter.value(), name); |
138 | break; |
139 | case ShaderItemType::Output: |
140 | m_mergeContext->registerOutput(stage: m_stage, type: iter.value(), name); |
141 | break; |
142 | case ShaderItemType::Uniform: |
143 | if (iter.value().startsWith(QByteArrayLiteral("sampler" ))) |
144 | m_mergeContext->registerSampler(type: iter.value(), name); |
145 | else |
146 | m_mergeContext->registerUniformMember(type: iter.value(), name); |
147 | break; |
148 | default: |
149 | qWarning(msg: "Unknown shader item %d" , int(itemType)); |
150 | Q_UNREACHABLE(); |
151 | } |
152 | } |
153 | } |
154 | |
155 | void QSSGStageGeneratorBase::addShaderIncomingMap() |
156 | { |
157 | addShaderItemMap(itemType: ShaderItemType::VertexInput, itemMap: m_incoming); |
158 | addShaderPass2Marker(itemType: ShaderItemType::VertexInput); |
159 | } |
160 | |
161 | void QSSGStageGeneratorBase::addShaderUniformMap() |
162 | { |
163 | addShaderItemMap(itemType: ShaderItemType::Uniform, itemMap: m_uniforms); |
164 | for (TStrTableSizedStrMap::const_iterator iter = m_uniformArrays.begin(), end = m_uniformArrays.end(); iter != end; ++iter) { |
165 | const QByteArray name = iter.key() + |
166 | "[" + QByteArray::number(iter.value().first) + "]" ; |
167 | if (iter.value().second.startsWith(QByteArrayLiteral("sampler" ))) |
168 | m_mergeContext->registerSampler(type: iter.value().second, name); |
169 | else |
170 | m_mergeContext->registerUniformMember(type: iter.value().second, name); |
171 | } |
172 | addShaderPass2Marker(itemType: ShaderItemType::Uniform); |
173 | } |
174 | |
175 | void QSSGStageGeneratorBase::addShaderOutgoingMap() |
176 | { |
177 | if (m_outgoing) |
178 | addShaderItemMap(itemType: ShaderItemType::Output, itemMap: *m_outgoing); |
179 | |
180 | addShaderPass2Marker(itemType: ShaderItemType::Output); |
181 | } |
182 | |
183 | void QSSGStageGeneratorBase::addShaderConstantBufferItemMap(const QByteArray &itemType, const TStrTableStrMap &cbMap, TConstantBufferParamArray cbParamsArray) |
184 | { |
185 | m_finalBuilder.append(s: "\n" ); |
186 | |
187 | // iterate over all constant buffers |
188 | for (TStrTableStrMap::const_iterator iter = cbMap.begin(), end = cbMap.end(); iter != end; ++iter) { |
189 | m_finalBuilder.append(a: iter.value()); |
190 | m_finalBuilder.append(s: " " ); |
191 | m_finalBuilder.append(a: itemType); |
192 | m_finalBuilder.append(s: " " ); |
193 | m_finalBuilder.append(a: iter.key()); |
194 | m_finalBuilder.append(s: " {\n" ); |
195 | // iterate over all param entries and add match |
196 | for (TConstantBufferParamArray::const_iterator iter1 = cbParamsArray.begin(), end = cbParamsArray.end(); iter1 != end; |
197 | ++iter1) { |
198 | if (iter1->first == iter.key()) { |
199 | m_finalBuilder.append(a: iter1->second.second); |
200 | m_finalBuilder.append(s: " " ); |
201 | m_finalBuilder.append(a: iter1->second.first); |
202 | m_finalBuilder.append(s: ";\n" ); |
203 | } |
204 | } |
205 | |
206 | m_finalBuilder.append(s: "};\n" ); |
207 | } |
208 | } |
209 | |
210 | void QSSGStageGeneratorBase::appendShaderCode() { m_finalBuilder.append(a: m_codeBuilder); } |
211 | |
212 | void QSSGStageGeneratorBase::addInclude(const QByteArray &name) { m_includes.insert(value: name); } |
213 | |
214 | void QSSGStageGeneratorBase::buildShaderSourcePass1(QSSGShaderResourceMergeContext *mergeContext) |
215 | { |
216 | m_mergeContext = mergeContext; |
217 | addShaderIncomingMap(); |
218 | addShaderUniformMap(); |
219 | addShaderConstantBufferItemMap(itemType: "uniform" , cbMap: m_constantBuffers, cbParamsArray: m_constantBufferParams); |
220 | addShaderOutgoingMap(); |
221 | m_mergeContext = nullptr; |
222 | |
223 | for (auto iter = m_addedDefinitions.begin(), end = m_addedDefinitions.end(); |
224 | iter != end; ++iter) { |
225 | m_finalBuilder.append(s: "#ifndef " ); |
226 | m_finalBuilder.append(a: iter.key()); |
227 | m_finalBuilder.append(s: "\n" ); |
228 | m_finalBuilder.append(s: "#define " ); |
229 | m_finalBuilder.append(a: iter.key()); |
230 | if (!iter.value().isEmpty()) |
231 | m_finalBuilder.append(QByteArrayLiteral(" " ) + iter.value()); |
232 | m_finalBuilder.append(s: "\n#endif\n" ); |
233 | } |
234 | |
235 | // Sort for deterministic shader text when printing/debugging |
236 | QList<QByteArray> sortedIncludes(m_includes.begin(), m_includes.end()); |
237 | std::sort(first: sortedIncludes.begin(), last: sortedIncludes.end()); |
238 | |
239 | for (const auto &include : sortedIncludes) { |
240 | m_finalBuilder.append(s: "#include \"" ); |
241 | m_finalBuilder.append(a: include); |
242 | m_finalBuilder.append(s: "\"\n" ); |
243 | } |
244 | |
245 | appendShaderCode(); |
246 | } |
247 | |
248 | QByteArray QSSGStageGeneratorBase::buildShaderSourcePass2(QSSGShaderResourceMergeContext *mergeContext) |
249 | { |
250 | static const char *prefix = "//@@" ; |
251 | const int prefixLen = 4; |
252 | const int typeLen = 1; |
253 | int from = 0; |
254 | for (; ;) { |
255 | int pos = m_finalBuilder.indexOf(bv: prefix, from); |
256 | if (pos >= 0) { |
257 | from = pos; |
258 | ShaderItemType itemType = ShaderItemType(m_finalBuilder.mid(index: pos + prefixLen, len: typeLen).toInt()); |
259 | switch (itemType) { |
260 | case ShaderItemType::VertexInput: |
261 | if (m_stage == QSSGShaderGeneratorStage::Vertex) { |
262 | QByteArray block; |
263 | for (const QSSGShaderResourceMergeContext::InOutVar &var : mergeContext->m_inOutVars) { |
264 | if (var.stagesInputIn.testFlag(flag: m_stage)) |
265 | block += QString::asprintf(format: "layout(location = %d) in %s %s;\n" , var.location, var.type.constData(), var.name.constData()).toUtf8(); |
266 | } |
267 | m_finalBuilder.replace(index: pos, len: prefixLen + typeLen, s: block); |
268 | } |
269 | break; |
270 | case ShaderItemType::Input: |
271 | { |
272 | QByteArray block; |
273 | for (const QSSGShaderResourceMergeContext::InOutVar &var : mergeContext->m_inOutVars) { |
274 | if (var.stagesInputIn.testFlag(flag: m_stage)) |
275 | block += QString::asprintf(format: "layout(location = %d) in %s %s;\n" , var.location, var.type.constData(), var.name.constData()).toUtf8(); |
276 | } |
277 | m_finalBuilder.replace(index: pos, len: prefixLen + typeLen, s: block); |
278 | } |
279 | break; |
280 | case ShaderItemType::Output: |
281 | { |
282 | QByteArray block; |
283 | for (const QSSGShaderResourceMergeContext::InOutVar &var : mergeContext->m_inOutVars) { |
284 | if (var.stageOutputFrom.testFlag(flag: m_stage)) |
285 | block += QString::asprintf(format: "layout(location = %d) out %s %s;\n" , var.location, var.type.constData(), var.name.constData()).toUtf8(); |
286 | } |
287 | m_finalBuilder.replace(index: pos, len: prefixLen + typeLen, s: block); |
288 | } |
289 | break; |
290 | case ShaderItemType::Uniform: |
291 | { |
292 | QByteArray block; |
293 | |
294 | for (const auto &sampler : std::as_const(t&: mergeContext->m_samplers)) { |
295 | addStartCond(block, var: sampler); |
296 | block += QString::asprintf(format: "layout(binding = %d) uniform %s %s;\n" , |
297 | sampler.binding, |
298 | sampler.type.constData(), |
299 | sampler.name.constData()).toUtf8(); |
300 | addEndCond(block, var: sampler); |
301 | } |
302 | |
303 | if (!mergeContext->m_uniformMembers.isEmpty()) { |
304 | // The layout (offsets of the members) of the main |
305 | // uniform block cannot be different in the stages. |
306 | // (f.ex., a given member must be assumed to be at same |
307 | // offset both in the vertex and the fragment shader) |
308 | // Therefore we output everything in all stages. |
309 | block += QByteArrayLiteral("layout(std140, binding = 0) uniform cbMain {\n" ); |
310 | for (auto iter = mergeContext->m_uniformMembers.cbegin(), end = mergeContext->m_uniformMembers.cend(); |
311 | iter != end; ++iter) |
312 | { |
313 | addStartCond(block, var: iter.value()); |
314 | block += QString::asprintf(format: " %s %s;\n" , iter.value().type.constData(), iter.value().name.constData()).toUtf8(); |
315 | addEndCond(block, var: iter.value()); |
316 | } |
317 | // No instance name for this uniform block. This is |
318 | // essential since custom material shader code will not use |
319 | // any instance name prefix when accessing the members. So |
320 | // while the internal stuff for default/principled material |
321 | // could be fixed up with prefixing everything, custom |
322 | // materials cannot. So leave it out. |
323 | block += QByteArrayLiteral("};\n" ); |
324 | } |
325 | m_finalBuilder.replace(index: pos, len: prefixLen + typeLen, s: block); |
326 | } |
327 | break; |
328 | default: |
329 | Q_UNREACHABLE_RETURN(m_finalBuilder); |
330 | } |
331 | } else { |
332 | break; |
333 | } |
334 | } |
335 | |
336 | return m_finalBuilder; |
337 | } |
338 | |
339 | void QSSGStageGeneratorBase::addFunction(const QByteArray &functionName) |
340 | { |
341 | if (!m_addedFunctions.contains(t: functionName)) { |
342 | m_addedFunctions.push_back(t: functionName); |
343 | QByteArray includeName; |
344 | includeName = "func" + functionName + ".glsllib" ; |
345 | addInclude(name: includeName); |
346 | } |
347 | } |
348 | |
349 | void QSSGStageGeneratorBase::addDefinition(const QByteArray &name, const QByteArray &value) |
350 | { |
351 | m_addedDefinitions.insert(key: name, value); |
352 | } |
353 | |
354 | void QSSGProgramGenerator::linkStages() |
355 | { |
356 | // Link stages incoming to outgoing variables. |
357 | QSSGStageGeneratorBase *previous = nullptr; |
358 | quint32 theStageId = 1; |
359 | for (quint32 idx = 0, end = quint32(QSSGShaderGeneratorStage::StageCount); idx < end; ++idx, theStageId = theStageId << 1) { |
360 | QSSGStageGeneratorBase *thisStage = nullptr; |
361 | QSSGShaderGeneratorStage theStageEnum = static_cast<QSSGShaderGeneratorStage>(theStageId); |
362 | if ((m_enabledStages & theStageEnum)) { |
363 | thisStage = &internalGetStage(inStage: theStageEnum); |
364 | if (previous) |
365 | previous->m_outgoing = &thisStage->m_incoming; |
366 | previous = thisStage; |
367 | } |
368 | } |
369 | } |
370 | |
371 | void QSSGProgramGenerator::beginProgram(QSSGShaderGeneratorStageFlags inEnabledStages) |
372 | { |
373 | m_vs.begin(inEnabledStages); |
374 | m_fs.begin(inEnabledStages); |
375 | m_enabledStages = inEnabledStages; |
376 | linkStages(); |
377 | } |
378 | |
379 | QSSGShaderGeneratorStageFlags QSSGProgramGenerator::getEnabledStages() const { return m_enabledStages; } |
380 | |
381 | QSSGStageGeneratorBase &QSSGProgramGenerator::internalGetStage(QSSGShaderGeneratorStage inStage) |
382 | { |
383 | switch (inStage) { |
384 | case QSSGShaderGeneratorStage::Vertex: |
385 | return m_vs; |
386 | case QSSGShaderGeneratorStage::Fragment: |
387 | return m_fs; |
388 | default: |
389 | Q_ASSERT(false); |
390 | break; |
391 | } |
392 | return m_vs; |
393 | } |
394 | |
395 | QSSGStageGeneratorBase *QSSGProgramGenerator::getStage(QSSGShaderGeneratorStage inStage) |
396 | { |
397 | if ((m_enabledStages & inStage)) |
398 | return &internalGetStage(inStage); |
399 | return nullptr; |
400 | } |
401 | |
402 | void QSSGProgramGenerator::registerShaderMetaDataFromSource(QSSGShaderResourceMergeContext *mergeContext, const QByteArray &contents, QSSGShaderGeneratorStage stage) |
403 | { |
404 | QSSGRenderShaderMetadata::ShaderMetaData meta = QSSGRenderShaderMetadata::getShaderMetaData(data: contents); |
405 | |
406 | for (const QSSGRenderShaderMetadata::Uniform &u : std::as_const(t&: meta.uniforms)) { |
407 | if (u.type.startsWith(QByteArrayLiteral("sampler" ))) |
408 | mergeContext->registerSampler(type: u.type, name: u.name, conditionType: u.condition, conditionName: u.conditionName); |
409 | else |
410 | mergeContext->registerUniformMember(type: u.type, name: u.name, conditionType: u.condition, conditionName: u.conditionName); |
411 | } |
412 | |
413 | for (const QSSGRenderShaderMetadata::InputOutput &inputVar : std::as_const(t&: meta.inputs)) { |
414 | if (inputVar.stage == stage) |
415 | mergeContext->registerInput(stage, type: inputVar.type, name: inputVar.name); |
416 | } |
417 | |
418 | for (const QSSGRenderShaderMetadata::InputOutput &outputVar : std::as_const(t&: meta.outputs)) { |
419 | if (outputVar.stage == stage) |
420 | mergeContext->registerOutput(stage, type: outputVar.type, name: outputVar.name); |
421 | } |
422 | |
423 | for (auto it = mergeContext->m_inOutVars.cbegin(), end = mergeContext->m_inOutVars.cend(); it != end; ++it) { |
424 | if (it->stagesInputIn == int(QSSGShaderGeneratorStage::Fragment) && it->stageOutputFrom == 0) |
425 | qWarning(msg: "Fragment stage input %s is not output from vertex stage; expect errors." , it.key().constData()); |
426 | } |
427 | } |
428 | |
429 | QSSGRhiShaderPipelinePtr QSSGProgramGenerator::compileGeneratedRhiShader(const QByteArray &inMaterialInfoString, |
430 | const QSSGShaderFeatures &inFeatureSet, |
431 | QSSGShaderLibraryManager &shaderLibraryManager, |
432 | QSSGShaderCache &theCache, |
433 | QSSGRhiShaderPipeline::StageFlags stageFlags) |
434 | { |
435 | // No stages enabled |
436 | if (((quint32)m_enabledStages) == 0) { |
437 | Q_ASSERT(false); |
438 | return nullptr; |
439 | } |
440 | |
441 | QSSGShaderResourceMergeContext mergeContext; |
442 | |
443 | for (quint32 stageIdx = 0; stageIdx < static_cast<quint32>(QSSGShaderGeneratorStage::StageCount); ++stageIdx) { |
444 | QSSGShaderGeneratorStage stageName = static_cast<QSSGShaderGeneratorStage>(1 << stageIdx); |
445 | if (m_enabledStages & stageName) { |
446 | QSSGStageGeneratorBase &theStage(internalGetStage(inStage: stageName)); |
447 | theStage.buildShaderSourcePass1(mergeContext: &mergeContext); |
448 | } |
449 | } |
450 | |
451 | for (quint32 stageIdx = 0; stageIdx < static_cast<quint32>(QSSGShaderGeneratorStage::StageCount); ++stageIdx) { |
452 | QSSGShaderGeneratorStage stageName = static_cast<QSSGShaderGeneratorStage>(1 << stageIdx); |
453 | if (m_enabledStages & stageName) { |
454 | QSSGStageGeneratorBase &theStage(internalGetStage(inStage: stageName)); |
455 | shaderLibraryManager.resolveIncludeFiles(theReadBuffer&: theStage.m_finalBuilder, inMaterialInfoString); |
456 | registerShaderMetaDataFromSource(mergeContext: &mergeContext, contents: theStage.m_finalBuilder, stage: stageName); |
457 | } |
458 | } |
459 | |
460 | for (quint32 stageIdx = 0; stageIdx < static_cast<quint32>(QSSGShaderGeneratorStage::StageCount); ++stageIdx) { |
461 | QSSGShaderGeneratorStage stageName = static_cast<QSSGShaderGeneratorStage>(1 << stageIdx); |
462 | if (m_enabledStages & stageName) { |
463 | QSSGStageGeneratorBase &theStage(internalGetStage(inStage: stageName)); |
464 | theStage.buildShaderSourcePass2(mergeContext: &mergeContext); |
465 | } |
466 | } |
467 | |
468 | // qDebug("VERTEX:\n%s\n\n", m_vs.m_finalBuilder.constData()); |
469 | // qDebug("FRAGMENT:\n%s\n\n", m_fs.m_finalBuilder.constData()); |
470 | |
471 | return theCache.compileForRhi(inKey: inMaterialInfoString, |
472 | inVert: m_vs.m_finalBuilder, |
473 | inFrag: m_fs.m_finalBuilder, |
474 | inFeatures: inFeatureSet, |
475 | stageFlags); |
476 | } |
477 | |
478 | QSSGVertexShaderGenerator::QSSGVertexShaderGenerator() |
479 | : QSSGStageGeneratorBase(QSSGShaderGeneratorStage::Vertex) |
480 | {} |
481 | |
482 | QSSGFragmentShaderGenerator::QSSGFragmentShaderGenerator() |
483 | : QSSGStageGeneratorBase(QSSGShaderGeneratorStage::Fragment) |
484 | {} |
485 | |
486 | void QSSGFragmentShaderGenerator::addShaderIncomingMap() |
487 | { |
488 | addShaderItemMap(itemType: ShaderItemType::Input, itemMap: m_incoming); |
489 | addShaderPass2Marker(itemType: ShaderItemType::Input); |
490 | } |
491 | |
492 | void QSSGFragmentShaderGenerator::addShaderOutgoingMap() |
493 | { |
494 | addShaderPass2Marker(itemType: ShaderItemType::Output); |
495 | } |
496 | |
497 | QT_END_NAMESPACE |
498 | |