| 1 | // Copyright (C) 2008-2012 NVIDIA Corporation. |
| 2 | // Copyright (C) 2019 The Qt Company Ltd. |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 4 | |
| 5 | #include "qssgrendershadercodegenerator_p.h" |
| 6 | |
| 7 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
| 8 | |
| 9 | #include "qssgrendercontextcore.h" |
| 10 | #include <QtQuick3DRuntimeRender/private/qssgrendershaderlibrarymanager_p.h> |
| 11 | #include <QtQuick3DRuntimeRender/private/qssgshaderresourcemergecontext_p.h> |
| 12 | |
| 13 | QT_BEGIN_NAMESPACE |
| 14 | |
| 15 | template<typename T> |
| 16 | static inline void addStartCond(QByteArray &block, const T &var) |
| 17 | { |
| 18 | // must use #if not #ifdef, as we test for the value, because featureset flags |
| 19 | // are written out even when 0, think for example #define QSSG_ENABLE_SSM 0 |
| 20 | if (var.conditionType == QSSGRenderShaderMetadata::Uniform::Regular) |
| 21 | block += QString::asprintf(format: "#if %s\n" , var.conditionName.constData()).toUtf8(); |
| 22 | else if (var.conditionType == QSSGRenderShaderMetadata::Uniform::Negated) |
| 23 | block += QString::asprintf(format: "#if !%s\n" , var.conditionName.constData()).toUtf8(); |
| 24 | } |
| 25 | |
| 26 | template<typename T> |
| 27 | static inline void addEndCond(QByteArray &block, const T &var) |
| 28 | { |
| 29 | if (var.conditionType != QSSGRenderShaderMetadata::Uniform::None) |
| 30 | block += QByteArrayLiteral("#endif\n" ); |
| 31 | } |
| 32 | |
| 33 | struct QSSGShaderGeneratedProgramOutput |
| 34 | { |
| 35 | // never null; so safe to call strlen on. |
| 36 | const char *m_vertexShader{ "" }; |
| 37 | const char *m_fragmentShader{ "" }; |
| 38 | |
| 39 | QSSGShaderGeneratedProgramOutput() = default; |
| 40 | QSSGShaderGeneratedProgramOutput(const char *vs, const char *fs) |
| 41 | : m_vertexShader(vs), m_fragmentShader(fs) |
| 42 | { |
| 43 | } |
| 44 | }; |
| 45 | |
| 46 | QSSGStageGeneratorBase::QSSGStageGeneratorBase(QSSGShaderGeneratorStage inStage) |
| 47 | |
| 48 | : m_stage(inStage) |
| 49 | { |
| 50 | } |
| 51 | |
| 52 | void QSSGStageGeneratorBase::begin(QSSGShaderGeneratorStageFlags inEnabledStages) |
| 53 | { |
| 54 | m_incoming.clear(); |
| 55 | m_outgoing = nullptr; |
| 56 | m_flatIncoming.clear(); |
| 57 | m_flatOutgoing = nullptr; |
| 58 | m_includes.clear(); |
| 59 | m_uniforms.clear(); |
| 60 | m_uniformArrays.clear(); |
| 61 | m_constantBuffers.clear(); |
| 62 | m_constantBufferParams.clear(); |
| 63 | m_codeBuilder.clear(); |
| 64 | m_finalBuilder.clear(); |
| 65 | m_enabledStages = inEnabledStages; |
| 66 | m_addedFunctions.clear(); |
| 67 | m_addedDefinitions.clear(); |
| 68 | // the shared buffers will be cleared elsewhere. |
| 69 | } |
| 70 | |
| 71 | void QSSGStageGeneratorBase::addIncoming(const QByteArray &name, const QByteArray &type) |
| 72 | { |
| 73 | m_incoming.insert(key: name, value: type); |
| 74 | m_flatIncoming.remove(key: name); |
| 75 | } |
| 76 | |
| 77 | void QSSGStageGeneratorBase::addOutgoing(const QByteArray &name, const QByteArray &type) |
| 78 | { |
| 79 | if (m_outgoing == nullptr) { |
| 80 | Q_ASSERT(false); |
| 81 | return; |
| 82 | } |
| 83 | m_outgoing->insert(key: name, value: type); |
| 84 | if (m_flatOutgoing) |
| 85 | m_flatOutgoing->remove(key: name); |
| 86 | } |
| 87 | |
| 88 | void QSSGStageGeneratorBase::addFlatIncoming(const QByteArray &name, const QByteArray &type) |
| 89 | { |
| 90 | m_flatIncoming.insert(key: name, value: type); |
| 91 | m_incoming.remove(key: name); |
| 92 | } |
| 93 | |
| 94 | void QSSGStageGeneratorBase::addFlatOutgoing(const QByteArray &name, const QByteArray &type) |
| 95 | { |
| 96 | if (m_flatOutgoing == nullptr) { |
| 97 | Q_ASSERT(false); |
| 98 | return; |
| 99 | } |
| 100 | m_flatOutgoing->insert(key: name, value: type); |
| 101 | if (m_outgoing) |
| 102 | m_outgoing->remove(key: name); |
| 103 | } |
| 104 | |
| 105 | void QSSGStageGeneratorBase::addUniform(const QByteArray &name, const QByteArray &type) |
| 106 | { |
| 107 | m_uniforms.insert(key: name, value: type); |
| 108 | } |
| 109 | |
| 110 | void QSSGStageGeneratorBase::addUniformArray(const QByteArray &name, const QByteArray &type, quint32 size) |
| 111 | { |
| 112 | m_uniformArrays.insert(key: name, value: qMakePair(value1&: size, value2: type)); |
| 113 | } |
| 114 | |
| 115 | void QSSGStageGeneratorBase::addConstantBuffer(const QByteArray &name, const QByteArray &layout) |
| 116 | { |
| 117 | m_constantBuffers.insert(key: name, value: layout); |
| 118 | } |
| 119 | |
| 120 | void QSSGStageGeneratorBase::addConstantBufferParam(const QByteArray &cbName, const QByteArray ¶mName, const QByteArray &type) |
| 121 | { |
| 122 | TParamPair theParamPair(paramName, type); |
| 123 | TConstantBufferParamPair theBufferParamPair(cbName, theParamPair); |
| 124 | m_constantBufferParams.push_back(t: theBufferParamPair); |
| 125 | } |
| 126 | |
| 127 | QSSGStageGeneratorBase &QSSGStageGeneratorBase::operator<<(const QByteArray &data) |
| 128 | { |
| 129 | m_codeBuilder.append(a: data); |
| 130 | return *this; |
| 131 | } |
| 132 | |
| 133 | void QSSGStageGeneratorBase::append(const QByteArray &data) |
| 134 | { |
| 135 | m_codeBuilder.append(a: data); |
| 136 | m_codeBuilder.append(s: "\n" ); |
| 137 | } |
| 138 | |
| 139 | QSSGShaderGeneratorStage QSSGStageGeneratorBase::stage() const { return m_stage; } |
| 140 | |
| 141 | void QSSGStageGeneratorBase::addShaderPass2Marker(QSSGStageGeneratorBase::ShaderItemType itemType) |
| 142 | { |
| 143 | Q_ASSERT(m_mergeContext); |
| 144 | m_finalBuilder.append(QByteArrayLiteral("//@@" ) + QByteArray::number(int(itemType)) + QByteArrayLiteral("\n" )); |
| 145 | } |
| 146 | |
| 147 | void QSSGStageGeneratorBase::addShaderItemMap(QSSGStageGeneratorBase::ShaderItemType itemType, const TStrTableStrMap &itemMap, ShaderItemMapFlags flags) |
| 148 | { |
| 149 | m_finalBuilder.append(s: "\n" ); |
| 150 | |
| 151 | Q_ASSERT(m_mergeContext); |
| 152 | for (TStrTableStrMap::const_iterator iter = itemMap.begin(), end = itemMap.end(); iter != end; ++iter) { |
| 153 | const QByteArray name = iter.key(); |
| 154 | switch (itemType) { |
| 155 | case ShaderItemType::VertexInput: |
| 156 | m_mergeContext->registerInput(stage: QSSGShaderGeneratorStage::Vertex, type: iter.value(), name); |
| 157 | break; |
| 158 | case ShaderItemType::Input: |
| 159 | m_mergeContext->registerInput(stage: m_stage, type: iter.value(), name, flat: flags.testFlag(flag: ShaderItemMapFlag::Flat)); |
| 160 | break; |
| 161 | case ShaderItemType::Output: |
| 162 | m_mergeContext->registerOutput(stage: m_stage, type: iter.value(), name, flat: flags.testFlag(flag: ShaderItemMapFlag::Flat)); |
| 163 | break; |
| 164 | case ShaderItemType::Uniform: |
| 165 | if (iter.value().startsWith(QByteArrayLiteral("sampler" ))) |
| 166 | m_mergeContext->registerSampler(type: iter.value(), name); |
| 167 | else |
| 168 | m_mergeContext->registerUniformMember(type: iter.value(), name); |
| 169 | break; |
| 170 | default: |
| 171 | qWarning(msg: "Unknown shader item %d" , int(itemType)); |
| 172 | Q_UNREACHABLE(); |
| 173 | } |
| 174 | } |
| 175 | } |
| 176 | |
| 177 | void QSSGStageGeneratorBase::addShaderIncomingMap() |
| 178 | { |
| 179 | addShaderItemMap(itemType: ShaderItemType::VertexInput, itemMap: m_incoming); |
| 180 | addShaderPass2Marker(itemType: ShaderItemType::VertexInput); |
| 181 | } |
| 182 | |
| 183 | void QSSGStageGeneratorBase::addShaderUniformMap() |
| 184 | { |
| 185 | addShaderItemMap(itemType: ShaderItemType::Uniform, itemMap: m_uniforms); |
| 186 | for (TStrTableSizedStrMap::const_iterator iter = m_uniformArrays.begin(), end = m_uniformArrays.end(); iter != end; ++iter) { |
| 187 | const QByteArray name = iter.key() + |
| 188 | "[" + QByteArray::number(iter.value().first) + "]" ; |
| 189 | if (iter.value().second.startsWith(QByteArrayLiteral("sampler" ))) |
| 190 | m_mergeContext->registerSampler(type: iter.value().second, name); |
| 191 | else |
| 192 | m_mergeContext->registerUniformMember(type: iter.value().second, name); |
| 193 | } |
| 194 | addShaderPass2Marker(itemType: ShaderItemType::Uniform); |
| 195 | } |
| 196 | |
| 197 | void QSSGStageGeneratorBase::addShaderOutgoingMap() |
| 198 | { |
| 199 | if (m_outgoing) |
| 200 | addShaderItemMap(itemType: ShaderItemType::Output, itemMap: *m_outgoing); |
| 201 | if (m_flatOutgoing) |
| 202 | addShaderItemMap(itemType: ShaderItemType::Output, itemMap: *m_flatOutgoing, flags: ShaderItemMapFlag::Flat); |
| 203 | |
| 204 | addShaderPass2Marker(itemType: ShaderItemType::Output); |
| 205 | } |
| 206 | |
| 207 | void QSSGStageGeneratorBase::addShaderConstantBufferItemMap(const QByteArray &itemType, const TStrTableStrMap &cbMap, TConstantBufferParamArray cbParamsArray) |
| 208 | { |
| 209 | m_finalBuilder.append(s: "\n" ); |
| 210 | |
| 211 | // iterate over all constant buffers |
| 212 | for (TStrTableStrMap::const_iterator iter = cbMap.begin(), end = cbMap.end(); iter != end; ++iter) { |
| 213 | m_finalBuilder.append(a: iter.value()); |
| 214 | m_finalBuilder.append(s: " " ); |
| 215 | m_finalBuilder.append(a: itemType); |
| 216 | m_finalBuilder.append(s: " " ); |
| 217 | m_finalBuilder.append(a: iter.key()); |
| 218 | m_finalBuilder.append(s: " {\n" ); |
| 219 | // iterate over all param entries and add match |
| 220 | for (TConstantBufferParamArray::const_iterator iter1 = cbParamsArray.begin(), end = cbParamsArray.end(); iter1 != end; |
| 221 | ++iter1) { |
| 222 | if (iter1->first == iter.key()) { |
| 223 | m_finalBuilder.append(a: iter1->second.second); |
| 224 | m_finalBuilder.append(s: " " ); |
| 225 | m_finalBuilder.append(a: iter1->second.first); |
| 226 | m_finalBuilder.append(s: ";\n" ); |
| 227 | } |
| 228 | } |
| 229 | |
| 230 | m_finalBuilder.append(s: "};\n" ); |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | void QSSGStageGeneratorBase::appendShaderCode() { m_finalBuilder.append(a: m_codeBuilder); } |
| 235 | |
| 236 | void QSSGStageGeneratorBase::addInclude(const QByteArray &name) { m_includes.insert(value: name); } |
| 237 | |
| 238 | void QSSGStageGeneratorBase::buildShaderSourcePass1(QSSGShaderResourceMergeContext *mergeContext) |
| 239 | { |
| 240 | m_mergeContext = mergeContext; |
| 241 | addShaderIncomingMap(); |
| 242 | addShaderUniformMap(); |
| 243 | addShaderConstantBufferItemMap(itemType: "uniform" , cbMap: m_constantBuffers, cbParamsArray: m_constantBufferParams); |
| 244 | addShaderOutgoingMap(); |
| 245 | m_mergeContext = nullptr; |
| 246 | |
| 247 | for (auto iter = m_addedDefinitions.begin(), end = m_addedDefinitions.end(); |
| 248 | iter != end; ++iter) { |
| 249 | m_finalBuilder.append(s: "#ifndef " ); |
| 250 | m_finalBuilder.append(a: iter.key()); |
| 251 | m_finalBuilder.append(s: "\n" ); |
| 252 | m_finalBuilder.append(s: "#define " ); |
| 253 | m_finalBuilder.append(a: iter.key()); |
| 254 | if (!iter.value().isEmpty()) |
| 255 | m_finalBuilder.append(QByteArrayLiteral(" " ) + iter.value()); |
| 256 | m_finalBuilder.append(s: "\n#endif\n" ); |
| 257 | } |
| 258 | |
| 259 | // Sort for deterministic shader text when printing/debugging |
| 260 | QList<QByteArray> sortedIncludes(m_includes.begin(), m_includes.end()); |
| 261 | std::sort(first: sortedIncludes.begin(), last: sortedIncludes.end()); |
| 262 | |
| 263 | for (const auto &include : sortedIncludes) { |
| 264 | m_finalBuilder.append(s: "#include \"" ); |
| 265 | m_finalBuilder.append(a: include); |
| 266 | m_finalBuilder.append(s: "\"\n" ); |
| 267 | } |
| 268 | |
| 269 | appendShaderCode(); |
| 270 | } |
| 271 | |
| 272 | QByteArray QSSGStageGeneratorBase::buildShaderSourcePass2(QSSGShaderResourceMergeContext *mergeContext) |
| 273 | { |
| 274 | static const char *prefix = "//@@" ; |
| 275 | const int prefixLen = 4; |
| 276 | const int typeLen = 1; |
| 277 | int from = 0; |
| 278 | for (; ;) { |
| 279 | int pos = m_finalBuilder.indexOf(bv: prefix, from); |
| 280 | if (pos >= 0) { |
| 281 | from = pos; |
| 282 | ShaderItemType itemType = ShaderItemType(m_finalBuilder.mid(index: pos + prefixLen, len: typeLen).toInt()); |
| 283 | switch (itemType) { |
| 284 | case ShaderItemType::VertexInput: |
| 285 | if (m_stage == QSSGShaderGeneratorStage::Vertex) { |
| 286 | QByteArray block; |
| 287 | for (const QSSGShaderResourceMergeContext::InOutVar &var : mergeContext->m_inOutVars) { |
| 288 | if (var.stagesInputIn.testFlag(flag: m_stage)) |
| 289 | block += QString::asprintf(format: "layout(location = %d) in %s %s;\n" , var.location, var.type.constData(), var.name.constData()).toUtf8(); |
| 290 | } |
| 291 | m_finalBuilder.replace(index: pos, len: prefixLen + typeLen, s: block); |
| 292 | } |
| 293 | break; |
| 294 | case ShaderItemType::Input: |
| 295 | { |
| 296 | QByteArray block; |
| 297 | for (const QSSGShaderResourceMergeContext::InOutVar &var : mergeContext->m_inOutVars) { |
| 298 | if (var.stagesInputIn.testFlag(flag: m_stage)) |
| 299 | block += QString::asprintf(format: "layout(location = %d) in %s%s %s;\n" , var.location, var.flat ? "flat " : "" , var.type.constData(), var.name.constData()).toUtf8(); |
| 300 | } |
| 301 | m_finalBuilder.replace(index: pos, len: prefixLen + typeLen, s: block); |
| 302 | } |
| 303 | break; |
| 304 | case ShaderItemType::Output: |
| 305 | { |
| 306 | QByteArray block; |
| 307 | for (const QSSGShaderResourceMergeContext::InOutVar &var : mergeContext->m_inOutVars) { |
| 308 | if (var.stageOutputFrom.testFlag(flag: m_stage)) |
| 309 | block += QString::asprintf(format: "layout(location = %d) out %s%s %s;\n" , var.location, var.flat ? "flat " : "" , var.type.constData(), var.name.constData()).toUtf8(); |
| 310 | } |
| 311 | m_finalBuilder.replace(index: pos, len: prefixLen + typeLen, s: block); |
| 312 | } |
| 313 | break; |
| 314 | case ShaderItemType::Uniform: |
| 315 | { |
| 316 | QByteArray block; |
| 317 | |
| 318 | for (const auto &sampler : std::as_const(t&: mergeContext->m_samplers)) { |
| 319 | addStartCond(block, var: sampler); |
| 320 | block += QString::asprintf(format: "layout(binding = %d) uniform %s %s;\n" , |
| 321 | sampler.binding, |
| 322 | sampler.type.constData(), |
| 323 | sampler.name.constData()).toUtf8(); |
| 324 | addEndCond(block, var: sampler); |
| 325 | } |
| 326 | |
| 327 | if (!mergeContext->m_uniformMembers.isEmpty()) { |
| 328 | // The layout (offsets of the members) of the main |
| 329 | // uniform block cannot be different in the stages. |
| 330 | // (f.ex., a given member must be assumed to be at same |
| 331 | // offset both in the vertex and the fragment shader) |
| 332 | // Therefore we output everything in all stages. |
| 333 | block += QByteArrayLiteral("layout(std140, binding = 0) uniform cbMain {\n" ); |
| 334 | for (auto iter = mergeContext->m_uniformMembers.cbegin(), end = mergeContext->m_uniformMembers.cend(); |
| 335 | iter != end; ++iter) |
| 336 | { |
| 337 | addStartCond(block, var: iter.value()); |
| 338 | block += QString::asprintf(format: " %s %s;\n" , iter.value().type.constData(), iter.value().name.constData()).toUtf8(); |
| 339 | addEndCond(block, var: iter.value()); |
| 340 | } |
| 341 | // No instance name for this uniform block. This is |
| 342 | // essential since custom material shader code will not use |
| 343 | // any instance name prefix when accessing the members. So |
| 344 | // while the internal stuff for default/principled material |
| 345 | // could be fixed up with prefixing everything, custom |
| 346 | // materials cannot. So leave it out. |
| 347 | block += QByteArrayLiteral("};\n" ); |
| 348 | } |
| 349 | m_finalBuilder.replace(index: pos, len: prefixLen + typeLen, s: block); |
| 350 | } |
| 351 | break; |
| 352 | default: |
| 353 | Q_UNREACHABLE_RETURN(m_finalBuilder); |
| 354 | } |
| 355 | } else { |
| 356 | break; |
| 357 | } |
| 358 | } |
| 359 | |
| 360 | return m_finalBuilder; |
| 361 | } |
| 362 | |
| 363 | void QSSGStageGeneratorBase::addFunction(const QByteArray &functionName) |
| 364 | { |
| 365 | if (!m_addedFunctions.contains(t: functionName)) { |
| 366 | m_addedFunctions.push_back(t: functionName); |
| 367 | QByteArray includeName; |
| 368 | includeName = "func" + functionName + ".glsllib" ; |
| 369 | addInclude(name: includeName); |
| 370 | } |
| 371 | } |
| 372 | |
| 373 | void QSSGStageGeneratorBase::addDefinition(const QByteArray &name, const QByteArray &value) |
| 374 | { |
| 375 | m_addedDefinitions.insert(key: name, value); |
| 376 | } |
| 377 | |
| 378 | void QSSGProgramGenerator::linkStages() |
| 379 | { |
| 380 | // Link stages incoming to outgoing variables. |
| 381 | QSSGStageGeneratorBase *previous = nullptr; |
| 382 | quint32 theStageId = 1; |
| 383 | for (quint32 idx = 0, end = quint32(QSSGShaderGeneratorStage::StageCount); idx < end; ++idx, theStageId = theStageId << 1) { |
| 384 | QSSGStageGeneratorBase *thisStage = nullptr; |
| 385 | QSSGShaderGeneratorStage theStageEnum = static_cast<QSSGShaderGeneratorStage>(theStageId); |
| 386 | if ((m_enabledStages & theStageEnum)) { |
| 387 | thisStage = &internalGetStage(inStage: theStageEnum); |
| 388 | if (previous) { |
| 389 | previous->m_outgoing = &thisStage->m_incoming; |
| 390 | previous->m_flatOutgoing = &thisStage->m_flatIncoming; |
| 391 | } |
| 392 | previous = thisStage; |
| 393 | } |
| 394 | } |
| 395 | } |
| 396 | |
| 397 | void QSSGProgramGenerator::beginProgram(QSSGShaderGeneratorStageFlags inEnabledStages) |
| 398 | { |
| 399 | m_vs.begin(inEnabledStages); |
| 400 | m_fs.begin(inEnabledStages); |
| 401 | m_enabledStages = inEnabledStages; |
| 402 | linkStages(); |
| 403 | } |
| 404 | |
| 405 | QSSGShaderGeneratorStageFlags QSSGProgramGenerator::getEnabledStages() const { return m_enabledStages; } |
| 406 | |
| 407 | QSSGStageGeneratorBase &QSSGProgramGenerator::internalGetStage(QSSGShaderGeneratorStage inStage) |
| 408 | { |
| 409 | switch (inStage) { |
| 410 | case QSSGShaderGeneratorStage::Vertex: |
| 411 | return m_vs; |
| 412 | case QSSGShaderGeneratorStage::Fragment: |
| 413 | return m_fs; |
| 414 | default: |
| 415 | Q_ASSERT(false); |
| 416 | break; |
| 417 | } |
| 418 | return m_vs; |
| 419 | } |
| 420 | |
| 421 | QSSGStageGeneratorBase *QSSGProgramGenerator::getStage(QSSGShaderGeneratorStage inStage) |
| 422 | { |
| 423 | if ((m_enabledStages & inStage)) |
| 424 | return &internalGetStage(inStage); |
| 425 | return nullptr; |
| 426 | } |
| 427 | |
| 428 | void QSSGProgramGenerator::registerShaderMetaDataFromSource(QSSGShaderResourceMergeContext *mergeContext, const QByteArray &contents, QSSGShaderGeneratorStage stage) |
| 429 | { |
| 430 | QSSGRenderShaderMetadata::ShaderMetaData meta = QSSGRenderShaderMetadata::getShaderMetaData(data: contents); |
| 431 | |
| 432 | for (const QSSGRenderShaderMetadata::Uniform &u : std::as_const(t&: meta.uniforms)) { |
| 433 | if (u.type.startsWith(QByteArrayLiteral("sampler" ))) { |
| 434 | if (u.multiview && mergeContext->viewCount >= 2) { |
| 435 | // 'sampler2D qt_screenTexture' becomes 'sampler2DArray qt_screenTextureArray' |
| 436 | mergeContext->registerSampler(type: u.type + QByteArrayLiteral("Array" ), name: u.name + QByteArrayLiteral("Array" ), conditionType: u.condition, conditionName: u.conditionName); |
| 437 | } else { |
| 438 | mergeContext->registerSampler(type: u.type, name: u.name, conditionType: u.condition, conditionName: u.conditionName); |
| 439 | } |
| 440 | } else { |
| 441 | if (u.multiview && mergeContext->viewCount >= 2) { |
| 442 | const QByteArray name = u.name + "[" + QByteArray::number(mergeContext->viewCount) + "]" ; |
| 443 | mergeContext->registerUniformMember(type: u.type, name, conditionType: u.condition, conditionName: u.conditionName); |
| 444 | } else { |
| 445 | mergeContext->registerUniformMember(type: u.type, name: u.name, conditionType: u.condition, conditionName: u.conditionName); |
| 446 | } |
| 447 | } |
| 448 | } |
| 449 | |
| 450 | for (const QSSGRenderShaderMetadata::InputOutput &inputVar : std::as_const(t&: meta.inputs)) { |
| 451 | if (inputVar.stage == stage) |
| 452 | mergeContext->registerInput(stage, type: inputVar.type, name: inputVar.name, flat: inputVar.flat); |
| 453 | } |
| 454 | |
| 455 | for (const QSSGRenderShaderMetadata::InputOutput &outputVar : std::as_const(t&: meta.outputs)) { |
| 456 | if (outputVar.stage == stage) |
| 457 | mergeContext->registerOutput(stage, type: outputVar.type, name: outputVar.name, flat: outputVar.flat); |
| 458 | } |
| 459 | |
| 460 | for (auto it = mergeContext->m_inOutVars.cbegin(), end = mergeContext->m_inOutVars.cend(); it != end; ++it) { |
| 461 | if (it->stagesInputIn == int(QSSGShaderGeneratorStage::Fragment) && it->stageOutputFrom == 0) |
| 462 | qWarning(msg: "Fragment stage input %s is not output from vertex stage; expect errors." , it.key().constData()); |
| 463 | } |
| 464 | } |
| 465 | |
| 466 | QSSGRhiShaderPipelinePtr QSSGProgramGenerator::compileGeneratedRhiShader(const QByteArray &inMaterialInfoString, |
| 467 | const QSSGShaderFeatures &inFeatureSet, |
| 468 | QSSGShaderLibraryManager &shaderLibraryManager, |
| 469 | QSSGShaderCache &theCache, |
| 470 | QSSGRhiShaderPipeline::StageFlags stageFlags, |
| 471 | int viewCount, |
| 472 | bool perTargetCompilation) |
| 473 | { |
| 474 | // No stages enabled |
| 475 | if (((quint32)m_enabledStages) == 0) { |
| 476 | Q_ASSERT(false); |
| 477 | return nullptr; |
| 478 | } |
| 479 | |
| 480 | QSSGShaderResourceMergeContext mergeContext; |
| 481 | mergeContext.viewCount = viewCount; |
| 482 | |
| 483 | for (quint32 stageIdx = 0; stageIdx < static_cast<quint32>(QSSGShaderGeneratorStage::StageCount); ++stageIdx) { |
| 484 | QSSGShaderGeneratorStage stageName = static_cast<QSSGShaderGeneratorStage>(1 << stageIdx); |
| 485 | if (m_enabledStages & stageName) { |
| 486 | QSSGStageGeneratorBase &theStage(internalGetStage(inStage: stageName)); |
| 487 | theStage.buildShaderSourcePass1(mergeContext: &mergeContext); |
| 488 | } |
| 489 | } |
| 490 | |
| 491 | for (quint32 stageIdx = 0; stageIdx < static_cast<quint32>(QSSGShaderGeneratorStage::StageCount); ++stageIdx) { |
| 492 | QSSGShaderGeneratorStage stageName = static_cast<QSSGShaderGeneratorStage>(1 << stageIdx); |
| 493 | if (m_enabledStages & stageName) { |
| 494 | QSSGStageGeneratorBase &theStage(internalGetStage(inStage: stageName)); |
| 495 | shaderLibraryManager.resolveIncludeFiles(theReadBuffer&: theStage.m_finalBuilder, inMaterialInfoString); |
| 496 | registerShaderMetaDataFromSource(mergeContext: &mergeContext, contents: theStage.m_finalBuilder, stage: stageName); |
| 497 | } |
| 498 | } |
| 499 | |
| 500 | for (quint32 stageIdx = 0; stageIdx < static_cast<quint32>(QSSGShaderGeneratorStage::StageCount); ++stageIdx) { |
| 501 | QSSGShaderGeneratorStage stageName = static_cast<QSSGShaderGeneratorStage>(1 << stageIdx); |
| 502 | if (m_enabledStages & stageName) { |
| 503 | QSSGStageGeneratorBase &theStage(internalGetStage(inStage: stageName)); |
| 504 | theStage.buildShaderSourcePass2(mergeContext: &mergeContext); |
| 505 | } |
| 506 | } |
| 507 | |
| 508 | // qDebug("VERTEX:\n%s\n\n", m_vs.m_finalBuilder.constData()); |
| 509 | // qDebug("FRAGMENT:\n%s\n\n", m_fs.m_finalBuilder.constData()); |
| 510 | |
| 511 | return theCache.compileForRhi(inKey: inMaterialInfoString, |
| 512 | inVert: m_vs.m_finalBuilder, |
| 513 | inFrag: m_fs.m_finalBuilder, |
| 514 | inFeatures: inFeatureSet, |
| 515 | stageFlags, |
| 516 | viewCount, |
| 517 | perTargetCompilation); |
| 518 | } |
| 519 | |
| 520 | QSSGVertexShaderGenerator::QSSGVertexShaderGenerator() |
| 521 | : QSSGStageGeneratorBase(QSSGShaderGeneratorStage::Vertex) |
| 522 | {} |
| 523 | |
| 524 | QSSGFragmentShaderGenerator::QSSGFragmentShaderGenerator() |
| 525 | : QSSGStageGeneratorBase(QSSGShaderGeneratorStage::Fragment) |
| 526 | {} |
| 527 | |
| 528 | void QSSGFragmentShaderGenerator::addShaderIncomingMap() |
| 529 | { |
| 530 | addShaderItemMap(itemType: ShaderItemType::Input, itemMap: m_incoming); |
| 531 | addShaderItemMap(itemType: ShaderItemType::Input, itemMap: m_flatIncoming, flags: ShaderItemMapFlag::Flat); |
| 532 | addShaderPass2Marker(itemType: ShaderItemType::Input); |
| 533 | } |
| 534 | |
| 535 | void QSSGFragmentShaderGenerator::addShaderOutgoingMap() |
| 536 | { |
| 537 | addShaderPass2Marker(itemType: ShaderItemType::Output); |
| 538 | } |
| 539 | |
| 540 | QT_END_NAMESPACE |
| 541 | |