1 | // Copyright (C) 2019 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qssgrhicontext_p.h" |
5 | |
6 | #include <QtCore/qvariant.h> |
7 | #include <QtGui/private/qrhi_p.h> |
8 | |
9 | #include <QtQuick3DUtils/private/qquick3dprofiler_p.h> |
10 | #include <QtQuick3DUtils/private/qssgmesh_p.h> |
11 | #include <QtQuick3DUtils/private/qssgassert_p.h> |
12 | #include <QtQuick3DRuntimeRender/private/qssgrenderableimage_p.h> |
13 | #include <QtQuick3DRuntimeRender/private/qssgrendermesh_p.h> |
14 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
15 | #include <QtQuick3DUtils/private/qssgassert_p.h> |
16 | #include <qtquick3d_tracepoints_p.h> |
17 | |
18 | QT_BEGIN_NAMESPACE |
19 | |
20 | Q_TRACE_POINT(qtquick3d, QSSG_renderPass_entry, const QString &renderPass); |
21 | Q_TRACE_POINT(qtquick3d, QSSG_renderPass_exit); |
22 | Q_TRACE_POINT(qtquick3d, QSSG_drawIndexed, int indexCount, int instanceCount); |
23 | Q_TRACE_POINT(qtquick3d, QSSG_draw, int vertexCount, int instanceCount); |
24 | |
25 | /*! |
26 | \class QSSGRhiContext |
27 | \inmodule QtQuick3D |
28 | \since 6.7 |
29 | |
30 | \brief QSSGRhiContext. |
31 | */ |
32 | |
33 | /*! |
34 | \class QSSGRhiGraphicsPipelineState |
35 | \inmodule QtQuick3D |
36 | \since 6.7 |
37 | |
38 | \brief Graphics pipeline state for the spatial scene graph. |
39 | |
40 | This class is a convenience class used by QtQuick3D to wrap relevant pipeline state from the QRhi classes, |
41 | like \l QRhiGraphicsPipeline. Most of the types and value used in QSSGRhiGraphicsPipelineState will |
42 | therefore map directly to an equivalent QRhi type or class. |
43 | */ |
44 | |
45 | /*! |
46 | \variable QSSGRhiGraphicsPipelineState::samples |
47 | |
48 | The sample count. |
49 | |
50 | \note A sample count of 1 means no multisample antialiasing. |
51 | |
52 | \sa QRhiSwapChain::sampleCount() |
53 | */ |
54 | |
55 | /*! |
56 | \enum QSSGRhiGraphicsPipelineState::Flag |
57 | \value DepthTestEnabled |
58 | \value DepthWriteEnabled |
59 | \value BlendEnabled |
60 | \value UsesStencilRef |
61 | \value UsesScissor |
62 | */ |
63 | |
64 | /*! |
65 | \variable QSSGRhiGraphicsPipelineState::depthFunc |
66 | |
67 | The depth comparison function. |
68 | |
69 | \sa QRhiGraphicsPipeline::CompareOp |
70 | */ |
71 | |
72 | /*! |
73 | \variable QSSGRhiGraphicsPipelineState::cullMode |
74 | |
75 | Specifies the culling mode. |
76 | |
77 | \sa QRhiGraphicsPipeline::CullMode |
78 | */ |
79 | |
80 | /*! |
81 | \variable QSSGRhiGraphicsPipelineState::stencilOpFrontState |
82 | |
83 | Describes the stencil operation state. |
84 | |
85 | \sa QRhiGraphicsPipeline::StencilOpState |
86 | */ |
87 | |
88 | /*! |
89 | \variable QSSGRhiGraphicsPipelineState::stencilWriteMask |
90 | |
91 | The stencil write mask value. The default value is \c 0xFF. |
92 | |
93 | \sa QRhiGraphicsPipeline::stencilWriteMask() |
94 | */ |
95 | |
96 | /*! |
97 | \variable QSSGRhiGraphicsPipelineState::stencilRef |
98 | |
99 | The active stencil reference value. |
100 | |
101 | \note Only used when \l{QSSGRhiGraphicsPipelineState::Flag::}{UsesStencilRef} is set. |
102 | |
103 | \sa QRhiCommandBuffer::setStencilRef() |
104 | */ |
105 | |
106 | /*! |
107 | \variable QSSGRhiGraphicsPipelineState::depthBias |
108 | |
109 | The depth bias. The default value is 0. |
110 | |
111 | \sa QRhiGraphicsPipeline::depthBias() |
112 | */ |
113 | |
114 | /*! |
115 | \variable QSSGRhiGraphicsPipelineState::slopeScaledDepthBias |
116 | |
117 | The slope scaled depth bias. The default value is 0. |
118 | |
119 | \sa QRhiGraphicsPipeline::slopeScaledDepthBias() |
120 | */ |
121 | |
122 | /*! |
123 | \variable QSSGRhiGraphicsPipelineState::targetBlend |
124 | |
125 | The blend state for one color attachment. |
126 | |
127 | \sa QRhiGraphicsPipeline::TargetBlend |
128 | */ |
129 | |
130 | /*! |
131 | \variable QSSGRhiGraphicsPipelineState::colorAttachmentCount |
132 | |
133 | The number of color attachments. The default is 1. |
134 | |
135 | \sa QRhiTextureRenderTargetDescription::setColorAttachments(), |
136 | QRhiTextureRenderTargetDescription::colorAttachmentCount() |
137 | */ |
138 | |
139 | /*! |
140 | \variable QSSGRhiGraphicsPipelineState::viewport |
141 | |
142 | The viewport dimensions used for rendering. |
143 | */ |
144 | |
145 | /*! |
146 | \variable QSSGRhiGraphicsPipelineState::scissor |
147 | |
148 | The scissor rect. |
149 | |
150 | \note Only used if \l{QSSGRhiGraphicsPipelineState::Flag::}{UsesScissor} is set. |
151 | |
152 | \sa QRhiCommandBuffer::setScissor() |
153 | */ |
154 | |
155 | /*! |
156 | \variable QSSGRhiGraphicsPipelineState::lineWidth |
157 | |
158 | The line width used. The default is 1.0 |
159 | |
160 | \note For values other than 1.0 it's required that feature \l QRhi::WideLines is reported |
161 | as supported at runtime. |
162 | */ |
163 | |
164 | /*! |
165 | \variable QSSGRhiGraphicsPipelineState::polygonMode |
166 | |
167 | The polygon mode value. The default is \l{QRhiGraphicsPipeline::Fill}{Fill}. |
168 | |
169 | \sa QRhiGraphicsPipeline::polygonMode() |
170 | */ |
171 | |
172 | /*! |
173 | \struct QSSGRhiSamplerDescription |
174 | \inmodule QtQuick3D |
175 | \since 6.7 |
176 | |
177 | \brief QSSGRhiSamplerDescription. |
178 | |
179 | Convenience class used to request a \l QRhiSampler from QtQuick3D internal cache. |
180 | |
181 | \note Samplers are owned by QtQuick3D. |
182 | |
183 | \sa QSSGRhiContext::sampler() |
184 | */ |
185 | |
186 | /*! |
187 | \variable QSSGRhiSamplerDescription::minFilter |
188 | |
189 | The minification filter mode. |
190 | |
191 | \sa QRhiSampler::Filter, QRhiSampler::minFilter() |
192 | */ |
193 | |
194 | /*! |
195 | \variable QSSGRhiSamplerDescription::magFilter |
196 | |
197 | The magnification filter mode. |
198 | |
199 | \sa QRhiSampler::Filter, QRhiSampler::magFilter() |
200 | */ |
201 | |
202 | /*! |
203 | \variable QSSGRhiSamplerDescription::mipmap |
204 | |
205 | The mipmap filtering mode. |
206 | |
207 | \sa QRhiSampler::Filter, QRhiSampler::mipmapMode() |
208 | */ |
209 | |
210 | /*! |
211 | \variable QSSGRhiSamplerDescription::hTiling |
212 | |
213 | The horizontal wrap mode. |
214 | |
215 | \sa QRhiSampler::AddressMode |
216 | */ |
217 | |
218 | /*! |
219 | \variable QSSGRhiSamplerDescription::vTiling |
220 | |
221 | The vertical wrap mode. |
222 | |
223 | \sa QRhiSampler::AddressMode |
224 | */ |
225 | |
226 | /*! |
227 | \variable QSSGRhiSamplerDescription::zTiling |
228 | |
229 | The depth wrap mode. |
230 | |
231 | \sa QRhiSampler::AddressMode |
232 | */ |
233 | |
234 | QSSGRhiBuffer::QSSGRhiBuffer(QSSGRhiContext &context, |
235 | QRhiBuffer::Type type, |
236 | QRhiBuffer::UsageFlags usageMask, |
237 | quint32 stride, |
238 | qsizetype size, |
239 | QRhiCommandBuffer::IndexFormat indexFormat) |
240 | : m_context(context), |
241 | m_stride(stride), |
242 | m_indexFormat(indexFormat) |
243 | { |
244 | QSSG_ASSERT(size >= 0, size = 0); |
245 | m_buffer = m_context.rhi()->newBuffer(type, usage: usageMask, size: quint32(size)); |
246 | if (!m_buffer->create()) |
247 | qWarning(msg: "Failed to build QRhiBuffer with size %d", m_buffer->size()); |
248 | } |
249 | |
250 | QSSGRhiBuffer::~QSSGRhiBuffer() |
251 | { |
252 | delete m_buffer; |
253 | } |
254 | |
255 | namespace QSSGRhiHelpers { |
256 | QRhiVertexInputAttribute::Format toVertexInputFormat(QSSGRenderComponentType compType, quint32 numComps) |
257 | { |
258 | if (compType == QSSGRenderComponentType::Float32) { |
259 | switch (numComps) { |
260 | case 1: |
261 | return QRhiVertexInputAttribute::Float; |
262 | case 2: |
263 | return QRhiVertexInputAttribute::Float2; |
264 | case 3: |
265 | return QRhiVertexInputAttribute::Float3; |
266 | case 4: |
267 | return QRhiVertexInputAttribute::Float4; |
268 | default: |
269 | break; |
270 | } |
271 | } else if (compType == QSSGRenderComponentType::UnsignedInt32) { |
272 | switch (numComps) { |
273 | case 1: |
274 | return QRhiVertexInputAttribute::UInt; |
275 | case 2: |
276 | return QRhiVertexInputAttribute::UInt2; |
277 | case 3: |
278 | return QRhiVertexInputAttribute::UInt3; |
279 | case 4: |
280 | return QRhiVertexInputAttribute::UInt4; |
281 | default: |
282 | break; |
283 | } |
284 | } else if (compType == QSSGRenderComponentType::Int32) { |
285 | switch (numComps) { |
286 | case 1: |
287 | return QRhiVertexInputAttribute::SInt; |
288 | case 2: |
289 | return QRhiVertexInputAttribute::SInt2; |
290 | case 3: |
291 | return QRhiVertexInputAttribute::SInt3; |
292 | case 4: |
293 | return QRhiVertexInputAttribute::SInt4; |
294 | default: |
295 | break; |
296 | } |
297 | } |
298 | Q_ASSERT(false); |
299 | return QRhiVertexInputAttribute::Float4; |
300 | } |
301 | |
302 | QRhiGraphicsPipeline::Topology toTopology(QSSGRenderDrawMode drawMode) |
303 | { |
304 | switch (drawMode) { |
305 | case QSSGRenderDrawMode::Points: |
306 | return QRhiGraphicsPipeline::Points; |
307 | case QSSGRenderDrawMode::LineStrip: |
308 | return QRhiGraphicsPipeline::LineStrip; |
309 | case QSSGRenderDrawMode::Lines: |
310 | return QRhiGraphicsPipeline::Lines; |
311 | case QSSGRenderDrawMode::TriangleStrip: |
312 | return QRhiGraphicsPipeline::TriangleStrip; |
313 | case QSSGRenderDrawMode::TriangleFan: |
314 | return QRhiGraphicsPipeline::TriangleFan; |
315 | case QSSGRenderDrawMode::Triangles: |
316 | return QRhiGraphicsPipeline::Triangles; |
317 | case QSSGRenderDrawMode::LineLoop: |
318 | QSSG_ASSERT_X(false, "LineLoop draw mode is not supported", return QRhiGraphicsPipeline::Triangles); |
319 | } |
320 | |
321 | Q_UNREACHABLE_RETURN(QRhiGraphicsPipeline::Triangles); |
322 | } |
323 | |
324 | void bakeVertexInputLocations(QSSGRhiInputAssemblerState *ia, const QSSGRhiShaderPipeline &shaders, int instanceBufferBinding) |
325 | { |
326 | if (!shaders.vertexStage()) |
327 | return; |
328 | |
329 | const auto &vertexInputs = shaders.vertexInputs(); |
330 | |
331 | QVarLengthArray<QRhiVertexInputAttribute, 8> attrs; |
332 | int inputIndex = 0; |
333 | for (auto it = ia->inputLayout.cbeginAttributes(), itEnd = ia->inputLayout.cendAttributes(); it != itEnd; ++it) { |
334 | const QSSGRhiInputAssemblerState::InputSemantic sem = ia->inputs.at(idx: inputIndex); // avoid detaching - submeshes share the same name list |
335 | auto vertexInputVar = vertexInputs.constFind(key: sem); |
336 | if (vertexInputVar != vertexInputs.constEnd()) { |
337 | attrs.append(t: *it); |
338 | attrs.last().setLocation(vertexInputVar->location); |
339 | } // else the mesh has an input attribute that is not declared and used in the vertex shader - that's fine |
340 | |
341 | ++inputIndex; |
342 | } |
343 | |
344 | // Add instance buffer input if necessary |
345 | if (instanceBufferBinding > 0) { |
346 | auto instanceBufferLocations = shaders.instanceBufferLocations(); |
347 | // transform0 |
348 | attrs.append(t: QRhiVertexInputAttribute(instanceBufferBinding, |
349 | instanceBufferLocations.transform0, |
350 | QRhiVertexInputAttribute::Float4, |
351 | 0)); |
352 | // transform1 |
353 | attrs.append(t: QRhiVertexInputAttribute(instanceBufferBinding, |
354 | instanceBufferLocations.transform1, |
355 | QRhiVertexInputAttribute::Float4, |
356 | sizeof(float) * 4)); |
357 | // transform2 |
358 | attrs.append(t: QRhiVertexInputAttribute(instanceBufferBinding, |
359 | instanceBufferLocations.transform2, |
360 | QRhiVertexInputAttribute::Float4, |
361 | sizeof(float) * 4 * 2)); |
362 | // color |
363 | attrs.append(t: QRhiVertexInputAttribute(instanceBufferBinding, |
364 | instanceBufferLocations.color, |
365 | QRhiVertexInputAttribute::Float4, |
366 | sizeof(float) * 4 * 3)); |
367 | // data |
368 | attrs.append(t: QRhiVertexInputAttribute(instanceBufferBinding, |
369 | instanceBufferLocations.data, |
370 | QRhiVertexInputAttribute::Float4, |
371 | sizeof(float) * 4 * 4)); |
372 | } |
373 | |
374 | ia->inputLayout.setAttributes(first: attrs.cbegin(), last: attrs.cend()); |
375 | } |
376 | |
377 | } // namespace QSSGRhiHelpers |
378 | |
379 | void QSSGRhiShaderPipeline::addStage(const QRhiShaderStage &stage, StageFlags flags) |
380 | { |
381 | m_stages.append(t: stage); |
382 | |
383 | // Copy all member infos for the uniform block with binding 0 into m_ub0 |
384 | // for faster lookup. |
385 | if (stage.type() == QRhiShaderStage::Vertex) { |
386 | // Optimize by doing it only for the vertex shader. This code path is |
387 | // only hit for pipelines with vertex+fragment stages and an in shaders |
388 | // from materials an identical uniform block is present in both |
389 | // shaders, so go through only one of them. |
390 | const QVector<QShaderDescription::UniformBlock> uniformBlocks = stage.shader().description().uniformBlocks(); |
391 | for (const QShaderDescription::UniformBlock &blk : uniformBlocks) { |
392 | if (blk.binding == 0) { |
393 | m_ub0Size = blk.size; |
394 | m_ub0NextUBufOffset = m_context.rhi()->ubufAligned(v: m_ub0Size); |
395 | for (const QShaderDescription::BlockVariable &var : blk.members) |
396 | m_ub0[var.name] = var; |
397 | break; |
398 | } |
399 | } |
400 | // Now the same for vertex inputs. |
401 | if (!flags.testFlag(flag: UsedWithoutIa)) { |
402 | const QVector<QShaderDescription::InOutVariable> inputs = stage.shader().description().inputVariables(); |
403 | for (const QShaderDescription::InOutVariable &var : inputs) { |
404 | if (var.name == QSSGMesh::MeshInternal::getPositionAttrName()) { |
405 | m_vertexInputs[QSSGRhiInputAssemblerState::PositionSemantic] = var; |
406 | } else if (var.name == QSSGMesh::MeshInternal::getNormalAttrName()) { |
407 | m_vertexInputs[QSSGRhiInputAssemblerState::NormalSemantic] = var; |
408 | } else if (var.name == QSSGMesh::MeshInternal::getUV0AttrName()) { |
409 | m_vertexInputs[QSSGRhiInputAssemblerState::TexCoord0Semantic] = var; |
410 | } else if (var.name == QSSGMesh::MeshInternal::getUV1AttrName()) { |
411 | m_vertexInputs[QSSGRhiInputAssemblerState::TexCoord1Semantic] = var; |
412 | } else if (var.name == QSSGMesh::MeshInternal::getLightmapUVAttrName()) { |
413 | m_vertexInputs[QSSGRhiInputAssemblerState::TexCoordLightmapSemantic] = var; |
414 | } else if (var.name == QSSGMesh::MeshInternal::getTexTanAttrName()) { |
415 | m_vertexInputs[QSSGRhiInputAssemblerState::TangentSemantic] = var; |
416 | } else if (var.name == QSSGMesh::MeshInternal::getTexBinormalAttrName()) { |
417 | m_vertexInputs[QSSGRhiInputAssemblerState::BinormalSemantic] = var; |
418 | } else if (var.name == QSSGMesh::MeshInternal::getColorAttrName()) { |
419 | m_vertexInputs[QSSGRhiInputAssemblerState::ColorSemantic] = var; |
420 | } else if (var.name == QSSGMesh::MeshInternal::getJointAttrName()) { |
421 | m_vertexInputs[QSSGRhiInputAssemblerState::JointSemantic] = var; |
422 | } else if (var.name == QSSGMesh::MeshInternal::getWeightAttrName()) { |
423 | m_vertexInputs[QSSGRhiInputAssemblerState::WeightSemantic] = var; |
424 | } else if (var.name == "qt_instanceTransform0") { |
425 | instanceLocations.transform0 = var.location; |
426 | } else if (var.name == "qt_instanceTransform1") { |
427 | instanceLocations.transform1 = var.location; |
428 | } else if (var.name == "qt_instanceTransform2") { |
429 | instanceLocations.transform2 = var.location; |
430 | } else if (var.name == "qt_instanceColor") { |
431 | instanceLocations.color = var.location; |
432 | } else if (var.name == "qt_instanceData") { |
433 | instanceLocations.data = var.location; |
434 | } else { |
435 | qWarning(msg: "Ignoring vertex input %s in shader", var.name.constData()); |
436 | } |
437 | } |
438 | } |
439 | } |
440 | |
441 | const QVector<QShaderDescription::InOutVariable> combinedImageSamplers = stage.shader().description().combinedImageSamplers(); |
442 | for (const QShaderDescription::InOutVariable &var : combinedImageSamplers) |
443 | m_combinedImageSamplers[var.name] = var; |
444 | |
445 | std::fill(first: m_materialImageSamplerBindings, |
446 | last: m_materialImageSamplerBindings + size_t(QSSGRhiSamplerBindingHints::BindingMapSize), |
447 | value: -1); |
448 | } |
449 | |
450 | int QSSGRhiShaderPipeline::ub0ShadowDataOffset() const |
451 | { |
452 | return m_ub0NextUBufOffset + m_context.rhi()->ubufAligned(v: sizeof(QSSGShaderLightsUniformData)); |
453 | } |
454 | |
455 | void QSSGRhiShaderPipeline::setUniformValue(char *ubufData, const char *name, const QVariant &inValue, QSSGRenderShaderValue::Type inType) |
456 | { |
457 | using namespace QSSGRenderShaderValue; |
458 | switch (inType) { |
459 | case QSSGRenderShaderValue::Integer: |
460 | { |
461 | const qint32 v = inValue.toInt(); |
462 | setUniform(ubufData, name, data: &v, size: sizeof(qint32)); |
463 | } |
464 | break; |
465 | case QSSGRenderShaderValue::IntegerVec2: |
466 | { |
467 | const ivec2 v = inValue.value<ivec2>(); |
468 | setUniform(ubufData, name, data: &v, size: 2 * sizeof(qint32)); |
469 | } |
470 | break; |
471 | case QSSGRenderShaderValue::IntegerVec3: |
472 | { |
473 | const ivec3 v = inValue.value<ivec3>(); |
474 | setUniform(ubufData, name, data: &v, size: 3 * sizeof(qint32)); |
475 | } |
476 | break; |
477 | case QSSGRenderShaderValue::IntegerVec4: |
478 | { |
479 | const ivec4 v = inValue.value<ivec4>(); |
480 | setUniform(ubufData, name, data: &v, size: 4 * sizeof(qint32)); |
481 | } |
482 | break; |
483 | case QSSGRenderShaderValue::Boolean: |
484 | { |
485 | // whatever bool is does not matter, what matters is that the GLSL bool is 4 bytes |
486 | const qint32 v = inValue.value<bool>(); |
487 | setUniform(ubufData, name, data: &v, size: sizeof(qint32)); |
488 | } |
489 | break; |
490 | case QSSGRenderShaderValue::BooleanVec2: |
491 | { |
492 | const bvec2 b = inValue.value<bvec2>(); |
493 | const ivec2 v(b.x, b.y); |
494 | setUniform(ubufData, name, data: &v, size: 2 * sizeof(qint32)); |
495 | } |
496 | break; |
497 | case QSSGRenderShaderValue::BooleanVec3: |
498 | { |
499 | const bvec3 b = inValue.value<bvec3>(); |
500 | const ivec3 v(b.x, b.y, b.z); |
501 | setUniform(ubufData, name, data: &v, size: 3 * sizeof(qint32)); |
502 | } |
503 | break; |
504 | case QSSGRenderShaderValue::BooleanVec4: |
505 | { |
506 | const bvec4 b = inValue.value<bvec4>(); |
507 | const ivec4 v(b.x, b.y, b.z, b.w); |
508 | setUniform(ubufData, name, data: &v, size: 4 * sizeof(qint32)); |
509 | } |
510 | break; |
511 | case QSSGRenderShaderValue::Float: |
512 | { |
513 | const float v = inValue.value<float>(); |
514 | setUniform(ubufData, name, data: &v, size: sizeof(float)); |
515 | } |
516 | break; |
517 | case QSSGRenderShaderValue::Vec2: |
518 | { |
519 | const QVector2D v = inValue.value<QVector2D>(); |
520 | setUniform(ubufData, name, data: &v, size: 2 * sizeof(float)); |
521 | } |
522 | break; |
523 | case QSSGRenderShaderValue::Vec3: |
524 | { |
525 | const QVector3D v = inValue.value<QVector3D>(); |
526 | setUniform(ubufData, name, data: &v, size: 3 * sizeof(float)); |
527 | } |
528 | break; |
529 | case QSSGRenderShaderValue::Vec4: |
530 | { |
531 | const QVector4D v = inValue.value<QVector4D>(); |
532 | setUniform(ubufData, name, data: &v, size: 4 * sizeof(float)); |
533 | } |
534 | break; |
535 | case QSSGRenderShaderValue::Rgba: |
536 | { |
537 | const QVector4D v = QSSGUtils::color::sRGBToLinear(color: inValue.value<QColor>()); |
538 | setUniform(ubufData, name, data: &v, size: 4 * sizeof(float)); |
539 | } |
540 | break; |
541 | case QSSGRenderShaderValue::UnsignedInteger: |
542 | { |
543 | const quint32 v = inValue.value<quint32>(); |
544 | setUniform(ubufData, name, data: &v, size: sizeof(quint32)); |
545 | } |
546 | break; |
547 | case QSSGRenderShaderValue::UnsignedIntegerVec2: |
548 | { |
549 | const uvec2 v = inValue.value<uvec2>(); |
550 | setUniform(ubufData, name, data: &v, size: 2 * sizeof(quint32)); |
551 | } |
552 | break; |
553 | case QSSGRenderShaderValue::UnsignedIntegerVec3: |
554 | { |
555 | const uvec3 v = inValue.value<uvec3>(); |
556 | setUniform(ubufData, name, data: &v, size: 3 * sizeof(quint32)); |
557 | } |
558 | break; |
559 | case QSSGRenderShaderValue::UnsignedIntegerVec4: |
560 | { |
561 | const uvec4 v = inValue.value<uvec4>(); |
562 | setUniform(ubufData, name, data: &v, size: 4 * sizeof(quint32)); |
563 | } |
564 | break; |
565 | case QSSGRenderShaderValue::Matrix3x3: |
566 | { |
567 | const QMatrix3x3 m = inValue.value<QMatrix3x3>(); |
568 | setUniform(ubufData, name, data: m.constData(), size: 12 * sizeof(float), storeIndex: nullptr, flags: QSSGRhiShaderPipeline::UniformFlag::Mat3); |
569 | } |
570 | break; |
571 | case QSSGRenderShaderValue::Matrix4x4: |
572 | { |
573 | const QMatrix4x4 v = inValue.value<QMatrix4x4>(); |
574 | setUniform(ubufData, name, data: v.constData(), size: 16 * sizeof(float)); |
575 | } |
576 | break; |
577 | case QSSGRenderShaderValue::Size: |
578 | { |
579 | const QSize s = inValue.value<QSize>(); |
580 | float v[2] = { float(s.width()), float(s.height()) }; |
581 | setUniform(ubufData, name, data: v, size: 2 * sizeof(float)); |
582 | } |
583 | break; |
584 | case QSSGRenderShaderValue::SizeF: |
585 | { |
586 | const QSizeF s = inValue.value<QSizeF>(); |
587 | float v[2] = { float(s.width()), float(s.height()) }; |
588 | setUniform(ubufData, name, data: v, size: 2 * sizeof(float)); |
589 | } |
590 | break; |
591 | case QSSGRenderShaderValue::Point: |
592 | { |
593 | const QPoint p = inValue.value<QPoint>(); |
594 | float v[2] = { float(p.x()), float(p.y()) }; |
595 | setUniform(ubufData, name, data: v, size: 2 * sizeof(float)); |
596 | } |
597 | break; |
598 | case QSSGRenderShaderValue::PointF: |
599 | { |
600 | const QPointF p = inValue.value<QPointF>(); |
601 | float v[2] = { float(p.x()), float(p.y()) }; |
602 | setUniform(ubufData, name, data: v, size: 2 * sizeof(float)); |
603 | } |
604 | break; |
605 | case QSSGRenderShaderValue::Rect: |
606 | { |
607 | const QRect r = inValue.value<QRect>(); |
608 | float v[4] = { float(r.x()), float(r.y()), float(r.width()), float(r.height()) }; |
609 | setUniform(ubufData, name, data: v, size: 4 * sizeof(float)); |
610 | } |
611 | break; |
612 | case QSSGRenderShaderValue::RectF: |
613 | { |
614 | const QRectF r = inValue.value<QRectF>(); |
615 | float v[4] = { float(r.x()), float(r.y()), float(r.width()), float(r.height()) }; |
616 | setUniform(ubufData, name, data: v, size: 4 * sizeof(float)); |
617 | } |
618 | break; |
619 | case QSSGRenderShaderValue::Quaternion: |
620 | { |
621 | const QQuaternion q = inValue.value<QQuaternion>(); |
622 | float v[4] = { float(q.x()), float(q.y()), float(q.z()), float(q.scalar()) }; |
623 | setUniform(ubufData, name, data: v, size: 4 * sizeof(float)); |
624 | } |
625 | break; |
626 | default: |
627 | qWarning(msg: "Attempted to set uniform %s value with unsupported data type %i", |
628 | name, int(inType)); |
629 | break; |
630 | } |
631 | } |
632 | |
633 | int QSSGRhiShaderPipeline::offsetOfUniform(const QByteArray &name) |
634 | { |
635 | auto iter = m_ub0.constFind(key: name); |
636 | if (iter != m_ub0.cend()) |
637 | return iter->offset; |
638 | return -1; |
639 | } |
640 | |
641 | static QString getUBMemberSizeWarning(QLatin1StringView name, qsizetype correctedSize, qsizetype requestedSize) |
642 | { |
643 | return QStringLiteral("Uniform block member '%1' got %2 bytes whereas the true size is %3").arg(args&: name, args: QString::number(correctedSize), args: QString::number(requestedSize)); |
644 | } |
645 | |
646 | void QSSGRhiShaderPipeline::setUniform(char *ubufData, const char *name, const void *data, size_t size, int *storeIndex, UniformFlags flags) |
647 | { |
648 | int index = -1; |
649 | if (!storeIndex || *storeIndex == -1) { |
650 | const QByteArray ba = QByteArray::fromRawData(data: name, size: strlen(s: name)); |
651 | auto it = m_uniformIndex.constFind(key: ba); |
652 | if (it != m_uniformIndex.cend()) { |
653 | index = int(*it); |
654 | } else if (ba.size() < qsizetype(sizeof(QSSGRhiShaderUniform::name))) { |
655 | QSSGRhiShaderUniform u; |
656 | memcpy(dest: u.name, src: name, n: ba.size() + 1); |
657 | u.size = size; |
658 | |
659 | const int new_idx = m_uniforms.size(); |
660 | m_uniformIndex[name] = new_idx; // key is name, not ba, this has to be a deep copy QByteArray |
661 | m_uniforms.push_back(t: u); |
662 | index = new_idx; |
663 | } else { |
664 | qWarning(msg: "Attempted to set uniform with too long name: %s", name); |
665 | return; |
666 | } |
667 | if (storeIndex) |
668 | *storeIndex = index; |
669 | } else { |
670 | index = *storeIndex; |
671 | } |
672 | |
673 | Q_ASSERT(index >= 0); |
674 | QSSGRhiShaderUniform &u = m_uniforms[index]; |
675 | if (size <= u.size) { |
676 | if (u.offset == SIZE_MAX && u.maybeExists) { |
677 | auto it = m_ub0.constFind(key: QByteArray::fromRawData(data: u.name, size: strlen(s: u.name))); |
678 | if (it != m_ub0.constEnd()) { |
679 | u.offset = it->offset; |
680 | QSSG_ASSERT_X(QSSG_DEBUG_COND(int(u.size) == it->size), qPrintable(getUBMemberSizeWarning(QLatin1StringView(it->name), u.size, it->size)), return); |
681 | } |
682 | } |
683 | if (u.offset == SIZE_MAX) { |
684 | // must silently ignore uniforms that are not in the actual shader |
685 | u.maybeExists = false; // but do not try again |
686 | return; |
687 | } |
688 | |
689 | char *dst = ubufData + u.offset; |
690 | if (flags.testFlag(flag: UniformFlag::Mat3)) { |
691 | // mat3 is still 4 floats per column in the uniform buffer (but there |
692 | // is no 4th column), so 48 bytes altogether, not 36 or 64. |
693 | const float *src = static_cast<const float *>(data); |
694 | memcpy(dest: dst, src: src, n: 3 * sizeof(float)); |
695 | memcpy(dest: dst + 4 * sizeof(float), src: src + 3, n: 3 * sizeof(float)); |
696 | memcpy(dest: dst + 8 * sizeof(float), src: src + 6, n: 3 * sizeof(float)); |
697 | } else { |
698 | memcpy(dest: dst, src: data, n: size); |
699 | } |
700 | } else { |
701 | qWarning(msg: "Attempted to set %u bytes to uniform %s with size %u", uint(size), name, uint(u.size)); |
702 | } |
703 | } |
704 | |
705 | // Quick3D uniform buffer is std140 type and all array data should be stored in this rule. |
706 | // You can check it in glspec45.core.pdf's 7.6.2.2.(4) |
707 | // https://www.khronos.org/registry/OpenGL/specs/gl/glspec45.core.pdf |
708 | void QSSGRhiShaderPipeline::setUniformArray(char *ubufData, const char *name, const void *data, size_t itemCount, QSSGRenderShaderValue::Type type, int *storeIndex) |
709 | { |
710 | using namespace QSSGRenderShaderValue; |
711 | |
712 | QSSGRhiShaderUniformArray *ua = nullptr; |
713 | constexpr size_t std140BaseTypeSize = 4 * sizeof(float); |
714 | |
715 | static const auto checkSize = [std140BaseTypeSize](QSSGRhiShaderUniformArray *ua) -> bool { |
716 | Q_UNUSED(std140BaseTypeSize); // Silence clang warning about unneeded lambda capture (MSVC requires it be captrued). |
717 | const size_t uniformSize = std140BaseTypeSize < ua->typeSize ? ua->typeSize * ua->itemCount : std140BaseTypeSize * ua->itemCount; |
718 | QSSG_ASSERT_X(uniformSize == ua->size, qPrintable(getUBMemberSizeWarning(QLatin1StringView(ua->name), uniformSize, ua->size)), return false); |
719 | return true; |
720 | }; |
721 | |
722 | if (!storeIndex || *storeIndex == -1) { |
723 | int index = -1; |
724 | const QByteArray ba = QByteArray::fromRawData(data: name, size: strlen(s: name)); |
725 | auto it = m_uniformIndex.constFind(key: ba); |
726 | if (it != m_uniformIndex.cend()) { |
727 | index = int(*it); |
728 | ua = &m_uniformArrays[index]; |
729 | } else if (ba.size() < qsizetype(sizeof(QSSGRhiShaderUniformArray::name))) { |
730 | index = m_uniformArrays.size(); |
731 | m_uniformArrays.push_back(t: QSSGRhiShaderUniformArray()); |
732 | m_uniformIndex[name] = index; // key needs deep copy |
733 | ua = &m_uniformArrays.last(); |
734 | memcpy(dest: ua->name, src: name, n: ba.size() + 1); |
735 | } else { |
736 | qWarning(msg: "Attempted to set uniform array with too long name: %s", name); |
737 | return; |
738 | } |
739 | if (storeIndex) |
740 | *storeIndex = index; |
741 | } else { |
742 | ua = &m_uniformArrays[*storeIndex]; |
743 | } |
744 | |
745 | if (!ua) |
746 | return; |
747 | |
748 | if (ua->offset == SIZE_MAX && ua->maybeExists) { |
749 | auto it = m_ub0.constFind(key: QByteArray::fromRawData(data: ua->name, size: strlen(s: ua->name))); |
750 | if (it != m_ub0.constEnd()) { |
751 | ua->offset = it->offset; |
752 | ua->size = it->size; |
753 | } |
754 | } |
755 | if (ua->offset == SIZE_MAX) { |
756 | // must silently ignore uniforms that are not in the actual shader |
757 | ua->maybeExists = false; // but do not try again |
758 | return; |
759 | } |
760 | |
761 | char *p = ubufData + ua->offset; |
762 | |
763 | switch (type) { |
764 | case QSSGRenderShaderValue::Integer: |
765 | { |
766 | const qint32 *v = static_cast<const qint32 *>(data); |
767 | if (sizeof(qint32) != ua->typeSize || itemCount != ua->itemCount) { |
768 | ua->typeSize = sizeof(qint32); |
769 | ua->itemCount = itemCount; |
770 | } |
771 | |
772 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
773 | |
774 | for (size_t i = 0; i < itemCount; ++i) |
775 | memcpy(dest: p + i * std140BaseTypeSize, src: &v[i], n: ua->typeSize); |
776 | } |
777 | break; |
778 | case QSSGRenderShaderValue::IntegerVec2: |
779 | { |
780 | const ivec2 *v = static_cast<const ivec2 *>(data); |
781 | if (2 * sizeof(qint32) != ua->typeSize || itemCount != ua->itemCount) { |
782 | ua->typeSize = 2 * sizeof(qint32); |
783 | ua->itemCount = itemCount; |
784 | } |
785 | |
786 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
787 | |
788 | for (size_t i = 0; i < itemCount; ++i) |
789 | memcpy(dest: p + i * std140BaseTypeSize, src: &v[i], n: ua->typeSize); |
790 | } |
791 | break; |
792 | case QSSGRenderShaderValue::IntegerVec3: |
793 | { |
794 | const QSSGRenderShaderValue::ivec3 *v = static_cast<const QSSGRenderShaderValue::ivec3 *>(data); |
795 | if (3 * sizeof(qint32) != ua->typeSize || itemCount != ua->itemCount) { |
796 | ua->typeSize = 3 * sizeof(qint32); |
797 | ua->itemCount = itemCount; |
798 | } |
799 | |
800 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
801 | |
802 | for (size_t i = 0; i < itemCount; ++i) |
803 | memcpy(dest: p + i * std140BaseTypeSize, src: &v[i], n: ua->typeSize); |
804 | } |
805 | break; |
806 | case QSSGRenderShaderValue::IntegerVec4: |
807 | { |
808 | const ivec4 *v = static_cast<const ivec4 *>(data); |
809 | if (4 * sizeof(qint32) != ua->typeSize || itemCount != ua->itemCount) { |
810 | ua->typeSize = 4 * sizeof(qint32); |
811 | ua->itemCount = itemCount; |
812 | } |
813 | |
814 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
815 | |
816 | memcpy(dest: p, src: v, n: ua->typeSize * ua->itemCount); |
817 | } |
818 | break; |
819 | case QSSGRenderShaderValue::Float: |
820 | { |
821 | const float *v = static_cast<const float *>(data); |
822 | if (sizeof(float) != ua->typeSize || itemCount != ua->itemCount) { |
823 | ua->typeSize = sizeof(float); |
824 | ua->itemCount = itemCount; |
825 | } |
826 | |
827 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
828 | |
829 | for (size_t i = 0; i < itemCount; ++i) |
830 | memcpy(dest: p + i * std140BaseTypeSize, src: &v[i], n: ua->typeSize); |
831 | } |
832 | break; |
833 | case QSSGRenderShaderValue::Vec2: |
834 | { |
835 | const QVector2D *v = static_cast<const QVector2D *>(data); |
836 | if (2 * sizeof(float) != ua->typeSize || itemCount != ua->itemCount) { |
837 | ua->typeSize = 2 * sizeof(float); |
838 | ua->itemCount = itemCount; |
839 | } |
840 | |
841 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
842 | |
843 | for (size_t i = 0; i < itemCount; ++i) |
844 | memcpy(dest: p + i * std140BaseTypeSize, src: &v[i], n: ua->typeSize); |
845 | } |
846 | break; |
847 | case QSSGRenderShaderValue::Vec3: |
848 | { |
849 | const QVector3D *v = static_cast<const QVector3D *>(data); |
850 | if (3 * sizeof(float) != ua->typeSize || itemCount != ua->itemCount) { |
851 | ua->typeSize = 3 * sizeof(float); |
852 | ua->itemCount = itemCount; |
853 | } |
854 | |
855 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
856 | |
857 | for (size_t i = 0; i < itemCount; ++i) |
858 | memcpy(dest: p + i * std140BaseTypeSize, src: &v[i], n: ua->typeSize); |
859 | } |
860 | break; |
861 | case QSSGRenderShaderValue::Vec4: |
862 | { |
863 | const QVector4D *v = static_cast<const QVector4D *>(data); |
864 | if (4 * sizeof(float) != ua->typeSize || itemCount != ua->itemCount) { |
865 | ua->typeSize = 4 * sizeof(float); |
866 | ua->itemCount = itemCount; |
867 | } |
868 | |
869 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
870 | |
871 | memcpy(dest: p, src: v, n: ua->typeSize * ua->itemCount); |
872 | } |
873 | break; |
874 | case QSSGRenderShaderValue::Rgba: |
875 | { |
876 | const QColor *v = static_cast<const QColor *>(data); |
877 | if (4 * sizeof(float) != ua->typeSize || itemCount != ua->itemCount) { |
878 | ua->typeSize = 4 * sizeof(float); |
879 | ua->itemCount = itemCount; |
880 | } |
881 | |
882 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
883 | |
884 | for (size_t i = 0; i < itemCount; ++i) { |
885 | const QVector4D vi = QSSGUtils::color::sRGBToLinear(color: v[i]); |
886 | memcpy(dest: p + i * std140BaseTypeSize, src: &vi, n: ua->typeSize); |
887 | } |
888 | } |
889 | break; |
890 | case QSSGRenderShaderValue::UnsignedInteger: |
891 | { |
892 | const quint32 *v = static_cast<const quint32 *>(data); |
893 | if (sizeof(quint32) != ua->typeSize || itemCount != ua->itemCount) { |
894 | ua->typeSize = sizeof(quint32); |
895 | ua->itemCount = itemCount; |
896 | } |
897 | |
898 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
899 | |
900 | for (size_t i = 0; i < itemCount; ++i) |
901 | memcpy(dest: p + i * std140BaseTypeSize, src: &v[i], n: ua->typeSize); |
902 | } |
903 | break; |
904 | case QSSGRenderShaderValue::UnsignedIntegerVec2: |
905 | { |
906 | const uvec2 *v = static_cast<const uvec2 *>(data); |
907 | if (2 * sizeof(quint32) != ua->typeSize || itemCount != ua->itemCount) { |
908 | ua->typeSize = 2 * sizeof(quint32); |
909 | ua->itemCount = itemCount; |
910 | } |
911 | |
912 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
913 | |
914 | for (size_t i = 0; i < itemCount; ++i) |
915 | memcpy(dest: p + i * std140BaseTypeSize, src: &v[i], n: ua->typeSize); |
916 | } |
917 | break; |
918 | case QSSGRenderShaderValue::UnsignedIntegerVec3: |
919 | { |
920 | const uvec3 *v = static_cast<const uvec3 *>(data); |
921 | if (3 * sizeof(quint32) != ua->typeSize || itemCount != ua->itemCount) { |
922 | ua->typeSize = 3 * sizeof(quint32); |
923 | ua->itemCount = itemCount; |
924 | } |
925 | |
926 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
927 | |
928 | for (size_t i = 0; i < itemCount; ++i) |
929 | memcpy(dest: p + i * std140BaseTypeSize, src: &v[i], n: ua->typeSize); |
930 | } |
931 | break; |
932 | case QSSGRenderShaderValue::UnsignedIntegerVec4: |
933 | { |
934 | const uvec4 *v = static_cast<const uvec4 *>(data); |
935 | if (4 * sizeof(quint32) != ua->typeSize || itemCount != ua->itemCount) { |
936 | ua->typeSize = 4 * sizeof(quint32); |
937 | ua->itemCount = itemCount; |
938 | } |
939 | |
940 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
941 | |
942 | memcpy(dest: p, src: v, n: ua->typeSize * ua->itemCount); |
943 | } |
944 | break; |
945 | case QSSGRenderShaderValue::Matrix3x3: |
946 | { |
947 | const QMatrix3x3 *v = static_cast<const QMatrix3x3 *>(data); |
948 | if (12 * sizeof(float) != ua->typeSize || itemCount != ua->itemCount) { |
949 | ua->typeSize = 12 * sizeof(float); |
950 | ua->itemCount = itemCount; |
951 | } |
952 | |
953 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
954 | |
955 | for (uint i = 0; i < ua->itemCount; ++i) { |
956 | memcpy(dest: p + i * ua->typeSize, src: v[i].constData(), n: 3 * sizeof(float)); |
957 | memcpy(dest: p + i * ua->typeSize + 4 * sizeof(float), src: v[i].constData() + 3, n: 3 * sizeof(float)); |
958 | memcpy(dest: p + i * ua->typeSize + 8 * sizeof(float), src: v[i].constData() + 6, n: 3 * sizeof(float)); |
959 | } |
960 | } |
961 | break; |
962 | case QSSGRenderShaderValue::Matrix4x4: |
963 | { |
964 | const QMatrix4x4 *v = static_cast<const QMatrix4x4 *>(data); |
965 | if (16 * sizeof(float) != ua->typeSize || itemCount != ua->itemCount) { |
966 | ua->typeSize = 16 * sizeof(float); |
967 | ua->itemCount = itemCount; |
968 | } |
969 | |
970 | QSSG_ASSERT(QSSG_DEBUG_COND(checkSize(ua)), return); |
971 | |
972 | for (uint i = 0; i < ua->itemCount; ++i) |
973 | memcpy(dest: p + i * ua->typeSize, src: &v[i] , n: ua->typeSize); |
974 | } |
975 | break; |
976 | case QSSGRenderShaderValue::Boolean: |
977 | case QSSGRenderShaderValue::BooleanVec2: |
978 | case QSSGRenderShaderValue::BooleanVec3: |
979 | case QSSGRenderShaderValue::BooleanVec4: |
980 | case QSSGRenderShaderValue::Size: |
981 | case QSSGRenderShaderValue::SizeF: |
982 | case QSSGRenderShaderValue::Point: |
983 | case QSSGRenderShaderValue::PointF: |
984 | case QSSGRenderShaderValue::Rect: |
985 | case QSSGRenderShaderValue::RectF: |
986 | case QSSGRenderShaderValue::Quaternion: |
987 | default: |
988 | qWarning(msg: "Attempted to set uniform %s value with type %d that is unsupported for uniform arrays", |
989 | name, int(type)); |
990 | break; |
991 | } |
992 | } |
993 | |
994 | void QSSGRhiShaderPipeline::ensureCombinedUniformBuffer(QRhiBuffer **ubuf) |
995 | { |
996 | const quint32 alignedLightsSize = m_context.rhi()->ubufAligned(v: sizeof(QSSGShaderLightsUniformData)); |
997 | const quint32 alignedShadowsSize = m_context.rhi()->ubufAligned(v: sizeof(QSSGShaderShadowsUniformData)); |
998 | const quint32 totalBufferSize = m_ub0NextUBufOffset + alignedLightsSize + alignedShadowsSize; |
999 | if (!*ubuf) { |
1000 | *ubuf = m_context.rhi()->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: totalBufferSize); |
1001 | (*ubuf)->create(); |
1002 | } |
1003 | if ((*ubuf)->size() < totalBufferSize) { |
1004 | (*ubuf)->setSize(totalBufferSize); |
1005 | (*ubuf)->create(); |
1006 | } |
1007 | } |
1008 | |
1009 | void QSSGRhiShaderPipeline::ensureUniformBuffer(QRhiBuffer **ubuf) |
1010 | { |
1011 | if (!*ubuf) { |
1012 | *ubuf = m_context.rhi()->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: m_ub0Size); |
1013 | (*ubuf)->create(); |
1014 | } |
1015 | } |
1016 | |
1017 | int QSSGRhiShaderPipeline::bindingForTexture(const char *name, int hint) |
1018 | { |
1019 | if (hint >= 0) { |
1020 | const int binding = m_materialImageSamplerBindings[hint]; |
1021 | if (binding >= 0) |
1022 | return binding; |
1023 | } |
1024 | |
1025 | auto it = m_combinedImageSamplers.constFind(key: QByteArray::fromRawData(data: name, size: strlen(s: name))); |
1026 | const int binding = it != m_combinedImageSamplers.cend() ? it->binding : -1; |
1027 | if (hint >= 0) |
1028 | m_materialImageSamplerBindings[hint] = binding; |
1029 | |
1030 | return binding; |
1031 | } |
1032 | |
1033 | /*! |
1034 | \internal |
1035 | */ |
1036 | QSSGRhiContext::QSSGRhiContext(QRhi *rhi) |
1037 | : d_ptr(new QSSGRhiContextPrivate(*this, rhi)) |
1038 | { |
1039 | Q_ASSERT(rhi); |
1040 | Q_STATIC_ASSERT(int(QSSGRhiSamplerBindingHints::LightProbe) > int(QSSGRenderableImage::Type::Occlusion)); |
1041 | } |
1042 | |
1043 | /*! |
1044 | \internal |
1045 | */ |
1046 | QSSGRhiContext::~QSSGRhiContext() |
1047 | { |
1048 | Q_D(QSSGRhiContext); |
1049 | d->releaseCachedResources(); |
1050 | |
1051 | qDeleteAll(c: d->m_textures); |
1052 | qDeleteAll(c: d->m_meshes); |
1053 | } |
1054 | |
1055 | /*! |
1056 | \return The QRhi object used by the Qt Quick 3D renderer. |
1057 | */ |
1058 | QRhi *QSSGRhiContext::rhi() const |
1059 | { |
1060 | Q_D(const QSSGRhiContext); |
1061 | return d->m_rhi; |
1062 | } |
1063 | |
1064 | /*! |
1065 | \return true if the renderer is initialized successfully. |
1066 | */ |
1067 | bool QSSGRhiContext::isValid() const |
1068 | { |
1069 | Q_D(const QSSGRhiContext); |
1070 | return d->m_rhi != nullptr; |
1071 | } |
1072 | |
1073 | void QSSGRhiContextPrivate::setMainRenderPassDescriptor(QRhiRenderPassDescriptor *rpDesc) |
1074 | { |
1075 | m_mainRpDesc = rpDesc; |
1076 | } |
1077 | |
1078 | /*! |
1079 | \return The QRhiRenderPassDescriptor used by the main render pass of the Qt |
1080 | Quick 3D renderer. |
1081 | */ |
1082 | QRhiRenderPassDescriptor *QSSGRhiContext::mainRenderPassDescriptor() const |
1083 | { |
1084 | Q_D(const QSSGRhiContext); |
1085 | return d->m_mainRpDesc; |
1086 | } |
1087 | |
1088 | void QSSGRhiContextPrivate::setCommandBuffer(QRhiCommandBuffer *cb) |
1089 | { |
1090 | m_cb = cb; |
1091 | } |
1092 | |
1093 | /*! |
1094 | \return The current frame's command buffer used by the Qt Quick 3D renderer. |
1095 | */ |
1096 | QRhiCommandBuffer *QSSGRhiContext::commandBuffer() const |
1097 | { |
1098 | Q_D(const QSSGRhiContext); |
1099 | return d->m_cb; |
1100 | } |
1101 | |
1102 | void QSSGRhiContextPrivate::setRenderTarget(QRhiRenderTarget *rt) |
1103 | { |
1104 | m_rt = rt; |
1105 | } |
1106 | |
1107 | /*! |
1108 | \return The render target the Qt Quick 3D renderer uses for its main render |
1109 | pass in the current frame. |
1110 | |
1111 | This can effectively be a render target from a swapchain, if the \l View3D |
1112 | uses a renderMode other than Offscreen. More commonly, the render target |
1113 | refers to a texture (i.e., is a QRhiTextureRenderTarget), e.g. because the |
1114 | renderMode is the default Offscreen, or because post-processing effects are |
1115 | in use. |
1116 | */ |
1117 | QRhiRenderTarget *QSSGRhiContext::renderTarget() const |
1118 | { |
1119 | Q_D(const QSSGRhiContext); |
1120 | return d->m_rt; |
1121 | } |
1122 | |
1123 | void QSSGRhiContextPrivate::setMainPassSampleCount(int samples) |
1124 | { |
1125 | m_mainSamples = samples; |
1126 | } |
1127 | |
1128 | /*! |
1129 | Returns the sample count used in the main render pass. |
1130 | */ |
1131 | int QSSGRhiContext::mainPassSampleCount() const |
1132 | { |
1133 | Q_D(const QSSGRhiContext); |
1134 | return d->m_mainSamples; |
1135 | } |
1136 | |
1137 | void QSSGRhiContextPrivate::setMainPassViewCount(int viewCount) |
1138 | { |
1139 | m_mainViewCount = viewCount; |
1140 | } |
1141 | |
1142 | /*! |
1143 | Returns the multiview count used in the main render pass. This is either 2, |
1144 | when multiview rendering is in use, or 1 (no multiview). |
1145 | */ |
1146 | int QSSGRhiContext::mainPassViewCount() const |
1147 | { |
1148 | Q_D(const QSSGRhiContext); |
1149 | return d->m_mainViewCount; |
1150 | } |
1151 | |
1152 | void QSSGRhiContextPrivate::releaseCachedResources() |
1153 | { |
1154 | for (QSSGRhiDrawCallData &dcd : m_drawCallData) { |
1155 | // We don't call releaseDrawCallData() here, since we're anyways |
1156 | // are going to delete the non-owned resources further down and |
1157 | // there's no point in removing each of those one-by-one, as is |
1158 | // the case with releaseDrawCallData(). |
1159 | // This speeds up the release of cached resources greatly when there |
1160 | // are many entries in the map, also at application shutdown. |
1161 | dcd.reset(); |
1162 | } |
1163 | |
1164 | m_drawCallData.clear(); |
1165 | |
1166 | qDeleteAll(c: m_pipelines); |
1167 | qDeleteAll(c: m_computePipelines); |
1168 | qDeleteAll(c: m_srbCache); |
1169 | qDeleteAll(c: m_dummyTextures); |
1170 | |
1171 | m_pipelines.clear(); |
1172 | m_computePipelines.clear(); |
1173 | m_srbCache.clear(); |
1174 | m_dummyTextures.clear(); |
1175 | |
1176 | for (const auto &samplerInfo : std::as_const(t&: m_samplers)) |
1177 | delete samplerInfo.second; |
1178 | |
1179 | m_samplers.clear(); |
1180 | |
1181 | for (const auto &particleData : std::as_const(t&: m_particleData)) |
1182 | delete particleData.texture; |
1183 | |
1184 | m_particleData.clear(); |
1185 | |
1186 | for (const auto &instanceData : std::as_const(t&: m_instanceBuffers)) { |
1187 | if (instanceData.owned) |
1188 | delete instanceData.buffer; |
1189 | } |
1190 | |
1191 | m_instanceBuffers.clear(); |
1192 | |
1193 | for (const auto &instanceData : std::as_const(t&: m_instanceBuffersLod)) { |
1194 | if (instanceData.owned) |
1195 | delete instanceData.buffer; |
1196 | } |
1197 | |
1198 | m_instanceBuffersLod.clear(); |
1199 | } |
1200 | |
1201 | QRhiShaderResourceBindings *QSSGRhiContextPrivate::srb(const QSSGRhiShaderResourceBindingList &bindings) |
1202 | { |
1203 | auto it = m_srbCache.constFind(key: bindings); |
1204 | if (it != m_srbCache.constEnd()) |
1205 | return *it; |
1206 | |
1207 | QRhiShaderResourceBindings *srb = m_rhi->newShaderResourceBindings(); |
1208 | srb->setBindings(first: bindings.v, last: bindings.v + bindings.p); |
1209 | if (srb->create()) { |
1210 | m_srbCache.insert(key: bindings, value: srb); |
1211 | } else { |
1212 | qWarning(msg: "Failed to build srb"); |
1213 | delete srb; |
1214 | srb = nullptr; |
1215 | } |
1216 | return srb; |
1217 | } |
1218 | |
1219 | void QSSGRhiContextPrivate::releaseCachedSrb(QSSGRhiShaderResourceBindingList &bindings) |
1220 | { |
1221 | auto srb = m_srbCache.take(key: bindings); |
1222 | delete srb; |
1223 | } |
1224 | |
1225 | void QSSGRhiContextPrivate::releaseDrawCallData(QSSGRhiDrawCallData &dcd) |
1226 | { |
1227 | delete dcd.ubuf; |
1228 | dcd.ubuf = nullptr; |
1229 | auto srb = m_srbCache.take(key: dcd.bindings); |
1230 | QSSG_CHECK(srb == dcd.srb); |
1231 | delete srb; |
1232 | dcd.srb = nullptr; |
1233 | dcd.pipeline = nullptr; |
1234 | } |
1235 | |
1236 | QRhiGraphicsPipeline *QSSGRhiContextPrivate::pipeline(const QSSGRhiGraphicsPipelineState &ps, |
1237 | QRhiRenderPassDescriptor *rpDesc, |
1238 | QRhiShaderResourceBindings *srb) |
1239 | { |
1240 | return pipeline(key: QSSGGraphicsPipelineStateKey::create(state: ps, rpDesc, srb), rpDesc, srb); |
1241 | } |
1242 | |
1243 | QRhiComputePipeline *QSSGRhiContextPrivate::computePipeline(const QShader &shader, |
1244 | QRhiShaderResourceBindings *srb) |
1245 | { |
1246 | return computePipeline(key: QSSGComputePipelineStateKey::create(shader, srb), srb); |
1247 | } |
1248 | |
1249 | QSSGRhiDrawCallData &QSSGRhiContextPrivate::drawCallData(const QSSGRhiDrawCallDataKey &key) |
1250 | { |
1251 | return m_drawCallData[key]; |
1252 | } |
1253 | |
1254 | using SamplerInfo = QPair<QSSGRhiSamplerDescription, QRhiSampler*>; |
1255 | |
1256 | /*! |
1257 | \return a sampler with the filter and tiling modes specified in \a samplerDescription. |
1258 | |
1259 | The generated QRhiSampler objects are cached and reused. Thus this is a |
1260 | convenient way to gain access to a QRhiSampler with the given settings, |
1261 | without having to create a new, dedicated object all the time. |
1262 | |
1263 | The ownership of the returned QRhiSampler stays with Qt Quick 3D. |
1264 | */ |
1265 | QRhiSampler *QSSGRhiContext::sampler(const QSSGRhiSamplerDescription &samplerDescription) |
1266 | { |
1267 | Q_D(QSSGRhiContext); |
1268 | auto compareSampler = [samplerDescription](const SamplerInfo &info){ return info.first == samplerDescription; }; |
1269 | auto &samplers = d->m_samplers; |
1270 | const auto found = std::find_if(first: samplers.cbegin(), last: samplers.cend(), pred: compareSampler); |
1271 | if (found != samplers.cend()) |
1272 | return found->second; |
1273 | |
1274 | QRhiSampler *newSampler = d->m_rhi->newSampler(magFilter: samplerDescription.magFilter, |
1275 | minFilter: samplerDescription.minFilter, |
1276 | mipmapMode: samplerDescription.mipmap, |
1277 | addressU: samplerDescription.hTiling, |
1278 | addressV: samplerDescription.vTiling, |
1279 | addressW: samplerDescription.zTiling); |
1280 | if (!newSampler->create()) { |
1281 | qWarning(msg: "Failed to build image sampler"); |
1282 | delete newSampler; |
1283 | return nullptr; |
1284 | } |
1285 | samplers << SamplerInfo{samplerDescription, newSampler}; |
1286 | return newSampler; |
1287 | } |
1288 | |
1289 | /*! |
1290 | Adjusts \a samplerDescription's tiling and filtering modes based on the |
1291 | pixel size of \a texture. |
1292 | |
1293 | In most cases, \a samplerDescription is not changed. With older, legacy 3D |
1294 | APIs in use, there is however a chance that tiling modes such as |
1295 | \l{QRhiSampler::Repeat} are not supported for textures with a |
1296 | non-power-of-two width or height. |
1297 | |
1298 | This convenience function helps creating robust applications that can still |
1299 | function even when features such as \l{QRhi::NPOTTextureRepeat} are not |
1300 | supported by an OpenGL ES 2.0 or WebGL 1 implementation at run time. |
1301 | */ |
1302 | void QSSGRhiContext::checkAndAdjustForNPoT(QRhiTexture *texture, QSSGRhiSamplerDescription *samplerDescription) |
1303 | { |
1304 | Q_D(const QSSGRhiContext); |
1305 | if (samplerDescription->mipmap != QRhiSampler::None |
1306 | || samplerDescription->hTiling != QRhiSampler::ClampToEdge |
1307 | || samplerDescription->vTiling != QRhiSampler::ClampToEdge |
1308 | || samplerDescription->zTiling != QRhiSampler::ClampToEdge) |
1309 | { |
1310 | if (d->m_rhi->isFeatureSupported(feature: QRhi::NPOTTextureRepeat)) |
1311 | return; |
1312 | |
1313 | const QSize pixelSize = texture->pixelSize(); |
1314 | const int w = qNextPowerOfTwo(v: pixelSize.width() - 1); |
1315 | const int h = qNextPowerOfTwo(v: pixelSize.height() - 1); |
1316 | if (w != pixelSize.width() || h != pixelSize.height()) { |
1317 | static bool warnShown = false; |
1318 | if (!warnShown) { |
1319 | warnShown = true; |
1320 | qWarning(msg: "Attempted to use an unsupported filtering or wrap mode, " |
1321 | "this is likely due to lacking proper support for non-power-of-two textures on this platform.\n" |
1322 | "If this is with WebGL, try updating the application to use QQuick3D::idealSurfaceFormat() in main() " |
1323 | "in order to ensure WebGL 2 is used."); |
1324 | } |
1325 | samplerDescription->mipmap = QRhiSampler::None; |
1326 | samplerDescription->hTiling = QRhiSampler::ClampToEdge; |
1327 | samplerDescription->vTiling = QRhiSampler::ClampToEdge; |
1328 | samplerDescription->zTiling = QRhiSampler::ClampToEdge; |
1329 | } |
1330 | } |
1331 | } |
1332 | |
1333 | void QSSGRhiContextPrivate::registerTexture(QRhiTexture *texture) |
1334 | { |
1335 | m_textures.insert(value: texture); |
1336 | } |
1337 | |
1338 | void QSSGRhiContextPrivate::releaseTexture(QRhiTexture *texture) |
1339 | { |
1340 | m_textures.remove(value: texture); |
1341 | delete texture; |
1342 | } |
1343 | |
1344 | void QSSGRhiContextPrivate::registerMesh(QSSGRenderMesh *mesh) |
1345 | { |
1346 | m_meshes.insert(value: mesh); |
1347 | } |
1348 | |
1349 | void QSSGRhiContextPrivate::releaseMesh(QSSGRenderMesh *mesh) |
1350 | { |
1351 | if (mesh) { |
1352 | for (const auto &subset : std::as_const(t&: mesh->subsets)) { |
1353 | if (subset.rhi.targetsTexture) { |
1354 | // If there is a morph targets texture, it should be the same for |
1355 | // all subsets, so just release and break |
1356 | releaseTexture(texture: subset.rhi.targetsTexture); |
1357 | break; |
1358 | } |
1359 | } |
1360 | } |
1361 | m_meshes.remove(value: mesh); |
1362 | delete mesh; |
1363 | } |
1364 | |
1365 | void QSSGRhiContextPrivate::cleanupDrawCallData(const QSSGRenderModel *model) |
1366 | { |
1367 | // Find all QSSGRhiUniformBufferSet that reference model |
1368 | // and delete them |
1369 | const void *modelNode = model; |
1370 | auto it = m_drawCallData.begin(); |
1371 | while (it != m_drawCallData.end()) { |
1372 | if (it.key().model == modelNode) { |
1373 | releaseDrawCallData(dcd&: *it); |
1374 | it = m_drawCallData.erase(it); |
1375 | } else { |
1376 | ++it; |
1377 | } |
1378 | } |
1379 | } |
1380 | |
1381 | /*! |
1382 | \return a texture that has the specified \a flags and pixel \a size. |
1383 | |
1384 | This is intended to efficiently gain access to a "dummy" texture filled |
1385 | with a given \a fillColor, and reused in various places in the rendering |
1386 | stack. |
1387 | |
1388 | \a rub must be a valid QRhiResourceUpdateBatch since this function will |
1389 | create a new texture and generate content for it, if a suitable cached |
1390 | object is not found. The necessary upload operations are then enqueued on |
1391 | this given update batch. |
1392 | |
1393 | When \a arraySize is 2 or more, a 2D texture array is returned. |
1394 | |
1395 | The ownership of the returned texture stays with Qt Quick 3D. |
1396 | */ |
1397 | QRhiTexture *QSSGRhiContext::dummyTexture(QRhiTexture::Flags flags, QRhiResourceUpdateBatch *rub, |
1398 | const QSize &size, const QColor &fillColor, int arraySize) |
1399 | { |
1400 | Q_D(QSSGRhiContext); |
1401 | auto it = d->m_dummyTextures.constFind(key: {.flags: flags, .size: size, .color: fillColor, .arraySize: arraySize}); |
1402 | if (it != d->m_dummyTextures.constEnd()) |
1403 | return *it; |
1404 | |
1405 | QRhiTexture *t = arraySize < 2 |
1406 | ? d->m_rhi->newTexture(format: QRhiTexture::RGBA8, pixelSize: size, sampleCount: 1, flags) |
1407 | : d->m_rhi->newTextureArray(format: QRhiTexture::RGBA8, arraySize, pixelSize: size, sampleCount: 1, flags); |
1408 | if (t->create()) { |
1409 | QImage image(t->pixelSize(), QImage::Format_RGBA8888); |
1410 | image.fill(color: fillColor); |
1411 | rub->uploadTexture(tex: t, image); |
1412 | for (int layer = 1; layer < arraySize; ++layer) |
1413 | rub->uploadTexture(tex: t, desc: QRhiTextureUploadDescription(QRhiTextureUploadEntry(layer, 0, QRhiTextureSubresourceUploadDescription(image)))); |
1414 | } else { |
1415 | qWarning(msg: "Failed to build dummy texture"); |
1416 | } |
1417 | |
1418 | d->m_dummyTextures.insert(key: {.flags: flags, .size: size, .color: fillColor, .arraySize: arraySize}, value: t); |
1419 | return t; |
1420 | } |
1421 | |
1422 | QSSGRhiInstanceBufferData &QSSGRhiContextPrivate::instanceBufferData(QSSGRenderInstanceTable *instanceTable) |
1423 | { |
1424 | return m_instanceBuffers[instanceTable]; |
1425 | } |
1426 | |
1427 | void QSSGRhiContextPrivate::releaseInstanceBuffer(QSSGRenderInstanceTable *instanceTable) |
1428 | { |
1429 | auto it = m_instanceBuffers.constFind(key: instanceTable); |
1430 | if (it != m_instanceBuffers.constEnd()) { |
1431 | it->buffer->destroy(); |
1432 | m_instanceBuffers.erase(it); |
1433 | } |
1434 | } |
1435 | |
1436 | QSSGRhiInstanceBufferData &QSSGRhiContextPrivate::instanceBufferData(const QSSGRenderModel *model) |
1437 | { |
1438 | return m_instanceBuffersLod[model]; |
1439 | } |
1440 | |
1441 | QSSGRhiParticleData &QSSGRhiContextPrivate::particleData(const QSSGRenderGraphObject *particlesOrModel) |
1442 | { |
1443 | return m_particleData[particlesOrModel]; |
1444 | } |
1445 | |
1446 | void QSSGRhiContextStats::start(QSSGRenderLayer *layer) |
1447 | { |
1448 | layerKey = layer; |
1449 | PerLayerInfo &info(perLayerInfo[layerKey]); |
1450 | info.renderPasses.clear(); |
1451 | info.externalRenderPass = {}; |
1452 | info.currentRenderPassIndex = -1; |
1453 | } |
1454 | |
1455 | void QSSGRhiContextStats::stop(QSSGRenderLayer *layer) |
1456 | { |
1457 | if (rendererDebugEnabled()) { |
1458 | PerLayerInfo &info(perLayerInfo[layer]); |
1459 | const int rpCount = info.renderPasses.size(); |
1460 | qDebug(msg: "%d render passes in 3D renderer %p", rpCount, layer); |
1461 | for (int i = 0; i < rpCount; ++i) { |
1462 | const RenderPassInfo &rp(info.renderPasses[i]); |
1463 | qDebug(msg: "Render pass %d: rt name='%s' target size %dx%d pixels", |
1464 | i, rp.rtName.constData(), rp.pixelSize.width(), rp.pixelSize.height()); |
1465 | printRenderPass(rp); |
1466 | } |
1467 | if (info.externalRenderPass.indexedDraws.callCount || info.externalRenderPass.instancedIndexedDraws.callCount |
1468 | || info.externalRenderPass.draws.callCount || info.externalRenderPass.instancedDraws.callCount) |
1469 | { |
1470 | qDebug(msg: "Within external render passes:"); |
1471 | printRenderPass(rp: info.externalRenderPass); |
1472 | } |
1473 | } |
1474 | |
1475 | // a new start() may preceed stop() for the previous View3D, must handle this gracefully |
1476 | if (layerKey == layer) |
1477 | layerKey = nullptr; |
1478 | |
1479 | // The data must stay valid until the next start() with the same key, the |
1480 | // QQuick3DRenderStats and DebugView may read it. |
1481 | } |
1482 | |
1483 | void QSSGRhiContextStats::cleanupLayerInfo(QSSGRenderLayer *layer) |
1484 | { |
1485 | perLayerInfo.remove(key: layer); |
1486 | dynamicDataSources.remove(value: layer); |
1487 | } |
1488 | |
1489 | void QSSGRhiContextStats::beginRenderPass(QRhiTextureRenderTarget *rt) |
1490 | { |
1491 | PerLayerInfo &info(perLayerInfo[layerKey]); |
1492 | Q_TRACE(QSSG_renderPass_entry, QString::fromUtf8(rt->name())); |
1493 | info.renderPasses.append(t: { .rtName: rt->name(), .pixelSize: rt->pixelSize(), .indexedDraws: {}, .draws: {}, .instancedIndexedDraws: {}, .instancedDraws: {} }); |
1494 | info.currentRenderPassIndex = info.renderPasses.size() - 1; |
1495 | } |
1496 | |
1497 | void QSSGRhiContextStats::endRenderPass() |
1498 | { |
1499 | Q_TRACE(QSSG_renderPass_exit); |
1500 | PerLayerInfo &info(perLayerInfo[layerKey]); |
1501 | info.currentRenderPassIndex = -1; |
1502 | } |
1503 | |
1504 | QSSGRhiContextStats &QSSGRhiContextStats::get(QSSGRhiContext &rhiCtx) |
1505 | { |
1506 | return QSSGRhiContextPrivate::get(q: &rhiCtx)->m_stats; |
1507 | } |
1508 | |
1509 | const QSSGRhiContextStats &QSSGRhiContextStats::get(const QSSGRhiContext &rhiCtx) |
1510 | { |
1511 | return QSSGRhiContextPrivate::get(q: &rhiCtx)->m_stats; |
1512 | } |
1513 | |
1514 | bool QSSGRhiContextStats::profilingEnabled() |
1515 | { |
1516 | static bool enabled = Q_QUICK3D_PROFILING_ENABLED; |
1517 | return enabled; |
1518 | } |
1519 | |
1520 | bool QSSGRhiContextStats::rendererDebugEnabled() |
1521 | { |
1522 | static bool enabled = qgetenv(varName: "QSG_RENDERER_DEBUG").contains(QByteArrayLiteral( "render")); |
1523 | return enabled; |
1524 | } |
1525 | |
1526 | bool QSSGRhiContextStats::isEnabled() const |
1527 | { |
1528 | return !dynamicDataSources.isEmpty() || profilingEnabled() || rendererDebugEnabled() |
1529 | || Q_TRACE_ENABLED(QSSG_draw); |
1530 | } |
1531 | |
1532 | void QSSGRhiContextStats::drawIndexed(quint32 indexCount, quint32 instanceCount) |
1533 | { |
1534 | Q_TRACE(QSSG_drawIndexed, indexCount, instanceCount); |
1535 | PerLayerInfo &info(perLayerInfo[layerKey]); |
1536 | RenderPassInfo &rp(info.currentRenderPassIndex >= 0 ? info.renderPasses[info.currentRenderPassIndex] : info.externalRenderPass); |
1537 | if (instanceCount > 1) { |
1538 | rp.instancedIndexedDraws.callCount += 1; |
1539 | rp.instancedIndexedDraws.vertexOrIndexCount += indexCount; |
1540 | rp.instancedIndexedDraws.instanceCount += instanceCount; |
1541 | } else { |
1542 | rp.indexedDraws.callCount += 1; |
1543 | rp.indexedDraws.vertexOrIndexCount += indexCount; |
1544 | } |
1545 | } |
1546 | |
1547 | void QSSGRhiContextStats::draw(quint32 vertexCount, quint32 instanceCount) |
1548 | { |
1549 | Q_TRACE(QSSG_draw, vertexCount, instanceCount); |
1550 | PerLayerInfo &info(perLayerInfo[layerKey]); |
1551 | RenderPassInfo &rp(info.currentRenderPassIndex >= 0 ? info.renderPasses[info.currentRenderPassIndex] : info.externalRenderPass); |
1552 | if (instanceCount > 1) { |
1553 | rp.instancedDraws.callCount += 1; |
1554 | rp.instancedDraws.vertexOrIndexCount += vertexCount; |
1555 | rp.instancedDraws.instanceCount += instanceCount; |
1556 | } else { |
1557 | rp.draws.callCount += 1; |
1558 | rp.draws.vertexOrIndexCount += vertexCount; |
1559 | } |
1560 | } |
1561 | |
1562 | void QSSGRhiContextStats::printRenderPass(const QSSGRhiContextStats::RenderPassInfo &rp) |
1563 | { |
1564 | qDebug(msg: "%llu indexed draw calls with %llu indices in total, " |
1565 | "%llu non-indexed draw calls with %llu vertices in total", |
1566 | rp.indexedDraws.callCount, rp.indexedDraws.vertexOrIndexCount, |
1567 | rp.draws.callCount, rp.draws.vertexOrIndexCount); |
1568 | if (rp.instancedIndexedDraws.callCount || rp.instancedDraws.callCount) { |
1569 | qDebug(msg: "%llu instanced indexed draw calls with %llu indices and %llu instances in total, " |
1570 | "%llu instanced non-indexed draw calls with %llu indices and %llu instances in total", |
1571 | rp.instancedIndexedDraws.callCount, rp.instancedIndexedDraws.vertexOrIndexCount, rp.instancedIndexedDraws.instanceCount, |
1572 | rp.instancedDraws.callCount, rp.instancedDraws.vertexOrIndexCount, rp.instancedDraws.instanceCount); |
1573 | } |
1574 | } |
1575 | |
1576 | void QSSGRhiShaderResourceBindingList::addUniformBuffer(int binding, QRhiShaderResourceBinding::StageFlags stage, QRhiBuffer *buf, int offset, int size) |
1577 | { |
1578 | #ifdef QT_DEBUG |
1579 | if (p == MAX_SIZE) { |
1580 | qWarning(msg: "Out of shader resource bindings slots (max is %d)", MAX_SIZE); |
1581 | return; |
1582 | } |
1583 | #endif |
1584 | QRhiShaderResourceBinding::Data *d = QRhiImplementation::shaderResourceBindingData(binding&: v[p++]); |
1585 | h ^= qintptr(buf); |
1586 | d->binding = binding; |
1587 | d->stage = stage; |
1588 | d->type = QRhiShaderResourceBinding::UniformBuffer; |
1589 | d->u.ubuf.buf = buf; |
1590 | d->u.ubuf.offset = offset; |
1591 | d->u.ubuf.maybeSize = size; // 0 = all |
1592 | d->u.ubuf.hasDynamicOffset = false; |
1593 | } |
1594 | |
1595 | void QSSGRhiShaderResourceBindingList::addTexture(int binding, QRhiShaderResourceBinding::StageFlags stage, QRhiTexture *tex, QRhiSampler *sampler) |
1596 | { |
1597 | #ifdef QT_DEBUG |
1598 | if (p == QSSGRhiShaderResourceBindingList::MAX_SIZE) { |
1599 | qWarning(msg: "Out of shader resource bindings slots (max is %d)", MAX_SIZE); |
1600 | return; |
1601 | } |
1602 | #endif |
1603 | QRhiShaderResourceBinding::Data *d = QRhiImplementation::shaderResourceBindingData(binding&: v[p++]); |
1604 | h ^= qintptr(tex) ^ qintptr(sampler); |
1605 | d->binding = binding; |
1606 | d->stage = stage; |
1607 | d->type = QRhiShaderResourceBinding::SampledTexture; |
1608 | d->u.stex.count = 1; |
1609 | d->u.stex.texSamplers[0].tex = tex; |
1610 | d->u.stex.texSamplers[0].sampler = sampler; |
1611 | } |
1612 | |
1613 | QT_END_NAMESPACE |
1614 | |
1615 | bool QSSGRhiContextPrivate::shaderDebuggingEnabled() |
1616 | { |
1617 | static const bool isSet = (qEnvironmentVariableIntValue(varName: "QT_RHI_SHADER_DEBUG") != 0); |
1618 | return isSet; |
1619 | } |
1620 | |
1621 | bool QSSGRhiContextPrivate::editorMode() |
1622 | { |
1623 | static const bool isSet = (qEnvironmentVariableIntValue(varName: "QT_QUICK3D_EDITORMODE") != 0); |
1624 | return isSet; |
1625 | } |
1626 | |
1627 | QRhiGraphicsPipeline *QSSGRhiContextPrivate::pipeline(const QSSGGraphicsPipelineStateKey &key, |
1628 | QRhiRenderPassDescriptor *rpDesc, |
1629 | QRhiShaderResourceBindings *srb) |
1630 | { |
1631 | auto it = m_pipelines.constFind(key); |
1632 | if (it != m_pipelines.constEnd()) |
1633 | return it.value(); |
1634 | |
1635 | // Build a new one. This is potentially expensive. |
1636 | QRhiGraphicsPipeline *ps = m_rhi->newGraphicsPipeline(); |
1637 | const auto &ia = QSSGRhiInputAssemblerStatePrivate::get(ps: key.state); |
1638 | |
1639 | const auto *shaderPipeline = QSSGRhiGraphicsPipelineStatePrivate::getShaderPipeline(ps: key.state); |
1640 | ps->setShaderStages(first: shaderPipeline->cbeginStages(), last: shaderPipeline->cendStages()); |
1641 | ps->setVertexInputLayout(ia.inputLayout); |
1642 | ps->setShaderResourceBindings(srb); |
1643 | ps->setRenderPassDescriptor(rpDesc); |
1644 | |
1645 | QRhiGraphicsPipeline::Flags flags; |
1646 | if (key.state.flags.testFlag(flag: QSSGRhiGraphicsPipelineState::Flag::UsesScissor)) |
1647 | flags |= QRhiGraphicsPipeline::UsesScissor; |
1648 | |
1649 | static const bool shaderDebugInfo = qEnvironmentVariableIntValue(varName: "QT_QUICK3D_SHADER_DEBUG_INFO"); |
1650 | if (shaderDebugInfo) |
1651 | flags |= QRhiGraphicsPipeline::CompileShadersWithDebugInfo; |
1652 | ps->setFlags(flags); |
1653 | |
1654 | ps->setTopology(ia.topology); |
1655 | ps->setCullMode(key.state.cullMode); |
1656 | if (ia.topology == QRhiGraphicsPipeline::Lines || ia.topology == QRhiGraphicsPipeline::LineStrip) |
1657 | ps->setLineWidth(key.state.lineWidth); |
1658 | |
1659 | QRhiGraphicsPipeline::TargetBlend blend = key.state.targetBlend; |
1660 | blend.enable = (key.state.flags.testFlag(flag: QSSGRhiGraphicsPipelineState::Flag::BlendEnabled)); |
1661 | QVarLengthArray<QRhiGraphicsPipeline::TargetBlend, 8> targetBlends(key.state.colorAttachmentCount); |
1662 | for (int i = 0; i < key.state.colorAttachmentCount; ++i) |
1663 | targetBlends[i] = blend; |
1664 | ps->setTargetBlends(first: targetBlends.cbegin(), last: targetBlends.cend()); |
1665 | |
1666 | ps->setSampleCount(key.state.samples); |
1667 | ps->setMultiViewCount(key.state.viewCount); |
1668 | |
1669 | ps->setDepthTest(key.state.flags.testFlag(flag: QSSGRhiGraphicsPipelineState::Flag::DepthTestEnabled)); |
1670 | ps->setDepthWrite(key.state.flags.testFlag(flag: QSSGRhiGraphicsPipelineState::Flag::DepthWriteEnabled)); |
1671 | ps->setDepthOp(key.state.depthFunc); |
1672 | |
1673 | ps->setDepthBias(key.state.depthBias); |
1674 | ps->setSlopeScaledDepthBias(key.state.slopeScaledDepthBias); |
1675 | ps->setPolygonMode(key.state.polygonMode); |
1676 | |
1677 | const bool usesStencilRef = (key.state.flags.testFlag(flag: QSSGRhiGraphicsPipelineState::Flag::UsesStencilRef)); |
1678 | if (usesStencilRef) |
1679 | flags |= QRhiGraphicsPipeline::UsesStencilRef; |
1680 | ps->setFlags(flags); |
1681 | ps->setStencilFront(key.state.stencilOpFrontState); |
1682 | ps->setStencilTest(usesStencilRef); |
1683 | ps->setStencilWriteMask(key.state.stencilWriteMask); |
1684 | |
1685 | if (!ps->create()) { |
1686 | qWarning(msg: "Failed to build graphics pipeline state"); |
1687 | delete ps; |
1688 | return nullptr; |
1689 | } |
1690 | |
1691 | m_pipelines.insert(key, value: ps); |
1692 | return ps; |
1693 | } |
1694 | |
1695 | QRhiComputePipeline *QSSGRhiContextPrivate::computePipeline(const QSSGComputePipelineStateKey &key, QRhiShaderResourceBindings *srb) |
1696 | { |
1697 | auto it = m_computePipelines.constFind(key); |
1698 | if (it != m_computePipelines.constEnd()) |
1699 | return it.value(); |
1700 | |
1701 | QRhiComputePipeline *computePipeline = m_rhi->newComputePipeline(); |
1702 | computePipeline->setShaderResourceBindings(srb); |
1703 | computePipeline->setShaderStage({ QRhiShaderStage::Compute, key.shader }); |
1704 | if (!computePipeline->create()) { |
1705 | qWarning(msg: "Failed to build compute pipeline"); |
1706 | delete computePipeline; |
1707 | return nullptr; |
1708 | } |
1709 | m_computePipelines.insert(key, value: computePipeline); |
1710 | return computePipeline; |
1711 | } |
1712 | |
1713 | /*! |
1714 | \return The recommended flags when calling QRhiCommandBuffer::beginPass(). |
1715 | */ |
1716 | QRhiCommandBuffer::BeginPassFlags QSSGRhiContext::commonPassFlags() const |
1717 | { |
1718 | // We do not use GPU compute at all at the moment, this means we can |
1719 | // get a small performance gain with OpenGL by declaring this. |
1720 | return QRhiCommandBuffer::DoNotTrackResourcesForCompute; |
1721 | } |
1722 |
Definitions
- QSSGRhiBuffer
- ~QSSGRhiBuffer
- toVertexInputFormat
- toTopology
- bakeVertexInputLocations
- addStage
- ub0ShadowDataOffset
- setUniformValue
- offsetOfUniform
- getUBMemberSizeWarning
- setUniform
- setUniformArray
- ensureCombinedUniformBuffer
- ensureUniformBuffer
- bindingForTexture
- QSSGRhiContext
- ~QSSGRhiContext
- rhi
- isValid
- setMainRenderPassDescriptor
- mainRenderPassDescriptor
- setCommandBuffer
- commandBuffer
- setRenderTarget
- renderTarget
- setMainPassSampleCount
- mainPassSampleCount
- setMainPassViewCount
- mainPassViewCount
- releaseCachedResources
- srb
- releaseCachedSrb
- releaseDrawCallData
- pipeline
- computePipeline
- drawCallData
- sampler
- checkAndAdjustForNPoT
- registerTexture
- releaseTexture
- registerMesh
- releaseMesh
- cleanupDrawCallData
- dummyTexture
- instanceBufferData
- releaseInstanceBuffer
- instanceBufferData
- particleData
- start
- stop
- cleanupLayerInfo
- beginRenderPass
- endRenderPass
- get
- get
- profilingEnabled
- rendererDebugEnabled
- isEnabled
- drawIndexed
- draw
- printRenderPass
- addUniformBuffer
- addTexture
- shaderDebuggingEnabled
- editorMode
- pipeline
- computePipeline
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