| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0 |
| 3 | |
| 4 | #include "custommaterial.h" |
| 5 | |
| 6 | #include <QtCore/qdir.h> |
| 7 | |
| 8 | #include <QtQuick3DAssetUtils/private/qssgrtutilities_p.h> |
| 9 | #include <QtQuick3DAssetUtils/private/qssgqmlutilities_p.h> |
| 10 | |
| 11 | #include <QtQuick3D/private/qquick3dshaderutils_p.h> |
| 12 | |
| 13 | QT_BEGIN_NAMESPACE |
| 14 | |
| 15 | using TextureStore = QHash<QString, QImage *>; |
| 16 | Q_GLOBAL_STATIC(TextureStore, s_textureStore); |
| 17 | |
| 18 | template<typename T> |
| 19 | static void setProperty(QQuick3DObject &obj, const char *name, T v) |
| 20 | { |
| 21 | if (QQuick3DObjectPrivate::get(item: &obj)->type == QQuick3DObjectPrivate::Type::CustomMaterial) { |
| 22 | if constexpr (std::is_same_v<T, QSSGSceneDesc::Texture *>) { |
| 23 | if (QQuick3DTexture *texture = qobject_cast<QQuick3DTexture *>(v ? v->obj : nullptr)) { |
| 24 | auto textureInput = new QQuick3DShaderUtilsTextureInput(&obj); |
| 25 | textureInput->setTexture(texture); |
| 26 | obj.setProperty(name, value: QVariant::fromValue(value: textureInput)); |
| 27 | } |
| 28 | } else { |
| 29 | obj.setProperty(name, QVariant::fromValue(v)); |
| 30 | } |
| 31 | } |
| 32 | } |
| 33 | |
| 34 | void CustomMaterial::setUniform(QSSGSceneDesc::Material &material, const Uniform &uniform) |
| 35 | { |
| 36 | if (uniform.name.isEmpty()) { |
| 37 | qWarning() << "Uniform without name! Skipping" ; |
| 38 | return; |
| 39 | } |
| 40 | |
| 41 | constexpr auto Dynamic = QSSGSceneDesc::Property::Type::Dynamic; |
| 42 | |
| 43 | switch (uniform.type) { |
| 44 | case Uniform::Type::Bool: |
| 45 | QSSGSceneDesc::setProperty(node&: material, name: uniform.name.constData(), setter: &setProperty<bool>, value: uniform.b, type: Dynamic); |
| 46 | break; |
| 47 | case Uniform::Type::Int: |
| 48 | QSSGSceneDesc::setProperty(node&: material, name: uniform.name.constData(), setter: &setProperty<int>, value: uniform.i, type: Dynamic); |
| 49 | break; |
| 50 | case Uniform::Type::Float: |
| 51 | QSSGSceneDesc::setProperty(node&: material, name: uniform.name.constData(), setter: &setProperty<float>, value: uniform.f, type: Dynamic); |
| 52 | break; |
| 53 | case Uniform::Type::Vec2: |
| 54 | QSSGSceneDesc::setProperty(node&: material, name: uniform.name.constData(), setter: &setProperty<QVector2D>, value: uniform.vec2, type: Dynamic); |
| 55 | break; |
| 56 | case Uniform::Type::Vec3: |
| 57 | QSSGSceneDesc::setProperty(node&: material, name: uniform.name.constData(), setter: &setProperty<QVector3D>, value: uniform.vec3, type: Dynamic); |
| 58 | break; |
| 59 | case Uniform::Type::Vec4: |
| 60 | QSSGSceneDesc::setProperty(node&: material, name: uniform.name.constData(), setter: &setProperty<QVector4D>, value: uniform.vec4, type: Dynamic); |
| 61 | break; |
| 62 | case Uniform::Type::Mat44: |
| 63 | QSSGSceneDesc::setProperty(node&: material, name: uniform.name.constData(), setter: &setProperty<QMatrix4x4>, value: uniform.m44, type: Dynamic); |
| 64 | break; |
| 65 | case Uniform::Type::Sampler: |
| 66 | { |
| 67 | QFileInfo fi(uniform.imagePath); |
| 68 | const auto &path = fi.canonicalFilePath(); |
| 69 | if (!path.isEmpty()) { |
| 70 | auto it = s_textureStore->constFind(key: path); |
| 71 | const auto end = s_textureStore->constEnd(); |
| 72 | if (it == end) { |
| 73 | QImage image; |
| 74 | if (image.load(fileName: path)) |
| 75 | it = s_textureStore->insert(key: path, value: new QImage(image)); |
| 76 | else |
| 77 | qWarning(msg: "Failed to load image %s" , qPrintable(path)); |
| 78 | } |
| 79 | |
| 80 | if (it != end) { |
| 81 | const auto &image = *(*it); |
| 82 | const QSize resSize = image.size(); |
| 83 | // Note: the image must not be deleted or modified while the textureData node is in the scene |
| 84 | auto *imageData = reinterpret_cast<const char *>(image.constBits()); |
| 85 | QByteArray dataref = QByteArray::fromRawData(data: imageData, size: image.sizeInBytes()); |
| 86 | const auto format = QByteArrayLiteral("rgba8888" ); |
| 87 | const auto &baseName = QString(fi.baseName() + QString::number(material.id)); |
| 88 | auto name = baseName.toUtf8(); |
| 89 | auto textureData = new QSSGSceneDesc::TextureData(dataref, resSize, format, 0, name); |
| 90 | QSSGSceneDesc::addNode(parent&: material, node&: *textureData); |
| 91 | auto texture = new QSSGSceneDesc::Texture(QSSGSceneDesc::Texture::RuntimeType::Image2D); |
| 92 | QSSGSceneDesc::addNode(parent&: material, node&: *texture); |
| 93 | QSSGSceneDesc::setProperty(node&: *texture, name: "textureData" , setter: &QQuick3DTexture::setTextureData, value: textureData); |
| 94 | QSSGSceneDesc::setProperty(node&: material, name: uniform.name.constData(), setter: &setProperty<QSSGSceneDesc::Texture *>, value&: texture, type: Dynamic); |
| 95 | } |
| 96 | } |
| 97 | break; |
| 98 | } |
| 99 | case Uniform::Type::Last: |
| 100 | Q_UNREACHABLE(); |
| 101 | break; |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | QPointer<QQuick3DCustomMaterial> CustomMaterial::create(QQuick3DNode &parent, const UniformTable &uniforms, const Properties &properties, const Shaders &shaders) |
| 106 | { |
| 107 | using namespace QSSGSceneDesc; |
| 108 | QQuick3DCustomMaterial *ret = nullptr; |
| 109 | if (scene.root) |
| 110 | scene.reset(); |
| 111 | |
| 112 | QSSGSceneDesc::Material *material = new Material(Material::RuntimeType::CustomMaterial); |
| 113 | addNode(scene, node&: *material); |
| 114 | |
| 115 | // Set uniforms |
| 116 | for (const auto &uniform : uniforms) |
| 117 | setUniform(material&: *material, uniform); |
| 118 | |
| 119 | // Set common properties |
| 120 | const Properties def; |
| 121 | if (def.cullMode != properties.cullMode) |
| 122 | setProperty(node&: *material, name: "cullMode" , setter: &QQuick3DCustomMaterial::setCullMode, value: properties.cullMode); |
| 123 | if (def.depthDrawMode != properties.depthDrawMode) |
| 124 | setProperty(node&: *material, name: "depthDrawMode" , setter: &QQuick3DCustomMaterial::setDepthDrawMode, value: properties.depthDrawMode); |
| 125 | if (def.shadingMode != properties.shadingMode) |
| 126 | setProperty(node&: *material, name: "shadingMode" , setter: &QQuick3DCustomMaterial::setShadingMode, value: properties.shadingMode); |
| 127 | if (def.sourceBlend != properties.sourceBlend) |
| 128 | setProperty(node&: *material, name: "sourceBlend" , setter: &QQuick3DCustomMaterial::setSrcBlend, value: properties.sourceBlend); |
| 129 | if (def.destinationBlend != properties.destinationBlend) |
| 130 | setProperty(node&: *material, name: "destinationBlend" , setter: &QQuick3DCustomMaterial::setDstBlend, value: properties.destinationBlend); |
| 131 | |
| 132 | if (!shaders.vert.isEmpty()) |
| 133 | setProperty(node&: *material, name: "vertexShader" , setter: &QQuick3DCustomMaterial::setVertexShader, value: QUrl{ shaders.vert.toString() }); |
| 134 | if (!shaders.frag.isEmpty()) |
| 135 | setProperty(node&: *material, name: "fragmentShader" , setter: &QQuick3DCustomMaterial::setFragmentShader, value: QUrl{ shaders.frag.toString() }); |
| 136 | |
| 137 | auto resourceParent = std::make_unique<QQuick3DNode>(); |
| 138 | QSSGRuntimeUtils::createScene(parent, scene); |
| 139 | if (auto customMaterial = qobject_cast<QQuick3DCustomMaterial *>(object: material->obj)) { |
| 140 | resourceParent.release()->setParent(&parent); |
| 141 | ret = customMaterial; |
| 142 | } |
| 143 | |
| 144 | return ret; |
| 145 | } |
| 146 | |
| 147 | bool CustomMaterial::isValid() const { return scene.root != nullptr && scene.root->runtimeType == QSSGSceneDesc::Material::RuntimeType::CustomMaterial; } |
| 148 | |
| 149 | QDataStream &CustomMaterial::readFromDataStream(QDataStream &stream, Uniform &uniform) |
| 150 | { |
| 151 | int type; |
| 152 | stream >> type >> uniform.name; |
| 153 | uniform.type = Uniform::Type(type); |
| 154 | switch (uniform.type) { |
| 155 | case Uniform::Type::Bool: |
| 156 | stream >> uniform.b; |
| 157 | break; |
| 158 | case Uniform::Type::Int: |
| 159 | stream >> uniform.i; |
| 160 | break; |
| 161 | case Uniform::Type::Float: |
| 162 | stream >> uniform.f; |
| 163 | break; |
| 164 | case Uniform::Type::Vec2: |
| 165 | stream >> uniform.vec2; |
| 166 | break; |
| 167 | case Uniform::Type::Vec3: |
| 168 | stream >> uniform.vec3; |
| 169 | break; |
| 170 | case Uniform::Type::Vec4: |
| 171 | stream >> uniform.vec4; |
| 172 | break; |
| 173 | case Uniform::Type::Mat44: |
| 174 | stream >> uniform.m44; |
| 175 | break; |
| 176 | case Uniform::Type::Sampler: |
| 177 | { |
| 178 | QImage image; |
| 179 | stream >> uniform.imagePath >> image; |
| 180 | s_textureStore->insert(key: uniform.imagePath, value: new QImage(image)); |
| 181 | } |
| 182 | break; |
| 183 | case Uniform::Type::Last: |
| 184 | Q_UNREACHABLE(); |
| 185 | break; |
| 186 | } |
| 187 | return stream; |
| 188 | } |
| 189 | |
| 190 | QDataStream &CustomMaterial::writeToDataStream(QDataStream &stream, const Uniform &uniform) |
| 191 | { |
| 192 | stream << int(uniform.type) << uniform.name; |
| 193 | switch (uniform.type) { |
| 194 | case Uniform::Type::Bool: |
| 195 | stream << uniform.b; |
| 196 | break; |
| 197 | case Uniform::Type::Int: |
| 198 | stream << uniform.i; |
| 199 | break; |
| 200 | case Uniform::Type::Float: |
| 201 | stream << uniform.f; |
| 202 | break; |
| 203 | case Uniform::Type::Vec2: |
| 204 | stream << uniform.vec2; |
| 205 | break; |
| 206 | case Uniform::Type::Vec3: |
| 207 | stream << uniform.vec3; |
| 208 | break; |
| 209 | case Uniform::Type::Vec4: |
| 210 | stream << uniform.vec4; |
| 211 | break; |
| 212 | case Uniform::Type::Mat44: |
| 213 | stream << uniform.m44; |
| 214 | break; |
| 215 | case Uniform::Type::Sampler: |
| 216 | { |
| 217 | const auto &path = uniform.imagePath; |
| 218 | auto it = s_textureStore->constFind(key: path); |
| 219 | const auto end = s_textureStore->cend(); |
| 220 | if (it != end) |
| 221 | stream << path << *(*it); |
| 222 | } |
| 223 | break; |
| 224 | case Uniform::Type::Last: |
| 225 | Q_UNREACHABLE(); |
| 226 | break; |
| 227 | } |
| 228 | return stream; |
| 229 | } |
| 230 | |
| 231 | void CustomMaterial::writeQmlComponent(const QSSGSceneDesc::Material &material, QTextStream &stream) |
| 232 | { |
| 233 | QSSGQmlUtilities::writeQmlComponent(node: material, stream, outDir: QDir()); |
| 234 | } |
| 235 | |
| 236 | QT_END_NAMESPACE |
| 237 | |