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29
30
31#ifndef PX_PHYSICS_EXTENSIONS_BROAD_PHASE_H
32#define PX_PHYSICS_EXTENSIONS_BROAD_PHASE_H
33/** \addtogroup extensions
34 @{
35*/
36
37#include "PxPhysXConfig.h"
38#include "common/PxPhysXCommonConfig.h"
39
40#if !PX_DOXYGEN
41namespace physx
42{
43#endif
44
45class PxBroadPhaseExt
46{
47public:
48
49 /**
50 \brief Creates regions for PxSceneDesc, from a global box.
51
52 This helper simply subdivides the given global box into a 2D grid of smaller boxes. Each one of those smaller boxes
53 is a region of interest for the broadphase. There are nbSubdiv*nbSubdiv regions in the 2D grid. The function does not
54 subdivide along the given up axis.
55
56 This is the simplest setup one can use with PxBroadPhaseType::eMBP. A more sophisticated setup would try to cover
57 the game world with a non-uniform set of regions (i.e. not just a grid).
58
59 \param[out] regions Regions computed from the input global box
60 \param[in] globalBounds World-space box covering the game world
61 \param[in] nbSubdiv Grid subdivision level. The function will create nbSubdiv*nbSubdiv regions.
62 \param[in] upAxis Up axis (0 for X, 1 for Y, 2 for Z).
63 \return number of regions written out to the 'regions' array
64
65 @see PxSceneDesc PxBroadPhaseType
66 */
67 static PxU32 createRegionsFromWorldBounds(PxBounds3* regions, const PxBounds3& globalBounds, PxU32 nbSubdiv, PxU32 upAxis=1);
68};
69
70#if !PX_DOXYGEN
71} // namespace physx
72#endif
73
74/** @} */
75#endif
76

source code of qtquick3dphysics/src/3rdparty/PhysX/include/extensions/PxBroadPhaseExt.h