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26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | |
31 | #ifndef PX_PHYSICS_EXTENSIONS_BROAD_PHASE_H |
32 | #define PX_PHYSICS_EXTENSIONS_BROAD_PHASE_H |
33 | /** \addtogroup extensions |
34 | @{ |
35 | */ |
36 | |
37 | #include "PxPhysXConfig.h" |
38 | #include "common/PxPhysXCommonConfig.h" |
39 | |
40 | #if !PX_DOXYGEN |
41 | namespace physx |
42 | { |
43 | #endif |
44 | |
45 | class PxBroadPhaseExt |
46 | { |
47 | public: |
48 | |
49 | /** |
50 | \brief Creates regions for PxSceneDesc, from a global box. |
51 | |
52 | This helper simply subdivides the given global box into a 2D grid of smaller boxes. Each one of those smaller boxes |
53 | is a region of interest for the broadphase. There are nbSubdiv*nbSubdiv regions in the 2D grid. The function does not |
54 | subdivide along the given up axis. |
55 | |
56 | This is the simplest setup one can use with PxBroadPhaseType::eMBP. A more sophisticated setup would try to cover |
57 | the game world with a non-uniform set of regions (i.e. not just a grid). |
58 | |
59 | \param[out] regions Regions computed from the input global box |
60 | \param[in] globalBounds World-space box covering the game world |
61 | \param[in] nbSubdiv Grid subdivision level. The function will create nbSubdiv*nbSubdiv regions. |
62 | \param[in] upAxis Up axis (0 for X, 1 for Y, 2 for Z). |
63 | \return number of regions written out to the 'regions' array |
64 | |
65 | @see PxSceneDesc PxBroadPhaseType |
66 | */ |
67 | static PxU32 createRegionsFromWorldBounds(PxBounds3* regions, const PxBounds3& globalBounds, PxU32 nbSubdiv, PxU32 upAxis=1); |
68 | }; |
69 | |
70 | #if !PX_DOXYGEN |
71 | } // namespace physx |
72 | #endif |
73 | |
74 | /** @} */ |
75 | #endif |
76 | |