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28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30
31#ifndef PX_PHYSICS_EXTENSIONS_DEFAULT_CPU_DISPATCHER_H
32#define PX_PHYSICS_EXTENSIONS_DEFAULT_CPU_DISPATCHER_H
33/** \addtogroup extensions
34 @{
35*/
36
37#include "common/PxPhysXCommonConfig.h"
38#include "task/PxCpuDispatcher.h"
39
40#if !PX_DOXYGEN
41namespace physx
42{
43#endif
44
45/**
46\brief A default implementation for a CPU task dispatcher.
47
48@see PxDefaultCpuDispatcherCreate() PxCpuDispatcher
49*/
50class PxDefaultCpuDispatcher: public PxCpuDispatcher
51{
52public:
53 /**
54 \brief Deletes the dispatcher.
55
56 Do not keep a reference to the deleted instance.
57
58 @see PxDefaultCpuDispatcherCreate()
59 */
60 virtual void release() = 0;
61
62 /**
63 \brief Enables profiling at task level.
64
65 \note By default enabled only in profiling builds.
66
67 \param[in] runProfiled True if tasks should be profiled.
68 */
69 virtual void setRunProfiled(bool runProfiled) = 0;
70
71 /**
72 \brief Checks if profiling is enabled at task level.
73
74 \return True if tasks should be profiled.
75 */
76 virtual bool getRunProfiled() const = 0;
77};
78
79
80/**
81\brief Create default dispatcher, extensions SDK needs to be initialized first.
82
83\param[in] numThreads Number of worker threads the dispatcher should use.
84\param[in] affinityMasks Array with affinity mask for each thread. If not defined, default masks will be used.
85
86\note numThreads may be zero in which case no worker thread are initialized and
87simulation tasks will be executed on the thread that calls PxScene::simulate()
88
89@see PxDefaultCpuDispatcher
90*/
91PxDefaultCpuDispatcher* PxDefaultCpuDispatcherCreate(PxU32 numThreads, PxU32* affinityMasks = NULL);
92
93#if !PX_DOXYGEN
94} // namespace physx
95#endif
96
97/** @} */
98#endif
99

source code of qtquick3dphysics/src/3rdparty/PhysX/include/extensions/PxDefaultCpuDispatcher.h