| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PX_SOLVER_DEFS_H |
| 31 | #define PX_SOLVER_DEFS_H |
| 32 | |
| 33 | #include "PxPhysXConfig.h" |
| 34 | #include "foundation/PxVec3.h" |
| 35 | #include "foundation/PxMat33.h" |
| 36 | #include "foundation/PxTransform.h" |
| 37 | #include "PxConstraintDesc.h" |
| 38 | #include "geomutils/GuContactPoint.h" |
| 39 | |
| 40 | #if PX_VC |
| 41 | #pragma warning(push) |
| 42 | #pragma warning(disable : 4324) // structure was padded due to alignment |
| 43 | #endif |
| 44 | |
| 45 | #if !PX_DOXYGEN |
| 46 | namespace physx |
| 47 | { |
| 48 | #endif |
| 49 | |
| 50 | struct PxTGSSolverBodyVel; |
| 51 | |
| 52 | namespace Dy |
| 53 | { |
| 54 | class ArticulationV; |
| 55 | typedef size_t ArticulationLinkHandle; |
| 56 | } |
| 57 | |
| 58 | namespace Sc |
| 59 | { |
| 60 | class ShapeInteraction; |
| 61 | } |
| 62 | |
| 63 | struct PxSolverBody |
| 64 | { |
| 65 | PX_ALIGN(16, PxVec3) linearVelocity; //!< Delta linear velocity computed by the solver |
| 66 | PxU16 maxSolverNormalProgress; //!< Progress counter used by constraint batching and parallel island solver. |
| 67 | PxU16 maxSolverFrictionProgress; //!< Progress counter used by constraint batching and parallel island solver. |
| 68 | |
| 69 | PxVec3 angularState; //!< Delta angular velocity state computed by the solver. |
| 70 | |
| 71 | PxU32 solverProgress; //!< Progress counter used by constraint batching and parallel island solver |
| 72 | |
| 73 | PxSolverBody() : linearVelocity(0.f), maxSolverNormalProgress(0), maxSolverFrictionProgress(0), angularState(0), solverProgress(0) |
| 74 | { |
| 75 | } |
| 76 | }; |
| 77 | |
| 78 | PX_COMPILE_TIME_ASSERT(sizeof(PxSolverBody) == 32); |
| 79 | |
| 80 | struct PxSolverBodyData |
| 81 | { |
| 82 | PX_ALIGN(16, PxVec3 linearVelocity); //!< 12 Pre-solver linear velocity |
| 83 | PxReal invMass; //!< 16 inverse mass |
| 84 | PxVec3 angularVelocity; //!< 28 Pre-solver angular velocity |
| 85 | PxReal reportThreshold; //!< 32 contact force threshold |
| 86 | PxMat33 sqrtInvInertia; //!< 68 inverse inertia in world space |
| 87 | PxReal penBiasClamp; //!< 72 the penetration bias clamp |
| 88 | PxU32 nodeIndex; //!< 76 the node idx of this solverBodyData. Used by solver to reference between solver bodies and island bodies. Not required by immediate mode |
| 89 | PxReal maxContactImpulse; //!< 80 the max contact impulse |
| 90 | PxTransform body2World; //!< 108 the body's transform |
| 91 | PxU16 lockFlags; //!< 110 lock flags |
| 92 | PxU16 pad; //!< 112 pad |
| 93 | |
| 94 | PX_FORCE_INLINE PxReal projectVelocity(const PxVec3& lin, const PxVec3& ang) const |
| 95 | { |
| 96 | return linearVelocity.dot(v: lin) + angularVelocity.dot(v: ang); |
| 97 | } |
| 98 | }; |
| 99 | |
| 100 | //---------------------------------- |
| 101 | /* |
| 102 | * A header that defines the size of a specific batch of constraints (of same type and without dependencies) |
| 103 | */ |
| 104 | struct |
| 105 | { |
| 106 | PxU32 ; //!< Start index for this batch |
| 107 | PxU16 ; //!< Number of constraints in this batch (range: 1-4) |
| 108 | PxU16 ; //!< The type of constraint this batch references |
| 109 | }; |
| 110 | |
| 111 | struct PxSolverConstraintDesc |
| 112 | { |
| 113 | static const PxU16 NO_LINK = 0xffff; |
| 114 | |
| 115 | enum ConstraintType |
| 116 | { |
| 117 | eCONTACT_CONSTRAINT, //!< Defines this pair is a contact constraint |
| 118 | eJOINT_CONSTRAINT //!< Defines this pair is a joint constraint |
| 119 | }; |
| 120 | |
| 121 | union |
| 122 | { |
| 123 | PxSolverBody* bodyA; //!< bodyA pointer |
| 124 | PxTGSSolverBodyVel* tgsBodyA; //!< bodyA pointer |
| 125 | Dy::ArticulationV* articulationA; //!< Articulation pointer for body A |
| 126 | |
| 127 | }; |
| 128 | |
| 129 | union |
| 130 | { |
| 131 | PxSolverBody* bodyB; //!< BodyB pointer |
| 132 | PxTGSSolverBodyVel* tgsBodyB; //!< BodyB pointer |
| 133 | Dy::ArticulationV* articulationB; //!< Articulation pointer for body B |
| 134 | }; |
| 135 | PxU16 linkIndexA; //!< Link index defining which link in Articulation A this constraint affects. If not an articulation, must be NO_LINK |
| 136 | PxU16 linkIndexB; //!< Link index defining which link in Articulation B this constraint affects. If not an articulation, must be NO_LINK. |
| 137 | PxU32 bodyADataIndex; //!< Body A's index into the SolverBodyData array |
| 138 | PxU32 bodyBDataIndex; //!< Body B's index into the SolverBodyData array |
| 139 | PxU16 writeBackLengthOver4; //!< writeBackLength/4, max writeback length is 256K, allows PxSolverConstraintDesc to fit in 32 bytes |
| 140 | PxU16 constraintLengthOver16; //!< constraintLength/16, max constraint length is 1MB, allows PxSolverConstraintDesc to fit in 32 bytes |
| 141 | PxU8* constraint; //!< Pointer to the constraint rows to be solved |
| 142 | void* writeBack; //!< Pointer to the writeback structure results for this given constraint are to be written to |
| 143 | }; |
| 144 | |
| 145 | struct PxSolverConstraintPrepDescBase |
| 146 | { |
| 147 | enum BodyState |
| 148 | { |
| 149 | eDYNAMIC_BODY = 1 << 0, |
| 150 | eSTATIC_BODY = 1 << 1, |
| 151 | eKINEMATIC_BODY = 1 << 2, |
| 152 | eARTICULATION = 1 << 3 |
| 153 | }; |
| 154 | |
| 155 | PxConstraintInvMassScale invMassScales; //!< In: The local mass scaling for this pair. |
| 156 | |
| 157 | PxSolverConstraintDesc* desc; //!< Output: The PxSolverConstraintDesc filled in by contact prep |
| 158 | |
| 159 | const PxSolverBody* body0; //!< In: The first body. Stores velocity information. Unused unless contact involves articulations. |
| 160 | const PxSolverBody* body1; //!< In: The second body. Stores velocity information. Unused unless contact involves articulations. |
| 161 | |
| 162 | const PxSolverBodyData* data0; //!< In: The first PxSolverBodyData. Stores mass and miscellaneous information for the first body. |
| 163 | const PxSolverBodyData* data1; //!< In: The second PxSolverBodyData. Stores mass and miscellaneous information for the second body |
| 164 | |
| 165 | PxTransform bodyFrame0; //!< In: The world-space transform of the first body. |
| 166 | PxTransform bodyFrame1; //!< In: The world-space transform of the second body. |
| 167 | |
| 168 | BodyState bodyState0; //!< In: Defines what kind of actor the first body is |
| 169 | BodyState bodyState1; //!< In: Defines what kind of actor the second body is |
| 170 | }; |
| 171 | |
| 172 | struct PxSolverConstraintPrepDesc : public PxSolverConstraintPrepDescBase |
| 173 | { |
| 174 | PX_ALIGN(16, Px1DConstraint* rows); //!< The start of the constraint rows |
| 175 | PxU32 numRows; //!< The number of rows |
| 176 | |
| 177 | PxReal linBreakForce, angBreakForce; //!< Break forces |
| 178 | PxReal minResponseThreshold; //!< The minimum response threshold |
| 179 | void* writeback; //!< Pointer to constraint writeback structure. Reports back joint breaking. If not required, set to NULL. |
| 180 | bool disablePreprocessing; //!< Disable joint pre-processing. Pre-processing can improve stability but under certain circumstances, e.g. when some invInertia rows are zero/almost zero, can cause instabilities. |
| 181 | bool improvedSlerp; //!< Use improved slerp model |
| 182 | bool driveLimitsAreForces; //!< Indicates whether drive limits are forces |
| 183 | bool extendedLimits; //!< Indicates whether we want to use extended limits |
| 184 | |
| 185 | PxVec3 body0WorldOffset; //!< Body0 world offset |
| 186 | }; |
| 187 | |
| 188 | struct PxSolverContactDesc : public PxSolverConstraintPrepDescBase |
| 189 | { |
| 190 | PX_ALIGN(16, Sc::ShapeInteraction* shapeInteraction); //!< Pointer to share interaction. Used for force threshold reports in solver. Set to NULL if using immediate mode. |
| 191 | Gu::ContactPoint* contacts; //!< The start of the contacts for this pair |
| 192 | PxU32 numContacts; //!< The total number of contacs this pair references. |
| 193 | |
| 194 | bool hasMaxImpulse; //!< Defines whether this pairs has maxImpulses clamping enabled |
| 195 | bool disableStrongFriction; //!< Defines whether this pair disables strong friction (sticky friction correlation) |
| 196 | bool hasForceThresholds; //!< Defines whether this pair requires force thresholds |
| 197 | |
| 198 | PxReal restDistance; //!< A distance at which the solver should aim to hold the bodies separated. Default is 0 |
| 199 | PxReal maxCCDSeparation; //!< A distance used to configure speculative CCD behavior. Default is PX_MAX_F32. Set internally in PhysX for bodies with eENABLE_SPECULATIVE_CCD on. Do not set directly! |
| 200 | |
| 201 | PxU8* frictionPtr; //!< InOut: Friction patch correlation data. Set each frame by solver. Can be retained for improved behaviour or discarded each frame. |
| 202 | PxU8 frictionCount; //!< The total number of friction patches in this pair |
| 203 | |
| 204 | PxReal* contactForces; //!< Out: A buffer for the solver to write applied contact forces to. |
| 205 | |
| 206 | PxU32 startFrictionPatchIndex; //!< Start index of friction patch in the correlation buffer. Set by friction correlation |
| 207 | PxU32 numFrictionPatches; //!< Total number of friction patches in this pair. Set by friction correlation |
| 208 | |
| 209 | PxU32 startContactPatchIndex; //!< The start index of this pair's contact patches in the correlation buffer. For internal use only |
| 210 | PxU16 numContactPatches; //!< Total number of contact patches. |
| 211 | PxU16 axisConstraintCount; //!< Axis constraint count. Defines how many constraint rows this pair has produced. Useful for statistical purposes. |
| 212 | |
| 213 | PxU8 pad[16 - sizeof(void*)]; |
| 214 | }; |
| 215 | |
| 216 | class PxConstraintAllocator |
| 217 | { |
| 218 | public: |
| 219 | /** |
| 220 | \brief Allocates constraint data. It is the application's responsibility to release this memory after PxSolveConstraints has completed. |
| 221 | \param[in] byteSize Allocation size in bytes |
| 222 | \return the allocated memory. This address must be 16-byte aligned. |
| 223 | */ |
| 224 | virtual PxU8* reserveConstraintData(const PxU32 byteSize) = 0; |
| 225 | |
| 226 | /** |
| 227 | \brief Allocates friction data. Friction data can be retained by the application for a given pair and provided as an input to PxSolverContactDesc to improve simulation stability. |
| 228 | It is the application's responsibility to release this memory. If this memory is released, the application should ensure it does not pass pointers to this memory to PxSolverContactDesc. |
| 229 | \param[in] byteSize Allocation size in bytes |
| 230 | \return the allocated memory. This address must be 4-byte aligned. |
| 231 | */ |
| 232 | virtual PxU8* reserveFrictionData(const PxU32 byteSize) = 0; |
| 233 | |
| 234 | virtual ~PxConstraintAllocator() {} |
| 235 | }; |
| 236 | |
| 237 | struct PxArticulationAxis |
| 238 | { |
| 239 | enum Enum |
| 240 | { |
| 241 | eTWIST = 0, |
| 242 | eSWING1 = 1, |
| 243 | eSWING2 = 2, |
| 244 | eX = 3, |
| 245 | eY = 4, |
| 246 | eZ = 5, |
| 247 | eCOUNT = 6 |
| 248 | }; |
| 249 | }; |
| 250 | |
| 251 | PX_FLAGS_OPERATORS(PxArticulationAxis::Enum, PxU8) |
| 252 | |
| 253 | struct PxArticulationMotion |
| 254 | { |
| 255 | enum Enum |
| 256 | { |
| 257 | eLOCKED = 0, |
| 258 | eLIMITED = 1, |
| 259 | eFREE = 2 |
| 260 | }; |
| 261 | }; |
| 262 | |
| 263 | typedef PxFlags<PxArticulationMotion::Enum, PxU8> PxArticulationMotions; |
| 264 | PX_FLAGS_OPERATORS(PxArticulationMotion::Enum, PxU8) |
| 265 | |
| 266 | struct PxArticulationJointType |
| 267 | { |
| 268 | enum Enum |
| 269 | { |
| 270 | eFIX = 0, |
| 271 | ePRISMATIC = 1, |
| 272 | eREVOLUTE = 2, |
| 273 | eSPHERICAL = 3, |
| 274 | eUNDEFINED = 4 |
| 275 | }; |
| 276 | }; |
| 277 | |
| 278 | struct PxArticulationFlag |
| 279 | { |
| 280 | enum Enum |
| 281 | { |
| 282 | eFIX_BASE = (1 << 0), |
| 283 | eDRIVE_LIMITS_ARE_FORCES = (1<<1) |
| 284 | }; |
| 285 | }; |
| 286 | |
| 287 | typedef PxFlags<PxArticulationFlag::Enum, PxU8> PxArticulationFlags; |
| 288 | PX_FLAGS_OPERATORS(PxArticulationFlag::Enum, PxU8) |
| 289 | |
| 290 | struct PxArticulationDriveType |
| 291 | { |
| 292 | enum Enum |
| 293 | { |
| 294 | eFORCE = 0, |
| 295 | eACCELERATION = 1, |
| 296 | eTARGET = 2, |
| 297 | eVELOCITY = 3, |
| 298 | eNONE = 4 |
| 299 | }; |
| 300 | }; |
| 301 | |
| 302 | struct PxArticulationLimit |
| 303 | { |
| 304 | PxReal low, high; |
| 305 | }; |
| 306 | |
| 307 | struct PxArticulationDrive |
| 308 | { |
| 309 | PxReal stiffness, damping, maxForce; |
| 310 | PxArticulationDriveType::Enum driveType; |
| 311 | }; |
| 312 | |
| 313 | |
| 314 | struct PxTGSSolverBodyVel |
| 315 | { |
| 316 | PX_ALIGN(16, PxVec3) linearVelocity; //12 |
| 317 | PxU16 nbStaticInteractions; //14 Used to accumulate the number of static interactions |
| 318 | PxU16 maxDynamicPartition; //16 Used to accumualte the max partition of dynamic interactions |
| 319 | PxVec3 angularVelocity; //28 |
| 320 | PxU32 partitionMask; //32 Used in partitioning as a bit-field |
| 321 | PxVec3 deltaAngDt; //44 |
| 322 | PxReal maxAngVel; //48 |
| 323 | PxVec3 deltaLinDt; //60 |
| 324 | PxU16 lockFlags; //62 |
| 325 | bool isKinematic; //63 |
| 326 | PxU8 pad; //64 |
| 327 | |
| 328 | PX_FORCE_INLINE PxReal projectVelocity(const PxVec3& lin, const PxVec3& ang) const |
| 329 | { |
| 330 | return linearVelocity.dot(v: lin) + angularVelocity.dot(v: ang); |
| 331 | } |
| 332 | |
| 333 | }; |
| 334 | |
| 335 | //Needed only by prep, integration and 1D constraints |
| 336 | struct PxTGSSolverBodyTxInertia |
| 337 | { |
| 338 | PxTransform deltaBody2World; |
| 339 | PxMat33 sqrtInvInertia; |
| 340 | }; |
| 341 | |
| 342 | struct PxTGSSolverBodyData |
| 343 | { |
| 344 | PX_ALIGN(16, PxVec3) originalLinearVelocity; |
| 345 | PxReal maxContactImpulse; |
| 346 | PxVec3 originalAngularVelocity; |
| 347 | PxReal penBiasClamp; |
| 348 | |
| 349 | PxReal invMass; |
| 350 | PxU32 nodeIndex; |
| 351 | PxReal reportThreshold; |
| 352 | PxU32 pad; |
| 353 | |
| 354 | PxReal projectVelocity(const PxVec3& linear, const PxVec3& angular) const |
| 355 | { |
| 356 | return originalLinearVelocity.dot(v: linear) + originalAngularVelocity.dot(v: angular); |
| 357 | } |
| 358 | }; |
| 359 | |
| 360 | struct PxTGSSolverConstraintPrepDescBase |
| 361 | { |
| 362 | PxConstraintInvMassScale invMassScales; //!< In: The local mass scaling for this pair. |
| 363 | |
| 364 | PxSolverConstraintDesc* desc; //!< Output: The PxSolverConstraintDesc filled in by contact prep |
| 365 | |
| 366 | const PxTGSSolverBodyVel* body0; //!< In: The first body. Stores velocity information. Unused unless contact involves articulations. |
| 367 | const PxTGSSolverBodyVel *body1; //!< In: The second body. Stores velocity information. Unused unless contact involves articulations. |
| 368 | |
| 369 | const PxTGSSolverBodyTxInertia* body0TxI; |
| 370 | const PxTGSSolverBodyTxInertia* body1TxI; |
| 371 | |
| 372 | const PxTGSSolverBodyData* bodyData0; |
| 373 | const PxTGSSolverBodyData* bodyData1; |
| 374 | |
| 375 | PxTransform bodyFrame0; //!< In: The world-space transform of the first body. |
| 376 | PxTransform bodyFrame1; //!< In: The world-space transform of the second body. |
| 377 | |
| 378 | PxSolverContactDesc::BodyState bodyState0; //!< In: Defines what kind of actor the first body is |
| 379 | PxSolverContactDesc::BodyState bodyState1; //!< In: Defines what kind of actor the second body is |
| 380 | |
| 381 | }; |
| 382 | |
| 383 | struct PxTGSSolverConstraintPrepDesc : public PxTGSSolverConstraintPrepDescBase |
| 384 | { |
| 385 | Px1DConstraint* rows; //!< The start of the constraint rows |
| 386 | PxU32 numRows; //!< The number of rows |
| 387 | |
| 388 | PxReal linBreakForce, angBreakForce; //!< Break forces |
| 389 | PxReal minResponseThreshold; //!< The minimum response threshold |
| 390 | void* writeback; //!< Pointer to constraint writeback structure. Reports back joint breaking. If not required, set to NULL. |
| 391 | bool disablePreprocessing; //!< Disable joint pre-processing. Pre-processing can improve stability but under certain circumstances, e.g. when some invInertia rows are zero/almost zero, can cause instabilities. |
| 392 | bool improvedSlerp; //!< Use improved slerp model |
| 393 | bool driveLimitsAreForces; //!< Indicates whether drive limits are forces |
| 394 | bool extendedLimits; //!< Indiciates whether extended limits are used |
| 395 | |
| 396 | PxVec3 body0WorldOffset; //!< Body0 world offset |
| 397 | PxVec3 cA2w; //!< Location of anchor point A in world space |
| 398 | PxVec3 cB2w; //!< Location of anchor point B in world space |
| 399 | }; |
| 400 | |
| 401 | |
| 402 | struct PxTGSSolverContactDesc : public PxTGSSolverConstraintPrepDescBase |
| 403 | { |
| 404 | |
| 405 | Sc::ShapeInteraction* shapeInteraction; //!< Pointer to share interaction. Used for force threshold reports in solver. Set to NULL if using immediate mode. |
| 406 | Gu::ContactPoint* contacts; //!< The start of the contacts for this pair |
| 407 | PxU32 numContacts; //!< The total number of contacs this pair references. |
| 408 | |
| 409 | bool hasMaxImpulse; //!< Defines whether this pairs has maxImpulses clamping enabled |
| 410 | bool disableStrongFriction; //!< Defines whether this pair disables strong friction (sticky friction correlation) |
| 411 | bool hasForceThresholds; //!< Defines whether this pair requires force thresholds |
| 412 | |
| 413 | PxReal restDistance; //!< A distance at which the solver should aim to hold the bodies separated. Default is 0 |
| 414 | PxReal maxCCDSeparation; //!< A distance used to configure speculative CCD behavior. Default is PX_MAX_F32. Set internally in PhysX for bodies with eENABLE_SPECULATIVE_CCD on. Do not set directly! |
| 415 | |
| 416 | PxU8* frictionPtr; //!< InOut: Friction patch correlation data. Set each frame by solver. Can be retained for improved behaviour or discarded each frame. |
| 417 | PxU8 frictionCount; //!< The total number of friction patches in this pair |
| 418 | |
| 419 | PxReal* contactForces; //!< Out: A buffer for the solver to write applied contact forces to. |
| 420 | |
| 421 | PxU32 startFrictionPatchIndex; //!< Start index of friction patch in the correlation buffer. Set by friction correlation |
| 422 | PxU32 numFrictionPatches; //!< Total number of friction patches in this pair. Set by friction correlation |
| 423 | |
| 424 | PxU32 startContactPatchIndex; //!< The start index of this pair's contact patches in the correlation buffer. For internal use only |
| 425 | PxU16 numContactPatches; //!< Total number of contact patches. |
| 426 | PxU16 axisConstraintCount; //!< Axis constraint count. Defines how many constraint rows this pair has produced. Useful for statistical purposes. |
| 427 | |
| 428 | PxReal maxImpulse; |
| 429 | |
| 430 | PxReal torsionalPatchRadius; |
| 431 | PxReal minTorsionalPatchRadius; |
| 432 | }; |
| 433 | |
| 434 | #if !PX_DOXYGEN |
| 435 | } |
| 436 | #endif |
| 437 | |
| 438 | #if PX_VC |
| 439 | #pragma warning(pop) |
| 440 | #endif |
| 441 | |
| 442 | #endif |
| 443 | |
| 444 | |