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25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef GU_INTERSECTION_TRIANGLE_BOX_H |
31 | #define GU_INTERSECTION_TRIANGLE_BOX_H |
32 | |
33 | #include "foundation/PxMat33.h" |
34 | #include "common/PxPhysXCommonConfig.h" |
35 | #include "CmPhysXCommon.h" |
36 | |
37 | namespace physx |
38 | { |
39 | namespace Gu |
40 | { |
41 | class Box; |
42 | class BoxPadded; |
43 | |
44 | /** |
45 | Tests if a triangle overlaps a box (AABB). This is the reference non-SIMD code. |
46 | |
47 | \param center [in] the box center |
48 | \param extents [in] the box extents |
49 | \param p0 [in] triangle's first point |
50 | \param p1 [in] triangle's second point |
51 | \param p2 [in] triangle's third point |
52 | \return true if triangle overlaps box |
53 | */ |
54 | PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox_ReferenceCode(const PxVec3& center, const PxVec3& extents, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2); |
55 | |
56 | /** |
57 | Tests if a triangle overlaps a box (AABB). This is the optimized SIMD code. |
58 | |
59 | WARNING: the function has various SIMD requirements, left to the calling code: |
60 | - function will load 4 bytes after 'center'. Make sure it's safe to load from there. |
61 | - function will load 4 bytes after 'extents'. Make sure it's safe to load from there. |
62 | - function will load 4 bytes after 'p0'. Make sure it's safe to load from there. |
63 | - function will load 4 bytes after 'p1'. Make sure it's safe to load from there. |
64 | - function will load 4 bytes after 'p2'. Make sure it's safe to load from there. |
65 | If you can't guarantee these requirements, please use the non-SIMD reference code instead. |
66 | |
67 | \param center [in] the box center. |
68 | \param extents [in] the box extents |
69 | \param p0 [in] triangle's first point |
70 | \param p1 [in] triangle's second point |
71 | \param p2 [in] triangle's third point |
72 | \return true if triangle overlaps box |
73 | */ |
74 | PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox_Unsafe(const PxVec3& center, const PxVec3& extents, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2); |
75 | |
76 | /** |
77 | Tests if a triangle overlaps a box (OBB). |
78 | |
79 | There are currently no SIMD-related requirements for p0, p1, p2. |
80 | |
81 | \param box [in] the box |
82 | \param p0 [in] triangle's first point |
83 | \param p1 [in] triangle's second point |
84 | \param p2 [in] triangle's third point |
85 | \return true if triangle overlaps box |
86 | */ |
87 | PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox(const BoxPadded& box, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2); |
88 | } // namespace Gu |
89 | } |
90 | |
91 | #endif |
92 | |