| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef GU_INTERSECTION_TRIANGLE_BOX_H |
| 31 | #define GU_INTERSECTION_TRIANGLE_BOX_H |
| 32 | |
| 33 | #include "foundation/PxMat33.h" |
| 34 | #include "common/PxPhysXCommonConfig.h" |
| 35 | #include "CmPhysXCommon.h" |
| 36 | |
| 37 | namespace physx |
| 38 | { |
| 39 | namespace Gu |
| 40 | { |
| 41 | class Box; |
| 42 | class BoxPadded; |
| 43 | |
| 44 | /** |
| 45 | Tests if a triangle overlaps a box (AABB). This is the reference non-SIMD code. |
| 46 | |
| 47 | \param center [in] the box center |
| 48 | \param extents [in] the box extents |
| 49 | \param p0 [in] triangle's first point |
| 50 | \param p1 [in] triangle's second point |
| 51 | \param p2 [in] triangle's third point |
| 52 | \return true if triangle overlaps box |
| 53 | */ |
| 54 | PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox_ReferenceCode(const PxVec3& center, const PxVec3& extents, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2); |
| 55 | |
| 56 | /** |
| 57 | Tests if a triangle overlaps a box (AABB). This is the optimized SIMD code. |
| 58 | |
| 59 | WARNING: the function has various SIMD requirements, left to the calling code: |
| 60 | - function will load 4 bytes after 'center'. Make sure it's safe to load from there. |
| 61 | - function will load 4 bytes after 'extents'. Make sure it's safe to load from there. |
| 62 | - function will load 4 bytes after 'p0'. Make sure it's safe to load from there. |
| 63 | - function will load 4 bytes after 'p1'. Make sure it's safe to load from there. |
| 64 | - function will load 4 bytes after 'p2'. Make sure it's safe to load from there. |
| 65 | If you can't guarantee these requirements, please use the non-SIMD reference code instead. |
| 66 | |
| 67 | \param center [in] the box center. |
| 68 | \param extents [in] the box extents |
| 69 | \param p0 [in] triangle's first point |
| 70 | \param p1 [in] triangle's second point |
| 71 | \param p2 [in] triangle's third point |
| 72 | \return true if triangle overlaps box |
| 73 | */ |
| 74 | PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox_Unsafe(const PxVec3& center, const PxVec3& extents, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2); |
| 75 | |
| 76 | /** |
| 77 | Tests if a triangle overlaps a box (OBB). |
| 78 | |
| 79 | There are currently no SIMD-related requirements for p0, p1, p2. |
| 80 | |
| 81 | \param box [in] the box |
| 82 | \param p0 [in] triangle's first point |
| 83 | \param p1 [in] triangle's second point |
| 84 | \param p2 [in] triangle's third point |
| 85 | \return true if triangle overlaps box |
| 86 | */ |
| 87 | PX_PHYSX_COMMON_API Ps::IntBool intersectTriangleBox(const BoxPadded& box, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2); |
| 88 | } // namespace Gu |
| 89 | } |
| 90 | |
| 91 | #endif |
| 92 | |