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26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef GU_SEGMENT_H |
31 | #define GU_SEGMENT_H |
32 | /** \addtogroup geomutils |
33 | @{ |
34 | */ |
35 | |
36 | #include "foundation/PxVec3.h" |
37 | #include "Ps.h" |
38 | #include "CmPhysXCommon.h" |
39 | |
40 | namespace physx |
41 | { |
42 | namespace Gu |
43 | { |
44 | |
45 | /** |
46 | \brief Represents a line segment. |
47 | |
48 | Line segment geometry |
49 | In some cases this structure will be used to represent the infinite line that passes point0 and point1. |
50 | */ |
51 | class Segment |
52 | { |
53 | public: |
54 | /** |
55 | \brief Constructor |
56 | */ |
57 | PX_INLINE Segment() |
58 | { |
59 | } |
60 | |
61 | /** |
62 | \brief Constructor |
63 | */ |
64 | PX_INLINE Segment(const PxVec3& _p0, const PxVec3& _p1) : p0(_p0), p1(_p1) |
65 | { |
66 | } |
67 | |
68 | /** |
69 | \brief Copy constructor |
70 | */ |
71 | PX_INLINE Segment(const Segment& seg) : p0(seg.p0), p1(seg.p1) |
72 | { |
73 | } |
74 | |
75 | /** |
76 | \brief Destructor |
77 | */ |
78 | PX_INLINE ~Segment() |
79 | { |
80 | } |
81 | |
82 | //! Assignment operator |
83 | PX_INLINE Segment& operator=(const Segment& other) |
84 | { |
85 | p0 = other.p0; |
86 | p1 = other.p1; |
87 | return *this; |
88 | } |
89 | |
90 | //! Equality operator |
91 | PX_INLINE bool operator==(const Segment& other) const |
92 | { |
93 | return (p0==other.p0 && p1==other.p1); |
94 | } |
95 | |
96 | //! Inequality operator |
97 | PX_INLINE bool operator!=(const Segment& other) const |
98 | { |
99 | return (p0!=other.p0 || p1!=other.p1); |
100 | } |
101 | |
102 | PX_INLINE const PxVec3& getOrigin() const |
103 | { |
104 | return p0; |
105 | } |
106 | |
107 | //! Return the vector from point0 to point1 |
108 | PX_INLINE PxVec3 computeDirection() const |
109 | { |
110 | return p1 - p0; |
111 | } |
112 | |
113 | //! Return the vector from point0 to point1 |
114 | PX_INLINE void computeDirection(PxVec3& dir) const |
115 | { |
116 | dir = p1 - p0; |
117 | } |
118 | |
119 | //! Return the center of the segment segment |
120 | PX_INLINE PxVec3 computeCenter() const |
121 | { |
122 | return (p0 + p1)*0.5f; |
123 | } |
124 | |
125 | PX_INLINE PxF32 computeLength() const |
126 | { |
127 | return (p1-p0).magnitude(); |
128 | } |
129 | |
130 | PX_INLINE PxF32 computeSquareLength() const |
131 | { |
132 | return (p1-p0).magnitudeSquared(); |
133 | } |
134 | |
135 | // PT: TODO: remove this one |
136 | //! Return the square of the length of vector from point0 to point1 |
137 | PX_INLINE PxReal lengthSquared() const |
138 | { |
139 | return ((p1 - p0).magnitudeSquared()); |
140 | } |
141 | |
142 | // PT: TODO: remove this one |
143 | //! Return the length of vector from point0 to point1 |
144 | PX_INLINE PxReal length() const |
145 | { |
146 | return ((p1 - p0).magnitude()); |
147 | } |
148 | |
149 | /* PX_INLINE void setOriginDirection(const PxVec3& origin, const PxVec3& direction) |
150 | { |
151 | p0 = p1 = origin; |
152 | p1 += direction; |
153 | }*/ |
154 | |
155 | /** |
156 | \brief Computes a point on the segment |
157 | |
158 | \param[out] pt point on segment |
159 | \param[in] t point's parameter [t=0 => pt = mP0, t=1 => pt = mP1] |
160 | */ |
161 | PX_INLINE void computePoint(PxVec3& pt, PxF32 t) const |
162 | { |
163 | pt = p0 + t * (p1 - p0); |
164 | } |
165 | |
166 | // PT: TODO: remove this one |
167 | //! Return the point at parameter t along the line: point0 + t*(point1-point0) |
168 | PX_INLINE PxVec3 getPointAt(PxReal t) const |
169 | { |
170 | return (p1 - p0)*t + p0; |
171 | } |
172 | |
173 | PxVec3 p0; //!< Start of segment |
174 | PxVec3 p1; //!< End of segment |
175 | }; |
176 | PX_COMPILE_TIME_ASSERT(sizeof(Gu::Segment) == 24); |
177 | } |
178 | |
179 | } |
180 | |
181 | /** @} */ |
182 | #endif |
183 | |