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3 | // modification, are permitted provided that the following conditions |
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6 | // notice, this list of conditions and the following disclaimer. |
7 | // * Redistributions in binary form must reproduce the above copyright |
8 | // notice, this list of conditions and the following disclaimer in the |
9 | // documentation and/or other materials provided with the distribution. |
10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
11 | // contributors may be used to endorse or promote products derived |
12 | // from this software without specific prior written permission. |
13 | // |
14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | // |
26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
29 | |
30 | #ifndef PXS_SIMPLE_ISLAND_GEN_H |
31 | #define PXS_SIMPLE_ISLAND_GEN_H |
32 | |
33 | #include "PxsIslandSim.h" |
34 | #include "CmTask.h" |
35 | |
36 | namespace physx |
37 | { |
38 | |
39 | namespace Sc |
40 | { |
41 | class Interaction; |
42 | } |
43 | namespace IG |
44 | { |
45 | |
46 | class SimpleIslandManager; |
47 | |
48 | class ThirdPassTask : public Cm::Task |
49 | { |
50 | SimpleIslandManager& mIslandManager; |
51 | IslandSim& mIslandSim; |
52 | |
53 | public: |
54 | |
55 | ThirdPassTask(PxU64 contextID, SimpleIslandManager& islandManager, IslandSim& islandSim); |
56 | |
57 | virtual void runInternal(); |
58 | |
59 | virtual const char* getName() const |
60 | { |
61 | return "ThirdPassIslandGenTask" ; |
62 | } |
63 | |
64 | private: |
65 | PX_NOCOPY(ThirdPassTask) |
66 | }; |
67 | |
68 | class PostThirdPassTask : public Cm::Task |
69 | { |
70 | SimpleIslandManager& mIslandManager; |
71 | |
72 | public: |
73 | |
74 | PostThirdPassTask(PxU64 contextID, SimpleIslandManager& islandManager); |
75 | |
76 | virtual void runInternal(); |
77 | |
78 | virtual const char* getName() const |
79 | { |
80 | return "PostThirdPassTask" ; |
81 | } |
82 | private: |
83 | PX_NOCOPY(PostThirdPassTask) |
84 | }; |
85 | |
86 | class SimpleIslandManager |
87 | { |
88 | |
89 | HandleManager<PxU32> mNodeHandles; //! Handle manager for nodes |
90 | HandleManager<EdgeIndex> mEdgeHandles; //! Handle manager for edges |
91 | |
92 | //An array of destroyed nodes |
93 | Ps::Array<NodeIndex> mDestroyedNodes; |
94 | Cm::BlockArray<Sc::Interaction*> mInteractions; |
95 | |
96 | |
97 | //Edges destroyed this frame |
98 | Ps::Array<EdgeIndex> mDestroyedEdges; |
99 | Ps::Array<PartitionEdge*> mFirstPartitionEdges; |
100 | Ps::Array<PartitionEdge*> mDestroyedPartitionEdges; |
101 | //KS - stores node indices for a given edge. Node index 0 is at 2* edgeId and NodeIndex1 is at 2*edgeId + 1 |
102 | //can also be used for edgeInstance indexing so there's no need to figure out outboundNode ID either! |
103 | Cm::BlockArray<NodeIndex> mEdgeNodeIndices; |
104 | Cm::BlockArray<void*> mConstraintOrCm; //! Pointers to either the constraint or Cm for this pair |
105 | |
106 | Cm::BitMap mConnectedMap; |
107 | |
108 | IslandSim mIslandManager; |
109 | IslandSim mSpeculativeIslandManager; |
110 | |
111 | ThirdPassTask mSpeculativeThirdPassTask; |
112 | ThirdPassTask mAccurateThirdPassTask; |
113 | |
114 | PostThirdPassTask mPostThirdPassTask; |
115 | PxU32 mMaxDirtyNodesPerFrame; |
116 | |
117 | PxU64 mContextID; |
118 | public: |
119 | |
120 | SimpleIslandManager(bool useEnhancedDeterminism, PxU64 contextID); |
121 | |
122 | ~SimpleIslandManager(); |
123 | |
124 | NodeIndex addRigidBody(PxsRigidBody* body, bool isKinematic, bool isActive); |
125 | |
126 | void removeNode(const NodeIndex index); |
127 | |
128 | NodeIndex addArticulation(Sc::ArticulationSim* articulation, Dy::ArticulationV* llArtic, bool isActive); |
129 | |
130 | EdgeIndex addContactManager(PxsContactManager* manager, NodeIndex nodeHandle1, NodeIndex nodeHandle2, Sc::Interaction* interaction); |
131 | |
132 | EdgeIndex addConstraint(Dy::Constraint* constraint, NodeIndex nodeHandle1, NodeIndex nodeHandle2, Sc::Interaction* interaction); |
133 | |
134 | bool isConnected(EdgeIndex edgeIndex) const { return !!mConnectedMap.test(index: edgeIndex); } |
135 | |
136 | PX_FORCE_INLINE NodeIndex getEdgeIndex(EdgeInstanceIndex edgeIndex) const { return mEdgeNodeIndices[edgeIndex]; } |
137 | |
138 | void activateNode(NodeIndex index); |
139 | void deactivateNode(NodeIndex index); |
140 | void putNodeToSleep(NodeIndex index); |
141 | |
142 | void removeConnection(EdgeIndex edgeIndex); |
143 | |
144 | void firstPassIslandGen(); |
145 | void additionalSpeculativeActivation(); |
146 | void secondPassIslandGen(); |
147 | void thirdPassIslandGen(PxBaseTask* continuation); |
148 | |
149 | void clearDestroyedEdges(); |
150 | |
151 | void setEdgeConnected(EdgeIndex edgeIndex); |
152 | void setEdgeDisconnected(EdgeIndex edgeIndex); |
153 | |
154 | bool getIsEdgeConnected(EdgeIndex edgeIndex); |
155 | |
156 | void setEdgeRigidCM(const EdgeIndex edgeIndex, PxsContactManager* cm); |
157 | |
158 | void clearEdgeRigidCM(const EdgeIndex edgeIndex); |
159 | |
160 | void setKinematic(IG::NodeIndex nodeIndex); |
161 | |
162 | void setDynamic(IG::NodeIndex nodeIndex); |
163 | |
164 | const IslandSim& getSpeculativeIslandSim() const { return mSpeculativeIslandManager; } |
165 | const IslandSim& getAccurateIslandSim() const { return mIslandManager; } |
166 | |
167 | IslandSim& getAccurateIslandSim() { return mIslandManager; } |
168 | |
169 | PX_FORCE_INLINE PxU32 getNbEdgeHandles() const { return mEdgeHandles.getTotalHandles(); } |
170 | |
171 | PX_FORCE_INLINE PxU32 getNbNodeHandles() const { return mNodeHandles.getTotalHandles(); } |
172 | |
173 | void deactivateEdge(const EdgeIndex edge); |
174 | |
175 | PX_FORCE_INLINE PxsContactManager* getContactManager(IG::EdgeIndex edgeId) const { return reinterpret_cast<PxsContactManager*>(mConstraintOrCm[edgeId]); } |
176 | PX_FORCE_INLINE PxsContactManager* getContactManagerUnsafe(IG::EdgeIndex edgeId) const { return reinterpret_cast<PxsContactManager*>(mConstraintOrCm[edgeId]); } |
177 | PX_FORCE_INLINE Dy::Constraint* getConstraint(IG::EdgeIndex edgeId) const { return reinterpret_cast<Dy::Constraint*>(mConstraintOrCm[edgeId]); } |
178 | PX_FORCE_INLINE Dy::Constraint* getConstraintUnsafe(IG::EdgeIndex edgeId) const { return reinterpret_cast<Dy::Constraint*>(mConstraintOrCm[edgeId]); } |
179 | |
180 | PX_FORCE_INLINE Sc::Interaction* getInteraction(IG::EdgeIndex edgeId) const { return mInteractions[edgeId]; } |
181 | |
182 | PX_FORCE_INLINE PxU64 getContextId() const { return mContextID; } |
183 | |
184 | bool checkInternalConsistency(); |
185 | |
186 | |
187 | private: |
188 | |
189 | friend class ThirdPassTask; |
190 | friend class PostThirdPassTask; |
191 | |
192 | bool validateDeactivations() const; |
193 | |
194 | PX_NOCOPY(SimpleIslandManager) |
195 | }; |
196 | |
197 | |
198 | |
199 | } |
200 | } |
201 | |
202 | #endif |
203 | |