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29 | |
30 | |
31 | #ifndef DY_SOLVER_CONSTRAINT_1D_H |
32 | #define DY_SOLVER_CONSTRAINT_1D_H |
33 | |
34 | #include "foundation/PxVec3.h" |
35 | #include "PxvConfig.h" |
36 | #include "DyArticulationUtils.h" |
37 | #include "DySolverConstraintTypes.h" |
38 | #include "DySolverBody.h" |
39 | #include "PxConstraintDesc.h" |
40 | #include "DySolverConstraintDesc.h" |
41 | |
42 | namespace physx |
43 | { |
44 | |
45 | namespace Dy |
46 | { |
47 | |
48 | // dsequeira: we should probably fork these structures for constraints and extended constraints, |
49 | // since there's a few things that are used for one but not the other |
50 | |
51 | struct |
52 | { |
53 | PxU8 ; // enum SolverConstraintType - must be first byte |
54 | PxU8 ; // count of following 1D constraints |
55 | PxU8 ; |
56 | PxU8 ; // indicate whether this constraint is breakable or not |
57 | |
58 | PxReal ; |
59 | PxReal ; |
60 | PxReal ; |
61 | PxVec3 body0WorldOffset; |
62 | PxReal ; |
63 | PxReal ; // only used by articulations |
64 | PxReal ; // only used by articulations |
65 | PxReal ; // only used by articulations |
66 | PxReal ; // only used by articulations |
67 | }; |
68 | |
69 | PX_COMPILE_TIME_ASSERT(sizeof(SolverConstraint1DHeader) == 48); |
70 | |
71 | PX_ALIGN_PREFIX(16) |
72 | struct SolverConstraint1D |
73 | { |
74 | public: |
75 | PxVec3 lin0; //!< linear velocity projection (body 0) |
76 | PxReal constant; //!< constraint constant term |
77 | |
78 | PxVec3 lin1; //!< linear velocity projection (body 1) |
79 | PxReal unbiasedConstant; //!< constraint constant term without bias |
80 | |
81 | PxVec3 ang0; //!< angular velocity projection (body 0) |
82 | PxReal velMultiplier; //!< constraint velocity multiplier |
83 | |
84 | PxVec3 ang1; //!< angular velocity projection (body 1) |
85 | PxReal impulseMultiplier; //!< constraint impulse multiplier |
86 | |
87 | PxVec3 ang0Writeback; //!< unscaled angular velocity projection (body 0) |
88 | PxU32 pad; |
89 | |
90 | PxReal minImpulse; //!< Lower bound on impulse magnitude |
91 | PxReal maxImpulse; //!< Upper bound on impulse magnitude |
92 | PxReal appliedForce; //!< applied force to correct velocity+bias |
93 | PxU32 flags; |
94 | } PX_ALIGN_SUFFIX(16); |
95 | |
96 | PX_COMPILE_TIME_ASSERT(sizeof(SolverConstraint1D) == 96); |
97 | |
98 | |
99 | struct SolverConstraint1DExt : public SolverConstraint1D |
100 | { |
101 | public: |
102 | Cm::SpatialVectorV deltaVA; |
103 | Cm::SpatialVectorV deltaVB; |
104 | }; |
105 | |
106 | PX_COMPILE_TIME_ASSERT(sizeof(SolverConstraint1DExt) == 160); |
107 | |
108 | |
109 | PX_FORCE_INLINE void (SolverConstraint1DHeader& h, |
110 | PxU8 count, |
111 | bool isExtended, |
112 | const PxConstraintInvMassScale& ims) |
113 | { |
114 | h.type = PxU8(isExtended ? DY_SC_TYPE_EXT_1D : DY_SC_TYPE_RB_1D); |
115 | h.count = count; |
116 | h.dominance = 0; |
117 | h.linearInvMassScale0 = ims.linear0; |
118 | h.angularInvMassScale0 = ims.angular0; |
119 | h.linearInvMassScale1 = -ims.linear1; |
120 | h.angularInvMassScale1 = -ims.angular1; |
121 | } |
122 | |
123 | PX_FORCE_INLINE void init(SolverConstraint1D& c, |
124 | const PxVec3& _linear0, const PxVec3& _linear1, |
125 | const PxVec3& _angular0, const PxVec3& _angular1, |
126 | PxReal _minImpulse, PxReal _maxImpulse) |
127 | { |
128 | PX_ASSERT(_linear0.isFinite()); |
129 | PX_ASSERT(_linear1.isFinite()); |
130 | c.lin0 = _linear0; |
131 | c.lin1 = _linear1; |
132 | c.ang0 = _angular0; |
133 | c.ang1 = _angular1; |
134 | c.minImpulse = _minImpulse; |
135 | c.maxImpulse = _maxImpulse; |
136 | c.flags = 0; |
137 | c.appliedForce = 0; |
138 | } |
139 | |
140 | PX_FORCE_INLINE bool needsNormalVel(const Px1DConstraint &c) |
141 | { |
142 | return c.flags & Px1DConstraintFlag::eRESTITUTION |
143 | || (c.flags & Px1DConstraintFlag::eSPRING && c.flags & Px1DConstraintFlag::eACCELERATION_SPRING); |
144 | } |
145 | |
146 | PX_FORCE_INLINE void setSolverConstants(PxReal& constant, |
147 | PxReal& unbiasedConstant, |
148 | PxReal& velMultiplier, |
149 | PxReal& impulseMultiplier, |
150 | const Px1DConstraint& c, |
151 | PxReal normalVel, |
152 | PxReal unitResponse, |
153 | PxReal minRowResponse, |
154 | PxReal erp, |
155 | PxReal dt, |
156 | PxReal recipdt) |
157 | { |
158 | PX_ASSERT(PxIsFinite(unitResponse)); |
159 | PxReal recipResponse = unitResponse <= minRowResponse ? 0 : 1.0f/unitResponse; |
160 | |
161 | PxReal geomError = c.geometricError * erp; |
162 | |
163 | if(c.flags & Px1DConstraintFlag::eSPRING) |
164 | { |
165 | PxReal a = dt * dt * c.mods.spring.stiffness + dt * c.mods.spring.damping; |
166 | PxReal b = dt * (c.mods.spring.damping * c.velocityTarget - c.mods.spring.stiffness * geomError); |
167 | |
168 | if(c.flags & Px1DConstraintFlag::eACCELERATION_SPRING) |
169 | { |
170 | PxReal x = 1.0f/(1.0f+a); |
171 | constant = unbiasedConstant = x * recipResponse * b; |
172 | velMultiplier = -x * recipResponse * a; |
173 | impulseMultiplier = 1.0f-x; |
174 | } |
175 | else |
176 | { |
177 | PxReal x = unitResponse == 0.f ? 0.f : 1.0f/(1.0f+a*unitResponse); |
178 | constant = unbiasedConstant = x * b; |
179 | velMultiplier = -x*a; |
180 | impulseMultiplier = 1.0f-x; |
181 | } |
182 | } |
183 | else |
184 | { |
185 | velMultiplier = -recipResponse; |
186 | impulseMultiplier = 1.0f; |
187 | |
188 | if(c.flags & Px1DConstraintFlag::eRESTITUTION && -normalVel>c.mods.bounce.velocityThreshold) |
189 | { |
190 | unbiasedConstant = constant = recipResponse * c.mods.bounce.restitution*-normalVel; |
191 | } |
192 | else |
193 | { |
194 | // see usage of 'for internal use' in preprocessRows() |
195 | constant = recipResponse * (c.velocityTarget - geomError*recipdt); |
196 | unbiasedConstant = recipResponse * (c.velocityTarget - c.forInternalUse*recipdt); |
197 | } |
198 | } |
199 | } |
200 | |
201 | } |
202 | } |
203 | |
204 | #endif //DY_SOLVER_CONSTRAINT_1D_H |
205 | |