| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qabstractphysicsnode_p.h" |
| 5 | #include <QtQuick3D/private/qquick3dobject_p.h> |
| 6 | #include <foundation/PxTransform.h> |
| 7 | |
| 8 | #include "qphysicsworld_p.h" |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | /*! |
| 12 | \qmltype PhysicsNode |
| 13 | \inherits Node |
| 14 | \inqmlmodule QtQuick3D.Physics |
| 15 | \since 6.4 |
| 16 | \brief Base type for all objects in the physics scene. |
| 17 | |
| 18 | PhysicsNode is the base type for all the objects that take part in the physics simulation. These |
| 19 | objects have a position in three-dimensional space and a geometrical shape. |
| 20 | */ |
| 21 | |
| 22 | /*! |
| 23 | \qmlproperty list<CollisionShape> PhysicsNode::collisionShapes |
| 24 | |
| 25 | This property contains the list of collision shapes. These shapes will be combined and act as a |
| 26 | single rigid body when interacting with other bodies. |
| 27 | |
| 28 | \sa {Qt Quick 3D Physics Shapes and Bodies}{Shapes and Bodies overview documentation} |
| 29 | */ |
| 30 | |
| 31 | /*! |
| 32 | \qmlproperty bool PhysicsNode::sendContactReports |
| 33 | This property determines whether this body will send contact reports when colliding with other |
| 34 | bodies. |
| 35 | |
| 36 | Default value: \c{false} |
| 37 | */ |
| 38 | |
| 39 | /*! |
| 40 | \qmlproperty bool PhysicsNode::receiveContactReports |
| 41 | This property determines whether this body will receive contact reports when colliding with |
| 42 | other bodies. If activated, this means that the bodyContact signal will be emitted on a |
| 43 | collision with a body that has sendContactReports set to true. |
| 44 | |
| 45 | Default value: \c{false} |
| 46 | */ |
| 47 | |
| 48 | /*! |
| 49 | \qmlproperty bool PhysicsNode::sendTriggerReports |
| 50 | This property determines whether this body will send reports when entering or leaving a trigger |
| 51 | body. |
| 52 | |
| 53 | Default value: \c{false} |
| 54 | */ |
| 55 | |
| 56 | /*! |
| 57 | \qmlproperty bool PhysicsNode::receiveTriggerReports |
| 58 | This property determines whether this body will receive reports when entering or leaving a |
| 59 | trigger body. |
| 60 | |
| 61 | Default value: \c{false} |
| 62 | */ |
| 63 | |
| 64 | /*! |
| 65 | \qmlproperty int PhysicsNode::filterGroup |
| 66 | This property determines what filter group this body is part of. |
| 67 | |
| 68 | Default value is \c 0. |
| 69 | |
| 70 | Range: \c{[0, 32]} |
| 71 | |
| 72 | \sa PhysicsNode::filterIgnoreGroups |
| 73 | */ |
| 74 | |
| 75 | /*! |
| 76 | \qmlproperty int PhysicsNode::filterIgnoreGroups |
| 77 | This property determines what groups this body should filter out collisions with. |
| 78 | |
| 79 | \note This number is interpreted as a bitmask, meaning that if bit \c i is set then collisions |
| 80 | with \l filterGroup number \c i will be filtered. For instance, to filter groups \c{1}, \c{3} |
| 81 | and \c{4} then set the value to \c{0b11010}. |
| 82 | |
| 83 | \sa PhysicsNode::filterGroup |
| 84 | */ |
| 85 | |
| 86 | /*! |
| 87 | \qmlsignal PhysicsNode::bodyContact(PhysicsNode *body, list<vector3D> positions, |
| 88 | list<vector3D> impulses, list<vector3D> normals) |
| 89 | |
| 90 | This signal is emitted when there is a collision between a dynamic body and any |
| 91 | other body. The \l {PhysicsNode::} {receiveContactReports} in this body and \l {PhysicsNode::} |
| 92 | {sendContactReports} in the colliding body need to be set to true. The parameters \a body, \a |
| 93 | positions, \a impulses and \a normals contain the other body, position, impulse force and normal |
| 94 | for each contact point at the same index. |
| 95 | |
| 96 | \sa CharacterController::shapeHit |
| 97 | \sa PhysicsWorld::reportKinematicKinematicCollisions |
| 98 | \sa PhysicsWorld::reportStaticKinematicCollisions |
| 99 | */ |
| 100 | |
| 101 | /*! |
| 102 | \qmlsignal PhysicsNode::enteredTriggerBody(TriggerBody *body) |
| 103 | |
| 104 | This signal is emitted when this body enters the specified trigger \a body. |
| 105 | |
| 106 | \note Only emitted when receiveTriggerReports is \c true |
| 107 | \sa receiveTriggerReports exitedTriggerBody |
| 108 | */ |
| 109 | |
| 110 | /*! |
| 111 | \qmlsignal PhysicsNode::exitedTriggerBody(TriggerBody *body) |
| 112 | |
| 113 | This signal is emitted when this body exits the specified trigger \a body. |
| 114 | |
| 115 | \note Only emitted when receiveTriggerReports is \c true |
| 116 | \sa receiveTriggerReports enteredTriggerBody |
| 117 | */ |
| 118 | |
| 119 | QAbstractPhysicsNode::QAbstractPhysicsNode() |
| 120 | { |
| 121 | QPhysicsWorld::registerNode(physicsNode: this); |
| 122 | } |
| 123 | |
| 124 | QAbstractPhysicsNode::~QAbstractPhysicsNode() |
| 125 | { |
| 126 | for (auto shape : std::as_const(t&: m_collisionShapes)) |
| 127 | shape->disconnect(receiver: this); |
| 128 | QPhysicsWorld::deregisterNode(physicsNode: this); |
| 129 | } |
| 130 | |
| 131 | QQmlListProperty<QAbstractCollisionShape> QAbstractPhysicsNode::collisionShapes() |
| 132 | { |
| 133 | return QQmlListProperty<QAbstractCollisionShape>( |
| 134 | this, nullptr, QAbstractPhysicsNode::qmlAppendShape, |
| 135 | QAbstractPhysicsNode::qmlShapeCount, QAbstractPhysicsNode::qmlShapeAt, |
| 136 | QAbstractPhysicsNode::qmlClearShapes); |
| 137 | } |
| 138 | |
| 139 | const QVector<QAbstractCollisionShape *> &QAbstractPhysicsNode::getCollisionShapesList() const |
| 140 | { |
| 141 | return m_collisionShapes; |
| 142 | } |
| 143 | |
| 144 | void QAbstractPhysicsNode::updateFromPhysicsTransform(const physx::PxTransform &transform) |
| 145 | { |
| 146 | const auto pos = transform.p; |
| 147 | const auto rotation = transform.q; |
| 148 | const auto qtPosition = QVector3D(pos.x, pos.y, pos.z); |
| 149 | const auto qtRotation = QQuaternion(rotation.w, rotation.x, rotation.y, rotation.z); |
| 150 | |
| 151 | // Get this nodes parent transform |
| 152 | const QQuick3DNode *parentNode = static_cast<QQuick3DNode *>(parentItem()); |
| 153 | |
| 154 | if (!parentNode) { |
| 155 | // then it is the same space |
| 156 | setRotation(qtRotation); |
| 157 | setPosition(qtPosition); |
| 158 | } else { |
| 159 | setPosition(parentNode->mapPositionFromScene(scenePosition: qtPosition)); |
| 160 | const auto relativeRotation = parentNode->sceneRotation().inverted() * qtRotation; |
| 161 | setRotation(relativeRotation); |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | bool QAbstractPhysicsNode::sendContactReports() const |
| 166 | { |
| 167 | return m_sendContactReports; |
| 168 | } |
| 169 | |
| 170 | void QAbstractPhysicsNode::setSendContactReports(bool sendContactReports) |
| 171 | { |
| 172 | if (m_sendContactReports == sendContactReports) |
| 173 | return; |
| 174 | |
| 175 | m_sendContactReports = sendContactReports; |
| 176 | emit sendContactReportsChanged(sendContactReports: m_sendContactReports); |
| 177 | } |
| 178 | |
| 179 | bool QAbstractPhysicsNode::receiveContactReports() const |
| 180 | { |
| 181 | return m_receiveContactReports; |
| 182 | } |
| 183 | |
| 184 | void QAbstractPhysicsNode::setReceiveContactReports(bool receiveContactReports) |
| 185 | { |
| 186 | if (m_receiveContactReports == receiveContactReports) |
| 187 | return; |
| 188 | |
| 189 | m_receiveContactReports = receiveContactReports; |
| 190 | emit receiveContactReportsChanged(receiveContactReports: m_receiveContactReports); |
| 191 | } |
| 192 | |
| 193 | bool QAbstractPhysicsNode::sendTriggerReports() const |
| 194 | { |
| 195 | return m_sendTriggerReports; |
| 196 | } |
| 197 | |
| 198 | void QAbstractPhysicsNode::setSendTriggerReports(bool sendTriggerReports) |
| 199 | { |
| 200 | if (m_sendTriggerReports == sendTriggerReports) |
| 201 | return; |
| 202 | |
| 203 | m_sendTriggerReports = sendTriggerReports; |
| 204 | emit sendTriggerReportsChanged(sendTriggerReports: m_sendTriggerReports); |
| 205 | } |
| 206 | |
| 207 | bool QAbstractPhysicsNode::receiveTriggerReports() const |
| 208 | { |
| 209 | return m_receiveTriggerReports; |
| 210 | } |
| 211 | |
| 212 | void QAbstractPhysicsNode::setReceiveTriggerReports(bool receiveTriggerReports) |
| 213 | { |
| 214 | if (m_receiveTriggerReports == receiveTriggerReports) |
| 215 | return; |
| 216 | |
| 217 | m_receiveTriggerReports = receiveTriggerReports; |
| 218 | emit receiveTriggerReportsChanged(receiveTriggerReports: m_receiveTriggerReports); |
| 219 | } |
| 220 | |
| 221 | void QAbstractPhysicsNode::registerContact(QAbstractPhysicsNode *body, |
| 222 | const QVector<QVector3D> &positions, |
| 223 | const QVector<QVector3D> &impulses, |
| 224 | const QVector<QVector3D> &normals) |
| 225 | { |
| 226 | emit bodyContact(body, positions, impulses, normals); |
| 227 | } |
| 228 | |
| 229 | void QAbstractPhysicsNode::onShapeDestroyed(QObject *object) |
| 230 | { |
| 231 | m_collisionShapes.removeAll(t: static_cast<QAbstractCollisionShape *>(object)); |
| 232 | } |
| 233 | |
| 234 | void QAbstractPhysicsNode::onShapeNeedsRebuild(QObject * /*object*/) |
| 235 | { |
| 236 | m_shapesDirty = true; |
| 237 | } |
| 238 | |
| 239 | void QAbstractPhysicsNode::qmlAppendShape(QQmlListProperty<QAbstractCollisionShape> *list, |
| 240 | QAbstractCollisionShape *shape) |
| 241 | { |
| 242 | if (shape == nullptr) |
| 243 | return; |
| 244 | QAbstractPhysicsNode *self = static_cast<QAbstractPhysicsNode *>(list->object); |
| 245 | self->m_collisionShapes.push_back(t: shape); |
| 246 | self->m_hasStaticShapes = self->m_hasStaticShapes || shape->isStaticShape(); |
| 247 | |
| 248 | if (shape->parentItem() == nullptr) { |
| 249 | // If the material has no parent, check if it has a hierarchical parent that's a |
| 250 | // QQuick3DObject and re-parent it to that, e.g., inline materials |
| 251 | QQuick3DObject *parentItem = qobject_cast<QQuick3DObject *>(object: shape->parent()); |
| 252 | if (parentItem) { |
| 253 | shape->setParentItem(parentItem); |
| 254 | } else { // If no valid parent was found, make sure the material refs our scene manager |
| 255 | const auto &scenManager = QQuick3DObjectPrivate::get(item: self)->sceneManager; |
| 256 | if (scenManager) |
| 257 | QQuick3DObjectPrivate::refSceneManager(obj: shape, mgr&: *scenManager); |
| 258 | // else: If there's no scene manager, defer until one is set, see itemChange() |
| 259 | } |
| 260 | } |
| 261 | |
| 262 | // Make sure materials are removed when destroyed |
| 263 | connect(sender: shape, signal: &QAbstractCollisionShape::destroyed, context: self, |
| 264 | slot: &QAbstractPhysicsNode::onShapeDestroyed); |
| 265 | |
| 266 | // Connect to rebuild signal |
| 267 | connect(sender: shape, signal: &QAbstractCollisionShape::needsRebuild, context: self, |
| 268 | slot: &QAbstractPhysicsNode::onShapeNeedsRebuild); |
| 269 | } |
| 270 | |
| 271 | QAbstractCollisionShape * |
| 272 | QAbstractPhysicsNode::qmlShapeAt(QQmlListProperty<QAbstractCollisionShape> *list, qsizetype index) |
| 273 | { |
| 274 | QAbstractPhysicsNode *self = static_cast<QAbstractPhysicsNode *>(list->object); |
| 275 | return self->m_collisionShapes.at(i: index); |
| 276 | } |
| 277 | |
| 278 | qsizetype QAbstractPhysicsNode::qmlShapeCount(QQmlListProperty<QAbstractCollisionShape> *list) |
| 279 | { |
| 280 | QAbstractPhysicsNode *self = static_cast<QAbstractPhysicsNode *>(list->object); |
| 281 | return self->m_collisionShapes.count(); |
| 282 | } |
| 283 | |
| 284 | void QAbstractPhysicsNode::qmlClearShapes(QQmlListProperty<QAbstractCollisionShape> *list) |
| 285 | { |
| 286 | QAbstractPhysicsNode *self = static_cast<QAbstractPhysicsNode *>(list->object); |
| 287 | for (const auto &shape : std::as_const(t&: self->m_collisionShapes)) { |
| 288 | if (shape->parentItem() == nullptr) |
| 289 | QQuick3DObjectPrivate::get(item: shape)->derefSceneManager(); |
| 290 | } |
| 291 | self->m_hasStaticShapes = false; |
| 292 | for (auto shape : std::as_const(t&: self->m_collisionShapes)) |
| 293 | shape->disconnect(receiver: self); |
| 294 | self->m_collisionShapes.clear(); |
| 295 | } |
| 296 | |
| 297 | int QAbstractPhysicsNode::filterGroup() const |
| 298 | { |
| 299 | return m_filterGroup; |
| 300 | } |
| 301 | |
| 302 | void QAbstractPhysicsNode::setfilterGroup(int newfilterGroup) |
| 303 | { |
| 304 | if (m_filterGroup == newfilterGroup) |
| 305 | return; |
| 306 | m_filterGroup = newfilterGroup; |
| 307 | m_filtersDirty = true; |
| 308 | emit filterGroupChanged(); |
| 309 | } |
| 310 | |
| 311 | int QAbstractPhysicsNode::filterIgnoreGroups() const |
| 312 | { |
| 313 | return m_filterIgnoreGroups; |
| 314 | } |
| 315 | |
| 316 | void QAbstractPhysicsNode::setFilterIgnoreGroups(int newFilterIgnoreGroups) |
| 317 | { |
| 318 | if (m_filterIgnoreGroups == newFilterIgnoreGroups) |
| 319 | return; |
| 320 | m_filterIgnoreGroups = newFilterIgnoreGroups; |
| 321 | m_filtersDirty = true; |
| 322 | emit filterIgnoreGroupsChanged(); |
| 323 | } |
| 324 | |
| 325 | QT_END_NAMESPACE |
| 326 | |