| 1 | // Copyright (C) 2021 The Qt Company Ltd. |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "qboxshape_p.h" |
| 5 | |
| 6 | #include <QtQuick3D/QQuick3DGeometry> |
| 7 | #include <extensions/PxExtensionsAPI.h> |
| 8 | |
| 9 | QT_BEGIN_NAMESPACE |
| 10 | |
| 11 | /*! |
| 12 | \qmltype BoxShape |
| 13 | \inherits CollisionShape |
| 14 | \inqmlmodule QtQuick3D.Physics |
| 15 | \since 6.4 |
| 16 | \brief Defines a box collision shape. |
| 17 | |
| 18 | This type defines a box collision shape. The origin is at the center of the box. |
| 19 | |
| 20 | \note A non-uniform scaling transformation will scale the x, y and z directions individually. |
| 21 | However, combining non-uniform scale and rotation may lead to shearing, which will not be applied |
| 22 | to the BoxShape: it will always be a rectilinear box. |
| 23 | |
| 24 | \sa {Qt Quick 3D Physics Shapes and Bodies}{Shapes and Bodies overview documentation} |
| 25 | */ |
| 26 | |
| 27 | /*! |
| 28 | \qmlproperty vector3d BoxShape::extents |
| 29 | This property defines the extents of the box in the x, y and z directions. |
| 30 | |
| 31 | Default value: \c{(100, 100, 100)} |
| 32 | */ |
| 33 | |
| 34 | QBoxShape::QBoxShape() = default; |
| 35 | QBoxShape::~QBoxShape() |
| 36 | { |
| 37 | delete m_physXGeometry; |
| 38 | } |
| 39 | |
| 40 | QVector3D QBoxShape::extents() const |
| 41 | { |
| 42 | return m_extents; |
| 43 | } |
| 44 | |
| 45 | physx::PxGeometry *QBoxShape::getPhysXGeometry() |
| 46 | { |
| 47 | if (!m_physXGeometry || m_scaleDirty) { |
| 48 | updatePhysXGeometry(); |
| 49 | } |
| 50 | return m_physXGeometry; |
| 51 | } |
| 52 | |
| 53 | void QBoxShape::setExtents(QVector3D extents) |
| 54 | { |
| 55 | if (m_extents == extents) |
| 56 | return; |
| 57 | |
| 58 | m_extents = extents; |
| 59 | updatePhysXGeometry(); |
| 60 | |
| 61 | emit needsRebuild(this); |
| 62 | emit extentsChanged(extents: m_extents); |
| 63 | } |
| 64 | |
| 65 | void QBoxShape::updatePhysXGeometry() |
| 66 | { |
| 67 | delete m_physXGeometry; |
| 68 | const QVector3D half = m_extents * sceneScale() * 0.5f; |
| 69 | m_physXGeometry = new physx::PxBoxGeometry(half.x(), half.y(), half.z()); |
| 70 | m_scaleDirty = false; |
| 71 | } |
| 72 | |
| 73 | QT_END_NAMESPACE |
| 74 |
