1 | // Copyright (C) 2021 The Qt Company Ltd. |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qcapsuleshape_p.h" |
5 | |
6 | #include <QtQuick3D/QQuick3DGeometry> |
7 | #include <geometry/PxCapsuleGeometry.h> |
8 | |
9 | QT_BEGIN_NAMESPACE |
10 | |
11 | /*! |
12 | \qmltype CapsuleShape |
13 | \inherits CollisionShape |
14 | \inqmlmodule QtQuick3D.Physics |
15 | \since 6.4 |
16 | \brief Defines a pill-like shape. |
17 | |
18 | This type defines a capsule shape. This is a cylinder with a hemisphere at each end. |
19 | The origin is at the center of the capsule. The capsule is specified by \l diameter, which |
20 | determines the diameter of the cylinder and the hemispheres; and \l height, which |
21 | determines the height of the cylinder. |
22 | |
23 | \note When using scaling transformations with this shape, the x component will be used to scale the height and |
24 | the y component will be used to scale the diameter. The cylinder will always be perfectly circular even if the |
25 | scaling transformation is non-uniform. |
26 | |
27 | \sa {Qt Quick 3D Physics Shapes and Bodies}{Shapes and Bodies overview documentation} |
28 | */ |
29 | |
30 | /*! |
31 | \qmlproperty float CapsuleShape::diameter |
32 | This property defines the diameter of the capsule |
33 | */ |
34 | |
35 | /*! |
36 | \qmlproperty float CapsuleShape::height |
37 | This property defines the height of the capsule |
38 | */ |
39 | |
40 | QCapsuleShape::QCapsuleShape() = default; |
41 | |
42 | QCapsuleShape::~QCapsuleShape() |
43 | { |
44 | delete m_physXGeometry; |
45 | } |
46 | |
47 | physx::PxGeometry *QCapsuleShape::getPhysXGeometry() |
48 | { |
49 | if (!m_physXGeometry || m_scaleDirty) { |
50 | updatePhysXGeometry(); |
51 | } |
52 | |
53 | return m_physXGeometry; |
54 | } |
55 | |
56 | float QCapsuleShape::diameter() const |
57 | { |
58 | return m_diameter; |
59 | } |
60 | |
61 | void QCapsuleShape::setDiameter(float newDiameter) |
62 | { |
63 | if (qFuzzyCompare(p1: m_diameter, p2: newDiameter)) |
64 | return; |
65 | m_diameter = newDiameter; |
66 | updatePhysXGeometry(); |
67 | |
68 | emit needsRebuild(this); |
69 | emit diameterChanged(); |
70 | } |
71 | |
72 | float QCapsuleShape::height() const |
73 | { |
74 | return m_height; |
75 | } |
76 | |
77 | void QCapsuleShape::setHeight(float newHeight) |
78 | { |
79 | if (qFuzzyCompare(p1: m_height, p2: newHeight)) |
80 | return; |
81 | m_height = newHeight; |
82 | updatePhysXGeometry(); |
83 | |
84 | emit needsRebuild(this); |
85 | emit heightChanged(); |
86 | } |
87 | |
88 | void QCapsuleShape::updatePhysXGeometry() |
89 | { |
90 | delete m_physXGeometry; |
91 | QVector3D s = sceneScale(); |
92 | qreal rs = s.y(); |
93 | qreal hs = s.x(); |
94 | m_physXGeometry = new physx::PxCapsuleGeometry(rs * m_diameter * 0.5f, hs * m_height * 0.5f); |
95 | m_scaleDirty = false; |
96 | } |
97 | |
98 | QT_END_NAMESPACE |
99 |