1 | //! Generate hatching and dotted patterns in a path. |
---|---|
2 | //! |
3 | //! <svg viewBox="0 0 426.95679 426.52454" height="426.52454" width="426.95679"> |
4 | //! <path style="fill:none;stroke:#4400aaff;stroke-linecap:round;stroke-opacity:1" d="m 16.917871,135.64793 4.76841,-7.42638 m 15.72455,-24.48953 7.19236,-11.20143 m 17.03683,-26.53329 2.03357,-3.16709 m -43.99289,77.76893 8.64512,-13.46397 m 11.54821,-17.98526 10.54139,-16.41727 m 12.25127,-19.08019 7.6854,-11.96933 m -65.1770704,110.76136 3.09963,-4.8274 m 14.5495904,-22.65963 12.13142,-18.89358 m 7.38155,-11.49608 13.89046,-21.63311 m 8.03079,-12.50722 11.25737,-17.53231 M 7.4520506,178.15229 16.233711,164.47567 m 9.73405,-15.15991 15.61774,-24.32318 m 3.21489,-5.00689 17.23952,-26.84896 m 3.81033,-5.93424 14.82933,-23.0953 m 12.08295,-18.81808 6.19302,-9.64507 m -87.78445,145.97029 12.86975,-20.04347 m 5.07048,-7.89678 56.732,-88.35488 M 93.067691,54.06792 103.88779,37.21663 M 14.890111,185.07637 108.48646,39.30868 m -106.9825894,175.8696 6.1426,-9.56656 M 18.609141,188.53841 113.08513,41.40074 M 4.8823606,219.17067 17.503941,199.51369 m 4.53224,-7.05853 95.647629,-148.96235 m 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5 | //! </svg> |
6 | //! |
7 | //! # Example |
8 | //! |
9 | //! ```ignore |
10 | //! // Generate a path representing a hatching of the original path. |
11 | //! let mut hatches = Path::builder(); |
12 | //! let mut hatcher = Hatcher::new(); |
13 | //! hatcher.hatch_path( |
14 | //! original_path.iter(), |
15 | //! &HatchingOptions::DEFAULT, |
16 | //! &mut RegularHatchingPattern { |
17 | //! interval: 1.0, |
18 | //! callback: &mut|segment: &HatchSegment| { |
19 | //! hatches.add_line_segment(&LineSegment { |
20 | //! from: segment.a.position, |
21 | //! to: segment.b.position, |
22 | //! }); |
23 | //! }, |
24 | //! }, |
25 | //! ); |
26 | //! let hatched_path = hatches.build(); |
27 | //! ``` |
28 | |
29 | use crate::geom::LineSegment; |
30 | use crate::math::{point, vector, Angle, Point, Rotation, Vector}; |
31 | use crate::path::builder::{Build, PathBuilder}; |
32 | use crate::path::private::DebugValidator; |
33 | use crate::path::{self, Attributes, EndpointId, PathEvent, NO_ATTRIBUTES}; |
34 | use core::marker::PhantomData; |
35 | |
36 | use core::cmp::Ordering; |
37 | use core::mem; |
38 | |
39 | use alloc::vec::Vec; |
40 | |
41 | /// Parameters for the hatcher. |
42 | #[derive(Copy, Clone, Debug, PartialEq)] |
43 | #[cfg_attr( |
44 | feature = "serialization", |
45 | derive(serde::Serialize, serde::Deserialize) |
46 | )] |
47 | #[non_exhaustive] |
48 | pub struct HatchingOptions { |
49 | /// Maximum allowed distance to the path when building an approximation. |
50 | /// |
51 | /// See [Flattening and tolerance](index.html#flattening-and-tolerance). |
52 | /// |
53 | /// Default value: `HatchingOptions::DEFAULT_TOLERANCE`. |
54 | pub tolerance: f32, |
55 | /// Angle between the hatching pattern and the x axis. |
56 | /// |
57 | /// Default value: `HatchingOptions::ANGLE`. |
58 | pub angle: Angle, |
59 | /// Whether to compute the tangent of the outline where it meets the hatching pattern. |
60 | /// |
61 | /// Default value: `true, . |
62 | pub compute_tangents: bool, |
63 | |
64 | /// The origin of the rotated uv coordinates. |
65 | pub uv_origin: Point, |
66 | } |
67 | |
68 | impl Default for HatchingOptions { |
69 | fn default() -> Self { |
70 | Self::DEFAULT |
71 | } |
72 | } |
73 | |
74 | impl HatchingOptions { |
75 | /// Default flattening tolerance. |
76 | pub const DEFAULT_TOLERANCE: f32 = 0.1; |
77 | /// Default hatching angle. |
78 | pub const DEFAULT_ANGLE: Angle = Angle { radians: 0.0 }; |
79 | pub const DEFAULT_UV_ORIGIN: Point = Point { |
80 | x: 0.0, |
81 | y: 0.0, |
82 | _unit: PhantomData, |
83 | }; |
84 | |
85 | pub const DEFAULT: Self = HatchingOptions { |
86 | tolerance: Self::DEFAULT_TOLERANCE, |
87 | angle: Self::DEFAULT_ANGLE, |
88 | compute_tangents: true, |
89 | uv_origin: Self::DEFAULT_UV_ORIGIN, |
90 | }; |
91 | |
92 | #[inline] |
93 | pub fn tolerance(tolerance: f32) -> Self { |
94 | Self::DEFAULT.with_tolerance(tolerance) |
95 | } |
96 | |
97 | #[inline] |
98 | pub fn angle(angle: Angle) -> Self { |
99 | Self::DEFAULT.with_angle(angle) |
100 | } |
101 | |
102 | #[inline] |
103 | pub fn with_tolerance(mut self, tolerance: f32) -> Self { |
104 | self.tolerance = tolerance; |
105 | self |
106 | } |
107 | |
108 | #[inline] |
109 | pub fn with_angle(mut self, angle: Angle) -> Self { |
110 | self.angle = angle; |
111 | self |
112 | } |
113 | |
114 | #[inline] |
115 | pub fn with_tangents(mut self, compute_tangents: bool) -> Self { |
116 | self.compute_tangents = compute_tangents; |
117 | self |
118 | } |
119 | } |
120 | |
121 | /// Parameters for generating dot patterns. |
122 | #[derive(Copy, Clone, Debug, PartialEq)] |
123 | #[cfg_attr( |
124 | feature = "serialization", |
125 | derive(serde::Serialize, serde::Deserialize) |
126 | )] |
127 | #[non_exhaustive] |
128 | pub struct DotOptions { |
129 | /// Maximum allowed distance to the path when building an approximation. |
130 | /// |
131 | /// See [Flattening and tolerance](index.html#flattening-and-tolerance). |
132 | /// |
133 | /// Default value: `HatchingOptions::DEFAULT_TOLERANCE`. |
134 | pub tolerance: f32, |
135 | /// Angle between the hatching pattern and the x axis. |
136 | /// |
137 | /// Default value: `HatchingOptions::ANGLE`. |
138 | pub angle: Angle, |
139 | /// The origin of the rotated uv coordinates. |
140 | pub uv_origin: Point, |
141 | } |
142 | |
143 | impl Default for DotOptions { |
144 | fn default() -> Self { |
145 | Self::DEFAULT |
146 | } |
147 | } |
148 | |
149 | impl DotOptions { |
150 | /// Default flattening tolerance. |
151 | pub const DEFAULT_TOLERANCE: f32 = 0.1; |
152 | /// Default inclination of the dot pattern. |
153 | pub const DEFAULT_ANGLE: Angle = Angle { radians: 0.0 }; |
154 | pub const DEFAULT_UV_ORIGIN: Point = Point { |
155 | x: 0.0, |
156 | y: 0.0, |
157 | _unit: PhantomData, |
158 | }; |
159 | |
160 | pub const DEFAULT: Self = DotOptions { |
161 | tolerance: Self::DEFAULT_TOLERANCE, |
162 | angle: Self::DEFAULT_ANGLE, |
163 | uv_origin: Self::DEFAULT_UV_ORIGIN, |
164 | }; |
165 | |
166 | #[inline] |
167 | pub fn tolerance(tolerance: f32) -> Self { |
168 | Self::DEFAULT.with_tolerance(tolerance) |
169 | } |
170 | |
171 | #[inline] |
172 | pub fn angle(angle: Angle) -> Self { |
173 | Self::DEFAULT.with_angle(angle) |
174 | } |
175 | |
176 | #[inline] |
177 | pub fn with_tolerance(mut self, tolerance: f32) -> Self { |
178 | self.tolerance = tolerance; |
179 | self |
180 | } |
181 | |
182 | #[inline] |
183 | pub fn with_angle(mut self, angle: Angle) -> Self { |
184 | self.angle = angle; |
185 | self |
186 | } |
187 | } |
188 | |
189 | type Edge = LineSegment<f32>; |
190 | |
191 | pub struct HatchSegment { |
192 | /// Left endpoint. |
193 | pub a: HatchEndpoint, |
194 | /// Right endpoint. |
195 | pub b: HatchEndpoint, |
196 | /// Index of the current row. |
197 | pub row: u32, |
198 | /// Rotated position along a direction perpendicular to the hatching pattern. |
199 | /// |
200 | /// This position is relative to `uv_origin` specified in the `HatchingOptions`. |
201 | pub v: f32, |
202 | } |
203 | |
204 | pub struct HatchEndpoint { |
205 | /// Position in world space of the point. |
206 | pub position: Point, |
207 | /// Tangent of the path edge at this point (pointing downward). |
208 | pub tangent: Vector, |
209 | /// Rotated position along the direction of the hatching pattern. |
210 | /// |
211 | /// This position is relative to `uv_origin` specified in the `HatchingOptions`. |
212 | pub u: f32, |
213 | } |
214 | |
215 | /// The output of `Hatcher::hatch_path`. |
216 | /// |
217 | /// Implement this trait to create custom hatching patterns. |
218 | pub trait HatchBuilder { |
219 | /// Called for each hatch segment. |
220 | fn add_segment(&mut self, segment: &HatchSegment); |
221 | /// Specifies the distance between each row of the pattern. |
222 | fn next_offset(&mut self, row_idx: u32) -> f32; |
223 | } |
224 | |
225 | pub struct Dot { |
226 | /// World-space position of the dot. |
227 | pub position: Point, |
228 | /// Rotated position along an axis parallel to the rows of the pattern. |
229 | pub u: f32, |
230 | /// Rotated position along an axis parallel to the columns of the pattern. |
231 | pub v: f32, |
232 | /// Index of the current column. |
233 | pub column: u32, |
234 | /// Index of the current row. |
235 | pub row: u32, |
236 | } |
237 | |
238 | /// The output of `Hatcher::dot_path`. |
239 | /// |
240 | /// Implement this trait to create custom dot patterns. |
241 | pub trait DotBuilder { |
242 | /// Offset of the first dot after a left edge. |
243 | fn first_column_offset(&mut self, _row: u32) -> f32 { |
244 | 0.0 |
245 | } |
246 | /// Whether and how much to align the dots for a given row. |
247 | fn alignment(&mut self, _row: u32) -> Option<f32> { |
248 | None |
249 | } |
250 | /// Called for each row of dots. |
251 | fn next_row_offset(&mut self, column: u32, row: u32) -> f32; |
252 | /// Distance between each dot in a given row. |
253 | fn next_column_offset(&mut self, column: u32, row: u32) -> f32; |
254 | |
255 | /// Called for each dot. |
256 | fn add_dot(&mut self, dot: &Dot); |
257 | } |
258 | |
259 | /// A `DotBuilder` implementation for dot patterns with constant intervals. |
260 | pub struct RegularDotPattern<Cb: FnMut(&Dot)> { |
261 | /// Minimum distance between dots in a given column. |
262 | pub column_interval: f32, |
263 | /// Minimum distance between dots in a given row. |
264 | pub row_interval: f32, |
265 | /// A callback invoked for each dot. |
266 | pub callback: Cb, |
267 | } |
268 | |
269 | /// A context object that can fill a path with a hatching or dot pattern. |
270 | pub struct Hatcher { |
271 | events: HatchingEvents, |
272 | active_edges: Vec<Edge>, |
273 | transform: Rotation, |
274 | compute_tangents: bool, |
275 | segment: HatchSegment, |
276 | uv_origin: Point, |
277 | } |
278 | |
279 | impl Default for Hatcher { |
280 | fn default() -> Self { |
281 | Self::new() |
282 | } |
283 | } |
284 | |
285 | impl Hatcher { |
286 | /// Constructor. |
287 | pub fn new() -> Self { |
288 | Hatcher { |
289 | events: HatchingEvents::new(), |
290 | active_edges: Vec::new(), |
291 | transform: Rotation::identity(), |
292 | compute_tangents: true, |
293 | segment: HatchSegment { |
294 | a: HatchEndpoint { |
295 | position: point(0.0, 0.0), |
296 | tangent: vector(f32::NAN, f32::NAN), |
297 | u: 0.0, |
298 | }, |
299 | b: HatchEndpoint { |
300 | position: point(0.0, 0.0), |
301 | tangent: vector(f32::NAN, f32::NAN), |
302 | u: 0.0, |
303 | }, |
304 | row: 0, |
305 | v: 0.0, |
306 | }, |
307 | uv_origin: point(0.0, 0.0), |
308 | } |
309 | } |
310 | |
311 | /// Generate hatches for a path. |
312 | pub fn hatch_path<Iter>( |
313 | &mut self, |
314 | it: Iter, |
315 | options: &HatchingOptions, |
316 | output: &mut dyn HatchBuilder, |
317 | ) where |
318 | Iter: IntoIterator<Item = PathEvent>, |
319 | { |
320 | let mut events = mem::replace(&mut self.events, HatchingEvents::new()); |
321 | events.set_path(options.tolerance, options.angle, it); |
322 | |
323 | self.hatch(&events, options, output); |
324 | |
325 | self.events = events; |
326 | } |
327 | |
328 | /// Generate dots for a path. |
329 | pub fn dot_path<Iter>(&mut self, it: Iter, options: &DotOptions, output: &mut dyn DotBuilder) |
330 | where |
331 | Iter: IntoIterator<Item = PathEvent>, |
332 | { |
333 | let mut events = mem::replace(&mut self.events, HatchingEvents::new()); |
334 | events.set_path(options.tolerance, options.angle, it); |
335 | |
336 | self.dot(&events, options, output); |
337 | |
338 | self.events = events; |
339 | } |
340 | |
341 | fn hatch( |
342 | &mut self, |
343 | events: &HatchingEvents, |
344 | options: &HatchingOptions, |
345 | output: &mut dyn HatchBuilder, |
346 | ) { |
347 | self.transform = Rotation::new(-options.angle); |
348 | self.uv_origin = Rotation::new(options.angle).transform_point(options.uv_origin); |
349 | self.active_edges.clear(); |
350 | self.segment.row = 0; |
351 | self.segment.a.tangent = vector(f32::NAN, f32::NAN); |
352 | self.segment.b.tangent = vector(f32::NAN, f32::NAN); |
353 | self.compute_tangents = options.compute_tangents; |
354 | |
355 | let mut y = events.edges.first().unwrap().from.y + output.next_offset(0); |
356 | let mut y_max = y; |
357 | |
358 | for edge in &events.edges { |
359 | let y2 = edge.from.y; |
360 | while y < y2 { |
361 | self.hatch_line(y, output); |
362 | let offset = output.next_offset(self.segment.row); |
363 | y += offset; |
364 | if offset <= 0.0 { |
365 | return; |
366 | } |
367 | } |
368 | y_max = f32::max(y_max, edge.to.y); |
369 | self.update_sweep_line(edge); |
370 | } |
371 | |
372 | while y < y_max { |
373 | self.hatch_line(y, output); |
374 | let offset = output.next_offset(self.segment.row); |
375 | y += offset; |
376 | if offset <= 0.0 { |
377 | return; |
378 | } |
379 | } |
380 | } |
381 | |
382 | fn dot(&mut self, events: &HatchingEvents, options: &DotOptions, output: &mut dyn DotBuilder) { |
383 | let mut dotted = HatchesToDots { |
384 | builder: output, |
385 | column: 0, |
386 | }; |
387 | |
388 | let options = HatchingOptions { |
389 | tolerance: options.tolerance, |
390 | angle: options.angle, |
391 | uv_origin: options.uv_origin, |
392 | compute_tangents: false, |
393 | }; |
394 | |
395 | self.hatch(events, &options, &mut dotted); |
396 | } |
397 | |
398 | fn update_sweep_line(&mut self, edge: &Edge) { |
399 | self.active_edges |
400 | .retain(|e| compare_positions(e.to, edge.from) != Ordering::Less); |
401 | self.active_edges.push(*edge); |
402 | } |
403 | |
404 | fn hatch_line(&mut self, y: f32, output: &mut dyn HatchBuilder) { |
405 | self.active_edges |
406 | .sort_by_key(|e| Ordered(e.solve_x_for_y(y))); |
407 | |
408 | let mut inside = false; |
409 | let mut prev_x = f32::NAN; |
410 | let mut prev_tangent = vector(f32::NAN, f32::NAN); |
411 | let mut tangent = vector(f32::NAN, f32::NAN); |
412 | self.segment.v = y - self.uv_origin.y; |
413 | |
414 | for active_edge in &self.active_edges { |
415 | if active_edge.to.y <= y { |
416 | // TODO: we don't remove the edges during merge events so we can |
417 | // end up with extra edges that end above the sweep line and have |
418 | // to skip them. It would be better to properly manage the sweep |
419 | // line instead! |
420 | continue; |
421 | } |
422 | let x = active_edge.solve_x_for_y(y); |
423 | if self.compute_tangents { |
424 | tangent = self |
425 | .transform |
426 | .transform_vector(active_edge.to_vector()) |
427 | .normalize(); |
428 | } |
429 | |
430 | if inside { |
431 | self.segment.a.position = self.transform.transform_point(point(prev_x, y)); |
432 | self.segment.b.position = self.transform.transform_point(point(x, y)); |
433 | self.segment.a.u = prev_x - self.uv_origin.x; |
434 | self.segment.b.u = x - self.uv_origin.x; |
435 | if self.compute_tangents { |
436 | self.segment.a.tangent = prev_tangent; |
437 | self.segment.b.tangent = tangent; |
438 | } |
439 | |
440 | output.add_segment(&self.segment); |
441 | } |
442 | |
443 | inside = !inside; |
444 | prev_x = x; |
445 | prev_tangent = tangent; |
446 | } |
447 | |
448 | self.segment.row += 1; |
449 | } |
450 | } |
451 | |
452 | struct HatchingEvents { |
453 | edges: Vec<Edge>, |
454 | } |
455 | |
456 | impl HatchingEvents { |
457 | fn new() -> Self { |
458 | HatchingEvents { edges: Vec::new() } |
459 | } |
460 | } |
461 | |
462 | struct EventsBuilder { |
463 | edges: Vec<Edge>, |
464 | angle: Angle, |
465 | first: Point, |
466 | current: Point, |
467 | tolerance: f32, |
468 | validator: DebugValidator, |
469 | } |
470 | |
471 | impl EventsBuilder { |
472 | fn new(angle: Angle, tolerance: f32) -> Self { |
473 | EventsBuilder { |
474 | edges: Vec::new(), |
475 | angle, |
476 | first: point(0.0, 0.0), |
477 | current: point(0.0, 0.0), |
478 | tolerance, |
479 | validator: DebugValidator::new(), |
480 | } |
481 | } |
482 | |
483 | fn add_edge(&mut self, from: Point, to: Point) { |
484 | if from == to { |
485 | return; |
486 | } |
487 | |
488 | let rotation = Rotation::new(self.angle); |
489 | let mut from = rotation.transform_point(from); |
490 | let mut to = rotation.transform_point(to); |
491 | if compare_positions(from, to) == Ordering::Greater { |
492 | mem::swap(&mut from, &mut to); |
493 | } |
494 | self.edges.push(Edge { from, to }); |
495 | } |
496 | } |
497 | |
498 | impl Build for EventsBuilder { |
499 | type PathType = HatchingEvents; |
500 | |
501 | fn build(mut self) -> HatchingEvents { |
502 | self.validator.build(); |
503 | |
504 | self.first = point(x:0.0, y:0.0); |
505 | self.current = point(x:0.0, y:0.0); |
506 | |
507 | self.edges.sort_by(|a: &LineSegment |
508 | |
509 | HatchingEvents { |
510 | edges: mem::take(&mut self.edges), |
511 | } |
512 | } |
513 | } |
514 | |
515 | impl PathBuilder for EventsBuilder { |
516 | fn num_attributes(&self) -> usize { |
517 | 0 |
518 | } |
519 | |
520 | fn begin(&mut self, to: Point, _attributes: Attributes) -> EndpointId { |
521 | self.validator.begin(); |
522 | self.first = to; |
523 | self.current = to; |
524 | |
525 | EndpointId::INVALID |
526 | } |
527 | |
528 | fn end(&mut self, _close: bool) { |
529 | self.validator.end(); |
530 | self.add_edge(self.current, self.first); |
531 | } |
532 | |
533 | fn line_to(&mut self, to: Point, _attributes: Attributes) -> EndpointId { |
534 | self.validator.edge(); |
535 | self.add_edge(self.current, to); |
536 | self.current = to; |
537 | |
538 | EndpointId::INVALID |
539 | } |
540 | |
541 | fn quadratic_bezier_to( |
542 | &mut self, |
543 | ctrl: Point, |
544 | to: Point, |
545 | _attributes: Attributes, |
546 | ) -> EndpointId { |
547 | path::private::flatten_quadratic_bezier( |
548 | self.tolerance, |
549 | self.current, |
550 | ctrl, |
551 | to, |
552 | NO_ATTRIBUTES, |
553 | NO_ATTRIBUTES, |
554 | self, |
555 | &mut [], |
556 | ) |
557 | } |
558 | |
559 | fn cubic_bezier_to( |
560 | &mut self, |
561 | ctrl1: Point, |
562 | ctrl2: Point, |
563 | to: Point, |
564 | _attributes: Attributes, |
565 | ) -> EndpointId { |
566 | path::private::flatten_cubic_bezier( |
567 | self.tolerance, |
568 | self.current, |
569 | ctrl1, |
570 | ctrl2, |
571 | to, |
572 | NO_ATTRIBUTES, |
573 | NO_ATTRIBUTES, |
574 | self, |
575 | &mut [], |
576 | ) |
577 | } |
578 | } |
579 | |
580 | impl HatchingEvents { |
581 | pub fn set_path<Iter>(&mut self, tolerance: f32, angle: Angle, it: Iter) |
582 | where |
583 | Iter: IntoIterator<Item = PathEvent>, |
584 | { |
585 | self.edges.clear(); |
586 | let mut builder: EventsBuilder = EventsBuilder::new(angle, tolerance); |
587 | builder.edges = mem::take(&mut self.edges); |
588 | |
589 | for evt: Event |
590 | builder.path_event(event:evt, NO_ATTRIBUTES); |
591 | } |
592 | mem::swap(self, &mut builder.build()); |
593 | } |
594 | } |
595 | |
596 | #[derive(PartialEq)] |
597 | struct Ordered(f32); |
598 | impl Eq for Ordered {} |
599 | |
600 | impl PartialOrd for Ordered { |
601 | fn partial_cmp(&self, other: &Ordered) -> Option<Ordering> { |
602 | if self.0 > other.0 { |
603 | return Some(Ordering::Greater); |
604 | } |
605 | |
606 | if self.0 < other.0 { |
607 | return Some(Ordering::Less); |
608 | } |
609 | |
610 | Some(Ordering::Equal) |
611 | } |
612 | } |
613 | |
614 | impl Ord for Ordered { |
615 | fn cmp(&self, other: &Ordered) -> Ordering { |
616 | self.partial_cmp(other).unwrap() |
617 | } |
618 | } |
619 | |
620 | fn compare_positions(a: Point, b: Point) -> Ordering { |
621 | if a.y > b.y { |
622 | return Ordering::Greater; |
623 | } |
624 | if a.y < b.y { |
625 | return Ordering::Less; |
626 | } |
627 | if a.x > b.x { |
628 | return Ordering::Greater; |
629 | } |
630 | if a.x < b.x { |
631 | return Ordering::Less; |
632 | } |
633 | |
634 | Ordering::Equal |
635 | } |
636 | |
637 | impl<Cb: FnMut(&Dot)> DotBuilder for RegularDotPattern<Cb> { |
638 | fn alignment(&mut self, _row: u32) -> Option<f32> { |
639 | Some(self.column_interval) |
640 | } |
641 | fn next_row_offset(&mut self, _column: u32, _row: u32) -> f32 { |
642 | self.row_interval |
643 | } |
644 | fn next_column_offset(&mut self, _column: u32, _row: u32) -> f32 { |
645 | self.column_interval |
646 | } |
647 | fn add_dot(&mut self, dot: &Dot) { |
648 | (self.callback)(dot) |
649 | } |
650 | } |
651 | |
652 | /// A `HatchBuilder` implementation for hatching patterns with constant intervals. |
653 | pub struct RegularHatchingPattern<Cb: FnMut(&HatchSegment)> { |
654 | /// The distance between each row of hatches. |
655 | pub interval: f32, |
656 | /// A callback invoked for each segment. |
657 | pub callback: Cb, |
658 | } |
659 | |
660 | impl<Cb: FnMut(&HatchSegment)> HatchBuilder for RegularHatchingPattern<Cb> { |
661 | fn add_segment(&mut self, segment: &HatchSegment) { |
662 | (self.callback)(segment) |
663 | } |
664 | fn next_offset(&mut self, _row: u32) -> f32 { |
665 | self.interval |
666 | } |
667 | } |
668 | |
669 | // Converts a hatching pattern into a dotted pattern. |
670 | struct HatchesToDots<'l> { |
671 | builder: &'l mut dyn DotBuilder, |
672 | column: u32, |
673 | } |
674 | |
675 | impl<'l> HatchBuilder for HatchesToDots<'l> { |
676 | fn add_segment(&mut self, segment: &HatchSegment) { |
677 | let row = segment.row; |
678 | let mut u = self.builder.first_column_offset(row); |
679 | let u_start = segment.a.u; |
680 | |
681 | if let Some(d) = self.builder.alignment(row) { |
682 | let m = modulo(u_start, d); |
683 | if m != 0.0 { |
684 | u += d - m; |
685 | } |
686 | } |
687 | |
688 | let a = segment.a.position; |
689 | let ab = (segment.b.position - a).normalize(); |
690 | |
691 | while u_start + u < segment.b.u { |
692 | self.builder.add_dot(&Dot { |
693 | position: a + ab * u, |
694 | u: segment.a.u + u, |
695 | v: segment.v, |
696 | column: self.column, |
697 | row, |
698 | }); |
699 | |
700 | self.column += 1; |
701 | let du = self.builder.next_column_offset(self.column, row); |
702 | if du <= 0.0 { |
703 | return; |
704 | } |
705 | |
706 | u += du; |
707 | } |
708 | } |
709 | |
710 | fn next_offset(&mut self, row: u32) -> f32 { |
711 | let val = self.builder.next_row_offset(self.column, row); |
712 | self.column = 0; |
713 | |
714 | val |
715 | } |
716 | } |
717 | |
718 | fn modulo(a: f32, m: f32) -> f32 { |
719 | if a >= 0.0 { |
720 | a % m |
721 | } else { |
722 | m + (a % m) |
723 | } |
724 | } |
725 | |
726 | #[test] |
727 | fn simple_hatching() { |
728 | use lyon_path::Path; |
729 | |
730 | let mut original_path = Path::builder(); |
731 | original_path.begin(point(0.0, 0.0)); |
732 | original_path.line_to(point(10.0, 0.0)); |
733 | original_path.line_to(point(10.0, 10.0)); |
734 | original_path.line_to(point(0.0, 10.0)); |
735 | original_path.end(true); |
736 | |
737 | let original_path = original_path.build(); |
738 | |
739 | let mut hatches = Path::builder(); |
740 | let mut hatcher = Hatcher::new(); |
741 | hatcher.hatch_path( |
742 | original_path.iter(), |
743 | &HatchingOptions::DEFAULT, |
744 | &mut RegularHatchingPattern { |
745 | interval: 1.0, |
746 | callback: &mut |segment: &HatchSegment| { |
747 | hatches.add_line_segment(&LineSegment { |
748 | from: segment.a.position, |
749 | to: segment.b.position, |
750 | }); |
751 | }, |
752 | }, |
753 | ); |
754 | let _ = hatches.build(); |
755 | } |
756 |