1//! Generate hatching and dotted patterns in a path.
2//!
3//! <svg viewBox="0 0 426.95679 426.52454" height="426.52454" width="426.95679">
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5//! </svg>
6//!
7//! # Example
8//!
9//! ```ignore
10//! // Generate a path representing a hatching of the original path.
11//! let mut hatches = Path::builder();
12//! let mut hatcher = Hatcher::new();
13//! hatcher.hatch_path(
14//! original_path.iter(),
15//! &HatchingOptions::DEFAULT,
16//! &mut RegularHatchingPattern {
17//! interval: 1.0,
18//! callback: &mut|segment: &HatchSegment| {
19//! hatches.add_line_segment(&LineSegment {
20//! from: segment.a.position,
21//! to: segment.b.position,
22//! });
23//! },
24//! },
25//! );
26//! let hatched_path = hatches.build();
27//! ```
28
29use crate::geom::LineSegment;
30use crate::math::{point, vector, Angle, Point, Rotation, Vector};
31use crate::path::builder::{Build, PathBuilder};
32use crate::path::private::DebugValidator;
33use crate::path::{self, Attributes, EndpointId, PathEvent, NO_ATTRIBUTES};
34use core::marker::PhantomData;
35
36use core::cmp::Ordering;
37use core::mem;
38
39use alloc::vec::Vec;
40
41/// Parameters for the hatcher.
42#[derive(Copy, Clone, Debug, PartialEq)]
43#[cfg_attr(
44 feature = "serialization",
45 derive(serde::Serialize, serde::Deserialize)
46)]
47#[non_exhaustive]
48pub struct HatchingOptions {
49 /// Maximum allowed distance to the path when building an approximation.
50 ///
51 /// See [Flattening and tolerance](index.html#flattening-and-tolerance).
52 ///
53 /// Default value: `HatchingOptions::DEFAULT_TOLERANCE`.
54 pub tolerance: f32,
55 /// Angle between the hatching pattern and the x axis.
56 ///
57 /// Default value: `HatchingOptions::ANGLE`.
58 pub angle: Angle,
59 /// Whether to compute the tangent of the outline where it meets the hatching pattern.
60 ///
61 /// Default value: `true, .
62 pub compute_tangents: bool,
63
64 /// The origin of the rotated uv coordinates.
65 pub uv_origin: Point,
66}
67
68impl Default for HatchingOptions {
69 fn default() -> Self {
70 Self::DEFAULT
71 }
72}
73
74impl HatchingOptions {
75 /// Default flattening tolerance.
76 pub const DEFAULT_TOLERANCE: f32 = 0.1;
77 /// Default hatching angle.
78 pub const DEFAULT_ANGLE: Angle = Angle { radians: 0.0 };
79 pub const DEFAULT_UV_ORIGIN: Point = Point {
80 x: 0.0,
81 y: 0.0,
82 _unit: PhantomData,
83 };
84
85 pub const DEFAULT: Self = HatchingOptions {
86 tolerance: Self::DEFAULT_TOLERANCE,
87 angle: Self::DEFAULT_ANGLE,
88 compute_tangents: true,
89 uv_origin: Self::DEFAULT_UV_ORIGIN,
90 };
91
92 #[inline]
93 pub fn tolerance(tolerance: f32) -> Self {
94 Self::DEFAULT.with_tolerance(tolerance)
95 }
96
97 #[inline]
98 pub fn angle(angle: Angle) -> Self {
99 Self::DEFAULT.with_angle(angle)
100 }
101
102 #[inline]
103 pub fn with_tolerance(mut self, tolerance: f32) -> Self {
104 self.tolerance = tolerance;
105 self
106 }
107
108 #[inline]
109 pub fn with_angle(mut self, angle: Angle) -> Self {
110 self.angle = angle;
111 self
112 }
113
114 #[inline]
115 pub fn with_tangents(mut self, compute_tangents: bool) -> Self {
116 self.compute_tangents = compute_tangents;
117 self
118 }
119}
120
121/// Parameters for generating dot patterns.
122#[derive(Copy, Clone, Debug, PartialEq)]
123#[cfg_attr(
124 feature = "serialization",
125 derive(serde::Serialize, serde::Deserialize)
126)]
127#[non_exhaustive]
128pub struct DotOptions {
129 /// Maximum allowed distance to the path when building an approximation.
130 ///
131 /// See [Flattening and tolerance](index.html#flattening-and-tolerance).
132 ///
133 /// Default value: `HatchingOptions::DEFAULT_TOLERANCE`.
134 pub tolerance: f32,
135 /// Angle between the hatching pattern and the x axis.
136 ///
137 /// Default value: `HatchingOptions::ANGLE`.
138 pub angle: Angle,
139 /// The origin of the rotated uv coordinates.
140 pub uv_origin: Point,
141}
142
143impl Default for DotOptions {
144 fn default() -> Self {
145 Self::DEFAULT
146 }
147}
148
149impl DotOptions {
150 /// Default flattening tolerance.
151 pub const DEFAULT_TOLERANCE: f32 = 0.1;
152 /// Default inclination of the dot pattern.
153 pub const DEFAULT_ANGLE: Angle = Angle { radians: 0.0 };
154 pub const DEFAULT_UV_ORIGIN: Point = Point {
155 x: 0.0,
156 y: 0.0,
157 _unit: PhantomData,
158 };
159
160 pub const DEFAULT: Self = DotOptions {
161 tolerance: Self::DEFAULT_TOLERANCE,
162 angle: Self::DEFAULT_ANGLE,
163 uv_origin: Self::DEFAULT_UV_ORIGIN,
164 };
165
166 #[inline]
167 pub fn tolerance(tolerance: f32) -> Self {
168 Self::DEFAULT.with_tolerance(tolerance)
169 }
170
171 #[inline]
172 pub fn angle(angle: Angle) -> Self {
173 Self::DEFAULT.with_angle(angle)
174 }
175
176 #[inline]
177 pub fn with_tolerance(mut self, tolerance: f32) -> Self {
178 self.tolerance = tolerance;
179 self
180 }
181
182 #[inline]
183 pub fn with_angle(mut self, angle: Angle) -> Self {
184 self.angle = angle;
185 self
186 }
187}
188
189type Edge = LineSegment<f32>;
190
191pub struct HatchSegment {
192 /// Left endpoint.
193 pub a: HatchEndpoint,
194 /// Right endpoint.
195 pub b: HatchEndpoint,
196 /// Index of the current row.
197 pub row: u32,
198 /// Rotated position along a direction perpendicular to the hatching pattern.
199 ///
200 /// This position is relative to `uv_origin` specified in the `HatchingOptions`.
201 pub v: f32,
202}
203
204pub struct HatchEndpoint {
205 /// Position in world space of the point.
206 pub position: Point,
207 /// Tangent of the path edge at this point (pointing downward).
208 pub tangent: Vector,
209 /// Rotated position along the direction of the hatching pattern.
210 ///
211 /// This position is relative to `uv_origin` specified in the `HatchingOptions`.
212 pub u: f32,
213}
214
215/// The output of `Hatcher::hatch_path`.
216///
217/// Implement this trait to create custom hatching patterns.
218pub trait HatchBuilder {
219 /// Called for each hatch segment.
220 fn add_segment(&mut self, segment: &HatchSegment);
221 /// Specifies the distance between each row of the pattern.
222 fn next_offset(&mut self, row_idx: u32) -> f32;
223}
224
225pub struct Dot {
226 /// World-space position of the dot.
227 pub position: Point,
228 /// Rotated position along an axis parallel to the rows of the pattern.
229 pub u: f32,
230 /// Rotated position along an axis parallel to the columns of the pattern.
231 pub v: f32,
232 /// Index of the current column.
233 pub column: u32,
234 /// Index of the current row.
235 pub row: u32,
236}
237
238/// The output of `Hatcher::dot_path`.
239///
240/// Implement this trait to create custom dot patterns.
241pub trait DotBuilder {
242 /// Offset of the first dot after a left edge.
243 fn first_column_offset(&mut self, _row: u32) -> f32 {
244 0.0
245 }
246 /// Whether and how much to align the dots for a given row.
247 fn alignment(&mut self, _row: u32) -> Option<f32> {
248 None
249 }
250 /// Called for each row of dots.
251 fn next_row_offset(&mut self, column: u32, row: u32) -> f32;
252 /// Distance between each dot in a given row.
253 fn next_column_offset(&mut self, column: u32, row: u32) -> f32;
254
255 /// Called for each dot.
256 fn add_dot(&mut self, dot: &Dot);
257}
258
259/// A `DotBuilder` implementation for dot patterns with constant intervals.
260pub struct RegularDotPattern<Cb: FnMut(&Dot)> {
261 /// Minimum distance between dots in a given column.
262 pub column_interval: f32,
263 /// Minimum distance between dots in a given row.
264 pub row_interval: f32,
265 /// A callback invoked for each dot.
266 pub callback: Cb,
267}
268
269/// A context object that can fill a path with a hatching or dot pattern.
270pub struct Hatcher {
271 events: HatchingEvents,
272 active_edges: Vec<Edge>,
273 transform: Rotation,
274 compute_tangents: bool,
275 segment: HatchSegment,
276 uv_origin: Point,
277}
278
279impl Default for Hatcher {
280 fn default() -> Self {
281 Self::new()
282 }
283}
284
285impl Hatcher {
286 /// Constructor.
287 pub fn new() -> Self {
288 Hatcher {
289 events: HatchingEvents::new(),
290 active_edges: Vec::new(),
291 transform: Rotation::identity(),
292 compute_tangents: true,
293 segment: HatchSegment {
294 a: HatchEndpoint {
295 position: point(0.0, 0.0),
296 tangent: vector(f32::NAN, f32::NAN),
297 u: 0.0,
298 },
299 b: HatchEndpoint {
300 position: point(0.0, 0.0),
301 tangent: vector(f32::NAN, f32::NAN),
302 u: 0.0,
303 },
304 row: 0,
305 v: 0.0,
306 },
307 uv_origin: point(0.0, 0.0),
308 }
309 }
310
311 /// Generate hatches for a path.
312 pub fn hatch_path<Iter>(
313 &mut self,
314 it: Iter,
315 options: &HatchingOptions,
316 output: &mut dyn HatchBuilder,
317 ) where
318 Iter: IntoIterator<Item = PathEvent>,
319 {
320 let mut events = mem::replace(&mut self.events, HatchingEvents::new());
321 events.set_path(options.tolerance, options.angle, it);
322
323 self.hatch(&events, options, output);
324
325 self.events = events;
326 }
327
328 /// Generate dots for a path.
329 pub fn dot_path<Iter>(&mut self, it: Iter, options: &DotOptions, output: &mut dyn DotBuilder)
330 where
331 Iter: IntoIterator<Item = PathEvent>,
332 {
333 let mut events = mem::replace(&mut self.events, HatchingEvents::new());
334 events.set_path(options.tolerance, options.angle, it);
335
336 self.dot(&events, options, output);
337
338 self.events = events;
339 }
340
341 fn hatch(
342 &mut self,
343 events: &HatchingEvents,
344 options: &HatchingOptions,
345 output: &mut dyn HatchBuilder,
346 ) {
347 self.transform = Rotation::new(-options.angle);
348 self.uv_origin = Rotation::new(options.angle).transform_point(options.uv_origin);
349 self.active_edges.clear();
350 self.segment.row = 0;
351 self.segment.a.tangent = vector(f32::NAN, f32::NAN);
352 self.segment.b.tangent = vector(f32::NAN, f32::NAN);
353 self.compute_tangents = options.compute_tangents;
354
355 let mut y = events.edges.first().unwrap().from.y + output.next_offset(0);
356 let mut y_max = y;
357
358 for edge in &events.edges {
359 let y2 = edge.from.y;
360 while y < y2 {
361 self.hatch_line(y, output);
362 let offset = output.next_offset(self.segment.row);
363 y += offset;
364 if offset <= 0.0 {
365 return;
366 }
367 }
368 y_max = f32::max(y_max, edge.to.y);
369 self.update_sweep_line(edge);
370 }
371
372 while y < y_max {
373 self.hatch_line(y, output);
374 let offset = output.next_offset(self.segment.row);
375 y += offset;
376 if offset <= 0.0 {
377 return;
378 }
379 }
380 }
381
382 fn dot(&mut self, events: &HatchingEvents, options: &DotOptions, output: &mut dyn DotBuilder) {
383 let mut dotted = HatchesToDots {
384 builder: output,
385 column: 0,
386 };
387
388 let options = HatchingOptions {
389 tolerance: options.tolerance,
390 angle: options.angle,
391 uv_origin: options.uv_origin,
392 compute_tangents: false,
393 };
394
395 self.hatch(events, &options, &mut dotted);
396 }
397
398 fn update_sweep_line(&mut self, edge: &Edge) {
399 self.active_edges
400 .retain(|e| compare_positions(e.to, edge.from) != Ordering::Less);
401 self.active_edges.push(*edge);
402 }
403
404 fn hatch_line(&mut self, y: f32, output: &mut dyn HatchBuilder) {
405 self.active_edges
406 .sort_by_key(|e| Ordered(e.solve_x_for_y(y)));
407
408 let mut inside = false;
409 let mut prev_x = f32::NAN;
410 let mut prev_tangent = vector(f32::NAN, f32::NAN);
411 let mut tangent = vector(f32::NAN, f32::NAN);
412 self.segment.v = y - self.uv_origin.y;
413
414 for active_edge in &self.active_edges {
415 if active_edge.to.y <= y {
416 // TODO: we don't remove the edges during merge events so we can
417 // end up with extra edges that end above the sweep line and have
418 // to skip them. It would be better to properly manage the sweep
419 // line instead!
420 continue;
421 }
422 let x = active_edge.solve_x_for_y(y);
423 if self.compute_tangents {
424 tangent = self
425 .transform
426 .transform_vector(active_edge.to_vector())
427 .normalize();
428 }
429
430 if inside {
431 self.segment.a.position = self.transform.transform_point(point(prev_x, y));
432 self.segment.b.position = self.transform.transform_point(point(x, y));
433 self.segment.a.u = prev_x - self.uv_origin.x;
434 self.segment.b.u = x - self.uv_origin.x;
435 if self.compute_tangents {
436 self.segment.a.tangent = prev_tangent;
437 self.segment.b.tangent = tangent;
438 }
439
440 output.add_segment(&self.segment);
441 }
442
443 inside = !inside;
444 prev_x = x;
445 prev_tangent = tangent;
446 }
447
448 self.segment.row += 1;
449 }
450}
451
452struct HatchingEvents {
453 edges: Vec<Edge>,
454}
455
456impl HatchingEvents {
457 fn new() -> Self {
458 HatchingEvents { edges: Vec::new() }
459 }
460}
461
462struct EventsBuilder {
463 edges: Vec<Edge>,
464 angle: Angle,
465 first: Point,
466 current: Point,
467 tolerance: f32,
468 validator: DebugValidator,
469}
470
471impl EventsBuilder {
472 fn new(angle: Angle, tolerance: f32) -> Self {
473 EventsBuilder {
474 edges: Vec::new(),
475 angle,
476 first: point(0.0, 0.0),
477 current: point(0.0, 0.0),
478 tolerance,
479 validator: DebugValidator::new(),
480 }
481 }
482
483 fn add_edge(&mut self, from: Point, to: Point) {
484 if from == to {
485 return;
486 }
487
488 let rotation = Rotation::new(self.angle);
489 let mut from = rotation.transform_point(from);
490 let mut to = rotation.transform_point(to);
491 if compare_positions(from, to) == Ordering::Greater {
492 mem::swap(&mut from, &mut to);
493 }
494 self.edges.push(Edge { from, to });
495 }
496}
497
498impl Build for EventsBuilder {
499 type PathType = HatchingEvents;
500
501 fn build(mut self) -> HatchingEvents {
502 self.validator.build();
503
504 self.first = point(x:0.0, y:0.0);
505 self.current = point(x:0.0, y:0.0);
506
507 self.edges.sort_by(|a: &LineSegment, b: &LineSegment| compare_positions(a:a.from, b:b.from));
508
509 HatchingEvents {
510 edges: mem::take(&mut self.edges),
511 }
512 }
513}
514
515impl PathBuilder for EventsBuilder {
516 fn num_attributes(&self) -> usize {
517 0
518 }
519
520 fn begin(&mut self, to: Point, _attributes: Attributes) -> EndpointId {
521 self.validator.begin();
522 self.first = to;
523 self.current = to;
524
525 EndpointId::INVALID
526 }
527
528 fn end(&mut self, _close: bool) {
529 self.validator.end();
530 self.add_edge(self.current, self.first);
531 }
532
533 fn line_to(&mut self, to: Point, _attributes: Attributes) -> EndpointId {
534 self.validator.edge();
535 self.add_edge(self.current, to);
536 self.current = to;
537
538 EndpointId::INVALID
539 }
540
541 fn quadratic_bezier_to(
542 &mut self,
543 ctrl: Point,
544 to: Point,
545 _attributes: Attributes,
546 ) -> EndpointId {
547 path::private::flatten_quadratic_bezier(
548 self.tolerance,
549 self.current,
550 ctrl,
551 to,
552 NO_ATTRIBUTES,
553 NO_ATTRIBUTES,
554 self,
555 &mut [],
556 )
557 }
558
559 fn cubic_bezier_to(
560 &mut self,
561 ctrl1: Point,
562 ctrl2: Point,
563 to: Point,
564 _attributes: Attributes,
565 ) -> EndpointId {
566 path::private::flatten_cubic_bezier(
567 self.tolerance,
568 self.current,
569 ctrl1,
570 ctrl2,
571 to,
572 NO_ATTRIBUTES,
573 NO_ATTRIBUTES,
574 self,
575 &mut [],
576 )
577 }
578}
579
580impl HatchingEvents {
581 pub fn set_path<Iter>(&mut self, tolerance: f32, angle: Angle, it: Iter)
582 where
583 Iter: IntoIterator<Item = PathEvent>,
584 {
585 self.edges.clear();
586 let mut builder: EventsBuilder = EventsBuilder::new(angle, tolerance);
587 builder.edges = mem::take(&mut self.edges);
588
589 for evt: Event, …> in it {
590 builder.path_event(event:evt, NO_ATTRIBUTES);
591 }
592 mem::swap(self, &mut builder.build());
593 }
594}
595
596#[derive(PartialEq)]
597struct Ordered(f32);
598impl Eq for Ordered {}
599
600impl PartialOrd for Ordered {
601 fn partial_cmp(&self, other: &Ordered) -> Option<Ordering> {
602 if self.0 > other.0 {
603 return Some(Ordering::Greater);
604 }
605
606 if self.0 < other.0 {
607 return Some(Ordering::Less);
608 }
609
610 Some(Ordering::Equal)
611 }
612}
613
614impl Ord for Ordered {
615 fn cmp(&self, other: &Ordered) -> Ordering {
616 self.partial_cmp(other).unwrap()
617 }
618}
619
620fn compare_positions(a: Point, b: Point) -> Ordering {
621 if a.y > b.y {
622 return Ordering::Greater;
623 }
624 if a.y < b.y {
625 return Ordering::Less;
626 }
627 if a.x > b.x {
628 return Ordering::Greater;
629 }
630 if a.x < b.x {
631 return Ordering::Less;
632 }
633
634 Ordering::Equal
635}
636
637impl<Cb: FnMut(&Dot)> DotBuilder for RegularDotPattern<Cb> {
638 fn alignment(&mut self, _row: u32) -> Option<f32> {
639 Some(self.column_interval)
640 }
641 fn next_row_offset(&mut self, _column: u32, _row: u32) -> f32 {
642 self.row_interval
643 }
644 fn next_column_offset(&mut self, _column: u32, _row: u32) -> f32 {
645 self.column_interval
646 }
647 fn add_dot(&mut self, dot: &Dot) {
648 (self.callback)(dot)
649 }
650}
651
652/// A `HatchBuilder` implementation for hatching patterns with constant intervals.
653pub struct RegularHatchingPattern<Cb: FnMut(&HatchSegment)> {
654 /// The distance between each row of hatches.
655 pub interval: f32,
656 /// A callback invoked for each segment.
657 pub callback: Cb,
658}
659
660impl<Cb: FnMut(&HatchSegment)> HatchBuilder for RegularHatchingPattern<Cb> {
661 fn add_segment(&mut self, segment: &HatchSegment) {
662 (self.callback)(segment)
663 }
664 fn next_offset(&mut self, _row: u32) -> f32 {
665 self.interval
666 }
667}
668
669// Converts a hatching pattern into a dotted pattern.
670struct HatchesToDots<'l> {
671 builder: &'l mut dyn DotBuilder,
672 column: u32,
673}
674
675impl<'l> HatchBuilder for HatchesToDots<'l> {
676 fn add_segment(&mut self, segment: &HatchSegment) {
677 let row = segment.row;
678 let mut u = self.builder.first_column_offset(row);
679 let u_start = segment.a.u;
680
681 if let Some(d) = self.builder.alignment(row) {
682 let m = modulo(u_start, d);
683 if m != 0.0 {
684 u += d - m;
685 }
686 }
687
688 let a = segment.a.position;
689 let ab = (segment.b.position - a).normalize();
690
691 while u_start + u < segment.b.u {
692 self.builder.add_dot(&Dot {
693 position: a + ab * u,
694 u: segment.a.u + u,
695 v: segment.v,
696 column: self.column,
697 row,
698 });
699
700 self.column += 1;
701 let du = self.builder.next_column_offset(self.column, row);
702 if du <= 0.0 {
703 return;
704 }
705
706 u += du;
707 }
708 }
709
710 fn next_offset(&mut self, row: u32) -> f32 {
711 let val = self.builder.next_row_offset(self.column, row);
712 self.column = 0;
713
714 val
715 }
716}
717
718fn modulo(a: f32, m: f32) -> f32 {
719 if a >= 0.0 {
720 a % m
721 } else {
722 m + (a % m)
723 }
724}
725
726#[test]
727fn simple_hatching() {
728 use lyon_path::Path;
729
730 let mut original_path = Path::builder();
731 original_path.begin(point(0.0, 0.0));
732 original_path.line_to(point(10.0, 0.0));
733 original_path.line_to(point(10.0, 10.0));
734 original_path.line_to(point(0.0, 10.0));
735 original_path.end(true);
736
737 let original_path = original_path.build();
738
739 let mut hatches = Path::builder();
740 let mut hatcher = Hatcher::new();
741 hatcher.hatch_path(
742 original_path.iter(),
743 &HatchingOptions::DEFAULT,
744 &mut RegularHatchingPattern {
745 interval: 1.0,
746 callback: &mut |segment: &HatchSegment| {
747 hatches.add_line_segment(&LineSegment {
748 from: segment.a.position,
749 to: segment.b.position,
750 });
751 },
752 },
753 );
754 let _ = hatches.build();
755}
756