1 | //! The default fallback frame which is intended to show some very basic derocations. |
2 | |
3 | use std::mem; |
4 | use std::sync::Arc; |
5 | use std::time::Duration; |
6 | use std::{error::Error, num::NonZeroU32}; |
7 | |
8 | use crate::reexports::client::{ |
9 | protocol::{wl_shm, wl_subsurface::WlSubsurface, wl_surface::WlSurface}, |
10 | Dispatch, Proxy, QueueHandle, |
11 | }; |
12 | use crate::reexports::csd_frame::{ |
13 | DecorationsFrame, FrameAction, FrameClick, ResizeEdge, WindowManagerCapabilities, WindowState, |
14 | }; |
15 | |
16 | use crate::{ |
17 | compositor::SurfaceData, |
18 | seat::pointer::CursorIcon, |
19 | shell::WaylandSurface, |
20 | shm::{slot::SlotPool, Shm}, |
21 | subcompositor::{SubcompositorState, SubsurfaceData}, |
22 | }; |
23 | |
24 | use wayland_backend::client::ObjectId; |
25 | |
26 | /// The size of the header bar. |
27 | const HEADER_SIZE: u32 = 24; |
28 | |
29 | /// The size of the border. |
30 | const BORDER_SIZE: u32 = 4; |
31 | |
32 | const HEADER: usize = 0; |
33 | const TOP_BORDER: usize = 1; |
34 | const RIGHT_BORDER: usize = 2; |
35 | const BOTTOM_BORDER: usize = 3; |
36 | const LEFT_BORDER: usize = 4; |
37 | |
38 | const BTN_ICON_COLOR: u32 = 0xFFCCCCCC; |
39 | const BTN_HOVER_BG: u32 = 0xFF808080; |
40 | |
41 | const PRIMARY_COLOR_ACTIVE: u32 = 0xFF3A3A3A; |
42 | const PRIMARY_COLOR_INACTIVE: u32 = 0xFF242424; |
43 | |
44 | /// The default ugly frame. |
45 | #[derive (Debug)] |
46 | pub struct FallbackFrame<State> { |
47 | /// The parent surface. |
48 | parent: WlSurface, |
49 | |
50 | /// The latest window state. |
51 | state: WindowState, |
52 | |
53 | /// The wm capabilities. |
54 | wm_capabilities: WindowManagerCapabilities, |
55 | |
56 | /// Whether the frame is resizable. |
57 | resizable: bool, |
58 | |
59 | /// Whether the frame is waiting for redraw. |
60 | dirty: bool, |
61 | |
62 | /// The location of the mouse. |
63 | mouse_location: Location, |
64 | |
65 | /// The location of the mouse. |
66 | mouse_coords: (i32, i32), |
67 | |
68 | /// The frame rendering data. When `None` the frame is hidden. |
69 | render_data: Option<FrameRenderData>, |
70 | |
71 | /// Whether the frame should sync with the parent. |
72 | /// |
73 | /// This should happen in reaction to scale or resize changes. |
74 | should_sync: bool, |
75 | |
76 | /// The active scale factor of the frame. |
77 | scale_factor: f64, |
78 | |
79 | /// The frame queue handle. |
80 | queue_handle: QueueHandle<State>, |
81 | |
82 | /// The memory pool to use for drawing. |
83 | pool: SlotPool, |
84 | |
85 | /// The subcompositor. |
86 | subcompositor: Arc<SubcompositorState>, |
87 | |
88 | /// Buttons state. |
89 | buttons: [Option<UIButton>; 3], |
90 | } |
91 | |
92 | impl<State> FallbackFrame<State> |
93 | where |
94 | State: Dispatch<WlSurface, SurfaceData> + Dispatch<WlSubsurface, SubsurfaceData> + 'static, |
95 | { |
96 | pub fn new( |
97 | parent: &impl WaylandSurface, |
98 | shm: &Shm, |
99 | subcompositor: Arc<SubcompositorState>, |
100 | queue_handle: QueueHandle<State>, |
101 | ) -> Result<Self, Box<dyn Error>> { |
102 | let parent = parent.wl_surface().clone(); |
103 | let pool = SlotPool::new(1, shm)?; |
104 | let render_data = Some(FrameRenderData::new(&parent, &subcompositor, &queue_handle)); |
105 | |
106 | let wm_capabilities = WindowManagerCapabilities::all(); |
107 | Ok(Self { |
108 | parent, |
109 | resizable: true, |
110 | state: WindowState::empty(), |
111 | wm_capabilities, |
112 | dirty: true, |
113 | scale_factor: 1., |
114 | pool, |
115 | should_sync: true, |
116 | queue_handle, |
117 | subcompositor, |
118 | render_data, |
119 | mouse_location: Location::None, |
120 | mouse_coords: (0, 0), |
121 | buttons: Self::supported_buttons(wm_capabilities), |
122 | }) |
123 | } |
124 | |
125 | fn supported_buttons(wm_capabilities: WindowManagerCapabilities) -> [Option<UIButton>; 3] { |
126 | let maximize = wm_capabilities |
127 | .contains(WindowManagerCapabilities::MAXIMIZE) |
128 | .then_some(UIButton::Maximize); |
129 | let minimize = wm_capabilities |
130 | .contains(WindowManagerCapabilities::MINIMIZE) |
131 | .then_some(UIButton::Minimize); |
132 | [Some(UIButton::Close), maximize, minimize] |
133 | } |
134 | |
135 | fn precise_location( |
136 | buttons: &[Option<UIButton>], |
137 | old: Location, |
138 | width: u32, |
139 | x: f64, |
140 | y: f64, |
141 | ) -> Location { |
142 | match old { |
143 | Location::Head | Location::Button(_) => Self::find_button(buttons, x, y, width), |
144 | |
145 | Location::Top | Location::TopLeft | Location::TopRight => { |
146 | if x <= f64::from(BORDER_SIZE) { |
147 | Location::TopLeft |
148 | } else if x >= f64::from(width - BORDER_SIZE) { |
149 | Location::TopRight |
150 | } else { |
151 | Location::Top |
152 | } |
153 | } |
154 | |
155 | Location::Bottom | Location::BottomLeft | Location::BottomRight => { |
156 | if x <= f64::from(BORDER_SIZE) { |
157 | Location::BottomLeft |
158 | } else if x >= f64::from(width - BORDER_SIZE) { |
159 | Location::BottomRight |
160 | } else { |
161 | Location::Bottom |
162 | } |
163 | } |
164 | |
165 | other => other, |
166 | } |
167 | } |
168 | |
169 | fn find_button(buttons: &[Option<UIButton>], x: f64, y: f64, w: u32) -> Location { |
170 | for (idx, &button) in buttons.iter().flatten().enumerate() { |
171 | let idx = idx as u32; |
172 | if w >= (idx + 1) * HEADER_SIZE |
173 | && x >= f64::from(w - (idx + 1) * HEADER_SIZE) |
174 | && x <= f64::from(w - idx * HEADER_SIZE) |
175 | && y <= f64::from(HEADER_SIZE) |
176 | && y >= f64::from(0) |
177 | { |
178 | return Location::Button(button); |
179 | } |
180 | } |
181 | |
182 | Location::Head |
183 | } |
184 | |
185 | #[inline ] |
186 | fn part_index_for_surface(&mut self, surface_id: &ObjectId) -> Option<usize> { |
187 | self.render_data.as_ref()?.parts.iter().position(|part| &part.surface.id() == surface_id) |
188 | } |
189 | |
190 | fn draw_buttons( |
191 | buttons: &[Option<UIButton>], |
192 | canvas: &mut [u8], |
193 | width: u32, |
194 | scale: u32, |
195 | is_active: bool, |
196 | mouse_location: &Location, |
197 | ) { |
198 | let scale = scale as usize; |
199 | for (idx, &button) in buttons.iter().flatten().enumerate() { |
200 | if width >= (idx + 1) as u32 * HEADER_SIZE { |
201 | if is_active && mouse_location == &Location::Button(button) { |
202 | Self::draw_button( |
203 | canvas, |
204 | idx * HEADER_SIZE as usize, |
205 | scale, |
206 | width as usize, |
207 | BTN_HOVER_BG.to_le_bytes(), |
208 | ); |
209 | } |
210 | Self::draw_icon( |
211 | canvas, |
212 | width as usize, |
213 | idx * HEADER_SIZE as usize, |
214 | scale, |
215 | BTN_ICON_COLOR.to_le_bytes(), |
216 | button, |
217 | ); |
218 | } |
219 | } |
220 | } |
221 | |
222 | fn draw_button( |
223 | canvas: &mut [u8], |
224 | x_offset: usize, |
225 | scale: usize, |
226 | width: usize, |
227 | btn_color: [u8; 4], |
228 | ) { |
229 | let h = HEADER_SIZE as usize; |
230 | let x_start = width - h - x_offset; |
231 | // main square |
232 | for y in 0..h * scale { |
233 | let canvas = &mut canvas |
234 | [(x_start + y * width) * 4 * scale..(x_start + y * width + h) * scale * 4]; |
235 | for pixel in canvas.chunks_exact_mut(4) { |
236 | pixel[0] = btn_color[0]; |
237 | pixel[1] = btn_color[1]; |
238 | pixel[2] = btn_color[2]; |
239 | pixel[3] = btn_color[3]; |
240 | } |
241 | } |
242 | } |
243 | |
244 | fn draw_icon( |
245 | canvas: &mut [u8], |
246 | width: usize, |
247 | x_offset: usize, |
248 | scale: usize, |
249 | icon_color: [u8; 4], |
250 | icon: UIButton, |
251 | ) { |
252 | let h = HEADER_SIZE as usize; |
253 | let sh = scale * h; |
254 | let x_start = width - h - x_offset; |
255 | |
256 | match icon { |
257 | UIButton::Close => { |
258 | // Draw black rectangle |
259 | for y in sh / 4..3 * sh / 4 { |
260 | let line = &mut canvas[(x_start + y * width + h / 4) * 4 * scale |
261 | ..(x_start + y * width + 3 * h / 4) * 4 * scale]; |
262 | for pixel in line.chunks_exact_mut(4) { |
263 | pixel[0] = icon_color[0]; |
264 | pixel[1] = icon_color[1]; |
265 | pixel[2] = icon_color[2]; |
266 | pixel[3] = icon_color[3]; |
267 | } |
268 | } |
269 | } |
270 | UIButton::Maximize => { |
271 | // Draw an empty rectangle |
272 | for y in 2 * sh / 8..3 * sh / 8 { |
273 | let line = &mut canvas[(x_start + y * width + h / 4) * 4 * scale |
274 | ..(x_start + y * width + 3 * h / 4) * 4 * scale]; |
275 | for pixel in line.chunks_exact_mut(4) { |
276 | pixel[0] = icon_color[0]; |
277 | pixel[1] = icon_color[1]; |
278 | pixel[2] = icon_color[2]; |
279 | pixel[3] = icon_color[3]; |
280 | } |
281 | } |
282 | for y in 3 * sh / 8..5 * sh / 8 { |
283 | let line = &mut canvas[(x_start + y * width + 2 * h / 8) * 4 * scale |
284 | ..(x_start + y * width + 3 * h / 8) * 4 * scale]; |
285 | for pixel in line.chunks_exact_mut(4) { |
286 | pixel[0] = icon_color[0]; |
287 | pixel[1] = icon_color[1]; |
288 | pixel[2] = icon_color[2]; |
289 | pixel[3] = icon_color[3]; |
290 | } |
291 | let line = &mut canvas[(x_start + y * width + 5 * h / 8) * 4 * scale |
292 | ..(x_start + y * width + 6 * h / 8) * 4 * scale]; |
293 | for pixel in line.chunks_exact_mut(4) { |
294 | pixel[0] = icon_color[0]; |
295 | pixel[1] = icon_color[1]; |
296 | pixel[2] = icon_color[2]; |
297 | pixel[3] = icon_color[3]; |
298 | } |
299 | } |
300 | for y in 5 * sh / 8..6 * sh / 8 { |
301 | let line = &mut canvas[(x_start + y * width + h / 4) * 4 * scale |
302 | ..(x_start + y * width + 3 * h / 4) * 4 * scale]; |
303 | for pixel in line.chunks_exact_mut(4) { |
304 | pixel[0] = icon_color[0]; |
305 | pixel[1] = icon_color[1]; |
306 | pixel[2] = icon_color[2]; |
307 | pixel[3] = icon_color[3]; |
308 | } |
309 | } |
310 | } |
311 | UIButton::Minimize => { |
312 | // Draw an underline |
313 | for y in 5 * sh / 8..3 * sh / 4 { |
314 | let line = &mut canvas[(x_start + y * width + h / 4) * 4 * scale |
315 | ..(x_start + y * width + 3 * h / 4) * 4 * scale]; |
316 | for pixel in line.chunks_exact_mut(4) { |
317 | pixel[0] = icon_color[0]; |
318 | pixel[1] = icon_color[1]; |
319 | pixel[2] = icon_color[2]; |
320 | pixel[3] = icon_color[3]; |
321 | } |
322 | } |
323 | } |
324 | } |
325 | } |
326 | } |
327 | |
328 | impl<State> DecorationsFrame for FallbackFrame<State> |
329 | where |
330 | State: Dispatch<WlSurface, SurfaceData> + Dispatch<WlSubsurface, SubsurfaceData> + 'static, |
331 | { |
332 | fn set_scaling_factor(&mut self, scale_factor: f64) { |
333 | self.scale_factor = scale_factor; |
334 | self.dirty = true; |
335 | self.should_sync = true; |
336 | } |
337 | |
338 | fn on_click( |
339 | &mut self, |
340 | _timestamp: Duration, |
341 | click: FrameClick, |
342 | pressed: bool, |
343 | ) -> Option<FrameAction> { |
344 | // Handle alternate click before everything else. |
345 | if click == FrameClick::Alternate { |
346 | return if Location::Head != self.mouse_location |
347 | || !self.wm_capabilities.contains(WindowManagerCapabilities::WINDOW_MENU) |
348 | { |
349 | None |
350 | } else { |
351 | Some(FrameAction::ShowMenu( |
352 | self.mouse_coords.0, |
353 | self.mouse_coords.1 - HEADER_SIZE as i32, |
354 | )) |
355 | }; |
356 | } |
357 | |
358 | let resize = pressed && self.resizable; |
359 | match self.mouse_location { |
360 | Location::Head if pressed => Some(FrameAction::Move), |
361 | Location::Button(UIButton::Close) if !pressed => Some(FrameAction::Close), |
362 | Location::Button(UIButton::Minimize) if !pressed => Some(FrameAction::Minimize), |
363 | Location::Button(UIButton::Maximize) |
364 | if !pressed && !self.state.contains(WindowState::MAXIMIZED) => |
365 | { |
366 | Some(FrameAction::Maximize) |
367 | } |
368 | Location::Button(UIButton::Maximize) |
369 | if !pressed && self.state.contains(WindowState::MAXIMIZED) => |
370 | { |
371 | Some(FrameAction::UnMaximize) |
372 | } |
373 | Location::Top if resize => Some(FrameAction::Resize(ResizeEdge::Top)), |
374 | Location::TopLeft if resize => Some(FrameAction::Resize(ResizeEdge::TopLeft)), |
375 | Location::Left if resize => Some(FrameAction::Resize(ResizeEdge::Left)), |
376 | Location::BottomLeft if resize => Some(FrameAction::Resize(ResizeEdge::BottomLeft)), |
377 | Location::Bottom if resize => Some(FrameAction::Resize(ResizeEdge::Bottom)), |
378 | Location::BottomRight if resize => Some(FrameAction::Resize(ResizeEdge::BottomRight)), |
379 | Location::Right if resize => Some(FrameAction::Resize(ResizeEdge::Right)), |
380 | Location::TopRight if resize => Some(FrameAction::Resize(ResizeEdge::TopRight)), |
381 | _ => None, |
382 | } |
383 | } |
384 | |
385 | fn click_point_moved( |
386 | &mut self, |
387 | _timestamp: Duration, |
388 | surface_id: &ObjectId, |
389 | x: f64, |
390 | y: f64, |
391 | ) -> Option<CursorIcon> { |
392 | let part_index = self.part_index_for_surface(surface_id)?; |
393 | let location = match part_index { |
394 | LEFT_BORDER => Location::Left, |
395 | RIGHT_BORDER => Location::Right, |
396 | BOTTOM_BORDER => Location::Bottom, |
397 | TOP_BORDER => Location::Top, |
398 | _ => Location::Head, |
399 | }; |
400 | |
401 | let old_location = self.mouse_location; |
402 | self.mouse_coords = (x as i32, y as i32); |
403 | self.mouse_location = Self::precise_location( |
404 | &self.buttons, |
405 | location, |
406 | self.render_data.as_ref().unwrap().parts[part_index].width, |
407 | x, |
408 | y, |
409 | ); |
410 | |
411 | // Set dirty if we moved the cursor between the buttons. |
412 | self.dirty |= (matches!(old_location, Location::Button(_)) |
413 | || matches!(self.mouse_location, Location::Button(_))) |
414 | && old_location != self.mouse_location; |
415 | |
416 | Some(match self.mouse_location { |
417 | Location::Top => CursorIcon::NResize, |
418 | Location::TopRight => CursorIcon::NeResize, |
419 | Location::Right => CursorIcon::EResize, |
420 | Location::BottomRight => CursorIcon::SeResize, |
421 | Location::Bottom => CursorIcon::SResize, |
422 | Location::BottomLeft => CursorIcon::SwResize, |
423 | Location::Left => CursorIcon::WResize, |
424 | Location::TopLeft => CursorIcon::NwResize, |
425 | _ => CursorIcon::Default, |
426 | }) |
427 | } |
428 | |
429 | fn click_point_left(&mut self) { |
430 | self.mouse_location = Location::None; |
431 | self.dirty = true; |
432 | } |
433 | |
434 | fn set_hidden(&mut self, hidden: bool) { |
435 | if self.is_hidden() == hidden { |
436 | return; |
437 | } |
438 | |
439 | if hidden { |
440 | self.render_data = None; |
441 | } else { |
442 | let _ = self.pool.resize(1); |
443 | self.render_data = |
444 | Some(FrameRenderData::new(&self.parent, &self.subcompositor, &self.queue_handle)); |
445 | } |
446 | } |
447 | |
448 | fn set_resizable(&mut self, resizable: bool) { |
449 | self.resizable = resizable; |
450 | } |
451 | |
452 | fn update_state(&mut self, state: WindowState) { |
453 | let difference = self.state.symmetric_difference(state); |
454 | self.state = state; |
455 | self.dirty |= !difference |
456 | .intersection(WindowState::ACTIVATED | WindowState::FULLSCREEN | WindowState::MAXIMIZED) |
457 | .is_empty(); |
458 | } |
459 | |
460 | fn resize(&mut self, width: NonZeroU32, height: NonZeroU32) { |
461 | let parts = &mut self.render_data.as_mut().expect("trying to resize hidden frame" ).parts; |
462 | |
463 | let width = width.get(); |
464 | let height = height.get(); |
465 | |
466 | parts[HEADER].width = width; |
467 | |
468 | parts[TOP_BORDER].width = width + 2 * BORDER_SIZE; |
469 | |
470 | parts[BOTTOM_BORDER].width = width + 2 * BORDER_SIZE; |
471 | parts[BOTTOM_BORDER].pos.1 = height as i32; |
472 | |
473 | parts[LEFT_BORDER].height = height + HEADER_SIZE; |
474 | |
475 | parts[RIGHT_BORDER].height = parts[LEFT_BORDER].height; |
476 | parts[RIGHT_BORDER].pos.0 = width as i32; |
477 | |
478 | self.dirty = true; |
479 | self.should_sync = true; |
480 | } |
481 | |
482 | fn subtract_borders( |
483 | &self, |
484 | width: NonZeroU32, |
485 | height: NonZeroU32, |
486 | ) -> (Option<NonZeroU32>, Option<NonZeroU32>) { |
487 | if self.state.contains(WindowState::FULLSCREEN) || self.render_data.is_none() { |
488 | (Some(width), Some(height)) |
489 | } else { |
490 | ( |
491 | NonZeroU32::new(width.get().saturating_sub(2 * BORDER_SIZE)), |
492 | NonZeroU32::new(height.get().saturating_sub(HEADER_SIZE + 2 * BORDER_SIZE)), |
493 | ) |
494 | } |
495 | } |
496 | |
497 | fn add_borders(&self, width: u32, height: u32) -> (u32, u32) { |
498 | if self.state.contains(WindowState::FULLSCREEN) || self.render_data.is_none() { |
499 | (width, height) |
500 | } else { |
501 | (width + 2 * BORDER_SIZE, height + (HEADER_SIZE + 2 * BORDER_SIZE)) |
502 | } |
503 | } |
504 | |
505 | fn is_hidden(&self) -> bool { |
506 | self.render_data.is_none() |
507 | } |
508 | |
509 | fn location(&self) -> (i32, i32) { |
510 | if self.state.contains(WindowState::FULLSCREEN) || self.is_hidden() { |
511 | (0, 0) |
512 | } else { |
513 | self.render_data.as_ref().unwrap().parts[TOP_BORDER].pos |
514 | } |
515 | } |
516 | |
517 | fn is_dirty(&self) -> bool { |
518 | self.dirty |
519 | } |
520 | |
521 | fn draw(&mut self) -> bool { |
522 | let render_data = match self.render_data.as_mut() { |
523 | Some(render_data) => render_data, |
524 | None => return false, |
525 | }; |
526 | |
527 | // Reset the dirty bit and sync option. |
528 | self.dirty = false; |
529 | let should_sync = mem::take(&mut self.should_sync); |
530 | |
531 | if self.state.contains(WindowState::FULLSCREEN) { |
532 | // Don't draw the decorations for the full screen surface. |
533 | for part in &render_data.parts { |
534 | part.surface.attach(None, 0, 0); |
535 | part.surface.commit(); |
536 | } |
537 | return should_sync; |
538 | } |
539 | |
540 | let is_active = self.state.contains(WindowState::ACTIVATED); |
541 | let fill_color = |
542 | if is_active { PRIMARY_COLOR_ACTIVE } else { PRIMARY_COLOR_INACTIVE }.to_le_bytes(); |
543 | |
544 | for (idx, part) in render_data.parts.iter().enumerate() { |
545 | // We don't support fractinal scaling here, so round up. |
546 | let scale = self.scale_factor.ceil() as i32; |
547 | |
548 | let (buffer, canvas) = match self.pool.create_buffer( |
549 | part.width as i32 * scale, |
550 | part.height as i32 * scale, |
551 | part.width as i32 * 4 * scale, |
552 | wl_shm::Format::Argb8888, |
553 | ) { |
554 | Ok((buffer, canvas)) => (buffer, canvas), |
555 | Err(_) => continue, |
556 | }; |
557 | |
558 | // Fill the canvas. |
559 | for pixel in canvas.chunks_exact_mut(4) { |
560 | pixel[0] = fill_color[0]; |
561 | pixel[1] = fill_color[1]; |
562 | pixel[2] = fill_color[2]; |
563 | pixel[3] = fill_color[3]; |
564 | } |
565 | |
566 | // Draw the buttons for the header. |
567 | if idx == HEADER { |
568 | Self::draw_buttons( |
569 | &self.buttons, |
570 | canvas, |
571 | part.width, |
572 | scale as u32, |
573 | is_active, |
574 | &self.mouse_location, |
575 | ); |
576 | } |
577 | |
578 | part.surface.set_buffer_scale(scale); |
579 | if should_sync { |
580 | part.subsurface.set_sync(); |
581 | } else { |
582 | part.subsurface.set_desync(); |
583 | } |
584 | |
585 | // Update the subsurface position. |
586 | part.subsurface.set_position(part.pos.0, part.pos.1); |
587 | |
588 | buffer.attach_to(&part.surface).expect("failed to attach the buffer" ); |
589 | if part.surface.version() >= 4 { |
590 | part.surface.damage_buffer(0, 0, i32::MAX, i32::MAX); |
591 | } else { |
592 | part.surface.damage(0, 0, i32::MAX, i32::MAX); |
593 | } |
594 | |
595 | part.surface.commit(); |
596 | } |
597 | |
598 | should_sync |
599 | } |
600 | |
601 | fn update_wm_capabilities(&mut self, capabilities: WindowManagerCapabilities) { |
602 | self.dirty |= self.wm_capabilities != capabilities; |
603 | self.wm_capabilities = capabilities; |
604 | self.buttons = Self::supported_buttons(capabilities); |
605 | } |
606 | |
607 | fn set_title(&mut self, _: impl Into<String>) {} |
608 | } |
609 | |
610 | /// Inner state to simplify dropping. |
611 | #[derive (Debug)] |
612 | struct FrameRenderData { |
613 | /// The header subsurface. |
614 | parts: [FramePart; 5], |
615 | } |
616 | |
617 | impl FrameRenderData { |
618 | fn new<State>( |
619 | parent: &WlSurface, |
620 | subcompositor: &SubcompositorState, |
621 | queue_handle: &QueueHandle<State>, |
622 | ) -> Self |
623 | where |
624 | State: Dispatch<WlSurface, SurfaceData> + Dispatch<WlSubsurface, SubsurfaceData> + 'static, |
625 | { |
626 | let parts = [ |
627 | // Header. |
628 | FramePart::new( |
629 | subcompositor.create_subsurface(parent.clone(), queue_handle), |
630 | 0, |
631 | HEADER_SIZE, |
632 | (0, -(HEADER_SIZE as i32)), |
633 | ), |
634 | // Top border. |
635 | FramePart::new( |
636 | subcompositor.create_subsurface(parent.clone(), queue_handle), |
637 | 0, |
638 | BORDER_SIZE, |
639 | (-(BORDER_SIZE as i32), -(HEADER_SIZE as i32 + BORDER_SIZE as i32)), |
640 | ), |
641 | // Right border. |
642 | FramePart::new( |
643 | subcompositor.create_subsurface(parent.clone(), queue_handle), |
644 | BORDER_SIZE, |
645 | 0, |
646 | (0, -(HEADER_SIZE as i32)), |
647 | ), |
648 | // Bottom border. |
649 | FramePart::new( |
650 | subcompositor.create_subsurface(parent.clone(), queue_handle), |
651 | 0, |
652 | BORDER_SIZE, |
653 | (-(BORDER_SIZE as i32), 0), |
654 | ), |
655 | // Left border. |
656 | FramePart::new( |
657 | subcompositor.create_subsurface(parent.clone(), queue_handle), |
658 | BORDER_SIZE, |
659 | 0, |
660 | (-(BORDER_SIZE as i32), -(HEADER_SIZE as i32)), |
661 | ), |
662 | ]; |
663 | |
664 | Self { parts } |
665 | } |
666 | } |
667 | |
668 | #[derive (Debug)] |
669 | struct FramePart { |
670 | /// The surface used for the frame part. |
671 | subsurface: WlSubsurface, |
672 | |
673 | /// The surface used for this part. |
674 | surface: WlSurface, |
675 | |
676 | /// The width of the Frame part in logical pixels. |
677 | width: u32, |
678 | |
679 | /// The height of the Frame part in logical pixels. |
680 | height: u32, |
681 | |
682 | /// The position for the subsurface. |
683 | pos: (i32, i32), |
684 | } |
685 | |
686 | impl FramePart { |
687 | fn new(surfaces: (WlSubsurface, WlSurface), width: u32, height: u32, pos: (i32, i32)) -> Self { |
688 | let (subsurface, surface) = surfaces; |
689 | // XXX sync subsurfaces with the main surface. |
690 | subsurface.set_sync(); |
691 | Self { surface, subsurface, width, height, pos } |
692 | } |
693 | } |
694 | |
695 | impl Drop for FramePart { |
696 | fn drop(&mut self) { |
697 | self.subsurface.destroy(); |
698 | self.surface.destroy(); |
699 | } |
700 | } |
701 | |
702 | /// The location inside the |
703 | #[derive (Debug, Copy, Clone, PartialEq, Eq)] |
704 | enum Location { |
705 | /// The location doesn't belong to the frame. |
706 | None, |
707 | /// Header bar. |
708 | Head, |
709 | /// Top border. |
710 | Top, |
711 | /// Top right corner. |
712 | TopRight, |
713 | /// Right border. |
714 | Right, |
715 | /// Bottom right corner. |
716 | BottomRight, |
717 | /// Bottom border. |
718 | Bottom, |
719 | /// Bottom left corner. |
720 | BottomLeft, |
721 | /// Left border. |
722 | Left, |
723 | /// Top left corner. |
724 | TopLeft, |
725 | /// One of the buttons. |
726 | Button(UIButton), |
727 | } |
728 | |
729 | /// The frame button. |
730 | #[derive (Debug, Copy, Clone, PartialEq, Eq)] |
731 | enum UIButton { |
732 | /// The minimize button, the left most. |
733 | Minimize, |
734 | /// The maximize button, in the middle. |
735 | Maximize, |
736 | /// The close botton, the right most. |
737 | Close, |
738 | } |
739 | |