1 | /////////////////////////////////////////////////////////////////////////// |
2 | // |
3 | // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas |
4 | // Digital Ltd. LLC |
5 | // |
6 | // All rights reserved. |
7 | // |
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9 | // modification, are permitted provided that the following conditions are |
10 | // met: |
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13 | // * Redistributions in binary form must reproduce the above |
14 | // copyright notice, this list of conditions and the following disclaimer |
15 | // in the documentation and/or other materials provided with the |
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32 | // |
33 | /////////////////////////////////////////////////////////////////////////// |
34 | |
35 | |
36 | #ifndef INCLUDED_IMF_STANDARD_ATTRIBUTES_H |
37 | #define INCLUDED_IMF_STANDARD_ATTRIBUTES_H |
38 | |
39 | //----------------------------------------------------------------------------- |
40 | // |
41 | // Optional Standard Attributes -- these attributes are "optional" |
42 | // because not every image file header has them, but they define a |
43 | // "standard" way to represent commonly used data in the file header. |
44 | // |
45 | // For each attribute, with name "foo", and type "T", the following |
46 | // functions are automatically generated via macros: |
47 | // |
48 | // void addFoo (Header &header, const T &value); |
49 | // bool hasFoo (const Header &header); |
50 | // const TypedAttribute<T> & fooAttribute (const Header &header); |
51 | // TypedAttribute<T> & fooAttribute (Header &header); |
52 | // const T & foo (const Header &Header); |
53 | // T & foo (Header &Header); |
54 | // |
55 | //----------------------------------------------------------------------------- |
56 | |
57 | #include "ImfHeader.h" |
58 | #include "ImfBoxAttribute.h" |
59 | #include "ImfChromaticitiesAttribute.h" |
60 | #include "ImfEnvmapAttribute.h" |
61 | #include "ImfDeepImageStateAttribute.h" |
62 | #include "ImfFloatAttribute.h" |
63 | #include "ImfKeyCodeAttribute.h" |
64 | #include "ImfMatrixAttribute.h" |
65 | #include "ImfRationalAttribute.h" |
66 | #include "ImfStringAttribute.h" |
67 | #include "ImfStringVectorAttribute.h" |
68 | #include "ImfTimeCodeAttribute.h" |
69 | #include "ImfVecAttribute.h" |
70 | #include "ImfNamespace.h" |
71 | #include "ImfExport.h" |
72 | |
73 | #define IMF_ADD_SUFFIX(suffix) add##suffix |
74 | #define IMF_HAS_SUFFIX(suffix) has##suffix |
75 | #define IMF_NAME_ATTRIBUTE(name) name##Attribute |
76 | |
77 | #define IMF_STD_ATTRIBUTE_DEF(name,suffix,object) \ |
78 | \ |
79 | OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER \ |
80 | IMF_EXPORT void IMF_ADD_SUFFIX(suffix) (Header &, const object &v); \ |
81 | IMF_EXPORT bool IMF_HAS_SUFFIX(suffix) (const Header &); \ |
82 | IMF_EXPORT const TypedAttribute<object> & \ |
83 | IMF_NAME_ATTRIBUTE(name) (const Header &); \ |
84 | IMF_EXPORT TypedAttribute<object> & \ |
85 | IMF_NAME_ATTRIBUTE(name) (Header &); \ |
86 | IMF_EXPORT const object & \ |
87 | name (const Header &); \ |
88 | IMF_EXPORT object & name (Header &); \ |
89 | OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT \ |
90 | |
91 | // |
92 | // chromaticities -- for RGB images, specifies the CIE (x,y) |
93 | // chromaticities of the primaries and the white point |
94 | // |
95 | |
96 | IMF_STD_ATTRIBUTE_DEF (, Chromaticities, Chromaticities) |
97 | |
98 | |
99 | // |
100 | // whiteLuminance -- for RGB images, defines the luminance, in Nits |
101 | // (candelas per square meter) of the RGB value (1.0, 1.0, 1.0). |
102 | // |
103 | // If the chromaticities and the whiteLuminance of an RGB image are |
104 | // known, then it is possible to convert the image's pixels from RGB |
105 | // to CIE XYZ tristimulus values (see function RGBtoXYZ() in header |
106 | // file ImfChromaticities.h). |
107 | // |
108 | // |
109 | |
110 | IMF_STD_ATTRIBUTE_DEF (, WhiteLuminance, float) |
111 | |
112 | |
113 | // |
114 | // adoptedNeutral -- specifies the CIE (x,y) coordinates that should |
115 | // be considered neutral during color rendering. Pixels in the image |
116 | // file whose (x,y) coordinates match the adoptedNeutral value should |
117 | // be mapped to neutral values on the display. |
118 | // |
119 | |
120 | IMF_STD_ATTRIBUTE_DEF (, AdoptedNeutral, IMATH_NAMESPACE::V2f) |
121 | |
122 | |
123 | // |
124 | // renderingTransform, lookModTransform -- specify the names of the |
125 | // CTL functions that implements the intended color rendering and look |
126 | // modification transforms for this image. |
127 | // |
128 | |
129 | IMF_STD_ATTRIBUTE_DEF (, RenderingTransform, std::string) |
130 | IMF_STD_ATTRIBUTE_DEF (, LookModTransform, std::string) |
131 | |
132 | |
133 | // |
134 | // xDensity -- horizontal output density, in pixels per inch. |
135 | // The image's vertical output density is xDensity * pixelAspectRatio. |
136 | // |
137 | |
138 | IMF_STD_ATTRIBUTE_DEF (, XDensity, float) |
139 | |
140 | |
141 | // |
142 | // owner -- name of the owner of the image |
143 | // |
144 | |
145 | IMF_STD_ATTRIBUTE_DEF (, Owner, std::string) |
146 | |
147 | |
148 | // |
149 | // comments -- additional image information in human-readable |
150 | // form, for example a verbal description of the image |
151 | // |
152 | |
153 | IMF_STD_ATTRIBUTE_DEF (, Comments, std::string) |
154 | |
155 | |
156 | // |
157 | // capDate -- the date when the image was created or captured, |
158 | // in local time, and formatted as |
159 | // |
160 | // YYYY:MM:DD hh:mm:ss |
161 | // |
162 | // where YYYY is the year (4 digits, e.g. 2003), MM is the month |
163 | // (2 digits, 01, 02, ... 12), DD is the day of the month (2 digits, |
164 | // 01, 02, ... 31), hh is the hour (2 digits, 00, 01, ... 23), mm |
165 | // is the minute, and ss is the second (2 digits, 00, 01, ... 59). |
166 | // |
167 | // |
168 | |
169 | IMF_STD_ATTRIBUTE_DEF (, CapDate, std::string) |
170 | |
171 | |
172 | // |
173 | // utcOffset -- offset of local time at capDate from |
174 | // Universal Coordinated Time (UTC), in seconds: |
175 | // |
176 | // UTC == local time + utcOffset |
177 | // |
178 | |
179 | IMF_STD_ATTRIBUTE_DEF (, UtcOffset, float) |
180 | |
181 | |
182 | // |
183 | // longitude, latitude, altitude -- for images of real objects, the |
184 | // location where the image was recorded. Longitude and latitude are |
185 | // in degrees east of Greenwich and north of the equator. Altitude |
186 | // is in meters above sea level. For example, Kathmandu, Nepal is |
187 | // at longitude 85.317, latitude 27.717, altitude 1305. |
188 | // |
189 | |
190 | IMF_STD_ATTRIBUTE_DEF (, Longitude, float) |
191 | IMF_STD_ATTRIBUTE_DEF (, Latitude, float) |
192 | IMF_STD_ATTRIBUTE_DEF (, Altitude, float) |
193 | |
194 | |
195 | // |
196 | // focus -- the camera's focus distance, in meters |
197 | // |
198 | |
199 | IMF_STD_ATTRIBUTE_DEF (, Focus, float) |
200 | |
201 | |
202 | // |
203 | // exposure -- exposure time, in seconds |
204 | // |
205 | |
206 | IMF_STD_ATTRIBUTE_DEF (, ExpTime, float) |
207 | |
208 | |
209 | // |
210 | // aperture -- the camera's lens aperture, in f-stops (focal length |
211 | // of the lens divided by the diameter of the iris opening) |
212 | // |
213 | |
214 | IMF_STD_ATTRIBUTE_DEF (, Aperture, float) |
215 | |
216 | |
217 | // |
218 | // isoSpeed -- the ISO speed of the film or image sensor |
219 | // that was used to record the image |
220 | // |
221 | |
222 | IMF_STD_ATTRIBUTE_DEF (, IsoSpeed, float) |
223 | |
224 | |
225 | // |
226 | // envmap -- if this attribute is present, the image represents |
227 | // an environment map. The attribute's value defines how 3D |
228 | // directions are mapped to 2D pixel locations. For details |
229 | // see header file ImfEnvmap.h |
230 | // |
231 | |
232 | IMF_STD_ATTRIBUTE_DEF (, Envmap, Envmap) |
233 | |
234 | |
235 | // |
236 | // keyCode -- for motion picture film frames. Identifies film |
237 | // manufacturer, film type, film roll and frame position within |
238 | // the roll. |
239 | // |
240 | |
241 | IMF_STD_ATTRIBUTE_DEF (, KeyCode, KeyCode) |
242 | |
243 | |
244 | // |
245 | // timeCode -- time and control code |
246 | // |
247 | |
248 | IMF_STD_ATTRIBUTE_DEF (, TimeCode, TimeCode) |
249 | |
250 | |
251 | // |
252 | // wrapmodes -- determines how texture map images are extrapolated. |
253 | // If an OpenEXR file is used as a texture map for 3D rendering, |
254 | // texture coordinates (0.0, 0.0) and (1.0, 1.0) correspond to |
255 | // the upper left and lower right corners of the data window. |
256 | // If the image is mapped onto a surface with texture coordinates |
257 | // outside the zero-to-one range, then the image must be extrapolated. |
258 | // This attribute tells the renderer how to do this extrapolation. |
259 | // The attribute contains either a pair of comma-separated keywords, |
260 | // to specify separate extrapolation modes for the horizontal and |
261 | // vertical directions; or a single keyword, to specify extrapolation |
262 | // in both directions (e.g. "clamp,periodic" or "clamp"). Extra white |
263 | // space surrounding the keywords is allowed, but should be ignored |
264 | // by the renderer ("clamp, black " is equivalent to "clamp,black"). |
265 | // The keywords listed below are predefined; some renderers may support |
266 | // additional extrapolation modes: |
267 | // |
268 | // black pixels outside the zero-to-one range are black |
269 | // |
270 | // clamp texture coordinates less than 0.0 and greater |
271 | // than 1.0 are clamped to 0.0 and 1.0 respectively |
272 | // |
273 | // periodic the texture image repeats periodically |
274 | // |
275 | // mirror the texture image repeats periodically, but |
276 | // every other instance is mirrored |
277 | // |
278 | |
279 | IMF_STD_ATTRIBUTE_DEF (, Wrapmodes, std::string) |
280 | |
281 | |
282 | // |
283 | // framesPerSecond -- defines the nominal playback frame rate for image |
284 | // sequences, in frames per second. Every image in a sequence should |
285 | // have a framesPerSecond attribute, and the attribute value should be |
286 | // the same for all images in the sequence. If an image sequence has |
287 | // no framesPerSecond attribute, playback software should assume that |
288 | // the frame rate for the sequence is 24 frames per second. |
289 | // |
290 | // In order to allow exact representation of NTSC frame and field rates, |
291 | // framesPerSecond is stored as a rational number. A rational number is |
292 | // a pair of integers, n and d, that represents the value n/d. |
293 | // |
294 | // For the exact values of commonly used frame rates, please see header |
295 | // file ImfFramesPerSecond.h. |
296 | // |
297 | |
298 | IMF_STD_ATTRIBUTE_DEF (, FramesPerSecond, Rational) |
299 | |
300 | |
301 | // |
302 | // multiView -- defines the view names for multi-view image files. |
303 | // A multi-view image contains two or more views of the same scene, |
304 | // as seen from different viewpoints, for example a left-eye and |
305 | // a right-eye view for stereo displays. The multiView attribute |
306 | // lists the names of the views in an image, and a naming convention |
307 | // identifies the channels that belong to each view. |
308 | // |
309 | // For details, please see header file ImfMultiView.h |
310 | // |
311 | |
312 | IMF_STD_ATTRIBUTE_DEF ( , MultiView, StringVector) |
313 | |
314 | |
315 | // |
316 | // worldToCamera -- for images generated by 3D computer graphics rendering, |
317 | // a matrix that transforms 3D points from the world to the camera coordinate |
318 | // space of the renderer. |
319 | // |
320 | // The camera coordinate space is left-handed. Its origin indicates the |
321 | // location of the camera. The positive x and y axes correspond to the |
322 | // "right" and "up" directions in the rendered image. The positive z |
323 | // axis indicates the camera's viewing direction. (Objects in front of |
324 | // the camera have positive z coordinates.) |
325 | // |
326 | // Camera coordinate space in OpenEXR is the same as in Pixar's Renderman. |
327 | // |
328 | |
329 | IMF_STD_ATTRIBUTE_DEF (, WorldToCamera, IMATH_NAMESPACE::M44f) |
330 | |
331 | |
332 | // |
333 | // worldToNDC -- for images generated by 3D computer graphics rendering, a |
334 | // matrix that transforms 3D points from the world to the Normalized Device |
335 | // Coordinate (NDC) space of the renderer. |
336 | // |
337 | // NDC is a 2D coordinate space that corresponds to the image plane, with |
338 | // positive x and pointing to the right and y positive pointing down. The |
339 | // coordinates (0, 0) and (1, 1) correspond to the upper left and lower right |
340 | // corners of the OpenEXR display window. |
341 | // |
342 | // To transform a 3D point in word space into a 2D point in NDC space, |
343 | // multiply the 3D point by the worldToNDC matrix and discard the z |
344 | // coordinate. |
345 | // |
346 | // NDC space in OpenEXR is the same as in Pixar's Renderman. |
347 | // |
348 | |
349 | IMF_STD_ATTRIBUTE_DEF (, WorldToNDC, IMATH_NAMESPACE::M44f) |
350 | |
351 | |
352 | // |
353 | // deepImageState -- specifies whether the pixels in a deep image are |
354 | // sorted and non-overlapping. |
355 | // |
356 | // Note: this attribute can be set by application code that writes a file |
357 | // in order to tell applications that read the file whether the pixel data |
358 | // must be cleaned up prior to image processing operations such as flattening. |
359 | // The IlmImf library does not verify that the attribute is consistent with |
360 | // the actual state of the pixels. Application software may assume that the |
361 | // attribute is valid, as long as the software will not crash or lock up if |
362 | // any pixels are inconsistent with the deepImageState attribute. |
363 | // |
364 | |
365 | IMF_STD_ATTRIBUTE_DEF (, DeepImageState, DeepImageState) |
366 | |
367 | |
368 | // |
369 | // originalDataWindow -- if application software crops an image, then it |
370 | // should save the data window of the original, un-cropped image in the |
371 | // originalDataWindow attribute. |
372 | // |
373 | |
374 | IMF_STD_ATTRIBUTE_DEF |
375 | (, OriginalDataWindow, IMATH_NAMESPACE::Box2i) |
376 | |
377 | |
378 | // |
379 | // dwaCompressionLevel -- sets the quality level for images compressed |
380 | // with the DWAA or DWAB method. |
381 | // |
382 | |
383 | IMF_STD_ATTRIBUTE_DEF (, DwaCompressionLevel, float) |
384 | |
385 | |
386 | #endif |
387 | |