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| 39 | |
| 40 | #include "qdiffusespecularmaterial.h" |
| 41 | #include "qdiffusespecularmaterial_p.h" |
| 42 | |
| 43 | #include <Qt3DRender/qfilterkey.h> |
| 44 | #include <Qt3DRender/qmaterial.h> |
| 45 | #include <Qt3DRender/qeffect.h> |
| 46 | #include <Qt3DRender/qtechnique.h> |
| 47 | #include <Qt3DRender/qtexture.h> |
| 48 | #include <Qt3DRender/qshaderprogram.h> |
| 49 | #include <Qt3DRender/qshaderprogrambuilder.h> |
| 50 | #include <Qt3DRender/qparameter.h> |
| 51 | #include <Qt3DRender/qrenderpass.h> |
| 52 | #include <Qt3DRender/qgraphicsapifilter.h> |
| 53 | #include <Qt3DRender/qblendequation.h> |
| 54 | #include <Qt3DRender/qblendequationarguments.h> |
| 55 | #include <Qt3DRender/qnodepthmask.h> |
| 56 | #include <QtCore/QUrl> |
| 57 | #include <QtGui/QVector3D> |
| 58 | #include <QtGui/QVector4D> |
| 59 | |
| 60 | |
| 61 | QT_BEGIN_NAMESPACE |
| 62 | |
| 63 | using namespace Qt3DRender; |
| 64 | |
| 65 | namespace Qt3DExtras { |
| 66 | |
| 67 | QDiffuseSpecularMaterialPrivate::() |
| 68 | : QMaterialPrivate() |
| 69 | , m_effect(new QEffect()) |
| 70 | , m_ambientParameter(new QParameter(QStringLiteral("ka" ), QColor::fromRgbF(r: 0.05f, g: 0.05f, b: 0.05f, a: 1.0f))) |
| 71 | , m_diffuseParameter(new QParameter(QStringLiteral("kd" ), QColor::fromRgbF(r: 0.7f, g: 0.7f, b: 0.7f, a: 1.0f))) |
| 72 | , m_specularParameter(new QParameter(QStringLiteral("ks" ), QColor::fromRgbF(r: 0.01f, g: 0.01f, b: 0.01f, a: 1.0f))) |
| 73 | , m_diffuseTextureParameter(new QParameter(QStringLiteral("diffuseTexture" ), QVariant())) |
| 74 | , m_specularTextureParameter(new QParameter(QStringLiteral("specularTexture" ), QVariant())) |
| 75 | , m_shininessParameter(new QParameter(QStringLiteral("shininess" ), 150.0f)) |
| 76 | , m_normalTextureParameter(new QParameter(QStringLiteral("normalTexture" ), QVariant())) |
| 77 | , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale" ), 1.0f)) |
| 78 | , m_gl3Technique(new QTechnique()) |
| 79 | , m_gl2Technique(new QTechnique()) |
| 80 | , m_es2Technique(new QTechnique()) |
| 81 | , m_rhiTechnique(new QTechnique()) |
| 82 | , m_gl3RenderPass(new QRenderPass()) |
| 83 | , m_gl2RenderPass(new QRenderPass()) |
| 84 | , m_es2RenderPass(new QRenderPass()) |
| 85 | , m_rhiRenderPass(new QRenderPass()) |
| 86 | , m_gl3Shader(new QShaderProgram()) |
| 87 | , m_gl3ShaderBuilder(new QShaderProgramBuilder()) |
| 88 | , m_gl2es2Shader(new QShaderProgram()) |
| 89 | , m_gl2es2ShaderBuilder(new QShaderProgramBuilder()) |
| 90 | , m_rhiShader(new QShaderProgram()) |
| 91 | , m_rhiShaderBuilder(new QShaderProgramBuilder()) |
| 92 | , m_noDepthMask(new QNoDepthMask()) |
| 93 | , m_blendState(new QBlendEquationArguments()) |
| 94 | , m_blendEquation(new QBlendEquation()) |
| 95 | , m_filterKey(new QFilterKey) |
| 96 | { |
| 97 | } |
| 98 | |
| 99 | void QDiffuseSpecularMaterialPrivate::() |
| 100 | { |
| 101 | Q_Q(QDiffuseSpecularMaterial); |
| 102 | |
| 103 | connect(sender: m_ambientParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 104 | receiverPrivate: this, slot: &QDiffuseSpecularMaterialPrivate::handleAmbientChanged); |
| 105 | QObject::connect(sender: m_diffuseParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 106 | receiver: q, slot: &QDiffuseSpecularMaterial::diffuseChanged); |
| 107 | QObject::connect(sender: m_specularParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 108 | receiver: q, slot: &QDiffuseSpecularMaterial::specularChanged); |
| 109 | connect(sender: m_shininessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 110 | receiverPrivate: this, slot: &QDiffuseSpecularMaterialPrivate::handleShininessChanged); |
| 111 | QObject::connect(sender: m_normalTextureParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 112 | receiver: q, slot: &QDiffuseSpecularMaterial::normalChanged); |
| 113 | connect(sender: m_textureScaleParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 114 | receiverPrivate: this, slot: &QDiffuseSpecularMaterialPrivate::handleTextureScaleChanged); |
| 115 | QObject::connect(sender: m_noDepthMask, signal: &QNoDepthMask::enabledChanged, |
| 116 | receiver: q, slot: &QDiffuseSpecularMaterial::alphaBlendingEnabledChanged); |
| 117 | |
| 118 | m_gl3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); |
| 119 | m_gl3ShaderBuilder->setParent(q); |
| 120 | m_gl3ShaderBuilder->setShaderProgram(m_gl3Shader); |
| 121 | m_gl3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 122 | m_gl3ShaderBuilder->setEnabledLayers({QStringLiteral("diffuse" ), |
| 123 | QStringLiteral("specular" ), |
| 124 | QStringLiteral("normal" )}); |
| 125 | |
| 126 | m_gl2es2Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/default.vert" )))); |
| 127 | m_gl2es2ShaderBuilder->setParent(q); |
| 128 | m_gl2es2ShaderBuilder->setShaderProgram(m_gl2es2Shader); |
| 129 | m_gl2es2ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 130 | m_gl2es2ShaderBuilder->setEnabledLayers({QStringLiteral("diffuse" ), |
| 131 | QStringLiteral("specular" ), |
| 132 | QStringLiteral("normal" )}); |
| 133 | |
| 134 | m_rhiShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default.vert" )))); |
| 135 | m_rhiShaderBuilder->setParent(q); |
| 136 | m_rhiShaderBuilder->setShaderProgram(m_rhiShader); |
| 137 | m_rhiShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 138 | m_rhiShaderBuilder->setEnabledLayers({QStringLiteral("diffuse" ), |
| 139 | QStringLiteral("specular" ), |
| 140 | QStringLiteral("normal" )}); |
| 141 | |
| 142 | |
| 143 | m_gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 144 | m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); |
| 145 | m_gl3Technique->graphicsApiFilter()->setMinorVersion(1); |
| 146 | m_gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
| 147 | |
| 148 | m_gl2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 149 | m_gl2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 150 | m_gl2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 151 | m_gl2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
| 152 | |
| 153 | m_es2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); |
| 154 | m_es2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 155 | m_es2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 156 | m_es2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
| 157 | |
| 158 | m_rhiTechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); |
| 159 | m_rhiTechnique->graphicsApiFilter()->setMajorVersion(1); |
| 160 | m_rhiTechnique->graphicsApiFilter()->setMinorVersion(0); |
| 161 | |
| 162 | m_noDepthMask->setEnabled(false); |
| 163 | m_blendState->setEnabled(false); |
| 164 | m_blendState->setSourceRgb(QBlendEquationArguments::SourceAlpha); |
| 165 | m_blendState->setDestinationRgb(QBlendEquationArguments::OneMinusSourceAlpha); |
| 166 | m_blendEquation->setEnabled(false); |
| 167 | m_blendEquation->setBlendFunction(QBlendEquation::Add); |
| 168 | |
| 169 | m_gl3RenderPass->setShaderProgram(m_gl3Shader); |
| 170 | m_gl2RenderPass->setShaderProgram(m_gl2es2Shader); |
| 171 | m_es2RenderPass->setShaderProgram(m_gl2es2Shader); |
| 172 | m_rhiRenderPass->setShaderProgram(m_rhiShader); |
| 173 | |
| 174 | m_gl3RenderPass->addRenderState(state: m_noDepthMask); |
| 175 | m_gl3RenderPass->addRenderState(state: m_blendState); |
| 176 | m_gl3RenderPass->addRenderState(state: m_blendEquation); |
| 177 | |
| 178 | m_gl2RenderPass->addRenderState(state: m_noDepthMask); |
| 179 | m_gl2RenderPass->addRenderState(state: m_blendState); |
| 180 | m_gl2RenderPass->addRenderState(state: m_blendEquation); |
| 181 | |
| 182 | m_es2RenderPass->addRenderState(state: m_noDepthMask); |
| 183 | m_es2RenderPass->addRenderState(state: m_blendState); |
| 184 | m_es2RenderPass->addRenderState(state: m_blendEquation); |
| 185 | |
| 186 | m_rhiRenderPass->addRenderState(state: m_noDepthMask); |
| 187 | m_rhiRenderPass->addRenderState(state: m_blendState); |
| 188 | m_rhiRenderPass->addRenderState(state: m_blendEquation); |
| 189 | |
| 190 | m_gl3Technique->addRenderPass(pass: m_gl3RenderPass); |
| 191 | m_gl2Technique->addRenderPass(pass: m_gl2RenderPass); |
| 192 | m_es2Technique->addRenderPass(pass: m_es2RenderPass); |
| 193 | m_rhiTechnique->addRenderPass(pass: m_rhiRenderPass); |
| 194 | |
| 195 | m_filterKey->setParent(q); |
| 196 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
| 197 | m_filterKey->setValue(QStringLiteral("forward" )); |
| 198 | |
| 199 | m_gl3Technique->addFilterKey(filterKey: m_filterKey); |
| 200 | m_gl2Technique->addFilterKey(filterKey: m_filterKey); |
| 201 | m_es2Technique->addFilterKey(filterKey: m_filterKey); |
| 202 | m_rhiTechnique->addFilterKey(filterKey: m_filterKey); |
| 203 | |
| 204 | m_effect->addTechnique(t: m_gl3Technique); |
| 205 | m_effect->addTechnique(t: m_gl2Technique); |
| 206 | m_effect->addTechnique(t: m_es2Technique); |
| 207 | m_effect->addTechnique(t: m_rhiTechnique); |
| 208 | |
| 209 | m_effect->addParameter(parameter: m_ambientParameter); |
| 210 | m_effect->addParameter(parameter: m_diffuseParameter); |
| 211 | m_effect->addParameter(parameter: m_specularParameter); |
| 212 | m_effect->addParameter(parameter: m_shininessParameter); |
| 213 | m_effect->addParameter(parameter: m_textureScaleParameter); |
| 214 | |
| 215 | q->setEffect(m_effect); |
| 216 | } |
| 217 | |
| 218 | void QDiffuseSpecularMaterialPrivate::handleAmbientChanged(const QVariant &var) |
| 219 | { |
| 220 | Q_Q(QDiffuseSpecularMaterial); |
| 221 | emit q->ambientChanged(ambient: var.value<QColor>()); |
| 222 | } |
| 223 | |
| 224 | void QDiffuseSpecularMaterialPrivate::handleShininessChanged(const QVariant &var) |
| 225 | { |
| 226 | Q_Q(QDiffuseSpecularMaterial); |
| 227 | emit q->shininessChanged(shininess: var.toFloat()); |
| 228 | } |
| 229 | |
| 230 | void QDiffuseSpecularMaterialPrivate::handleTextureScaleChanged(const QVariant &var) |
| 231 | { |
| 232 | Q_Q(QDiffuseSpecularMaterial); |
| 233 | emit q->textureScaleChanged(textureScale: var.toFloat()); |
| 234 | } |
| 235 | |
| 236 | /*! |
| 237 | \class Qt3DExtras::QDiffuseSpecularMaterial |
| 238 | \ingroup qt3d-extras-materials |
| 239 | \brief The QDiffuseSpecularMaterial class provides a default implementation |
| 240 | of the phong lighting effect. |
| 241 | \inmodule Qt3DExtras |
| 242 | \since 5.10 |
| 243 | \inherits Qt3DRender::QMaterial |
| 244 | |
| 245 | The phong lighting effect is based on the combination of 3 lighting |
| 246 | components ambient, diffuse and specular. The relative strengths of these |
| 247 | components are controlled by means of their reflectivity coefficients which |
| 248 | are modelled as RGB triplets: |
| 249 | |
| 250 | \list |
| 251 | \li Ambient is the color that is emitted by an object without any other |
| 252 | light source. |
| 253 | \li Diffuse is the color that is emitted for rought surface reflections |
| 254 | with the lights. |
| 255 | \li Specular is the color emitted for shiny surface reflections with the |
| 256 | lights. |
| 257 | \li The shininess of a surface is controlled by a float property. |
| 258 | \endlist |
| 259 | |
| 260 | This material uses an effect with a single render pass approach and |
| 261 | performs per fragment lighting. Techniques are provided for OpenGL 2, |
| 262 | OpenGL 3 or above as well as OpenGL ES 2. |
| 263 | */ |
| 264 | /*! |
| 265 | \qmltype DiffuseSpecularMaterial |
| 266 | \brief The DiffuseSpecularMaterial class provides a default implementation |
| 267 | of the phong lighting effect. |
| 268 | \since 5.10 |
| 269 | \inqmlmodule Qt3D.Extras |
| 270 | \instantiates Qt3DExtras::QDiffuseSpecularMaterial |
| 271 | |
| 272 | The phong lighting effect is based on the combination of 3 lighting |
| 273 | components ambient, diffuse and specular. The relative strengths of these |
| 274 | components are controlled by means of their reflectivity coefficients which |
| 275 | are modelled as RGB triplets: |
| 276 | |
| 277 | \list |
| 278 | \li Ambient is the color that is emitted by an object without any other |
| 279 | light source. |
| 280 | \li Diffuse is the color that is emitted for rough surface reflections |
| 281 | with the lights. |
| 282 | \li Specular is the color emitted for shiny surface reflections with the |
| 283 | lights. |
| 284 | \li The shininess of a surface is controlled by a float property. |
| 285 | \endlist |
| 286 | |
| 287 | This material uses an effect with a single render pass approach and |
| 288 | performs per fragment lighting. Techniques are provided for OpenGL 2, |
| 289 | OpenGL 3 or above as well as OpenGL ES 2. |
| 290 | */ |
| 291 | |
| 292 | /*! |
| 293 | Constructs a new QDiffuseSpecularMaterial instance with parent object \a parent. |
| 294 | */ |
| 295 | QDiffuseSpecularMaterial::(QNode *parent) |
| 296 | : QMaterial(*new QDiffuseSpecularMaterialPrivate, parent) |
| 297 | { |
| 298 | Q_D(QDiffuseSpecularMaterial); |
| 299 | d->init(); |
| 300 | } |
| 301 | |
| 302 | /*! |
| 303 | Destroys the QDiffuseSpecularMaterial. |
| 304 | */ |
| 305 | QDiffuseSpecularMaterial::() |
| 306 | { |
| 307 | } |
| 308 | |
| 309 | /*! |
| 310 | \property QDiffuseSpecularMaterial::ambient |
| 311 | |
| 312 | Holds the ambient color that is emitted by an object without any other |
| 313 | light source. |
| 314 | */ |
| 315 | /*! |
| 316 | \qmlproperty color DiffuseSpecularMaterial::ambient |
| 317 | |
| 318 | Holds the ambient color that is emitted by an object without any other |
| 319 | light source. |
| 320 | */ |
| 321 | QColor QDiffuseSpecularMaterial::() const |
| 322 | { |
| 323 | Q_D(const QDiffuseSpecularMaterial); |
| 324 | return d->m_ambientParameter->value().value<QColor>(); |
| 325 | } |
| 326 | |
| 327 | /*! |
| 328 | \property QDiffuseSpecularMaterial::diffuse |
| 329 | |
| 330 | Holds the diffuse color of the material that is emitted for rough surface |
| 331 | reflections with the lights. This can be either a plain color value or a |
| 332 | texture. |
| 333 | */ |
| 334 | /*! |
| 335 | \qmlproperty var DiffuseSpecularMaterial::diffuse |
| 336 | |
| 337 | Holds the diffuse color of the material that is emitted for rough surface |
| 338 | reflections with the lights. This can be either a plain color value or a |
| 339 | texture. |
| 340 | */ |
| 341 | QVariant QDiffuseSpecularMaterial::() const |
| 342 | { |
| 343 | Q_D(const QDiffuseSpecularMaterial); |
| 344 | return d->m_diffuseParameter->value(); |
| 345 | } |
| 346 | |
| 347 | /*! |
| 348 | \property QDiffuseSpecularMaterial::specular |
| 349 | |
| 350 | Holds the specular color of the material that is emitted for shiny surface |
| 351 | reflections with the lights. This can be either a plain color value or a |
| 352 | texture. |
| 353 | */ |
| 354 | /*! |
| 355 | \qmlproperty var DiffuseSpecularMaterial::specular |
| 356 | |
| 357 | Holds the specular color of the material that is emitted for shiny surface |
| 358 | reflections with the lights. This can be either a plain color value or a |
| 359 | texture. |
| 360 | */ |
| 361 | QVariant QDiffuseSpecularMaterial::() const |
| 362 | { |
| 363 | Q_D(const QDiffuseSpecularMaterial); |
| 364 | return d->m_specularParameter->value(); |
| 365 | } |
| 366 | |
| 367 | /*! |
| 368 | \property QDiffuseSpecularMaterial::shininess |
| 369 | |
| 370 | Holds the shininess exponent. Higher values of shininess result in |
| 371 | a smaller and brighter highlight. |
| 372 | |
| 373 | Defaults to 150.0. |
| 374 | */ |
| 375 | /*! |
| 376 | \qmlproperty real DiffuseSpecularMaterial::shininess |
| 377 | |
| 378 | Holds the shininess exponent. Higher values of shininess result in |
| 379 | a smaller and brighter highlight. |
| 380 | |
| 381 | Defaults to 150.0. |
| 382 | */ |
| 383 | float QDiffuseSpecularMaterial::() const |
| 384 | { |
| 385 | Q_D(const QDiffuseSpecularMaterial); |
| 386 | return d->m_shininessParameter->value().toFloat(); |
| 387 | } |
| 388 | |
| 389 | /*! |
| 390 | \property QDiffuseSpecularMaterial::normal |
| 391 | |
| 392 | Holds the current normal map texture of the material. This can only be a |
| 393 | texture, otherwise it is ignored. By default this map is not set. |
| 394 | */ |
| 395 | /*! |
| 396 | \qmlproperty var DiffuseSpecularMaterial::normal |
| 397 | |
| 398 | Holds the current normal map texture of the material. This can only be a |
| 399 | texture, otherwise it is ignored. By default this map is not set. |
| 400 | */ |
| 401 | QVariant QDiffuseSpecularMaterial::() const |
| 402 | { |
| 403 | Q_D(const QDiffuseSpecularMaterial); |
| 404 | return d->m_normalTextureParameter->value(); |
| 405 | } |
| 406 | |
| 407 | /*! |
| 408 | \property QDiffuseSpecularMaterial::textureScale |
| 409 | |
| 410 | Holds the current texture scale. It is applied as a multiplier to texture |
| 411 | coordinates at render time. Defaults to 1.0. |
| 412 | |
| 413 | When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple |
| 414 | way to tile a texture across a surface. For example, a texture scale of \c 4.0 |
| 415 | would result in 16 (4x4) tiles. |
| 416 | */ |
| 417 | /*! |
| 418 | \qmlproperty real DiffuseSpecularMaterial::textureScale |
| 419 | |
| 420 | Holds the current texture scale. It is applied as a multiplier to texture |
| 421 | coordinates at render time. Defaults to 1.0. |
| 422 | |
| 423 | When used in conjunction with WrapMode.Repeat, textureScale provides a simple |
| 424 | way to tile a texture across a surface. For example, a texture scale of \c 4.0 |
| 425 | would result in 16 (4x4) tiles. |
| 426 | */ |
| 427 | float QDiffuseSpecularMaterial::() const |
| 428 | { |
| 429 | Q_D(const QDiffuseSpecularMaterial); |
| 430 | return d->m_textureScaleParameter->value().toFloat(); |
| 431 | } |
| 432 | |
| 433 | /*! |
| 434 | \property QDiffuseSpecularMaterial::alphaBlending |
| 435 | |
| 436 | Indicates if the alpha information coming from the diffuse property will |
| 437 | be taken into account during rendering. Defaults to false. |
| 438 | */ |
| 439 | /*! |
| 440 | \qmlproperty bool DiffuseSpecularMaterial::alphaBlending |
| 441 | |
| 442 | Indicates if the alpha information coming from the diffuse property will |
| 443 | be taken into account during rendering. Defaults to false. |
| 444 | */ |
| 445 | bool QDiffuseSpecularMaterial::() const |
| 446 | { |
| 447 | Q_D(const QDiffuseSpecularMaterial); |
| 448 | return d->m_noDepthMask->isEnabled(); |
| 449 | } |
| 450 | |
| 451 | void QDiffuseSpecularMaterial::(const QColor &ambient) |
| 452 | { |
| 453 | Q_D(QDiffuseSpecularMaterial); |
| 454 | d->m_ambientParameter->setValue(ambient); |
| 455 | } |
| 456 | |
| 457 | void QDiffuseSpecularMaterial::(const QVariant &diffuse) |
| 458 | { |
| 459 | Q_D(QDiffuseSpecularMaterial); |
| 460 | d->m_diffuseParameter->setValue(diffuse); |
| 461 | d->m_diffuseTextureParameter->setValue(diffuse); |
| 462 | |
| 463 | auto layers = d->m_gl3ShaderBuilder->enabledLayers(); |
| 464 | if (diffuse.value<QAbstractTexture *>()) { |
| 465 | layers.removeAll(QStringLiteral("diffuse" )); |
| 466 | layers.append(QStringLiteral("diffuseTexture" )); |
| 467 | d->m_effect->addParameter(parameter: d->m_diffuseTextureParameter); |
| 468 | d->m_effect->removeParameter(parameter: d->m_diffuseParameter); |
| 469 | } else { |
| 470 | layers.removeAll(QStringLiteral("diffuseTexture" )); |
| 471 | layers.append(QStringLiteral("diffuse" )); |
| 472 | d->m_effect->removeParameter(parameter: d->m_diffuseTextureParameter); |
| 473 | d->m_effect->addParameter(parameter: d->m_diffuseParameter); |
| 474 | } |
| 475 | d->m_gl3ShaderBuilder->setEnabledLayers(layers); |
| 476 | d->m_gl2es2ShaderBuilder->setEnabledLayers(layers); |
| 477 | } |
| 478 | |
| 479 | void QDiffuseSpecularMaterial::(const QVariant &specular) |
| 480 | { |
| 481 | Q_D(QDiffuseSpecularMaterial); |
| 482 | d->m_specularParameter->setValue(specular); |
| 483 | d->m_specularTextureParameter->setValue(specular); |
| 484 | |
| 485 | auto layers = d->m_gl3ShaderBuilder->enabledLayers(); |
| 486 | if (specular.value<QAbstractTexture *>()) { |
| 487 | layers.removeAll(QStringLiteral("specular" )); |
| 488 | layers.append(QStringLiteral("specularTexture" )); |
| 489 | d->m_effect->addParameter(parameter: d->m_specularTextureParameter); |
| 490 | d->m_effect->removeParameter(parameter: d->m_specularParameter); |
| 491 | } else { |
| 492 | layers.removeAll(QStringLiteral("specularTexture" )); |
| 493 | layers.append(QStringLiteral("specular" )); |
| 494 | d->m_effect->removeParameter(parameter: d->m_specularTextureParameter); |
| 495 | d->m_effect->addParameter(parameter: d->m_specularParameter); |
| 496 | } |
| 497 | d->m_gl3ShaderBuilder->setEnabledLayers(layers); |
| 498 | d->m_gl2es2ShaderBuilder->setEnabledLayers(layers); |
| 499 | } |
| 500 | |
| 501 | void QDiffuseSpecularMaterial::(float shininess) |
| 502 | { |
| 503 | Q_D(QDiffuseSpecularMaterial); |
| 504 | d->m_shininessParameter->setValue(shininess); |
| 505 | } |
| 506 | |
| 507 | void QDiffuseSpecularMaterial::(const QVariant &normal) |
| 508 | { |
| 509 | Q_D(QDiffuseSpecularMaterial); |
| 510 | d->m_normalTextureParameter->setValue(normal); |
| 511 | |
| 512 | auto layers = d->m_gl3ShaderBuilder->enabledLayers(); |
| 513 | if (normal.value<QAbstractTexture *>()) { |
| 514 | layers.removeAll(QStringLiteral("normal" )); |
| 515 | layers.append(QStringLiteral("normalTexture" )); |
| 516 | d->m_effect->addParameter(parameter: d->m_normalTextureParameter); |
| 517 | } else { |
| 518 | layers.removeAll(QStringLiteral("normalTexture" )); |
| 519 | layers.append(QStringLiteral("normal" )); |
| 520 | d->m_effect->removeParameter(parameter: d->m_normalTextureParameter); |
| 521 | } |
| 522 | d->m_gl3ShaderBuilder->setEnabledLayers(layers); |
| 523 | } |
| 524 | |
| 525 | void QDiffuseSpecularMaterial::(float textureScale) |
| 526 | { |
| 527 | Q_D(QDiffuseSpecularMaterial); |
| 528 | d->m_textureScaleParameter->setValue(textureScale); |
| 529 | } |
| 530 | |
| 531 | void QDiffuseSpecularMaterial::(bool enabled) |
| 532 | { |
| 533 | Q_D(QDiffuseSpecularMaterial); |
| 534 | d->m_noDepthMask->setEnabled(enabled); |
| 535 | d->m_blendState->setEnabled(enabled); |
| 536 | d->m_blendEquation->setEnabled(enabled); |
| 537 | } |
| 538 | |
| 539 | } // namespace Qt3DExtras |
| 540 | |
| 541 | QT_END_NAMESPACE |
| 542 | |