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39 | |
40 | #include "graphicshelpergl3_2_p.h" |
41 | |
42 | #ifndef QT_OPENGL_ES_2 |
43 | #include <QOpenGLFunctions_3_2_Core> |
44 | #include <QOpenGLFunctions_3_3_Core> |
45 | #include <QtOpenGLExtensions/qopenglextensions.h> |
46 | #include <private/attachmentpack_p.h> |
47 | #include <logging_p.h> |
48 | #include <qgraphicsutils_p.h> |
49 | |
50 | QT_BEGIN_NAMESPACE |
51 | |
52 | # ifndef QT_OPENGL_3 |
53 | # define GL_PATCH_VERTICES 36466 |
54 | # define GL_ACTIVE_RESOURCES 0x92F5 |
55 | # define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
56 | # define GL_BUFFER_BINDING 0x9302 |
57 | # define GL_BUFFER_DATA_SIZE 0x9303 |
58 | # define GL_NUM_ACTIVE_VARIABLES 0x9304 |
59 | # define GL_SHADER_STORAGE_BLOCK 0x92E6 |
60 | # define GL_UNIFORM 0x92E1 |
61 | # define GL_UNIFORM_BLOCK 0x92E2 |
62 | # define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
63 | # define GL_UNIFORM_OFFSET 0x8A3B |
64 | # define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
65 | # define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
66 | # define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
67 | # define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
68 | # define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
69 | # endif |
70 | |
71 | namespace Qt3DRender { |
72 | namespace Render { |
73 | namespace OpenGL { |
74 | |
75 | GraphicsHelperGL3_2::GraphicsHelperGL3_2() |
76 | : m_funcs(nullptr) |
77 | , m_tessFuncs() |
78 | { |
79 | } |
80 | |
81 | GraphicsHelperGL3_2::~GraphicsHelperGL3_2() |
82 | { |
83 | } |
84 | |
85 | void GraphicsHelperGL3_2::initializeHelper(QOpenGLContext *context, |
86 | QAbstractOpenGLFunctions *functions) |
87 | { |
88 | m_funcs = static_cast<QOpenGLFunctions_3_2_Core*>(functions); |
89 | const bool ok = m_funcs->initializeOpenGLFunctions(); |
90 | Q_ASSERT(ok); |
91 | Q_UNUSED(ok); |
92 | |
93 | if (context->hasExtension(QByteArrayLiteral("GL_ARB_tessellation_shader" ))) { |
94 | m_tessFuncs.reset(other: new QOpenGLExtension_ARB_tessellation_shader); |
95 | m_tessFuncs->initializeOpenGLFunctions(); |
96 | } |
97 | } |
98 | |
99 | void GraphicsHelperGL3_2::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, |
100 | GLsizei primitiveCount, |
101 | GLint indexType, |
102 | void *indices, |
103 | GLsizei instances, |
104 | GLint baseVertex, |
105 | GLint baseInstance) |
106 | { |
107 | if (baseInstance != 0) |
108 | qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2" ; |
109 | |
110 | // glDrawElements OpenGL 3.1 or greater |
111 | m_funcs->glDrawElementsInstancedBaseVertex(mode: primitiveType, |
112 | count: primitiveCount, |
113 | type: indexType, |
114 | indices, |
115 | instancecount: instances, |
116 | basevertex: baseVertex); |
117 | } |
118 | |
119 | void GraphicsHelperGL3_2::drawArraysInstanced(GLenum primitiveType, |
120 | GLint first, |
121 | GLsizei count, |
122 | GLsizei instances) |
123 | { |
124 | // glDrawArraysInstanced OpenGL 3.1 or greater |
125 | m_funcs->glDrawArraysInstanced(mode: primitiveType, |
126 | first, |
127 | count, |
128 | instancecount: instances); |
129 | } |
130 | |
131 | void GraphicsHelperGL3_2::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) |
132 | { |
133 | if (baseInstance != 0) |
134 | qWarning() << "glDrawArraysInstancedBaseInstance is not supported with OpenGL 3" ; |
135 | m_funcs->glDrawArraysInstanced(mode: primitiveType, |
136 | first, |
137 | count, |
138 | instancecount: instances); |
139 | } |
140 | |
141 | void GraphicsHelperGL3_2::drawElements(GLenum primitiveType, |
142 | GLsizei primitiveCount, |
143 | GLint indexType, |
144 | void *indices, |
145 | GLint baseVertex) |
146 | { |
147 | m_funcs->glDrawElementsBaseVertex(mode: primitiveType, |
148 | count: primitiveCount, |
149 | type: indexType, |
150 | indices, |
151 | basevertex: baseVertex); |
152 | } |
153 | |
154 | void GraphicsHelperGL3_2::drawArrays(GLenum primitiveType, |
155 | GLint first, |
156 | GLsizei count) |
157 | { |
158 | m_funcs->glDrawArrays(mode: primitiveType, |
159 | first, |
160 | count); |
161 | } |
162 | |
163 | void GraphicsHelperGL3_2::drawElementsIndirect(GLenum, GLenum, void *) |
164 | { |
165 | qWarning() << "Indirect Drawing is not supported with OpenGL 3.2" ; |
166 | } |
167 | |
168 | void GraphicsHelperGL3_2::drawArraysIndirect(GLenum , void *) |
169 | { |
170 | qWarning() << "Indirect Drawing is not supported with OpenGL 3.2" ; |
171 | } |
172 | |
173 | void GraphicsHelperGL3_2::setVerticesPerPatch(GLint verticesPerPatch) |
174 | { |
175 | #if defined(QT_OPENGL_4) |
176 | if (!m_tessFuncs) { |
177 | qWarning() << "Tessellation not supported with OpenGL 3 without GL_ARB_tessellation_shader" ; |
178 | return; |
179 | } |
180 | |
181 | m_tessFuncs->glPatchParameteri(GL_PATCH_VERTICES, value: verticesPerPatch); |
182 | #else |
183 | Q_UNUSED(verticesPerPatch); |
184 | qWarning() << "Tessellation not supported" ; |
185 | #endif |
186 | } |
187 | |
188 | void GraphicsHelperGL3_2::useProgram(GLuint programId) |
189 | { |
190 | m_funcs->glUseProgram(program: programId); |
191 | } |
192 | |
193 | QVector<ShaderUniform> GraphicsHelperGL3_2::programUniformsAndLocations(GLuint programId) |
194 | { |
195 | QVector<ShaderUniform> uniforms; |
196 | |
197 | GLint nbrActiveUniforms = 0; |
198 | m_funcs->glGetProgramiv(program: programId, GL_ACTIVE_UNIFORMS, params: &nbrActiveUniforms); |
199 | uniforms.reserve(asize: nbrActiveUniforms); |
200 | char uniformName[256]; |
201 | for (GLint i = 0; i < nbrActiveUniforms; i++) { |
202 | ShaderUniform uniform; |
203 | GLsizei uniformNameLength = 0; |
204 | // Size is 1 for scalar and more for struct or arrays |
205 | // Type is the GL Type |
206 | m_funcs->glGetActiveUniform(program: programId, index: i, bufSize: sizeof(uniformName) - 1, length: &uniformNameLength, |
207 | size: &uniform.m_size, type: &uniform.m_type, name: uniformName); |
208 | uniformName[sizeof(uniformName) - 1] = '\0'; |
209 | uniform.m_location = m_funcs->glGetUniformLocation(program: programId, name: uniformName); |
210 | uniform.m_name = QString::fromUtf8(str: uniformName, size: uniformNameLength); |
211 | // Work around for uniform array names that aren't returned with [0] by some drivers |
212 | if (uniform.m_size > 1 && !uniform.m_name.endsWith(s: QLatin1String("[0]" ))) |
213 | uniform.m_name.append(s: QLatin1String("[0]" )); |
214 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_BLOCK_INDEX, params: &uniform.m_blockIndex); |
215 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_OFFSET, params: &uniform.m_offset); |
216 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_ARRAY_STRIDE, params: &uniform.m_arrayStride); |
217 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_MATRIX_STRIDE, params: &uniform.m_matrixStride); |
218 | uniform.m_rawByteSize = uniformByteSize(description: uniform); |
219 | uniforms.append(t: uniform); |
220 | qCDebug(Rendering) << uniform.m_name << "size" << uniform.m_size |
221 | << " offset" << uniform.m_offset |
222 | << " rawSize" << uniform.m_rawByteSize; |
223 | } |
224 | |
225 | return uniforms; |
226 | } |
227 | |
228 | QVector<ShaderAttribute> GraphicsHelperGL3_2::programAttributesAndLocations(GLuint programId) |
229 | { |
230 | QVector<ShaderAttribute> attributes; |
231 | GLint nbrActiveAttributes = 0; |
232 | m_funcs->glGetProgramiv(program: programId, GL_ACTIVE_ATTRIBUTES, params: &nbrActiveAttributes); |
233 | attributes.reserve(asize: nbrActiveAttributes); |
234 | char attributeName[256]; |
235 | for (GLint i = 0; i < nbrActiveAttributes; i++) { |
236 | ShaderAttribute attribute; |
237 | GLsizei attributeNameLength = 0; |
238 | // Size is 1 for scalar and more for struct or arrays |
239 | // Type is the GL Type |
240 | m_funcs->glGetActiveAttrib(program: programId, index: i, bufSize: sizeof(attributeName) - 1, length: &attributeNameLength, |
241 | size: &attribute.m_size, type: &attribute.m_type, name: attributeName); |
242 | attributeName[sizeof(attributeName) - 1] = '\0'; |
243 | attribute.m_location = m_funcs->glGetAttribLocation(program: programId, name: attributeName); |
244 | attribute.m_name = QString::fromUtf8(str: attributeName, size: attributeNameLength); |
245 | attributes.append(t: attribute); |
246 | } |
247 | return attributes; |
248 | } |
249 | |
250 | QVector<ShaderUniformBlock> GraphicsHelperGL3_2::programUniformBlocks(GLuint programId) |
251 | { |
252 | QVector<ShaderUniformBlock> blocks; |
253 | GLint nbrActiveUniformsBlocks = 0; |
254 | m_funcs->glGetProgramiv(program: programId, GL_ACTIVE_UNIFORM_BLOCKS, params: &nbrActiveUniformsBlocks); |
255 | blocks.reserve(asize: nbrActiveUniformsBlocks); |
256 | for (GLint i = 0; i < nbrActiveUniformsBlocks; i++) { |
257 | QByteArray uniformBlockName(256, '\0'); |
258 | GLsizei length = 0; |
259 | ShaderUniformBlock uniformBlock; |
260 | m_funcs->glGetActiveUniformBlockName(program: programId, uniformBlockIndex: i, bufSize: 256, length: &length, uniformBlockName: uniformBlockName.data()); |
261 | uniformBlock.m_name = QString::fromUtf8(str: uniformBlockName.left(len: length)); |
262 | uniformBlock.m_index = i; |
263 | m_funcs->glGetActiveUniformBlockiv(program: programId, uniformBlockIndex: i, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, params: &uniformBlock.m_activeUniformsCount); |
264 | m_funcs->glGetActiveUniformBlockiv(program: programId, uniformBlockIndex: i, GL_UNIFORM_BLOCK_BINDING, params: &uniformBlock.m_binding); |
265 | m_funcs->glGetActiveUniformBlockiv(program: programId, uniformBlockIndex: i, GL_UNIFORM_BLOCK_DATA_SIZE, params: &uniformBlock.m_size); |
266 | blocks.append(t: uniformBlock); |
267 | } |
268 | return blocks; |
269 | } |
270 | |
271 | QVector<ShaderStorageBlock> GraphicsHelperGL3_2::programShaderStorageBlocks(GLuint programId) |
272 | { |
273 | Q_UNUSED(programId); |
274 | QVector<ShaderStorageBlock> blocks; |
275 | qWarning() << "SSBO are not supported by OpenGL 3.2 (since OpenGL 4.3)" ; |
276 | return blocks; |
277 | } |
278 | |
279 | void GraphicsHelperGL3_2::vertexAttribDivisor(GLuint index, GLuint divisor) |
280 | { |
281 | Q_UNUSED(index); |
282 | Q_UNUSED(divisor); |
283 | qCWarning(Rendering) << "Vertex attribute divisor not available with OpenGL 3.2 core" ; |
284 | } |
285 | |
286 | void GraphicsHelperGL3_2::vertexAttributePointer(GLenum shaderDataType, |
287 | GLuint index, |
288 | GLint size, |
289 | GLenum type, |
290 | GLboolean normalized, |
291 | GLsizei stride, |
292 | const GLvoid *pointer) |
293 | { |
294 | switch (shaderDataType) { |
295 | case GL_FLOAT: |
296 | case GL_FLOAT_VEC2: |
297 | case GL_FLOAT_VEC3: |
298 | case GL_FLOAT_VEC4: |
299 | case GL_FLOAT_MAT2: |
300 | case GL_FLOAT_MAT2x3: |
301 | case GL_FLOAT_MAT2x4: |
302 | case GL_FLOAT_MAT3: |
303 | case GL_FLOAT_MAT3x2: |
304 | case GL_FLOAT_MAT3x4: |
305 | case GL_FLOAT_MAT4x2: |
306 | case GL_FLOAT_MAT4x3: |
307 | case GL_FLOAT_MAT4: |
308 | m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer); |
309 | break; |
310 | |
311 | case GL_INT: |
312 | case GL_INT_VEC2: |
313 | case GL_INT_VEC3: |
314 | case GL_INT_VEC4: |
315 | case GL_UNSIGNED_INT: |
316 | case GL_UNSIGNED_INT_VEC2: |
317 | case GL_UNSIGNED_INT_VEC3: |
318 | case GL_UNSIGNED_INT_VEC4: |
319 | m_funcs->glVertexAttribIPointer(index, size, type, stride, pointer); |
320 | break; |
321 | |
322 | default: |
323 | qCWarning(Rendering) << "vertexAttribPointer: Unhandled type" ; |
324 | Q_UNREACHABLE(); |
325 | } |
326 | } |
327 | |
328 | void GraphicsHelperGL3_2::readBuffer(GLenum mode) |
329 | { |
330 | m_funcs->glReadBuffer(mode); |
331 | } |
332 | |
333 | void GraphicsHelperGL3_2::drawBuffer(GLenum mode) |
334 | { |
335 | m_funcs->glDrawBuffer(mode); |
336 | } |
337 | |
338 | void *GraphicsHelperGL3_2::fenceSync() |
339 | { |
340 | return m_funcs->glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, flags: 0); |
341 | } |
342 | |
343 | void GraphicsHelperGL3_2::clientWaitSync(void *sync, GLuint64 nanoSecTimeout) |
344 | { |
345 | m_funcs->glClientWaitSync(sync: static_cast<GLsync>(sync), GL_SYNC_FLUSH_COMMANDS_BIT, timeout: nanoSecTimeout); |
346 | } |
347 | |
348 | void GraphicsHelperGL3_2::waitSync(void *sync) |
349 | { |
350 | m_funcs->glWaitSync(sync: static_cast<GLsync>(sync), flags: 0, GL_TIMEOUT_IGNORED); |
351 | } |
352 | |
353 | bool GraphicsHelperGL3_2::wasSyncSignaled(void *sync) |
354 | { |
355 | GLint v; |
356 | m_funcs->glGetSynciv(sync: static_cast<GLsync>(sync), |
357 | GL_SYNC_STATUS, |
358 | bufSize: sizeof(v), |
359 | length: nullptr, |
360 | values: &v); |
361 | return v == GL_SIGNALED; |
362 | } |
363 | |
364 | void GraphicsHelperGL3_2::deleteSync(void *sync) |
365 | { |
366 | m_funcs->glDeleteSync(sync: static_cast<GLsync>(sync)); |
367 | } |
368 | |
369 | void GraphicsHelperGL3_2::rasterMode(GLenum faceMode, GLenum rasterMode) |
370 | { |
371 | m_funcs->glPolygonMode(face: faceMode, mode: rasterMode); |
372 | } |
373 | |
374 | void GraphicsHelperGL3_2::blendEquation(GLenum mode) |
375 | { |
376 | m_funcs->glBlendEquation(mode); |
377 | } |
378 | |
379 | void GraphicsHelperGL3_2::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) |
380 | { |
381 | Q_UNUSED(buf); |
382 | Q_UNUSED(sfactor); |
383 | Q_UNUSED(dfactor); |
384 | |
385 | qWarning() << "glBlendFunci() not supported by OpenGL 3.0 (since OpenGL 4.0)" ; |
386 | } |
387 | |
388 | void GraphicsHelperGL3_2::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) |
389 | { |
390 | Q_UNUSED(buf); |
391 | Q_UNUSED(sRGB); |
392 | Q_UNUSED(dRGB); |
393 | Q_UNUSED(sAlpha); |
394 | Q_UNUSED(dAlpha); |
395 | |
396 | qWarning() << "glBlendFuncSeparatei() not supported by OpenGL 3.0 (since OpenGL 4.0)" ; |
397 | } |
398 | |
399 | void GraphicsHelperGL3_2::alphaTest(GLenum, GLenum) |
400 | { |
401 | qCWarning(Rendering) << "AlphaTest not available with OpenGL 3.2 core" ; |
402 | } |
403 | |
404 | void GraphicsHelperGL3_2::depthTest(GLenum mode) |
405 | { |
406 | m_funcs->glEnable(GL_DEPTH_TEST); |
407 | m_funcs->glDepthFunc(func: mode); |
408 | } |
409 | |
410 | void GraphicsHelperGL3_2::depthMask(GLenum mode) |
411 | { |
412 | m_funcs->glDepthMask(flag: mode); |
413 | } |
414 | |
415 | void GraphicsHelperGL3_2::depthRange(GLdouble nearValue, GLdouble farValue) |
416 | { |
417 | m_funcs->glDepthRange(nearVal: nearValue, farVal: farValue); |
418 | } |
419 | |
420 | void GraphicsHelperGL3_2::frontFace(GLenum mode) |
421 | { |
422 | m_funcs->glFrontFace(mode); |
423 | |
424 | } |
425 | |
426 | void GraphicsHelperGL3_2::setMSAAEnabled(bool enabled) |
427 | { |
428 | enabled ? m_funcs->glEnable(GL_MULTISAMPLE) |
429 | : m_funcs->glDisable(GL_MULTISAMPLE); |
430 | } |
431 | |
432 | void GraphicsHelperGL3_2::setAlphaCoverageEnabled(bool enabled) |
433 | { |
434 | enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) |
435 | : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
436 | } |
437 | |
438 | GLuint GraphicsHelperGL3_2::createFrameBufferObject() |
439 | { |
440 | GLuint id; |
441 | m_funcs->glGenFramebuffers(n: 1, framebuffers: &id); |
442 | return id; |
443 | } |
444 | |
445 | void GraphicsHelperGL3_2::releaseFrameBufferObject(GLuint frameBufferId) |
446 | { |
447 | m_funcs->glDeleteFramebuffers(n: 1, framebuffers: &frameBufferId); |
448 | } |
449 | |
450 | void GraphicsHelperGL3_2::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) |
451 | { |
452 | switch (mode) { |
453 | case FBODraw: |
454 | m_funcs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: frameBufferId); |
455 | return; |
456 | case FBORead: |
457 | m_funcs->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: frameBufferId); |
458 | return; |
459 | case FBOReadAndDraw: |
460 | default: |
461 | m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: frameBufferId); |
462 | return; |
463 | } |
464 | } |
465 | |
466 | void GraphicsHelperGL3_2::bindImageTexture(GLuint imageUnit, GLuint texture, |
467 | GLint mipLevel, GLboolean layered, |
468 | GLint layer, GLenum access, GLenum format) |
469 | { |
470 | Q_UNUSED(imageUnit) |
471 | Q_UNUSED(texture) |
472 | Q_UNUSED(mipLevel) |
473 | Q_UNUSED(layered) |
474 | Q_UNUSED(layer) |
475 | Q_UNUSED(access) |
476 | Q_UNUSED(format) |
477 | qWarning() << "Shader Images are not supported by OpenGL 3.2 (since OpenGL 4.2)" ; |
478 | |
479 | } |
480 | |
481 | GLuint GraphicsHelperGL3_2::boundFrameBufferObject() |
482 | { |
483 | GLint id = 0; |
484 | m_funcs->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &id); |
485 | return id; |
486 | } |
487 | |
488 | bool GraphicsHelperGL3_2::checkFrameBufferComplete() |
489 | { |
490 | return (m_funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); |
491 | } |
492 | |
493 | bool GraphicsHelperGL3_2::frameBufferNeedsRenderBuffer(const Attachment &attachment) |
494 | { |
495 | Q_UNUSED(attachment); |
496 | return false; |
497 | } |
498 | |
499 | void GraphicsHelperGL3_2::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) |
500 | { |
501 | GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT; |
502 | |
503 | if (attachment.m_point <= QRenderTargetOutput::Color15) |
504 | attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; |
505 | else if (attachment.m_point == QRenderTargetOutput::Depth) |
506 | attr = GL_DEPTH_ATTACHMENT; |
507 | else if (attachment.m_point == QRenderTargetOutput::Stencil) |
508 | attr = GL_STENCIL_ATTACHMENT; |
509 | |
510 | texture->bind(); |
511 | QOpenGLTexture::Target target = texture->target(); |
512 | if (target == QOpenGLTexture::Target1DArray || target == QOpenGLTexture::Target2DArray || |
513 | target == QOpenGLTexture::Target2DMultisampleArray || target == QOpenGLTexture::Target3D) |
514 | m_funcs->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel, layer: attachment.m_layer); |
515 | else if (target == QOpenGLTexture::TargetCubeMapArray && attachment.m_face != QAbstractTexture::AllFaces) |
516 | m_funcs->glFramebufferTextureLayer( GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel, layer: attachment.m_layer * 6 + (attachment.m_face - QAbstractTexture::CubeMapPositiveX)); |
517 | else if (target == QOpenGLTexture::TargetCubeMap) |
518 | m_funcs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment: attr, textarget: attachment.m_face, texture: texture->textureId(), level: attachment.m_mipLevel); |
519 | else |
520 | m_funcs->glFramebufferTexture(GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel); |
521 | texture->release(); |
522 | } |
523 | |
524 | void GraphicsHelperGL3_2::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) |
525 | { |
526 | Q_UNUSED(renderBuffer); |
527 | Q_UNUSED(attachment); |
528 | Q_UNREACHABLE(); |
529 | } |
530 | |
531 | bool GraphicsHelperGL3_2::supportsFeature(GraphicsHelperInterface::Feature feature) const |
532 | { |
533 | switch (feature) { |
534 | case MRT: |
535 | case UniformBufferObject: |
536 | case PrimitiveRestart: |
537 | case RenderBufferDimensionRetrieval: |
538 | case TextureDimensionRetrieval: |
539 | case BindableFragmentOutputs: |
540 | case BlitFramebuffer: |
541 | case Fences: |
542 | return true; |
543 | case Tessellation: |
544 | return !m_tessFuncs.isNull(); |
545 | default: |
546 | return false; |
547 | } |
548 | } |
549 | |
550 | void GraphicsHelperGL3_2::drawBuffers(GLsizei n, const int *bufs) |
551 | { |
552 | // Use QVarLengthArray here |
553 | QVarLengthArray<GLenum, 16> drawBufs(n); |
554 | |
555 | for (int i = 0; i < n; i++) |
556 | drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i]; |
557 | m_funcs->glDrawBuffers(n, bufs: drawBufs.constData()); |
558 | } |
559 | |
560 | void GraphicsHelperGL3_2::bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) |
561 | { |
562 | for (auto it = outputs.begin(), end = outputs.end(); it != end; ++it) |
563 | m_funcs->glBindFragDataLocation(program: shader, color: it.value(), name: it.key().toStdString().c_str()); |
564 | } |
565 | |
566 | void GraphicsHelperGL3_2::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
567 | { |
568 | m_funcs->glUniformBlockBinding(program: programId, uniformBlockIndex, uniformBlockBinding); |
569 | } |
570 | |
571 | void GraphicsHelperGL3_2::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) |
572 | { |
573 | Q_UNUSED(programId); |
574 | Q_UNUSED(shaderStorageBlockIndex); |
575 | Q_UNUSED(shaderStorageBlockBinding); |
576 | qWarning() << "SSBO are not supported by OpenGL 3.0 (since OpenGL 4.3)" ; |
577 | } |
578 | |
579 | void GraphicsHelperGL3_2::bindBufferBase(GLenum target, GLuint index, GLuint buffer) |
580 | { |
581 | m_funcs->glBindBufferBase(target, index, buffer); |
582 | } |
583 | |
584 | void GraphicsHelperGL3_2::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) |
585 | { |
586 | char *bufferData = buffer.data(); |
587 | |
588 | switch (description.m_type) { |
589 | |
590 | case GL_FLOAT: { |
591 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 1); |
592 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
593 | break; |
594 | } |
595 | |
596 | case GL_FLOAT_VEC2: { |
597 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 2); |
598 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
599 | break; |
600 | } |
601 | |
602 | case GL_FLOAT_VEC3: { |
603 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 3); |
604 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
605 | break; |
606 | } |
607 | |
608 | case GL_FLOAT_VEC4: { |
609 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 4); |
610 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
611 | break; |
612 | } |
613 | |
614 | case GL_FLOAT_MAT2: { |
615 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 4); |
616 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 2); |
617 | break; |
618 | } |
619 | |
620 | case GL_FLOAT_MAT2x3: { |
621 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 6); |
622 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 3); |
623 | break; |
624 | } |
625 | |
626 | case GL_FLOAT_MAT2x4: { |
627 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 8); |
628 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 4); |
629 | break; |
630 | } |
631 | |
632 | case GL_FLOAT_MAT3: { |
633 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 9); |
634 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 3); |
635 | break; |
636 | } |
637 | |
638 | case GL_FLOAT_MAT3x2: { |
639 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 6); |
640 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 2); |
641 | break; |
642 | } |
643 | |
644 | case GL_FLOAT_MAT3x4: { |
645 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 12); |
646 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 4); |
647 | break; |
648 | } |
649 | |
650 | case GL_FLOAT_MAT4: { |
651 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 16); |
652 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 4); |
653 | break; |
654 | } |
655 | |
656 | case GL_FLOAT_MAT4x2: { |
657 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 8); |
658 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 2); |
659 | break; |
660 | } |
661 | |
662 | case GL_FLOAT_MAT4x3: { |
663 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 12); |
664 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 3); |
665 | break; |
666 | } |
667 | |
668 | case GL_INT: { |
669 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 1); |
670 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
671 | break; |
672 | } |
673 | |
674 | case GL_INT_VEC2: { |
675 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 2); |
676 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
677 | break; |
678 | } |
679 | |
680 | case GL_INT_VEC3: { |
681 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 3); |
682 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
683 | break; |
684 | } |
685 | |
686 | case GL_INT_VEC4: { |
687 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 4); |
688 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
689 | break; |
690 | } |
691 | |
692 | case GL_UNSIGNED_INT: { |
693 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 1); |
694 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
695 | break; |
696 | } |
697 | |
698 | case GL_UNSIGNED_INT_VEC2: { |
699 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 2); |
700 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
701 | break; |
702 | } |
703 | |
704 | case GL_UNSIGNED_INT_VEC3: { |
705 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 3); |
706 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
707 | break; |
708 | } |
709 | |
710 | case GL_UNSIGNED_INT_VEC4: { |
711 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 4); |
712 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
713 | break; |
714 | } |
715 | |
716 | case GL_BOOL: { |
717 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 1); |
718 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
719 | break; |
720 | } |
721 | |
722 | case GL_BOOL_VEC2: { |
723 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 2); |
724 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
725 | break; |
726 | } |
727 | |
728 | case GL_BOOL_VEC3: { |
729 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 3); |
730 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
731 | break; |
732 | } |
733 | |
734 | case GL_BOOL_VEC4: { |
735 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 4); |
736 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
737 | break; |
738 | } |
739 | |
740 | case GL_SAMPLER_1D: |
741 | case GL_SAMPLER_2D: |
742 | case GL_SAMPLER_3D: |
743 | case GL_SAMPLER_CUBE: |
744 | case GL_SAMPLER_BUFFER: |
745 | case GL_SAMPLER_2D_RECT: |
746 | case GL_INT_SAMPLER_1D: |
747 | case GL_INT_SAMPLER_2D: |
748 | case GL_INT_SAMPLER_3D: |
749 | case GL_INT_SAMPLER_CUBE: |
750 | case GL_INT_SAMPLER_BUFFER: |
751 | case GL_INT_SAMPLER_2D_RECT: |
752 | case GL_UNSIGNED_INT_SAMPLER_1D: |
753 | case GL_UNSIGNED_INT_SAMPLER_2D: |
754 | case GL_UNSIGNED_INT_SAMPLER_3D: |
755 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
756 | case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
757 | case GL_UNSIGNED_INT_SAMPLER_2D_RECT: |
758 | case GL_SAMPLER_1D_SHADOW: |
759 | case GL_SAMPLER_2D_SHADOW: |
760 | case GL_SAMPLER_CUBE_SHADOW: |
761 | case GL_SAMPLER_1D_ARRAY: |
762 | case GL_SAMPLER_2D_ARRAY: |
763 | case GL_INT_SAMPLER_1D_ARRAY: |
764 | case GL_INT_SAMPLER_2D_ARRAY: |
765 | case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
766 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
767 | case GL_SAMPLER_1D_ARRAY_SHADOW: |
768 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
769 | case GL_SAMPLER_2D_RECT_SHADOW: |
770 | case GL_SAMPLER_2D_MULTISAMPLE: |
771 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
772 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
773 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
774 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
775 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: { |
776 | Q_ASSERT(description.m_size == 1); |
777 | int value = v.toInt(); |
778 | QGraphicsUtils::fillDataArray<GLint>(buffer: bufferData, data: &value, description, tupleSize: 1); |
779 | break; |
780 | } |
781 | |
782 | default: |
783 | qWarning() << Q_FUNC_INFO << "unsupported uniform type:" << description.m_type << "for " << description.m_name; |
784 | break; |
785 | } |
786 | } |
787 | |
788 | uint GraphicsHelperGL3_2::uniformByteSize(const ShaderUniform &description) |
789 | { |
790 | uint rawByteSize = 0; |
791 | int arrayStride = qMax(a: description.m_arrayStride, b: 0); |
792 | int matrixStride = qMax(a: description.m_matrixStride, b: 0); |
793 | |
794 | switch (description.m_type) { |
795 | |
796 | case GL_FLOAT_VEC2: |
797 | case GL_INT_VEC2: |
798 | case GL_UNSIGNED_INT_VEC2: |
799 | rawByteSize = 8; |
800 | break; |
801 | |
802 | case GL_FLOAT_VEC3: |
803 | case GL_INT_VEC3: |
804 | case GL_UNSIGNED_INT_VEC3: |
805 | rawByteSize = 12; |
806 | break; |
807 | |
808 | case GL_FLOAT_VEC4: |
809 | case GL_INT_VEC4: |
810 | case GL_UNSIGNED_INT_VEC4: |
811 | rawByteSize = 16; |
812 | break; |
813 | |
814 | case GL_FLOAT_MAT2: |
815 | rawByteSize = matrixStride ? 2 * matrixStride : 16; |
816 | break; |
817 | |
818 | case GL_FLOAT_MAT2x4: |
819 | rawByteSize = matrixStride ? 2 * matrixStride : 32; |
820 | break; |
821 | |
822 | case GL_FLOAT_MAT4x2: |
823 | rawByteSize = matrixStride ? 4 * matrixStride : 32; |
824 | break; |
825 | |
826 | case GL_FLOAT_MAT3: |
827 | rawByteSize = matrixStride ? 3 * matrixStride : 36; |
828 | break; |
829 | |
830 | case GL_FLOAT_MAT2x3: |
831 | rawByteSize = matrixStride ? 2 * matrixStride : 24; |
832 | break; |
833 | |
834 | case GL_FLOAT_MAT3x2: |
835 | rawByteSize = matrixStride ? 3 * matrixStride : 24; |
836 | break; |
837 | |
838 | case GL_FLOAT_MAT4: |
839 | rawByteSize = matrixStride ? 4 * matrixStride : 64; |
840 | break; |
841 | |
842 | case GL_FLOAT_MAT4x3: |
843 | rawByteSize = matrixStride ? 4 * matrixStride : 48; |
844 | break; |
845 | |
846 | case GL_FLOAT_MAT3x4: |
847 | rawByteSize = matrixStride ? 3 * matrixStride : 48; |
848 | break; |
849 | |
850 | case GL_BOOL: |
851 | rawByteSize = 1; |
852 | break; |
853 | |
854 | case GL_BOOL_VEC2: |
855 | rawByteSize = 2; |
856 | break; |
857 | |
858 | case GL_BOOL_VEC3: |
859 | rawByteSize = 3; |
860 | break; |
861 | |
862 | case GL_BOOL_VEC4: |
863 | rawByteSize = 4; |
864 | break; |
865 | |
866 | case GL_INT: |
867 | case GL_FLOAT: |
868 | case GL_UNSIGNED_INT: |
869 | case GL_SAMPLER_1D: |
870 | case GL_SAMPLER_2D: |
871 | case GL_SAMPLER_3D: |
872 | case GL_SAMPLER_CUBE: |
873 | case GL_SAMPLER_BUFFER: |
874 | case GL_SAMPLER_2D_RECT: |
875 | case GL_INT_SAMPLER_1D: |
876 | case GL_INT_SAMPLER_2D: |
877 | case GL_INT_SAMPLER_3D: |
878 | case GL_INT_SAMPLER_CUBE: |
879 | case GL_INT_SAMPLER_BUFFER: |
880 | case GL_INT_SAMPLER_2D_RECT: |
881 | case GL_UNSIGNED_INT_SAMPLER_1D: |
882 | case GL_UNSIGNED_INT_SAMPLER_2D: |
883 | case GL_UNSIGNED_INT_SAMPLER_3D: |
884 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
885 | case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
886 | case GL_UNSIGNED_INT_SAMPLER_2D_RECT: |
887 | case GL_SAMPLER_1D_SHADOW: |
888 | case GL_SAMPLER_2D_SHADOW: |
889 | case GL_SAMPLER_CUBE_SHADOW: |
890 | case GL_SAMPLER_1D_ARRAY: |
891 | case GL_SAMPLER_2D_ARRAY: |
892 | case GL_INT_SAMPLER_1D_ARRAY: |
893 | case GL_INT_SAMPLER_2D_ARRAY: |
894 | case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
895 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
896 | case GL_SAMPLER_1D_ARRAY_SHADOW: |
897 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
898 | case GL_SAMPLER_2D_RECT_SHADOW: |
899 | case GL_SAMPLER_2D_MULTISAMPLE: |
900 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
901 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
902 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
903 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
904 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
905 | rawByteSize = 4; |
906 | break; |
907 | } |
908 | |
909 | return arrayStride ? rawByteSize * arrayStride : rawByteSize; |
910 | } |
911 | |
912 | void GraphicsHelperGL3_2::enableClipPlane(int clipPlane) |
913 | { |
914 | m_funcs->glEnable(GL_CLIP_DISTANCE0 + clipPlane); |
915 | } |
916 | |
917 | void GraphicsHelperGL3_2::disableClipPlane(int clipPlane) |
918 | { |
919 | m_funcs->glDisable(GL_CLIP_DISTANCE0 + clipPlane); |
920 | } |
921 | |
922 | void GraphicsHelperGL3_2::setClipPlane(int clipPlane, const QVector3D &normal, float distance) |
923 | { |
924 | // deprecated |
925 | Q_UNUSED(clipPlane); |
926 | Q_UNUSED(normal); |
927 | Q_UNUSED(distance); |
928 | } |
929 | |
930 | GLint GraphicsHelperGL3_2::maxClipPlaneCount() |
931 | { |
932 | GLint max = 0; |
933 | m_funcs->glGetIntegerv(GL_MAX_CLIP_DISTANCES, params: &max); |
934 | return max; |
935 | } |
936 | |
937 | void GraphicsHelperGL3_2::memoryBarrier(QMemoryBarrier::Operations barriers) |
938 | { |
939 | Q_UNUSED(barriers); |
940 | qWarning() << "memory barrier is not supported by OpenGL 3.0 (since 4.3)" ; |
941 | } |
942 | |
943 | void GraphicsHelperGL3_2::enablePrimitiveRestart(int primitiveRestartIndex) |
944 | { |
945 | m_funcs->glPrimitiveRestartIndex(index: primitiveRestartIndex); |
946 | m_funcs->glEnable(GL_PRIMITIVE_RESTART); |
947 | } |
948 | |
949 | void GraphicsHelperGL3_2::enableVertexAttributeArray(int location) |
950 | { |
951 | m_funcs->glEnableVertexAttribArray(index: location); |
952 | } |
953 | |
954 | void GraphicsHelperGL3_2::disablePrimitiveRestart() |
955 | { |
956 | m_funcs->glDisable(GL_PRIMITIVE_RESTART); |
957 | } |
958 | |
959 | void GraphicsHelperGL3_2::clearBufferf(GLint drawbuffer, const QVector4D &values) |
960 | { |
961 | GLfloat vec[4] = {values[0], values[1], values[2], values[3]}; |
962 | m_funcs->glClearBufferfv(GL_COLOR, drawbuffer, value: vec); |
963 | } |
964 | |
965 | void GraphicsHelperGL3_2::pointSize(bool programmable, GLfloat value) |
966 | { |
967 | if (programmable) { |
968 | m_funcs->glEnable(GL_PROGRAM_POINT_SIZE); |
969 | } else { |
970 | m_funcs->glDisable(GL_PROGRAM_POINT_SIZE); |
971 | m_funcs->glPointSize(size: value); |
972 | } |
973 | } |
974 | |
975 | void GraphicsHelperGL3_2::enablei(GLenum cap, GLuint index) |
976 | { |
977 | m_funcs->glEnablei(target: cap, index); |
978 | } |
979 | |
980 | void GraphicsHelperGL3_2::disablei(GLenum cap, GLuint index) |
981 | { |
982 | m_funcs->glDisablei(target: cap, index); |
983 | } |
984 | |
985 | void GraphicsHelperGL3_2::setSeamlessCubemap(bool enable) |
986 | { |
987 | if (enable) |
988 | m_funcs->glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
989 | else |
990 | m_funcs->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
991 | } |
992 | |
993 | QSize GraphicsHelperGL3_2::getRenderBufferDimensions(GLuint renderBufferId) |
994 | { |
995 | GLint width = 0; |
996 | GLint height = 0; |
997 | |
998 | m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: renderBufferId); |
999 | m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, params: &width); |
1000 | m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, params: &height); |
1001 | m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); |
1002 | |
1003 | return QSize(width, height); |
1004 | } |
1005 | |
1006 | QSize GraphicsHelperGL3_2::getTextureDimensions(GLuint textureId, GLenum target, uint level) |
1007 | { |
1008 | GLint width = 0; |
1009 | GLint height = 0; |
1010 | |
1011 | m_funcs->glBindTexture(target, texture: textureId); |
1012 | m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, params: &width); |
1013 | m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, params: &height); |
1014 | m_funcs->glBindTexture(target, texture: 0); |
1015 | |
1016 | return QSize(width, height); |
1017 | } |
1018 | |
1019 | void GraphicsHelperGL3_2::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) |
1020 | { |
1021 | Q_UNUSED(wx); |
1022 | Q_UNUSED(wy); |
1023 | Q_UNUSED(wz); |
1024 | qWarning() << "Compute Shaders are not supported by OpenGL 3.2 (since OpenGL 4.3)" ; |
1025 | } |
1026 | |
1027 | char *GraphicsHelperGL3_2::mapBuffer(GLenum target, GLsizeiptr size) |
1028 | { |
1029 | return static_cast<char*>(m_funcs->glMapBufferRange(target, offset: 0, length: size, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); |
1030 | } |
1031 | |
1032 | GLboolean GraphicsHelperGL3_2::unmapBuffer(GLenum target) |
1033 | { |
1034 | return m_funcs->glUnmapBuffer(target); |
1035 | } |
1036 | |
1037 | void GraphicsHelperGL3_2::glUniform1fv(GLint location, GLsizei count, const GLfloat *values) |
1038 | { |
1039 | m_funcs->glUniform1fv(location, count, value: values); |
1040 | } |
1041 | |
1042 | void GraphicsHelperGL3_2::glUniform2fv(GLint location, GLsizei count, const GLfloat *values) |
1043 | { |
1044 | m_funcs->glUniform2fv(location, count, value: values); |
1045 | } |
1046 | |
1047 | void GraphicsHelperGL3_2::glUniform3fv(GLint location, GLsizei count, const GLfloat *values) |
1048 | { |
1049 | m_funcs->glUniform3fv(location, count, value: values); |
1050 | } |
1051 | |
1052 | void GraphicsHelperGL3_2::glUniform4fv(GLint location, GLsizei count, const GLfloat *values) |
1053 | { |
1054 | m_funcs->glUniform4fv(location, count, value: values); |
1055 | } |
1056 | |
1057 | void GraphicsHelperGL3_2::glUniform1iv(GLint location, GLsizei count, const GLint *values) |
1058 | { |
1059 | m_funcs->glUniform1iv(location, count, value: values); |
1060 | } |
1061 | |
1062 | void GraphicsHelperGL3_2::glUniform2iv(GLint location, GLsizei count, const GLint *values) |
1063 | { |
1064 | m_funcs->glUniform2iv(location, count, value: values); |
1065 | } |
1066 | |
1067 | void GraphicsHelperGL3_2::glUniform3iv(GLint location, GLsizei count, const GLint *values) |
1068 | { |
1069 | m_funcs->glUniform3iv(location, count, value: values); |
1070 | } |
1071 | |
1072 | void GraphicsHelperGL3_2::glUniform4iv(GLint location, GLsizei count, const GLint *values) |
1073 | { |
1074 | m_funcs->glUniform4iv(location, count, value: values); |
1075 | } |
1076 | |
1077 | void GraphicsHelperGL3_2::glUniform1uiv(GLint location, GLsizei count, const GLuint *values) |
1078 | { |
1079 | m_funcs->glUniform1uiv(location, count, value: values); |
1080 | } |
1081 | |
1082 | void GraphicsHelperGL3_2::glUniform2uiv(GLint location, GLsizei count, const GLuint *values) |
1083 | { |
1084 | m_funcs->glUniform2uiv(location, count, value: values); |
1085 | } |
1086 | |
1087 | void GraphicsHelperGL3_2::glUniform3uiv(GLint location, GLsizei count, const GLuint *values) |
1088 | { |
1089 | m_funcs->glUniform3uiv(location, count, value: values); |
1090 | } |
1091 | |
1092 | void GraphicsHelperGL3_2::glUniform4uiv(GLint location, GLsizei count, const GLuint *values) |
1093 | { |
1094 | m_funcs->glUniform4uiv(location, count, value: values); |
1095 | } |
1096 | |
1097 | void GraphicsHelperGL3_2::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values) |
1098 | { |
1099 | m_funcs->glUniformMatrix2fv(location, count, transpose: false, value: values); |
1100 | } |
1101 | |
1102 | void GraphicsHelperGL3_2::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values) |
1103 | { |
1104 | m_funcs->glUniformMatrix3fv(location, count, transpose: false, value: values); |
1105 | } |
1106 | |
1107 | void GraphicsHelperGL3_2::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values) |
1108 | { |
1109 | m_funcs->glUniformMatrix4fv(location, count, transpose: false, value: values); |
1110 | } |
1111 | |
1112 | void GraphicsHelperGL3_2::glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *values) |
1113 | { |
1114 | m_funcs->glUniformMatrix2x3fv(location, count, transpose: false, value: values); |
1115 | } |
1116 | |
1117 | void GraphicsHelperGL3_2::glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *values) |
1118 | { |
1119 | m_funcs->glUniformMatrix3x2fv(location, count, transpose: false, value: values); |
1120 | } |
1121 | |
1122 | void GraphicsHelperGL3_2::glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *values) |
1123 | { |
1124 | m_funcs->glUniformMatrix2x4fv(location, count, transpose: false, value: values); |
1125 | } |
1126 | |
1127 | void GraphicsHelperGL3_2::glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *values) |
1128 | { |
1129 | m_funcs->glUniformMatrix4x2fv(location, count, transpose: false, value: values); |
1130 | } |
1131 | |
1132 | void GraphicsHelperGL3_2::glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *values) |
1133 | { |
1134 | m_funcs->glUniformMatrix3x4fv(location, count, transpose: false, value: values); |
1135 | } |
1136 | |
1137 | void GraphicsHelperGL3_2::glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *values) |
1138 | { |
1139 | m_funcs->glUniformMatrix4x3fv(location, count, transpose: false, value: values); |
1140 | } |
1141 | |
1142 | UniformType GraphicsHelperGL3_2::uniformTypeFromGLType(GLenum type) |
1143 | { |
1144 | switch (type) { |
1145 | case GL_FLOAT: |
1146 | return UniformType::Float; |
1147 | case GL_FLOAT_VEC2: |
1148 | return UniformType::Vec2; |
1149 | case GL_FLOAT_VEC3: |
1150 | return UniformType::Vec3; |
1151 | case GL_FLOAT_VEC4: |
1152 | return UniformType::Vec4; |
1153 | case GL_FLOAT_MAT2: |
1154 | return UniformType::Mat2; |
1155 | case GL_FLOAT_MAT3: |
1156 | return UniformType::Mat3; |
1157 | case GL_FLOAT_MAT4: |
1158 | return UniformType::Mat4; |
1159 | case GL_FLOAT_MAT2x3: |
1160 | return UniformType::Mat2x3; |
1161 | case GL_FLOAT_MAT3x2: |
1162 | return UniformType::Mat3x2; |
1163 | case GL_FLOAT_MAT2x4: |
1164 | return UniformType::Mat2x4; |
1165 | case GL_FLOAT_MAT4x2: |
1166 | return UniformType::Mat4x2; |
1167 | case GL_FLOAT_MAT3x4: |
1168 | return UniformType::Mat3x4; |
1169 | case GL_FLOAT_MAT4x3: |
1170 | return UniformType::Mat4x3; |
1171 | case GL_INT: |
1172 | return UniformType::Int; |
1173 | case GL_INT_VEC2: |
1174 | return UniformType::IVec2; |
1175 | case GL_INT_VEC3: |
1176 | return UniformType::IVec3; |
1177 | case GL_INT_VEC4: |
1178 | return UniformType::IVec4; |
1179 | case GL_UNSIGNED_INT: |
1180 | return UniformType::UInt; |
1181 | case GL_UNSIGNED_INT_VEC2: |
1182 | return UniformType::UIVec2; |
1183 | case GL_UNSIGNED_INT_VEC3: |
1184 | return UniformType::UIVec3; |
1185 | case GL_UNSIGNED_INT_VEC4: |
1186 | return UniformType::UIVec4; |
1187 | case GL_BOOL: |
1188 | return UniformType::Bool; |
1189 | case GL_BOOL_VEC2: |
1190 | return UniformType::BVec2; |
1191 | case GL_BOOL_VEC3: |
1192 | return UniformType::BVec3; |
1193 | case GL_BOOL_VEC4: |
1194 | return UniformType::BVec4; |
1195 | |
1196 | case GL_SAMPLER_BUFFER: |
1197 | case GL_SAMPLER_1D: |
1198 | case GL_SAMPLER_1D_SHADOW: |
1199 | case GL_SAMPLER_2D: |
1200 | case GL_SAMPLER_2D_RECT: |
1201 | case GL_SAMPLER_2D_SHADOW: |
1202 | case GL_SAMPLER_2D_RECT_SHADOW: |
1203 | case GL_SAMPLER_CUBE: |
1204 | case GL_SAMPLER_CUBE_SHADOW: |
1205 | case GL_SAMPLER_1D_ARRAY: |
1206 | case GL_SAMPLER_2D_ARRAY: |
1207 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
1208 | case GL_SAMPLER_2D_MULTISAMPLE: |
1209 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1210 | case GL_SAMPLER_3D: |
1211 | case GL_INT_SAMPLER_BUFFER: |
1212 | case GL_INT_SAMPLER_1D: |
1213 | case GL_INT_SAMPLER_2D: |
1214 | case GL_INT_SAMPLER_3D: |
1215 | case GL_INT_SAMPLER_CUBE: |
1216 | case GL_INT_SAMPLER_1D_ARRAY: |
1217 | case GL_INT_SAMPLER_2D_ARRAY: |
1218 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
1219 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1220 | case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
1221 | case GL_UNSIGNED_INT_SAMPLER_1D: |
1222 | case GL_UNSIGNED_INT_SAMPLER_2D: |
1223 | case GL_UNSIGNED_INT_SAMPLER_3D: |
1224 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
1225 | case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
1226 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
1227 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
1228 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1229 | return UniformType::Sampler; |
1230 | default: |
1231 | Q_UNREACHABLE(); |
1232 | return UniformType::Float; |
1233 | } |
1234 | } |
1235 | |
1236 | void GraphicsHelperGL3_2::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
1237 | { |
1238 | m_funcs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
1239 | } |
1240 | |
1241 | } // namespace OpenGL |
1242 | } // namespace Render |
1243 | } // namespace Qt3DRender |
1244 | |
1245 | QT_END_NAMESPACE |
1246 | |
1247 | #endif // !QT_OPENGL_ES_2 |
1248 | |