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39 | |
40 | #ifndef QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERGL3_3_P_H |
41 | #define QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERGL3_3_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <graphicshelperinterface_p.h> |
55 | #include <QtCore/qscopedpointer.h> |
56 | |
57 | #ifndef QT_OPENGL_ES_2 |
58 | |
59 | QT_BEGIN_NAMESPACE |
60 | |
61 | class QOpenGLFunctions_3_3_Core; |
62 | class QOpenGLExtension_ARB_tessellation_shader; |
63 | |
64 | namespace Qt3DRender { |
65 | namespace Render { |
66 | namespace OpenGL { |
67 | |
68 | class Q_AUTOTEST_EXPORT GraphicsHelperGL3_3 : public GraphicsHelperInterface |
69 | { |
70 | public: |
71 | GraphicsHelperGL3_3(); |
72 | ~GraphicsHelperGL3_3(); |
73 | |
74 | // QGraphicHelperInterface interface |
75 | void alphaTest(GLenum mode1, GLenum mode2) override; |
76 | void bindBufferBase(GLenum target, GLuint index, GLuint buffer) override; |
77 | void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) override; |
78 | bool frameBufferNeedsRenderBuffer(const Attachment &attachment) override; |
79 | void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) override; |
80 | void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) override; |
81 | void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) override; |
82 | void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) override; |
83 | void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) override; |
84 | void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; |
85 | void blendEquation(GLenum mode) override; |
86 | void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) override; |
87 | void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) override; |
88 | void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override; |
89 | GLuint boundFrameBufferObject() override; |
90 | void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) override; |
91 | bool checkFrameBufferComplete() override; |
92 | void clearBufferf(GLint drawbuffer, const QVector4D &values) override; |
93 | GLuint createFrameBufferObject() override; |
94 | void depthMask(GLenum mode) override; |
95 | void depthRange(GLdouble nearValue, GLdouble farValue) override; |
96 | void depthTest(GLenum mode) override; |
97 | void disableClipPlane(int clipPlane) override; |
98 | void disablei(GLenum cap, GLuint index) override; |
99 | void disablePrimitiveRestart() override; |
100 | void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) override; |
101 | char *mapBuffer(GLenum target, GLsizeiptr size) override; |
102 | GLboolean unmapBuffer(GLenum target) override; |
103 | void drawArrays(GLenum primitiveType, GLint first, GLsizei count) override; |
104 | void drawArraysIndirect(GLenum mode,void *indirect) override; |
105 | void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) override; |
106 | void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) override; |
107 | void drawBuffers(GLsizei n, const int *bufs) override; |
108 | void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLint baseVertex = 0) override; |
109 | void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) override; |
110 | void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void *indices, GLsizei instances, GLint baseVertex = 0, GLint baseInstance = 0) override; |
111 | void enableClipPlane(int clipPlane) override; |
112 | void enablei(GLenum cap, GLuint index) override; |
113 | void enablePrimitiveRestart(int primitiveRestartIndex) override; |
114 | void enableVertexAttributeArray(int location) override; |
115 | void frontFace(GLenum mode) override; |
116 | QSize getRenderBufferDimensions(GLuint renderBufferId) override; |
117 | QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) override; |
118 | void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) override; |
119 | void pointSize(bool programmable, GLfloat value) override; |
120 | GLint maxClipPlaneCount() override; |
121 | void memoryBarrier(QMemoryBarrier::Operations barriers) override; |
122 | QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) override; |
123 | QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) override; |
124 | QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) override; |
125 | QVector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) override; |
126 | void releaseFrameBufferObject(GLuint frameBufferId) override; |
127 | void setMSAAEnabled(bool enable) override; |
128 | void setAlphaCoverageEnabled(bool enable) override; |
129 | void setClipPlane(int clipPlane, const QVector3D &normal, float distance) override; |
130 | void setSeamlessCubemap(bool enable) override; |
131 | void setVerticesPerPatch(GLint verticesPerPatch) override; |
132 | bool supportsFeature(Feature feature) const override; |
133 | uint uniformByteSize(const ShaderUniform &description) override; |
134 | void useProgram(GLuint programId) override; |
135 | void vertexAttribDivisor(GLuint index, GLuint divisor) override; |
136 | void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) override; |
137 | void readBuffer(GLenum mode) override; |
138 | void drawBuffer(GLenum mode) override; |
139 | void rasterMode(GLenum faceMode, GLenum rasterMode) override; |
140 | |
141 | void *fenceSync() override; |
142 | void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) override; |
143 | void waitSync(void *sync) override; |
144 | bool wasSyncSignaled(void *sync) override; |
145 | void deleteSync(void *sync) override; |
146 | |
147 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) override; |
148 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) override; |
149 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) override; |
150 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) override; |
151 | |
152 | void glUniform1iv(GLint location, GLsizei count, const GLint *value) override; |
153 | void glUniform2iv(GLint location, GLsizei count, const GLint *value) override; |
154 | void glUniform3iv(GLint location, GLsizei count, const GLint *value) override; |
155 | void glUniform4iv(GLint location, GLsizei count, const GLint *value) override; |
156 | |
157 | void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) override; |
158 | void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) override; |
159 | void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) override; |
160 | void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) override; |
161 | |
162 | void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) override; |
163 | void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) override; |
164 | void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) override; |
165 | void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) override; |
166 | void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) override; |
167 | void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) override; |
168 | void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) override; |
169 | void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) override; |
170 | void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) override; |
171 | |
172 | UniformType uniformTypeFromGLType(GLenum glType) override; |
173 | |
174 | private: |
175 | QOpenGLFunctions_3_3_Core *m_funcs; |
176 | QScopedPointer<QOpenGLExtension_ARB_tessellation_shader> m_tessFuncs; |
177 | }; |
178 | |
179 | } // namespace OpenGL |
180 | } // namespace Render |
181 | } // namespace Qt3DRender |
182 | |
183 | QT_END_NAMESPACE |
184 | |
185 | #endif // !QT_OPENGL_ES_2 |
186 | |
187 | #endif // QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERGL3_3_P_H |
188 | |