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| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "graphicshelpergl4_p.h" | 
| 41 |  | 
| 42 | #ifndef QT_OPENGL_ES_2 | 
| 43 | #include <QOpenGLFunctions_4_3_Core> | 
| 44 | #include <QtOpenGLExtensions/qopenglextensions.h> | 
| 45 | #include <private/attachmentpack_p.h> | 
| 46 | #include <qgraphicsutils_p.h> | 
| 47 | #include <logging_p.h> | 
| 48 |  | 
| 49 | # ifndef QT_OPENGL_4_3 | 
| 50 | #  ifndef GL_PATCH_VERTICES | 
| 51 | #    define GL_PATCH_VERTICES 36466 | 
| 52 | #  endif | 
| 53 | #  define GL_ACTIVE_RESOURCES 0x92F5 | 
| 54 | #  define GL_BUFFER_BINDING 0x9302 | 
| 55 | #  define GL_BUFFER_DATA_SIZE 0x9303 | 
| 56 | #  define GL_NUM_ACTIVE_VARIABLES 0x9304 | 
| 57 | #  define GL_SHADER_STORAGE_BLOCK 0x92E6 | 
| 58 | #  define GL_UNIFORM 0x92E1 | 
| 59 | #  define GL_UNIFORM_BLOCK 0x92E2 | 
| 60 | #  define GL_UNIFORM_BLOCK_INDEX 0x8A3A | 
| 61 | #  define GL_UNIFORM_OFFSET 0x8A3B | 
| 62 | #  define GL_UNIFORM_ARRAY_STRIDE 0x8A3C | 
| 63 | #  define GL_UNIFORM_MATRIX_STRIDE 0x8A3D | 
| 64 | #  define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 | 
| 65 | #  define GL_UNIFORM_BLOCK_BINDING 0x8A3F | 
| 66 | #  define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 | 
| 67 | #  define GL_ALL_BARRIER_BITS 0xFFFFFFFF | 
| 68 | #  define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 | 
| 69 | #  define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 | 
| 70 | #  define GL_UNIFORM_BARRIER_BIT 0x00000004 | 
| 71 | #  define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 | 
| 72 | #  define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 | 
| 73 | #  define GL_COMMAND_BARRIER_BIT 0x00000040 | 
| 74 | #  define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 | 
| 75 | #  define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 | 
| 76 | #  define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 | 
| 77 | #  define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 | 
| 78 | #  define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 | 
| 79 | #  define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 | 
| 80 | #  define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 | 
| 81 | #  define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 | 
| 82 | #  define GL_IMAGE_1D                       0x904C | 
| 83 | #  define GL_IMAGE_2D                       0x904D | 
| 84 | #  define GL_IMAGE_3D                       0x904E | 
| 85 | #  define GL_IMAGE_2D_RECT                  0x904F | 
| 86 | #  define GL_IMAGE_CUBE                     0x9050 | 
| 87 | #  define GL_IMAGE_BUFFER                   0x9051 | 
| 88 | #  define GL_IMAGE_1D_ARRAY                 0x9052 | 
| 89 | #  define GL_IMAGE_2D_ARRAY                 0x9053 | 
| 90 | #  define GL_IMAGE_CUBE_MAP_ARRAY           0x9054 | 
| 91 | #  define GL_IMAGE_2D_MULTISAMPLE           0x9055 | 
| 92 | #  define GL_IMAGE_2D_MULTISAMPLE_ARRAY     0x9056 | 
| 93 | #  define GL_INT_IMAGE_1D                   0x9057 | 
| 94 | #  define GL_INT_IMAGE_2D                   0x9058 | 
| 95 | #  define GL_INT_IMAGE_3D                   0x9059 | 
| 96 | #  define GL_INT_IMAGE_2D_RECT              0x905A | 
| 97 | #  define GL_INT_IMAGE_CUBE                 0x905B | 
| 98 | #  define GL_INT_IMAGE_BUFFER               0x905C | 
| 99 | #  define GL_INT_IMAGE_1D_ARRAY             0x905D | 
| 100 | #  define GL_INT_IMAGE_2D_ARRAY             0x905E | 
| 101 | #  define GL_INT_IMAGE_CUBE_MAP_ARRAY       0x905F | 
| 102 | #  define GL_INT_IMAGE_2D_MULTISAMPLE       0x9060 | 
| 103 | #  define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 | 
| 104 | #  define GL_UNSIGNED_INT_IMAGE_1D          0x9062 | 
| 105 | #  define GL_UNSIGNED_INT_IMAGE_2D          0x9063 | 
| 106 | #  define GL_UNSIGNED_INT_IMAGE_3D          0x9064 | 
| 107 | #  define GL_UNSIGNED_INT_IMAGE_2D_RECT     0x9065 | 
| 108 | #  define GL_UNSIGNED_INT_IMAGE_CUBE        0x9066 | 
| 109 | #  define GL_UNSIGNED_INT_IMAGE_BUFFER      0x9067 | 
| 110 | #  define GL_UNSIGNED_INT_IMAGE_1D_ARRAY    0x9068 | 
| 111 | #  define GL_UNSIGNED_INT_IMAGE_2D_ARRAY    0x9069 | 
| 112 | #  define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A | 
| 113 | #  define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B | 
| 114 | #  define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C | 
| 115 | # endif | 
| 116 |  | 
| 117 | QT_BEGIN_NAMESPACE | 
| 118 |  | 
| 119 | namespace Qt3DRender { | 
| 120 | namespace Render { | 
| 121 | namespace OpenGL { | 
| 122 |  | 
| 123 | namespace { | 
| 124 |  | 
| 125 | GLbitfield memoryBarrierGLBitfield(QMemoryBarrier::Operations barriers) | 
| 126 | { | 
| 127 |     GLbitfield bits = 0; | 
| 128 |  | 
| 129 |     if (barriers.testFlag(flag: QMemoryBarrier::All)) { | 
| 130 |         bits |= GL_ALL_BARRIER_BITS; | 
| 131 |         return bits; | 
| 132 |     } | 
| 133 |  | 
| 134 |     if (barriers.testFlag(flag: QMemoryBarrier::VertexAttributeArray)) | 
| 135 |         bits |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT; | 
| 136 |     if (barriers.testFlag(flag: QMemoryBarrier::ElementArray)) | 
| 137 |         bits |= GL_ELEMENT_ARRAY_BARRIER_BIT; | 
| 138 |     if (barriers.testFlag(flag: QMemoryBarrier::Uniform)) | 
| 139 |         bits |= GL_UNIFORM_BARRIER_BIT; | 
| 140 |     if (barriers.testFlag(flag: QMemoryBarrier::TextureFetch)) | 
| 141 |         bits |= GL_TEXTURE_FETCH_BARRIER_BIT; | 
| 142 |     if (barriers.testFlag(flag: QMemoryBarrier::ShaderImageAccess)) | 
| 143 |         bits |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; | 
| 144 |     if (barriers.testFlag(flag: QMemoryBarrier::Command)) | 
| 145 |         bits |= GL_COMMAND_BARRIER_BIT; | 
| 146 |     if (barriers.testFlag(flag: QMemoryBarrier::PixelBuffer)) | 
| 147 |         bits |= GL_PIXEL_BUFFER_BARRIER_BIT; | 
| 148 |     if (barriers.testFlag(flag: QMemoryBarrier::TextureUpdate)) | 
| 149 |         bits |= GL_TEXTURE_UPDATE_BARRIER_BIT; | 
| 150 |     if (barriers.testFlag(flag: QMemoryBarrier::BufferUpdate)) | 
| 151 |         bits |= GL_BUFFER_UPDATE_BARRIER_BIT; | 
| 152 |     if (barriers.testFlag(flag: QMemoryBarrier::FrameBuffer)) | 
| 153 |         bits |= GL_FRAMEBUFFER_BARRIER_BIT; | 
| 154 |     if (barriers.testFlag(flag: QMemoryBarrier::TransformFeedback)) | 
| 155 |         bits |= GL_TRANSFORM_FEEDBACK_BARRIER_BIT; | 
| 156 |     if (barriers.testFlag(flag: QMemoryBarrier::AtomicCounter)) | 
| 157 |         bits |= GL_ATOMIC_COUNTER_BARRIER_BIT; | 
| 158 |     if (barriers.testFlag(flag: QMemoryBarrier::ShaderStorage)) | 
| 159 |         bits |= GL_SHADER_STORAGE_BARRIER_BIT; | 
| 160 |     if (barriers.testFlag(flag: QMemoryBarrier::QueryBuffer)) | 
| 161 |         bits |= GL_QUERY_BUFFER_BARRIER_BIT; | 
| 162 |  | 
| 163 |     return bits; | 
| 164 | } | 
| 165 |  | 
| 166 | } | 
| 167 |  | 
| 168 | GraphicsHelperGL4::GraphicsHelperGL4() | 
| 169 |     : m_funcs(nullptr) | 
| 170 | { | 
| 171 | } | 
| 172 |  | 
| 173 | void GraphicsHelperGL4::initializeHelper(QOpenGLContext *context, | 
| 174 |                                          QAbstractOpenGLFunctions *functions) | 
| 175 | { | 
| 176 |     Q_UNUSED(context); | 
| 177 |     m_funcs = static_cast<QOpenGLFunctions_4_3_Core*>(functions); | 
| 178 |     const bool ok = m_funcs->initializeOpenGLFunctions(); | 
| 179 |     Q_ASSERT(ok); | 
| 180 |     Q_UNUSED(ok); | 
| 181 | } | 
| 182 |  | 
| 183 | void GraphicsHelperGL4::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, | 
| 184 |                                                                     GLsizei primitiveCount, | 
| 185 |                                                                     GLint indexType, | 
| 186 |                                                                     void *indices, | 
| 187 |                                                                     GLsizei instances, | 
| 188 |                                                                     GLint baseVertex, | 
| 189 |                                                                     GLint baseInstance) | 
| 190 | { | 
| 191 |     if (baseInstance != 0) | 
| 192 |         qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2" ; | 
| 193 |  | 
| 194 |     // glDrawElements OpenGL 3.1 or greater | 
| 195 |     m_funcs->glDrawElementsInstancedBaseVertex(mode: primitiveType, | 
| 196 |                                                count: primitiveCount, | 
| 197 |                                                type: indexType, | 
| 198 |                                                indices, | 
| 199 |                                                instancecount: instances, | 
| 200 |                                                basevertex: baseVertex); | 
| 201 | } | 
| 202 |  | 
| 203 | void GraphicsHelperGL4::drawArraysInstanced(GLenum primitiveType, | 
| 204 |                                             GLint first, | 
| 205 |                                             GLsizei count, | 
| 206 |                                             GLsizei instances) | 
| 207 | { | 
| 208 |     // glDrawArraysInstanced OpenGL 3.1 or greater | 
| 209 |     m_funcs->glDrawArraysInstanced(mode: primitiveType, | 
| 210 |                                    first, | 
| 211 |                                    count, | 
| 212 |                                    instancecount: instances); | 
| 213 | } | 
| 214 |  | 
| 215 | void GraphicsHelperGL4::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) | 
| 216 | { | 
| 217 |     m_funcs->glDrawArraysInstancedBaseInstance(mode: primitiveType, | 
| 218 |                                                first, | 
| 219 |                                                count, | 
| 220 |                                                instancecount: instances, | 
| 221 |                                                baseinstance: baseInstance); | 
| 222 | } | 
| 223 |  | 
| 224 | void GraphicsHelperGL4::drawElements(GLenum primitiveType, | 
| 225 |                                      GLsizei primitiveCount, | 
| 226 |                                      GLint indexType, | 
| 227 |                                      void *indices, | 
| 228 |                                      GLint baseVertex) | 
| 229 | { | 
| 230 |     m_funcs->glDrawElementsBaseVertex(mode: primitiveType, | 
| 231 |                                       count: primitiveCount, | 
| 232 |                                       type: indexType, | 
| 233 |                                       indices, | 
| 234 |                                       basevertex: baseVertex); | 
| 235 | } | 
| 236 |  | 
| 237 | void GraphicsHelperGL4::drawElementsIndirect(GLenum mode, | 
| 238 |                                              GLenum type, | 
| 239 |                                              void *indirect) | 
| 240 | { | 
| 241 |     m_funcs->glDrawElementsIndirect(mode, type, indirect); | 
| 242 | } | 
| 243 |  | 
| 244 | void GraphicsHelperGL4::drawArrays(GLenum primitiveType, | 
| 245 |                                    GLint first, | 
| 246 |                                    GLsizei count) | 
| 247 | { | 
| 248 |     m_funcs->glDrawArrays(mode: primitiveType, | 
| 249 |                           first, | 
| 250 |                           count); | 
| 251 | } | 
| 252 |  | 
| 253 | void GraphicsHelperGL4::drawArraysIndirect(GLenum mode, void *indirect) | 
| 254 | { | 
| 255 |     m_funcs->glDrawArraysIndirect(mode, indirect); | 
| 256 | } | 
| 257 |  | 
| 258 | void GraphicsHelperGL4::setVerticesPerPatch(GLint verticesPerPatch) | 
| 259 | { | 
| 260 |     m_funcs->glPatchParameteri(GL_PATCH_VERTICES, value: verticesPerPatch); | 
| 261 | } | 
| 262 |  | 
| 263 | void GraphicsHelperGL4::useProgram(GLuint programId) | 
| 264 | { | 
| 265 |     m_funcs->glUseProgram(program: programId); | 
| 266 | } | 
| 267 |  | 
| 268 | QVector<ShaderUniform> GraphicsHelperGL4::programUniformsAndLocations(GLuint programId) | 
| 269 | { | 
| 270 |     QVector<ShaderUniform> uniforms; | 
| 271 |  | 
| 272 |     GLint nbrActiveUniforms = 0; | 
| 273 |     m_funcs->glGetProgramInterfaceiv(program: programId, GL_UNIFORM, GL_ACTIVE_RESOURCES, params: &nbrActiveUniforms); | 
| 274 |     uniforms.reserve(asize: nbrActiveUniforms); | 
| 275 |     char uniformName[256]; | 
| 276 |     for (GLint i = 0; i < nbrActiveUniforms; ++i) { | 
| 277 |         ShaderUniform uniform; | 
| 278 |         GLsizei uniformNameLength = 0; | 
| 279 |         // Size is 1 for scalar and more for struct or arrays | 
| 280 |         // Type is the GL Type | 
| 281 |         m_funcs->glGetActiveUniform(program: programId, index: i, bufSize: sizeof(uniformName) - 1, length: &uniformNameLength, | 
| 282 |                                     size: &uniform.m_size, type: &uniform.m_type, name: uniformName); | 
| 283 |         uniformName[sizeof(uniformName) - 1] = '\0'; | 
| 284 |         uniform.m_location = m_funcs->glGetUniformLocation(program: programId, name: uniformName); | 
| 285 |         uniform.m_name = QString::fromUtf8(str: uniformName, size: uniformNameLength); | 
| 286 |         // Work around for uniform array names that aren't returned with [0] by some drivers | 
| 287 |         if (uniform.m_size > 1 && !uniform.m_name.endsWith(s: QLatin1String("[0]" ))) | 
| 288 |             uniform.m_name.append(s: QLatin1String("[0]" )); | 
| 289 |         m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_BLOCK_INDEX, params: &uniform.m_blockIndex); | 
| 290 |         m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_OFFSET, params: &uniform.m_offset); | 
| 291 |         m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_ARRAY_STRIDE, params: &uniform.m_arrayStride); | 
| 292 |         m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_MATRIX_STRIDE, params: &uniform.m_matrixStride); | 
| 293 |         uniform.m_rawByteSize = uniformByteSize(description: uniform); | 
| 294 |         uniforms.append(t: uniform); | 
| 295 |         qCDebug(Rendering) << uniform.m_name << "size"  << uniform.m_size | 
| 296 |                            << " offset"  << uniform.m_offset | 
| 297 |                            << " rawSize"  << uniform.m_rawByteSize; | 
| 298 |     } | 
| 299 |  | 
| 300 |     return uniforms; | 
| 301 | } | 
| 302 |  | 
| 303 | QVector<ShaderAttribute> GraphicsHelperGL4::programAttributesAndLocations(GLuint programId) | 
| 304 | { | 
| 305 |     QVector<ShaderAttribute> attributes; | 
| 306 |     GLint nbrActiveAttributes = 0; | 
| 307 |     m_funcs->glGetProgramiv(program: programId, GL_ACTIVE_ATTRIBUTES, params: &nbrActiveAttributes); | 
| 308 |     attributes.reserve(asize: nbrActiveAttributes); | 
| 309 |     char attributeName[256]; | 
| 310 |     for (GLint i = 0; i < nbrActiveAttributes; ++i) { | 
| 311 |         ShaderAttribute attribute; | 
| 312 |         GLsizei attributeNameLength = 0; | 
| 313 |         // Size is 1 for scalar and more for struct or arrays | 
| 314 |         // Type is the GL Type | 
| 315 |         m_funcs->glGetActiveAttrib(program: programId, index: i, bufSize: sizeof(attributeName) - 1, length: &attributeNameLength, | 
| 316 |                                    size: &attribute.m_size, type: &attribute.m_type, name: attributeName); | 
| 317 |         attributeName[sizeof(attributeName) - 1] = '\0'; | 
| 318 |         attribute.m_location = m_funcs->glGetAttribLocation(program: programId, name: attributeName); | 
| 319 |         attribute.m_name = QString::fromUtf8(str: attributeName, size: attributeNameLength); | 
| 320 |         attributes.append(t: attribute); | 
| 321 |     } | 
| 322 |     return attributes; | 
| 323 | } | 
| 324 |  | 
| 325 | QVector<ShaderUniformBlock> GraphicsHelperGL4::programUniformBlocks(GLuint programId) | 
| 326 | { | 
| 327 |     QVector<ShaderUniformBlock> blocks; | 
| 328 |     GLint nbrActiveUniformsBlocks = 0; | 
| 329 |     m_funcs->glGetProgramInterfaceiv(program: programId, GL_UNIFORM_BLOCK, GL_ACTIVE_RESOURCES, params: &nbrActiveUniformsBlocks); | 
| 330 |     blocks.reserve(asize: nbrActiveUniformsBlocks); | 
| 331 |     for (GLint i = 0; i < nbrActiveUniformsBlocks; ++i) { | 
| 332 |         QByteArray uniformBlockName(256, '\0'); | 
| 333 |         GLsizei length = 0; | 
| 334 |         ShaderUniformBlock uniformBlock; | 
| 335 |         m_funcs->glGetProgramResourceName(program: programId, GL_UNIFORM_BLOCK, index: i, bufSize: 256, length: &length, name: uniformBlockName.data()); | 
| 336 |         uniformBlock.m_name = QString::fromUtf8(str: uniformBlockName.left(len: length)); | 
| 337 |         uniformBlock.m_index = i; | 
| 338 |         GLenum prop = GL_BUFFER_BINDING; | 
| 339 |         m_funcs->glGetProgramResourceiv(program: programId, GL_UNIFORM_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &uniformBlock.m_binding); | 
| 340 |         prop = GL_BUFFER_DATA_SIZE; | 
| 341 |         m_funcs->glGetProgramResourceiv(program: programId, GL_UNIFORM_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &uniformBlock.m_size); | 
| 342 |         prop = GL_NUM_ACTIVE_VARIABLES; | 
| 343 |         m_funcs->glGetProgramResourceiv(program: programId, GL_UNIFORM_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &uniformBlock.m_activeUniformsCount); | 
| 344 |         blocks.append(t: uniformBlock); | 
| 345 |     } | 
| 346 |     return blocks; | 
| 347 | } | 
| 348 |  | 
| 349 | QVector<ShaderStorageBlock> GraphicsHelperGL4::programShaderStorageBlocks(GLuint programId) | 
| 350 | { | 
| 351 |     QVector<ShaderStorageBlock> blocks; | 
| 352 |     GLint nbrActiveShaderStorageBlocks = 0; | 
| 353 |     m_funcs->glGetProgramInterfaceiv(program: programId, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, params: &nbrActiveShaderStorageBlocks); | 
| 354 |     blocks.reserve(asize: nbrActiveShaderStorageBlocks); | 
| 355 |     for (GLint i = 0; i < nbrActiveShaderStorageBlocks; ++i) { | 
| 356 |         QByteArray storageBlockName(256, '\0'); | 
| 357 |         GLsizei length = 0; | 
| 358 |         ShaderStorageBlock storageBlock; | 
| 359 |         m_funcs->glGetProgramResourceName(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, bufSize: 256, length: &length, name: storageBlockName.data()); | 
| 360 |         storageBlock.m_index = i; | 
| 361 |         storageBlock.m_name = QString::fromUtf8(str: storageBlockName.left(len: length)); | 
| 362 |         GLenum prop = GL_BUFFER_BINDING; | 
| 363 |         m_funcs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_binding); | 
| 364 |         prop = GL_BUFFER_DATA_SIZE; | 
| 365 |         m_funcs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_size); | 
| 366 |         prop = GL_NUM_ACTIVE_VARIABLES; | 
| 367 |         m_funcs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_activeVariablesCount); | 
| 368 |         blocks.push_back(t: storageBlock); | 
| 369 |     } | 
| 370 |     return blocks; | 
| 371 | } | 
| 372 |  | 
| 373 | void GraphicsHelperGL4::vertexAttribDivisor(GLuint index, GLuint divisor) | 
| 374 | { | 
| 375 |     m_funcs->glVertexAttribDivisor(index, divisor); | 
| 376 | } | 
| 377 |  | 
| 378 | void GraphicsHelperGL4::vertexAttributePointer(GLenum shaderDataType, | 
| 379 |                                                GLuint index, | 
| 380 |                                                GLint size, | 
| 381 |                                                GLenum type, | 
| 382 |                                                GLboolean normalized, | 
| 383 |                                                GLsizei stride, | 
| 384 |                                                const GLvoid *pointer) | 
| 385 | { | 
| 386 |     switch (shaderDataType) { | 
| 387 |     case GL_FLOAT: | 
| 388 |     case GL_FLOAT_VEC2: | 
| 389 |     case GL_FLOAT_VEC3: | 
| 390 |     case GL_FLOAT_VEC4: | 
| 391 |     case GL_FLOAT_MAT2: | 
| 392 |     case GL_FLOAT_MAT2x3: | 
| 393 |     case GL_FLOAT_MAT2x4: | 
| 394 |     case GL_FLOAT_MAT3: | 
| 395 |     case GL_FLOAT_MAT3x2: | 
| 396 |     case GL_FLOAT_MAT3x4: | 
| 397 |     case GL_FLOAT_MAT4x2: | 
| 398 |     case GL_FLOAT_MAT4x3: | 
| 399 |     case GL_FLOAT_MAT4: | 
| 400 |         m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer); | 
| 401 |         break; | 
| 402 |  | 
| 403 |     case GL_INT: | 
| 404 |     case GL_INT_VEC2: | 
| 405 |     case GL_INT_VEC3: | 
| 406 |     case GL_INT_VEC4: | 
| 407 |     case GL_UNSIGNED_INT: | 
| 408 |     case GL_UNSIGNED_INT_VEC2: | 
| 409 |     case GL_UNSIGNED_INT_VEC3: | 
| 410 |     case GL_UNSIGNED_INT_VEC4: | 
| 411 |         m_funcs->glVertexAttribIPointer(index, size, type, stride, pointer); | 
| 412 |         break; | 
| 413 |  | 
| 414 |     case GL_DOUBLE: | 
| 415 |     case GL_DOUBLE_VEC2: | 
| 416 |     case GL_DOUBLE_VEC3: | 
| 417 |     case GL_DOUBLE_VEC4: | 
| 418 |         m_funcs->glVertexAttribLPointer(index, size, type, stride, pointer); | 
| 419 |         break; | 
| 420 |  | 
| 421 |     default: | 
| 422 |         qCWarning(Rendering) << "vertexAttribPointer: Unhandled type" ; | 
| 423 |         Q_UNREACHABLE(); | 
| 424 |     } | 
| 425 | } | 
| 426 |  | 
| 427 | void GraphicsHelperGL4::readBuffer(GLenum mode) | 
| 428 | { | 
| 429 |     m_funcs->glReadBuffer(mode); | 
| 430 | } | 
| 431 |  | 
| 432 | void GraphicsHelperGL4::drawBuffer(GLenum mode) | 
| 433 | { | 
| 434 |     m_funcs->glDrawBuffer(mode); | 
| 435 | } | 
| 436 |  | 
| 437 | void *GraphicsHelperGL4::fenceSync() | 
| 438 | { | 
| 439 |     return m_funcs->glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, flags: 0); | 
| 440 | } | 
| 441 |  | 
| 442 | void GraphicsHelperGL4::clientWaitSync(void *sync, GLuint64 nanoSecTimeout) | 
| 443 | { | 
| 444 |     qDebug() << Q_FUNC_INFO << sync << static_cast<GLsync>(sync); | 
| 445 |     GLenum e = m_funcs->glClientWaitSync(sync: static_cast<GLsync>(sync), GL_SYNC_FLUSH_COMMANDS_BIT, timeout: nanoSecTimeout); | 
| 446 |     qDebug() << e; | 
| 447 | } | 
| 448 |  | 
| 449 | void GraphicsHelperGL4::waitSync(void *sync) | 
| 450 | { | 
| 451 |     m_funcs->glWaitSync(sync: static_cast<GLsync>(sync), flags: 0, GL_TIMEOUT_IGNORED); | 
| 452 | } | 
| 453 |  | 
| 454 | bool GraphicsHelperGL4::wasSyncSignaled(void *sync) | 
| 455 | { | 
| 456 |     GLint v = 0; | 
| 457 |     m_funcs->glGetSynciv(sync: static_cast<GLsync>(sync), | 
| 458 |                          GL_SYNC_STATUS, | 
| 459 |                          bufSize: sizeof(v), | 
| 460 |                          length: nullptr, | 
| 461 |                          values: &v); | 
| 462 |     return v == GL_SIGNALED; | 
| 463 | } | 
| 464 |  | 
| 465 | void GraphicsHelperGL4::deleteSync(void *sync) | 
| 466 | { | 
| 467 |     m_funcs->glDeleteSync(sync: static_cast<GLsync>(sync)); | 
| 468 | } | 
| 469 |  | 
| 470 | void GraphicsHelperGL4::rasterMode(GLenum faceMode, GLenum rasterMode) | 
| 471 | { | 
| 472 |     m_funcs->glPolygonMode(face: faceMode, mode: rasterMode); | 
| 473 | } | 
| 474 |  | 
| 475 | void GraphicsHelperGL4::glUniform1fv(GLint location, GLsizei count, const GLfloat *values) | 
| 476 | { | 
| 477 |     m_funcs->glUniform1fv(location, count, value: values); | 
| 478 | } | 
| 479 |  | 
| 480 | void GraphicsHelperGL4::glUniform2fv(GLint location, GLsizei count, const GLfloat *values) | 
| 481 | { | 
| 482 |     m_funcs->glUniform2fv(location, count, value: values); | 
| 483 | } | 
| 484 |  | 
| 485 | void GraphicsHelperGL4::glUniform3fv(GLint location, GLsizei count, const GLfloat *values) | 
| 486 | { | 
| 487 |     m_funcs->glUniform3fv(location, count, value: values); | 
| 488 | } | 
| 489 |  | 
| 490 | void GraphicsHelperGL4::glUniform4fv(GLint location, GLsizei count, const GLfloat *values) | 
| 491 | { | 
| 492 |     m_funcs->glUniform4fv(location, count, value: values); | 
| 493 | } | 
| 494 |  | 
| 495 | void GraphicsHelperGL4::glUniform1iv(GLint location, GLsizei count, const GLint *values) | 
| 496 | { | 
| 497 |     m_funcs->glUniform1iv(location, count, value: values); | 
| 498 | } | 
| 499 |  | 
| 500 | void GraphicsHelperGL4::glUniform2iv(GLint location, GLsizei count, const GLint *values) | 
| 501 | { | 
| 502 |     m_funcs->glUniform2iv(location, count, value: values); | 
| 503 | } | 
| 504 |  | 
| 505 | void GraphicsHelperGL4::glUniform3iv(GLint location, GLsizei count, const GLint *values) | 
| 506 | { | 
| 507 |     m_funcs->glUniform3iv(location, count, value: values); | 
| 508 | } | 
| 509 |  | 
| 510 | void GraphicsHelperGL4::glUniform4iv(GLint location, GLsizei count, const GLint *values) | 
| 511 | { | 
| 512 |     m_funcs->glUniform4iv(location, count, value: values); | 
| 513 | } | 
| 514 |  | 
| 515 | void GraphicsHelperGL4::glUniform1uiv(GLint location, GLsizei count, const GLuint *values) | 
| 516 | { | 
| 517 |     m_funcs->glUniform1uiv(location, count, value: values); | 
| 518 | } | 
| 519 |  | 
| 520 | void GraphicsHelperGL4::glUniform2uiv(GLint location, GLsizei count, const GLuint *values) | 
| 521 | { | 
| 522 |     m_funcs->glUniform2uiv(location, count, value: values); | 
| 523 | } | 
| 524 |  | 
| 525 | void GraphicsHelperGL4::glUniform3uiv(GLint location, GLsizei count, const GLuint *values) | 
| 526 | { | 
| 527 |     m_funcs->glUniform3uiv(location, count, value: values); | 
| 528 | } | 
| 529 |  | 
| 530 | void GraphicsHelperGL4::glUniform4uiv(GLint location, GLsizei count, const GLuint *values) | 
| 531 | { | 
| 532 |     m_funcs->glUniform4uiv(location, count, value: values); | 
| 533 | } | 
| 534 |  | 
| 535 | void GraphicsHelperGL4::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values) | 
| 536 | { | 
| 537 |     m_funcs->glUniformMatrix2fv(location, count, transpose: false, value: values); | 
| 538 | } | 
| 539 |  | 
| 540 | void GraphicsHelperGL4::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values) | 
| 541 | { | 
| 542 |     m_funcs->glUniformMatrix3fv(location, count, transpose: false, value: values); | 
| 543 | } | 
| 544 |  | 
| 545 | void GraphicsHelperGL4::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values) | 
| 546 | { | 
| 547 |     m_funcs->glUniformMatrix4fv(location, count, transpose: false, value: values); | 
| 548 | } | 
| 549 |  | 
| 550 | void GraphicsHelperGL4::glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *values) | 
| 551 | { | 
| 552 |     m_funcs->glUniformMatrix2x3fv(location, count, transpose: false, value: values); | 
| 553 | } | 
| 554 |  | 
| 555 | void GraphicsHelperGL4::glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *values) | 
| 556 | { | 
| 557 |     m_funcs->glUniformMatrix3x2fv(location, count, transpose: false, value: values); | 
| 558 | } | 
| 559 |  | 
| 560 | void GraphicsHelperGL4::glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *values) | 
| 561 | { | 
| 562 |     m_funcs->glUniformMatrix2x4fv(location, count, transpose: false, value: values); | 
| 563 | } | 
| 564 |  | 
| 565 | void GraphicsHelperGL4::glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *values) | 
| 566 | { | 
| 567 |     m_funcs->glUniformMatrix4x2fv(location, count, transpose: false, value: values); | 
| 568 | } | 
| 569 |  | 
| 570 | void GraphicsHelperGL4::glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *values) | 
| 571 | { | 
| 572 |     m_funcs->glUniformMatrix3x4fv(location, count, transpose: false, value: values); | 
| 573 | } | 
| 574 |  | 
| 575 | void GraphicsHelperGL4::glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *values) | 
| 576 | { | 
| 577 |     m_funcs->glUniformMatrix4x3fv(location, count, transpose: false, value: values); | 
| 578 | } | 
| 579 |  | 
| 580 | UniformType GraphicsHelperGL4::uniformTypeFromGLType(GLenum type) | 
| 581 | { | 
| 582 |     switch (type) { | 
| 583 |     case GL_FLOAT: | 
| 584 |         return UniformType::Float; | 
| 585 |     case GL_FLOAT_VEC2: | 
| 586 |         return UniformType::Vec2; | 
| 587 |     case GL_FLOAT_VEC3: | 
| 588 |         return UniformType::Vec3; | 
| 589 |     case GL_FLOAT_VEC4: | 
| 590 |         return UniformType::Vec4; | 
| 591 |     case GL_FLOAT_MAT2: | 
| 592 |         return UniformType::Mat2; | 
| 593 |     case GL_FLOAT_MAT3: | 
| 594 |         return UniformType::Mat3; | 
| 595 |     case GL_FLOAT_MAT4: | 
| 596 |         return UniformType::Mat4; | 
| 597 |     case GL_FLOAT_MAT2x3: | 
| 598 |         return UniformType::Mat2x3; | 
| 599 |     case GL_FLOAT_MAT3x2: | 
| 600 |         return UniformType::Mat3x2; | 
| 601 |     case GL_FLOAT_MAT2x4: | 
| 602 |         return UniformType::Mat2x4; | 
| 603 |     case GL_FLOAT_MAT4x2: | 
| 604 |         return UniformType::Mat4x2; | 
| 605 |     case GL_FLOAT_MAT3x4: | 
| 606 |         return UniformType::Mat3x4; | 
| 607 |     case GL_FLOAT_MAT4x3: | 
| 608 |         return UniformType::Mat4x3; | 
| 609 |     case GL_INT: | 
| 610 |         return UniformType::Int; | 
| 611 |     case GL_INT_VEC2: | 
| 612 |         return UniformType::IVec2; | 
| 613 |     case GL_INT_VEC3: | 
| 614 |         return UniformType::IVec3; | 
| 615 |     case GL_INT_VEC4: | 
| 616 |         return UniformType::IVec4; | 
| 617 |     case GL_UNSIGNED_INT: | 
| 618 |         return UniformType::UInt; | 
| 619 |     case GL_UNSIGNED_INT_VEC2: | 
| 620 |         return UniformType::UIVec2; | 
| 621 |     case GL_UNSIGNED_INT_VEC3: | 
| 622 |         return UniformType::UIVec3; | 
| 623 |     case GL_UNSIGNED_INT_VEC4: | 
| 624 |         return UniformType::UIVec4; | 
| 625 |     case GL_BOOL: | 
| 626 |         return UniformType::Bool; | 
| 627 |     case GL_BOOL_VEC2: | 
| 628 |         return UniformType::BVec2; | 
| 629 |     case GL_BOOL_VEC3: | 
| 630 |         return UniformType::BVec3; | 
| 631 |     case GL_BOOL_VEC4: | 
| 632 |         return UniformType::BVec4; | 
| 633 |  | 
| 634 |     case GL_SAMPLER_1D: | 
| 635 |     case GL_SAMPLER_1D_ARRAY: | 
| 636 |     case GL_SAMPLER_1D_SHADOW: | 
| 637 |     case GL_SAMPLER_1D_ARRAY_SHADOW: | 
| 638 |     case GL_SAMPLER_2D: | 
| 639 |     case GL_SAMPLER_2D_RECT: | 
| 640 |     case GL_SAMPLER_2D_SHADOW: | 
| 641 |     case GL_SAMPLER_2D_RECT_SHADOW: | 
| 642 |     case GL_SAMPLER_CUBE: | 
| 643 |     case GL_SAMPLER_CUBE_SHADOW: | 
| 644 |     case GL_SAMPLER_CUBE_MAP_ARRAY: | 
| 645 |     case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: | 
| 646 |     case GL_SAMPLER_2D_ARRAY: | 
| 647 |     case GL_SAMPLER_2D_ARRAY_SHADOW: | 
| 648 |     case GL_SAMPLER_2D_MULTISAMPLE: | 
| 649 |     case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: | 
| 650 |     case GL_SAMPLER_3D: | 
| 651 |     case GL_SAMPLER_BUFFER: | 
| 652 |     case GL_INT_SAMPLER_1D: | 
| 653 |     case GL_INT_SAMPLER_2D: | 
| 654 |     case GL_INT_SAMPLER_3D: | 
| 655 |     case GL_INT_SAMPLER_BUFFER: | 
| 656 |     case GL_INT_SAMPLER_2D_RECT: | 
| 657 |     case GL_INT_SAMPLER_CUBE: | 
| 658 |     case GL_INT_SAMPLER_CUBE_MAP_ARRAY: | 
| 659 |     case GL_INT_SAMPLER_1D_ARRAY: | 
| 660 |     case GL_INT_SAMPLER_2D_ARRAY: | 
| 661 |     case GL_INT_SAMPLER_2D_MULTISAMPLE: | 
| 662 |     case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: | 
| 663 |     case GL_UNSIGNED_INT_SAMPLER_1D: | 
| 664 |     case GL_UNSIGNED_INT_SAMPLER_2D: | 
| 665 |     case GL_UNSIGNED_INT_SAMPLER_3D: | 
| 666 |     case GL_UNSIGNED_INT_SAMPLER_BUFFER: | 
| 667 |     case GL_UNSIGNED_INT_SAMPLER_2D_RECT: | 
| 668 |     case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: | 
| 669 |     case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: | 
| 670 |     case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: | 
| 671 |     case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: | 
| 672 |     case GL_UNSIGNED_INT_SAMPLER_CUBE: | 
| 673 |     case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: | 
| 674 |         return UniformType::Sampler; | 
| 675 |  | 
| 676 |     case GL_IMAGE_1D: | 
| 677 |     case GL_IMAGE_2D: | 
| 678 |     case GL_IMAGE_3D: | 
| 679 |     case GL_IMAGE_2D_RECT: | 
| 680 |     case GL_IMAGE_CUBE: | 
| 681 |     case GL_IMAGE_BUFFER: | 
| 682 |     case GL_IMAGE_1D_ARRAY: | 
| 683 |     case GL_IMAGE_2D_ARRAY: | 
| 684 |     case GL_IMAGE_CUBE_MAP_ARRAY: | 
| 685 |     case GL_IMAGE_2D_MULTISAMPLE: | 
| 686 |     case GL_IMAGE_2D_MULTISAMPLE_ARRAY: | 
| 687 |     case GL_INT_IMAGE_1D: | 
| 688 |     case GL_INT_IMAGE_2D: | 
| 689 |     case GL_INT_IMAGE_3D: | 
| 690 |     case GL_INT_IMAGE_2D_RECT: | 
| 691 |     case GL_INT_IMAGE_CUBE: | 
| 692 |     case GL_INT_IMAGE_BUFFER: | 
| 693 |     case GL_INT_IMAGE_1D_ARRAY: | 
| 694 |     case GL_INT_IMAGE_2D_ARRAY: | 
| 695 |     case GL_INT_IMAGE_CUBE_MAP_ARRAY: | 
| 696 |     case GL_INT_IMAGE_2D_MULTISAMPLE: | 
| 697 |     case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: | 
| 698 |     case GL_UNSIGNED_INT_IMAGE_1D: | 
| 699 |     case GL_UNSIGNED_INT_IMAGE_2D: | 
| 700 |     case GL_UNSIGNED_INT_IMAGE_3D: | 
| 701 |     case GL_UNSIGNED_INT_IMAGE_2D_RECT: | 
| 702 |     case GL_UNSIGNED_INT_IMAGE_CUBE: | 
| 703 |     case GL_UNSIGNED_INT_IMAGE_BUFFER: | 
| 704 |     case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: | 
| 705 |     case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: | 
| 706 |     case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: | 
| 707 |     case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: | 
| 708 |     case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: | 
| 709 |         return UniformType::Image; | 
| 710 |  | 
| 711 |     default: | 
| 712 |         // TO DO: Add support for Doubles and Images | 
| 713 |         Q_UNREACHABLE(); | 
| 714 |         return UniformType::Float; | 
| 715 |     } | 
| 716 | } | 
| 717 |  | 
| 718 | void GraphicsHelperGL4::blendEquation(GLenum mode) | 
| 719 | { | 
| 720 |     m_funcs->glBlendEquation(mode); | 
| 721 | } | 
| 722 |  | 
| 723 | void GraphicsHelperGL4::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) | 
| 724 | { | 
| 725 |     m_funcs->glBlendFunci(buf, src: sfactor, dst: dfactor); | 
| 726 | } | 
| 727 |  | 
| 728 | void GraphicsHelperGL4::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) | 
| 729 | { | 
| 730 |     m_funcs->glBlendFuncSeparatei(buf, srcRGB: sRGB, dstRGB: dRGB, srcAlpha: sAlpha, dstAlpha: dAlpha); | 
| 731 | } | 
| 732 |  | 
| 733 | void GraphicsHelperGL4::alphaTest(GLenum, GLenum) | 
| 734 | { | 
| 735 |     qCWarning(Rendering) << "AlphaTest not available with OpenGL 3.2 core" ; | 
| 736 | } | 
| 737 |  | 
| 738 | void GraphicsHelperGL4::depthTest(GLenum mode) | 
| 739 | { | 
| 740 |     m_funcs->glEnable(GL_DEPTH_TEST); | 
| 741 |     m_funcs->glDepthFunc(func: mode); | 
| 742 | } | 
| 743 |  | 
| 744 | void GraphicsHelperGL4::depthMask(GLenum mode) | 
| 745 | { | 
| 746 |     m_funcs->glDepthMask(flag: mode); | 
| 747 | } | 
| 748 |  | 
| 749 | void GraphicsHelperGL4::depthRange(GLdouble nearValue, GLdouble farValue) | 
| 750 | { | 
| 751 |     m_funcs->glDepthRange(nearVal: nearValue, farVal: farValue); | 
| 752 | } | 
| 753 |  | 
| 754 | void GraphicsHelperGL4::frontFace(GLenum mode) | 
| 755 | { | 
| 756 |     m_funcs->glFrontFace(mode); | 
| 757 |  | 
| 758 | } | 
| 759 |  | 
| 760 | void GraphicsHelperGL4::setMSAAEnabled(bool enabled) | 
| 761 | { | 
| 762 |     enabled ? m_funcs->glEnable(GL_MULTISAMPLE) | 
| 763 |             : m_funcs->glDisable(GL_MULTISAMPLE); | 
| 764 | } | 
| 765 |  | 
| 766 | void GraphicsHelperGL4::setAlphaCoverageEnabled(bool enabled) | 
| 767 | { | 
| 768 |     enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) | 
| 769 |             : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); | 
| 770 | } | 
| 771 |  | 
| 772 | GLuint GraphicsHelperGL4::createFrameBufferObject() | 
| 773 | { | 
| 774 |     GLuint id; | 
| 775 |     m_funcs->glGenFramebuffers(n: 1, framebuffers: &id); | 
| 776 |     return id; | 
| 777 | } | 
| 778 |  | 
| 779 | void GraphicsHelperGL4::releaseFrameBufferObject(GLuint frameBufferId) | 
| 780 | { | 
| 781 |     m_funcs->glDeleteFramebuffers(n: 1, framebuffers: &frameBufferId); | 
| 782 | } | 
| 783 |  | 
| 784 | void GraphicsHelperGL4::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) | 
| 785 | { | 
| 786 |     switch (mode) { | 
| 787 |     case FBODraw: | 
| 788 |         m_funcs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: frameBufferId); | 
| 789 |         return; | 
| 790 |     case FBORead: | 
| 791 |         m_funcs->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: frameBufferId); | 
| 792 |         return; | 
| 793 |     case FBOReadAndDraw: | 
| 794 |     default: | 
| 795 |         m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: frameBufferId); | 
| 796 |         return; | 
| 797 |     } | 
| 798 | } | 
| 799 |  | 
| 800 | void GraphicsHelperGL4::bindImageTexture(GLuint imageUnit, GLuint texture, | 
| 801 |                                          GLint mipLevel, GLboolean layered, | 
| 802 |                                          GLint layer, GLenum access, GLenum format) | 
| 803 | { | 
| 804 |     m_funcs->glBindImageTexture(unit: imageUnit, | 
| 805 |                                 texture, | 
| 806 |                                 level: mipLevel, | 
| 807 |                                 layered, | 
| 808 |                                 layer, | 
| 809 |                                 access, | 
| 810 |                                 format); | 
| 811 | } | 
| 812 |  | 
| 813 | GLuint GraphicsHelperGL4::boundFrameBufferObject() | 
| 814 | { | 
| 815 |     GLint id = 0; | 
| 816 |     m_funcs->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &id); | 
| 817 |     return id; | 
| 818 | } | 
| 819 |  | 
| 820 | bool GraphicsHelperGL4::checkFrameBufferComplete() | 
| 821 | { | 
| 822 |     return (m_funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); | 
| 823 | } | 
| 824 |  | 
| 825 | bool GraphicsHelperGL4::frameBufferNeedsRenderBuffer(const Attachment &attachment) | 
| 826 | { | 
| 827 |     Q_UNUSED(attachment); | 
| 828 |     return false; | 
| 829 | } | 
| 830 |  | 
| 831 | void GraphicsHelperGL4::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) | 
| 832 | { | 
| 833 |     GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT; | 
| 834 |  | 
| 835 |     if (attachment.m_point <= QRenderTargetOutput::Color15) | 
| 836 |         attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; | 
| 837 |     else if (attachment.m_point == QRenderTargetOutput::Depth) | 
| 838 |         attr = GL_DEPTH_ATTACHMENT; | 
| 839 |     else if (attachment.m_point == QRenderTargetOutput::Stencil) | 
| 840 |         attr = GL_STENCIL_ATTACHMENT; | 
| 841 |  | 
| 842 |     texture->bind(); | 
| 843 |     QOpenGLTexture::Target target = texture->target(); | 
| 844 |     if (target == QOpenGLTexture::Target1DArray || target == QOpenGLTexture::Target2DArray || | 
| 845 |             target == QOpenGLTexture::Target2DMultisampleArray || target == QOpenGLTexture::Target3D) | 
| 846 |         m_funcs->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel, layer: attachment.m_layer); | 
| 847 |     else if (target == QOpenGLTexture::TargetCubeMapArray && attachment.m_face != QAbstractTexture::AllFaces) | 
| 848 |         m_funcs->glFramebufferTextureLayer( GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel, layer: attachment.m_layer * 6 + (attachment.m_face - QAbstractTexture::CubeMapPositiveX)); | 
| 849 |     else if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face != QAbstractTexture::AllFaces) | 
| 850 |         m_funcs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment: attr, textarget: attachment.m_face, texture: texture->textureId(), level: attachment.m_mipLevel); | 
| 851 |     else | 
| 852 |         m_funcs->glFramebufferTexture(GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel); | 
| 853 |     texture->release(); | 
| 854 | } | 
| 855 |  | 
| 856 | void GraphicsHelperGL4::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) | 
| 857 | { | 
| 858 |     Q_UNUSED(renderBuffer); | 
| 859 |     Q_UNUSED(attachment); | 
| 860 |     Q_UNREACHABLE(); | 
| 861 | } | 
| 862 |  | 
| 863 | bool GraphicsHelperGL4::supportsFeature(GraphicsHelperInterface::Feature feature) const | 
| 864 | { | 
| 865 |     switch (feature) { | 
| 866 |     case MRT: | 
| 867 |     case Tessellation: | 
| 868 |     case UniformBufferObject: | 
| 869 |     case BindableFragmentOutputs: | 
| 870 |     case PrimitiveRestart: | 
| 871 |     case RenderBufferDimensionRetrieval: | 
| 872 |     case TextureDimensionRetrieval: | 
| 873 |     case ShaderStorageObject: | 
| 874 |     case Compute: | 
| 875 |     case DrawBuffersBlend: | 
| 876 |     case BlitFramebuffer: | 
| 877 |     case IndirectDrawing: | 
| 878 |     case MapBuffer: | 
| 879 |     case Fences: | 
| 880 |     case ShaderImage: | 
| 881 |         return true; | 
| 882 |     default: | 
| 883 |         return false; | 
| 884 |     } | 
| 885 | } | 
| 886 |  | 
| 887 | void GraphicsHelperGL4::drawBuffers(GLsizei n, const int *bufs) | 
| 888 | { | 
| 889 |     // Use QVarLengthArray here | 
| 890 |     QVarLengthArray<GLenum, 16> drawBufs(n); | 
| 891 |  | 
| 892 |     for (int i = 0; i < n; i++) | 
| 893 |         drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i]; | 
| 894 |     m_funcs->glDrawBuffers(n, bufs: drawBufs.constData()); | 
| 895 | } | 
| 896 |  | 
| 897 | void GraphicsHelperGL4::bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) | 
| 898 | { | 
| 899 |     for (auto it = outputs.begin(), end = outputs.end(); it != end; ++it) | 
| 900 |         m_funcs->glBindFragDataLocation(program: shader, color: it.value(), name: it.key().toStdString().c_str()); | 
| 901 | } | 
| 902 |  | 
| 903 | void GraphicsHelperGL4::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | 
| 904 | { | 
| 905 |     m_funcs->glUniformBlockBinding(program: programId, uniformBlockIndex, uniformBlockBinding); | 
| 906 | } | 
| 907 |  | 
| 908 | void GraphicsHelperGL4::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) | 
| 909 | { | 
| 910 |     m_funcs->glShaderStorageBlockBinding(program: programId, storageBlockIndex: shaderStorageBlockIndex, storageBlockBinding: shaderStorageBlockBinding); | 
| 911 | } | 
| 912 |  | 
| 913 | void GraphicsHelperGL4::bindBufferBase(GLenum target, GLuint index, GLuint buffer) | 
| 914 | { | 
| 915 |     m_funcs->glBindBufferBase(target, index, buffer); | 
| 916 | } | 
| 917 |  | 
| 918 | void GraphicsHelperGL4::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) | 
| 919 | { | 
| 920 |     char *bufferData = buffer.data(); | 
| 921 |  | 
| 922 |     switch (description.m_type) { | 
| 923 |  | 
| 924 |     case GL_FLOAT: { | 
| 925 |         const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 1); | 
| 926 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); | 
| 927 |         break; | 
| 928 |     } | 
| 929 |  | 
| 930 |     case GL_FLOAT_VEC2: { | 
| 931 |         const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 2); | 
| 932 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); | 
| 933 |         break; | 
| 934 |     } | 
| 935 |  | 
| 936 |     case GL_FLOAT_VEC3: { | 
| 937 |         const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 3); | 
| 938 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); | 
| 939 |         break; | 
| 940 |     } | 
| 941 |  | 
| 942 |     case GL_FLOAT_VEC4: { | 
| 943 |         const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 4); | 
| 944 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); | 
| 945 |         break; | 
| 946 |     } | 
| 947 |  | 
| 948 |     case GL_FLOAT_MAT2: { | 
| 949 |         const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 4); | 
| 950 |         QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 2); | 
| 951 |         break; | 
| 952 |     } | 
| 953 |  | 
| 954 |     case GL_FLOAT_MAT2x3: { | 
| 955 |         const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 6); | 
| 956 |         QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 3); | 
| 957 |         break; | 
| 958 |     } | 
| 959 |  | 
| 960 |     case GL_FLOAT_MAT2x4: { | 
| 961 |         const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 8); | 
| 962 |         QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 4); | 
| 963 |         break; | 
| 964 |     } | 
| 965 |  | 
| 966 |     case GL_FLOAT_MAT3: { | 
| 967 |         const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 9); | 
| 968 |         QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 3); | 
| 969 |         break; | 
| 970 |     } | 
| 971 |  | 
| 972 |     case GL_FLOAT_MAT3x2: { | 
| 973 |         const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 6); | 
| 974 |         QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 2); | 
| 975 |         break; | 
| 976 |     } | 
| 977 |  | 
| 978 |     case GL_FLOAT_MAT3x4: { | 
| 979 |         const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 12); | 
| 980 |         QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 4); | 
| 981 |         break; | 
| 982 |     } | 
| 983 |  | 
| 984 |     case GL_FLOAT_MAT4: { | 
| 985 |         const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 16); | 
| 986 |         QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 4); | 
| 987 |         break; | 
| 988 |     } | 
| 989 |  | 
| 990 |     case GL_FLOAT_MAT4x2: { | 
| 991 |         const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 8); | 
| 992 |         QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 2); | 
| 993 |         break; | 
| 994 |     } | 
| 995 |  | 
| 996 |     case GL_FLOAT_MAT4x3: { | 
| 997 |         const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 12); | 
| 998 |         QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 3); | 
| 999 |         break; | 
| 1000 |     } | 
| 1001 |  | 
| 1002 |     case GL_INT: { | 
| 1003 |         const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 1); | 
| 1004 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); | 
| 1005 |         break; | 
| 1006 |     } | 
| 1007 |  | 
| 1008 |     case GL_INT_VEC2: { | 
| 1009 |         const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 2); | 
| 1010 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); | 
| 1011 |         break; | 
| 1012 |     } | 
| 1013 |  | 
| 1014 |     case GL_INT_VEC3: { | 
| 1015 |         const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 3); | 
| 1016 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); | 
| 1017 |         break; | 
| 1018 |     } | 
| 1019 |  | 
| 1020 |     case GL_INT_VEC4: { | 
| 1021 |         const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 4); | 
| 1022 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); | 
| 1023 |         break; | 
| 1024 |     } | 
| 1025 |  | 
| 1026 |     case GL_UNSIGNED_INT: { | 
| 1027 |         const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 1); | 
| 1028 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); | 
| 1029 |         break; | 
| 1030 |     } | 
| 1031 |  | 
| 1032 |     case GL_UNSIGNED_INT_VEC2: { | 
| 1033 |         const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 2); | 
| 1034 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); | 
| 1035 |         break; | 
| 1036 |     } | 
| 1037 |  | 
| 1038 |     case GL_UNSIGNED_INT_VEC3: { | 
| 1039 |         const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 3); | 
| 1040 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); | 
| 1041 |         break; | 
| 1042 |     } | 
| 1043 |  | 
| 1044 |     case GL_UNSIGNED_INT_VEC4: { | 
| 1045 |         const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 4); | 
| 1046 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); | 
| 1047 |         break; | 
| 1048 |     } | 
| 1049 |  | 
| 1050 |     case GL_BOOL: { | 
| 1051 |         const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 1); | 
| 1052 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); | 
| 1053 |         break; | 
| 1054 |     } | 
| 1055 |  | 
| 1056 |     case GL_BOOL_VEC2: { | 
| 1057 |         const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 2); | 
| 1058 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); | 
| 1059 |         break; | 
| 1060 |     } | 
| 1061 |  | 
| 1062 |     case GL_BOOL_VEC3: { | 
| 1063 |         const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 3); | 
| 1064 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); | 
| 1065 |         break; | 
| 1066 |     } | 
| 1067 |  | 
| 1068 |     case GL_BOOL_VEC4: { | 
| 1069 |         const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 4); | 
| 1070 |         QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); | 
| 1071 |         break; | 
| 1072 |     } | 
| 1073 |  | 
| 1074 |     case GL_SAMPLER_1D: | 
| 1075 |     case GL_SAMPLER_2D: | 
| 1076 |     case GL_SAMPLER_3D: | 
| 1077 |     case GL_SAMPLER_CUBE: | 
| 1078 |     case GL_SAMPLER_BUFFER: | 
| 1079 |     case GL_SAMPLER_2D_RECT: | 
| 1080 |     case GL_INT_SAMPLER_1D: | 
| 1081 |     case GL_INT_SAMPLER_2D: | 
| 1082 |     case GL_INT_SAMPLER_3D: | 
| 1083 |     case GL_INT_SAMPLER_CUBE: | 
| 1084 |     case GL_INT_SAMPLER_CUBE_MAP_ARRAY: | 
| 1085 |     case GL_INT_SAMPLER_BUFFER: | 
| 1086 |     case GL_INT_SAMPLER_2D_RECT: | 
| 1087 |     case GL_UNSIGNED_INT_SAMPLER_1D: | 
| 1088 |     case GL_UNSIGNED_INT_SAMPLER_2D: | 
| 1089 |     case GL_UNSIGNED_INT_SAMPLER_3D: | 
| 1090 |     case GL_UNSIGNED_INT_SAMPLER_CUBE: | 
| 1091 |     case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: | 
| 1092 |     case GL_UNSIGNED_INT_SAMPLER_BUFFER: | 
| 1093 |     case GL_UNSIGNED_INT_SAMPLER_2D_RECT: | 
| 1094 |     case GL_SAMPLER_1D_SHADOW: | 
| 1095 |     case GL_SAMPLER_2D_SHADOW: | 
| 1096 |     case GL_SAMPLER_CUBE_SHADOW: | 
| 1097 |     case GL_SAMPLER_CUBE_MAP_ARRAY: | 
| 1098 |     case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: | 
| 1099 |     case GL_SAMPLER_1D_ARRAY: | 
| 1100 |     case GL_SAMPLER_2D_ARRAY: | 
| 1101 |     case GL_INT_SAMPLER_1D_ARRAY: | 
| 1102 |     case GL_INT_SAMPLER_2D_ARRAY: | 
| 1103 |     case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: | 
| 1104 |     case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: | 
| 1105 |     case GL_SAMPLER_1D_ARRAY_SHADOW: | 
| 1106 |     case GL_SAMPLER_2D_ARRAY_SHADOW: | 
| 1107 |     case GL_SAMPLER_2D_RECT_SHADOW: | 
| 1108 |     case GL_SAMPLER_2D_MULTISAMPLE: | 
| 1109 |     case GL_INT_SAMPLER_2D_MULTISAMPLE: | 
| 1110 |     case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: | 
| 1111 |     case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: | 
| 1112 |     case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: | 
| 1113 |     case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: | 
| 1114 |     case GL_IMAGE_1D: | 
| 1115 |     case GL_IMAGE_2D: | 
| 1116 |     case GL_IMAGE_3D: | 
| 1117 |     case GL_IMAGE_2D_RECT: | 
| 1118 |     case GL_IMAGE_CUBE: | 
| 1119 |     case GL_IMAGE_BUFFER: | 
| 1120 |     case GL_IMAGE_1D_ARRAY: | 
| 1121 |     case GL_IMAGE_2D_ARRAY: | 
| 1122 |     case GL_IMAGE_CUBE_MAP_ARRAY: | 
| 1123 |     case GL_IMAGE_2D_MULTISAMPLE: | 
| 1124 |     case GL_IMAGE_2D_MULTISAMPLE_ARRAY: | 
| 1125 |     case GL_INT_IMAGE_1D: | 
| 1126 |     case GL_INT_IMAGE_2D: | 
| 1127 |     case GL_INT_IMAGE_3D: | 
| 1128 |     case GL_INT_IMAGE_2D_RECT: | 
| 1129 |     case GL_INT_IMAGE_CUBE: | 
| 1130 |     case GL_INT_IMAGE_BUFFER: | 
| 1131 |     case GL_INT_IMAGE_1D_ARRAY: | 
| 1132 |     case GL_INT_IMAGE_2D_ARRAY: | 
| 1133 |     case GL_INT_IMAGE_CUBE_MAP_ARRAY: | 
| 1134 |     case GL_INT_IMAGE_2D_MULTISAMPLE: | 
| 1135 |     case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: | 
| 1136 |     case GL_UNSIGNED_INT_IMAGE_1D: | 
| 1137 |     case GL_UNSIGNED_INT_IMAGE_2D: | 
| 1138 |     case GL_UNSIGNED_INT_IMAGE_3D: | 
| 1139 |     case GL_UNSIGNED_INT_IMAGE_2D_RECT: | 
| 1140 |     case GL_UNSIGNED_INT_IMAGE_CUBE: | 
| 1141 |     case GL_UNSIGNED_INT_IMAGE_BUFFER: | 
| 1142 |     case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: | 
| 1143 |     case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: | 
| 1144 |     case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: | 
| 1145 |     case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: | 
| 1146 |     case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: { | 
| 1147 |         Q_ASSERT(description.m_size == 1); | 
| 1148 |         int value = v.toInt(); | 
| 1149 |         QGraphicsUtils::fillDataArray<GLint>(buffer: bufferData, data: &value, description, tupleSize: 1); | 
| 1150 |         break; | 
| 1151 |     } | 
| 1152 |  | 
| 1153 |     default: | 
| 1154 |         qWarning() << Q_FUNC_INFO << "unsupported uniform type:"  << description.m_type << "for "  << description.m_name; | 
| 1155 |         break; | 
| 1156 |     } | 
| 1157 | } | 
| 1158 |  | 
| 1159 | uint GraphicsHelperGL4::uniformByteSize(const ShaderUniform &description) | 
| 1160 | { | 
| 1161 |     uint rawByteSize = 0; | 
| 1162 |     int arrayStride = qMax(a: description.m_arrayStride, b: 0); | 
| 1163 |     int matrixStride = qMax(a: description.m_matrixStride, b: 0); | 
| 1164 |  | 
| 1165 |     switch (description.m_type) { | 
| 1166 |  | 
| 1167 |     case GL_FLOAT_VEC2: | 
| 1168 |     case GL_INT_VEC2: | 
| 1169 |     case GL_UNSIGNED_INT_VEC2: | 
| 1170 |         rawByteSize = 8; | 
| 1171 |         break; | 
| 1172 |  | 
| 1173 |     case GL_FLOAT_VEC3: | 
| 1174 |     case GL_INT_VEC3: | 
| 1175 |     case GL_UNSIGNED_INT_VEC3: | 
| 1176 |         rawByteSize = 12; | 
| 1177 |         break; | 
| 1178 |  | 
| 1179 |     case GL_FLOAT_VEC4: | 
| 1180 |     case GL_INT_VEC4: | 
| 1181 |     case GL_UNSIGNED_INT_VEC4: | 
| 1182 |         rawByteSize = 16; | 
| 1183 |         break; | 
| 1184 |  | 
| 1185 |     case GL_FLOAT_MAT2: | 
| 1186 |         rawByteSize = matrixStride ? 2 * matrixStride : 16; | 
| 1187 |         break; | 
| 1188 |  | 
| 1189 |     case GL_FLOAT_MAT2x4: | 
| 1190 |         rawByteSize = matrixStride ? 2 * matrixStride : 32; | 
| 1191 |         break; | 
| 1192 |  | 
| 1193 |     case GL_FLOAT_MAT4x2: | 
| 1194 |         rawByteSize = matrixStride ? 4 * matrixStride : 32; | 
| 1195 |         break; | 
| 1196 |  | 
| 1197 |     case GL_FLOAT_MAT3: | 
| 1198 |         rawByteSize = matrixStride ? 3 * matrixStride : 36; | 
| 1199 |         break; | 
| 1200 |  | 
| 1201 |     case GL_FLOAT_MAT2x3: | 
| 1202 |         rawByteSize = matrixStride ? 2 * matrixStride : 24; | 
| 1203 |         break; | 
| 1204 |  | 
| 1205 |     case GL_FLOAT_MAT3x2: | 
| 1206 |         rawByteSize = matrixStride ? 3 * matrixStride : 24; | 
| 1207 |         break; | 
| 1208 |  | 
| 1209 |     case GL_FLOAT_MAT4: | 
| 1210 |         rawByteSize = matrixStride ? 4 * matrixStride : 64; | 
| 1211 |         break; | 
| 1212 |  | 
| 1213 |     case GL_FLOAT_MAT4x3: | 
| 1214 |         rawByteSize = matrixStride ? 4 * matrixStride : 48; | 
| 1215 |         break; | 
| 1216 |  | 
| 1217 |     case GL_FLOAT_MAT3x4: | 
| 1218 |         rawByteSize = matrixStride ? 3 * matrixStride : 48; | 
| 1219 |         break; | 
| 1220 |  | 
| 1221 |     case GL_BOOL: | 
| 1222 |         rawByteSize = 1; | 
| 1223 |         break; | 
| 1224 |  | 
| 1225 |     case GL_BOOL_VEC2: | 
| 1226 |         rawByteSize = 2; | 
| 1227 |         break; | 
| 1228 |  | 
| 1229 |     case GL_BOOL_VEC3: | 
| 1230 |         rawByteSize = 3; | 
| 1231 |         break; | 
| 1232 |  | 
| 1233 |     case GL_BOOL_VEC4: | 
| 1234 |         rawByteSize = 4; | 
| 1235 |         break; | 
| 1236 |  | 
| 1237 |     case GL_INT: | 
| 1238 |     case GL_FLOAT: | 
| 1239 |     case GL_UNSIGNED_INT: | 
| 1240 |     case GL_SAMPLER_1D: | 
| 1241 |     case GL_SAMPLER_2D: | 
| 1242 |     case GL_SAMPLER_3D: | 
| 1243 |     case GL_SAMPLER_CUBE: | 
| 1244 |     case GL_SAMPLER_BUFFER: | 
| 1245 |     case GL_SAMPLER_2D_RECT: | 
| 1246 |     case GL_INT_SAMPLER_1D: | 
| 1247 |     case GL_INT_SAMPLER_2D: | 
| 1248 |     case GL_INT_SAMPLER_3D: | 
| 1249 |     case GL_INT_SAMPLER_CUBE: | 
| 1250 |     case GL_INT_SAMPLER_BUFFER: | 
| 1251 |     case GL_INT_SAMPLER_2D_RECT: | 
| 1252 |     case GL_UNSIGNED_INT_SAMPLER_1D: | 
| 1253 |     case GL_UNSIGNED_INT_SAMPLER_2D: | 
| 1254 |     case GL_UNSIGNED_INT_SAMPLER_3D: | 
| 1255 |     case GL_UNSIGNED_INT_SAMPLER_CUBE: | 
| 1256 |     case GL_UNSIGNED_INT_SAMPLER_BUFFER: | 
| 1257 |     case GL_UNSIGNED_INT_SAMPLER_2D_RECT: | 
| 1258 |     case GL_SAMPLER_1D_SHADOW: | 
| 1259 |     case GL_SAMPLER_2D_SHADOW: | 
| 1260 |     case GL_SAMPLER_CUBE_SHADOW: | 
| 1261 |     case GL_SAMPLER_CUBE_MAP_ARRAY: | 
| 1262 |     case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: | 
| 1263 |     case GL_INT_SAMPLER_CUBE_MAP_ARRAY: | 
| 1264 |     case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: | 
| 1265 |     case GL_SAMPLER_1D_ARRAY: | 
| 1266 |     case GL_SAMPLER_2D_ARRAY: | 
| 1267 |     case GL_INT_SAMPLER_1D_ARRAY: | 
| 1268 |     case GL_INT_SAMPLER_2D_ARRAY: | 
| 1269 |     case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: | 
| 1270 |     case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: | 
| 1271 |     case GL_SAMPLER_1D_ARRAY_SHADOW: | 
| 1272 |     case GL_SAMPLER_2D_ARRAY_SHADOW: | 
| 1273 |     case GL_SAMPLER_2D_RECT_SHADOW: | 
| 1274 |     case GL_SAMPLER_2D_MULTISAMPLE: | 
| 1275 |     case GL_INT_SAMPLER_2D_MULTISAMPLE: | 
| 1276 |     case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: | 
| 1277 |     case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: | 
| 1278 |     case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: | 
| 1279 |     case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: | 
| 1280 |     case GL_IMAGE_1D: | 
| 1281 |     case GL_IMAGE_2D: | 
| 1282 |     case GL_IMAGE_3D: | 
| 1283 |     case GL_IMAGE_2D_RECT: | 
| 1284 |     case GL_IMAGE_CUBE: | 
| 1285 |     case GL_IMAGE_BUFFER: | 
| 1286 |     case GL_IMAGE_1D_ARRAY: | 
| 1287 |     case GL_IMAGE_2D_ARRAY: | 
| 1288 |     case GL_IMAGE_CUBE_MAP_ARRAY: | 
| 1289 |     case GL_IMAGE_2D_MULTISAMPLE: | 
| 1290 |     case GL_IMAGE_2D_MULTISAMPLE_ARRAY: | 
| 1291 |     case GL_INT_IMAGE_1D: | 
| 1292 |     case GL_INT_IMAGE_2D: | 
| 1293 |     case GL_INT_IMAGE_3D: | 
| 1294 |     case GL_INT_IMAGE_2D_RECT: | 
| 1295 |     case GL_INT_IMAGE_CUBE: | 
| 1296 |     case GL_INT_IMAGE_BUFFER: | 
| 1297 |     case GL_INT_IMAGE_1D_ARRAY: | 
| 1298 |     case GL_INT_IMAGE_2D_ARRAY: | 
| 1299 |     case GL_INT_IMAGE_CUBE_MAP_ARRAY: | 
| 1300 |     case GL_INT_IMAGE_2D_MULTISAMPLE: | 
| 1301 |     case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: | 
| 1302 |     case GL_UNSIGNED_INT_IMAGE_1D: | 
| 1303 |     case GL_UNSIGNED_INT_IMAGE_2D: | 
| 1304 |     case GL_UNSIGNED_INT_IMAGE_3D: | 
| 1305 |     case GL_UNSIGNED_INT_IMAGE_2D_RECT: | 
| 1306 |     case GL_UNSIGNED_INT_IMAGE_CUBE: | 
| 1307 |     case GL_UNSIGNED_INT_IMAGE_BUFFER: | 
| 1308 |     case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: | 
| 1309 |     case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: | 
| 1310 |     case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: | 
| 1311 |     case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: | 
| 1312 |     case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: | 
| 1313 |         rawByteSize = 4; | 
| 1314 |         break; | 
| 1315 |  | 
| 1316 |     default: { | 
| 1317 |         qWarning() << Q_FUNC_INFO << "unable to deduce rawByteSize for uniform type:"  << description.m_type << "for uniform"  << description.m_name; | 
| 1318 |         break; | 
| 1319 |     } | 
| 1320 |  | 
| 1321 |     } | 
| 1322 |  | 
| 1323 |     return arrayStride ? rawByteSize * arrayStride : rawByteSize; | 
| 1324 | } | 
| 1325 |  | 
| 1326 | void GraphicsHelperGL4::enableClipPlane(int clipPlane) | 
| 1327 | { | 
| 1328 |     m_funcs->glEnable(GL_CLIP_DISTANCE0 + clipPlane); | 
| 1329 | } | 
| 1330 |  | 
| 1331 | void GraphicsHelperGL4::disableClipPlane(int clipPlane) | 
| 1332 | { | 
| 1333 |     m_funcs->glDisable(GL_CLIP_DISTANCE0 + clipPlane); | 
| 1334 | } | 
| 1335 |  | 
| 1336 | void GraphicsHelperGL4::setClipPlane(int, const QVector3D &, float) | 
| 1337 | { | 
| 1338 |     // deprecated | 
| 1339 | } | 
| 1340 |  | 
| 1341 | GLint GraphicsHelperGL4::maxClipPlaneCount() | 
| 1342 | { | 
| 1343 |     GLint max = 0; | 
| 1344 |     m_funcs->glGetIntegerv(GL_MAX_CLIP_DISTANCES, params: &max); | 
| 1345 |     return max; | 
| 1346 | } | 
| 1347 |  | 
| 1348 | void GraphicsHelperGL4::memoryBarrier(QMemoryBarrier::Operations barriers) | 
| 1349 | { | 
| 1350 |     m_funcs->glMemoryBarrier(barriers: memoryBarrierGLBitfield(barriers)); | 
| 1351 | } | 
| 1352 |  | 
| 1353 | void GraphicsHelperGL4::enablePrimitiveRestart(int primitiveRestartIndex) | 
| 1354 | { | 
| 1355 |     m_funcs->glPrimitiveRestartIndex(index: primitiveRestartIndex); | 
| 1356 |     m_funcs->glEnable(GL_PRIMITIVE_RESTART); | 
| 1357 | } | 
| 1358 |  | 
| 1359 | void GraphicsHelperGL4::enableVertexAttributeArray(int location) | 
| 1360 | { | 
| 1361 |     m_funcs->glEnableVertexAttribArray(index: location); | 
| 1362 | } | 
| 1363 |  | 
| 1364 | void GraphicsHelperGL4::disablePrimitiveRestart() | 
| 1365 | { | 
| 1366 |     m_funcs->glDisable(GL_PRIMITIVE_RESTART); | 
| 1367 | } | 
| 1368 |  | 
| 1369 | void GraphicsHelperGL4::clearBufferf(GLint drawbuffer, const QVector4D &values) | 
| 1370 | { | 
| 1371 |     GLfloat vec[4] = {values[0], values[1], values[2], values[3]}; | 
| 1372 |     m_funcs->glClearBufferfv(GL_COLOR, drawbuffer, value: vec); | 
| 1373 | } | 
| 1374 |  | 
| 1375 | void GraphicsHelperGL4::pointSize(bool programmable, GLfloat value) | 
| 1376 | { | 
| 1377 |     if (programmable) { | 
| 1378 |         m_funcs->glEnable(GL_PROGRAM_POINT_SIZE); | 
| 1379 |     } else { | 
| 1380 |         m_funcs->glDisable(GL_PROGRAM_POINT_SIZE); | 
| 1381 |         m_funcs->glPointSize(size: value); | 
| 1382 |     } | 
| 1383 | } | 
| 1384 |  | 
| 1385 | void GraphicsHelperGL4::enablei(GLenum cap, GLuint index) | 
| 1386 | { | 
| 1387 |     m_funcs->glEnablei(target: cap, index); | 
| 1388 | } | 
| 1389 |  | 
| 1390 | void GraphicsHelperGL4::disablei(GLenum cap, GLuint index) | 
| 1391 | { | 
| 1392 |     m_funcs->glDisablei(target: cap, index); | 
| 1393 | } | 
| 1394 |  | 
| 1395 | void GraphicsHelperGL4::setSeamlessCubemap(bool enable) | 
| 1396 | { | 
| 1397 |     if (enable) | 
| 1398 |         m_funcs->glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); | 
| 1399 |     else | 
| 1400 |         m_funcs->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); | 
| 1401 | } | 
| 1402 |  | 
| 1403 | QSize GraphicsHelperGL4::getRenderBufferDimensions(GLuint renderBufferId) | 
| 1404 | { | 
| 1405 |     GLint width = 0; | 
| 1406 |     GLint height = 0; | 
| 1407 |  | 
| 1408 |     m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: renderBufferId); | 
| 1409 |     m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, params: &width); | 
| 1410 |     m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, params: &height); | 
| 1411 |     m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); | 
| 1412 |  | 
| 1413 |     return QSize(width, height); | 
| 1414 | } | 
| 1415 |  | 
| 1416 | QSize GraphicsHelperGL4::getTextureDimensions(GLuint textureId, GLenum target, uint level) | 
| 1417 | { | 
| 1418 |     GLint width = 0; | 
| 1419 |     GLint height = 0; | 
| 1420 |  | 
| 1421 |     m_funcs->glBindTexture(target, texture: textureId); | 
| 1422 |     m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, params: &width); | 
| 1423 |     m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, params: &height); | 
| 1424 |     m_funcs->glBindTexture(target, texture: 0); | 
| 1425 |  | 
| 1426 |     return QSize(width, height); | 
| 1427 | } | 
| 1428 |  | 
| 1429 | void GraphicsHelperGL4::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) | 
| 1430 | { | 
| 1431 |     m_funcs->glDispatchCompute(num_groups_x: wx, num_groups_y: wy, num_groups_z: wz); | 
| 1432 | } | 
| 1433 |  | 
| 1434 | char *GraphicsHelperGL4::mapBuffer(GLenum target, GLsizeiptr size) | 
| 1435 | { | 
| 1436 |     return static_cast<char*>(m_funcs->glMapBufferRange(target, offset: 0, length: size, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); | 
| 1437 | } | 
| 1438 |  | 
| 1439 | GLboolean GraphicsHelperGL4::unmapBuffer(GLenum target) | 
| 1440 | { | 
| 1441 |     return m_funcs->glUnmapBuffer(target); | 
| 1442 | } | 
| 1443 |  | 
| 1444 | void GraphicsHelperGL4::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | 
| 1445 | { | 
| 1446 |     m_funcs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); | 
| 1447 | } | 
| 1448 |  | 
| 1449 | } // namespace OpenGL | 
| 1450 | } // namespace Render | 
| 1451 | } // namespace Qt3DRender | 
| 1452 |  | 
| 1453 | QT_END_NAMESPACE | 
| 1454 |  | 
| 1455 | #endif // !QT_OPENGL_ES_2 | 
| 1456 |  |