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39 | |
40 | #include "graphicshelpergl4_p.h" |
41 | |
42 | #ifndef QT_OPENGL_ES_2 |
43 | #include <QOpenGLFunctions_4_3_Core> |
44 | #include <QtOpenGLExtensions/qopenglextensions.h> |
45 | #include <private/attachmentpack_p.h> |
46 | #include <qgraphicsutils_p.h> |
47 | #include <logging_p.h> |
48 | |
49 | # ifndef QT_OPENGL_4_3 |
50 | # ifndef GL_PATCH_VERTICES |
51 | # define GL_PATCH_VERTICES 36466 |
52 | # endif |
53 | # define GL_ACTIVE_RESOURCES 0x92F5 |
54 | # define GL_BUFFER_BINDING 0x9302 |
55 | # define GL_BUFFER_DATA_SIZE 0x9303 |
56 | # define GL_NUM_ACTIVE_VARIABLES 0x9304 |
57 | # define GL_SHADER_STORAGE_BLOCK 0x92E6 |
58 | # define GL_UNIFORM 0x92E1 |
59 | # define GL_UNIFORM_BLOCK 0x92E2 |
60 | # define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
61 | # define GL_UNIFORM_OFFSET 0x8A3B |
62 | # define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
63 | # define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
64 | # define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
65 | # define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
66 | # define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
67 | # define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
68 | # define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
69 | # define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
70 | # define GL_UNIFORM_BARRIER_BIT 0x00000004 |
71 | # define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
72 | # define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
73 | # define GL_COMMAND_BARRIER_BIT 0x00000040 |
74 | # define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
75 | # define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
76 | # define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
77 | # define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
78 | # define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
79 | # define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
80 | # define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
81 | # define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 |
82 | # define GL_IMAGE_1D 0x904C |
83 | # define GL_IMAGE_2D 0x904D |
84 | # define GL_IMAGE_3D 0x904E |
85 | # define GL_IMAGE_2D_RECT 0x904F |
86 | # define GL_IMAGE_CUBE 0x9050 |
87 | # define GL_IMAGE_BUFFER 0x9051 |
88 | # define GL_IMAGE_1D_ARRAY 0x9052 |
89 | # define GL_IMAGE_2D_ARRAY 0x9053 |
90 | # define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
91 | # define GL_IMAGE_2D_MULTISAMPLE 0x9055 |
92 | # define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 |
93 | # define GL_INT_IMAGE_1D 0x9057 |
94 | # define GL_INT_IMAGE_2D 0x9058 |
95 | # define GL_INT_IMAGE_3D 0x9059 |
96 | # define GL_INT_IMAGE_2D_RECT 0x905A |
97 | # define GL_INT_IMAGE_CUBE 0x905B |
98 | # define GL_INT_IMAGE_BUFFER 0x905C |
99 | # define GL_INT_IMAGE_1D_ARRAY 0x905D |
100 | # define GL_INT_IMAGE_2D_ARRAY 0x905E |
101 | # define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
102 | # define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 |
103 | # define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 |
104 | # define GL_UNSIGNED_INT_IMAGE_1D 0x9062 |
105 | # define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
106 | # define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
107 | # define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 |
108 | # define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
109 | # define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
110 | # define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 |
111 | # define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
112 | # define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
113 | # define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B |
114 | # define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C |
115 | # endif |
116 | |
117 | QT_BEGIN_NAMESPACE |
118 | |
119 | namespace Qt3DRender { |
120 | namespace Render { |
121 | namespace OpenGL { |
122 | |
123 | namespace { |
124 | |
125 | GLbitfield memoryBarrierGLBitfield(QMemoryBarrier::Operations barriers) |
126 | { |
127 | GLbitfield bits = 0; |
128 | |
129 | if (barriers.testFlag(flag: QMemoryBarrier::All)) { |
130 | bits |= GL_ALL_BARRIER_BITS; |
131 | return bits; |
132 | } |
133 | |
134 | if (barriers.testFlag(flag: QMemoryBarrier::VertexAttributeArray)) |
135 | bits |= GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT; |
136 | if (barriers.testFlag(flag: QMemoryBarrier::ElementArray)) |
137 | bits |= GL_ELEMENT_ARRAY_BARRIER_BIT; |
138 | if (barriers.testFlag(flag: QMemoryBarrier::Uniform)) |
139 | bits |= GL_UNIFORM_BARRIER_BIT; |
140 | if (barriers.testFlag(flag: QMemoryBarrier::TextureFetch)) |
141 | bits |= GL_TEXTURE_FETCH_BARRIER_BIT; |
142 | if (barriers.testFlag(flag: QMemoryBarrier::ShaderImageAccess)) |
143 | bits |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; |
144 | if (barriers.testFlag(flag: QMemoryBarrier::Command)) |
145 | bits |= GL_COMMAND_BARRIER_BIT; |
146 | if (barriers.testFlag(flag: QMemoryBarrier::PixelBuffer)) |
147 | bits |= GL_PIXEL_BUFFER_BARRIER_BIT; |
148 | if (barriers.testFlag(flag: QMemoryBarrier::TextureUpdate)) |
149 | bits |= GL_TEXTURE_UPDATE_BARRIER_BIT; |
150 | if (barriers.testFlag(flag: QMemoryBarrier::BufferUpdate)) |
151 | bits |= GL_BUFFER_UPDATE_BARRIER_BIT; |
152 | if (barriers.testFlag(flag: QMemoryBarrier::FrameBuffer)) |
153 | bits |= GL_FRAMEBUFFER_BARRIER_BIT; |
154 | if (barriers.testFlag(flag: QMemoryBarrier::TransformFeedback)) |
155 | bits |= GL_TRANSFORM_FEEDBACK_BARRIER_BIT; |
156 | if (barriers.testFlag(flag: QMemoryBarrier::AtomicCounter)) |
157 | bits |= GL_ATOMIC_COUNTER_BARRIER_BIT; |
158 | if (barriers.testFlag(flag: QMemoryBarrier::ShaderStorage)) |
159 | bits |= GL_SHADER_STORAGE_BARRIER_BIT; |
160 | if (barriers.testFlag(flag: QMemoryBarrier::QueryBuffer)) |
161 | bits |= GL_QUERY_BUFFER_BARRIER_BIT; |
162 | |
163 | return bits; |
164 | } |
165 | |
166 | } |
167 | |
168 | GraphicsHelperGL4::GraphicsHelperGL4() |
169 | : m_funcs(nullptr) |
170 | { |
171 | } |
172 | |
173 | void GraphicsHelperGL4::initializeHelper(QOpenGLContext *context, |
174 | QAbstractOpenGLFunctions *functions) |
175 | { |
176 | Q_UNUSED(context); |
177 | m_funcs = static_cast<QOpenGLFunctions_4_3_Core*>(functions); |
178 | const bool ok = m_funcs->initializeOpenGLFunctions(); |
179 | Q_ASSERT(ok); |
180 | Q_UNUSED(ok); |
181 | } |
182 | |
183 | void GraphicsHelperGL4::drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, |
184 | GLsizei primitiveCount, |
185 | GLint indexType, |
186 | void *indices, |
187 | GLsizei instances, |
188 | GLint baseVertex, |
189 | GLint baseInstance) |
190 | { |
191 | if (baseInstance != 0) |
192 | qWarning() << "glDrawElementsInstancedBaseVertexBaseInstance is not supported with OpenGL ES 2" ; |
193 | |
194 | // glDrawElements OpenGL 3.1 or greater |
195 | m_funcs->glDrawElementsInstancedBaseVertex(mode: primitiveType, |
196 | count: primitiveCount, |
197 | type: indexType, |
198 | indices, |
199 | instancecount: instances, |
200 | basevertex: baseVertex); |
201 | } |
202 | |
203 | void GraphicsHelperGL4::drawArraysInstanced(GLenum primitiveType, |
204 | GLint first, |
205 | GLsizei count, |
206 | GLsizei instances) |
207 | { |
208 | // glDrawArraysInstanced OpenGL 3.1 or greater |
209 | m_funcs->glDrawArraysInstanced(mode: primitiveType, |
210 | first, |
211 | count, |
212 | instancecount: instances); |
213 | } |
214 | |
215 | void GraphicsHelperGL4::drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseInstance) |
216 | { |
217 | m_funcs->glDrawArraysInstancedBaseInstance(mode: primitiveType, |
218 | first, |
219 | count, |
220 | instancecount: instances, |
221 | baseinstance: baseInstance); |
222 | } |
223 | |
224 | void GraphicsHelperGL4::drawElements(GLenum primitiveType, |
225 | GLsizei primitiveCount, |
226 | GLint indexType, |
227 | void *indices, |
228 | GLint baseVertex) |
229 | { |
230 | m_funcs->glDrawElementsBaseVertex(mode: primitiveType, |
231 | count: primitiveCount, |
232 | type: indexType, |
233 | indices, |
234 | basevertex: baseVertex); |
235 | } |
236 | |
237 | void GraphicsHelperGL4::drawElementsIndirect(GLenum mode, |
238 | GLenum type, |
239 | void *indirect) |
240 | { |
241 | m_funcs->glDrawElementsIndirect(mode, type, indirect); |
242 | } |
243 | |
244 | void GraphicsHelperGL4::drawArrays(GLenum primitiveType, |
245 | GLint first, |
246 | GLsizei count) |
247 | { |
248 | m_funcs->glDrawArrays(mode: primitiveType, |
249 | first, |
250 | count); |
251 | } |
252 | |
253 | void GraphicsHelperGL4::drawArraysIndirect(GLenum mode, void *indirect) |
254 | { |
255 | m_funcs->glDrawArraysIndirect(mode, indirect); |
256 | } |
257 | |
258 | void GraphicsHelperGL4::setVerticesPerPatch(GLint verticesPerPatch) |
259 | { |
260 | m_funcs->glPatchParameteri(GL_PATCH_VERTICES, value: verticesPerPatch); |
261 | } |
262 | |
263 | void GraphicsHelperGL4::useProgram(GLuint programId) |
264 | { |
265 | m_funcs->glUseProgram(program: programId); |
266 | } |
267 | |
268 | QVector<ShaderUniform> GraphicsHelperGL4::programUniformsAndLocations(GLuint programId) |
269 | { |
270 | QVector<ShaderUniform> uniforms; |
271 | |
272 | GLint nbrActiveUniforms = 0; |
273 | m_funcs->glGetProgramInterfaceiv(program: programId, GL_UNIFORM, GL_ACTIVE_RESOURCES, params: &nbrActiveUniforms); |
274 | uniforms.reserve(asize: nbrActiveUniforms); |
275 | char uniformName[256]; |
276 | for (GLint i = 0; i < nbrActiveUniforms; ++i) { |
277 | ShaderUniform uniform; |
278 | GLsizei uniformNameLength = 0; |
279 | // Size is 1 for scalar and more for struct or arrays |
280 | // Type is the GL Type |
281 | m_funcs->glGetActiveUniform(program: programId, index: i, bufSize: sizeof(uniformName) - 1, length: &uniformNameLength, |
282 | size: &uniform.m_size, type: &uniform.m_type, name: uniformName); |
283 | uniformName[sizeof(uniformName) - 1] = '\0'; |
284 | uniform.m_location = m_funcs->glGetUniformLocation(program: programId, name: uniformName); |
285 | uniform.m_name = QString::fromUtf8(str: uniformName, size: uniformNameLength); |
286 | // Work around for uniform array names that aren't returned with [0] by some drivers |
287 | if (uniform.m_size > 1 && !uniform.m_name.endsWith(s: QLatin1String("[0]" ))) |
288 | uniform.m_name.append(s: QLatin1String("[0]" )); |
289 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_BLOCK_INDEX, params: &uniform.m_blockIndex); |
290 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_OFFSET, params: &uniform.m_offset); |
291 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_ARRAY_STRIDE, params: &uniform.m_arrayStride); |
292 | m_funcs->glGetActiveUniformsiv(program: programId, uniformCount: 1, uniformIndices: (GLuint*)&i, GL_UNIFORM_MATRIX_STRIDE, params: &uniform.m_matrixStride); |
293 | uniform.m_rawByteSize = uniformByteSize(description: uniform); |
294 | uniforms.append(t: uniform); |
295 | qCDebug(Rendering) << uniform.m_name << "size" << uniform.m_size |
296 | << " offset" << uniform.m_offset |
297 | << " rawSize" << uniform.m_rawByteSize; |
298 | } |
299 | |
300 | return uniforms; |
301 | } |
302 | |
303 | QVector<ShaderAttribute> GraphicsHelperGL4::programAttributesAndLocations(GLuint programId) |
304 | { |
305 | QVector<ShaderAttribute> attributes; |
306 | GLint nbrActiveAttributes = 0; |
307 | m_funcs->glGetProgramiv(program: programId, GL_ACTIVE_ATTRIBUTES, params: &nbrActiveAttributes); |
308 | attributes.reserve(asize: nbrActiveAttributes); |
309 | char attributeName[256]; |
310 | for (GLint i = 0; i < nbrActiveAttributes; ++i) { |
311 | ShaderAttribute attribute; |
312 | GLsizei attributeNameLength = 0; |
313 | // Size is 1 for scalar and more for struct or arrays |
314 | // Type is the GL Type |
315 | m_funcs->glGetActiveAttrib(program: programId, index: i, bufSize: sizeof(attributeName) - 1, length: &attributeNameLength, |
316 | size: &attribute.m_size, type: &attribute.m_type, name: attributeName); |
317 | attributeName[sizeof(attributeName) - 1] = '\0'; |
318 | attribute.m_location = m_funcs->glGetAttribLocation(program: programId, name: attributeName); |
319 | attribute.m_name = QString::fromUtf8(str: attributeName, size: attributeNameLength); |
320 | attributes.append(t: attribute); |
321 | } |
322 | return attributes; |
323 | } |
324 | |
325 | QVector<ShaderUniformBlock> GraphicsHelperGL4::programUniformBlocks(GLuint programId) |
326 | { |
327 | QVector<ShaderUniformBlock> blocks; |
328 | GLint nbrActiveUniformsBlocks = 0; |
329 | m_funcs->glGetProgramInterfaceiv(program: programId, GL_UNIFORM_BLOCK, GL_ACTIVE_RESOURCES, params: &nbrActiveUniformsBlocks); |
330 | blocks.reserve(asize: nbrActiveUniformsBlocks); |
331 | for (GLint i = 0; i < nbrActiveUniformsBlocks; ++i) { |
332 | QByteArray uniformBlockName(256, '\0'); |
333 | GLsizei length = 0; |
334 | ShaderUniformBlock uniformBlock; |
335 | m_funcs->glGetProgramResourceName(program: programId, GL_UNIFORM_BLOCK, index: i, bufSize: 256, length: &length, name: uniformBlockName.data()); |
336 | uniformBlock.m_name = QString::fromUtf8(str: uniformBlockName.left(len: length)); |
337 | uniformBlock.m_index = i; |
338 | GLenum prop = GL_BUFFER_BINDING; |
339 | m_funcs->glGetProgramResourceiv(program: programId, GL_UNIFORM_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &uniformBlock.m_binding); |
340 | prop = GL_BUFFER_DATA_SIZE; |
341 | m_funcs->glGetProgramResourceiv(program: programId, GL_UNIFORM_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &uniformBlock.m_size); |
342 | prop = GL_NUM_ACTIVE_VARIABLES; |
343 | m_funcs->glGetProgramResourceiv(program: programId, GL_UNIFORM_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &uniformBlock.m_activeUniformsCount); |
344 | blocks.append(t: uniformBlock); |
345 | } |
346 | return blocks; |
347 | } |
348 | |
349 | QVector<ShaderStorageBlock> GraphicsHelperGL4::programShaderStorageBlocks(GLuint programId) |
350 | { |
351 | QVector<ShaderStorageBlock> blocks; |
352 | GLint nbrActiveShaderStorageBlocks = 0; |
353 | m_funcs->glGetProgramInterfaceiv(program: programId, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, params: &nbrActiveShaderStorageBlocks); |
354 | blocks.reserve(asize: nbrActiveShaderStorageBlocks); |
355 | for (GLint i = 0; i < nbrActiveShaderStorageBlocks; ++i) { |
356 | QByteArray storageBlockName(256, '\0'); |
357 | GLsizei length = 0; |
358 | ShaderStorageBlock storageBlock; |
359 | m_funcs->glGetProgramResourceName(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, bufSize: 256, length: &length, name: storageBlockName.data()); |
360 | storageBlock.m_index = i; |
361 | storageBlock.m_name = QString::fromUtf8(str: storageBlockName.left(len: length)); |
362 | GLenum prop = GL_BUFFER_BINDING; |
363 | m_funcs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_binding); |
364 | prop = GL_BUFFER_DATA_SIZE; |
365 | m_funcs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_size); |
366 | prop = GL_NUM_ACTIVE_VARIABLES; |
367 | m_funcs->glGetProgramResourceiv(program: programId, GL_SHADER_STORAGE_BLOCK, index: i, propCount: 1, props: &prop, bufSize: 4, NULL, params: &storageBlock.m_activeVariablesCount); |
368 | blocks.push_back(t: storageBlock); |
369 | } |
370 | return blocks; |
371 | } |
372 | |
373 | void GraphicsHelperGL4::vertexAttribDivisor(GLuint index, GLuint divisor) |
374 | { |
375 | m_funcs->glVertexAttribDivisor(index, divisor); |
376 | } |
377 | |
378 | void GraphicsHelperGL4::vertexAttributePointer(GLenum shaderDataType, |
379 | GLuint index, |
380 | GLint size, |
381 | GLenum type, |
382 | GLboolean normalized, |
383 | GLsizei stride, |
384 | const GLvoid *pointer) |
385 | { |
386 | switch (shaderDataType) { |
387 | case GL_FLOAT: |
388 | case GL_FLOAT_VEC2: |
389 | case GL_FLOAT_VEC3: |
390 | case GL_FLOAT_VEC4: |
391 | case GL_FLOAT_MAT2: |
392 | case GL_FLOAT_MAT2x3: |
393 | case GL_FLOAT_MAT2x4: |
394 | case GL_FLOAT_MAT3: |
395 | case GL_FLOAT_MAT3x2: |
396 | case GL_FLOAT_MAT3x4: |
397 | case GL_FLOAT_MAT4x2: |
398 | case GL_FLOAT_MAT4x3: |
399 | case GL_FLOAT_MAT4: |
400 | m_funcs->glVertexAttribPointer(index, size, type, normalized, stride, pointer); |
401 | break; |
402 | |
403 | case GL_INT: |
404 | case GL_INT_VEC2: |
405 | case GL_INT_VEC3: |
406 | case GL_INT_VEC4: |
407 | case GL_UNSIGNED_INT: |
408 | case GL_UNSIGNED_INT_VEC2: |
409 | case GL_UNSIGNED_INT_VEC3: |
410 | case GL_UNSIGNED_INT_VEC4: |
411 | m_funcs->glVertexAttribIPointer(index, size, type, stride, pointer); |
412 | break; |
413 | |
414 | case GL_DOUBLE: |
415 | case GL_DOUBLE_VEC2: |
416 | case GL_DOUBLE_VEC3: |
417 | case GL_DOUBLE_VEC4: |
418 | m_funcs->glVertexAttribLPointer(index, size, type, stride, pointer); |
419 | break; |
420 | |
421 | default: |
422 | qCWarning(Rendering) << "vertexAttribPointer: Unhandled type" ; |
423 | Q_UNREACHABLE(); |
424 | } |
425 | } |
426 | |
427 | void GraphicsHelperGL4::readBuffer(GLenum mode) |
428 | { |
429 | m_funcs->glReadBuffer(mode); |
430 | } |
431 | |
432 | void GraphicsHelperGL4::drawBuffer(GLenum mode) |
433 | { |
434 | m_funcs->glDrawBuffer(mode); |
435 | } |
436 | |
437 | void *GraphicsHelperGL4::fenceSync() |
438 | { |
439 | return m_funcs->glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, flags: 0); |
440 | } |
441 | |
442 | void GraphicsHelperGL4::clientWaitSync(void *sync, GLuint64 nanoSecTimeout) |
443 | { |
444 | qDebug() << Q_FUNC_INFO << sync << static_cast<GLsync>(sync); |
445 | GLenum e = m_funcs->glClientWaitSync(sync: static_cast<GLsync>(sync), GL_SYNC_FLUSH_COMMANDS_BIT, timeout: nanoSecTimeout); |
446 | qDebug() << e; |
447 | } |
448 | |
449 | void GraphicsHelperGL4::waitSync(void *sync) |
450 | { |
451 | m_funcs->glWaitSync(sync: static_cast<GLsync>(sync), flags: 0, GL_TIMEOUT_IGNORED); |
452 | } |
453 | |
454 | bool GraphicsHelperGL4::wasSyncSignaled(void *sync) |
455 | { |
456 | GLint v = 0; |
457 | m_funcs->glGetSynciv(sync: static_cast<GLsync>(sync), |
458 | GL_SYNC_STATUS, |
459 | bufSize: sizeof(v), |
460 | length: nullptr, |
461 | values: &v); |
462 | return v == GL_SIGNALED; |
463 | } |
464 | |
465 | void GraphicsHelperGL4::deleteSync(void *sync) |
466 | { |
467 | m_funcs->glDeleteSync(sync: static_cast<GLsync>(sync)); |
468 | } |
469 | |
470 | void GraphicsHelperGL4::rasterMode(GLenum faceMode, GLenum rasterMode) |
471 | { |
472 | m_funcs->glPolygonMode(face: faceMode, mode: rasterMode); |
473 | } |
474 | |
475 | void GraphicsHelperGL4::glUniform1fv(GLint location, GLsizei count, const GLfloat *values) |
476 | { |
477 | m_funcs->glUniform1fv(location, count, value: values); |
478 | } |
479 | |
480 | void GraphicsHelperGL4::glUniform2fv(GLint location, GLsizei count, const GLfloat *values) |
481 | { |
482 | m_funcs->glUniform2fv(location, count, value: values); |
483 | } |
484 | |
485 | void GraphicsHelperGL4::glUniform3fv(GLint location, GLsizei count, const GLfloat *values) |
486 | { |
487 | m_funcs->glUniform3fv(location, count, value: values); |
488 | } |
489 | |
490 | void GraphicsHelperGL4::glUniform4fv(GLint location, GLsizei count, const GLfloat *values) |
491 | { |
492 | m_funcs->glUniform4fv(location, count, value: values); |
493 | } |
494 | |
495 | void GraphicsHelperGL4::glUniform1iv(GLint location, GLsizei count, const GLint *values) |
496 | { |
497 | m_funcs->glUniform1iv(location, count, value: values); |
498 | } |
499 | |
500 | void GraphicsHelperGL4::glUniform2iv(GLint location, GLsizei count, const GLint *values) |
501 | { |
502 | m_funcs->glUniform2iv(location, count, value: values); |
503 | } |
504 | |
505 | void GraphicsHelperGL4::glUniform3iv(GLint location, GLsizei count, const GLint *values) |
506 | { |
507 | m_funcs->glUniform3iv(location, count, value: values); |
508 | } |
509 | |
510 | void GraphicsHelperGL4::glUniform4iv(GLint location, GLsizei count, const GLint *values) |
511 | { |
512 | m_funcs->glUniform4iv(location, count, value: values); |
513 | } |
514 | |
515 | void GraphicsHelperGL4::glUniform1uiv(GLint location, GLsizei count, const GLuint *values) |
516 | { |
517 | m_funcs->glUniform1uiv(location, count, value: values); |
518 | } |
519 | |
520 | void GraphicsHelperGL4::glUniform2uiv(GLint location, GLsizei count, const GLuint *values) |
521 | { |
522 | m_funcs->glUniform2uiv(location, count, value: values); |
523 | } |
524 | |
525 | void GraphicsHelperGL4::glUniform3uiv(GLint location, GLsizei count, const GLuint *values) |
526 | { |
527 | m_funcs->glUniform3uiv(location, count, value: values); |
528 | } |
529 | |
530 | void GraphicsHelperGL4::glUniform4uiv(GLint location, GLsizei count, const GLuint *values) |
531 | { |
532 | m_funcs->glUniform4uiv(location, count, value: values); |
533 | } |
534 | |
535 | void GraphicsHelperGL4::glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *values) |
536 | { |
537 | m_funcs->glUniformMatrix2fv(location, count, transpose: false, value: values); |
538 | } |
539 | |
540 | void GraphicsHelperGL4::glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *values) |
541 | { |
542 | m_funcs->glUniformMatrix3fv(location, count, transpose: false, value: values); |
543 | } |
544 | |
545 | void GraphicsHelperGL4::glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *values) |
546 | { |
547 | m_funcs->glUniformMatrix4fv(location, count, transpose: false, value: values); |
548 | } |
549 | |
550 | void GraphicsHelperGL4::glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *values) |
551 | { |
552 | m_funcs->glUniformMatrix2x3fv(location, count, transpose: false, value: values); |
553 | } |
554 | |
555 | void GraphicsHelperGL4::glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *values) |
556 | { |
557 | m_funcs->glUniformMatrix3x2fv(location, count, transpose: false, value: values); |
558 | } |
559 | |
560 | void GraphicsHelperGL4::glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *values) |
561 | { |
562 | m_funcs->glUniformMatrix2x4fv(location, count, transpose: false, value: values); |
563 | } |
564 | |
565 | void GraphicsHelperGL4::glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *values) |
566 | { |
567 | m_funcs->glUniformMatrix4x2fv(location, count, transpose: false, value: values); |
568 | } |
569 | |
570 | void GraphicsHelperGL4::glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *values) |
571 | { |
572 | m_funcs->glUniformMatrix3x4fv(location, count, transpose: false, value: values); |
573 | } |
574 | |
575 | void GraphicsHelperGL4::glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *values) |
576 | { |
577 | m_funcs->glUniformMatrix4x3fv(location, count, transpose: false, value: values); |
578 | } |
579 | |
580 | UniformType GraphicsHelperGL4::uniformTypeFromGLType(GLenum type) |
581 | { |
582 | switch (type) { |
583 | case GL_FLOAT: |
584 | return UniformType::Float; |
585 | case GL_FLOAT_VEC2: |
586 | return UniformType::Vec2; |
587 | case GL_FLOAT_VEC3: |
588 | return UniformType::Vec3; |
589 | case GL_FLOAT_VEC4: |
590 | return UniformType::Vec4; |
591 | case GL_FLOAT_MAT2: |
592 | return UniformType::Mat2; |
593 | case GL_FLOAT_MAT3: |
594 | return UniformType::Mat3; |
595 | case GL_FLOAT_MAT4: |
596 | return UniformType::Mat4; |
597 | case GL_FLOAT_MAT2x3: |
598 | return UniformType::Mat2x3; |
599 | case GL_FLOAT_MAT3x2: |
600 | return UniformType::Mat3x2; |
601 | case GL_FLOAT_MAT2x4: |
602 | return UniformType::Mat2x4; |
603 | case GL_FLOAT_MAT4x2: |
604 | return UniformType::Mat4x2; |
605 | case GL_FLOAT_MAT3x4: |
606 | return UniformType::Mat3x4; |
607 | case GL_FLOAT_MAT4x3: |
608 | return UniformType::Mat4x3; |
609 | case GL_INT: |
610 | return UniformType::Int; |
611 | case GL_INT_VEC2: |
612 | return UniformType::IVec2; |
613 | case GL_INT_VEC3: |
614 | return UniformType::IVec3; |
615 | case GL_INT_VEC4: |
616 | return UniformType::IVec4; |
617 | case GL_UNSIGNED_INT: |
618 | return UniformType::UInt; |
619 | case GL_UNSIGNED_INT_VEC2: |
620 | return UniformType::UIVec2; |
621 | case GL_UNSIGNED_INT_VEC3: |
622 | return UniformType::UIVec3; |
623 | case GL_UNSIGNED_INT_VEC4: |
624 | return UniformType::UIVec4; |
625 | case GL_BOOL: |
626 | return UniformType::Bool; |
627 | case GL_BOOL_VEC2: |
628 | return UniformType::BVec2; |
629 | case GL_BOOL_VEC3: |
630 | return UniformType::BVec3; |
631 | case GL_BOOL_VEC4: |
632 | return UniformType::BVec4; |
633 | |
634 | case GL_SAMPLER_1D: |
635 | case GL_SAMPLER_1D_ARRAY: |
636 | case GL_SAMPLER_1D_SHADOW: |
637 | case GL_SAMPLER_1D_ARRAY_SHADOW: |
638 | case GL_SAMPLER_2D: |
639 | case GL_SAMPLER_2D_RECT: |
640 | case GL_SAMPLER_2D_SHADOW: |
641 | case GL_SAMPLER_2D_RECT_SHADOW: |
642 | case GL_SAMPLER_CUBE: |
643 | case GL_SAMPLER_CUBE_SHADOW: |
644 | case GL_SAMPLER_CUBE_MAP_ARRAY: |
645 | case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: |
646 | case GL_SAMPLER_2D_ARRAY: |
647 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
648 | case GL_SAMPLER_2D_MULTISAMPLE: |
649 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
650 | case GL_SAMPLER_3D: |
651 | case GL_SAMPLER_BUFFER: |
652 | case GL_INT_SAMPLER_1D: |
653 | case GL_INT_SAMPLER_2D: |
654 | case GL_INT_SAMPLER_3D: |
655 | case GL_INT_SAMPLER_BUFFER: |
656 | case GL_INT_SAMPLER_2D_RECT: |
657 | case GL_INT_SAMPLER_CUBE: |
658 | case GL_INT_SAMPLER_CUBE_MAP_ARRAY: |
659 | case GL_INT_SAMPLER_1D_ARRAY: |
660 | case GL_INT_SAMPLER_2D_ARRAY: |
661 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
662 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
663 | case GL_UNSIGNED_INT_SAMPLER_1D: |
664 | case GL_UNSIGNED_INT_SAMPLER_2D: |
665 | case GL_UNSIGNED_INT_SAMPLER_3D: |
666 | case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
667 | case GL_UNSIGNED_INT_SAMPLER_2D_RECT: |
668 | case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
669 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
670 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
671 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
672 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
673 | case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: |
674 | return UniformType::Sampler; |
675 | |
676 | case GL_IMAGE_1D: |
677 | case GL_IMAGE_2D: |
678 | case GL_IMAGE_3D: |
679 | case GL_IMAGE_2D_RECT: |
680 | case GL_IMAGE_CUBE: |
681 | case GL_IMAGE_BUFFER: |
682 | case GL_IMAGE_1D_ARRAY: |
683 | case GL_IMAGE_2D_ARRAY: |
684 | case GL_IMAGE_CUBE_MAP_ARRAY: |
685 | case GL_IMAGE_2D_MULTISAMPLE: |
686 | case GL_IMAGE_2D_MULTISAMPLE_ARRAY: |
687 | case GL_INT_IMAGE_1D: |
688 | case GL_INT_IMAGE_2D: |
689 | case GL_INT_IMAGE_3D: |
690 | case GL_INT_IMAGE_2D_RECT: |
691 | case GL_INT_IMAGE_CUBE: |
692 | case GL_INT_IMAGE_BUFFER: |
693 | case GL_INT_IMAGE_1D_ARRAY: |
694 | case GL_INT_IMAGE_2D_ARRAY: |
695 | case GL_INT_IMAGE_CUBE_MAP_ARRAY: |
696 | case GL_INT_IMAGE_2D_MULTISAMPLE: |
697 | case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
698 | case GL_UNSIGNED_INT_IMAGE_1D: |
699 | case GL_UNSIGNED_INT_IMAGE_2D: |
700 | case GL_UNSIGNED_INT_IMAGE_3D: |
701 | case GL_UNSIGNED_INT_IMAGE_2D_RECT: |
702 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
703 | case GL_UNSIGNED_INT_IMAGE_BUFFER: |
704 | case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: |
705 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
706 | case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: |
707 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: |
708 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
709 | return UniformType::Image; |
710 | |
711 | default: |
712 | // TO DO: Add support for Doubles and Images |
713 | Q_UNREACHABLE(); |
714 | return UniformType::Float; |
715 | } |
716 | } |
717 | |
718 | void GraphicsHelperGL4::blendEquation(GLenum mode) |
719 | { |
720 | m_funcs->glBlendEquation(mode); |
721 | } |
722 | |
723 | void GraphicsHelperGL4::blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) |
724 | { |
725 | m_funcs->glBlendFunci(buf, src: sfactor, dst: dfactor); |
726 | } |
727 | |
728 | void GraphicsHelperGL4::blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) |
729 | { |
730 | m_funcs->glBlendFuncSeparatei(buf, srcRGB: sRGB, dstRGB: dRGB, srcAlpha: sAlpha, dstAlpha: dAlpha); |
731 | } |
732 | |
733 | void GraphicsHelperGL4::alphaTest(GLenum, GLenum) |
734 | { |
735 | qCWarning(Rendering) << "AlphaTest not available with OpenGL 3.2 core" ; |
736 | } |
737 | |
738 | void GraphicsHelperGL4::depthTest(GLenum mode) |
739 | { |
740 | m_funcs->glEnable(GL_DEPTH_TEST); |
741 | m_funcs->glDepthFunc(func: mode); |
742 | } |
743 | |
744 | void GraphicsHelperGL4::depthMask(GLenum mode) |
745 | { |
746 | m_funcs->glDepthMask(flag: mode); |
747 | } |
748 | |
749 | void GraphicsHelperGL4::depthRange(GLdouble nearValue, GLdouble farValue) |
750 | { |
751 | m_funcs->glDepthRange(nearVal: nearValue, farVal: farValue); |
752 | } |
753 | |
754 | void GraphicsHelperGL4::frontFace(GLenum mode) |
755 | { |
756 | m_funcs->glFrontFace(mode); |
757 | |
758 | } |
759 | |
760 | void GraphicsHelperGL4::setMSAAEnabled(bool enabled) |
761 | { |
762 | enabled ? m_funcs->glEnable(GL_MULTISAMPLE) |
763 | : m_funcs->glDisable(GL_MULTISAMPLE); |
764 | } |
765 | |
766 | void GraphicsHelperGL4::setAlphaCoverageEnabled(bool enabled) |
767 | { |
768 | enabled ? m_funcs->glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE) |
769 | : m_funcs->glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); |
770 | } |
771 | |
772 | GLuint GraphicsHelperGL4::createFrameBufferObject() |
773 | { |
774 | GLuint id; |
775 | m_funcs->glGenFramebuffers(n: 1, framebuffers: &id); |
776 | return id; |
777 | } |
778 | |
779 | void GraphicsHelperGL4::releaseFrameBufferObject(GLuint frameBufferId) |
780 | { |
781 | m_funcs->glDeleteFramebuffers(n: 1, framebuffers: &frameBufferId); |
782 | } |
783 | |
784 | void GraphicsHelperGL4::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) |
785 | { |
786 | switch (mode) { |
787 | case FBODraw: |
788 | m_funcs->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer: frameBufferId); |
789 | return; |
790 | case FBORead: |
791 | m_funcs->glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer: frameBufferId); |
792 | return; |
793 | case FBOReadAndDraw: |
794 | default: |
795 | m_funcs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: frameBufferId); |
796 | return; |
797 | } |
798 | } |
799 | |
800 | void GraphicsHelperGL4::bindImageTexture(GLuint imageUnit, GLuint texture, |
801 | GLint mipLevel, GLboolean layered, |
802 | GLint layer, GLenum access, GLenum format) |
803 | { |
804 | m_funcs->glBindImageTexture(unit: imageUnit, |
805 | texture, |
806 | level: mipLevel, |
807 | layered, |
808 | layer, |
809 | access, |
810 | format); |
811 | } |
812 | |
813 | GLuint GraphicsHelperGL4::boundFrameBufferObject() |
814 | { |
815 | GLint id = 0; |
816 | m_funcs->glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, params: &id); |
817 | return id; |
818 | } |
819 | |
820 | bool GraphicsHelperGL4::checkFrameBufferComplete() |
821 | { |
822 | return (m_funcs->glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); |
823 | } |
824 | |
825 | bool GraphicsHelperGL4::frameBufferNeedsRenderBuffer(const Attachment &attachment) |
826 | { |
827 | Q_UNUSED(attachment); |
828 | return false; |
829 | } |
830 | |
831 | void GraphicsHelperGL4::bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) |
832 | { |
833 | GLenum attr = GL_DEPTH_STENCIL_ATTACHMENT; |
834 | |
835 | if (attachment.m_point <= QRenderTargetOutput::Color15) |
836 | attr = GL_COLOR_ATTACHMENT0 + attachment.m_point; |
837 | else if (attachment.m_point == QRenderTargetOutput::Depth) |
838 | attr = GL_DEPTH_ATTACHMENT; |
839 | else if (attachment.m_point == QRenderTargetOutput::Stencil) |
840 | attr = GL_STENCIL_ATTACHMENT; |
841 | |
842 | texture->bind(); |
843 | QOpenGLTexture::Target target = texture->target(); |
844 | if (target == QOpenGLTexture::Target1DArray || target == QOpenGLTexture::Target2DArray || |
845 | target == QOpenGLTexture::Target2DMultisampleArray || target == QOpenGLTexture::Target3D) |
846 | m_funcs->glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel, layer: attachment.m_layer); |
847 | else if (target == QOpenGLTexture::TargetCubeMapArray && attachment.m_face != QAbstractTexture::AllFaces) |
848 | m_funcs->glFramebufferTextureLayer( GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel, layer: attachment.m_layer * 6 + (attachment.m_face - QAbstractTexture::CubeMapPositiveX)); |
849 | else if (target == QOpenGLTexture::TargetCubeMap && attachment.m_face != QAbstractTexture::AllFaces) |
850 | m_funcs->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment: attr, textarget: attachment.m_face, texture: texture->textureId(), level: attachment.m_mipLevel); |
851 | else |
852 | m_funcs->glFramebufferTexture(GL_DRAW_FRAMEBUFFER, attachment: attr, texture: texture->textureId(), level: attachment.m_mipLevel); |
853 | texture->release(); |
854 | } |
855 | |
856 | void GraphicsHelperGL4::bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) |
857 | { |
858 | Q_UNUSED(renderBuffer); |
859 | Q_UNUSED(attachment); |
860 | Q_UNREACHABLE(); |
861 | } |
862 | |
863 | bool GraphicsHelperGL4::supportsFeature(GraphicsHelperInterface::Feature feature) const |
864 | { |
865 | switch (feature) { |
866 | case MRT: |
867 | case Tessellation: |
868 | case UniformBufferObject: |
869 | case BindableFragmentOutputs: |
870 | case PrimitiveRestart: |
871 | case RenderBufferDimensionRetrieval: |
872 | case TextureDimensionRetrieval: |
873 | case ShaderStorageObject: |
874 | case Compute: |
875 | case DrawBuffersBlend: |
876 | case BlitFramebuffer: |
877 | case IndirectDrawing: |
878 | case MapBuffer: |
879 | case Fences: |
880 | case ShaderImage: |
881 | return true; |
882 | default: |
883 | return false; |
884 | } |
885 | } |
886 | |
887 | void GraphicsHelperGL4::drawBuffers(GLsizei n, const int *bufs) |
888 | { |
889 | // Use QVarLengthArray here |
890 | QVarLengthArray<GLenum, 16> drawBufs(n); |
891 | |
892 | for (int i = 0; i < n; i++) |
893 | drawBufs[i] = GL_COLOR_ATTACHMENT0 + bufs[i]; |
894 | m_funcs->glDrawBuffers(n, bufs: drawBufs.constData()); |
895 | } |
896 | |
897 | void GraphicsHelperGL4::bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) |
898 | { |
899 | for (auto it = outputs.begin(), end = outputs.end(); it != end; ++it) |
900 | m_funcs->glBindFragDataLocation(program: shader, color: it.value(), name: it.key().toStdString().c_str()); |
901 | } |
902 | |
903 | void GraphicsHelperGL4::bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
904 | { |
905 | m_funcs->glUniformBlockBinding(program: programId, uniformBlockIndex, uniformBlockBinding); |
906 | } |
907 | |
908 | void GraphicsHelperGL4::bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) |
909 | { |
910 | m_funcs->glShaderStorageBlockBinding(program: programId, storageBlockIndex: shaderStorageBlockIndex, storageBlockBinding: shaderStorageBlockBinding); |
911 | } |
912 | |
913 | void GraphicsHelperGL4::bindBufferBase(GLenum target, GLuint index, GLuint buffer) |
914 | { |
915 | m_funcs->glBindBufferBase(target, index, buffer); |
916 | } |
917 | |
918 | void GraphicsHelperGL4::buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) |
919 | { |
920 | char *bufferData = buffer.data(); |
921 | |
922 | switch (description.m_type) { |
923 | |
924 | case GL_FLOAT: { |
925 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 1); |
926 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
927 | break; |
928 | } |
929 | |
930 | case GL_FLOAT_VEC2: { |
931 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 2); |
932 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
933 | break; |
934 | } |
935 | |
936 | case GL_FLOAT_VEC3: { |
937 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 3); |
938 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
939 | break; |
940 | } |
941 | |
942 | case GL_FLOAT_VEC4: { |
943 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 4); |
944 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
945 | break; |
946 | } |
947 | |
948 | case GL_FLOAT_MAT2: { |
949 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 4); |
950 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 2); |
951 | break; |
952 | } |
953 | |
954 | case GL_FLOAT_MAT2x3: { |
955 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 6); |
956 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 3); |
957 | break; |
958 | } |
959 | |
960 | case GL_FLOAT_MAT2x4: { |
961 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 8); |
962 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 2, rows: 4); |
963 | break; |
964 | } |
965 | |
966 | case GL_FLOAT_MAT3: { |
967 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 9); |
968 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 3); |
969 | break; |
970 | } |
971 | |
972 | case GL_FLOAT_MAT3x2: { |
973 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 6); |
974 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 2); |
975 | break; |
976 | } |
977 | |
978 | case GL_FLOAT_MAT3x4: { |
979 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 12); |
980 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 3, rows: 4); |
981 | break; |
982 | } |
983 | |
984 | case GL_FLOAT_MAT4: { |
985 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 16); |
986 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 4); |
987 | break; |
988 | } |
989 | |
990 | case GL_FLOAT_MAT4x2: { |
991 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 8); |
992 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 2); |
993 | break; |
994 | } |
995 | |
996 | case GL_FLOAT_MAT4x3: { |
997 | const GLfloat *data = QGraphicsUtils::valueArrayFromVariant<GLfloat>(v, count: description.m_size, tupleSize: 12); |
998 | QGraphicsUtils::fillDataMatrixArray(buffer: bufferData, data, description, cols: 4, rows: 3); |
999 | break; |
1000 | } |
1001 | |
1002 | case GL_INT: { |
1003 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 1); |
1004 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
1005 | break; |
1006 | } |
1007 | |
1008 | case GL_INT_VEC2: { |
1009 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 2); |
1010 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
1011 | break; |
1012 | } |
1013 | |
1014 | case GL_INT_VEC3: { |
1015 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 3); |
1016 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
1017 | break; |
1018 | } |
1019 | |
1020 | case GL_INT_VEC4: { |
1021 | const GLint *data = QGraphicsUtils::valueArrayFromVariant<GLint>(v, count: description.m_size, tupleSize: 4); |
1022 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
1023 | break; |
1024 | } |
1025 | |
1026 | case GL_UNSIGNED_INT: { |
1027 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 1); |
1028 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
1029 | break; |
1030 | } |
1031 | |
1032 | case GL_UNSIGNED_INT_VEC2: { |
1033 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 2); |
1034 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
1035 | break; |
1036 | } |
1037 | |
1038 | case GL_UNSIGNED_INT_VEC3: { |
1039 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 3); |
1040 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
1041 | break; |
1042 | } |
1043 | |
1044 | case GL_UNSIGNED_INT_VEC4: { |
1045 | const GLuint *data = QGraphicsUtils::valueArrayFromVariant<GLuint>(v, count: description.m_size, tupleSize: 4); |
1046 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
1047 | break; |
1048 | } |
1049 | |
1050 | case GL_BOOL: { |
1051 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 1); |
1052 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 1); |
1053 | break; |
1054 | } |
1055 | |
1056 | case GL_BOOL_VEC2: { |
1057 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 2); |
1058 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 2); |
1059 | break; |
1060 | } |
1061 | |
1062 | case GL_BOOL_VEC3: { |
1063 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 3); |
1064 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 3); |
1065 | break; |
1066 | } |
1067 | |
1068 | case GL_BOOL_VEC4: { |
1069 | const GLboolean *data = QGraphicsUtils::valueArrayFromVariant<GLboolean>(v, count: description.m_size, tupleSize: 4); |
1070 | QGraphicsUtils::fillDataArray(buffer: bufferData, data, description, tupleSize: 4); |
1071 | break; |
1072 | } |
1073 | |
1074 | case GL_SAMPLER_1D: |
1075 | case GL_SAMPLER_2D: |
1076 | case GL_SAMPLER_3D: |
1077 | case GL_SAMPLER_CUBE: |
1078 | case GL_SAMPLER_BUFFER: |
1079 | case GL_SAMPLER_2D_RECT: |
1080 | case GL_INT_SAMPLER_1D: |
1081 | case GL_INT_SAMPLER_2D: |
1082 | case GL_INT_SAMPLER_3D: |
1083 | case GL_INT_SAMPLER_CUBE: |
1084 | case GL_INT_SAMPLER_CUBE_MAP_ARRAY: |
1085 | case GL_INT_SAMPLER_BUFFER: |
1086 | case GL_INT_SAMPLER_2D_RECT: |
1087 | case GL_UNSIGNED_INT_SAMPLER_1D: |
1088 | case GL_UNSIGNED_INT_SAMPLER_2D: |
1089 | case GL_UNSIGNED_INT_SAMPLER_3D: |
1090 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
1091 | case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: |
1092 | case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
1093 | case GL_UNSIGNED_INT_SAMPLER_2D_RECT: |
1094 | case GL_SAMPLER_1D_SHADOW: |
1095 | case GL_SAMPLER_2D_SHADOW: |
1096 | case GL_SAMPLER_CUBE_SHADOW: |
1097 | case GL_SAMPLER_CUBE_MAP_ARRAY: |
1098 | case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: |
1099 | case GL_SAMPLER_1D_ARRAY: |
1100 | case GL_SAMPLER_2D_ARRAY: |
1101 | case GL_INT_SAMPLER_1D_ARRAY: |
1102 | case GL_INT_SAMPLER_2D_ARRAY: |
1103 | case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
1104 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
1105 | case GL_SAMPLER_1D_ARRAY_SHADOW: |
1106 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
1107 | case GL_SAMPLER_2D_RECT_SHADOW: |
1108 | case GL_SAMPLER_2D_MULTISAMPLE: |
1109 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
1110 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
1111 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1112 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1113 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1114 | case GL_IMAGE_1D: |
1115 | case GL_IMAGE_2D: |
1116 | case GL_IMAGE_3D: |
1117 | case GL_IMAGE_2D_RECT: |
1118 | case GL_IMAGE_CUBE: |
1119 | case GL_IMAGE_BUFFER: |
1120 | case GL_IMAGE_1D_ARRAY: |
1121 | case GL_IMAGE_2D_ARRAY: |
1122 | case GL_IMAGE_CUBE_MAP_ARRAY: |
1123 | case GL_IMAGE_2D_MULTISAMPLE: |
1124 | case GL_IMAGE_2D_MULTISAMPLE_ARRAY: |
1125 | case GL_INT_IMAGE_1D: |
1126 | case GL_INT_IMAGE_2D: |
1127 | case GL_INT_IMAGE_3D: |
1128 | case GL_INT_IMAGE_2D_RECT: |
1129 | case GL_INT_IMAGE_CUBE: |
1130 | case GL_INT_IMAGE_BUFFER: |
1131 | case GL_INT_IMAGE_1D_ARRAY: |
1132 | case GL_INT_IMAGE_2D_ARRAY: |
1133 | case GL_INT_IMAGE_CUBE_MAP_ARRAY: |
1134 | case GL_INT_IMAGE_2D_MULTISAMPLE: |
1135 | case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
1136 | case GL_UNSIGNED_INT_IMAGE_1D: |
1137 | case GL_UNSIGNED_INT_IMAGE_2D: |
1138 | case GL_UNSIGNED_INT_IMAGE_3D: |
1139 | case GL_UNSIGNED_INT_IMAGE_2D_RECT: |
1140 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
1141 | case GL_UNSIGNED_INT_IMAGE_BUFFER: |
1142 | case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: |
1143 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
1144 | case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: |
1145 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: |
1146 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: { |
1147 | Q_ASSERT(description.m_size == 1); |
1148 | int value = v.toInt(); |
1149 | QGraphicsUtils::fillDataArray<GLint>(buffer: bufferData, data: &value, description, tupleSize: 1); |
1150 | break; |
1151 | } |
1152 | |
1153 | default: |
1154 | qWarning() << Q_FUNC_INFO << "unsupported uniform type:" << description.m_type << "for " << description.m_name; |
1155 | break; |
1156 | } |
1157 | } |
1158 | |
1159 | uint GraphicsHelperGL4::uniformByteSize(const ShaderUniform &description) |
1160 | { |
1161 | uint rawByteSize = 0; |
1162 | int arrayStride = qMax(a: description.m_arrayStride, b: 0); |
1163 | int matrixStride = qMax(a: description.m_matrixStride, b: 0); |
1164 | |
1165 | switch (description.m_type) { |
1166 | |
1167 | case GL_FLOAT_VEC2: |
1168 | case GL_INT_VEC2: |
1169 | case GL_UNSIGNED_INT_VEC2: |
1170 | rawByteSize = 8; |
1171 | break; |
1172 | |
1173 | case GL_FLOAT_VEC3: |
1174 | case GL_INT_VEC3: |
1175 | case GL_UNSIGNED_INT_VEC3: |
1176 | rawByteSize = 12; |
1177 | break; |
1178 | |
1179 | case GL_FLOAT_VEC4: |
1180 | case GL_INT_VEC4: |
1181 | case GL_UNSIGNED_INT_VEC4: |
1182 | rawByteSize = 16; |
1183 | break; |
1184 | |
1185 | case GL_FLOAT_MAT2: |
1186 | rawByteSize = matrixStride ? 2 * matrixStride : 16; |
1187 | break; |
1188 | |
1189 | case GL_FLOAT_MAT2x4: |
1190 | rawByteSize = matrixStride ? 2 * matrixStride : 32; |
1191 | break; |
1192 | |
1193 | case GL_FLOAT_MAT4x2: |
1194 | rawByteSize = matrixStride ? 4 * matrixStride : 32; |
1195 | break; |
1196 | |
1197 | case GL_FLOAT_MAT3: |
1198 | rawByteSize = matrixStride ? 3 * matrixStride : 36; |
1199 | break; |
1200 | |
1201 | case GL_FLOAT_MAT2x3: |
1202 | rawByteSize = matrixStride ? 2 * matrixStride : 24; |
1203 | break; |
1204 | |
1205 | case GL_FLOAT_MAT3x2: |
1206 | rawByteSize = matrixStride ? 3 * matrixStride : 24; |
1207 | break; |
1208 | |
1209 | case GL_FLOAT_MAT4: |
1210 | rawByteSize = matrixStride ? 4 * matrixStride : 64; |
1211 | break; |
1212 | |
1213 | case GL_FLOAT_MAT4x3: |
1214 | rawByteSize = matrixStride ? 4 * matrixStride : 48; |
1215 | break; |
1216 | |
1217 | case GL_FLOAT_MAT3x4: |
1218 | rawByteSize = matrixStride ? 3 * matrixStride : 48; |
1219 | break; |
1220 | |
1221 | case GL_BOOL: |
1222 | rawByteSize = 1; |
1223 | break; |
1224 | |
1225 | case GL_BOOL_VEC2: |
1226 | rawByteSize = 2; |
1227 | break; |
1228 | |
1229 | case GL_BOOL_VEC3: |
1230 | rawByteSize = 3; |
1231 | break; |
1232 | |
1233 | case GL_BOOL_VEC4: |
1234 | rawByteSize = 4; |
1235 | break; |
1236 | |
1237 | case GL_INT: |
1238 | case GL_FLOAT: |
1239 | case GL_UNSIGNED_INT: |
1240 | case GL_SAMPLER_1D: |
1241 | case GL_SAMPLER_2D: |
1242 | case GL_SAMPLER_3D: |
1243 | case GL_SAMPLER_CUBE: |
1244 | case GL_SAMPLER_BUFFER: |
1245 | case GL_SAMPLER_2D_RECT: |
1246 | case GL_INT_SAMPLER_1D: |
1247 | case GL_INT_SAMPLER_2D: |
1248 | case GL_INT_SAMPLER_3D: |
1249 | case GL_INT_SAMPLER_CUBE: |
1250 | case GL_INT_SAMPLER_BUFFER: |
1251 | case GL_INT_SAMPLER_2D_RECT: |
1252 | case GL_UNSIGNED_INT_SAMPLER_1D: |
1253 | case GL_UNSIGNED_INT_SAMPLER_2D: |
1254 | case GL_UNSIGNED_INT_SAMPLER_3D: |
1255 | case GL_UNSIGNED_INT_SAMPLER_CUBE: |
1256 | case GL_UNSIGNED_INT_SAMPLER_BUFFER: |
1257 | case GL_UNSIGNED_INT_SAMPLER_2D_RECT: |
1258 | case GL_SAMPLER_1D_SHADOW: |
1259 | case GL_SAMPLER_2D_SHADOW: |
1260 | case GL_SAMPLER_CUBE_SHADOW: |
1261 | case GL_SAMPLER_CUBE_MAP_ARRAY: |
1262 | case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: |
1263 | case GL_INT_SAMPLER_CUBE_MAP_ARRAY: |
1264 | case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: |
1265 | case GL_SAMPLER_1D_ARRAY: |
1266 | case GL_SAMPLER_2D_ARRAY: |
1267 | case GL_INT_SAMPLER_1D_ARRAY: |
1268 | case GL_INT_SAMPLER_2D_ARRAY: |
1269 | case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: |
1270 | case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
1271 | case GL_SAMPLER_1D_ARRAY_SHADOW: |
1272 | case GL_SAMPLER_2D_ARRAY_SHADOW: |
1273 | case GL_SAMPLER_2D_RECT_SHADOW: |
1274 | case GL_SAMPLER_2D_MULTISAMPLE: |
1275 | case GL_INT_SAMPLER_2D_MULTISAMPLE: |
1276 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
1277 | case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1278 | case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1279 | case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: |
1280 | case GL_IMAGE_1D: |
1281 | case GL_IMAGE_2D: |
1282 | case GL_IMAGE_3D: |
1283 | case GL_IMAGE_2D_RECT: |
1284 | case GL_IMAGE_CUBE: |
1285 | case GL_IMAGE_BUFFER: |
1286 | case GL_IMAGE_1D_ARRAY: |
1287 | case GL_IMAGE_2D_ARRAY: |
1288 | case GL_IMAGE_CUBE_MAP_ARRAY: |
1289 | case GL_IMAGE_2D_MULTISAMPLE: |
1290 | case GL_IMAGE_2D_MULTISAMPLE_ARRAY: |
1291 | case GL_INT_IMAGE_1D: |
1292 | case GL_INT_IMAGE_2D: |
1293 | case GL_INT_IMAGE_3D: |
1294 | case GL_INT_IMAGE_2D_RECT: |
1295 | case GL_INT_IMAGE_CUBE: |
1296 | case GL_INT_IMAGE_BUFFER: |
1297 | case GL_INT_IMAGE_1D_ARRAY: |
1298 | case GL_INT_IMAGE_2D_ARRAY: |
1299 | case GL_INT_IMAGE_CUBE_MAP_ARRAY: |
1300 | case GL_INT_IMAGE_2D_MULTISAMPLE: |
1301 | case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
1302 | case GL_UNSIGNED_INT_IMAGE_1D: |
1303 | case GL_UNSIGNED_INT_IMAGE_2D: |
1304 | case GL_UNSIGNED_INT_IMAGE_3D: |
1305 | case GL_UNSIGNED_INT_IMAGE_2D_RECT: |
1306 | case GL_UNSIGNED_INT_IMAGE_CUBE: |
1307 | case GL_UNSIGNED_INT_IMAGE_BUFFER: |
1308 | case GL_UNSIGNED_INT_IMAGE_1D_ARRAY: |
1309 | case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
1310 | case GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY: |
1311 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE: |
1312 | case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY: |
1313 | rawByteSize = 4; |
1314 | break; |
1315 | |
1316 | default: { |
1317 | qWarning() << Q_FUNC_INFO << "unable to deduce rawByteSize for uniform type:" << description.m_type << "for uniform" << description.m_name; |
1318 | break; |
1319 | } |
1320 | |
1321 | } |
1322 | |
1323 | return arrayStride ? rawByteSize * arrayStride : rawByteSize; |
1324 | } |
1325 | |
1326 | void GraphicsHelperGL4::enableClipPlane(int clipPlane) |
1327 | { |
1328 | m_funcs->glEnable(GL_CLIP_DISTANCE0 + clipPlane); |
1329 | } |
1330 | |
1331 | void GraphicsHelperGL4::disableClipPlane(int clipPlane) |
1332 | { |
1333 | m_funcs->glDisable(GL_CLIP_DISTANCE0 + clipPlane); |
1334 | } |
1335 | |
1336 | void GraphicsHelperGL4::setClipPlane(int, const QVector3D &, float) |
1337 | { |
1338 | // deprecated |
1339 | } |
1340 | |
1341 | GLint GraphicsHelperGL4::maxClipPlaneCount() |
1342 | { |
1343 | GLint max = 0; |
1344 | m_funcs->glGetIntegerv(GL_MAX_CLIP_DISTANCES, params: &max); |
1345 | return max; |
1346 | } |
1347 | |
1348 | void GraphicsHelperGL4::memoryBarrier(QMemoryBarrier::Operations barriers) |
1349 | { |
1350 | m_funcs->glMemoryBarrier(barriers: memoryBarrierGLBitfield(barriers)); |
1351 | } |
1352 | |
1353 | void GraphicsHelperGL4::enablePrimitiveRestart(int primitiveRestartIndex) |
1354 | { |
1355 | m_funcs->glPrimitiveRestartIndex(index: primitiveRestartIndex); |
1356 | m_funcs->glEnable(GL_PRIMITIVE_RESTART); |
1357 | } |
1358 | |
1359 | void GraphicsHelperGL4::enableVertexAttributeArray(int location) |
1360 | { |
1361 | m_funcs->glEnableVertexAttribArray(index: location); |
1362 | } |
1363 | |
1364 | void GraphicsHelperGL4::disablePrimitiveRestart() |
1365 | { |
1366 | m_funcs->glDisable(GL_PRIMITIVE_RESTART); |
1367 | } |
1368 | |
1369 | void GraphicsHelperGL4::clearBufferf(GLint drawbuffer, const QVector4D &values) |
1370 | { |
1371 | GLfloat vec[4] = {values[0], values[1], values[2], values[3]}; |
1372 | m_funcs->glClearBufferfv(GL_COLOR, drawbuffer, value: vec); |
1373 | } |
1374 | |
1375 | void GraphicsHelperGL4::pointSize(bool programmable, GLfloat value) |
1376 | { |
1377 | if (programmable) { |
1378 | m_funcs->glEnable(GL_PROGRAM_POINT_SIZE); |
1379 | } else { |
1380 | m_funcs->glDisable(GL_PROGRAM_POINT_SIZE); |
1381 | m_funcs->glPointSize(size: value); |
1382 | } |
1383 | } |
1384 | |
1385 | void GraphicsHelperGL4::enablei(GLenum cap, GLuint index) |
1386 | { |
1387 | m_funcs->glEnablei(target: cap, index); |
1388 | } |
1389 | |
1390 | void GraphicsHelperGL4::disablei(GLenum cap, GLuint index) |
1391 | { |
1392 | m_funcs->glDisablei(target: cap, index); |
1393 | } |
1394 | |
1395 | void GraphicsHelperGL4::setSeamlessCubemap(bool enable) |
1396 | { |
1397 | if (enable) |
1398 | m_funcs->glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
1399 | else |
1400 | m_funcs->glDisable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
1401 | } |
1402 | |
1403 | QSize GraphicsHelperGL4::getRenderBufferDimensions(GLuint renderBufferId) |
1404 | { |
1405 | GLint width = 0; |
1406 | GLint height = 0; |
1407 | |
1408 | m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: renderBufferId); |
1409 | m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, params: &width); |
1410 | m_funcs->glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, params: &height); |
1411 | m_funcs->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); |
1412 | |
1413 | return QSize(width, height); |
1414 | } |
1415 | |
1416 | QSize GraphicsHelperGL4::getTextureDimensions(GLuint textureId, GLenum target, uint level) |
1417 | { |
1418 | GLint width = 0; |
1419 | GLint height = 0; |
1420 | |
1421 | m_funcs->glBindTexture(target, texture: textureId); |
1422 | m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, params: &width); |
1423 | m_funcs->glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, params: &height); |
1424 | m_funcs->glBindTexture(target, texture: 0); |
1425 | |
1426 | return QSize(width, height); |
1427 | } |
1428 | |
1429 | void GraphicsHelperGL4::dispatchCompute(GLuint wx, GLuint wy, GLuint wz) |
1430 | { |
1431 | m_funcs->glDispatchCompute(num_groups_x: wx, num_groups_y: wy, num_groups_z: wz); |
1432 | } |
1433 | |
1434 | char *GraphicsHelperGL4::mapBuffer(GLenum target, GLsizeiptr size) |
1435 | { |
1436 | return static_cast<char*>(m_funcs->glMapBufferRange(target, offset: 0, length: size, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)); |
1437 | } |
1438 | |
1439 | GLboolean GraphicsHelperGL4::unmapBuffer(GLenum target) |
1440 | { |
1441 | return m_funcs->glUnmapBuffer(target); |
1442 | } |
1443 | |
1444 | void GraphicsHelperGL4::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
1445 | { |
1446 | m_funcs->glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
1447 | } |
1448 | |
1449 | } // namespace OpenGL |
1450 | } // namespace Render |
1451 | } // namespace Qt3DRender |
1452 | |
1453 | QT_END_NAMESPACE |
1454 | |
1455 | #endif // !QT_OPENGL_ES_2 |
1456 | |