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39 | |
40 | #include "texturesubmissioncontext_p.h" |
41 | |
42 | #include <graphicscontext_p.h> |
43 | #include <gltexture_p.h> |
44 | #include <logging_p.h> |
45 | |
46 | QT_BEGIN_NAMESPACE |
47 | |
48 | namespace Qt3DRender { |
49 | namespace Render { |
50 | namespace OpenGL { |
51 | |
52 | class TextureExtRendererLocker |
53 | { |
54 | public: |
55 | static void lock(GLTexture *tex) |
56 | { |
57 | if (!tex->isExternalRenderingEnabled()) |
58 | return; |
59 | if (s_lockHash.keys().contains(t: tex)) { |
60 | ++s_lockHash[tex]; |
61 | } else { |
62 | tex->externalRenderingLock()->lock(); |
63 | s_lockHash[tex] = 1; |
64 | } |
65 | } |
66 | static void unlock(GLTexture *tex) |
67 | { |
68 | if (!tex->isExternalRenderingEnabled()) |
69 | return; |
70 | if (!s_lockHash.keys().contains(t: tex)) |
71 | return; |
72 | |
73 | --s_lockHash[tex]; |
74 | if (s_lockHash[tex] == 0) { |
75 | s_lockHash.remove(akey: tex); |
76 | tex->externalRenderingLock()->unlock(); |
77 | } |
78 | } |
79 | private: |
80 | static QHash<GLTexture*, int> s_lockHash; |
81 | }; |
82 | |
83 | QHash<GLTexture*, int> TextureExtRendererLocker::s_lockHash = QHash<GLTexture*, int>(); |
84 | |
85 | |
86 | TextureSubmissionContext::TextureSubmissionContext() |
87 | { |
88 | |
89 | } |
90 | |
91 | TextureSubmissionContext::~TextureSubmissionContext() |
92 | { |
93 | |
94 | } |
95 | |
96 | void TextureSubmissionContext::initialize(GraphicsContext *context) |
97 | { |
98 | m_activeTextures.resize(asize: context->maxTextureUnitsCount()); |
99 | } |
100 | |
101 | void TextureSubmissionContext::endDrawing() |
102 | { |
103 | decayTextureScores(); |
104 | for (int i = 0; i < m_activeTextures.size(); ++i) |
105 | if (m_activeTextures[i].texture) |
106 | TextureExtRendererLocker::unlock(tex: m_activeTextures[i].texture); |
107 | } |
108 | |
109 | int TextureSubmissionContext::activateTexture(TextureSubmissionContext::TextureScope scope, |
110 | QOpenGLContext *m_gl, |
111 | GLTexture *tex) |
112 | { |
113 | // Returns the texture unit to use for the texture |
114 | // This always return a valid unit, unless there are more textures than |
115 | // texture unit available for the current material |
116 | const int onUnit = assignUnitForTexture(tex); |
117 | |
118 | // check we didn't overflow the available units |
119 | if (onUnit == -1) |
120 | return -1; |
121 | |
122 | const int sharedTextureId = tex->sharedTextureId(); |
123 | // We have a valid texture id provided by a shared context |
124 | if (sharedTextureId > 0) { |
125 | m_gl->functions()->glActiveTexture(GL_TEXTURE0 + onUnit); |
126 | const QAbstractTexture::Target target = tex->properties().target; |
127 | // For now we know that target values correspond to the GL values |
128 | m_gl->functions()->glBindTexture(target, texture: tex->sharedTextureId()); |
129 | } else { |
130 | // Texture must have been created and updated at this point |
131 | QOpenGLTexture *glTex = tex->getGLTexture(); |
132 | if (glTex == nullptr) |
133 | return -1; |
134 | glTex->bind(unit: uint(onUnit)); |
135 | } |
136 | if (m_activeTextures[onUnit].texture != tex) { |
137 | if (m_activeTextures[onUnit].texture) |
138 | TextureExtRendererLocker::unlock(tex: m_activeTextures[onUnit].texture); |
139 | m_activeTextures[onUnit].texture = tex; |
140 | TextureExtRendererLocker::lock(tex); |
141 | } |
142 | |
143 | #if defined(QT3D_RENDER_ASPECT_OPENGL_DEBUG) |
144 | int err = m_gl->functions()->glGetError(); |
145 | if (err) |
146 | qCWarning(Backend) << "GL error after activating texture" << QString::number(err, 16) |
147 | << tex->getGLTexture()->textureId() << "on unit" << onUnit; |
148 | #endif |
149 | |
150 | m_activeTextures[onUnit].score = 200; |
151 | m_activeTextures[onUnit].pinned = true; |
152 | m_activeTextures[onUnit].scope = scope; |
153 | |
154 | return onUnit; |
155 | } |
156 | |
157 | void TextureSubmissionContext::deactivateTexturesWithScope(TextureSubmissionContext::TextureScope ts) |
158 | { |
159 | for (int u=0; u<m_activeTextures.size(); ++u) { |
160 | if (!m_activeTextures[u].pinned) |
161 | continue; // inactive, ignore |
162 | |
163 | if (m_activeTextures[u].scope == ts) { |
164 | m_activeTextures[u].pinned = false; |
165 | m_activeTextures[u].score = qMax(a: m_activeTextures[u].score, b: 1) - 1; |
166 | } |
167 | } // of units iteration |
168 | } |
169 | |
170 | void TextureSubmissionContext::deactivateTexture(GLTexture* tex) |
171 | { |
172 | for (int u=0; u<m_activeTextures.size(); ++u) { |
173 | if (m_activeTextures[u].texture == tex) { |
174 | Q_ASSERT(m_activeTextures[u].pinned); |
175 | m_activeTextures[u].pinned = false; |
176 | return; |
177 | } |
178 | } // of units iteration |
179 | |
180 | qCWarning(Backend) << Q_FUNC_INFO << "texture not active:" << tex; |
181 | } |
182 | |
183 | /*! |
184 | \internal |
185 | Returns a texture unit for a texture, -1 if all texture units are assigned. |
186 | Tries to use the texture unit with the texture that hasn't been used for the longest time |
187 | if the texture happens not to be already pinned on a texture unit. |
188 | */ |
189 | int TextureSubmissionContext::assignUnitForTexture(GLTexture *tex) |
190 | { |
191 | int lowestScoredUnit = -1; |
192 | int lowestScore = 0xfffffff; |
193 | |
194 | for (int u=0; u<m_activeTextures.size(); ++u) { |
195 | if (m_activeTextures[u].texture == tex) |
196 | return u; |
197 | } |
198 | |
199 | for (int u=0; u<m_activeTextures.size(); ++u) { |
200 | // No texture is currently active on the texture unit |
201 | // we save the texture unit with the texture that has been on there |
202 | // the longest time while not being used |
203 | if (!m_activeTextures[u].pinned) { |
204 | int score = m_activeTextures[u].score; |
205 | if (score < lowestScore) { |
206 | lowestScore = score; |
207 | lowestScoredUnit = u; |
208 | } |
209 | } |
210 | } // of units iteration |
211 | |
212 | if (lowestScoredUnit == -1) |
213 | qCWarning(Backend) << Q_FUNC_INFO << "No free texture units!" ; |
214 | |
215 | return lowestScoredUnit; |
216 | } |
217 | |
218 | void TextureSubmissionContext::decayTextureScores() |
219 | { |
220 | for (int u = 0; u < m_activeTextures.size(); u++) |
221 | m_activeTextures[u].score = qMax(a: m_activeTextures[u].score - 1, b: 0); |
222 | } |
223 | |
224 | } // namespace OpenGL |
225 | } // namespace Render |
226 | } // namespace Qt3DRender of namespace |
227 | |
228 | QT_END_NAMESPACE |
229 | |