| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 Paul Lemire | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "renderviewcommandupdaterjob_p.h" | 
| 41 | #include <Qt3DRender/private/job_common_p.h> | 
| 42 | #include <renderer_p.h> | 
| 43 | #include <renderview_p.h> | 
| 44 |  | 
| 45 | QT_BEGIN_NAMESPACE | 
| 46 |  | 
| 47 | namespace Qt3DRender { | 
| 48 |  | 
| 49 | namespace Render { | 
| 50 |  | 
| 51 | namespace OpenGL { | 
| 52 |  | 
| 53 | namespace { | 
| 54 | int renderViewInstanceCounter = 0; | 
| 55 | } // anonymous | 
| 56 |  | 
| 57 | class RenderViewCommandUpdaterJobPrivate : public Qt3DCore::QAspectJobPrivate | 
| 58 | { | 
| 59 | public: | 
| 60 |     RenderViewCommandUpdaterJobPrivate(RenderViewCommandUpdaterJob *q) : q_ptr(q) { } | 
| 61 |     ~RenderViewCommandUpdaterJobPrivate() override = default; | 
| 62 |  | 
| 63 |     bool isRequired() const override; | 
| 64 |     void postFrame(Qt3DCore::QAspectManager *manager) override; | 
| 65 |  | 
| 66 |     RenderViewCommandUpdaterJob *q_ptr; | 
| 67 |     Q_DECLARE_PUBLIC(RenderViewCommandUpdaterJob) | 
| 68 | }; | 
| 69 |  | 
| 70 | bool RenderViewCommandUpdaterJobPrivate::isRequired() const | 
| 71 | { | 
| 72 |     Q_Q(const RenderViewCommandUpdaterJob); | 
| 73 |     return q->m_renderView && !q->m_renderView->noDraw() && q->m_renderablesSubView.count > 0; | 
| 74 | } | 
| 75 |  | 
| 76 | void RenderViewCommandUpdaterJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) | 
| 77 | { | 
| 78 |     Q_UNUSED(manager) | 
| 79 |  | 
| 80 |     // reset to 0 after every frame, stops the number growing indefinitely | 
| 81 |     renderViewInstanceCounter = 0; | 
| 82 | } | 
| 83 |  | 
| 84 | RenderViewCommandUpdaterJob::RenderViewCommandUpdaterJob() | 
| 85 |     : Qt3DCore::QAspectJob(*new RenderViewCommandUpdaterJobPrivate(this)) | 
| 86 |     , m_renderView(nullptr) | 
| 87 |     , m_renderer(nullptr) | 
| 88 |     , m_renderablesSubView() | 
| 89 | { | 
| 90 |     SET_JOB_RUN_STAT_TYPE(this, JobTypes::RenderCommandUpdater, renderViewInstanceCounter++) | 
| 91 | } | 
| 92 |  | 
| 93 | void RenderViewCommandUpdaterJob::run() | 
| 94 | { | 
| 95 |     // Build RenderCommand should perform the culling as we have no way to determine | 
| 96 |     // if a child has a mesh in the view frustum while its parent isn't contained in it. | 
| 97 |     if (!m_renderView->noDraw()) { | 
| 98 |         if (m_renderablesSubView.count == 0) | 
| 99 |             return; | 
| 100 |         // Update Render Commands (Uniform Change, Depth Change) | 
| 101 |         m_renderView->updateRenderCommand(subView: m_renderablesSubView); | 
| 102 |     } | 
| 103 | } | 
| 104 |  | 
| 105 | } // OpenGL | 
| 106 |  | 
| 107 | } // Render | 
| 108 |  | 
| 109 | } // Qt3DRender | 
| 110 |  | 
| 111 | QT_END_NAMESPACE | 
| 112 |  |