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39
40#include "trianglesextractor_p.h"
41#include <Qt3DCore/qentity.h>
42#include <Qt3DRender/qgeometryrenderer.h>
43#include <Qt3DRender/private/managers_p.h>
44#include <Qt3DRender/private/nodemanagers_p.h>
45#include <Qt3DRender/private/buffermanager_p.h>
46#include <Qt3DRender/private/geometryrenderer_p.h>
47#include <Qt3DRender/private/geometryrenderermanager_p.h>
48#include <Qt3DRender/private/geometry_p.h>
49#include <Qt3DRender/private/attribute_p.h>
50#include <Qt3DRender/private/buffer_p.h>
51#include <Qt3DRender/private/triangleboundingvolume_p.h>
52
53QT_BEGIN_NAMESPACE
54
55namespace Qt3DRender {
56namespace Render {
57
58TrianglesExtractor::TrianglesExtractor(GeometryRenderer *renderer, NodeManagers *manager)
59 : TrianglesVisitor(manager)
60 , m_renderer(renderer)
61{
62}
63
64QVector<RayCasting::QBoundingVolume *> TrianglesExtractor::extract(const Qt3DCore::QNodeId id)
65{
66 qDeleteAll(c: m_volumes);
67 apply(renderer: m_renderer, id);
68 return m_volumes;
69}
70
71void TrianglesExtractor::visit(uint andx, const Vector3D &a, uint bndx, const Vector3D &b, uint cndx, const Vector3D &c)
72{
73 Q_UNUSED(andx); Q_UNUSED(bndx); Q_UNUSED(cndx);
74 m_volumes.push_back(t: new TriangleBoundingVolume(m_nodeId, a, b, c));
75}
76
77} // namespace Render
78} // namespace Qt3DRender
79
80QT_END_NAMESPACE
81

source code of qt3d/src/render/backend/trianglesextractor.cpp