| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 Paul Lemire | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "frustumcullingjob_p.h" | 
| 41 | #include <Qt3DRender/private/job_common_p.h> | 
| 42 | #include <Qt3DRender/private/managers_p.h> | 
| 43 | #include <Qt3DRender/private/entity_p.h> | 
| 44 | #include <Qt3DRender/private/sphere_p.h> | 
| 45 | #include <Qt3DRender/private/managers_p.h> | 
| 46 | #include <Qt3DRender/private/nodemanagers_p.h> | 
| 47 |  | 
| 48 | QT_BEGIN_NAMESPACE | 
| 49 |  | 
| 50 | namespace Qt3DRender { | 
| 51 |  | 
| 52 | namespace Render { | 
| 53 |  | 
| 54 | namespace { | 
| 55 | int instanceCounter = 0; | 
| 56 | } // anonymous | 
| 57 |  | 
| 58 | FrustumCullingJob::FrustumCullingJob() | 
| 59 |     : Qt3DCore::QAspectJob() | 
| 60 |     , m_root(nullptr) | 
| 61 |     , m_manager(nullptr) | 
| 62 |     , m_active(false) | 
| 63 | { | 
| 64 |     SET_JOB_RUN_STAT_TYPE(this, JobTypes::FrustumCulling, instanceCounter++) | 
| 65 | } | 
| 66 |  | 
| 67 | FrustumCullingJob::~FrustumCullingJob() | 
| 68 | { | 
| 69 |     --instanceCounter; | 
| 70 | } | 
| 71 |  | 
| 72 | void FrustumCullingJob::run() | 
| 73 | { | 
| 74 |     // Early return if not activated | 
| 75 |     if (!m_active) | 
| 76 |         return; | 
| 77 |  | 
| 78 |     m_visibleEntities.clear(); | 
| 79 |  | 
| 80 |     const Plane planes[6] = { | 
| 81 |         Plane(m_viewProjection.row(index: 3) + m_viewProjection.row(index: 0)), // Left | 
| 82 |         Plane(m_viewProjection.row(index: 3) - m_viewProjection.row(index: 0)), // Right | 
| 83 |         Plane(m_viewProjection.row(index: 3) + m_viewProjection.row(index: 1)), // Top | 
| 84 |         Plane(m_viewProjection.row(index: 3) - m_viewProjection.row(index: 1)), // Bottom | 
| 85 |         Plane(m_viewProjection.row(index: 3) + m_viewProjection.row(index: 2)), // Front | 
| 86 |         Plane(m_viewProjection.row(index: 3) - m_viewProjection.row(index: 2)), // Back | 
| 87 |     }; | 
| 88 |  | 
| 89 |     cullScene(e: m_root, planes); | 
| 90 |  | 
| 91 |     // sort needed for set_intersection in RenderViewBuilder | 
| 92 |     std::sort(first: m_visibleEntities.begin(), last: m_visibleEntities.end()); | 
| 93 | } | 
| 94 |  | 
| 95 | void FrustumCullingJob::cullScene(Entity *e, const Plane *planes) | 
| 96 | { | 
| 97 |     e->traverse(operation: [planes, this](Entity *e) { | 
| 98 |         const Sphere *s = e->worldBoundingVolumeWithChildren(); | 
| 99 |  | 
| 100 |         // Unrolled loop | 
| 101 |         if (Vector3D::dotProduct(a: s->center(), b: planes[0].normal) + planes[0].d < -s->radius()) | 
| 102 |             return; | 
| 103 |         if (Vector3D::dotProduct(a: s->center(), b: planes[1].normal) + planes[1].d < -s->radius()) | 
| 104 |             return; | 
| 105 |         if (Vector3D::dotProduct(a: s->center(), b: planes[2].normal) + planes[2].d < -s->radius()) | 
| 106 |             return; | 
| 107 |         if (Vector3D::dotProduct(a: s->center(), b: planes[3].normal) + planes[3].d < -s->radius()) | 
| 108 |             return; | 
| 109 |         if (Vector3D::dotProduct(a: s->center(), b: planes[4].normal) + planes[4].d < -s->radius()) | 
| 110 |             return; | 
| 111 |         if (Vector3D::dotProduct(a: s->center(), b: planes[5].normal) + planes[5].d < -s->radius()) | 
| 112 |             return; | 
| 113 |  | 
| 114 |         m_visibleEntities.push_back(t: e); | 
| 115 |     }); | 
| 116 | } | 
| 117 |  | 
| 118 | } // Render | 
| 119 |  | 
| 120 | } // Qt3DRender | 
| 121 |  | 
| 122 | QT_END_NAMESPACE | 
| 123 |  |