1 | /**************************************************************************** |
---|---|
2 | ** |
3 | ** Copyright (C) 2016 Paul Lemire |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #ifndef QT3DRENDER_RENDER_FRUSTUMCULLINGJOB_P_H |
41 | #define QT3DRENDER_RENDER_FRUSTUMCULLINGJOB_P_H |
42 | |
43 | #include <Qt3DCore/qaspectjob.h> |
44 | #include <Qt3DCore/private/matrix4x4_p.h> |
45 | #include <Qt3DCore/private/vector3d_p.h> |
46 | #include <Qt3DCore/private/vector4d_p.h> |
47 | #include <Qt3DRender/private/aligned_malloc_p.h> |
48 | #include <Qt3DRender/private/qt3drender_global_p.h> |
49 | |
50 | // |
51 | // W A R N I N G |
52 | // ------------- |
53 | // |
54 | // This file is not part of the Qt API. It exists for the convenience |
55 | // of other Qt classes. This header file may change from version to |
56 | // version without notice, or even be removed. |
57 | // |
58 | // We mean it. |
59 | // |
60 | |
61 | QT_BEGIN_NAMESPACE |
62 | |
63 | namespace Qt3DRender { |
64 | |
65 | namespace Render { |
66 | |
67 | class Entity; |
68 | class EntityManager; |
69 | class NodeManagers; |
70 | struct Plane; |
71 | |
72 | class Q_3DRENDERSHARED_PRIVATE_EXPORT FrustumCullingJob : public Qt3DCore::QAspectJob |
73 | { |
74 | public: |
75 | FrustumCullingJob(); |
76 | ~FrustumCullingJob(); |
77 | |
78 | QT3D_ALIGNED_MALLOC_AND_FREE() |
79 | |
80 | inline void setRoot(Entity *root) Q_DECL_NOTHROW { m_root = root; } |
81 | inline void setManagers(NodeManagers *manager) Q_DECL_NOTHROW { m_manager = manager; } |
82 | inline void setActive(bool active) Q_DECL_NOTHROW { m_active = active; } |
83 | inline bool isActive() const Q_DECL_NOTHROW { return m_active; } |
84 | inline void setViewProjection(const Matrix4x4 &viewProjection) Q_DECL_NOTHROW { m_viewProjection = viewProjection; } |
85 | inline Matrix4x4 viewProjection() const Q_DECL_NOTHROW { return m_viewProjection; } |
86 | |
87 | QVector<Entity *> visibleEntities() const Q_DECL_NOTHROW { return m_visibleEntities; } |
88 | |
89 | void run() final; |
90 | |
91 | private: |
92 | struct Q_AUTOTEST_EXPORT Plane |
93 | { |
94 | explicit Plane(const Vector4D &planeEquation) |
95 | : planeEquation(planeEquation) |
96 | , normal(Vector3D(planeEquation).normalized()) |
97 | , d(planeEquation.w() / Vector3D(planeEquation).length()) |
98 | {} |
99 | |
100 | const Vector4D planeEquation; |
101 | const Vector3D normal; |
102 | const float d; |
103 | }; |
104 | |
105 | void cullScene(Entity *e, const Plane *planes); |
106 | Matrix4x4 m_viewProjection; |
107 | Entity *m_root; |
108 | NodeManagers *m_manager; |
109 | QVector<Entity *> m_visibleEntities; |
110 | bool m_active; |
111 | }; |
112 | |
113 | typedef QSharedPointer<FrustumCullingJob> FrustumCullingJobPtr; |
114 | |
115 | } // Render |
116 | |
117 | } // Qt3DRender |
118 | |
119 | QT_END_NAMESPACE |
120 | |
121 | #endif // QT3DRENDER_RENDER_FRUSTUMCULLINGJOB_P_H |
122 |