| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| 21 | ** included in the packaging of this file. Please review the following |
| 22 | ** information to ensure the GNU General Public License requirements will |
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 24 | ** |
| 25 | ** $QT_END_LICENSE$ |
| 26 | ** |
| 27 | ****************************************************************************/ |
| 28 | |
| 29 | #include <QtTest/QtTest> |
| 30 | #include <QMutex> |
| 31 | #include <QWaitCondition> |
| 32 | #include <QThread> |
| 33 | #include <renderer_p.h> |
| 34 | #include <renderview_p.h> |
| 35 | #include <renderviewbuilder_p.h> |
| 36 | #include <renderqueue_p.h> |
| 37 | #include <Qt3DRender/private/viewportnode_p.h> |
| 38 | #include <Qt3DRender/private/offscreensurfacehelper_p.h> |
| 39 | #include <Qt3DRender/private/qrenderaspect_p.h> |
| 40 | #include <Qt3DRender/qmaterial.h> |
| 41 | |
| 42 | #include "testaspect.h" |
| 43 | |
| 44 | class tst_Renderer : public QObject |
| 45 | { |
| 46 | Q_OBJECT |
| 47 | public : |
| 48 | tst_Renderer() {} |
| 49 | ~tst_Renderer() {} |
| 50 | |
| 51 | private Q_SLOTS: |
| 52 | |
| 53 | void checkPreRenderBinJobs() |
| 54 | { |
| 55 | // GIVEN |
| 56 | Qt3DRender::Render::NodeManagers nodeManagers; |
| 57 | Qt3DRender::Render::OpenGL::Renderer renderer(Qt3DRender::QRenderAspect::Synchronous); |
| 58 | Qt3DRender::Render::OffscreenSurfaceHelper offscreenHelper(&renderer); |
| 59 | Qt3DRender::Render::RenderSettings settings; |
| 60 | // owned by FG manager |
| 61 | Qt3DRender::Render::ViewportNode *fgRoot = new Qt3DRender::Render::ViewportNode(); |
| 62 | const Qt3DCore::QNodeId fgRootId = Qt3DCore::QNodeId::createId(); |
| 63 | |
| 64 | nodeManagers.frameGraphManager()->appendNode(id: fgRootId, node: fgRoot); |
| 65 | settings.setActiveFrameGraphId(fgRootId); |
| 66 | |
| 67 | renderer.setNodeManagers(&nodeManagers); |
| 68 | renderer.setSettings(&settings); |
| 69 | renderer.setOffscreenSurfaceHelper(&offscreenHelper); |
| 70 | renderer.initialize(); |
| 71 | |
| 72 | // Ensure invoke calls are performed |
| 73 | QCoreApplication::processEvents(); |
| 74 | |
| 75 | // WHEN (nothing dirty, no buffers, no layers to be rebuilt, no materials to be rebuilt) |
| 76 | QVector<Qt3DCore::QAspectJobPtr> jobs = renderer.preRenderingJobs(); |
| 77 | |
| 78 | // THEN |
| 79 | QCOMPARE(jobs.size(), 0); |
| 80 | |
| 81 | // WHEN |
| 82 | renderer.m_sendBufferCaptureJob->addRequest(request: {Qt3DCore::QNodeId(), {}}); |
| 83 | jobs = renderer.preRenderingJobs(); |
| 84 | |
| 85 | // THEN |
| 86 | QCOMPARE(jobs.size(), 1); // SendBufferCaptureJob |
| 87 | // Note: pending render buffer captures are only cleared when the job is run |
| 88 | |
| 89 | // WHEN |
| 90 | renderer.m_updatedSetFences.push_back(t: {Qt3DCore::QNodeId(), nullptr}); |
| 91 | jobs = renderer.preRenderingJobs(); |
| 92 | |
| 93 | // THEN |
| 94 | QCOMPARE(jobs.size(), |
| 95 | 1 + // SendBufferCaptureJob |
| 96 | 1); // SendSetFenceHandlesJob |
| 97 | // Note: pending set fence handles are only cleared when the job is run |
| 98 | |
| 99 | // Properly shutdown command thread |
| 100 | renderer.shutdown(); |
| 101 | } |
| 102 | |
| 103 | void checkRenderBinJobs() |
| 104 | { |
| 105 | // GIVEN |
| 106 | Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); |
| 107 | QScopedPointer<Qt3DRender::TestAspect> aspect(new Qt3DRender::TestAspect(rootEntity)); |
| 108 | auto daspect = Qt3DRender::QRenderAspectPrivate::get(q: aspect.data()); |
| 109 | |
| 110 | Qt3DRender::Render::NodeManagers nodeManagers; |
| 111 | auto &renderer = *(static_cast<Qt3DRender::Render::OpenGL::Renderer *>(daspect->m_renderer)); |
| 112 | Qt3DRender::Render::OpenGL::RenderQueue *renderQueue = renderer.renderQueue(); |
| 113 | Qt3DRender::Render::OffscreenSurfaceHelper offscreenHelper(&renderer); |
| 114 | Qt3DRender::Render::RenderSettings settings; |
| 115 | // owned by FG manager |
| 116 | Qt3DRender::Render::ViewportNode *fgRoot = new Qt3DRender::Render::ViewportNode(); |
| 117 | const Qt3DCore::QNodeId fgRootId = Qt3DCore::QNodeId::createId(); |
| 118 | |
| 119 | // Create fake material so that we crean materialGathererJobs |
| 120 | const Qt3DCore::QNodeId materialId = Qt3DCore::QNodeId::createId(); |
| 121 | nodeManagers.materialManager()->getOrCreateResource(id: materialId); |
| 122 | |
| 123 | nodeManagers.frameGraphManager()->appendNode(id: fgRootId, node: fgRoot); |
| 124 | settings.setActiveFrameGraphId(fgRootId); |
| 125 | |
| 126 | renderer.setNodeManagers(&nodeManagers); |
| 127 | renderer.setSettings(&settings); |
| 128 | renderer.setOffscreenSurfaceHelper(&offscreenHelper); |
| 129 | renderer.initialize(); |
| 130 | |
| 131 | // Ensure invoke calls are performed |
| 132 | QCoreApplication::processEvents(); |
| 133 | |
| 134 | // NOTE: FilterCompatibleTechniqueJob and ShaderGathererJob cannot run because the context |
| 135 | // is not initialized in this test |
| 136 | |
| 137 | const int renderViewBuilderMaterialCacheJobCount = 1 + 1; |
| 138 | // syncMaterialGathererJob |
| 139 | // n * materialGathererJob (where n depends on the numbers of available threads and the number of materials) |
| 140 | const int layerCacheJobCount = 2; |
| 141 | // filterEntityByLayerJob, |
| 142 | // syncFilterEntityByLayerJob |
| 143 | |
| 144 | const int singleRenderViewCommandRebuildJobCount = 1 + Qt3DRender::Render::OpenGL::RenderViewBuilder::defaultJobCount(); |
| 145 | |
| 146 | const int singleRenderViewJobCount = 8 + 1 * Qt3DRender::Render::OpenGL::RenderViewBuilder::defaultJobCount(); |
| 147 | // RenderViewBuilder renderViewJob, |
| 148 | // syncRenderViewInitializationJob, |
| 149 | // syncFrustumCullingJob, |
| 150 | // filterProximityJob, |
| 151 | // setClearDrawBufferIndexJob, |
| 152 | // frustumCullingJob, |
| 153 | // syncRenderCommandUpdateJob, |
| 154 | // syncRenderViewCommandPostUpdateJob |
| 155 | // n * (RenderViewCommandBuildJobs) |
| 156 | |
| 157 | // WHEN |
| 158 | QVector<Qt3DCore::QAspectJobPtr> jobs = renderer.renderBinJobs(); |
| 159 | |
| 160 | // THEN -> AllDirty |
| 161 | // (Renderer is not initialized so FilterCompatibleTechniqueJob |
| 162 | // and ShaderGathererJob are not added here) |
| 163 | QCOMPARE(jobs.size(), |
| 164 | 1 + // UpdateShaderDataTransform |
| 165 | 1 + // cleanupJob |
| 166 | 1 + // VAOGatherer |
| 167 | 1 + // BufferGathererJob |
| 168 | 1 + // TexturesGathererJob |
| 169 | 1 + // LightGathererJob |
| 170 | 1 + // RenderableEntityFilterJob |
| 171 | 1 + // ComputableEntityFilterJob |
| 172 | singleRenderViewJobCount + |
| 173 | singleRenderViewCommandRebuildJobCount + |
| 174 | layerCacheJobCount + |
| 175 | renderViewBuilderMaterialCacheJobCount); |
| 176 | |
| 177 | renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); |
| 178 | renderQueue->reset(); |
| 179 | |
| 180 | // WHEN (nothing dirty, no buffers, no layers to be rebuilt, no materials to be rebuilt) (Nothing in cache) |
| 181 | renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::FrameGraphDirty, node: nullptr); |
| 182 | jobs = renderer.renderBinJobs(); |
| 183 | |
| 184 | // THEN (level |
| 185 | QCOMPARE(jobs.size(), |
| 186 | 1 + // cleanupJob |
| 187 | 1 + // VAOGatherer |
| 188 | singleRenderViewJobCount + |
| 189 | singleRenderViewCommandRebuildJobCount + |
| 190 | renderViewBuilderMaterialCacheJobCount + |
| 191 | layerCacheJobCount); |
| 192 | |
| 193 | renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); |
| 194 | renderQueue->reset(); |
| 195 | |
| 196 | // WHEN (nothing dirty, no buffers, no layers to be rebuilt, no materials to be rebuilt) (RV leaf in cache) |
| 197 | renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::FrameGraphDirty, node: nullptr); |
| 198 | renderer.cache()->leafNodeCache[renderer.m_frameGraphLeaves.first()] = {}; |
| 199 | jobs = renderer.renderBinJobs(); |
| 200 | |
| 201 | // THEN (level |
| 202 | QCOMPARE(jobs.size(), |
| 203 | 1 + // cleanupJob |
| 204 | 1 + // VAOGatherer |
| 205 | singleRenderViewJobCount + |
| 206 | singleRenderViewCommandRebuildJobCount + |
| 207 | renderViewBuilderMaterialCacheJobCount + |
| 208 | layerCacheJobCount); |
| 209 | |
| 210 | renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); |
| 211 | renderQueue->reset(); |
| 212 | |
| 213 | // WHEN |
| 214 | renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::EntityEnabledDirty, node: nullptr); |
| 215 | jobs = renderer.renderBinJobs(); |
| 216 | |
| 217 | // THEN (level |
| 218 | QCOMPARE(jobs.size(), |
| 219 | 1 + // cleanupJob |
| 220 | 1 + // VAOGatherer |
| 221 | singleRenderViewJobCount + |
| 222 | layerCacheJobCount); |
| 223 | |
| 224 | renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); |
| 225 | renderQueue->reset(); |
| 226 | |
| 227 | // WHEN |
| 228 | renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::TransformDirty, node: nullptr); |
| 229 | jobs = renderer.renderBinJobs(); |
| 230 | |
| 231 | // THEN (level |
| 232 | QCOMPARE(jobs.size(), |
| 233 | 1 + // cleanupJob |
| 234 | 1 + // VAOGatherer |
| 235 | 1 + // UpdateShaderDataTransform |
| 236 | singleRenderViewJobCount); |
| 237 | |
| 238 | renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); |
| 239 | renderQueue->reset(); |
| 240 | |
| 241 | // WHEN |
| 242 | renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::MaterialDirty, node: nullptr); |
| 243 | jobs = renderer.renderBinJobs(); |
| 244 | |
| 245 | // THEN (level |
| 246 | QCOMPARE(jobs.size(), |
| 247 | 1 + // cleanupJob |
| 248 | 1 + // VAOGatherer |
| 249 | singleRenderViewJobCount + |
| 250 | singleRenderViewCommandRebuildJobCount + |
| 251 | renderViewBuilderMaterialCacheJobCount); |
| 252 | |
| 253 | renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); |
| 254 | renderQueue->reset(); |
| 255 | |
| 256 | // WHEN |
| 257 | renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::GeometryDirty, node: nullptr); |
| 258 | jobs = renderer.renderBinJobs(); |
| 259 | |
| 260 | // THEN (level |
| 261 | QCOMPARE(jobs.size(), |
| 262 | 1 + // cleanupJob |
| 263 | 1 + // VAOGatherer |
| 264 | 1 + // RenderableEntityFilterPtr |
| 265 | singleRenderViewCommandRebuildJobCount + |
| 266 | singleRenderViewJobCount); |
| 267 | |
| 268 | renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); |
| 269 | renderQueue->reset(); |
| 270 | |
| 271 | // WHEN |
| 272 | renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::BuffersDirty, node: nullptr); |
| 273 | jobs = renderer.renderBinJobs(); |
| 274 | |
| 275 | // THEN (level |
| 276 | QCOMPARE(jobs.size(), |
| 277 | 1 + // cleanupJob |
| 278 | 1 + // VAOGatherer |
| 279 | 1 + // BufferGathererJob |
| 280 | singleRenderViewJobCount); |
| 281 | |
| 282 | renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); |
| 283 | renderQueue->reset(); |
| 284 | |
| 285 | // WHEN |
| 286 | renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::TexturesDirty, node: nullptr); |
| 287 | jobs = renderer.renderBinJobs(); |
| 288 | |
| 289 | // THEN (level |
| 290 | QCOMPARE(jobs.size(), |
| 291 | 1 + // cleanupJob |
| 292 | 1 + // VAOGatherer |
| 293 | 1 + // TexturesGathererJob |
| 294 | singleRenderViewJobCount); |
| 295 | |
| 296 | renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); |
| 297 | renderQueue->reset(); |
| 298 | |
| 299 | // Properly shutdown command thread |
| 300 | renderer.shutdown(); |
| 301 | } |
| 302 | }; |
| 303 | |
| 304 | QTEST_MAIN(tst_Renderer) |
| 305 | |
| 306 | #include "tst_renderer.moc" |
| 307 | |