| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT | 
| 21 | ** included in the packaging of this file. Please review the following | 
| 22 | ** information to ensure the GNU General Public License requirements will | 
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| 24 | ** | 
| 25 | ** $QT_END_LICENSE$ | 
| 26 | ** | 
| 27 | ****************************************************************************/ | 
| 28 |  | 
| 29 | #include <QtTest/QtTest> | 
| 30 | #include <QMutex> | 
| 31 | #include <QWaitCondition> | 
| 32 | #include <QThread> | 
| 33 | #include <renderer_p.h> | 
| 34 | #include <renderview_p.h> | 
| 35 | #include <renderviewbuilder_p.h> | 
| 36 | #include <renderqueue_p.h> | 
| 37 | #include <Qt3DRender/private/viewportnode_p.h> | 
| 38 | #include <Qt3DRender/private/offscreensurfacehelper_p.h> | 
| 39 | #include <Qt3DRender/private/qrenderaspect_p.h> | 
| 40 | #include <Qt3DRender/qmaterial.h> | 
| 41 |  | 
| 42 | #include "testaspect.h" | 
| 43 |  | 
| 44 | class tst_Renderer : public QObject | 
| 45 | { | 
| 46 |     Q_OBJECT | 
| 47 | public : | 
| 48 |     tst_Renderer() {} | 
| 49 |     ~tst_Renderer() {} | 
| 50 |  | 
| 51 | private Q_SLOTS: | 
| 52 |  | 
| 53 |     void checkPreRenderBinJobs() | 
| 54 |     { | 
| 55 |         // GIVEN | 
| 56 |         Qt3DRender::Render::NodeManagers nodeManagers; | 
| 57 |         Qt3DRender::Render::OpenGL::Renderer renderer(Qt3DRender::QRenderAspect::Synchronous); | 
| 58 |         Qt3DRender::Render::OffscreenSurfaceHelper offscreenHelper(&renderer); | 
| 59 |         Qt3DRender::Render::RenderSettings settings; | 
| 60 |         // owned by FG manager | 
| 61 |         Qt3DRender::Render::ViewportNode *fgRoot = new Qt3DRender::Render::ViewportNode(); | 
| 62 |         const Qt3DCore::QNodeId fgRootId = Qt3DCore::QNodeId::createId(); | 
| 63 |  | 
| 64 |         nodeManagers.frameGraphManager()->appendNode(id: fgRootId, node: fgRoot); | 
| 65 |         settings.setActiveFrameGraphId(fgRootId); | 
| 66 |  | 
| 67 |         renderer.setNodeManagers(&nodeManagers); | 
| 68 |         renderer.setSettings(&settings); | 
| 69 |         renderer.setOffscreenSurfaceHelper(&offscreenHelper); | 
| 70 |         renderer.initialize(); | 
| 71 |  | 
| 72 |         // Ensure invoke calls are performed | 
| 73 |         QCoreApplication::processEvents(); | 
| 74 |  | 
| 75 |         // WHEN (nothing dirty, no buffers, no layers to be rebuilt, no materials to be rebuilt) | 
| 76 |         QVector<Qt3DCore::QAspectJobPtr> jobs = renderer.preRenderingJobs(); | 
| 77 |  | 
| 78 |         // THEN | 
| 79 |         QCOMPARE(jobs.size(), 0); | 
| 80 |  | 
| 81 |         // WHEN | 
| 82 |         renderer.m_sendBufferCaptureJob->addRequest(request: {Qt3DCore::QNodeId(), {}}); | 
| 83 |         jobs = renderer.preRenderingJobs(); | 
| 84 |  | 
| 85 |         // THEN | 
| 86 |         QCOMPARE(jobs.size(), 1); // SendBufferCaptureJob | 
| 87 |         // Note: pending render buffer captures are only cleared when the job is run | 
| 88 |  | 
| 89 |         // WHEN | 
| 90 |         renderer.m_updatedSetFences.push_back(t: {Qt3DCore::QNodeId(), nullptr}); | 
| 91 |         jobs = renderer.preRenderingJobs(); | 
| 92 |  | 
| 93 |         // THEN | 
| 94 |         QCOMPARE(jobs.size(), | 
| 95 |                  1 + // SendBufferCaptureJob | 
| 96 |                  1); // SendSetFenceHandlesJob | 
| 97 |         // Note: pending set fence handles are only cleared when the job is run | 
| 98 |  | 
| 99 |         // Properly shutdown command thread | 
| 100 |         renderer.shutdown(); | 
| 101 |     } | 
| 102 |  | 
| 103 |     void checkRenderBinJobs() | 
| 104 |     { | 
| 105 |         // GIVEN | 
| 106 |         Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); | 
| 107 |         QScopedPointer<Qt3DRender::TestAspect> aspect(new Qt3DRender::TestAspect(rootEntity)); | 
| 108 |         auto daspect = Qt3DRender::QRenderAspectPrivate::get(q: aspect.data()); | 
| 109 |  | 
| 110 |         Qt3DRender::Render::NodeManagers nodeManagers; | 
| 111 |         auto &renderer = *(static_cast<Qt3DRender::Render::OpenGL::Renderer *>(daspect->m_renderer)); | 
| 112 |         Qt3DRender::Render::OpenGL::RenderQueue *renderQueue = renderer.renderQueue(); | 
| 113 |         Qt3DRender::Render::OffscreenSurfaceHelper offscreenHelper(&renderer); | 
| 114 |         Qt3DRender::Render::RenderSettings settings; | 
| 115 |         // owned by FG manager | 
| 116 |         Qt3DRender::Render::ViewportNode *fgRoot = new Qt3DRender::Render::ViewportNode(); | 
| 117 |         const Qt3DCore::QNodeId fgRootId = Qt3DCore::QNodeId::createId(); | 
| 118 |  | 
| 119 |         // Create fake material so that we crean materialGathererJobs | 
| 120 |         const Qt3DCore::QNodeId materialId = Qt3DCore::QNodeId::createId(); | 
| 121 |         nodeManagers.materialManager()->getOrCreateResource(id: materialId); | 
| 122 |  | 
| 123 |         nodeManagers.frameGraphManager()->appendNode(id: fgRootId, node: fgRoot); | 
| 124 |         settings.setActiveFrameGraphId(fgRootId); | 
| 125 |  | 
| 126 |         renderer.setNodeManagers(&nodeManagers); | 
| 127 |         renderer.setSettings(&settings); | 
| 128 |         renderer.setOffscreenSurfaceHelper(&offscreenHelper); | 
| 129 |         renderer.initialize(); | 
| 130 |  | 
| 131 |         // Ensure invoke calls are performed | 
| 132 |         QCoreApplication::processEvents(); | 
| 133 |  | 
| 134 |         // NOTE: FilterCompatibleTechniqueJob and ShaderGathererJob cannot run because the context | 
| 135 |         // is not initialized in this test | 
| 136 |  | 
| 137 |         const int renderViewBuilderMaterialCacheJobCount = 1 + 1; | 
| 138 |         // syncMaterialGathererJob | 
| 139 |         // n * materialGathererJob (where n depends on the numbers of available threads and the number of materials) | 
| 140 |         const int layerCacheJobCount = 2; | 
| 141 |         // filterEntityByLayerJob, | 
| 142 |         // syncFilterEntityByLayerJob | 
| 143 |  | 
| 144 |         const int singleRenderViewCommandRebuildJobCount  = 1 + Qt3DRender::Render::OpenGL::RenderViewBuilder::defaultJobCount(); | 
| 145 |  | 
| 146 |         const int singleRenderViewJobCount = 8 + 1 * Qt3DRender::Render::OpenGL::RenderViewBuilder::defaultJobCount(); | 
| 147 |         // RenderViewBuilder renderViewJob, | 
| 148 |         //                   syncRenderViewInitializationJob, | 
| 149 |         //                   syncFrustumCullingJob, | 
| 150 |         //                   filterProximityJob, | 
| 151 |         //                   setClearDrawBufferIndexJob, | 
| 152 |         //                   frustumCullingJob, | 
| 153 |         //                   syncRenderCommandUpdateJob, | 
| 154 |         //                   syncRenderViewCommandPostUpdateJob | 
| 155 |         //                   n * (RenderViewCommandBuildJobs) | 
| 156 |  | 
| 157 |         // WHEN | 
| 158 |         QVector<Qt3DCore::QAspectJobPtr> jobs = renderer.renderBinJobs(); | 
| 159 |  | 
| 160 |         // THEN -> AllDirty | 
| 161 |         // (Renderer is not initialized so FilterCompatibleTechniqueJob | 
| 162 |         // and ShaderGathererJob are not added here) | 
| 163 |         QCOMPARE(jobs.size(), | 
| 164 |                  1 + // UpdateShaderDataTransform | 
| 165 |                  1 + // cleanupJob | 
| 166 |                  1 + // VAOGatherer | 
| 167 |                  1 + // BufferGathererJob | 
| 168 |                  1 + // TexturesGathererJob | 
| 169 |                  1 + // LightGathererJob | 
| 170 |                  1 + // RenderableEntityFilterJob | 
| 171 |                  1 + // ComputableEntityFilterJob | 
| 172 |                  singleRenderViewJobCount + | 
| 173 |                  singleRenderViewCommandRebuildJobCount + | 
| 174 |                  layerCacheJobCount + | 
| 175 |                  renderViewBuilderMaterialCacheJobCount); | 
| 176 |  | 
| 177 |         renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); | 
| 178 |         renderQueue->reset(); | 
| 179 |  | 
| 180 |         // WHEN (nothing dirty, no buffers, no layers to be rebuilt, no materials to be rebuilt) (Nothing in cache) | 
| 181 |         renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::FrameGraphDirty, node: nullptr); | 
| 182 |         jobs = renderer.renderBinJobs(); | 
| 183 |  | 
| 184 |         // THEN (level | 
| 185 |         QCOMPARE(jobs.size(), | 
| 186 |                  1 + // cleanupJob | 
| 187 |                  1 + // VAOGatherer | 
| 188 |                  singleRenderViewJobCount + | 
| 189 |                  singleRenderViewCommandRebuildJobCount + | 
| 190 |                  renderViewBuilderMaterialCacheJobCount + | 
| 191 |                  layerCacheJobCount); | 
| 192 |  | 
| 193 |         renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); | 
| 194 |         renderQueue->reset(); | 
| 195 |  | 
| 196 |         // WHEN (nothing dirty, no buffers, no layers to be rebuilt, no materials to be rebuilt) (RV leaf in cache) | 
| 197 |         renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::FrameGraphDirty, node: nullptr); | 
| 198 |         renderer.cache()->leafNodeCache[renderer.m_frameGraphLeaves.first()] = {}; | 
| 199 |         jobs = renderer.renderBinJobs(); | 
| 200 |  | 
| 201 |         // THEN (level | 
| 202 |         QCOMPARE(jobs.size(), | 
| 203 |                  1 + // cleanupJob | 
| 204 |                  1 + // VAOGatherer | 
| 205 |                  singleRenderViewJobCount + | 
| 206 |                  singleRenderViewCommandRebuildJobCount + | 
| 207 |                  renderViewBuilderMaterialCacheJobCount + | 
| 208 |                  layerCacheJobCount); | 
| 209 |  | 
| 210 |         renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); | 
| 211 |         renderQueue->reset(); | 
| 212 |  | 
| 213 |         // WHEN | 
| 214 |         renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::EntityEnabledDirty, node: nullptr); | 
| 215 |         jobs = renderer.renderBinJobs(); | 
| 216 |  | 
| 217 |         // THEN (level | 
| 218 |         QCOMPARE(jobs.size(), | 
| 219 |                  1 + // cleanupJob | 
| 220 |                  1 + // VAOGatherer | 
| 221 |                  singleRenderViewJobCount + | 
| 222 |                  layerCacheJobCount); | 
| 223 |  | 
| 224 |         renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); | 
| 225 |         renderQueue->reset(); | 
| 226 |  | 
| 227 |         // WHEN | 
| 228 |         renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::TransformDirty, node: nullptr); | 
| 229 |         jobs = renderer.renderBinJobs(); | 
| 230 |  | 
| 231 |         // THEN (level | 
| 232 |         QCOMPARE(jobs.size(), | 
| 233 |                  1 + // cleanupJob | 
| 234 |                  1 + // VAOGatherer | 
| 235 |                  1 + // UpdateShaderDataTransform | 
| 236 |                  singleRenderViewJobCount); | 
| 237 |  | 
| 238 |         renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); | 
| 239 |         renderQueue->reset(); | 
| 240 |  | 
| 241 |         // WHEN | 
| 242 |         renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::MaterialDirty, node: nullptr); | 
| 243 |         jobs = renderer.renderBinJobs(); | 
| 244 |  | 
| 245 |         // THEN (level | 
| 246 |         QCOMPARE(jobs.size(), | 
| 247 |                  1 + // cleanupJob | 
| 248 |                  1 + // VAOGatherer | 
| 249 |                  singleRenderViewJobCount + | 
| 250 |                  singleRenderViewCommandRebuildJobCount + | 
| 251 |                  renderViewBuilderMaterialCacheJobCount); | 
| 252 |  | 
| 253 |         renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); | 
| 254 |         renderQueue->reset(); | 
| 255 |  | 
| 256 |         // WHEN | 
| 257 |         renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::GeometryDirty, node: nullptr); | 
| 258 |         jobs = renderer.renderBinJobs(); | 
| 259 |  | 
| 260 |         // THEN (level | 
| 261 |         QCOMPARE(jobs.size(), | 
| 262 |                  1 + // cleanupJob | 
| 263 |                  1 + // VAOGatherer | 
| 264 |                  1 + // RenderableEntityFilterPtr | 
| 265 |                  singleRenderViewCommandRebuildJobCount + | 
| 266 |                  singleRenderViewJobCount); | 
| 267 |  | 
| 268 |         renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); | 
| 269 |         renderQueue->reset(); | 
| 270 |  | 
| 271 |         // WHEN | 
| 272 |         renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::BuffersDirty, node: nullptr); | 
| 273 |         jobs = renderer.renderBinJobs(); | 
| 274 |  | 
| 275 |         // THEN (level | 
| 276 |         QCOMPARE(jobs.size(), | 
| 277 |                  1 + // cleanupJob | 
| 278 |                  1 + // VAOGatherer | 
| 279 |                  1 + // BufferGathererJob | 
| 280 |                  singleRenderViewJobCount); | 
| 281 |  | 
| 282 |         renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); | 
| 283 |         renderQueue->reset(); | 
| 284 |  | 
| 285 |         // WHEN | 
| 286 |         renderer.markDirty(changes: Qt3DRender::Render::AbstractRenderer::TexturesDirty, node: nullptr); | 
| 287 |         jobs = renderer.renderBinJobs(); | 
| 288 |  | 
| 289 |         // THEN (level | 
| 290 |         QCOMPARE(jobs.size(), | 
| 291 |                  1 + // cleanupJob | 
| 292 |                  1 + // VAOGatherer | 
| 293 |                  1 + // TexturesGathererJob | 
| 294 |                  singleRenderViewJobCount); | 
| 295 |  | 
| 296 |         renderer.clearDirtyBits(changes: Qt3DRender::Render::AbstractRenderer::AllDirty); | 
| 297 |         renderQueue->reset(); | 
| 298 |  | 
| 299 |         // Properly shutdown command thread | 
| 300 |         renderer.shutdown(); | 
| 301 |     } | 
| 302 | }; | 
| 303 |  | 
| 304 | QTEST_MAIN(tst_Renderer) | 
| 305 |  | 
| 306 | #include "tst_renderer.moc" | 
| 307 |  |