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39 | |
40 | #ifndef QT3DRENDER_RENDER_OPENGL_RENDERVIEWBUILDER_H |
41 | #define QT3DRENDER_RENDER_OPENGL_RENDERVIEWBUILDER_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <functional> |
55 | #include <Qt3DCore/qaspectjob.h> |
56 | #include <Qt3DRender/private/filterlayerentityjob_p.h> |
57 | #include <Qt3DRender/private/genericlambdajob_p.h> |
58 | #include <Qt3DRender/private/nodemanagers_p.h> |
59 | #include <Qt3DRender/private/frustumcullingjob_p.h> |
60 | #include <Qt3DRender/private/filterproximitydistancejob_p.h> |
61 | #include <renderviewcommandbuilderjob_p.h> |
62 | #include <renderviewcommandupdaterjob_p.h> |
63 | #include <materialparametergathererjob_p.h> |
64 | #include <renderview_p.h> |
65 | |
66 | QT_BEGIN_NAMESPACE |
67 | |
68 | namespace Qt3DRender { |
69 | |
70 | namespace Render { |
71 | |
72 | namespace OpenGL { |
73 | |
74 | class Renderer; |
75 | |
76 | using SynchronizerJobPtr = GenericLambdaJobPtr<std::function<void()>>; |
77 | #define CreateSynchronizerJobPtr(lambda, type, instance) \ |
78 | SynchronizerJobPtr::create(lambda, type, #type, instance) |
79 | |
80 | class Q_AUTOTEST_EXPORT RenderViewBuilder |
81 | { |
82 | public: |
83 | explicit RenderViewBuilder(Render::FrameGraphNode *leafNode, int renderViewIndex, Renderer *renderer); |
84 | |
85 | RenderViewInitializerJobPtr renderViewJob() const; |
86 | FilterLayerEntityJobPtr filterEntityByLayerJob() const; |
87 | FrustumCullingJobPtr frustumCullingJob() const; |
88 | QVector<RenderViewCommandBuilderJobPtr> renderViewCommandBuilderJobs() const; |
89 | QVector<RenderViewCommandUpdaterJobPtr> renderViewCommandUpdaterJobs() const; |
90 | QVector<MaterialParameterGathererJobPtr> materialGathererJobs() const; |
91 | SynchronizerJobPtr syncRenderViewPostInitializationJob() const; |
92 | SynchronizerJobPtr syncPreFrustumCullingJob() const; |
93 | SynchronizerJobPtr syncRenderViewPreCommandBuildingJob() const; |
94 | SynchronizerJobPtr syncRenderViewPreCommandUpdateJob() const; |
95 | SynchronizerJobPtr syncRenderViewPostCommandUpdateJob() const; |
96 | SynchronizerJobPtr setClearDrawBufferIndexJob() const; |
97 | SynchronizerJobPtr syncFilterEntityByLayerJob() const; |
98 | FilterProximityDistanceJobPtr filterProximityJob() const; |
99 | SynchronizerJobPtr syncMaterialGathererJob() const; |
100 | |
101 | void prepareJobs(); |
102 | QVector<Qt3DCore::QAspectJobPtr> buildJobHierachy() const; |
103 | |
104 | Renderer *renderer() const; |
105 | int renderViewIndex() const; |
106 | |
107 | void setLayerCacheNeedsToBeRebuilt(bool needsToBeRebuilt); |
108 | bool layerCacheNeedsToBeRebuilt() const; |
109 | void setMaterialGathererCacheNeedsToBeRebuilt(bool needsToBeRebuilt); |
110 | bool materialGathererCacheNeedsToBeRebuilt() const; |
111 | void setRenderCommandCacheNeedsToBeRebuilt(bool needsToBeRebuilt); |
112 | bool renderCommandCacheNeedsToBeRebuilt() const; |
113 | void setLightCacheNeedsToBeRebuilt(bool needsToBeRebuilt); |
114 | bool lightCacheNeedsToBeRebuilt() const; |
115 | |
116 | static int defaultJobCount(); |
117 | int optimalJobCount() const; |
118 | void setOptimalJobCount(int v); |
119 | |
120 | static QVector<Entity *> entitiesInSubset(const QVector<Entity *> &entities, const QVector<Entity *> &subset); |
121 | |
122 | private: |
123 | Render::FrameGraphNode *m_leafNode; |
124 | const int m_renderViewIndex; |
125 | Renderer *m_renderer; |
126 | RebuildFlagSet m_rebuildFlags; |
127 | |
128 | RenderViewInitializerJobPtr m_renderViewJob; |
129 | FilterLayerEntityJobPtr m_filterEntityByLayerJob; |
130 | FrustumCullingJobPtr m_frustumCullingJob; |
131 | QVector<RenderViewCommandBuilderJobPtr> m_renderViewCommandBuilderJobs; |
132 | QVector<RenderViewCommandUpdaterJobPtr> m_renderViewCommandUpdaterJobs; |
133 | QVector<MaterialParameterGathererJobPtr> m_materialGathererJobs; |
134 | |
135 | SynchronizerJobPtr m_syncRenderViewPostInitializationJob; |
136 | SynchronizerJobPtr m_syncPreFrustumCullingJob; |
137 | SynchronizerJobPtr m_syncRenderViewPreCommandBuildingJob; |
138 | SynchronizerJobPtr m_syncRenderViewPreCommandUpdateJob; |
139 | SynchronizerJobPtr m_syncRenderViewPostCommandUpdateJob; |
140 | SynchronizerJobPtr m_setClearDrawBufferIndexJob; |
141 | SynchronizerJobPtr m_syncFilterEntityByLayerJob; |
142 | SynchronizerJobPtr m_syncMaterialGathererJob; |
143 | FilterProximityDistanceJobPtr m_filterProximityJob; |
144 | |
145 | int m_optimalParallelJobCount; |
146 | }; |
147 | |
148 | } // OpenGL |
149 | |
150 | } // Render |
151 | |
152 | } // Qt3DRender |
153 | |
154 | QT_END_NAMESPACE |
155 | |
156 | #endif // QT3DRENDER_RENDER_OPENGL_RENDERVIEWBUILDER_H |
157 | |