1 | /**************************************************************************** |
---|---|
2 | ** |
3 | ** Copyright (C) 2015 Paul Lemire |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #include "loadbufferjob_p.h" |
41 | #include <Qt3DRender/private/buffer_p.h> |
42 | #include <Qt3DRender/private/qbuffer_p.h> |
43 | #include <Qt3DRender/private/buffermanager_p.h> |
44 | #include <Qt3DRender/private/job_common_p.h> |
45 | #include <Qt3DCore/private/qaspectmanager_p.h> |
46 | #include <Qt3DRender/private/renderlogging_p.h> |
47 | |
48 | QT_BEGIN_NAMESPACE |
49 | |
50 | namespace Qt3DRender { |
51 | |
52 | namespace Render { |
53 | |
54 | class LoadBufferJobPrivate : public Qt3DCore::QAspectJobPrivate |
55 | { |
56 | public: |
57 | LoadBufferJobPrivate() {} |
58 | ~LoadBufferJobPrivate() {} |
59 | |
60 | void postFrame(Qt3DCore::QAspectManager *aspectManager) override; |
61 | |
62 | Buffer *m_bufferToUpdate = nullptr; |
63 | }; |
64 | |
65 | |
66 | LoadBufferJob::LoadBufferJob(const HBuffer &handle) |
67 | : QAspectJob(*new LoadBufferJobPrivate) |
68 | , m_handle(handle) |
69 | , m_nodeManagers(nullptr) |
70 | { |
71 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::LoadBuffer, 0) |
72 | } |
73 | |
74 | LoadBufferJob::~LoadBufferJob() |
75 | { |
76 | } |
77 | |
78 | void LoadBufferJob::run() |
79 | { |
80 | Q_D(LoadBufferJob); |
81 | // Let's leave it for the moment until this has been properly tested |
82 | qCDebug(Jobs) << Q_FUNC_INFO; |
83 | Buffer *buffer = m_nodeManagers->data<Buffer, BufferManager>(handle: m_handle); |
84 | buffer->executeFunctor(); |
85 | if (buffer->isSyncData()) |
86 | d->m_bufferToUpdate = buffer; |
87 | } |
88 | |
89 | void LoadBufferJobPrivate::postFrame(Qt3DCore::QAspectManager *aspectManager) |
90 | { |
91 | if (m_bufferToUpdate == nullptr) |
92 | return; |
93 | QBuffer *frontendBuffer = static_cast<decltype(frontendBuffer)>(aspectManager->lookupNode(id: m_bufferToUpdate->peerId())); |
94 | QBufferPrivate *dFrontend = static_cast<decltype(dFrontend)>(Qt3DCore::QNodePrivate::get(q: frontendBuffer)); |
95 | // Calling frontendBuffer->setData would result in forcing a sync against the backend |
96 | // which isn't necessary |
97 | dFrontend->setData(m_bufferToUpdate->data()); |
98 | m_bufferToUpdate = nullptr; |
99 | } |
100 | |
101 | } // namespace Render |
102 | |
103 | } // namespace Qt3DRender |
104 | |
105 | QT_END_NAMESPACE |
106 |