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| 2 | ** |
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
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| 26 | ** Alternatively, this file may be used under the terms of the GNU |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qshaderprogrambuilder.h" |
| 41 | #include "qshaderprogrambuilder_p.h" |
| 42 | #include "qshaderprogram.h" |
| 43 | #include <Qt3DCore/qpropertyupdatedchange.h> |
| 44 | #include <Qt3DRender/private/qurlhelper_p.h> |
| 45 | #include <QDebug> |
| 46 | #include <QFile> |
| 47 | #include <QFileInfo> |
| 48 | #include <QUrl> |
| 49 | |
| 50 | /*! |
| 51 | \class Qt3DRender::QShaderProgramBuilder |
| 52 | \inmodule Qt3DRender |
| 53 | \brief Generates a Shader Program content from loaded graphs. |
| 54 | \inherits Qt3DCore::QNode |
| 55 | \since 5.10 |
| 56 | |
| 57 | A shader program builder consists of several different shader graphs |
| 58 | used to generate shader code. |
| 59 | |
| 60 | A cache of generated shader code is maintained. Generated shaders are by |
| 61 | defaults saved in |
| 62 | QStandardPaths::writableLocation(QStandardPaths::TempLocation)). This path |
| 63 | can be overridden by setting environment variable QT3D_WRITABLE_CACHE_PATH |
| 64 | to a valid writable path. |
| 65 | |
| 66 | The use of the cache can be disabled by setting environment variable |
| 67 | QT3D_DISABLE_SHADER_CACHE. |
| 68 | |
| 69 | In most cases, changes made to a graph are detected by Qt 3D and a new |
| 70 | cache entry will be generated. One case were this will not happen is when |
| 71 | code snippets included by a graphs are changed. To work around that, |
| 72 | clearing the cache directory or setting environment variable |
| 73 | QT3D_REBUILD_SHADER_CACHE can be used to force shader code to be generated |
| 74 | again. |
| 75 | */ |
| 76 | |
| 77 | /*! |
| 78 | \qmltype ShaderProgramBuilder |
| 79 | \instantiates Qt3DRender::QShaderProgramBuilder |
| 80 | \inqmlmodule Qt3D.Render |
| 81 | \brief Generates a Shader Program content from loaded graphs. |
| 82 | \since 5.10 |
| 83 | |
| 84 | A shader program builder consists of several different shader graphs |
| 85 | used to generate shader code. |
| 86 | |
| 87 | A cache of generated shader code is maintained. Generated shaders are by |
| 88 | defaults saved in |
| 89 | QStandardPaths::writableLocation(QStandardPaths::TempLocation)). This path |
| 90 | can be overridden by setting environment variable QT3D_WRITABLE_CACHE_PATH |
| 91 | to a valid writable path. |
| 92 | |
| 93 | The use of the cache can be disabled by setting environment variable |
| 94 | QT3D_DISABLE_SHADER_CACHE. |
| 95 | |
| 96 | In most cases, changes made to a graph are detected by Qt 3D and a new |
| 97 | cache entry will be generated. One case were this will not happen is when |
| 98 | code snippets included by a graphs are changed. To work around that, |
| 99 | clearing the cache directory or setting environment variable |
| 100 | QT3D_REBUILD_SHADER_CACHE can be used to force shader code to be generated |
| 101 | again. |
| 102 | */ |
| 103 | |
| 104 | QT_BEGIN_NAMESPACE |
| 105 | |
| 106 | namespace Qt3DRender { |
| 107 | |
| 108 | QShaderProgramBuilderPrivate::QShaderProgramBuilderPrivate() |
| 109 | : QNodePrivate(), |
| 110 | m_shaderProgram(nullptr) |
| 111 | { |
| 112 | } |
| 113 | |
| 114 | void QShaderProgramBuilderPrivate::setShaderCode(const QByteArray &code, QShaderProgram::ShaderType type) |
| 115 | { |
| 116 | Q_Q(QShaderProgramBuilder); |
| 117 | const bool blocked = q->blockNotifications(block: true); |
| 118 | |
| 119 | switch (type) { |
| 120 | case QShaderProgram::Vertex: { |
| 121 | m_vertexShaderCode = code; |
| 122 | emit q->vertexShaderCodeChanged(vertexShaderCode: m_vertexShaderCode); |
| 123 | break; |
| 124 | } |
| 125 | case QShaderProgram::Fragment:{ |
| 126 | m_fragmentShaderCode = code; |
| 127 | emit q->fragmentShaderCodeChanged(fragmentShaderCode: m_fragmentShaderCode); |
| 128 | break; |
| 129 | } |
| 130 | case QShaderProgram::Geometry: { |
| 131 | m_geometryShaderCode = code; |
| 132 | emit q->geometryShaderCodeChanged(geometryShaderCode: m_geometryShaderCode); |
| 133 | break; |
| 134 | } |
| 135 | case QShaderProgram::Compute: { |
| 136 | m_computeShaderCode = code; |
| 137 | emit q->computeShaderCodeChanged(computeShaderCode: m_computeShaderCode); |
| 138 | break; |
| 139 | } |
| 140 | case QShaderProgram::TessellationControl: { |
| 141 | m_tessControlShaderCode = code; |
| 142 | emit q->tessellationControlShaderCodeChanged(tessellationControlShaderCode: m_tessControlShaderCode); |
| 143 | break; |
| 144 | } |
| 145 | case QShaderProgram::TessellationEvaluation: { |
| 146 | m_tessEvalShaderCode = code; |
| 147 | emit q->tessellationEvaluationShaderCodeChanged(tessellationEvaluationShaderCode: m_tessEvalShaderCode); |
| 148 | break; |
| 149 | } |
| 150 | } |
| 151 | |
| 152 | q->blockNotifications(block: blocked); |
| 153 | } |
| 154 | |
| 155 | QShaderProgramBuilder::QShaderProgramBuilder(QNode *parent) |
| 156 | : QNode(*new QShaderProgramBuilderPrivate, parent) |
| 157 | { |
| 158 | } |
| 159 | |
| 160 | QShaderProgramBuilder::~QShaderProgramBuilder() |
| 161 | { |
| 162 | } |
| 163 | |
| 164 | /*! \internal */ |
| 165 | QShaderProgramBuilder::QShaderProgramBuilder(QShaderProgramBuilderPrivate &dd, QNode *parent) |
| 166 | : QNode(dd, parent) |
| 167 | { |
| 168 | } |
| 169 | |
| 170 | // TODO Unused remove in Qt6 |
| 171 | void QShaderProgramBuilder::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) |
| 172 | { |
| 173 | } |
| 174 | |
| 175 | /*! |
| 176 | \qmlproperty string ShaderProgramBuilder::shaderProgram |
| 177 | |
| 178 | Holds the shader program on which this builder generates code. |
| 179 | */ |
| 180 | /*! |
| 181 | \property QShaderProgramBuilder::shaderProgram |
| 182 | |
| 183 | Holds the shader program on which this builder generates code. |
| 184 | */ |
| 185 | void QShaderProgramBuilder::setShaderProgram(QShaderProgram *program) |
| 186 | { |
| 187 | Q_D(QShaderProgramBuilder); |
| 188 | if (program != d->m_shaderProgram) { |
| 189 | |
| 190 | if (d->m_shaderProgram) |
| 191 | d->unregisterDestructionHelper(node: d->m_shaderProgram); |
| 192 | |
| 193 | // We need to add it as a child of the current node if it has been declared inline |
| 194 | // Or not previously added as a child of the current node so that |
| 195 | // 1) The backend gets notified about it's creation |
| 196 | // 2) When the current node is destroyed, it gets destroyed as well |
| 197 | if (program && !program->parent()) |
| 198 | program->setParent(this); |
| 199 | d->m_shaderProgram = program; |
| 200 | |
| 201 | // Ensures proper bookkeeping |
| 202 | if (d->m_shaderProgram) |
| 203 | d->registerDestructionHelper(node: d->m_shaderProgram, func: &QShaderProgramBuilder::setShaderProgram, d->m_shaderProgram); |
| 204 | |
| 205 | emit shaderProgramChanged(shaderProgram: program); |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | QShaderProgram *QShaderProgramBuilder::shaderProgram() const |
| 210 | { |
| 211 | Q_D(const QShaderProgramBuilder); |
| 212 | return d->m_shaderProgram; |
| 213 | } |
| 214 | |
| 215 | /*! |
| 216 | \qmlproperty stringlist ShaderProgramBuilder::enabledLayers |
| 217 | |
| 218 | Holds the list of layers this builder will activate on the shader graphs |
| 219 | during code generation. |
| 220 | */ |
| 221 | /*! |
| 222 | \property QShaderProgramBuilder::enabledLayers |
| 223 | |
| 224 | Holds the list of layers this builder will activate on the shader graphs |
| 225 | during code generation. |
| 226 | */ |
| 227 | void QShaderProgramBuilder::setEnabledLayers(const QStringList &layers) |
| 228 | { |
| 229 | Q_D(QShaderProgramBuilder); |
| 230 | if (layers != d->m_enabledLayers) { |
| 231 | d->m_enabledLayers = layers; |
| 232 | emit enabledLayersChanged(layers); |
| 233 | } |
| 234 | } |
| 235 | |
| 236 | QStringList QShaderProgramBuilder::enabledLayers() const |
| 237 | { |
| 238 | Q_D(const QShaderProgramBuilder); |
| 239 | return d->m_enabledLayers; |
| 240 | } |
| 241 | |
| 242 | /*! |
| 243 | \qmlproperty string ShaderProgram::vertexShaderGraph |
| 244 | |
| 245 | Holds the URL to the vertex shader graph used by this shader program builder. |
| 246 | */ |
| 247 | /*! |
| 248 | \property QShaderProgramBuilder::vertexShaderGraph |
| 249 | |
| 250 | Holds the URL to the vertex shader graph used by this shader program builder. |
| 251 | */ |
| 252 | void QShaderProgramBuilder::setVertexShaderGraph(const QUrl &vertexShaderGraph) |
| 253 | { |
| 254 | Q_D(QShaderProgramBuilder); |
| 255 | if (vertexShaderGraph != d->m_vertexShaderGraph) { |
| 256 | d->m_vertexShaderGraph = vertexShaderGraph; |
| 257 | emit vertexShaderGraphChanged(vertexShaderGraph); |
| 258 | } |
| 259 | } |
| 260 | |
| 261 | QUrl QShaderProgramBuilder::vertexShaderGraph() const |
| 262 | { |
| 263 | Q_D(const QShaderProgramBuilder); |
| 264 | return d->m_vertexShaderGraph; |
| 265 | } |
| 266 | |
| 267 | /*! |
| 268 | \qmlproperty string ShaderProgram::tessellationControlShaderGraph |
| 269 | |
| 270 | Holds the URL to the tesselation control shader graph used by this shader program builder. |
| 271 | */ |
| 272 | /*! |
| 273 | \property QShaderProgramBuilder::tessellationControlShaderGraph |
| 274 | |
| 275 | Holds the URL to the tesselation control shader graph used by this shader program builder. |
| 276 | */ |
| 277 | void QShaderProgramBuilder::setTessellationControlShaderGraph(const QUrl &tessellationControlShaderGraph) |
| 278 | { |
| 279 | Q_D(QShaderProgramBuilder); |
| 280 | if (tessellationControlShaderGraph != d->m_tessControlShaderGraph) { |
| 281 | d->m_tessControlShaderGraph = tessellationControlShaderGraph; |
| 282 | emit tessellationControlShaderGraphChanged(tessellationControlShaderGraph); |
| 283 | } |
| 284 | } |
| 285 | |
| 286 | QUrl QShaderProgramBuilder::tessellationControlShaderGraph() const |
| 287 | { |
| 288 | Q_D(const QShaderProgramBuilder); |
| 289 | return d->m_tessControlShaderGraph; |
| 290 | } |
| 291 | |
| 292 | /*! |
| 293 | \qmlproperty string ShaderProgram::tessellationEvaluationShaderGraph |
| 294 | |
| 295 | Holds the URL to the tesselation evaluation shader graph used by this shader program builder. |
| 296 | */ |
| 297 | /*! |
| 298 | \property QShaderProgramBuilder::tessellationEvaluationShaderGraph |
| 299 | |
| 300 | Holds the URL to the tesselation evaluation shader graph used by this shader program builder. |
| 301 | */ |
| 302 | void QShaderProgramBuilder::setTessellationEvaluationShaderGraph(const QUrl &tessellationEvaluationShaderGraph) |
| 303 | { |
| 304 | Q_D(QShaderProgramBuilder); |
| 305 | if (tessellationEvaluationShaderGraph != d->m_tessEvalShaderGraph) { |
| 306 | d->m_tessEvalShaderGraph = tessellationEvaluationShaderGraph; |
| 307 | emit tessellationEvaluationShaderGraphChanged(tessellationEvaluationShaderGraph); |
| 308 | } |
| 309 | } |
| 310 | |
| 311 | QUrl QShaderProgramBuilder::tessellationEvaluationShaderGraph() const |
| 312 | { |
| 313 | Q_D(const QShaderProgramBuilder); |
| 314 | return d->m_tessEvalShaderGraph; |
| 315 | } |
| 316 | |
| 317 | /*! |
| 318 | \qmlproperty string ShaderProgram::geometryShaderGraph |
| 319 | |
| 320 | Holds the URL to the geometry shader graph used by this shader program builder. |
| 321 | */ |
| 322 | /*! |
| 323 | \property QShaderProgramBuilder::geometryShaderGraph |
| 324 | |
| 325 | Holds the URL to the geometry shader graph used by this shader program builder. |
| 326 | */ |
| 327 | void QShaderProgramBuilder::setGeometryShaderGraph(const QUrl &geometryShaderGraph) |
| 328 | { |
| 329 | Q_D(QShaderProgramBuilder); |
| 330 | if (geometryShaderGraph != d->m_geometryShaderGraph) { |
| 331 | d->m_geometryShaderGraph = geometryShaderGraph; |
| 332 | emit geometryShaderGraphChanged(geometryShaderGraph); |
| 333 | } |
| 334 | } |
| 335 | |
| 336 | QUrl QShaderProgramBuilder::geometryShaderGraph() const |
| 337 | { |
| 338 | Q_D(const QShaderProgramBuilder); |
| 339 | return d->m_geometryShaderGraph; |
| 340 | } |
| 341 | |
| 342 | /*! |
| 343 | \qmlproperty string ShaderProgram::fragmentShaderGraph |
| 344 | |
| 345 | Holds the URL to the fragment shader graph used by this shader program builder. |
| 346 | */ |
| 347 | /*! |
| 348 | \property QShaderProgramBuilder::fragmentShaderGraph |
| 349 | |
| 350 | Holds the URL to the fragment shader graph used by this shader program builder. |
| 351 | */ |
| 352 | void QShaderProgramBuilder::setFragmentShaderGraph(const QUrl &fragmentShaderGraph) |
| 353 | { |
| 354 | Q_D(QShaderProgramBuilder); |
| 355 | if (fragmentShaderGraph != d->m_fragmentShaderGraph) { |
| 356 | d->m_fragmentShaderGraph = fragmentShaderGraph; |
| 357 | emit fragmentShaderGraphChanged(fragmentShaderGraph); |
| 358 | } |
| 359 | } |
| 360 | |
| 361 | QUrl QShaderProgramBuilder::fragmentShaderGraph() const |
| 362 | { |
| 363 | Q_D(const QShaderProgramBuilder); |
| 364 | return d->m_fragmentShaderGraph; |
| 365 | } |
| 366 | |
| 367 | /*! |
| 368 | \qmlproperty string ShaderProgram::computeShaderGraph |
| 369 | |
| 370 | Holds the URL to the compute shader graph used by this shader program builder. |
| 371 | */ |
| 372 | /*! |
| 373 | \property QShaderProgramBuilder::computeShaderGraph |
| 374 | |
| 375 | Holds the URL to the compute shader graph used by this shader program builder. |
| 376 | */ |
| 377 | void QShaderProgramBuilder::setComputeShaderGraph(const QUrl &computeShaderGraph) |
| 378 | { |
| 379 | Q_D(QShaderProgramBuilder); |
| 380 | if (computeShaderGraph != d->m_computeShaderGraph) { |
| 381 | d->m_computeShaderGraph = computeShaderGraph; |
| 382 | emit computeShaderGraphChanged(computeShaderGraph); |
| 383 | } |
| 384 | } |
| 385 | |
| 386 | QUrl QShaderProgramBuilder::computeShaderGraph() const |
| 387 | { |
| 388 | Q_D(const QShaderProgramBuilder); |
| 389 | return d->m_computeShaderGraph; |
| 390 | } |
| 391 | |
| 392 | /*! |
| 393 | \qmlproperty string ShaderProgramBuilder::vertexShaderCode |
| 394 | |
| 395 | Holds the generated vertex shader code |
| 396 | \since 2.13 |
| 397 | */ |
| 398 | /*! |
| 399 | \property QShaderProgramBuilder::vertexShaderCode |
| 400 | |
| 401 | Holds the generate vertex shader code. |
| 402 | \since 5.13 |
| 403 | */ |
| 404 | QByteArray QShaderProgramBuilder::vertexShaderCode() const |
| 405 | { |
| 406 | Q_D(const QShaderProgramBuilder); |
| 407 | return d->m_vertexShaderCode; |
| 408 | } |
| 409 | |
| 410 | /*! |
| 411 | \qmlproperty string ShaderProgramBuilder::tessellationControlShaderCode |
| 412 | |
| 413 | Holds the generated tessellation control shader code |
| 414 | \since 2.13 |
| 415 | */ |
| 416 | /*! |
| 417 | \property QShaderProgramBuilder::tessellationControlShaderCode |
| 418 | |
| 419 | Holds the generate tessellation control shader code. |
| 420 | \since 5.13 |
| 421 | */ |
| 422 | QByteArray QShaderProgramBuilder::tessellationControlShaderCode() const |
| 423 | { |
| 424 | Q_D(const QShaderProgramBuilder); |
| 425 | return d->m_tessControlShaderCode; |
| 426 | } |
| 427 | |
| 428 | /*! |
| 429 | \qmlproperty string ShaderProgramBuilder::tessellationEvaluationShaderCode |
| 430 | |
| 431 | Holds the generated tessellation evaluation shader code |
| 432 | \since 2.13 |
| 433 | */ |
| 434 | /*! |
| 435 | \property QShaderProgramBuilder::tessellationEvaluationShaderCode |
| 436 | |
| 437 | Holds the generate tessellation evaluation shader code. |
| 438 | \since 5.13 |
| 439 | */ |
| 440 | QByteArray QShaderProgramBuilder::tessellationEvaluationShaderCode() const |
| 441 | { |
| 442 | Q_D(const QShaderProgramBuilder); |
| 443 | return d->m_tessEvalShaderCode; |
| 444 | } |
| 445 | |
| 446 | /*! |
| 447 | \qmlproperty string ShaderProgramBuilder::geometryShaderCode |
| 448 | |
| 449 | Holds the generated geometry shader code |
| 450 | \since 2.13 |
| 451 | */ |
| 452 | /*! |
| 453 | \property QShaderProgramBuilder::geometryShaderCode |
| 454 | |
| 455 | Holds the generate geometry shader code. |
| 456 | \since 5.13 |
| 457 | */ |
| 458 | QByteArray QShaderProgramBuilder::geometryShaderCode() const |
| 459 | { |
| 460 | Q_D(const QShaderProgramBuilder); |
| 461 | return d->m_geometryShaderCode; |
| 462 | } |
| 463 | |
| 464 | /*! |
| 465 | \qmlproperty string ShaderProgramBuilder::fragmentShaderCode |
| 466 | |
| 467 | Holds the generated fragment shader code |
| 468 | \since 2.13 |
| 469 | */ |
| 470 | /*! |
| 471 | \property QShaderProgramBuilder::fragmentShaderCode |
| 472 | |
| 473 | Holds the generate fragment shader code. |
| 474 | \since 5.13 |
| 475 | */ |
| 476 | QByteArray QShaderProgramBuilder::fragmentShaderCode() const |
| 477 | { |
| 478 | Q_D(const QShaderProgramBuilder); |
| 479 | return d->m_fragmentShaderCode; |
| 480 | } |
| 481 | |
| 482 | /*! |
| 483 | \qmlproperty string ShaderProgramBuilder::computeShaderCode |
| 484 | |
| 485 | Holds the generated compute shader code |
| 486 | \since 2.13 |
| 487 | */ |
| 488 | /*! |
| 489 | \property QShaderProgramBuilder::computeShaderCode |
| 490 | |
| 491 | Holds the generate compute shader code. |
| 492 | \since 5.13 |
| 493 | */ |
| 494 | QByteArray QShaderProgramBuilder::computeShaderCode() const |
| 495 | { |
| 496 | Q_D(const QShaderProgramBuilder); |
| 497 | return d->m_computeShaderCode; |
| 498 | } |
| 499 | |
| 500 | Qt3DCore::QNodeCreatedChangeBasePtr QShaderProgramBuilder::createNodeCreationChange() const |
| 501 | { |
| 502 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QShaderProgramBuilderData>::create(arguments: this); |
| 503 | auto &data = creationChange->data; |
| 504 | Q_D(const QShaderProgramBuilder); |
| 505 | data.shaderProgramId = d->m_shaderProgram ? d->m_shaderProgram->id() : Qt3DCore::QNodeId(); |
| 506 | data.enabledLayers = d->m_enabledLayers; |
| 507 | data.vertexShaderGraph = d->m_vertexShaderGraph; |
| 508 | data.tessellationControlShaderGraph = d->m_tessControlShaderGraph; |
| 509 | data.tessellationEvaluationShaderGraph = d->m_tessEvalShaderGraph; |
| 510 | data.geometryShaderGraph = d->m_geometryShaderGraph; |
| 511 | data.fragmentShaderGraph = d->m_fragmentShaderGraph; |
| 512 | data.computeShaderGraph = d->m_computeShaderGraph; |
| 513 | return creationChange; |
| 514 | } |
| 515 | |
| 516 | } // of namespace Qt3DRender |
| 517 | |
| 518 | QT_END_NAMESPACE |
| 519 | |