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| 2 | ** | 
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). | 
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| 36 | ** $QT_END_LICENSE$ | 
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| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qshaderprogrambuilder.h" | 
| 41 | #include "qshaderprogrambuilder_p.h" | 
| 42 | #include "qshaderprogram.h" | 
| 43 | #include <Qt3DCore/qpropertyupdatedchange.h> | 
| 44 | #include <Qt3DRender/private/qurlhelper_p.h> | 
| 45 | #include <QDebug> | 
| 46 | #include <QFile> | 
| 47 | #include <QFileInfo> | 
| 48 | #include <QUrl> | 
| 49 |  | 
| 50 | /*! | 
| 51 |     \class Qt3DRender::QShaderProgramBuilder | 
| 52 |     \inmodule Qt3DRender | 
| 53 |     \brief Generates a Shader Program content from loaded graphs. | 
| 54 |     \inherits Qt3DCore::QNode | 
| 55 |     \since 5.10 | 
| 56 |  | 
| 57 |     A shader program builder consists of several different shader graphs | 
| 58 |     used to generate shader code. | 
| 59 |  | 
| 60 |     A cache of generated shader code is maintained. Generated shaders are by | 
| 61 |     defaults saved in | 
| 62 |     QStandardPaths::writableLocation(QStandardPaths::TempLocation)). This path | 
| 63 |     can be overridden by setting environment variable QT3D_WRITABLE_CACHE_PATH | 
| 64 |     to a valid writable path. | 
| 65 |  | 
| 66 |     The use of the cache can be disabled by setting environment variable | 
| 67 |     QT3D_DISABLE_SHADER_CACHE. | 
| 68 |  | 
| 69 |     In most cases, changes made to a graph are detected by Qt 3D and a new | 
| 70 |     cache entry will be generated. One case were this will not happen is when | 
| 71 |     code snippets included by a graphs are changed. To work around that, | 
| 72 |     clearing the cache directory or setting environment variable | 
| 73 |     QT3D_REBUILD_SHADER_CACHE can be used to force shader code to be generated | 
| 74 |     again. | 
| 75 | */ | 
| 76 |  | 
| 77 | /*! | 
| 78 |     \qmltype ShaderProgramBuilder | 
| 79 |     \instantiates Qt3DRender::QShaderProgramBuilder | 
| 80 |     \inqmlmodule Qt3D.Render | 
| 81 |     \brief Generates a Shader Program content from loaded graphs. | 
| 82 |     \since 5.10 | 
| 83 |  | 
| 84 |     A shader program builder consists of several different shader graphs | 
| 85 |     used to generate shader code. | 
| 86 |  | 
| 87 |     A cache of generated shader code is maintained. Generated shaders are by | 
| 88 |     defaults saved in | 
| 89 |     QStandardPaths::writableLocation(QStandardPaths::TempLocation)). This path | 
| 90 |     can be overridden by setting environment variable QT3D_WRITABLE_CACHE_PATH | 
| 91 |     to a valid writable path. | 
| 92 |  | 
| 93 |     The use of the cache can be disabled by setting environment variable | 
| 94 |     QT3D_DISABLE_SHADER_CACHE. | 
| 95 |  | 
| 96 |     In most cases, changes made to a graph are detected by Qt 3D and a new | 
| 97 |     cache entry will be generated. One case were this will not happen is when | 
| 98 |     code snippets included by a graphs are changed. To work around that, | 
| 99 |     clearing the cache directory or setting environment variable | 
| 100 |     QT3D_REBUILD_SHADER_CACHE can be used to force shader code to be generated | 
| 101 |     again. | 
| 102 | */ | 
| 103 |  | 
| 104 | QT_BEGIN_NAMESPACE | 
| 105 |  | 
| 106 | namespace Qt3DRender { | 
| 107 |  | 
| 108 | QShaderProgramBuilderPrivate::QShaderProgramBuilderPrivate() | 
| 109 |     : QNodePrivate(), | 
| 110 |       m_shaderProgram(nullptr) | 
| 111 | { | 
| 112 | } | 
| 113 |  | 
| 114 | void QShaderProgramBuilderPrivate::setShaderCode(const QByteArray &code, QShaderProgram::ShaderType type) | 
| 115 | { | 
| 116 |     Q_Q(QShaderProgramBuilder); | 
| 117 |     const bool blocked = q->blockNotifications(block: true); | 
| 118 |  | 
| 119 |     switch (type) { | 
| 120 |     case QShaderProgram::Vertex: { | 
| 121 |         m_vertexShaderCode = code; | 
| 122 |         emit q->vertexShaderCodeChanged(vertexShaderCode: m_vertexShaderCode); | 
| 123 |         break; | 
| 124 |     } | 
| 125 |     case QShaderProgram::Fragment:{ | 
| 126 |         m_fragmentShaderCode = code; | 
| 127 |         emit q->fragmentShaderCodeChanged(fragmentShaderCode: m_fragmentShaderCode); | 
| 128 |         break; | 
| 129 |     } | 
| 130 |     case QShaderProgram::Geometry: { | 
| 131 |         m_geometryShaderCode = code; | 
| 132 |         emit q->geometryShaderCodeChanged(geometryShaderCode: m_geometryShaderCode); | 
| 133 |         break; | 
| 134 |     } | 
| 135 |     case QShaderProgram::Compute: { | 
| 136 |         m_computeShaderCode = code; | 
| 137 |         emit q->computeShaderCodeChanged(computeShaderCode: m_computeShaderCode); | 
| 138 |         break; | 
| 139 |     } | 
| 140 |     case QShaderProgram::TessellationControl: { | 
| 141 |         m_tessControlShaderCode = code; | 
| 142 |         emit q->tessellationControlShaderCodeChanged(tessellationControlShaderCode: m_tessControlShaderCode); | 
| 143 |         break; | 
| 144 |     } | 
| 145 |     case QShaderProgram::TessellationEvaluation: { | 
| 146 |         m_tessEvalShaderCode = code; | 
| 147 |         emit q->tessellationEvaluationShaderCodeChanged(tessellationEvaluationShaderCode: m_tessEvalShaderCode); | 
| 148 |         break; | 
| 149 |     } | 
| 150 |     } | 
| 151 |  | 
| 152 |     q->blockNotifications(block: blocked); | 
| 153 | } | 
| 154 |  | 
| 155 | QShaderProgramBuilder::QShaderProgramBuilder(QNode *parent) | 
| 156 |     : QNode(*new QShaderProgramBuilderPrivate, parent) | 
| 157 | { | 
| 158 | } | 
| 159 |  | 
| 160 | QShaderProgramBuilder::~QShaderProgramBuilder() | 
| 161 | { | 
| 162 | } | 
| 163 |  | 
| 164 | /*! \internal */ | 
| 165 | QShaderProgramBuilder::QShaderProgramBuilder(QShaderProgramBuilderPrivate &dd, QNode *parent) | 
| 166 |     : QNode(dd, parent) | 
| 167 | { | 
| 168 | } | 
| 169 |  | 
| 170 | // TODO Unused remove in Qt6 | 
| 171 | void QShaderProgramBuilder::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) | 
| 172 | { | 
| 173 | } | 
| 174 |  | 
| 175 | /*! | 
| 176 |     \qmlproperty string ShaderProgramBuilder::shaderProgram | 
| 177 |  | 
| 178 |     Holds the shader program on which this builder generates code. | 
| 179 | */ | 
| 180 | /*! | 
| 181 |     \property QShaderProgramBuilder::shaderProgram | 
| 182 |  | 
| 183 |     Holds the shader program on which this builder generates code. | 
| 184 | */ | 
| 185 | void QShaderProgramBuilder::setShaderProgram(QShaderProgram *program) | 
| 186 | { | 
| 187 |     Q_D(QShaderProgramBuilder); | 
| 188 |     if (program != d->m_shaderProgram) { | 
| 189 |  | 
| 190 |         if (d->m_shaderProgram) | 
| 191 |             d->unregisterDestructionHelper(node: d->m_shaderProgram); | 
| 192 |  | 
| 193 |         // We need to add it as a child of the current node if it has been declared inline | 
| 194 |         // Or not previously added as a child of the current node so that | 
| 195 |         // 1) The backend gets notified about it's creation | 
| 196 |         // 2) When the current node is destroyed, it gets destroyed as well | 
| 197 |         if (program && !program->parent()) | 
| 198 |             program->setParent(this); | 
| 199 |         d->m_shaderProgram = program; | 
| 200 |  | 
| 201 |         // Ensures proper bookkeeping | 
| 202 |         if (d->m_shaderProgram) | 
| 203 |             d->registerDestructionHelper(node: d->m_shaderProgram, func: &QShaderProgramBuilder::setShaderProgram, d->m_shaderProgram); | 
| 204 |  | 
| 205 |         emit shaderProgramChanged(shaderProgram: program); | 
| 206 |     } | 
| 207 | } | 
| 208 |  | 
| 209 | QShaderProgram *QShaderProgramBuilder::shaderProgram() const | 
| 210 | { | 
| 211 |     Q_D(const QShaderProgramBuilder); | 
| 212 |     return d->m_shaderProgram; | 
| 213 | } | 
| 214 |  | 
| 215 | /*! | 
| 216 |     \qmlproperty stringlist ShaderProgramBuilder::enabledLayers | 
| 217 |  | 
| 218 |     Holds the list of layers this builder will activate on the shader graphs | 
| 219 |     during code generation. | 
| 220 | */ | 
| 221 | /*! | 
| 222 |     \property QShaderProgramBuilder::enabledLayers | 
| 223 |  | 
| 224 |     Holds the list of layers this builder will activate on the shader graphs | 
| 225 |     during code generation. | 
| 226 | */ | 
| 227 | void QShaderProgramBuilder::setEnabledLayers(const QStringList &layers) | 
| 228 | { | 
| 229 |     Q_D(QShaderProgramBuilder); | 
| 230 |     if (layers != d->m_enabledLayers) { | 
| 231 |         d->m_enabledLayers = layers; | 
| 232 |         emit enabledLayersChanged(layers); | 
| 233 |     } | 
| 234 | } | 
| 235 |  | 
| 236 | QStringList QShaderProgramBuilder::enabledLayers() const | 
| 237 | { | 
| 238 |     Q_D(const QShaderProgramBuilder); | 
| 239 |     return d->m_enabledLayers; | 
| 240 | } | 
| 241 |  | 
| 242 | /*! | 
| 243 |     \qmlproperty string ShaderProgram::vertexShaderGraph | 
| 244 |  | 
| 245 |     Holds the URL to the vertex shader graph used by this shader program builder. | 
| 246 | */ | 
| 247 | /*! | 
| 248 |     \property QShaderProgramBuilder::vertexShaderGraph | 
| 249 |  | 
| 250 |     Holds the URL to the vertex shader graph used by this shader program builder. | 
| 251 | */ | 
| 252 | void QShaderProgramBuilder::setVertexShaderGraph(const QUrl &vertexShaderGraph) | 
| 253 | { | 
| 254 |     Q_D(QShaderProgramBuilder); | 
| 255 |     if (vertexShaderGraph != d->m_vertexShaderGraph) { | 
| 256 |         d->m_vertexShaderGraph = vertexShaderGraph; | 
| 257 |         emit vertexShaderGraphChanged(vertexShaderGraph); | 
| 258 |     } | 
| 259 | } | 
| 260 |  | 
| 261 | QUrl QShaderProgramBuilder::vertexShaderGraph() const | 
| 262 | { | 
| 263 |     Q_D(const QShaderProgramBuilder); | 
| 264 |     return d->m_vertexShaderGraph; | 
| 265 | } | 
| 266 |  | 
| 267 | /*! | 
| 268 |     \qmlproperty string ShaderProgram::tessellationControlShaderGraph | 
| 269 |  | 
| 270 |     Holds the URL to the tesselation control shader graph used by this shader program builder. | 
| 271 | */ | 
| 272 | /*! | 
| 273 |     \property QShaderProgramBuilder::tessellationControlShaderGraph | 
| 274 |  | 
| 275 |     Holds the URL to the tesselation control shader graph used by this shader program builder. | 
| 276 | */ | 
| 277 | void QShaderProgramBuilder::setTessellationControlShaderGraph(const QUrl &tessellationControlShaderGraph) | 
| 278 | { | 
| 279 |     Q_D(QShaderProgramBuilder); | 
| 280 |     if (tessellationControlShaderGraph != d->m_tessControlShaderGraph) { | 
| 281 |         d->m_tessControlShaderGraph = tessellationControlShaderGraph; | 
| 282 |         emit tessellationControlShaderGraphChanged(tessellationControlShaderGraph); | 
| 283 |     } | 
| 284 | } | 
| 285 |  | 
| 286 | QUrl QShaderProgramBuilder::tessellationControlShaderGraph() const | 
| 287 | { | 
| 288 |     Q_D(const QShaderProgramBuilder); | 
| 289 |     return d->m_tessControlShaderGraph; | 
| 290 | } | 
| 291 |  | 
| 292 | /*! | 
| 293 |     \qmlproperty string ShaderProgram::tessellationEvaluationShaderGraph | 
| 294 |  | 
| 295 |     Holds the URL to the tesselation evaluation shader graph used by this shader program builder. | 
| 296 | */ | 
| 297 | /*! | 
| 298 |     \property QShaderProgramBuilder::tessellationEvaluationShaderGraph | 
| 299 |  | 
| 300 |     Holds the URL to the tesselation evaluation shader graph used by this shader program builder. | 
| 301 | */ | 
| 302 | void QShaderProgramBuilder::setTessellationEvaluationShaderGraph(const QUrl &tessellationEvaluationShaderGraph) | 
| 303 | { | 
| 304 |     Q_D(QShaderProgramBuilder); | 
| 305 |     if (tessellationEvaluationShaderGraph != d->m_tessEvalShaderGraph) { | 
| 306 |         d->m_tessEvalShaderGraph = tessellationEvaluationShaderGraph; | 
| 307 |         emit tessellationEvaluationShaderGraphChanged(tessellationEvaluationShaderGraph); | 
| 308 |     } | 
| 309 | } | 
| 310 |  | 
| 311 | QUrl QShaderProgramBuilder::tessellationEvaluationShaderGraph() const | 
| 312 | { | 
| 313 |     Q_D(const QShaderProgramBuilder); | 
| 314 |     return d->m_tessEvalShaderGraph; | 
| 315 | } | 
| 316 |  | 
| 317 | /*! | 
| 318 |     \qmlproperty string ShaderProgram::geometryShaderGraph | 
| 319 |  | 
| 320 |     Holds the URL to the geometry shader graph used by this shader program builder. | 
| 321 | */ | 
| 322 | /*! | 
| 323 |     \property QShaderProgramBuilder::geometryShaderGraph | 
| 324 |  | 
| 325 |     Holds the URL to the geometry shader graph used by this shader program builder. | 
| 326 | */ | 
| 327 | void QShaderProgramBuilder::setGeometryShaderGraph(const QUrl &geometryShaderGraph) | 
| 328 | { | 
| 329 |     Q_D(QShaderProgramBuilder); | 
| 330 |     if (geometryShaderGraph != d->m_geometryShaderGraph) { | 
| 331 |         d->m_geometryShaderGraph = geometryShaderGraph; | 
| 332 |         emit geometryShaderGraphChanged(geometryShaderGraph); | 
| 333 |     } | 
| 334 | } | 
| 335 |  | 
| 336 | QUrl QShaderProgramBuilder::geometryShaderGraph() const | 
| 337 | { | 
| 338 |     Q_D(const QShaderProgramBuilder); | 
| 339 |     return d->m_geometryShaderGraph; | 
| 340 | } | 
| 341 |  | 
| 342 | /*! | 
| 343 |     \qmlproperty string ShaderProgram::fragmentShaderGraph | 
| 344 |  | 
| 345 |     Holds the URL to the fragment shader graph used by this shader program builder. | 
| 346 | */ | 
| 347 | /*! | 
| 348 |     \property QShaderProgramBuilder::fragmentShaderGraph | 
| 349 |  | 
| 350 |     Holds the URL to the fragment shader graph used by this shader program builder. | 
| 351 | */ | 
| 352 | void QShaderProgramBuilder::setFragmentShaderGraph(const QUrl &fragmentShaderGraph) | 
| 353 | { | 
| 354 |     Q_D(QShaderProgramBuilder); | 
| 355 |     if (fragmentShaderGraph != d->m_fragmentShaderGraph) { | 
| 356 |         d->m_fragmentShaderGraph = fragmentShaderGraph; | 
| 357 |         emit fragmentShaderGraphChanged(fragmentShaderGraph); | 
| 358 |     } | 
| 359 | } | 
| 360 |  | 
| 361 | QUrl QShaderProgramBuilder::fragmentShaderGraph() const | 
| 362 | { | 
| 363 |     Q_D(const QShaderProgramBuilder); | 
| 364 |     return d->m_fragmentShaderGraph; | 
| 365 | } | 
| 366 |  | 
| 367 | /*! | 
| 368 |     \qmlproperty string ShaderProgram::computeShaderGraph | 
| 369 |  | 
| 370 |     Holds the URL to the compute shader graph used by this shader program builder. | 
| 371 | */ | 
| 372 | /*! | 
| 373 |     \property QShaderProgramBuilder::computeShaderGraph | 
| 374 |  | 
| 375 |     Holds the URL to the compute shader graph used by this shader program builder. | 
| 376 | */ | 
| 377 | void QShaderProgramBuilder::setComputeShaderGraph(const QUrl &computeShaderGraph) | 
| 378 | { | 
| 379 |     Q_D(QShaderProgramBuilder); | 
| 380 |     if (computeShaderGraph != d->m_computeShaderGraph) { | 
| 381 |         d->m_computeShaderGraph = computeShaderGraph; | 
| 382 |         emit computeShaderGraphChanged(computeShaderGraph); | 
| 383 |     } | 
| 384 | } | 
| 385 |  | 
| 386 | QUrl QShaderProgramBuilder::computeShaderGraph() const | 
| 387 | { | 
| 388 |     Q_D(const QShaderProgramBuilder); | 
| 389 |     return d->m_computeShaderGraph; | 
| 390 | } | 
| 391 |  | 
| 392 | /*! | 
| 393 |     \qmlproperty string ShaderProgramBuilder::vertexShaderCode | 
| 394 |  | 
| 395 |     Holds the generated vertex shader code | 
| 396 |     \since 2.13 | 
| 397 | */ | 
| 398 | /*! | 
| 399 |     \property QShaderProgramBuilder::vertexShaderCode | 
| 400 |  | 
| 401 |     Holds the generate vertex shader code. | 
| 402 |     \since 5.13 | 
| 403 | */ | 
| 404 | QByteArray QShaderProgramBuilder::vertexShaderCode() const | 
| 405 | { | 
| 406 |     Q_D(const QShaderProgramBuilder); | 
| 407 |     return d->m_vertexShaderCode; | 
| 408 | } | 
| 409 |  | 
| 410 | /*! | 
| 411 |     \qmlproperty string ShaderProgramBuilder::tessellationControlShaderCode | 
| 412 |  | 
| 413 |     Holds the generated tessellation control shader code | 
| 414 |     \since 2.13 | 
| 415 | */ | 
| 416 | /*! | 
| 417 |     \property QShaderProgramBuilder::tessellationControlShaderCode | 
| 418 |  | 
| 419 |     Holds the generate tessellation control shader code. | 
| 420 |     \since 5.13 | 
| 421 | */ | 
| 422 | QByteArray QShaderProgramBuilder::tessellationControlShaderCode() const | 
| 423 | { | 
| 424 |     Q_D(const QShaderProgramBuilder); | 
| 425 |     return d->m_tessControlShaderCode; | 
| 426 | } | 
| 427 |  | 
| 428 | /*! | 
| 429 |     \qmlproperty string ShaderProgramBuilder::tessellationEvaluationShaderCode | 
| 430 |  | 
| 431 |     Holds the generated tessellation evaluation shader code | 
| 432 |     \since 2.13 | 
| 433 | */ | 
| 434 | /*! | 
| 435 |     \property QShaderProgramBuilder::tessellationEvaluationShaderCode | 
| 436 |  | 
| 437 |     Holds the generate tessellation evaluation shader code. | 
| 438 |     \since 5.13 | 
| 439 | */ | 
| 440 | QByteArray QShaderProgramBuilder::tessellationEvaluationShaderCode() const | 
| 441 | { | 
| 442 |     Q_D(const QShaderProgramBuilder); | 
| 443 |     return d->m_tessEvalShaderCode; | 
| 444 | } | 
| 445 |  | 
| 446 | /*! | 
| 447 |     \qmlproperty string ShaderProgramBuilder::geometryShaderCode | 
| 448 |  | 
| 449 |     Holds the generated geometry shader code | 
| 450 |     \since 2.13 | 
| 451 | */ | 
| 452 | /*! | 
| 453 |     \property QShaderProgramBuilder::geometryShaderCode | 
| 454 |  | 
| 455 |     Holds the generate geometry shader code. | 
| 456 |     \since 5.13 | 
| 457 | */ | 
| 458 | QByteArray QShaderProgramBuilder::geometryShaderCode() const | 
| 459 | { | 
| 460 |     Q_D(const QShaderProgramBuilder); | 
| 461 |     return d->m_geometryShaderCode; | 
| 462 | } | 
| 463 |  | 
| 464 | /*! | 
| 465 |     \qmlproperty string ShaderProgramBuilder::fragmentShaderCode | 
| 466 |  | 
| 467 |     Holds the generated fragment shader code | 
| 468 |     \since 2.13 | 
| 469 | */ | 
| 470 | /*! | 
| 471 |     \property QShaderProgramBuilder::fragmentShaderCode | 
| 472 |  | 
| 473 |     Holds the generate fragment shader code. | 
| 474 |     \since 5.13 | 
| 475 | */ | 
| 476 | QByteArray QShaderProgramBuilder::fragmentShaderCode() const | 
| 477 | { | 
| 478 |     Q_D(const QShaderProgramBuilder); | 
| 479 |     return d->m_fragmentShaderCode; | 
| 480 | } | 
| 481 |  | 
| 482 | /*! | 
| 483 |     \qmlproperty string ShaderProgramBuilder::computeShaderCode | 
| 484 |  | 
| 485 |     Holds the generated compute shader code | 
| 486 |     \since 2.13 | 
| 487 | */ | 
| 488 | /*! | 
| 489 |     \property QShaderProgramBuilder::computeShaderCode | 
| 490 |  | 
| 491 |     Holds the generate compute shader code. | 
| 492 |     \since 5.13 | 
| 493 | */ | 
| 494 | QByteArray QShaderProgramBuilder::computeShaderCode() const | 
| 495 | { | 
| 496 |     Q_D(const QShaderProgramBuilder); | 
| 497 |     return d->m_computeShaderCode; | 
| 498 | } | 
| 499 |  | 
| 500 | Qt3DCore::QNodeCreatedChangeBasePtr QShaderProgramBuilder::createNodeCreationChange() const | 
| 501 | { | 
| 502 |     auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QShaderProgramBuilderData>::create(arguments: this); | 
| 503 |     auto &data = creationChange->data; | 
| 504 |     Q_D(const QShaderProgramBuilder); | 
| 505 |     data.shaderProgramId = d->m_shaderProgram ? d->m_shaderProgram->id() : Qt3DCore::QNodeId(); | 
| 506 |     data.enabledLayers = d->m_enabledLayers; | 
| 507 |     data.vertexShaderGraph = d->m_vertexShaderGraph; | 
| 508 |     data.tessellationControlShaderGraph = d->m_tessControlShaderGraph; | 
| 509 |     data.tessellationEvaluationShaderGraph = d->m_tessEvalShaderGraph; | 
| 510 |     data.geometryShaderGraph = d->m_geometryShaderGraph; | 
| 511 |     data.fragmentShaderGraph = d->m_fragmentShaderGraph; | 
| 512 |     data.computeShaderGraph = d->m_computeShaderGraph; | 
| 513 |     return creationChange; | 
| 514 | } | 
| 515 |  | 
| 516 | } // of namespace Qt3DRender | 
| 517 |  | 
| 518 | QT_END_NAMESPACE | 
| 519 |  |