| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "shaderbuilder_p.h" |
| 41 | |
| 42 | #include <Qt3DCore/qpropertyupdatedchange.h> |
| 43 | |
| 44 | #include <Qt3DRender/private/qshaderprogrambuilder_p.h> |
| 45 | #include <Qt3DRender/qshaderprogram.h> |
| 46 | #include <Qt3DRender/private/qshaderprogram_p.h> |
| 47 | #include <Qt3DRender/private/qurlhelper_p.h> |
| 48 | |
| 49 | #include <Qt3DRender/private/qshaderformat_p.h> |
| 50 | #include <Qt3DRender/private/qshadergraphloader_p.h> |
| 51 | #include <Qt3DRender/private/qshadergenerator_p.h> |
| 52 | #include <Qt3DRender/private/qshadernodesloader_p.h> |
| 53 | #include <Qt3DRender/private/renderlogging_p.h> |
| 54 | |
| 55 | #include <QFile> |
| 56 | #include <QFileInfo> |
| 57 | #include <QUrl> |
| 58 | #include <QCryptographicHash> |
| 59 | #include <QDateTime> |
| 60 | #include <QStandardPaths> |
| 61 | #include <QDir> |
| 62 | |
| 63 | static void initResources() |
| 64 | { |
| 65 | #ifdef QT_STATIC |
| 66 | Q_INIT_RESOURCE(materialsystem); |
| 67 | #endif |
| 68 | } |
| 69 | |
| 70 | QT_BEGIN_NAMESPACE |
| 71 | |
| 72 | class GlobalShaderPrototypes |
| 73 | { |
| 74 | public: |
| 75 | GlobalShaderPrototypes() |
| 76 | { |
| 77 | initResources(); |
| 78 | setPrototypesFile(QStringLiteral(":/prototypes/default.json" )); |
| 79 | } |
| 80 | |
| 81 | QString prototypesFile() const |
| 82 | { |
| 83 | return m_fileName; |
| 84 | } |
| 85 | |
| 86 | void setPrototypesFile(const QString &fileName) |
| 87 | { |
| 88 | m_fileName = fileName; |
| 89 | load(); |
| 90 | } |
| 91 | |
| 92 | QHash<QString, Qt3DRender::QShaderNode> prototypes() const |
| 93 | { |
| 94 | return m_prototypes; |
| 95 | } |
| 96 | |
| 97 | private: |
| 98 | void load() |
| 99 | { |
| 100 | QFile file(m_fileName); |
| 101 | if (!file.open(flags: QFile::ReadOnly)) { |
| 102 | qWarning() << "Couldn't open file:" << m_fileName; |
| 103 | return; |
| 104 | } |
| 105 | |
| 106 | Qt3DRender::QShaderNodesLoader loader; |
| 107 | loader.setDevice(&file); |
| 108 | loader.load(); |
| 109 | m_prototypes = loader.nodes(); |
| 110 | } |
| 111 | |
| 112 | QString m_fileName; |
| 113 | QHash<QString, Qt3DRender::QShaderNode> m_prototypes; |
| 114 | }; |
| 115 | |
| 116 | Q_GLOBAL_STATIC(GlobalShaderPrototypes, qt3dGlobalShaderPrototypes) |
| 117 | |
| 118 | using namespace Qt3DCore; |
| 119 | |
| 120 | namespace Qt3DRender { |
| 121 | namespace Render { |
| 122 | |
| 123 | QString ShaderBuilder::getPrototypesFile() |
| 124 | { |
| 125 | return qt3dGlobalShaderPrototypes->prototypesFile(); |
| 126 | } |
| 127 | |
| 128 | void ShaderBuilder::setPrototypesFile(const QString &file) |
| 129 | { |
| 130 | qt3dGlobalShaderPrototypes->setPrototypesFile(file); |
| 131 | } |
| 132 | |
| 133 | QStringList ShaderBuilder::getPrototypeNames() |
| 134 | { |
| 135 | return qt3dGlobalShaderPrototypes->prototypes().keys(); |
| 136 | } |
| 137 | |
| 138 | ShaderBuilder::ShaderBuilder() |
| 139 | : BackendNode(ReadWrite) |
| 140 | { |
| 141 | } |
| 142 | |
| 143 | ShaderBuilder::~ShaderBuilder() |
| 144 | { |
| 145 | } |
| 146 | |
| 147 | void ShaderBuilder::cleanup() |
| 148 | { |
| 149 | m_shaderProgramId = Qt3DCore::QNodeId(); |
| 150 | m_enabledLayers.clear(); |
| 151 | m_graphs.clear(); |
| 152 | m_dirtyTypes.clear(); |
| 153 | m_pendingUpdates.clear(); |
| 154 | QBackendNode::setEnabled(false); |
| 155 | } |
| 156 | |
| 157 | Qt3DCore::QNodeId ShaderBuilder::shaderProgramId() const |
| 158 | { |
| 159 | return m_shaderProgramId; |
| 160 | } |
| 161 | |
| 162 | QStringList ShaderBuilder::enabledLayers() const |
| 163 | { |
| 164 | return m_enabledLayers; |
| 165 | } |
| 166 | |
| 167 | |
| 168 | void ShaderBuilder::setEnabledLayers(const QStringList &layers) |
| 169 | { |
| 170 | if (m_enabledLayers == layers) |
| 171 | return; |
| 172 | |
| 173 | m_enabledLayers = layers; |
| 174 | |
| 175 | for (auto it = m_graphs.cbegin(); it != m_graphs.cend(); ++it) { |
| 176 | if (!it.value().isEmpty()) |
| 177 | m_dirtyTypes.insert(value: it.key()); |
| 178 | } |
| 179 | } |
| 180 | |
| 181 | GraphicsApiFilterData ShaderBuilder::graphicsApi() const |
| 182 | { |
| 183 | return m_graphicsApi; |
| 184 | } |
| 185 | |
| 186 | void ShaderBuilder::setGraphicsApi(const GraphicsApiFilterData &graphicsApi) |
| 187 | { |
| 188 | if (m_graphicsApi == graphicsApi) |
| 189 | return; |
| 190 | |
| 191 | m_graphicsApi = graphicsApi; |
| 192 | for (auto it = m_graphs.cbegin(); it != m_graphs.cend(); ++it) { |
| 193 | if (!it.value().isEmpty()) |
| 194 | m_dirtyTypes.insert(value: it.key()); |
| 195 | } |
| 196 | } |
| 197 | |
| 198 | QUrl ShaderBuilder::shaderGraph(QShaderProgram::ShaderType type) const |
| 199 | { |
| 200 | return m_graphs.value(akey: type); |
| 201 | } |
| 202 | |
| 203 | void ShaderBuilder::setShaderGraph(QShaderProgram::ShaderType type, const QUrl &url) |
| 204 | { |
| 205 | if (url != m_graphs.value(akey: type)) { |
| 206 | m_graphs.insert(akey: type, avalue: url); |
| 207 | m_dirtyTypes.insert(value: type); |
| 208 | } |
| 209 | } |
| 210 | |
| 211 | QByteArray ShaderBuilder::shaderCode(QShaderProgram::ShaderType type) const |
| 212 | { |
| 213 | return m_codes.value(akey: type); |
| 214 | } |
| 215 | |
| 216 | bool ShaderBuilder::isShaderCodeDirty(QShaderProgram::ShaderType type) const |
| 217 | { |
| 218 | return m_dirtyTypes.contains(value: type); |
| 219 | } |
| 220 | |
| 221 | void ShaderBuilder::generateCode(QShaderProgram::ShaderType type) |
| 222 | { |
| 223 | const auto graphPath = QUrlHelper::urlToLocalFileOrQrc(url: shaderGraph(type)); |
| 224 | QFile file(graphPath); |
| 225 | if (!file.open(flags: QFile::ReadOnly)) { |
| 226 | qWarning() << "Couldn't open file:" << graphPath; |
| 227 | return; |
| 228 | } |
| 229 | |
| 230 | auto updateShaderCodeAndClearDirty = [&] (const QByteArray &shaderCode) { |
| 231 | m_codes.insert(akey: type, avalue: shaderCode); |
| 232 | m_dirtyTypes.remove(value: type); |
| 233 | m_pendingUpdates.push_back(t: { .builderId: peerId(), |
| 234 | .shaderType: type, |
| 235 | .shaderCode: m_codes.value(akey: type) }); |
| 236 | }; |
| 237 | |
| 238 | const QByteArray cacheKey = hashKeyForShaderGraph(type); |
| 239 | const bool forceRegenerate = qEnvironmentVariableIsSet(varName: "QT3D_REBUILD_SHADER_CACHE" ); |
| 240 | const bool useCache = !qEnvironmentVariableIsSet(varName: "QT3D_DISABLE_SHADER_CACHE" ) && !forceRegenerate; |
| 241 | const QByteArray userProvidedPath = qgetenv(varName: "QT3D_WRITABLE_CACHE_PATH" ); |
| 242 | const QString cachedFilterPath = QDir(userProvidedPath.isEmpty() ? |
| 243 | QStandardPaths::writableLocation(type: QStandardPaths::TempLocation) |
| 244 | : QString::fromUtf8(str: userProvidedPath)).absoluteFilePath(fileName: QString::fromUtf8(str: cacheKey) + QLatin1String(".qt3d" )); |
| 245 | QFile cachedShaderFile(cachedFilterPath); |
| 246 | |
| 247 | // Check our runtime cache to see if we have already loaded the shader previously |
| 248 | if (useCache) { |
| 249 | // We check if we already have generated a shader previously for the |
| 250 | // given type, the given graph, the given API and the current set of layer |
| 251 | // If that's the case it's faster to load the pre generated shader file |
| 252 | |
| 253 | if (m_renderer && m_renderer->containsGeneratedShaderGraph(key: cacheKey)) { |
| 254 | qCDebug(ShaderCache) << "Using runtime cache for shader graph with key" << cacheKey; |
| 255 | updateShaderCodeAndClearDirty(m_renderer->cachedGeneratedShaderGraph(key: cacheKey)); |
| 256 | return; |
| 257 | } |
| 258 | |
| 259 | // else check if a cachedShader file exists |
| 260 | if (cachedShaderFile.exists()) { |
| 261 | if (!cachedShaderFile.open(flags: QFile::ReadOnly)) { |
| 262 | qCWarning(ShaderCache) << "Couldn't open cached shader file:" << graphPath; |
| 263 | // Too bad, we have to generate the shader below |
| 264 | } else { |
| 265 | // Use cached shader |
| 266 | qCDebug(ShaderCache) << "Using cached shader file" << cachedFilterPath; |
| 267 | const QByteArray shaderCode = cachedShaderFile.readAll(); |
| 268 | updateShaderCodeAndClearDirty(shaderCode); |
| 269 | |
| 270 | // Record to runtime cache |
| 271 | if (m_renderer) { |
| 272 | qCDebug(ShaderCache) << "Insert shader " << cacheKey << "into runtime cache" ; |
| 273 | m_renderer->insertGeneratedShaderGraph(key: cacheKey, shaderCode); |
| 274 | } |
| 275 | return; |
| 276 | } |
| 277 | } |
| 278 | } |
| 279 | |
| 280 | // Generate Shader and Cache the result for subsequent uses |
| 281 | auto graphLoader = QShaderGraphLoader(); |
| 282 | graphLoader.setPrototypes(qt3dGlobalShaderPrototypes->prototypes()); |
| 283 | graphLoader.setDevice(&file); |
| 284 | graphLoader.load(); |
| 285 | |
| 286 | if (graphLoader.status() == QShaderGraphLoader::Error) |
| 287 | return; |
| 288 | |
| 289 | const auto graph = graphLoader.graph(); |
| 290 | |
| 291 | auto format = QShaderFormat(); |
| 292 | format.setApi(m_graphicsApi.m_api == QGraphicsApiFilter::OpenGLES ? QShaderFormat::OpenGLES |
| 293 | : m_graphicsApi.m_api == QGraphicsApiFilter::Vulkan ? QShaderFormat::VulkanFlavoredGLSL |
| 294 | : m_graphicsApi.m_api == QGraphicsApiFilter::RHI ? QShaderFormat::RHI |
| 295 | : m_graphicsApi.m_profile == QGraphicsApiFilter::CoreProfile ? QShaderFormat::OpenGLCoreProfile |
| 296 | : m_graphicsApi.m_profile == QGraphicsApiFilter::CompatibilityProfile ? QShaderFormat::OpenGLCompatibilityProfile |
| 297 | : QShaderFormat::OpenGLNoProfile); |
| 298 | format.setVersion(QVersionNumber(m_graphicsApi.m_major, m_graphicsApi.m_minor)); |
| 299 | format.setExtensions(m_graphicsApi.m_extensions); |
| 300 | format.setVendor(m_graphicsApi.m_vendor); |
| 301 | |
| 302 | auto generator = QShaderGenerator(); |
| 303 | generator.format = format; |
| 304 | generator.graph = graph; |
| 305 | |
| 306 | const auto code = generator.createShaderCode(enabledLayers: m_enabledLayers); |
| 307 | const auto deincludified = QShaderProgramPrivate::deincludify(contents: code, filePath: graphPath + QStringLiteral(".glsl" )); |
| 308 | |
| 309 | updateShaderCodeAndClearDirty(deincludified); |
| 310 | |
| 311 | // Record to runtime cache |
| 312 | if (useCache || forceRegenerate) { |
| 313 | if (m_renderer) { |
| 314 | qCDebug(ShaderCache) << "Insert shader " << cacheKey << "into runtime cache" ; |
| 315 | m_renderer->insertGeneratedShaderGraph(key: cacheKey, shaderCode: deincludified); |
| 316 | } |
| 317 | |
| 318 | // Record to file cache |
| 319 | if (cachedShaderFile.open(flags: QFile::WriteOnly)) { |
| 320 | cachedShaderFile.write(data: deincludified); |
| 321 | qCDebug(ShaderCache) << "Saving cached shader file" << cachedFilterPath; |
| 322 | } else { |
| 323 | qCWarning(ShaderCache) << "Unable to write cached shader file" ; |
| 324 | } |
| 325 | } |
| 326 | } |
| 327 | |
| 328 | void ShaderBuilder::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
| 329 | { |
| 330 | const QShaderProgramBuilder *node = qobject_cast<const QShaderProgramBuilder *>(object: frontEnd); |
| 331 | if (!node) |
| 332 | return; |
| 333 | |
| 334 | const bool oldEnabled = isEnabled(); |
| 335 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| 336 | |
| 337 | if (oldEnabled != isEnabled()) { |
| 338 | markDirty(changes: AbstractRenderer::ShadersDirty); |
| 339 | } |
| 340 | |
| 341 | const Qt3DCore::QNodeId shaderProgramId = Qt3DCore::qIdForNode(node: node->shaderProgram()); |
| 342 | if (shaderProgramId != m_shaderProgramId) { |
| 343 | m_shaderProgramId = shaderProgramId; |
| 344 | markDirty(changes: AbstractRenderer::ShadersDirty); |
| 345 | } |
| 346 | |
| 347 | if (node->enabledLayers() != m_enabledLayers) { |
| 348 | setEnabledLayers(node->enabledLayers()); |
| 349 | markDirty(changes: AbstractRenderer::ShadersDirty); |
| 350 | } |
| 351 | |
| 352 | static const QVarLengthArray<std::pair<QShaderProgram::ShaderType, QUrl (QShaderProgramBuilder::*)() const>, 6> shaderTypesToGetters { |
| 353 | {QShaderProgram::Vertex, &QShaderProgramBuilder::vertexShaderGraph}, |
| 354 | {QShaderProgram::TessellationControl, &QShaderProgramBuilder::tessellationControlShaderGraph}, |
| 355 | {QShaderProgram::TessellationEvaluation, &QShaderProgramBuilder::tessellationEvaluationShaderGraph}, |
| 356 | {QShaderProgram::Geometry, &QShaderProgramBuilder::geometryShaderGraph}, |
| 357 | {QShaderProgram::Fragment, &QShaderProgramBuilder::fragmentShaderGraph}, |
| 358 | {QShaderProgram::Compute, &QShaderProgramBuilder::computeShaderGraph}, |
| 359 | }; |
| 360 | |
| 361 | for (auto it = shaderTypesToGetters.cbegin(), end = shaderTypesToGetters.cend(); it != end; ++it) { |
| 362 | const QUrl url = (node->*(it->second))(); |
| 363 | if (url != m_graphs.value(akey: it->first)) { |
| 364 | setShaderGraph(type: it->first, url); |
| 365 | markDirty(changes: AbstractRenderer::ShadersDirty); |
| 366 | } |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | QByteArray ShaderBuilder::hashKeyForShaderGraph(QShaderProgram::ShaderType type) const |
| 371 | { |
| 372 | const auto graphPath = Qt3DRender::QUrlHelper::urlToLocalFileOrQrc(url: shaderGraph(type)); |
| 373 | QFile file(graphPath); |
| 374 | if (!file.exists()) { |
| 375 | qWarning() << graphPath << "doesn't exist" ; |
| 376 | return {}; |
| 377 | } |
| 378 | |
| 379 | QCryptographicHash hashBuilder(QCryptographicHash::Sha1); |
| 380 | // Add graphPath |
| 381 | hashBuilder.addData(data: graphPath.toUtf8()); |
| 382 | // Get TimeStamp and Graph file size |
| 383 | QFileInfo info(graphPath); |
| 384 | const QString fileInfo = QString::fromUtf8(str: "%1_%2" ) |
| 385 | .arg(a: info.lastModified().toSecsSinceEpoch()) |
| 386 | .arg(a: info.size()); |
| 387 | hashBuilder.addData(data: fileInfo.toUtf8()); |
| 388 | |
| 389 | // Add Layers |
| 390 | for (const QString &layer : m_enabledLayers) |
| 391 | hashBuilder.addData(data: layer.toUtf8()); |
| 392 | |
| 393 | // Add GraphicsInfo |
| 394 | const QString graphicsInfo = QString::fromUtf8(str: "API: %1 Profile: %2 Major: %3 Minor: %4" ) |
| 395 | .arg(a: int(m_graphicsApi.m_api)) |
| 396 | .arg(a: int(m_graphicsApi.m_profile)) |
| 397 | .arg(a: int(m_graphicsApi.m_major)) |
| 398 | .arg(a: int(m_graphicsApi.m_minor)); |
| 399 | hashBuilder.addData(data: graphicsInfo.toUtf8()); |
| 400 | |
| 401 | // Add Shader Type |
| 402 | hashBuilder.addData(data: QString::number(type).toUtf8()); |
| 403 | |
| 404 | return hashBuilder.result().toHex(); |
| 405 | } |
| 406 | |
| 407 | } // namespace Render |
| 408 | } // namespace Qt3DRender |
| 409 | |
| 410 | QT_END_NAMESPACE |
| 411 | |