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3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
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38 | ****************************************************************************/ |
39 | |
40 | #include "shaderbuilder_p.h" |
41 | |
42 | #include <Qt3DCore/qpropertyupdatedchange.h> |
43 | |
44 | #include <Qt3DRender/private/qshaderprogrambuilder_p.h> |
45 | #include <Qt3DRender/qshaderprogram.h> |
46 | #include <Qt3DRender/private/qshaderprogram_p.h> |
47 | #include <Qt3DRender/private/qurlhelper_p.h> |
48 | |
49 | #include <Qt3DRender/private/qshaderformat_p.h> |
50 | #include <Qt3DRender/private/qshadergraphloader_p.h> |
51 | #include <Qt3DRender/private/qshadergenerator_p.h> |
52 | #include <Qt3DRender/private/qshadernodesloader_p.h> |
53 | #include <Qt3DRender/private/renderlogging_p.h> |
54 | |
55 | #include <QFile> |
56 | #include <QFileInfo> |
57 | #include <QUrl> |
58 | #include <QCryptographicHash> |
59 | #include <QDateTime> |
60 | #include <QStandardPaths> |
61 | #include <QDir> |
62 | |
63 | static void initResources() |
64 | { |
65 | #ifdef QT_STATIC |
66 | Q_INIT_RESOURCE(materialsystem); |
67 | #endif |
68 | } |
69 | |
70 | QT_BEGIN_NAMESPACE |
71 | |
72 | class GlobalShaderPrototypes |
73 | { |
74 | public: |
75 | GlobalShaderPrototypes() |
76 | { |
77 | initResources(); |
78 | setPrototypesFile(QStringLiteral(":/prototypes/default.json" )); |
79 | } |
80 | |
81 | QString prototypesFile() const |
82 | { |
83 | return m_fileName; |
84 | } |
85 | |
86 | void setPrototypesFile(const QString &fileName) |
87 | { |
88 | m_fileName = fileName; |
89 | load(); |
90 | } |
91 | |
92 | QHash<QString, Qt3DRender::QShaderNode> prototypes() const |
93 | { |
94 | return m_prototypes; |
95 | } |
96 | |
97 | private: |
98 | void load() |
99 | { |
100 | QFile file(m_fileName); |
101 | if (!file.open(flags: QFile::ReadOnly)) { |
102 | qWarning() << "Couldn't open file:" << m_fileName; |
103 | return; |
104 | } |
105 | |
106 | Qt3DRender::QShaderNodesLoader loader; |
107 | loader.setDevice(&file); |
108 | loader.load(); |
109 | m_prototypes = loader.nodes(); |
110 | } |
111 | |
112 | QString m_fileName; |
113 | QHash<QString, Qt3DRender::QShaderNode> m_prototypes; |
114 | }; |
115 | |
116 | Q_GLOBAL_STATIC(GlobalShaderPrototypes, qt3dGlobalShaderPrototypes) |
117 | |
118 | using namespace Qt3DCore; |
119 | |
120 | namespace Qt3DRender { |
121 | namespace Render { |
122 | |
123 | QString ShaderBuilder::getPrototypesFile() |
124 | { |
125 | return qt3dGlobalShaderPrototypes->prototypesFile(); |
126 | } |
127 | |
128 | void ShaderBuilder::setPrototypesFile(const QString &file) |
129 | { |
130 | qt3dGlobalShaderPrototypes->setPrototypesFile(file); |
131 | } |
132 | |
133 | QStringList ShaderBuilder::getPrototypeNames() |
134 | { |
135 | return qt3dGlobalShaderPrototypes->prototypes().keys(); |
136 | } |
137 | |
138 | ShaderBuilder::ShaderBuilder() |
139 | : BackendNode(ReadWrite) |
140 | { |
141 | } |
142 | |
143 | ShaderBuilder::~ShaderBuilder() |
144 | { |
145 | } |
146 | |
147 | void ShaderBuilder::cleanup() |
148 | { |
149 | m_shaderProgramId = Qt3DCore::QNodeId(); |
150 | m_enabledLayers.clear(); |
151 | m_graphs.clear(); |
152 | m_dirtyTypes.clear(); |
153 | m_pendingUpdates.clear(); |
154 | QBackendNode::setEnabled(false); |
155 | } |
156 | |
157 | Qt3DCore::QNodeId ShaderBuilder::shaderProgramId() const |
158 | { |
159 | return m_shaderProgramId; |
160 | } |
161 | |
162 | QStringList ShaderBuilder::enabledLayers() const |
163 | { |
164 | return m_enabledLayers; |
165 | } |
166 | |
167 | |
168 | void ShaderBuilder::setEnabledLayers(const QStringList &layers) |
169 | { |
170 | if (m_enabledLayers == layers) |
171 | return; |
172 | |
173 | m_enabledLayers = layers; |
174 | |
175 | for (auto it = m_graphs.cbegin(); it != m_graphs.cend(); ++it) { |
176 | if (!it.value().isEmpty()) |
177 | m_dirtyTypes.insert(value: it.key()); |
178 | } |
179 | } |
180 | |
181 | GraphicsApiFilterData ShaderBuilder::graphicsApi() const |
182 | { |
183 | return m_graphicsApi; |
184 | } |
185 | |
186 | void ShaderBuilder::setGraphicsApi(const GraphicsApiFilterData &graphicsApi) |
187 | { |
188 | if (m_graphicsApi == graphicsApi) |
189 | return; |
190 | |
191 | m_graphicsApi = graphicsApi; |
192 | for (auto it = m_graphs.cbegin(); it != m_graphs.cend(); ++it) { |
193 | if (!it.value().isEmpty()) |
194 | m_dirtyTypes.insert(value: it.key()); |
195 | } |
196 | } |
197 | |
198 | QUrl ShaderBuilder::shaderGraph(QShaderProgram::ShaderType type) const |
199 | { |
200 | return m_graphs.value(akey: type); |
201 | } |
202 | |
203 | void ShaderBuilder::setShaderGraph(QShaderProgram::ShaderType type, const QUrl &url) |
204 | { |
205 | if (url != m_graphs.value(akey: type)) { |
206 | m_graphs.insert(akey: type, avalue: url); |
207 | m_dirtyTypes.insert(value: type); |
208 | } |
209 | } |
210 | |
211 | QByteArray ShaderBuilder::shaderCode(QShaderProgram::ShaderType type) const |
212 | { |
213 | return m_codes.value(akey: type); |
214 | } |
215 | |
216 | bool ShaderBuilder::isShaderCodeDirty(QShaderProgram::ShaderType type) const |
217 | { |
218 | return m_dirtyTypes.contains(value: type); |
219 | } |
220 | |
221 | void ShaderBuilder::generateCode(QShaderProgram::ShaderType type) |
222 | { |
223 | const auto graphPath = QUrlHelper::urlToLocalFileOrQrc(url: shaderGraph(type)); |
224 | QFile file(graphPath); |
225 | if (!file.open(flags: QFile::ReadOnly)) { |
226 | qWarning() << "Couldn't open file:" << graphPath; |
227 | return; |
228 | } |
229 | |
230 | auto updateShaderCodeAndClearDirty = [&] (const QByteArray &shaderCode) { |
231 | m_codes.insert(akey: type, avalue: shaderCode); |
232 | m_dirtyTypes.remove(value: type); |
233 | m_pendingUpdates.push_back(t: { .builderId: peerId(), |
234 | .shaderType: type, |
235 | .shaderCode: m_codes.value(akey: type) }); |
236 | }; |
237 | |
238 | const QByteArray cacheKey = hashKeyForShaderGraph(type); |
239 | const bool forceRegenerate = qEnvironmentVariableIsSet(varName: "QT3D_REBUILD_SHADER_CACHE" ); |
240 | const bool useCache = !qEnvironmentVariableIsSet(varName: "QT3D_DISABLE_SHADER_CACHE" ) && !forceRegenerate; |
241 | const QByteArray userProvidedPath = qgetenv(varName: "QT3D_WRITABLE_CACHE_PATH" ); |
242 | const QString cachedFilterPath = QDir(userProvidedPath.isEmpty() ? |
243 | QStandardPaths::writableLocation(type: QStandardPaths::TempLocation) |
244 | : QString::fromUtf8(str: userProvidedPath)).absoluteFilePath(fileName: QString::fromUtf8(str: cacheKey) + QLatin1String(".qt3d" )); |
245 | QFile cachedShaderFile(cachedFilterPath); |
246 | |
247 | // Check our runtime cache to see if we have already loaded the shader previously |
248 | if (useCache) { |
249 | // We check if we already have generated a shader previously for the |
250 | // given type, the given graph, the given API and the current set of layer |
251 | // If that's the case it's faster to load the pre generated shader file |
252 | |
253 | if (m_renderer && m_renderer->containsGeneratedShaderGraph(key: cacheKey)) { |
254 | qCDebug(ShaderCache) << "Using runtime cache for shader graph with key" << cacheKey; |
255 | updateShaderCodeAndClearDirty(m_renderer->cachedGeneratedShaderGraph(key: cacheKey)); |
256 | return; |
257 | } |
258 | |
259 | // else check if a cachedShader file exists |
260 | if (cachedShaderFile.exists()) { |
261 | if (!cachedShaderFile.open(flags: QFile::ReadOnly)) { |
262 | qCWarning(ShaderCache) << "Couldn't open cached shader file:" << graphPath; |
263 | // Too bad, we have to generate the shader below |
264 | } else { |
265 | // Use cached shader |
266 | qCDebug(ShaderCache) << "Using cached shader file" << cachedFilterPath; |
267 | const QByteArray shaderCode = cachedShaderFile.readAll(); |
268 | updateShaderCodeAndClearDirty(shaderCode); |
269 | |
270 | // Record to runtime cache |
271 | if (m_renderer) { |
272 | qCDebug(ShaderCache) << "Insert shader " << cacheKey << "into runtime cache" ; |
273 | m_renderer->insertGeneratedShaderGraph(key: cacheKey, shaderCode); |
274 | } |
275 | return; |
276 | } |
277 | } |
278 | } |
279 | |
280 | // Generate Shader and Cache the result for subsequent uses |
281 | auto graphLoader = QShaderGraphLoader(); |
282 | graphLoader.setPrototypes(qt3dGlobalShaderPrototypes->prototypes()); |
283 | graphLoader.setDevice(&file); |
284 | graphLoader.load(); |
285 | |
286 | if (graphLoader.status() == QShaderGraphLoader::Error) |
287 | return; |
288 | |
289 | const auto graph = graphLoader.graph(); |
290 | |
291 | auto format = QShaderFormat(); |
292 | format.setApi(m_graphicsApi.m_api == QGraphicsApiFilter::OpenGLES ? QShaderFormat::OpenGLES |
293 | : m_graphicsApi.m_api == QGraphicsApiFilter::Vulkan ? QShaderFormat::VulkanFlavoredGLSL |
294 | : m_graphicsApi.m_api == QGraphicsApiFilter::RHI ? QShaderFormat::RHI |
295 | : m_graphicsApi.m_profile == QGraphicsApiFilter::CoreProfile ? QShaderFormat::OpenGLCoreProfile |
296 | : m_graphicsApi.m_profile == QGraphicsApiFilter::CompatibilityProfile ? QShaderFormat::OpenGLCompatibilityProfile |
297 | : QShaderFormat::OpenGLNoProfile); |
298 | format.setVersion(QVersionNumber(m_graphicsApi.m_major, m_graphicsApi.m_minor)); |
299 | format.setExtensions(m_graphicsApi.m_extensions); |
300 | format.setVendor(m_graphicsApi.m_vendor); |
301 | |
302 | auto generator = QShaderGenerator(); |
303 | generator.format = format; |
304 | generator.graph = graph; |
305 | |
306 | const auto code = generator.createShaderCode(enabledLayers: m_enabledLayers); |
307 | const auto deincludified = QShaderProgramPrivate::deincludify(contents: code, filePath: graphPath + QStringLiteral(".glsl" )); |
308 | |
309 | updateShaderCodeAndClearDirty(deincludified); |
310 | |
311 | // Record to runtime cache |
312 | if (useCache || forceRegenerate) { |
313 | if (m_renderer) { |
314 | qCDebug(ShaderCache) << "Insert shader " << cacheKey << "into runtime cache" ; |
315 | m_renderer->insertGeneratedShaderGraph(key: cacheKey, shaderCode: deincludified); |
316 | } |
317 | |
318 | // Record to file cache |
319 | if (cachedShaderFile.open(flags: QFile::WriteOnly)) { |
320 | cachedShaderFile.write(data: deincludified); |
321 | qCDebug(ShaderCache) << "Saving cached shader file" << cachedFilterPath; |
322 | } else { |
323 | qCWarning(ShaderCache) << "Unable to write cached shader file" ; |
324 | } |
325 | } |
326 | } |
327 | |
328 | void ShaderBuilder::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
329 | { |
330 | const QShaderProgramBuilder *node = qobject_cast<const QShaderProgramBuilder *>(object: frontEnd); |
331 | if (!node) |
332 | return; |
333 | |
334 | const bool oldEnabled = isEnabled(); |
335 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
336 | |
337 | if (oldEnabled != isEnabled()) { |
338 | markDirty(changes: AbstractRenderer::ShadersDirty); |
339 | } |
340 | |
341 | const Qt3DCore::QNodeId shaderProgramId = Qt3DCore::qIdForNode(node: node->shaderProgram()); |
342 | if (shaderProgramId != m_shaderProgramId) { |
343 | m_shaderProgramId = shaderProgramId; |
344 | markDirty(changes: AbstractRenderer::ShadersDirty); |
345 | } |
346 | |
347 | if (node->enabledLayers() != m_enabledLayers) { |
348 | setEnabledLayers(node->enabledLayers()); |
349 | markDirty(changes: AbstractRenderer::ShadersDirty); |
350 | } |
351 | |
352 | static const QVarLengthArray<std::pair<QShaderProgram::ShaderType, QUrl (QShaderProgramBuilder::*)() const>, 6> shaderTypesToGetters { |
353 | {QShaderProgram::Vertex, &QShaderProgramBuilder::vertexShaderGraph}, |
354 | {QShaderProgram::TessellationControl, &QShaderProgramBuilder::tessellationControlShaderGraph}, |
355 | {QShaderProgram::TessellationEvaluation, &QShaderProgramBuilder::tessellationEvaluationShaderGraph}, |
356 | {QShaderProgram::Geometry, &QShaderProgramBuilder::geometryShaderGraph}, |
357 | {QShaderProgram::Fragment, &QShaderProgramBuilder::fragmentShaderGraph}, |
358 | {QShaderProgram::Compute, &QShaderProgramBuilder::computeShaderGraph}, |
359 | }; |
360 | |
361 | for (auto it = shaderTypesToGetters.cbegin(), end = shaderTypesToGetters.cend(); it != end; ++it) { |
362 | const QUrl url = (node->*(it->second))(); |
363 | if (url != m_graphs.value(akey: it->first)) { |
364 | setShaderGraph(type: it->first, url); |
365 | markDirty(changes: AbstractRenderer::ShadersDirty); |
366 | } |
367 | } |
368 | } |
369 | |
370 | QByteArray ShaderBuilder::hashKeyForShaderGraph(QShaderProgram::ShaderType type) const |
371 | { |
372 | const auto graphPath = Qt3DRender::QUrlHelper::urlToLocalFileOrQrc(url: shaderGraph(type)); |
373 | QFile file(graphPath); |
374 | if (!file.exists()) { |
375 | qWarning() << graphPath << "doesn't exist" ; |
376 | return {}; |
377 | } |
378 | |
379 | QCryptographicHash hashBuilder(QCryptographicHash::Sha1); |
380 | // Add graphPath |
381 | hashBuilder.addData(data: graphPath.toUtf8()); |
382 | // Get TimeStamp and Graph file size |
383 | QFileInfo info(graphPath); |
384 | const QString fileInfo = QString::fromUtf8(str: "%1_%2" ) |
385 | .arg(a: info.lastModified().toSecsSinceEpoch()) |
386 | .arg(a: info.size()); |
387 | hashBuilder.addData(data: fileInfo.toUtf8()); |
388 | |
389 | // Add Layers |
390 | for (const QString &layer : m_enabledLayers) |
391 | hashBuilder.addData(data: layer.toUtf8()); |
392 | |
393 | // Add GraphicsInfo |
394 | const QString graphicsInfo = QString::fromUtf8(str: "API: %1 Profile: %2 Major: %3 Minor: %4" ) |
395 | .arg(a: int(m_graphicsApi.m_api)) |
396 | .arg(a: int(m_graphicsApi.m_profile)) |
397 | .arg(a: int(m_graphicsApi.m_major)) |
398 | .arg(a: int(m_graphicsApi.m_minor)); |
399 | hashBuilder.addData(data: graphicsInfo.toUtf8()); |
400 | |
401 | // Add Shader Type |
402 | hashBuilder.addData(data: QString::number(type).toUtf8()); |
403 | |
404 | return hashBuilder.result().toHex(); |
405 | } |
406 | |
407 | } // namespace Render |
408 | } // namespace Qt3DRender |
409 | |
410 | QT_END_NAMESPACE |
411 | |