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28 | |
29 | |
30 | #include <QtTest/QTest> |
31 | #include <Qt3DRender/qcomputecommand.h> |
32 | #include <Qt3DRender/private/qcomputecommand_p.h> |
33 | #include <Qt3DRender/private/computecommand_p.h> |
34 | #include <Qt3DRender/private/nodemanagers_p.h> |
35 | #include <Qt3DRender/private/managers_p.h> |
36 | #include <Qt3DCore/private/qbackendnode_p.h> |
37 | #include <Qt3DCore/private/qaspectmanager_p.h> |
38 | #include <Qt3DCore/private/qscene_p.h> |
39 | #include <Qt3DCore/qpropertyupdatedchange.h> |
40 | #include <renderer_p.h> |
41 | #include "qbackendnodetester.h" |
42 | #include "testrenderer.h" |
43 | #include "testpostmanarbiter.h" |
44 | |
45 | |
46 | // tst_Renderer is a friend class of Renderer |
47 | class tst_Renderer : public Qt3DRender::Render::OpenGL::Renderer |
48 | { |
49 | public: |
50 | tst_Renderer() |
51 | : Qt3DRender::Render::OpenGL::Renderer(Qt3DRender::QRenderAspect::Synchronous) |
52 | {} |
53 | |
54 | ~tst_Renderer() { |
55 | shutdown(); |
56 | } |
57 | }; |
58 | |
59 | |
60 | class tst_ComputeCommand : public Qt3DCore::QBackendNodeTester |
61 | { |
62 | Q_OBJECT |
63 | |
64 | private Q_SLOTS: |
65 | |
66 | void checkDisablesFrontend() |
67 | { |
68 | // GIVEN |
69 | Qt3DRender::Render::NodeManagers nodeManager; |
70 | tst_Renderer renderer; |
71 | TestArbiter arbiter; |
72 | |
73 | Qt3DCore::QAspectManager manager; |
74 | Qt3DCore::QScene scene; |
75 | |
76 | Qt3DCore::QEntity rootEntity; |
77 | Qt3DCore::QNodePrivate::get(q: &rootEntity)->setScene(&scene); |
78 | |
79 | Qt3DRender::QComputeCommand computeCommand; |
80 | Qt3DRender::Render::ComputeCommand *backendComputeCommand = nullptr; |
81 | |
82 | renderer.setNodeManagers(&nodeManager); |
83 | |
84 | // WHEN |
85 | computeCommand.setParent(&rootEntity); |
86 | // RootEntity is the entry point to retrieve the scene instance for lookups |
87 | manager.setRootEntity(root: &rootEntity, nodes: {}); |
88 | |
89 | // THEN |
90 | QVERIFY(scene.lookupNode(computeCommand.id()) != nullptr); |
91 | |
92 | // WHEN |
93 | auto handle = nodeManager.computeJobManager()->getOrAcquireHandle(id: computeCommand.id()); |
94 | backendComputeCommand = nodeManager.computeJobManager()->data(handle); |
95 | |
96 | // WHEN |
97 | computeCommand.setWorkGroupX(256); |
98 | computeCommand.setWorkGroupY(512); |
99 | computeCommand.setWorkGroupZ(128); |
100 | computeCommand.setRunType(Qt3DRender::QComputeCommand::Manual); |
101 | computeCommand.trigger(frameCount: 1); |
102 | |
103 | Qt3DCore::QBackendNodePrivate::get(n: backendComputeCommand)->setArbiter(&arbiter); |
104 | backendComputeCommand->setRenderer(&renderer); |
105 | simulateInitializationSync(frontend: &computeCommand, backend: backendComputeCommand); |
106 | |
107 | // THEN |
108 | QCOMPARE(backendComputeCommand->frameCount(),1); |
109 | QCOMPARE(backendComputeCommand->isEnabled(), true); |
110 | QCOMPARE(computeCommand.isEnabled(), true); |
111 | QCOMPARE(backendComputeCommand->hasReachedFrameCount(), false); |
112 | |
113 | // WHEN |
114 | backendComputeCommand->updateFrameCount(); |
115 | |
116 | // THEN |
117 | QCOMPARE(backendComputeCommand->frameCount(), 0); |
118 | QCOMPARE(backendComputeCommand->hasReachedFrameCount(), true); |
119 | |
120 | |
121 | // Still enabled as we have yet to notify the fronted |
122 | QCOMPARE(backendComputeCommand->isEnabled(), true); |
123 | QCOMPARE(computeCommand.isEnabled(), true); |
124 | |
125 | // WHEN |
126 | renderer.jobsDone(manager: &manager); // so Renderer::sendDisablesToFrontend gets called |
127 | |
128 | // THEN |
129 | QCOMPARE(computeCommand.isEnabled(), false); |
130 | QCOMPARE(backendComputeCommand->hasReachedFrameCount(), false); |
131 | |
132 | // WHEN |
133 | backendComputeCommand->syncFromFrontEnd(frontEnd: &computeCommand, firstTime: false); |
134 | |
135 | // THEN |
136 | QCOMPARE(backendComputeCommand->frameCount(), 0); |
137 | QCOMPARE(backendComputeCommand->isEnabled(), false); |
138 | } |
139 | }; |
140 | |
141 | QTEST_MAIN(tst_ComputeCommand) |
142 | |
143 | #include "tst_computecommand.moc" |
144 | |