| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT | 
| 21 | ** included in the packaging of this file. Please review the following | 
| 22 | ** information to ensure the GNU General Public License requirements will | 
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| 24 | ** | 
| 25 | ** $QT_END_LICENSE$ | 
| 26 | ** | 
| 27 | ****************************************************************************/ | 
| 28 |  | 
| 29 | #include <QtTest/QTest> | 
| 30 | #include <glresourcemanagers_p.h> | 
| 31 | #include <Qt3DCore/qnodeid.h> | 
| 32 | #include "qbackendnodetester.h" | 
| 33 | #include "testrenderer.h" | 
| 34 |  | 
| 35 | class tst_GLShaderManager : public Qt3DCore::QBackendNodeTester | 
| 36 | { | 
| 37 |     Q_OBJECT | 
| 38 |  | 
| 39 | private Q_SLOTS: | 
| 40 |     void adopt(); | 
| 41 |     void lookupResource(); | 
| 42 |     void abandon(); | 
| 43 |     void insertAfterRemoval(); | 
| 44 | }; | 
| 45 |  | 
| 46 | void tst_GLShaderManager::adopt() | 
| 47 | { | 
| 48 |     // GIVEN | 
| 49 |     Qt3DRender::Render::OpenGL::GLShaderManager cache; | 
| 50 |     Qt3DRender::QShaderProgram frontendShader1; | 
| 51 |     Qt3DRender::QShaderProgram frontendShader2; | 
| 52 |     TestRenderer renderer; | 
| 53 |     Qt3DRender::Render::Shader backendShaderNode1; | 
| 54 |     Qt3DRender::Render::Shader backendShaderNode2; | 
| 55 |  | 
| 56 |     backendShaderNode1.setRenderer(&renderer); | 
| 57 |     backendShaderNode2.setRenderer(&renderer); | 
| 58 |     simulateInitialization(frontend: &frontendShader1, backend: &backendShaderNode1); | 
| 59 |     simulateInitialization(frontend: &frontendShader2, backend: &backendShaderNode2); | 
| 60 |  | 
| 61 |     // THEN | 
| 62 |     QVERIFY(cache.lookupResource(backendShaderNode1.peerId()) == nullptr); | 
| 63 |     QVERIFY(cache.lookupResource(backendShaderNode2.peerId()) == nullptr); | 
| 64 |     QVERIFY(backendShaderNode1.peerId() != backendShaderNode2.peerId()); | 
| 65 |  | 
| 66 |     // WHEN | 
| 67 |     Qt3DRender::Render::OpenGL::GLShader *glShader1 = cache.createOrAdoptExisting(shader: &backendShaderNode1); | 
| 68 |  | 
| 69 |     // THEN | 
| 70 |     QVERIFY(glShader1 != nullptr); | 
| 71 |     QVector<Qt3DCore::QNodeId> shaderNodeIds = cache.shaderIdsForProgram(glShader: glShader1); | 
| 72 |     QCOMPARE(shaderNodeIds.size(), 1); | 
| 73 |     QCOMPARE(shaderNodeIds.first(), backendShaderNode1.peerId()); | 
| 74 |  | 
| 75 |     // WHEN | 
| 76 |     Qt3DRender::Render::OpenGL::GLShader *glShader2 = cache.createOrAdoptExisting(shader: &backendShaderNode2); | 
| 77 |  | 
| 78 |     // THEN | 
| 79 |     QCOMPARE(glShader1, glShader2); | 
| 80 |  | 
| 81 |     shaderNodeIds = cache.shaderIdsForProgram(glShader: glShader2); | 
| 82 |     QCOMPARE(shaderNodeIds.size(), 2); | 
| 83 |     QCOMPARE(shaderNodeIds.first(), backendShaderNode1.peerId()); | 
| 84 |     QCOMPARE(shaderNodeIds.last(), backendShaderNode2.peerId()); | 
| 85 | } | 
| 86 |  | 
| 87 | void tst_GLShaderManager::lookupResource() | 
| 88 | { | 
| 89 |     // GIVEN | 
| 90 |     Qt3DRender::Render::OpenGL::GLShaderManager cache; | 
| 91 |     Qt3DRender::QShaderProgram frontendShader1; | 
| 92 |     Qt3DRender::QShaderProgram frontendShader2; | 
| 93 |     TestRenderer renderer; | 
| 94 |     Qt3DRender::Render::Shader backendShaderNode1; | 
| 95 |     Qt3DRender::Render::Shader backendShaderNode2; | 
| 96 |  | 
| 97 |     backendShaderNode1.setRenderer(&renderer); | 
| 98 |     backendShaderNode2.setRenderer(&renderer); | 
| 99 |     simulateInitialization(frontend: &frontendShader1, backend: &backendShaderNode1); | 
| 100 |     simulateInitialization(frontend: &frontendShader2, backend: &backendShaderNode2); | 
| 101 |  | 
| 102 |     // WHEN | 
| 103 |     cache.createOrAdoptExisting(shader: &backendShaderNode1); | 
| 104 |     cache.createOrAdoptExisting(shader: &backendShaderNode2); | 
| 105 |  | 
| 106 |     // THEN | 
| 107 |     Qt3DRender::Render::OpenGL::GLShader *glShader1 = cache.lookupResource(shaderId: backendShaderNode1.peerId()); | 
| 108 |     Qt3DRender::Render::OpenGL::GLShader *glShader2 = cache.lookupResource(shaderId: backendShaderNode2.peerId()); | 
| 109 |     QVERIFY(glShader1 != nullptr); | 
| 110 |     QCOMPARE(glShader1, glShader2); | 
| 111 |     const QVector<Qt3DCore::QNodeId> shaderNodeIds = cache.shaderIdsForProgram(glShader: glShader1); | 
| 112 |     QCOMPARE(shaderNodeIds.size(), 2); | 
| 113 |     QVERIFY(shaderNodeIds.contains(frontendShader1.id())); | 
| 114 |     QVERIFY(shaderNodeIds.contains(frontendShader2.id())); | 
| 115 | } | 
| 116 |  | 
| 117 | void tst_GLShaderManager::abandon() | 
| 118 | { | 
| 119 |     // GIVEN | 
| 120 |     Qt3DRender::Render::OpenGL::GLShaderManager cache; | 
| 121 |     Qt3DRender::QShaderProgram frontendShader1; | 
| 122 |     Qt3DRender::QShaderProgram frontendShader2; | 
| 123 |     TestRenderer renderer; | 
| 124 |     Qt3DRender::Render::Shader backendShaderNode1; | 
| 125 |     Qt3DRender::Render::Shader backendShaderNode2; | 
| 126 |  | 
| 127 |     backendShaderNode1.setRenderer(&renderer); | 
| 128 |     backendShaderNode2.setRenderer(&renderer); | 
| 129 |     simulateInitialization(frontend: &frontendShader1, backend: &backendShaderNode1); | 
| 130 |     simulateInitialization(frontend: &frontendShader2, backend: &backendShaderNode2); | 
| 131 |     cache.createOrAdoptExisting(shader: &backendShaderNode1); | 
| 132 |     cache.createOrAdoptExisting(shader: &backendShaderNode2); | 
| 133 |  | 
| 134 |     // WHEN | 
| 135 |     Qt3DRender::Render::OpenGL::GLShader *glShader = cache.lookupResource(shaderId: backendShaderNode1.peerId()); | 
| 136 |     cache.abandon(apiShader: glShader, shader: &backendShaderNode1); | 
| 137 |  | 
| 138 |     // THEN | 
| 139 |     QVector<Qt3DCore::QNodeId> shaderNodeIds = cache.shaderIdsForProgram(glShader); | 
| 140 |     QVERIFY(cache.takeAbandonned().isEmpty()); | 
| 141 |     QCOMPARE(shaderNodeIds.size(), 1); | 
| 142 |     QCOMPARE(shaderNodeIds.first(), backendShaderNode2.peerId()); | 
| 143 |  | 
| 144 |     // WHEN | 
| 145 |     cache.abandon(apiShader: glShader, shader: &backendShaderNode2); | 
| 146 |  | 
| 147 |     // THEN | 
| 148 |     shaderNodeIds = cache.shaderIdsForProgram(glShader); | 
| 149 |     QCOMPARE(shaderNodeIds.size(), 0); | 
| 150 |     const QVector<Qt3DRender::Render::OpenGL::GLShader *> releasedShaders = cache.takeAbandonned(); | 
| 151 |     QCOMPARE(releasedShaders.size(), 1); | 
| 152 |     QCOMPARE(releasedShaders.first(), glShader); | 
| 153 | } | 
| 154 |  | 
| 155 | void tst_GLShaderManager::insertAfterRemoval() | 
| 156 | { | 
| 157 |     // GIVEN | 
| 158 |     Qt3DRender::Render::OpenGL::GLShaderManager cache; | 
| 159 |     Qt3DRender::QShaderProgram frontendShader; | 
| 160 |     TestRenderer renderer; | 
| 161 |     Qt3DRender::Render::Shader backendShaderNode; | 
| 162 |  | 
| 163 |  | 
| 164 |     backendShaderNode.setRenderer(&renderer); | 
| 165 |     simulateInitialization(frontend: &frontendShader, backend: &backendShaderNode); | 
| 166 |  | 
| 167 |     // WHEN | 
| 168 |     Qt3DRender::Render::OpenGL::GLShader *apiShader1 = cache.createOrAdoptExisting(shader: &backendShaderNode); | 
| 169 |     const Qt3DRender::Render::OpenGL::GLShader *originalApiShader = apiShader1; | 
| 170 |  | 
| 171 |     // THEN | 
| 172 |     auto apiShader2 = cache.lookupResource(shaderId: frontendShader.id()); | 
| 173 |     QVERIFY(apiShader1 != nullptr); | 
| 174 |     QVERIFY(apiShader2 != nullptr); | 
| 175 |     QVERIFY(apiShader1 == originalApiShader); | 
| 176 |     QVERIFY(apiShader1 == apiShader2); | 
| 177 |  | 
| 178 |     // WHEN | 
| 179 |     cache.abandon(apiShader: apiShader1, shader: &backendShaderNode); | 
| 180 |  | 
| 181 |     // THEN | 
| 182 |     Qt3DRender::Render::OpenGL::GLShader *apiShaderEmpty = cache.lookupResource(shaderId: frontendShader.id()); | 
| 183 |     QVERIFY(apiShaderEmpty == nullptr); | 
| 184 |  | 
| 185 |     // WHEN | 
| 186 |     apiShader1 = cache.createOrAdoptExisting(shader: &backendShaderNode); | 
| 187 |     cache.purge(); | 
| 188 |     apiShader2 = cache.lookupResource(shaderId: frontendShader.id()); | 
| 189 |  | 
| 190 |     // THEN | 
| 191 |     QVERIFY(apiShader1 != nullptr); | 
| 192 |     QVERIFY(apiShader2 != nullptr); | 
| 193 |     QVERIFY(apiShader1 == apiShader2); | 
| 194 |     QVERIFY(apiShader2 == originalApiShader); | 
| 195 | } | 
| 196 |  | 
| 197 | QTEST_APPLESS_MAIN(tst_GLShaderManager) | 
| 198 |  | 
| 199 | #include "tst_glshadermanager.moc" | 
| 200 |  |