| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| 21 | ** included in the packaging of this file. Please review the following |
| 22 | ** information to ensure the GNU General Public License requirements will |
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 24 | ** |
| 25 | ** $QT_END_LICENSE$ |
| 26 | ** |
| 27 | ****************************************************************************/ |
| 28 | |
| 29 | #include "qmlscenereader.h" |
| 30 | #include "testpostmanarbiter.h" |
| 31 | |
| 32 | #include <QtTest/QTest> |
| 33 | #include <Qt3DCore/qentity.h> |
| 34 | #include <Qt3DCore/qtransform.h> |
| 35 | #include <Qt3DCore/private/qnodecreatedchangegenerator_p.h> |
| 36 | #include <Qt3DCore/private/qaspectjobmanager_p.h> |
| 37 | #include <Qt3DCore/private/qnodevisitor_p.h> |
| 38 | #include <Qt3DCore/private/qaspectmanager_p.h> |
| 39 | #include <Qt3DCore/private/qscene_p.h> |
| 40 | #include <Qt3DCore/private/qaspectengine_p.h> |
| 41 | #include <Qt3DCore/private/qaspectjob_p.h> |
| 42 | #include <QtQuick/qquickwindow.h> |
| 43 | |
| 44 | #include <Qt3DRender/QCamera> |
| 45 | #include <Qt3DRender/QRayCaster> |
| 46 | #include <Qt3DRender/QScreenRayCaster> |
| 47 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 48 | #include <Qt3DRender/private/managers_p.h> |
| 49 | #include <Qt3DRender/private/entity_p.h> |
| 50 | #include <Qt3DRender/qrenderaspect.h> |
| 51 | #include <Qt3DRender/private/qrenderaspect_p.h> |
| 52 | #include <Qt3DRender/private/raycastingjob_p.h> |
| 53 | #include <Qt3DRender/private/pickboundingvolumeutils_p.h> |
| 54 | #include <Qt3DRender/private/updatemeshtrianglelistjob_p.h> |
| 55 | #include <Qt3DRender/private/updateworldboundingvolumejob_p.h> |
| 56 | #include <Qt3DRender/private/updateworldtransformjob_p.h> |
| 57 | #include <Qt3DRender/private/expandboundingvolumejob_p.h> |
| 58 | #include <Qt3DRender/private/calcboundingvolumejob_p.h> |
| 59 | #include <Qt3DRender/private/calcgeometrytrianglevolumes_p.h> |
| 60 | #include <Qt3DRender/private/loadbufferjob_p.h> |
| 61 | #include <Qt3DRender/private/updateentitylayersjob_p.h> |
| 62 | #include <Qt3DRender/private/buffermanager_p.h> |
| 63 | #include <Qt3DRender/private/geometryrenderermanager_p.h> |
| 64 | |
| 65 | #include <private/qpickevent_p.h> |
| 66 | |
| 67 | QT_BEGIN_NAMESPACE |
| 68 | |
| 69 | namespace Qt3DRender { |
| 70 | |
| 71 | QVector<Qt3DCore::QNode *> getNodesForCreation(Qt3DCore::QNode *root) |
| 72 | { |
| 73 | using namespace Qt3DCore; |
| 74 | |
| 75 | QVector<QNode *> nodes; |
| 76 | Qt3DCore::QNodeVisitor visitor; |
| 77 | visitor.traverse(rootNode_: root, fN: [&nodes](QNode *node) { |
| 78 | nodes.append(t: node); |
| 79 | |
| 80 | // Store the metaobject of the node in the QNode so that we have it available |
| 81 | // to us during destruction in the QNode destructor. This allows us to send |
| 82 | // the QNodeId and the metaobject as typeinfo to the backend aspects so they |
| 83 | // in turn can find the correct QBackendNodeMapper object to handle the destruction |
| 84 | // of the corresponding backend nodes. |
| 85 | QNodePrivate *d = QNodePrivate::get(q: node); |
| 86 | d->m_typeInfo = const_cast<QMetaObject*>(QNodePrivate::findStaticMetaObject(metaObject: node->metaObject())); |
| 87 | |
| 88 | // Mark this node as having been handled for creation so that it is picked up |
| 89 | d->m_hasBackendNode = true; |
| 90 | }); |
| 91 | |
| 92 | return nodes; |
| 93 | } |
| 94 | |
| 95 | QVector<Qt3DCore::NodeTreeChange> nodeTreeChangesForNodes(const QVector<Qt3DCore::QNode *> nodes) |
| 96 | { |
| 97 | QVector<Qt3DCore::NodeTreeChange> nodeTreeChanges; |
| 98 | nodeTreeChanges.reserve(size: nodes.size()); |
| 99 | |
| 100 | for (Qt3DCore::QNode *n : nodes) { |
| 101 | nodeTreeChanges.push_back(t: { |
| 102 | .id: n->id(), |
| 103 | .metaObj: Qt3DCore::QNodePrivate::get(q: n)->m_typeInfo, |
| 104 | .type: Qt3DCore::NodeTreeChange::Added, |
| 105 | .node: n |
| 106 | }); |
| 107 | } |
| 108 | |
| 109 | return nodeTreeChanges; |
| 110 | } |
| 111 | |
| 112 | class TestAspect : public Qt3DRender::QRenderAspect |
| 113 | { |
| 114 | public: |
| 115 | TestAspect(Qt3DCore::QNode *root) |
| 116 | : Qt3DRender::QRenderAspect(Qt3DRender::QRenderAspect::Synchronous) |
| 117 | , m_sceneRoot(nullptr) |
| 118 | { |
| 119 | m_engine = new Qt3DCore::QAspectEngine(this); |
| 120 | m_engine->registerAspect(aspect: this); |
| 121 | Q_ASSERT(d_func()->m_aspectManager); |
| 122 | |
| 123 | // do what QAspectEngine::setRootEntity does since we don't want to enter the simulation loop |
| 124 | Qt3DCore::QEntityPtr proot(qobject_cast<Qt3DCore::QEntity *>(object: root), [](Qt3DCore::QEntity *) { }); |
| 125 | Qt3DCore::QAspectEnginePrivate *aed = Qt3DCore::QAspectEnginePrivate::get(engine: m_engine); |
| 126 | aed->m_root = proot; |
| 127 | aed->initialize(); |
| 128 | aed->initNodeTree(node: root); |
| 129 | const QVector<Qt3DCore::QNode *> nodes = getNodesForCreation(root); |
| 130 | aed->m_aspectManager->setRootEntity(root: proot.data(), nodes); |
| 131 | |
| 132 | Render::Entity *rootEntity = nodeManagers()->lookupResource<Render::Entity, Render::EntityManager>(id: rootEntityId()); |
| 133 | Q_ASSERT(rootEntity); |
| 134 | m_sceneRoot = rootEntity; |
| 135 | } |
| 136 | |
| 137 | ~TestAspect() |
| 138 | { |
| 139 | using namespace Qt3DCore; |
| 140 | QNodeVisitor visitor; |
| 141 | visitor.traverse(rootNode_: m_engine->rootEntity().data(), fN: [](QNode *node) { |
| 142 | QNodePrivate *d = QNodePrivate::get(q: node); |
| 143 | d->m_scene = nullptr; |
| 144 | d->m_changeArbiter = nullptr; |
| 145 | }); |
| 146 | |
| 147 | m_engine->unregisterAspect(aspect: this); |
| 148 | delete m_engine; |
| 149 | m_engine = nullptr; |
| 150 | } |
| 151 | |
| 152 | void onRegistered() { QRenderAspect::onRegistered(); } |
| 153 | void onUnregistered() { QRenderAspect::onUnregistered(); } |
| 154 | |
| 155 | Qt3DRender::Render::NodeManagers *nodeManagers() const { return d_func()->m_renderer->nodeManagers(); } |
| 156 | Qt3DRender::Render::FrameGraphNode *frameGraphRoot() const { return d_func()->m_renderer->frameGraphRoot(); } |
| 157 | Qt3DRender::Render::RenderSettings *renderSettings() const { return d_func()->m_renderer->settings(); } |
| 158 | Qt3DRender::Render::Entity *sceneRoot() const { return m_sceneRoot; } |
| 159 | Qt3DCore::QAspectManager *aspectManager() const { return d_func()->m_aspectManager; } |
| 160 | Qt3DCore::QChangeArbiter *arbiter() const { return d_func()->m_arbiter; } |
| 161 | private: |
| 162 | Qt3DCore::QAspectEngine *m_engine; |
| 163 | Render::Entity *m_sceneRoot; |
| 164 | }; |
| 165 | |
| 166 | } // namespace Qt3DRender |
| 167 | |
| 168 | QT_END_NAMESPACE |
| 169 | |
| 170 | namespace { |
| 171 | |
| 172 | void runRequiredJobs(Qt3DRender::TestAspect *test) |
| 173 | { |
| 174 | QCoreApplication::processEvents(); |
| 175 | const auto dn = test->arbiter()->takeDirtyFrontEndNodes(); |
| 176 | Qt3DCore::QAbstractAspectPrivate::get(aspect: test)->syncDirtyFrontEndNodes(nodes: dn); |
| 177 | |
| 178 | Qt3DRender::Render::UpdateWorldTransformJob updateWorldTransform; |
| 179 | updateWorldTransform.setRoot(test->sceneRoot()); |
| 180 | updateWorldTransform.setManagers(test->nodeManagers()); |
| 181 | updateWorldTransform.run(); |
| 182 | |
| 183 | // For each buffer |
| 184 | const std::vector<Qt3DRender::Render::HBuffer> &bufferHandles = test->nodeManagers()->bufferManager()->activeHandles(); |
| 185 | for (auto bufferHandle : bufferHandles) { |
| 186 | Qt3DRender::Render::LoadBufferJob loadBuffer(bufferHandle); |
| 187 | loadBuffer.setNodeManager(test->nodeManagers()); |
| 188 | loadBuffer.run(); |
| 189 | } |
| 190 | |
| 191 | Qt3DRender::Render::CalculateBoundingVolumeJob calcBVolume; |
| 192 | calcBVolume.setManagers(test->nodeManagers()); |
| 193 | calcBVolume.setRoot(test->sceneRoot()); |
| 194 | calcBVolume.run(); |
| 195 | |
| 196 | Qt3DRender::Render::UpdateWorldBoundingVolumeJob updateWorldBVolume; |
| 197 | updateWorldBVolume.setManager(test->nodeManagers()->renderNodesManager()); |
| 198 | updateWorldBVolume.run(); |
| 199 | |
| 200 | Qt3DRender::Render::ExpandBoundingVolumeJob expandBVolume; |
| 201 | expandBVolume.setRoot(test->sceneRoot()); |
| 202 | expandBVolume.setManagers(test->nodeManagers()); |
| 203 | expandBVolume.run(); |
| 204 | |
| 205 | Qt3DRender::Render::UpdateMeshTriangleListJob updateTriangleList; |
| 206 | updateTriangleList.setManagers(test->nodeManagers()); |
| 207 | updateTriangleList.run(); |
| 208 | |
| 209 | // For each geometry id |
| 210 | const std::vector<Qt3DRender::Render::HGeometryRenderer> &geometryRenderHandles = test->nodeManagers()->geometryRendererManager()->activeHandles(); |
| 211 | for (auto geometryRenderHandle : geometryRenderHandles) { |
| 212 | Qt3DCore::QNodeId geometryRendererId = test->nodeManagers()->geometryRendererManager()->data(handle: geometryRenderHandle)->peerId(); |
| 213 | Qt3DRender::Render::CalcGeometryTriangleVolumes calcGeometryTriangles(geometryRendererId, test->nodeManagers()); |
| 214 | calcGeometryTriangles.run(); |
| 215 | } |
| 216 | |
| 217 | Qt3DRender::Render::UpdateEntityLayersJob updateEntityLayer; |
| 218 | updateEntityLayer.setManager(test->nodeManagers()); |
| 219 | updateEntityLayer.run(); |
| 220 | } |
| 221 | |
| 222 | void initializeJob(Qt3DRender::Render::RayCastingJob *job, Qt3DRender::TestAspect *test) |
| 223 | { |
| 224 | job->setFrameGraphRoot(test->frameGraphRoot()); |
| 225 | job->setRoot(test->sceneRoot()); |
| 226 | job->setManagers(test->nodeManagers()); |
| 227 | job->setRenderSettings(test->renderSettings()); |
| 228 | } |
| 229 | |
| 230 | } // anonymous |
| 231 | |
| 232 | class tst_RayCastingJob : public QObject |
| 233 | { |
| 234 | Q_OBJECT |
| 235 | private Q_SLOTS: |
| 236 | |
| 237 | void worldSpaceRayCaster_data() |
| 238 | { |
| 239 | QTest::addColumn<QUrl>(name: "source" ); |
| 240 | QTest::addColumn<QVector3D>(name: "rayOrigin" ); |
| 241 | QTest::addColumn<QVector3D>(name: "rayDirection" ); |
| 242 | QTest::addColumn<float>(name: "rayLength" ); |
| 243 | QTest::addColumn<int>(name: "numIntersections" ); |
| 244 | |
| 245 | QTest::newRow(dataTag: "left entity" ) << QUrl("qrc:/testscene_worldraycasting.qml" ) << QVector3D(-5, 0, 4) << QVector3D(0, 0, -1) << 20.f << 1; |
| 246 | QTest::newRow(dataTag: "no entity" ) << QUrl("qrc:/testscene_worldraycasting.qml" ) << QVector3D(0, 0, 4) << QVector3D(0, 0, -1) << 20.f << 0; |
| 247 | QTest::newRow(dataTag: "both entities" ) << QUrl("qrc:/testscene_worldraycasting.qml" ) << QVector3D(-8, 0, 0) << QVector3D(1, 0, 0) << 20.f << 2; |
| 248 | QTest::newRow(dataTag: "infinite ray" ) << QUrl("qrc:/testscene_worldraycasting.qml" ) << QVector3D(-5, 0, 4) << QVector3D(0, 0, -1) << -1.f << 1; |
| 249 | QTest::newRow(dataTag: "short ray" ) << QUrl("qrc:/testscene_worldraycasting.qml" ) << QVector3D(-5, 0, 4) << QVector3D(0, 0, -1) << 2.f << 0; |
| 250 | QTest::newRow(dataTag: "discard filter - right entity" ) << QUrl("qrc:/testscene_worldraycastinglayer.qml" ) << QVector3D(5, 0, 4) << QVector3D(0, 0, -1) << 20.f << 0; |
| 251 | QTest::newRow(dataTag: "discard filter - both entities" ) << QUrl("qrc:/testscene_worldraycastinglayer.qml" ) << QVector3D(-8, 0, 0) << QVector3D(1, 0, 0) << 20.f << 1; |
| 252 | QTest::newRow(dataTag: "multi layer - left entity" ) << QUrl("qrc:/testscene_worldraycastingalllayers.qml" ) << QVector3D(-5, 0, 4) << QVector3D(0, 0, -1) << 20.f << 0; |
| 253 | QTest::newRow(dataTag: "multi layer - right entity" ) << QUrl("qrc:/testscene_worldraycastingalllayers.qml" ) << QVector3D(5, 0, 4) << QVector3D(0, 0, -1) << 20.f << 1; |
| 254 | QTest::newRow(dataTag: "parent layer" ) << QUrl("qrc:/testscene_worldraycastingparentlayer.qml" ) << QVector3D(-8, 0, 0) << QVector3D(1, 0, 0) << 20.f << 1; |
| 255 | } |
| 256 | |
| 257 | void worldSpaceRayCaster() |
| 258 | { |
| 259 | QFETCH(QUrl, source); |
| 260 | QFETCH(QVector3D, rayOrigin); |
| 261 | QFETCH(QVector3D, rayDirection); |
| 262 | QFETCH(float, rayLength); |
| 263 | QFETCH(int, numIntersections); |
| 264 | |
| 265 | // GIVEN |
| 266 | QmlSceneReader sceneReader(source); |
| 267 | QScopedPointer<Qt3DCore::QEntity> root(qobject_cast<Qt3DCore::QEntity *>(object: sceneReader.root())); |
| 268 | QVERIFY(root); |
| 269 | QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data())); |
| 270 | |
| 271 | Qt3DCore::QComponentVector rootComponents = root->components(); |
| 272 | Qt3DRender::QRayCaster *rayCaster = nullptr; |
| 273 | for (Qt3DCore::QComponent *c: qAsConst(t&: rootComponents)) { |
| 274 | rayCaster = qobject_cast<Qt3DRender::QRayCaster *>(object: c); |
| 275 | if (rayCaster) |
| 276 | break; |
| 277 | } |
| 278 | QVERIFY(rayCaster); |
| 279 | |
| 280 | rayCaster->trigger(origin: rayOrigin, direction: rayDirection, length: rayLength); |
| 281 | |
| 282 | // Runs Required jobs |
| 283 | runRequiredJobs(test: test.data()); |
| 284 | |
| 285 | Qt3DRender::Render::RayCaster *backendRayCaster = test->nodeManagers()->rayCasterManager()->lookupResource(id: rayCaster->id()); |
| 286 | QVERIFY(backendRayCaster); |
| 287 | Qt3DCore::QBackendNodePrivate::get(n: backendRayCaster)->setArbiter(test->arbiter()); |
| 288 | |
| 289 | // WHEN |
| 290 | Qt3DRender::Render::RayCastingJob rayCastingJob; |
| 291 | initializeJob(job: &rayCastingJob, test: test.data()); |
| 292 | |
| 293 | bool earlyReturn = !rayCastingJob.runHelper(); |
| 294 | rayCastingJob.postFrame(aspectManager: test->aspectManager()); |
| 295 | QCoreApplication::processEvents(); |
| 296 | |
| 297 | // THEN |
| 298 | QVERIFY(!earlyReturn); |
| 299 | QVERIFY(!backendRayCaster->isEnabled()); |
| 300 | QVERIFY(!rayCaster->isEnabled()); |
| 301 | auto dirtyNodes = test->arbiter()->takeDirtyFrontEndNodes(); |
| 302 | QCOMPARE(dirtyNodes.count(), 1); // hits & disable |
| 303 | QCOMPARE(rayCaster->hits().size(), numIntersections); |
| 304 | |
| 305 | if (numIntersections) |
| 306 | QVERIFY(rayCaster->hits().first().entityId()); |
| 307 | } |
| 308 | |
| 309 | void screenSpaceRayCaster_data() |
| 310 | { |
| 311 | QTest::addColumn<QUrl>(name: "source" ); |
| 312 | QTest::addColumn<QPoint>(name: "rayPosition" ); |
| 313 | QTest::addColumn<int>(name: "numIntersections" ); |
| 314 | |
| 315 | QTest::newRow(dataTag: "left entity" ) << QUrl("qrc:/testscene_screenraycasting.qml" ) << QPoint(200, 280) << 1; |
| 316 | QTest::newRow(dataTag: "no entity" ) << QUrl("qrc:/testscene_screenraycasting.qml" ) << QPoint(300, 300) << 0; |
| 317 | } |
| 318 | |
| 319 | void screenSpaceRayCaster() |
| 320 | { |
| 321 | QFETCH(QUrl, source); |
| 322 | QFETCH(QPoint, rayPosition); |
| 323 | QFETCH(int, numIntersections); |
| 324 | |
| 325 | // GIVEN |
| 326 | QmlSceneReader sceneReader(source); |
| 327 | QScopedPointer<Qt3DCore::QEntity> root(qobject_cast<Qt3DCore::QEntity *>(object: sceneReader.root())); |
| 328 | QVERIFY(root); |
| 329 | QScopedPointer<Qt3DRender::TestAspect> test(new Qt3DRender::TestAspect(root.data())); |
| 330 | |
| 331 | Qt3DCore::QComponentVector rootComponents = root->components(); |
| 332 | Qt3DRender::QScreenRayCaster *rayCaster = nullptr; |
| 333 | for (Qt3DCore::QComponent *c: qAsConst(t&: rootComponents)) { |
| 334 | rayCaster = qobject_cast<Qt3DRender::QScreenRayCaster *>(object: c); |
| 335 | if (rayCaster) |
| 336 | break; |
| 337 | } |
| 338 | QVERIFY(rayCaster); |
| 339 | |
| 340 | rayCaster->trigger(position: rayPosition); |
| 341 | |
| 342 | // Runs Required jobs |
| 343 | runRequiredJobs(test: test.data()); |
| 344 | |
| 345 | Qt3DRender::Render::RayCaster *backendRayCaster = test->nodeManagers()->rayCasterManager()->lookupResource(id: rayCaster->id()); |
| 346 | QVERIFY(backendRayCaster); |
| 347 | Qt3DCore::QBackendNodePrivate::get(n: backendRayCaster)->setArbiter(test->arbiter()); |
| 348 | |
| 349 | // WHEN |
| 350 | Qt3DRender::Render::RayCastingJob rayCastingJob; |
| 351 | initializeJob(job: &rayCastingJob, test: test.data()); |
| 352 | |
| 353 | bool earlyReturn = !rayCastingJob.runHelper(); |
| 354 | rayCastingJob.postFrame(aspectManager: test->aspectManager()); |
| 355 | QCoreApplication::processEvents(); |
| 356 | |
| 357 | // THEN |
| 358 | QVERIFY(!earlyReturn); |
| 359 | QVERIFY(!backendRayCaster->isEnabled()); |
| 360 | QVERIFY(!rayCaster->isEnabled()); |
| 361 | auto dirtyNodes = test->arbiter()->takeDirtyFrontEndNodes(); |
| 362 | QCOMPARE(dirtyNodes.count(), 1); // hits & disable |
| 363 | QCOMPARE(rayCaster->hits().size(), numIntersections); |
| 364 | |
| 365 | if (numIntersections) |
| 366 | QVERIFY(rayCaster->hits().first().entityId()); |
| 367 | } |
| 368 | |
| 369 | }; |
| 370 | |
| 371 | QTEST_MAIN(tst_RayCastingJob) |
| 372 | |
| 373 | #include "tst_raycastingjob.moc" |
| 374 | |