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39 | |
40 | /* |
41 | When the active program changes, we need to update it's uniforms. |
42 | We could track state for each program and only update stale uniforms |
43 | - Could lead to lots of overhead if there's a lot of programs |
44 | We could update all the uniforms when the program changes |
45 | - Could end up updating lots of uniforms which don't need updating |
46 | |
47 | Updating uniforms should be cheap, so the overhead of updating up-to-date |
48 | uniforms should be minimal. It's also less complex. |
49 | |
50 | Things which _may_ cause a different program to be used: |
51 | - Change in brush/pen style |
52 | - Change in painter opacity |
53 | - Change in composition mode |
54 | |
55 | Whenever we set a mode on the shader manager - it needs to tell us if it had |
56 | to switch to a different program. |
57 | |
58 | The shader manager should only switch when we tell it to. E.g. if we set a new |
59 | brush style and then switch to transparent painter, we only want it to compile |
60 | and use the correct program when we really need it. |
61 | */ |
62 | |
63 | // #define QT_OPENGL_CACHE_AS_VBOS |
64 | |
65 | #include "qopenglgradientcache_p.h" |
66 | #include "qopengltexturecache_p.h" |
67 | #include "qopenglpaintengine_p.h" |
68 | #include "qopenglpaintdevice_p.h" |
69 | |
70 | #include <string.h> //for memcpy |
71 | #include <qmath.h> |
72 | |
73 | #include <private/qopengl_p.h> |
74 | #include <private/qopenglcontext_p.h> |
75 | #include <private/qopenglextensions_p.h> |
76 | #include <private/qpaintengineex_p.h> |
77 | #include <QPaintEngine> |
78 | #include <private/qpainter_p.h> |
79 | #include <private/qfontengine_p.h> |
80 | #include <private/qdatabuffer_p.h> |
81 | #include <private/qstatictext_p.h> |
82 | #include <private/qtriangulator_p.h> |
83 | |
84 | #include "qopenglengineshadermanager_p.h" |
85 | #include "qopengl2pexvertexarray_p.h" |
86 | #include "qopengltextureglyphcache_p.h" |
87 | |
88 | #include <QDebug> |
89 | |
90 | #include <qtgui_tracepoints_p.h> |
91 | |
92 | #ifndef GL_KHR_blend_equation_advanced |
93 | #define GL_KHR_blend_equation_advanced 1 |
94 | #define GL_MULTIPLY_KHR 0x9294 |
95 | #define GL_SCREEN_KHR 0x9295 |
96 | #define GL_OVERLAY_KHR 0x9296 |
97 | #define GL_DARKEN_KHR 0x9297 |
98 | #define GL_LIGHTEN_KHR 0x9298 |
99 | #define GL_COLORDODGE_KHR 0x9299 |
100 | #define GL_COLORBURN_KHR 0x929A |
101 | #define GL_HARDLIGHT_KHR 0x929B |
102 | #define GL_SOFTLIGHT_KHR 0x929C |
103 | #define GL_DIFFERENCE_KHR 0x929E |
104 | #define GL_EXCLUSION_KHR 0x92A0 |
105 | #endif /* GL_KHR_blend_equation_advanced */ |
106 | |
107 | #ifndef GL_KHR_blend_equation_advanced_coherent |
108 | #define GL_KHR_blend_equation_advanced_coherent 1 |
109 | #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 |
110 | #endif /* GL_KHR_blend_equation_advanced_coherent */ |
111 | |
112 | QT_BEGIN_NAMESPACE |
113 | |
114 | |
115 | Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert); |
116 | |
117 | ////////////////////////////////// Private Methods ////////////////////////////////////////// |
118 | |
119 | QOpenGL2PaintEngineExPrivate::~QOpenGL2PaintEngineExPrivate() |
120 | { |
121 | delete shaderManager; |
122 | |
123 | vertexBuffer.destroy(); |
124 | texCoordBuffer.destroy(); |
125 | opacityBuffer.destroy(); |
126 | indexBuffer.destroy(); |
127 | vao.destroy(); |
128 | |
129 | if (elementIndicesVBOId != 0) { |
130 | funcs.glDeleteBuffers(n: 1, buffers: &elementIndicesVBOId); |
131 | elementIndicesVBOId = 0; |
132 | } |
133 | } |
134 | |
135 | inline QColor qt_premultiplyColor(QColor c, GLfloat opacity) |
136 | { |
137 | qreal alpha = c.alphaF() * opacity; |
138 | c.setAlphaF(alpha); |
139 | c.setRedF(c.redF() * alpha); |
140 | c.setGreenF(c.greenF() * alpha); |
141 | c.setBlueF(c.blueF() * alpha); |
142 | return c; |
143 | } |
144 | |
145 | |
146 | void QOpenGL2PaintEngineExPrivate::setBrush(const QBrush& brush) |
147 | { |
148 | if (qbrush_fast_equals(a: currentBrush, b: brush)) |
149 | return; |
150 | |
151 | const Qt::BrushStyle newStyle = qbrush_style(b: brush); |
152 | Q_ASSERT(newStyle != Qt::NoBrush); |
153 | |
154 | currentBrush = brush; |
155 | if (!currentBrushImage.isNull()) |
156 | currentBrushImage = QImage(); |
157 | brushUniformsDirty = true; // All brushes have at least one uniform |
158 | |
159 | if (newStyle > Qt::SolidPattern) |
160 | brushTextureDirty = true; |
161 | |
162 | if (currentBrush.style() == Qt::TexturePattern |
163 | && qHasPixmapTexture(brush) && brush.texture().isQBitmap()) |
164 | { |
165 | shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::TextureSrcWithPattern); |
166 | } else { |
167 | shaderManager->setSrcPixelType(newStyle); |
168 | } |
169 | shaderManager->optimiseForBrushTransform(transformType: currentBrush.transform().type()); |
170 | } |
171 | |
172 | |
173 | void QOpenGL2PaintEngineExPrivate::useSimpleShader() |
174 | { |
175 | shaderManager->useSimpleProgram(); |
176 | |
177 | if (matrixDirty) |
178 | updateMatrix(); |
179 | } |
180 | |
181 | /* |
182 | Single entry-point for activating, binding, and setting properties. |
183 | |
184 | Allows keeping track of (caching) the latest texture unit and bound |
185 | texture in a central place, so that we can skip re-binding unless |
186 | needed. |
187 | |
188 | \note Any code or Qt API that internally activates or binds will |
189 | not affect the cache used by this function, which means they will |
190 | lead to inconsisent state. QPainter::beginNativePainting() takes |
191 | care of resetting the cache, so for user–code this is fine, but |
192 | internally in the paint engine care must be taken to not call |
193 | functions that may activate or bind under our feet. |
194 | */ |
195 | template<typename T> |
196 | void QOpenGL2PaintEngineExPrivate::updateTexture(GLenum textureUnit, const T &texture, GLenum wrapMode, GLenum filterMode, TextureUpdateMode updateMode) |
197 | { |
198 | static const GLenum target = GL_TEXTURE_2D; |
199 | |
200 | activateTextureUnit(textureUnit); |
201 | |
202 | GLuint textureId = bindTexture(texture); |
203 | |
204 | if (updateMode == UpdateIfNeeded && textureId == lastTextureUsed) |
205 | return; |
206 | |
207 | lastTextureUsed = textureId; |
208 | |
209 | funcs.glTexParameteri(target, GL_TEXTURE_WRAP_S, param: wrapMode); |
210 | funcs.glTexParameteri(target, GL_TEXTURE_WRAP_T, param: wrapMode); |
211 | |
212 | funcs.glTexParameteri(target, GL_TEXTURE_MAG_FILTER, param: filterMode); |
213 | funcs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER, param: filterMode); |
214 | } |
215 | |
216 | void QOpenGL2PaintEngineExPrivate::activateTextureUnit(GLenum textureUnit) |
217 | { |
218 | if (textureUnit != lastTextureUnitUsed) { |
219 | funcs.glActiveTexture(GL_TEXTURE0 + textureUnit); |
220 | lastTextureUnitUsed = textureUnit; |
221 | |
222 | // We simplify things by keeping a single cached value of the last |
223 | // texture that was bound, instead of one per texture unit. This |
224 | // means that switching texture units could potentially mean we |
225 | // need a re-bind and corresponding parameter updates. |
226 | lastTextureUsed = GLuint(-1); |
227 | } |
228 | } |
229 | |
230 | template<> |
231 | GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const GLuint &textureId) |
232 | { |
233 | if (textureId != lastTextureUsed) |
234 | funcs.glBindTexture(GL_TEXTURE_2D, texture: textureId); |
235 | |
236 | return textureId; |
237 | } |
238 | |
239 | template<> |
240 | GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QImage &image) |
241 | { |
242 | return QOpenGLTextureCache::cacheForContext(context: ctx)->bindTexture(context: ctx, image); |
243 | } |
244 | |
245 | template<> |
246 | GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QPixmap &pixmap) |
247 | { |
248 | return QOpenGLTextureCache::cacheForContext(context: ctx)->bindTexture(context: ctx, pixmap); |
249 | } |
250 | |
251 | template<> |
252 | GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const QGradient &gradient) |
253 | { |
254 | // We apply global opacity in the fragment shaders, so we always pass 1.0 |
255 | // for opacity to the cache. |
256 | GLuint textureId = QOpenGL2GradientCache::cacheForContext(context: ctx)->getBuffer(gradient, opacity: 1.0); |
257 | |
258 | // QOpenGL2GradientCache::getBuffer() may bind and generate a new texture if it |
259 | // hasn't been cached yet, but will otherwise return an unbound texture id. To |
260 | // be sure that the texture is bound, we unfortunately have to bind again, |
261 | // which results in the initial generation of the texture doing two binds. |
262 | return bindTexture(textureId); |
263 | } |
264 | |
265 | struct ImageWithBindOptions |
266 | { |
267 | const QImage ℑ |
268 | QOpenGLTextureUploader::BindOptions options; |
269 | }; |
270 | |
271 | template<> |
272 | GLuint QOpenGL2PaintEngineExPrivate::bindTexture(const ImageWithBindOptions &imageWithOptions) |
273 | { |
274 | return QOpenGLTextureCache::cacheForContext(context: ctx)->bindTexture(context: ctx, image: imageWithOptions.image, options: imageWithOptions.options); |
275 | } |
276 | |
277 | inline static bool isPowerOfTwo(int x) |
278 | { |
279 | // Assumption: x >= 1 |
280 | return x == (x & -x); |
281 | } |
282 | |
283 | void QOpenGL2PaintEngineExPrivate::updateBrushTexture() |
284 | { |
285 | Q_Q(QOpenGL2PaintEngineEx); |
286 | // qDebug("QOpenGL2PaintEngineExPrivate::updateBrushTexture()"); |
287 | Qt::BrushStyle style = currentBrush.style(); |
288 | |
289 | bool smoothPixmapTransform = q->state()->renderHints & QPainter::SmoothPixmapTransform; |
290 | GLenum filterMode = smoothPixmapTransform ? GL_LINEAR : GL_NEAREST; |
291 | |
292 | if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) { |
293 | // Get the image data for the pattern |
294 | QImage textureImage = qt_imageForBrush(brushStyle: style, invert: false); |
295 | |
296 | updateTexture(QT_BRUSH_TEXTURE_UNIT, texture: textureImage, GL_REPEAT, filterMode, updateMode: ForceUpdate); |
297 | } |
298 | else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) { |
299 | // Gradiant brush: All the gradiants use the same texture |
300 | |
301 | const QGradient *gradient = currentBrush.gradient(); |
302 | |
303 | GLenum wrapMode = GL_CLAMP_TO_EDGE; |
304 | if (gradient->spread() == QGradient::RepeatSpread || gradient->type() == QGradient::ConicalGradient) |
305 | wrapMode = GL_REPEAT; |
306 | else if (gradient->spread() == QGradient::ReflectSpread) |
307 | wrapMode = GL_MIRRORED_REPEAT; |
308 | |
309 | updateTexture(QT_BRUSH_TEXTURE_UNIT, texture: *gradient, wrapMode, filterMode, updateMode: ForceUpdate); |
310 | } |
311 | else if (style == Qt::TexturePattern) { |
312 | currentBrushImage = currentBrush.textureImage(); |
313 | |
314 | int max_texture_size = ctx->d_func()->maxTextureSize(); |
315 | QSize newSize = currentBrushImage.size(); |
316 | newSize = newSize.boundedTo(otherSize: QSize(max_texture_size, max_texture_size)); |
317 | if (!QOpenGLContext::currentContext()->functions()->hasOpenGLFeature(feature: QOpenGLFunctions::NPOTTextureRepeat)) { |
318 | if (!isPowerOfTwo(x: newSize.width()) || !isPowerOfTwo(x: newSize.height())) { |
319 | newSize.setHeight(qNextPowerOfTwo(v: newSize.height() - 1)); |
320 | newSize.setWidth(qNextPowerOfTwo(v: newSize.width() - 1)); |
321 | } |
322 | } |
323 | if (currentBrushImage.size() != newSize) |
324 | currentBrushImage = currentBrushImage.scaled(s: newSize, aspectMode: Qt::IgnoreAspectRatio, mode: Qt::SmoothTransformation); |
325 | |
326 | GLuint wrapMode = GL_REPEAT; |
327 | |
328 | updateTexture(QT_BRUSH_TEXTURE_UNIT, texture: currentBrushImage, wrapMode, filterMode, updateMode: ForceUpdate); |
329 | } |
330 | brushTextureDirty = false; |
331 | } |
332 | |
333 | |
334 | void QOpenGL2PaintEngineExPrivate::updateBrushUniforms() |
335 | { |
336 | // qDebug("QOpenGL2PaintEngineExPrivate::updateBrushUniforms()"); |
337 | Qt::BrushStyle style = currentBrush.style(); |
338 | |
339 | if (style == Qt::NoBrush) |
340 | return; |
341 | |
342 | QTransform brushQTransform = currentBrush.transform(); |
343 | |
344 | if (style == Qt::SolidPattern) { |
345 | QColor col = qt_premultiplyColor(c: currentBrush.color(), opacity: (GLfloat)q->state()->opacity); |
346 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::FragmentColor), color: col); |
347 | } |
348 | else { |
349 | // All other brushes have a transform and thus need the translation point: |
350 | QPointF translationPoint; |
351 | |
352 | if (style <= Qt::DiagCrossPattern) { |
353 | QColor col = qt_premultiplyColor(c: currentBrush.color(), opacity: (GLfloat)q->state()->opacity); |
354 | |
355 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::PatternColor), color: col); |
356 | |
357 | QVector2D halfViewportSize(width*0.5, height*0.5); |
358 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::HalfViewportSize), value: halfViewportSize); |
359 | } |
360 | else if (style == Qt::LinearGradientPattern) { |
361 | const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush.gradient()); |
362 | |
363 | QPointF realStart = g->start(); |
364 | QPointF realFinal = g->finalStop(); |
365 | translationPoint = realStart; |
366 | |
367 | QPointF l = realFinal - realStart; |
368 | |
369 | QVector3D linearData( |
370 | l.x(), |
371 | l.y(), |
372 | 1.0f / (l.x() * l.x() + l.y() * l.y()) |
373 | ); |
374 | |
375 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::LinearData), value: linearData); |
376 | |
377 | QVector2D halfViewportSize(width*0.5, height*0.5); |
378 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::HalfViewportSize), value: halfViewportSize); |
379 | } |
380 | else if (style == Qt::ConicalGradientPattern) { |
381 | const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient()); |
382 | translationPoint = g->center(); |
383 | |
384 | GLfloat angle = -qDegreesToRadians(degrees: g->angle()); |
385 | |
386 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::Angle), value: angle); |
387 | |
388 | QVector2D halfViewportSize(width*0.5, height*0.5); |
389 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::HalfViewportSize), value: halfViewportSize); |
390 | } |
391 | else if (style == Qt::RadialGradientPattern) { |
392 | const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient()); |
393 | QPointF realCenter = g->center(); |
394 | QPointF realFocal = g->focalPoint(); |
395 | qreal realRadius = g->centerRadius() - g->focalRadius(); |
396 | translationPoint = realFocal; |
397 | |
398 | QPointF fmp = realCenter - realFocal; |
399 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::Fmp), point: fmp); |
400 | |
401 | GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius; |
402 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::Fmp2MRadius2), value: fmp2_m_radius2); |
403 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::Inverse2Fmp2MRadius2), |
404 | value: GLfloat(1.0 / (2.0*fmp2_m_radius2))); |
405 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::SqrFr), |
406 | value: GLfloat(g->focalRadius() * g->focalRadius())); |
407 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::BRadius), |
408 | x: GLfloat(2 * (g->centerRadius() - g->focalRadius()) * g->focalRadius()), |
409 | y: g->focalRadius(), |
410 | z: g->centerRadius() - g->focalRadius()); |
411 | |
412 | QVector2D halfViewportSize(width*0.5, height*0.5); |
413 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::HalfViewportSize), value: halfViewportSize); |
414 | } |
415 | else if (style == Qt::TexturePattern) { |
416 | const QPixmap& texPixmap = currentBrush.texture(); |
417 | |
418 | if (qHasPixmapTexture(brush: currentBrush) && currentBrush.texture().isQBitmap()) { |
419 | QColor col = qt_premultiplyColor(c: currentBrush.color(), opacity: (GLfloat)q->state()->opacity); |
420 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::PatternColor), color: col); |
421 | } |
422 | |
423 | QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 / texPixmap.height()); |
424 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::InvertedTextureSize), size: invertedTextureSize); |
425 | |
426 | QVector2D halfViewportSize(width*0.5, height*0.5); |
427 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::HalfViewportSize), value: halfViewportSize); |
428 | } |
429 | else |
430 | qWarning(msg: "QOpenGL2PaintEngineEx: Unimplemented fill style" ); |
431 | |
432 | const QPointF &brushOrigin = q->state()->brushOrigin; |
433 | QTransform matrix = q->state()->matrix; |
434 | matrix.translate(dx: brushOrigin.x(), dy: brushOrigin.y()); |
435 | |
436 | QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y()); |
437 | qreal m22 = -1; |
438 | qreal dy = height; |
439 | if (device->paintFlipped()) { |
440 | m22 = 1; |
441 | dy = 0; |
442 | } |
443 | QTransform gl_to_qt(1, 0, 0, m22, 0, dy); |
444 | QTransform inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate; |
445 | |
446 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::BrushTransform), value: inv_matrix); |
447 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT); |
448 | } |
449 | brushUniformsDirty = false; |
450 | } |
451 | |
452 | |
453 | // This assumes the shader manager has already setup the correct shader program |
454 | void QOpenGL2PaintEngineExPrivate::updateMatrix() |
455 | { |
456 | // qDebug("QOpenGL2PaintEngineExPrivate::updateMatrix()"); |
457 | |
458 | const QTransform& transform = q->state()->matrix; |
459 | |
460 | // The projection matrix converts from Qt's coordinate system to GL's coordinate system |
461 | // * GL's viewport is 2x2, Qt's is width x height |
462 | // * GL has +y -> -y going from bottom -> top, Qt is the other way round |
463 | // * GL has [0,0] in the center, Qt has it in the top-left |
464 | // |
465 | // This results in the Projection matrix below, which is multiplied by the painter's |
466 | // transformation matrix, as shown below: |
467 | // |
468 | // Projection Matrix Painter Transform |
469 | // ------------------------------------------------ ------------------------ |
470 | // | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx | |
471 | // | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy | |
472 | // | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 | |
473 | // ------------------------------------------------ ------------------------ |
474 | // |
475 | // NOTE: The resultant matrix is also transposed, as GL expects column-major matracies |
476 | |
477 | const GLfloat wfactor = 2.0f / width; |
478 | GLfloat hfactor = -2.0f / height; |
479 | |
480 | GLfloat dx = transform.dx(); |
481 | GLfloat dy = transform.dy(); |
482 | |
483 | if (device->paintFlipped()) { |
484 | hfactor *= -1; |
485 | dy -= height; |
486 | } |
487 | |
488 | // Non-integer translates can have strange effects for some rendering operations such as |
489 | // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid. |
490 | if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) { |
491 | // 0.50 needs to rounded down to 0.0 for consistency with raster engine: |
492 | dx = std::ceil(x: dx - 0.5f); |
493 | dy = std::ceil(x: dy - 0.5f); |
494 | } |
495 | pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13(); |
496 | pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23(); |
497 | pmvMatrix[2][0] = (wfactor * dx) - transform.m33(); |
498 | pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13(); |
499 | pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23(); |
500 | pmvMatrix[2][1] = (hfactor * dy) + transform.m33(); |
501 | pmvMatrix[0][2] = transform.m13(); |
502 | pmvMatrix[1][2] = transform.m23(); |
503 | pmvMatrix[2][2] = transform.m33(); |
504 | |
505 | // 1/10000 == 0.0001, so we have good enough res to cover curves |
506 | // that span the entire widget... |
507 | inverseScale = qMax(a: 1 / qMax( a: qMax(a: qAbs(t: transform.m11()), b: qAbs(t: transform.m22())), |
508 | b: qMax(a: qAbs(t: transform.m12()), b: qAbs(t: transform.m21())) ), |
509 | b: qreal(0.0001)); |
510 | |
511 | matrixDirty = false; |
512 | matrixUniformDirty = true; |
513 | |
514 | // Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only |
515 | // need to do this once for every matrix change and persists across all shader programs. |
516 | funcs.glVertexAttrib3fv(indx: QT_PMV_MATRIX_1_ATTR, values: pmvMatrix[0]); |
517 | funcs.glVertexAttrib3fv(indx: QT_PMV_MATRIX_2_ATTR, values: pmvMatrix[1]); |
518 | funcs.glVertexAttrib3fv(indx: QT_PMV_MATRIX_3_ATTR, values: pmvMatrix[2]); |
519 | |
520 | dasher.setInvScale(inverseScale); |
521 | stroker.setInvScale(inverseScale); |
522 | } |
523 | |
524 | |
525 | void QOpenGL2PaintEngineExPrivate::updateCompositionMode() |
526 | { |
527 | // NOTE: The entire paint engine works on pre-multiplied data - which is why some of these |
528 | // composition modes look odd. |
529 | // qDebug() << "QOpenGL2PaintEngineExPrivate::updateCompositionMode() - Setting GL composition mode for " << q->state()->composition_mode; |
530 | if (ctx->functions()->hasOpenGLFeature(feature: QOpenGLFunctions::BlendEquationAdvanced)) { |
531 | if (q->state()->composition_mode <= QPainter::CompositionMode_Plus) { |
532 | funcs.glDisable(GL_BLEND_ADVANCED_COHERENT_KHR); |
533 | funcs.glBlendEquation(GL_FUNC_ADD); |
534 | } else { |
535 | funcs.glEnable(GL_BLEND_ADVANCED_COHERENT_KHR); |
536 | } |
537 | shaderManager->setCompositionMode(q->state()->composition_mode); |
538 | } else { |
539 | if (q->state()->composition_mode > QPainter::CompositionMode_Plus) { |
540 | qWarning(msg: "Unsupported composition mode" ); |
541 | compositionModeDirty = false; |
542 | return; |
543 | } |
544 | } |
545 | switch(q->state()->composition_mode) { |
546 | case QPainter::CompositionMode_SourceOver: |
547 | funcs.glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
548 | break; |
549 | case QPainter::CompositionMode_DestinationOver: |
550 | funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE); |
551 | break; |
552 | case QPainter::CompositionMode_Clear: |
553 | funcs.glBlendFunc(GL_ZERO, GL_ZERO); |
554 | break; |
555 | case QPainter::CompositionMode_Source: |
556 | funcs.glBlendFunc(GL_ONE, GL_ZERO); |
557 | break; |
558 | case QPainter::CompositionMode_Destination: |
559 | funcs.glBlendFunc(GL_ZERO, GL_ONE); |
560 | break; |
561 | case QPainter::CompositionMode_SourceIn: |
562 | funcs.glBlendFunc(GL_DST_ALPHA, GL_ZERO); |
563 | break; |
564 | case QPainter::CompositionMode_DestinationIn: |
565 | funcs.glBlendFunc(GL_ZERO, GL_SRC_ALPHA); |
566 | break; |
567 | case QPainter::CompositionMode_SourceOut: |
568 | funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); |
569 | break; |
570 | case QPainter::CompositionMode_DestinationOut: |
571 | funcs.glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA); |
572 | break; |
573 | case QPainter::CompositionMode_SourceAtop: |
574 | funcs.glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
575 | break; |
576 | case QPainter::CompositionMode_DestinationAtop: |
577 | funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA); |
578 | break; |
579 | case QPainter::CompositionMode_Xor: |
580 | funcs.glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
581 | break; |
582 | case QPainter::CompositionMode_Plus: |
583 | funcs.glBlendFunc(GL_ONE, GL_ONE); |
584 | break; |
585 | case QPainter::CompositionMode_Multiply: |
586 | funcs.glBlendEquation(GL_MULTIPLY_KHR); |
587 | break; |
588 | case QPainter::CompositionMode_Screen: |
589 | funcs.glBlendEquation(GL_SCREEN_KHR); |
590 | break; |
591 | case QPainter::CompositionMode_Overlay: |
592 | funcs.glBlendEquation(GL_OVERLAY_KHR); |
593 | break; |
594 | case QPainter::CompositionMode_Darken: |
595 | funcs.glBlendEquation(GL_DARKEN_KHR); |
596 | break; |
597 | case QPainter::CompositionMode_Lighten: |
598 | funcs.glBlendEquation(GL_LIGHTEN_KHR); |
599 | break; |
600 | case QPainter::CompositionMode_ColorDodge: |
601 | funcs.glBlendEquation(GL_COLORDODGE_KHR); |
602 | break; |
603 | case QPainter::CompositionMode_ColorBurn: |
604 | funcs.glBlendEquation(GL_COLORBURN_KHR); |
605 | break; |
606 | case QPainter::CompositionMode_HardLight: |
607 | funcs.glBlendEquation(GL_HARDLIGHT_KHR); |
608 | break; |
609 | case QPainter::CompositionMode_SoftLight: |
610 | funcs.glBlendEquation(GL_SOFTLIGHT_KHR); |
611 | break; |
612 | case QPainter::CompositionMode_Difference: |
613 | funcs.glBlendEquation(GL_DIFFERENCE_KHR); |
614 | break; |
615 | case QPainter::CompositionMode_Exclusion: |
616 | funcs.glBlendEquation(GL_EXCLUSION_KHR); |
617 | break; |
618 | default: |
619 | qWarning(msg: "Unsupported composition mode" ); |
620 | break; |
621 | } |
622 | |
623 | compositionModeDirty = false; |
624 | } |
625 | |
626 | static inline void setCoords(GLfloat *coords, const QOpenGLRect &rect) |
627 | { |
628 | coords[0] = rect.left; |
629 | coords[1] = rect.top; |
630 | coords[2] = rect.right; |
631 | coords[3] = rect.top; |
632 | coords[4] = rect.right; |
633 | coords[5] = rect.bottom; |
634 | coords[6] = rect.left; |
635 | coords[7] = rect.bottom; |
636 | } |
637 | |
638 | void QOpenGL2PaintEngineExPrivate::drawTexture(const QOpenGLRect& dest, const QOpenGLRect& src, const QSize &textureSize, bool opaque, bool pattern) |
639 | { |
640 | Q_TRACE_SCOPE(QOpenGL2PaintEngineExPrivate_drawTexture, dest, src, textureSize, opaque, pattern); |
641 | |
642 | // Setup for texture drawing |
643 | currentBrush = noBrush; |
644 | |
645 | if (snapToPixelGrid) { |
646 | snapToPixelGrid = false; |
647 | matrixDirty = true; |
648 | } |
649 | |
650 | if (prepareForDraw(srcPixelsAreOpaque: opaque)) |
651 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); |
652 | |
653 | if (pattern) { |
654 | QColor col = qt_premultiplyColor(c: q->state()->pen.color(), opacity: (GLfloat)q->state()->opacity); |
655 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::PatternColor), color: col); |
656 | } |
657 | |
658 | GLfloat dx = 1.0 / textureSize.width(); |
659 | GLfloat dy = 1.0 / textureSize.height(); |
660 | |
661 | QOpenGLRect srcTextureRect(src.left*dx, src.top*dy, src.right*dx, src.bottom*dy); |
662 | |
663 | setCoords(coords: staticVertexCoordinateArray, rect: dest); |
664 | setCoords(coords: staticTextureCoordinateArray, rect: srcTextureRect); |
665 | |
666 | setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: true); |
667 | setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: true); |
668 | |
669 | uploadData(arrayIndex: QT_VERTEX_COORDS_ATTR, data: staticVertexCoordinateArray, count: 8); |
670 | uploadData(arrayIndex: QT_TEXTURE_COORDS_ATTR, data: staticTextureCoordinateArray, count: 8); |
671 | |
672 | funcs.glDrawArrays(GL_TRIANGLE_FAN, first: 0, count: 4); |
673 | } |
674 | |
675 | void QOpenGL2PaintEngineEx::beginNativePainting() |
676 | { |
677 | Q_D(QOpenGL2PaintEngineEx); |
678 | ensureActive(); |
679 | d->transferMode(newMode: BrushDrawingMode); |
680 | |
681 | d->nativePaintingActive = true; |
682 | |
683 | d->funcs.glUseProgram(program: 0); |
684 | |
685 | // Disable all the vertex attribute arrays: |
686 | for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) |
687 | d->funcs.glDisableVertexAttribArray(index: i); |
688 | |
689 | #if !defined(QT_OPENGL_ES_2) && !defined(QT_OPENGL_DYNAMIC) |
690 | Q_ASSERT(QOpenGLContext::currentContext()); |
691 | const QOpenGLContext *ctx = d->ctx; |
692 | const QSurfaceFormat &fmt = d->device->context()->format(); |
693 | if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1) |
694 | || (fmt.majorVersion() == 3 && fmt.minorVersion() == 1 && ctx->hasExtension(QByteArrayLiteral("GL_ARB_compatibility" ))) |
695 | || fmt.profile() == QSurfaceFormat::CompatibilityProfile) |
696 | { |
697 | // be nice to people who mix OpenGL 1.x code with QPainter commands |
698 | // by setting modelview and projection matrices to mirror the GL 1 |
699 | // paint engine |
700 | const QTransform& mtx = state()->matrix; |
701 | |
702 | float mv_matrix[4][4] = |
703 | { |
704 | { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) }, |
705 | { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) }, |
706 | { 0, 0, 1, 0 }, |
707 | { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) } |
708 | }; |
709 | |
710 | const QSize sz = d->device->size(); |
711 | |
712 | glMatrixMode(GL_PROJECTION); |
713 | glLoadIdentity(); |
714 | glOrtho(left: 0, right: sz.width(), bottom: sz.height(), top: 0, near_val: -999999, far_val: 999999); |
715 | |
716 | glMatrixMode(GL_MODELVIEW); |
717 | glLoadMatrixf(m: &mv_matrix[0][0]); |
718 | } |
719 | #endif // QT_OPENGL_ES_2 |
720 | |
721 | d->resetGLState(); |
722 | |
723 | // We don't know what texture units and textures the native painting |
724 | // will activate and bind, so we can't assume anything when we return |
725 | // from the native painting. |
726 | d->lastTextureUnitUsed = QT_UNKNOWN_TEXTURE_UNIT; |
727 | d->lastTextureUsed = GLuint(-1); |
728 | |
729 | d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); |
730 | |
731 | d->shaderManager->setDirty(); |
732 | |
733 | d->needsSync = true; |
734 | } |
735 | |
736 | void QOpenGL2PaintEngineExPrivate::resetGLState() |
737 | { |
738 | activateTextureUnit(QT_DEFAULT_TEXTURE_UNIT); |
739 | |
740 | funcs.glDisable(GL_BLEND); |
741 | funcs.glDisable(GL_STENCIL_TEST); |
742 | funcs.glDisable(GL_DEPTH_TEST); |
743 | funcs.glDisable(GL_SCISSOR_TEST); |
744 | funcs.glDepthMask(flag: true); |
745 | funcs.glDepthFunc(GL_LESS); |
746 | funcs.glClearDepthf(depth: 1); |
747 | funcs.glStencilMask(mask: 0xff); |
748 | funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); |
749 | funcs.glStencilFunc(GL_ALWAYS, ref: 0, mask: 0xff); |
750 | setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: false); |
751 | setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: false); |
752 | setVertexAttribArrayEnabled(arrayIndex: QT_OPACITY_ATTR, enabled: false); |
753 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
754 | // gl_Color, corresponding to vertex attribute 3, may have been changed |
755 | float color[] = { 1.0f, 1.0f, 1.0f, 1.0f }; |
756 | funcs.glVertexAttrib4fv(indx: 3, values: color); |
757 | } |
758 | if (vao.isCreated()) { |
759 | vao.release(); |
760 | funcs.glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
761 | funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
762 | } |
763 | } |
764 | |
765 | void QOpenGL2PaintEngineEx::endNativePainting() |
766 | { |
767 | Q_D(QOpenGL2PaintEngineEx); |
768 | d->needsSync = true; |
769 | d->nativePaintingActive = false; |
770 | } |
771 | |
772 | void QOpenGL2PaintEngineEx::invalidateState() |
773 | { |
774 | Q_D(QOpenGL2PaintEngineEx); |
775 | d->needsSync = true; |
776 | } |
777 | |
778 | bool QOpenGL2PaintEngineEx::isNativePaintingActive() const { |
779 | Q_D(const QOpenGL2PaintEngineEx); |
780 | return d->nativePaintingActive; |
781 | } |
782 | |
783 | void QOpenGL2PaintEngineExPrivate::transferMode(EngineMode newMode) |
784 | { |
785 | if (newMode == mode) |
786 | return; |
787 | |
788 | if (newMode == TextDrawingMode) { |
789 | shaderManager->setHasComplexGeometry(true); |
790 | } else { |
791 | shaderManager->setHasComplexGeometry(false); |
792 | } |
793 | |
794 | if (newMode == ImageDrawingMode) { |
795 | uploadData(arrayIndex: QT_VERTEX_COORDS_ATTR, data: staticVertexCoordinateArray, count: 8); |
796 | uploadData(arrayIndex: QT_TEXTURE_COORDS_ATTR, data: staticTextureCoordinateArray, count: 8); |
797 | } |
798 | |
799 | if (newMode == ImageArrayDrawingMode || newMode == ImageOpacityArrayDrawingMode) { |
800 | uploadData(arrayIndex: QT_VERTEX_COORDS_ATTR, data: (GLfloat*)vertexCoordinateArray.data(), count: vertexCoordinateArray.vertexCount() * 2); |
801 | uploadData(arrayIndex: QT_TEXTURE_COORDS_ATTR, data: (GLfloat*)textureCoordinateArray.data(), count: textureCoordinateArray.vertexCount() * 2); |
802 | |
803 | if (newMode == ImageOpacityArrayDrawingMode) |
804 | uploadData(arrayIndex: QT_OPACITY_ATTR, data: (GLfloat*)opacityArray.data(), count: opacityArray.size()); |
805 | } |
806 | |
807 | // This needs to change when we implement high-quality anti-aliasing... |
808 | if (newMode != TextDrawingMode) |
809 | shaderManager->setMaskType(QOpenGLEngineShaderManager::NoMask); |
810 | |
811 | mode = newMode; |
812 | } |
813 | |
814 | struct QOpenGL2PEVectorPathCache |
815 | { |
816 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
817 | GLuint vbo; |
818 | GLuint ibo; |
819 | #else |
820 | float *vertices; |
821 | void *indices; |
822 | #endif |
823 | int vertexCount; |
824 | int indexCount; |
825 | GLenum primitiveType; |
826 | qreal iscale; |
827 | QVertexIndexVector::Type indexType; |
828 | }; |
829 | |
830 | void QOpenGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data) |
831 | { |
832 | QOpenGL2PEVectorPathCache *c = (QOpenGL2PEVectorPathCache *) data; |
833 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
834 | Q_ASSERT(engine->type() == QPaintEngine::OpenGL2); |
835 | static_cast<QOpenGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo; |
836 | if (c->ibo) |
837 | d->unusedIBOSToClean << c->ibo; |
838 | #else |
839 | Q_UNUSED(engine); |
840 | free(ptr: c->vertices); |
841 | free(ptr: c->indices); |
842 | #endif |
843 | delete c; |
844 | } |
845 | |
846 | // Assumes everything is configured for the brush you want to use |
847 | void QOpenGL2PaintEngineExPrivate::fill(const QVectorPath& path) |
848 | { |
849 | transferMode(newMode: BrushDrawingMode); |
850 | |
851 | if (snapToPixelGrid) { |
852 | snapToPixelGrid = false; |
853 | matrixDirty = true; |
854 | } |
855 | |
856 | // Might need to call updateMatrix to re-calculate inverseScale |
857 | if (matrixDirty) |
858 | updateMatrix(); |
859 | |
860 | const bool supportsElementIndexUint = funcs.hasOpenGLExtension(extension: QOpenGLExtensions::ElementIndexUint); |
861 | |
862 | const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); |
863 | |
864 | // Check to see if there's any hints |
865 | if (path.shape() == QVectorPath::RectangleHint) { |
866 | QOpenGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y()); |
867 | prepareForDraw(srcPixelsAreOpaque: currentBrush.isOpaque()); |
868 | composite(boundingRect: rect); |
869 | } else if (path.isConvex()) { |
870 | |
871 | if (path.isCacheable()) { |
872 | QVectorPath::CacheEntry *data = path.lookupCacheData(engine: q); |
873 | QOpenGL2PEVectorPathCache *cache; |
874 | |
875 | bool updateCache = false; |
876 | |
877 | if (data) { |
878 | cache = (QOpenGL2PEVectorPathCache *) data->data; |
879 | // Check if scale factor is exceeded and regenerate if so... |
880 | qreal scaleFactor = cache->iscale / inverseScale; |
881 | if (scaleFactor < 0.5 || scaleFactor > 2.0) { |
882 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
883 | glDeleteBuffers(1, &cache->vbo); |
884 | cache->vbo = 0; |
885 | Q_ASSERT(cache->ibo == 0); |
886 | #else |
887 | free(ptr: cache->vertices); |
888 | Q_ASSERT(cache->indices == nullptr); |
889 | #endif |
890 | updateCache = true; |
891 | } |
892 | } else { |
893 | cache = new QOpenGL2PEVectorPathCache; |
894 | data = const_cast<QVectorPath &>(path).addCacheData(engine: q, data: cache, cleanup: cleanupVectorPath); |
895 | updateCache = true; |
896 | } |
897 | |
898 | // Flatten the path at the current scale factor and fill it into the cache struct. |
899 | if (updateCache) { |
900 | vertexCoordinateArray.clear(); |
901 | vertexCoordinateArray.addPath(path, curveInverseScale: inverseScale, outline: false); |
902 | int vertexCount = vertexCoordinateArray.vertexCount(); |
903 | int floatSizeInBytes = vertexCount * 2 * sizeof(float); |
904 | cache->vertexCount = vertexCount; |
905 | cache->indexCount = 0; |
906 | cache->primitiveType = GL_TRIANGLE_FAN; |
907 | cache->iscale = inverseScale; |
908 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
909 | funcs.glGenBuffers(1, &cache->vbo); |
910 | funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); |
911 | funcs.glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW); |
912 | cache->ibo = 0; |
913 | #else |
914 | cache->vertices = (float *) malloc(size: floatSizeInBytes); |
915 | memcpy(dest: cache->vertices, src: vertexCoordinateArray.data(), n: floatSizeInBytes); |
916 | cache->indices = nullptr; |
917 | #endif |
918 | } |
919 | |
920 | prepareForDraw(srcPixelsAreOpaque: currentBrush.isOpaque()); |
921 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
922 | funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); |
923 | uploadData(QT_VERTEX_COORD_ATTR, 0, cache->vertexCount); |
924 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); |
925 | #else |
926 | uploadData(arrayIndex: QT_VERTEX_COORDS_ATTR, data: cache->vertices, count: cache->vertexCount * 2); |
927 | #endif |
928 | funcs.glDrawArrays(mode: cache->primitiveType, first: 0, count: cache->vertexCount); |
929 | |
930 | } else { |
931 | // printf(" - Marking path as cachable...\n"); |
932 | // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable |
933 | path.makeCacheable(); |
934 | vertexCoordinateArray.clear(); |
935 | vertexCoordinateArray.addPath(path, curveInverseScale: inverseScale, outline: false); |
936 | prepareForDraw(srcPixelsAreOpaque: currentBrush.isOpaque()); |
937 | drawVertexArrays(vertexArray&: vertexCoordinateArray, GL_TRIANGLE_FAN); |
938 | } |
939 | |
940 | } else { |
941 | bool useCache = path.isCacheable(); |
942 | if (useCache) { |
943 | QRectF bbox = path.controlPointRect(); |
944 | // If the path doesn't fit within these limits, it is possible that the triangulation will fail. |
945 | useCache &= (bbox.left() > -0x8000 * inverseScale) |
946 | && (bbox.right() < 0x8000 * inverseScale) |
947 | && (bbox.top() > -0x8000 * inverseScale) |
948 | && (bbox.bottom() < 0x8000 * inverseScale); |
949 | } |
950 | |
951 | if (useCache) { |
952 | QVectorPath::CacheEntry *data = path.lookupCacheData(engine: q); |
953 | QOpenGL2PEVectorPathCache *cache; |
954 | |
955 | bool updateCache = false; |
956 | |
957 | if (data) { |
958 | cache = (QOpenGL2PEVectorPathCache *) data->data; |
959 | // Check if scale factor is exceeded and regenerate if so... |
960 | qreal scaleFactor = cache->iscale / inverseScale; |
961 | if (scaleFactor < 0.5 || scaleFactor > 2.0) { |
962 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
963 | glDeleteBuffers(1, &cache->vbo); |
964 | glDeleteBuffers(1, &cache->ibo); |
965 | #else |
966 | free(ptr: cache->vertices); |
967 | free(ptr: cache->indices); |
968 | #endif |
969 | updateCache = true; |
970 | } |
971 | } else { |
972 | cache = new QOpenGL2PEVectorPathCache; |
973 | data = const_cast<QVectorPath &>(path).addCacheData(engine: q, data: cache, cleanup: cleanupVectorPath); |
974 | updateCache = true; |
975 | } |
976 | |
977 | // Flatten the path at the current scale factor and fill it into the cache struct. |
978 | if (updateCache) { |
979 | QTriangleSet polys = qTriangulate(path, matrix: QTransform().scale(sx: 1 / inverseScale, sy: 1 / inverseScale), lod: 1, allowUintIndices: supportsElementIndexUint); |
980 | cache->vertexCount = polys.vertices.size() / 2; |
981 | cache->indexCount = polys.indices.size(); |
982 | cache->primitiveType = GL_TRIANGLES; |
983 | cache->iscale = inverseScale; |
984 | cache->indexType = polys.indices.type(); |
985 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
986 | funcs.glGenBuffers(1, &cache->vbo); |
987 | funcs.glGenBuffers(1, &cache->ibo); |
988 | funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); |
989 | funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); |
990 | |
991 | if (polys.indices.type() == QVertexIndexVector::UnsignedInt) |
992 | funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); |
993 | else |
994 | funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); |
995 | |
996 | QVarLengthArray<float> vertices(polys.vertices.size()); |
997 | for (int i = 0; i < polys.vertices.size(); ++i) |
998 | vertices[i] = float(inverseScale * polys.vertices.at(i)); |
999 | funcs.glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW); |
1000 | #else |
1001 | cache->vertices = (float *) malloc(size: sizeof(float) * polys.vertices.size()); |
1002 | if (polys.indices.type() == QVertexIndexVector::UnsignedInt) { |
1003 | cache->indices = (quint32 *) malloc(size: sizeof(quint32) * polys.indices.size()); |
1004 | memcpy(dest: cache->indices, src: polys.indices.data(), n: sizeof(quint32) * polys.indices.size()); |
1005 | } else { |
1006 | cache->indices = (quint16 *) malloc(size: sizeof(quint16) * polys.indices.size()); |
1007 | memcpy(dest: cache->indices, src: polys.indices.data(), n: sizeof(quint16) * polys.indices.size()); |
1008 | } |
1009 | for (int i = 0; i < polys.vertices.size(); ++i) |
1010 | cache->vertices[i] = float(inverseScale * polys.vertices.at(i)); |
1011 | #endif |
1012 | } |
1013 | |
1014 | prepareForDraw(srcPixelsAreOpaque: currentBrush.isOpaque()); |
1015 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
1016 | funcs.glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); |
1017 | funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); |
1018 | uploadData(QT_VERTEX_COORDS_ATTR, 0, cache->vertexCount); |
1019 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); |
1020 | if (cache->indexType == QVertexIndexVector::UnsignedInt) |
1021 | funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0); |
1022 | else |
1023 | funcs.glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0); |
1024 | funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
1025 | funcs.glBindBuffer(GL_ARRAY_BUFFER, 0); |
1026 | #else |
1027 | uploadData(arrayIndex: QT_VERTEX_COORDS_ATTR, data: cache->vertices, count: cache->vertexCount * 2); |
1028 | const GLenum indexValueType = cache->indexType == QVertexIndexVector::UnsignedInt ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT; |
1029 | const bool useIndexVbo = uploadIndexData(data: cache->indices, indexValueType, count: cache->indexCount); |
1030 | funcs.glDrawElements(mode: cache->primitiveType, count: cache->indexCount, type: indexValueType, indices: useIndexVbo ? nullptr : cache->indices); |
1031 | #endif |
1032 | |
1033 | } else { |
1034 | // printf(" - Marking path as cachable...\n"); |
1035 | // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable |
1036 | path.makeCacheable(); |
1037 | |
1038 | if (device->context()->format().stencilBufferSize() <= 0) { |
1039 | // If there is no stencil buffer, triangulate the path instead. |
1040 | |
1041 | QRectF bbox = path.controlPointRect(); |
1042 | // If the path doesn't fit within these limits, it is possible that the triangulation will fail. |
1043 | bool withinLimits = (bbox.left() > -0x8000 * inverseScale) |
1044 | && (bbox.right() < 0x8000 * inverseScale) |
1045 | && (bbox.top() > -0x8000 * inverseScale) |
1046 | && (bbox.bottom() < 0x8000 * inverseScale); |
1047 | if (withinLimits) { |
1048 | QTriangleSet polys = qTriangulate(path, matrix: QTransform().scale(sx: 1 / inverseScale, sy: 1 / inverseScale), lod: 1, allowUintIndices: supportsElementIndexUint); |
1049 | |
1050 | QVarLengthArray<float> vertices(polys.vertices.size()); |
1051 | for (int i = 0; i < polys.vertices.size(); ++i) |
1052 | vertices[i] = float(inverseScale * polys.vertices.at(i)); |
1053 | |
1054 | prepareForDraw(srcPixelsAreOpaque: currentBrush.isOpaque()); |
1055 | uploadData(arrayIndex: QT_VERTEX_COORDS_ATTR, data: vertices.constData(), count: vertices.size()); |
1056 | const GLenum indexValueType = funcs.hasOpenGLExtension(extension: QOpenGLExtensions::ElementIndexUint) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT; |
1057 | const bool useIndexVbo = uploadIndexData(data: polys.indices.data(), indexValueType, count: polys.indices.size()); |
1058 | funcs.glDrawElements(GL_TRIANGLES, count: polys.indices.size(), type: indexValueType, indices: useIndexVbo ? nullptr : polys.indices.data()); |
1059 | } else { |
1060 | // We can't handle big, concave painter paths with OpenGL without stencil buffer. |
1061 | qWarning(msg: "Painter path exceeds +/-32767 pixels." ); |
1062 | } |
1063 | return; |
1064 | } |
1065 | |
1066 | // The path is too complicated & needs the stencil technique |
1067 | vertexCoordinateArray.clear(); |
1068 | vertexCoordinateArray.addPath(path, curveInverseScale: inverseScale, outline: false); |
1069 | |
1070 | fillStencilWithVertexArray(vertexArray&: vertexCoordinateArray, useWindingFill: path.hasWindingFill()); |
1071 | |
1072 | funcs.glStencilMask(mask: 0xff); |
1073 | funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); |
1074 | |
1075 | if (q->state()->clipTestEnabled) { |
1076 | // Pass when high bit is set, replace stencil value with current clip |
1077 | funcs.glStencilFunc(GL_NOTEQUAL, ref: q->state()->currentClip, GL_STENCIL_HIGH_BIT); |
1078 | } else if (path.hasWindingFill()) { |
1079 | // Pass when any bit is set, replace stencil value with 0 |
1080 | funcs.glStencilFunc(GL_NOTEQUAL, ref: 0, mask: 0xff); |
1081 | } else { |
1082 | // Pass when high bit is set, replace stencil value with 0 |
1083 | funcs.glStencilFunc(GL_NOTEQUAL, ref: 0, GL_STENCIL_HIGH_BIT); |
1084 | } |
1085 | prepareForDraw(srcPixelsAreOpaque: currentBrush.isOpaque()); |
1086 | |
1087 | // Stencil the brush onto the dest buffer |
1088 | composite(boundingRect: vertexCoordinateArray.boundingRect()); |
1089 | funcs.glStencilMask(mask: 0); |
1090 | updateClipScissorTest(); |
1091 | } |
1092 | } |
1093 | } |
1094 | |
1095 | |
1096 | void QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, |
1097 | int count, |
1098 | int *stops, |
1099 | int stopCount, |
1100 | const QOpenGLRect &bounds, |
1101 | StencilFillMode mode) |
1102 | { |
1103 | Q_ASSERT(count || stops); |
1104 | |
1105 | // qDebug("QOpenGL2PaintEngineExPrivate::fillStencilWithVertexArray()"); |
1106 | funcs.glStencilMask(mask: 0xff); // Enable stencil writes |
1107 | |
1108 | if (dirtyStencilRegion.intersects(r: currentScissorBounds)) { |
1109 | const QRegion clearRegion = dirtyStencilRegion.intersected(r: currentScissorBounds); |
1110 | funcs.glClearStencil(s: 0); // Clear to zero |
1111 | for (const QRect &rect : clearRegion) { |
1112 | #ifndef QT_GL_NO_SCISSOR_TEST |
1113 | setScissor(rect); |
1114 | #endif |
1115 | funcs.glClear(GL_STENCIL_BUFFER_BIT); |
1116 | } |
1117 | |
1118 | dirtyStencilRegion -= currentScissorBounds; |
1119 | |
1120 | #ifndef QT_GL_NO_SCISSOR_TEST |
1121 | updateClipScissorTest(); |
1122 | #endif |
1123 | } |
1124 | |
1125 | funcs.glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Disable color writes |
1126 | useSimpleShader(); |
1127 | funcs.glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d |
1128 | |
1129 | if (mode == WindingFillMode) { |
1130 | Q_ASSERT(stops && !count); |
1131 | if (q->state()->clipTestEnabled) { |
1132 | // Flatten clip values higher than current clip, and set high bit to match current clip |
1133 | funcs.glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, mask: ~GL_STENCIL_HIGH_BIT); |
1134 | funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); |
1135 | composite(boundingRect: bounds); |
1136 | |
1137 | funcs.glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT); |
1138 | } else if (!stencilClean) { |
1139 | // Clear stencil buffer within bounding rect |
1140 | funcs.glStencilFunc(GL_ALWAYS, ref: 0, mask: 0xff); |
1141 | funcs.glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); |
1142 | composite(boundingRect: bounds); |
1143 | } |
1144 | |
1145 | // Inc. for front-facing triangle |
1146 | funcs.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP); |
1147 | // Dec. for back-facing "holes" |
1148 | funcs.glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP); |
1149 | funcs.glStencilMask(mask: ~GL_STENCIL_HIGH_BIT); |
1150 | drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN); |
1151 | |
1152 | if (q->state()->clipTestEnabled) { |
1153 | // Clear high bit of stencil outside of path |
1154 | funcs.glStencilFunc(GL_EQUAL, ref: q->state()->currentClip, mask: ~GL_STENCIL_HIGH_BIT); |
1155 | funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); |
1156 | funcs.glStencilMask(GL_STENCIL_HIGH_BIT); |
1157 | composite(boundingRect: bounds); |
1158 | } |
1159 | } else if (mode == OddEvenFillMode) { |
1160 | funcs.glStencilMask(GL_STENCIL_HIGH_BIT); |
1161 | funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit |
1162 | drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN); |
1163 | |
1164 | } else { // TriStripStrokeFillMode |
1165 | Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops |
1166 | funcs.glStencilMask(GL_STENCIL_HIGH_BIT); |
1167 | #if 0 |
1168 | funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit |
1169 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data); |
1170 | funcs.glDrawArrays(GL_TRIANGLE_STRIP, 0, count); |
1171 | #else |
1172 | |
1173 | funcs.glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
1174 | if (q->state()->clipTestEnabled) { |
1175 | funcs.glStencilFunc(GL_LEQUAL, ref: q->state()->currentClip | GL_STENCIL_HIGH_BIT, |
1176 | mask: ~GL_STENCIL_HIGH_BIT); |
1177 | } else { |
1178 | funcs.glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, mask: 0xff); |
1179 | } |
1180 | |
1181 | uploadData(arrayIndex: QT_VERTEX_COORDS_ATTR, data, count: count * 2); |
1182 | funcs.glDrawArrays(GL_TRIANGLE_STRIP, first: 0, count); |
1183 | #endif |
1184 | } |
1185 | |
1186 | // Enable color writes & disable stencil writes |
1187 | funcs.glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
1188 | } |
1189 | |
1190 | /* |
1191 | If the maximum value in the stencil buffer is GL_STENCIL_HIGH_BIT - 1, |
1192 | restore the stencil buffer to a pristine state. The current clip region |
1193 | is set to 1, and the rest to 0. |
1194 | */ |
1195 | void QOpenGL2PaintEngineExPrivate::resetClipIfNeeded() |
1196 | { |
1197 | if (maxClip != (GL_STENCIL_HIGH_BIT - 1)) |
1198 | return; |
1199 | |
1200 | Q_Q(QOpenGL2PaintEngineEx); |
1201 | |
1202 | useSimpleShader(); |
1203 | funcs.glEnable(GL_STENCIL_TEST); |
1204 | funcs.glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); |
1205 | |
1206 | QRectF bounds = q->state()->matrix.inverted().mapRect(QRectF(0, 0, width, height)); |
1207 | QOpenGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); |
1208 | |
1209 | // Set high bit on clip region |
1210 | funcs.glStencilFunc(GL_LEQUAL, ref: q->state()->currentClip, mask: 0xff); |
1211 | funcs.glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT); |
1212 | funcs.glStencilMask(GL_STENCIL_HIGH_BIT); |
1213 | composite(boundingRect: rect); |
1214 | |
1215 | // Reset clipping to 1 and everything else to zero |
1216 | funcs.glStencilFunc(GL_NOTEQUAL, ref: 0x01, GL_STENCIL_HIGH_BIT); |
1217 | funcs.glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE); |
1218 | funcs.glStencilMask(mask: 0xff); |
1219 | composite(boundingRect: rect); |
1220 | |
1221 | q->state()->currentClip = 1; |
1222 | q->state()->canRestoreClip = false; |
1223 | |
1224 | maxClip = 1; |
1225 | |
1226 | funcs.glStencilMask(mask: 0x0); |
1227 | funcs.glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
1228 | } |
1229 | |
1230 | bool QOpenGL2PaintEngineExPrivate::prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache) |
1231 | { |
1232 | Q_Q(QOpenGL2PaintEngineEx); |
1233 | |
1234 | Q_ASSERT(cache.transform().type() <= QTransform::TxScale); |
1235 | |
1236 | QTransform &transform = q->state()->matrix; |
1237 | transform.scale(sx: 1.0 / cache.transform().m11(), sy: 1.0 / cache.transform().m22()); |
1238 | bool ret = prepareForDraw(srcPixelsAreOpaque: false); |
1239 | transform.scale(sx: cache.transform().m11(), sy: cache.transform().m22()); |
1240 | |
1241 | return ret; |
1242 | } |
1243 | |
1244 | bool QOpenGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) |
1245 | { |
1246 | if (brushTextureDirty && (mode == TextDrawingMode || mode == BrushDrawingMode)) |
1247 | updateBrushTexture(); |
1248 | |
1249 | if (compositionModeDirty) |
1250 | updateCompositionMode(); |
1251 | |
1252 | if (matrixDirty) |
1253 | updateMatrix(); |
1254 | |
1255 | const bool stateHasOpacity = q->state()->opacity < 0.99f; |
1256 | if (q->state()->composition_mode == QPainter::CompositionMode_Source |
1257 | || (q->state()->composition_mode == QPainter::CompositionMode_SourceOver |
1258 | && srcPixelsAreOpaque && !stateHasOpacity)) |
1259 | { |
1260 | funcs.glDisable(GL_BLEND); |
1261 | } else { |
1262 | funcs.glEnable(GL_BLEND); |
1263 | } |
1264 | |
1265 | QOpenGLEngineShaderManager::OpacityMode opacityMode; |
1266 | if (mode == ImageOpacityArrayDrawingMode) { |
1267 | opacityMode = QOpenGLEngineShaderManager::AttributeOpacity; |
1268 | } else { |
1269 | opacityMode = stateHasOpacity ? QOpenGLEngineShaderManager::UniformOpacity |
1270 | : QOpenGLEngineShaderManager::NoOpacity; |
1271 | if (stateHasOpacity && (mode != ImageDrawingMode && mode != ImageArrayDrawingMode)) { |
1272 | // Using a brush |
1273 | bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) && |
1274 | (currentBrush.style() <= Qt::DiagCrossPattern); |
1275 | |
1276 | if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern) |
1277 | opacityMode = QOpenGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader |
1278 | } |
1279 | } |
1280 | shaderManager->setOpacityMode(opacityMode); |
1281 | |
1282 | bool changed = shaderManager->useCorrectShaderProg(); |
1283 | // If the shader program needs changing, we change it and mark all uniforms as dirty |
1284 | if (changed) { |
1285 | // The shader program has changed so mark all uniforms as dirty: |
1286 | brushUniformsDirty = true; |
1287 | opacityUniformDirty = true; |
1288 | matrixUniformDirty = true; |
1289 | } |
1290 | |
1291 | if (brushUniformsDirty && (mode == TextDrawingMode || mode == BrushDrawingMode)) |
1292 | updateBrushUniforms(); |
1293 | |
1294 | if (opacityMode == QOpenGLEngineShaderManager::UniformOpacity && opacityUniformDirty) { |
1295 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::GlobalOpacity), value: (GLfloat)q->state()->opacity); |
1296 | opacityUniformDirty = false; |
1297 | } |
1298 | |
1299 | if (matrixUniformDirty && shaderManager->hasComplexGeometry()) { |
1300 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::Matrix), |
1301 | value: pmvMatrix); |
1302 | matrixUniformDirty = false; |
1303 | } |
1304 | |
1305 | return changed; |
1306 | } |
1307 | |
1308 | void QOpenGL2PaintEngineExPrivate::composite(const QOpenGLRect& boundingRect) |
1309 | { |
1310 | setCoords(coords: staticVertexCoordinateArray, rect: boundingRect); |
1311 | |
1312 | uploadData(arrayIndex: QT_VERTEX_COORDS_ATTR, data: staticVertexCoordinateArray, count: 8); |
1313 | funcs.glDrawArrays(GL_TRIANGLE_FAN, first: 0, count: 4); |
1314 | } |
1315 | |
1316 | // Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans. |
1317 | void QOpenGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount, |
1318 | GLenum primitive) |
1319 | { |
1320 | // Now setup the pointer to the vertex array: |
1321 | uploadData(arrayIndex: QT_VERTEX_COORDS_ATTR, data, count: stops[stopCount-1] * 2); |
1322 | |
1323 | int previousStop = 0; |
1324 | for (int i=0; i<stopCount; ++i) { |
1325 | int stop = stops[i]; |
1326 | |
1327 | funcs.glDrawArrays(mode: primitive, first: previousStop, count: stop - previousStop); |
1328 | previousStop = stop; |
1329 | } |
1330 | } |
1331 | |
1332 | /////////////////////////////////// Public Methods ////////////////////////////////////////// |
1333 | |
1334 | QOpenGL2PaintEngineEx::QOpenGL2PaintEngineEx() |
1335 | : QPaintEngineEx(*(new QOpenGL2PaintEngineExPrivate(this))) |
1336 | { |
1337 | gccaps &= ~QPaintEngine::RasterOpModes; |
1338 | } |
1339 | |
1340 | QOpenGL2PaintEngineEx::~QOpenGL2PaintEngineEx() |
1341 | { |
1342 | } |
1343 | |
1344 | void QOpenGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush) |
1345 | { |
1346 | Q_D(QOpenGL2PaintEngineEx); |
1347 | |
1348 | if (qbrush_style(b: brush) == Qt::NoBrush) |
1349 | return; |
1350 | ensureActive(); |
1351 | d->setBrush(brush); |
1352 | d->fill(path); |
1353 | } |
1354 | |
1355 | Q_GUI_EXPORT bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp |
1356 | |
1357 | |
1358 | void QOpenGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) |
1359 | { |
1360 | Q_D(QOpenGL2PaintEngineEx); |
1361 | |
1362 | const QBrush &penBrush = qpen_brush(p: pen); |
1363 | if (qpen_style(p: pen) == Qt::NoPen || qbrush_style(b: penBrush) == Qt::NoBrush) |
1364 | return; |
1365 | |
1366 | QOpenGL2PaintEngineState *s = state(); |
1367 | if (qt_pen_is_cosmetic(pen, hints: state()->renderHints) && !qt_scaleForTransform(transform: s->transform(), scale: nullptr)) { |
1368 | // QTriangulatingStroker class is not meant to support cosmetically sheared strokes. |
1369 | QPaintEngineEx::stroke(path, pen); |
1370 | return; |
1371 | } |
1372 | |
1373 | ensureActive(); |
1374 | d->setBrush(penBrush); |
1375 | d->stroke(path, pen); |
1376 | } |
1377 | |
1378 | void QOpenGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen) |
1379 | { |
1380 | const QOpenGL2PaintEngineState *s = q->state(); |
1381 | if (snapToPixelGrid) { |
1382 | snapToPixelGrid = false; |
1383 | matrixDirty = true; |
1384 | } |
1385 | |
1386 | const Qt::PenStyle penStyle = qpen_style(p: pen); |
1387 | const QBrush &penBrush = qpen_brush(p: pen); |
1388 | const bool opaque = penBrush.isOpaque() && s->opacity > 0.99; |
1389 | |
1390 | transferMode(newMode: BrushDrawingMode); |
1391 | |
1392 | // updateMatrix() is responsible for setting the inverse scale on |
1393 | // the strokers, so we need to call it here and not wait for |
1394 | // prepareForDraw() down below. |
1395 | updateMatrix(); |
1396 | |
1397 | QRectF clip = q->state()->matrix.inverted().mapRect(q->state()->clipEnabled |
1398 | ? q->state()->rectangleClip |
1399 | : QRectF(0, 0, width, height)); |
1400 | |
1401 | if (penStyle == Qt::SolidLine) { |
1402 | stroker.process(path, pen, clip, hints: s->renderHints); |
1403 | |
1404 | } else { // Some sort of dash |
1405 | dasher.process(path, pen, clip, hints: s->renderHints); |
1406 | |
1407 | QVectorPath dashStroke(dasher.points(), |
1408 | dasher.elementCount(), |
1409 | dasher.elementTypes()); |
1410 | stroker.process(path: dashStroke, pen, clip, hints: s->renderHints); |
1411 | } |
1412 | |
1413 | if (!stroker.vertexCount()) |
1414 | return; |
1415 | |
1416 | if (opaque) { |
1417 | prepareForDraw(srcPixelsAreOpaque: opaque); |
1418 | |
1419 | uploadData(arrayIndex: QT_VERTEX_COORDS_ATTR, data: stroker.vertices(), count: stroker.vertexCount()); |
1420 | funcs.glDrawArrays(GL_TRIANGLE_STRIP, first: 0, count: stroker.vertexCount() / 2); |
1421 | } else { |
1422 | qreal width = qpen_widthf(p: pen) / 2; |
1423 | if (width == 0) |
1424 | width = 0.5; |
1425 | qreal = pen.joinStyle() == Qt::MiterJoin |
1426 | ? qMax(a: pen.miterLimit() * width, b: width) |
1427 | : width; |
1428 | |
1429 | if (qt_pen_is_cosmetic(pen, hints: q->state()->renderHints)) |
1430 | extra = extra * inverseScale; |
1431 | |
1432 | QRectF bounds = path.controlPointRect().adjusted(xp1: -extra, yp1: -extra, xp2: extra, yp2: extra); |
1433 | |
1434 | fillStencilWithVertexArray(data: stroker.vertices(), count: stroker.vertexCount() / 2, |
1435 | stops: nullptr, stopCount: 0, bounds, mode: QOpenGL2PaintEngineExPrivate::TriStripStrokeFillMode); |
1436 | |
1437 | funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); |
1438 | |
1439 | // Pass when any bit is set, replace stencil value with 0 |
1440 | funcs.glStencilFunc(GL_NOTEQUAL, ref: 0, GL_STENCIL_HIGH_BIT); |
1441 | prepareForDraw(srcPixelsAreOpaque: false); |
1442 | |
1443 | // Stencil the brush onto the dest buffer |
1444 | composite(boundingRect: bounds); |
1445 | |
1446 | funcs.glStencilMask(mask: 0); |
1447 | |
1448 | updateClipScissorTest(); |
1449 | } |
1450 | } |
1451 | |
1452 | void QOpenGL2PaintEngineEx::penChanged() { } |
1453 | void QOpenGL2PaintEngineEx::brushChanged() { } |
1454 | void QOpenGL2PaintEngineEx::brushOriginChanged() { } |
1455 | |
1456 | void QOpenGL2PaintEngineEx::opacityChanged() |
1457 | { |
1458 | // qDebug("QOpenGL2PaintEngineEx::opacityChanged()"); |
1459 | Q_D(QOpenGL2PaintEngineEx); |
1460 | state()->opacityChanged = true; |
1461 | |
1462 | Q_ASSERT(d->shaderManager); |
1463 | d->brushUniformsDirty = true; |
1464 | d->opacityUniformDirty = true; |
1465 | } |
1466 | |
1467 | void QOpenGL2PaintEngineEx::compositionModeChanged() |
1468 | { |
1469 | // qDebug("QOpenGL2PaintEngineEx::compositionModeChanged()"); |
1470 | Q_D(QOpenGL2PaintEngineEx); |
1471 | state()->compositionModeChanged = true; |
1472 | d->compositionModeDirty = true; |
1473 | } |
1474 | |
1475 | void QOpenGL2PaintEngineEx::renderHintsChanged() |
1476 | { |
1477 | state()->renderHintsChanged = true; |
1478 | |
1479 | #ifndef QT_OPENGL_ES_2 |
1480 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
1481 | Q_D(QOpenGL2PaintEngineEx); |
1482 | QT_WARNING_PUSH |
1483 | QT_WARNING_DISABLE_DEPRECATED |
1484 | if ((state()->renderHints & QPainter::Antialiasing) |
1485 | #if QT_DEPRECATED_SINCE(5, 14) |
1486 | || (state()->renderHints & QPainter::HighQualityAntialiasing) |
1487 | #endif |
1488 | ) |
1489 | d->funcs.glEnable(GL_MULTISAMPLE); |
1490 | else |
1491 | d->funcs.glDisable(GL_MULTISAMPLE); |
1492 | QT_WARNING_POP |
1493 | } |
1494 | #endif // QT_OPENGL_ES_2 |
1495 | |
1496 | Q_D(QOpenGL2PaintEngineEx); |
1497 | |
1498 | // This is a somewhat sneaky way of conceptually making the next call to |
1499 | // updateTexture() use FoceUpdate for the TextureUpdateMode. We need this |
1500 | // as new render hints may require updating the filter mode. |
1501 | d->lastTextureUsed = GLuint(-1); |
1502 | |
1503 | d->brushTextureDirty = true; |
1504 | // qDebug("QOpenGL2PaintEngineEx::renderHintsChanged() not implemented!"); |
1505 | } |
1506 | |
1507 | void QOpenGL2PaintEngineEx::transformChanged() |
1508 | { |
1509 | Q_D(QOpenGL2PaintEngineEx); |
1510 | d->matrixDirty = true; |
1511 | state()->matrixChanged = true; |
1512 | } |
1513 | |
1514 | |
1515 | static const QRectF scaleRect(const QRectF &r, qreal sx, qreal sy) |
1516 | { |
1517 | return QRectF(r.x() * sx, r.y() * sy, r.width() * sx, r.height() * sy); |
1518 | } |
1519 | |
1520 | void QOpenGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, const QRectF & src) |
1521 | { |
1522 | Q_D(QOpenGL2PaintEngineEx); |
1523 | QOpenGLContext *ctx = d->ctx; |
1524 | |
1525 | // Draw pixmaps that are really images as images since drawImage has |
1526 | // better handling of non-default image formats. |
1527 | if (pixmap.paintEngine()->type() == QPaintEngine::Raster && !pixmap.isQBitmap()) |
1528 | return drawImage(r: dest, pm: pixmap.toImage(), sr: src); |
1529 | |
1530 | int max_texture_size = ctx->d_func()->maxTextureSize(); |
1531 | if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) { |
1532 | QPixmap scaled = pixmap.scaled(w: max_texture_size, h: max_texture_size, aspectMode: Qt::KeepAspectRatio); |
1533 | |
1534 | const qreal sx = scaled.width() / qreal(pixmap.width()); |
1535 | const qreal sy = scaled.height() / qreal(pixmap.height()); |
1536 | |
1537 | drawPixmap(dest, pixmap: scaled, src: scaleRect(r: src, sx, sy)); |
1538 | return; |
1539 | } |
1540 | |
1541 | ensureActive(); |
1542 | d->transferMode(newMode: ImageDrawingMode); |
1543 | |
1544 | GLenum filterMode = state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST; |
1545 | d->updateTexture(QT_IMAGE_TEXTURE_UNIT, texture: pixmap, GL_CLAMP_TO_EDGE, filterMode); |
1546 | |
1547 | bool isBitmap = pixmap.isQBitmap(); |
1548 | bool isOpaque = !isBitmap && !pixmap.hasAlpha(); |
1549 | |
1550 | d->shaderManager->setSrcPixelType(isBitmap ? QOpenGLEngineShaderManager::PatternSrc : QOpenGLEngineShaderManager::ImageSrc); |
1551 | |
1552 | QOpenGLRect srcRect(src.left(), src.top(), src.right(), src.bottom()); |
1553 | d->drawTexture(dest, src: srcRect, textureSize: pixmap.size(), opaque: isOpaque, pattern: isBitmap); |
1554 | } |
1555 | |
1556 | void QOpenGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src, |
1557 | Qt::ImageConversionFlags) |
1558 | { |
1559 | Q_D(QOpenGL2PaintEngineEx); |
1560 | QOpenGLContext *ctx = d->ctx; |
1561 | |
1562 | int max_texture_size = ctx->d_func()->maxTextureSize(); |
1563 | if (image.width() > max_texture_size || image.height() > max_texture_size) { |
1564 | QImage scaled = image.scaled(w: max_texture_size, h: max_texture_size, aspectMode: Qt::KeepAspectRatio); |
1565 | |
1566 | const qreal sx = scaled.width() / qreal(image.width()); |
1567 | const qreal sy = scaled.height() / qreal(image.height()); |
1568 | |
1569 | drawImage(dest, image: scaled, src: scaleRect(r: src, sx, sy)); |
1570 | return; |
1571 | } |
1572 | |
1573 | ensureActive(); |
1574 | d->transferMode(newMode: ImageDrawingMode); |
1575 | |
1576 | QOpenGLTextureUploader::BindOptions bindOption = QOpenGLTextureUploader::PremultipliedAlphaBindOption; |
1577 | // Use specialized bind for formats we have specialized shaders for. |
1578 | switch (image.format()) { |
1579 | case QImage::Format_RGBA8888: |
1580 | case QImage::Format_ARGB32: |
1581 | case QImage::Format_RGBA64: |
1582 | d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::NonPremultipliedImageSrc); |
1583 | bindOption = { }; |
1584 | break; |
1585 | case QImage::Format_Alpha8: |
1586 | if (ctx->functions()->hasOpenGLFeature(feature: QOpenGLFunctions::TextureRGFormats)) { |
1587 | d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::AlphaImageSrc); |
1588 | bindOption = QOpenGLTextureUploader::UseRedForAlphaAndLuminanceBindOption; |
1589 | } else |
1590 | d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); |
1591 | break; |
1592 | case QImage::Format_Grayscale8: |
1593 | case QImage::Format_Grayscale16: |
1594 | if (ctx->functions()->hasOpenGLFeature(feature: QOpenGLFunctions::TextureRGFormats)) { |
1595 | d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::GrayscaleImageSrc); |
1596 | bindOption = QOpenGLTextureUploader::UseRedForAlphaAndLuminanceBindOption; |
1597 | } else |
1598 | d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); |
1599 | break; |
1600 | default: |
1601 | d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); |
1602 | break; |
1603 | } |
1604 | |
1605 | ImageWithBindOptions imageWithOptions = { .image: image, .options: bindOption }; |
1606 | GLenum filterMode = state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST; |
1607 | d->updateTexture(QT_IMAGE_TEXTURE_UNIT, texture: imageWithOptions, GL_CLAMP_TO_EDGE, filterMode); |
1608 | |
1609 | d->drawTexture(dest, src, textureSize: image.size(), opaque: !image.hasAlphaChannel()); |
1610 | } |
1611 | |
1612 | void QOpenGL2PaintEngineEx::drawStaticTextItem(QStaticTextItem *textItem) |
1613 | { |
1614 | Q_D(QOpenGL2PaintEngineEx); |
1615 | |
1616 | ensureActive(); |
1617 | |
1618 | QPainterState *s = state(); |
1619 | |
1620 | QFontEngine *fontEngine = textItem->fontEngine(); |
1621 | if (shouldDrawCachedGlyphs(fontEngine, s->matrix)) { |
1622 | QFontEngine::GlyphFormat glyphFormat = fontEngine->glyphFormat != QFontEngine::Format_None |
1623 | ? fontEngine->glyphFormat : d->glyphCacheFormat; |
1624 | if (glyphFormat == QFontEngine::Format_A32) { |
1625 | if (d->device->context()->format().alphaBufferSize() > 0 || s->matrix.type() > QTransform::TxTranslate |
1626 | || (s->composition_mode != QPainter::CompositionMode_Source |
1627 | && s->composition_mode != QPainter::CompositionMode_SourceOver)) |
1628 | { |
1629 | glyphFormat = QFontEngine::Format_A8; |
1630 | } |
1631 | } |
1632 | |
1633 | d->drawCachedGlyphs(glyphFormat, staticTextItem: textItem); |
1634 | } else { |
1635 | QPaintEngineEx::drawStaticTextItem(textItem); |
1636 | } |
1637 | } |
1638 | |
1639 | bool QOpenGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src) |
1640 | { |
1641 | Q_D(QOpenGL2PaintEngineEx); |
1642 | if (!d->shaderManager) |
1643 | return false; |
1644 | |
1645 | ensureActive(); |
1646 | d->transferMode(newMode: ImageDrawingMode); |
1647 | |
1648 | GLenum filterMode = state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST; |
1649 | d->updateTexture(QT_IMAGE_TEXTURE_UNIT, texture: textureId, GL_CLAMP_TO_EDGE, filterMode); |
1650 | |
1651 | d->shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); |
1652 | |
1653 | QOpenGLRect srcRect(src.left(), src.bottom(), src.right(), src.top()); |
1654 | d->drawTexture(dest, src: srcRect, textureSize: size, opaque: false); |
1655 | |
1656 | return true; |
1657 | } |
1658 | |
1659 | void QOpenGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem) |
1660 | { |
1661 | Q_D(QOpenGL2PaintEngineEx); |
1662 | |
1663 | ensureActive(); |
1664 | QOpenGL2PaintEngineState *s = state(); |
1665 | |
1666 | const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem); |
1667 | |
1668 | QTransform::TransformationType txtype = s->matrix.type(); |
1669 | |
1670 | QFontEngine::GlyphFormat glyphFormat = ti.fontEngine->glyphFormat != QFontEngine::Format_None |
1671 | ? ti.fontEngine->glyphFormat : d->glyphCacheFormat; |
1672 | |
1673 | if (glyphFormat == QFontEngine::Format_A32) { |
1674 | if (d->device->context()->format().alphaBufferSize() > 0 || txtype > QTransform::TxTranslate |
1675 | || (state()->composition_mode != QPainter::CompositionMode_Source |
1676 | && state()->composition_mode != QPainter::CompositionMode_SourceOver)) |
1677 | { |
1678 | glyphFormat = QFontEngine::Format_A8; |
1679 | } |
1680 | } |
1681 | |
1682 | if (shouldDrawCachedGlyphs(ti.fontEngine, s->matrix)) { |
1683 | QVarLengthArray<QFixedPoint> positions; |
1684 | QVarLengthArray<glyph_t> glyphs; |
1685 | QTransform matrix = QTransform::fromTranslate(dx: p.x(), dy: p.y()); |
1686 | ti.fontEngine->getGlyphPositions(glyphs: ti.glyphs, matrix, flags: ti.flags, glyphs_out&: glyphs, positions); |
1687 | |
1688 | { |
1689 | QStaticTextItem staticTextItem; |
1690 | staticTextItem.setFontEngine(ti.fontEngine); |
1691 | staticTextItem.glyphs = glyphs.data(); |
1692 | staticTextItem.numGlyphs = glyphs.size(); |
1693 | staticTextItem.glyphPositions = positions.data(); |
1694 | |
1695 | d->drawCachedGlyphs(glyphFormat, staticTextItem: &staticTextItem); |
1696 | } |
1697 | return; |
1698 | } |
1699 | |
1700 | QPaintEngineEx::drawTextItem(p, textItem: ti); |
1701 | } |
1702 | |
1703 | namespace { |
1704 | |
1705 | class QOpenGLStaticTextUserData: public QStaticTextUserData |
1706 | { |
1707 | public: |
1708 | QOpenGLStaticTextUserData() |
1709 | : QStaticTextUserData(OpenGLUserData), cacheSize(0, 0), cacheSerialNumber(0) |
1710 | { |
1711 | } |
1712 | |
1713 | ~QOpenGLStaticTextUserData() |
1714 | { |
1715 | } |
1716 | |
1717 | QSize cacheSize; |
1718 | QOpenGL2PEXVertexArray vertexCoordinateArray; |
1719 | QOpenGL2PEXVertexArray textureCoordinateArray; |
1720 | QFontEngine::GlyphFormat glyphFormat; |
1721 | int cacheSerialNumber; |
1722 | }; |
1723 | |
1724 | } |
1725 | |
1726 | |
1727 | // #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO |
1728 | |
1729 | bool QOpenGL2PaintEngineEx::shouldDrawCachedGlyphs(QFontEngine *fontEngine, const QTransform &t) const |
1730 | { |
1731 | // The paint engine does not support projected cached glyph drawing |
1732 | if (t.type() == QTransform::TxProject) |
1733 | return false; |
1734 | |
1735 | // The font engine might not support filling the glyph cache |
1736 | // with the given transform applied, in which case we need to |
1737 | // fall back to the QPainterPath code-path. |
1738 | if (!fontEngine->supportsTransformation(transform: t)) { |
1739 | // Except that drawing paths is slow, so for scales between |
1740 | // 0.5 and 2.0 we leave the glyph cache untransformed and deal |
1741 | // with the transform ourselves when painting, resulting in |
1742 | // drawing 1x cached glyphs with a smooth-scale. |
1743 | float det = t.determinant(); |
1744 | if (det >= 0.25f && det <= 4.f) { |
1745 | // Assuming the baseclass still agrees |
1746 | return QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, m: t); |
1747 | } |
1748 | |
1749 | return false; // Fall back to path-drawing |
1750 | } |
1751 | |
1752 | return QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, m: t); |
1753 | } |
1754 | |
1755 | void QOpenGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat, |
1756 | QStaticTextItem *staticTextItem) |
1757 | { |
1758 | Q_Q(QOpenGL2PaintEngineEx); |
1759 | |
1760 | QOpenGL2PaintEngineState *s = q->state(); |
1761 | |
1762 | void *cacheKey = ctx; // use context, not the shareGroup() -> the GL glyph cache uses FBOs which may not be shareable |
1763 | bool recreateVertexArrays = false; |
1764 | |
1765 | QTransform glyphCacheTransform; |
1766 | QFontEngine *fe = staticTextItem->fontEngine(); |
1767 | if (fe->supportsTransformation(transform: s->matrix)) { |
1768 | // The font-engine supports rendering glyphs with the current transform, so we |
1769 | // build a glyph-cache with the scale pre-applied, so that the cache contains |
1770 | // glyphs with the appropriate resolution in the case of retina displays. |
1771 | glyphCacheTransform = s->matrix.type() < QTransform::TxRotate ? |
1772 | QTransform::fromScale(dx: qAbs(t: s->matrix.m11()), dy: qAbs(t: s->matrix.m22())) : |
1773 | QTransform::fromScale( |
1774 | dx: QVector2D(s->matrix.m11(), s->matrix.m12()).length(), |
1775 | dy: QVector2D(s->matrix.m21(), s->matrix.m22()).length()); |
1776 | } |
1777 | |
1778 | QOpenGLTextureGlyphCache *cache = |
1779 | (QOpenGLTextureGlyphCache *) fe->glyphCache(key: cacheKey, format: glyphFormat, transform: glyphCacheTransform); |
1780 | if (!cache || cache->glyphFormat() != glyphFormat || cache->contextGroup() == nullptr) { |
1781 | cache = new QOpenGLTextureGlyphCache(glyphFormat, glyphCacheTransform); |
1782 | fe->setGlyphCache(key: cacheKey, data: cache); |
1783 | recreateVertexArrays = true; |
1784 | } |
1785 | |
1786 | if (staticTextItem->userDataNeedsUpdate) { |
1787 | recreateVertexArrays = true; |
1788 | } else if (staticTextItem->userData() == nullptr) { |
1789 | recreateVertexArrays = true; |
1790 | } else if (staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) { |
1791 | recreateVertexArrays = true; |
1792 | } else { |
1793 | QOpenGLStaticTextUserData *userData = static_cast<QOpenGLStaticTextUserData *>(staticTextItem->userData()); |
1794 | if (userData->glyphFormat != glyphFormat) { |
1795 | recreateVertexArrays = true; |
1796 | } else if (userData->cacheSerialNumber != cache->serialNumber()) { |
1797 | recreateVertexArrays = true; |
1798 | } |
1799 | } |
1800 | |
1801 | // We only need to update the cache with new glyphs if we are actually going to recreate the vertex arrays. |
1802 | // If the cache size has changed, we do need to regenerate the vertices, but we don't need to repopulate the |
1803 | // cache so this text is performed before we test if the cache size has changed. |
1804 | if (recreateVertexArrays) { |
1805 | cache->setPaintEnginePrivate(this); |
1806 | if (!cache->populate(fontEngine: fe, numGlyphs: staticTextItem->numGlyphs, |
1807 | glyphs: staticTextItem->glyphs, positions: staticTextItem->glyphPositions)) { |
1808 | // No space for glyphs in cache. We need to reset it and try again. |
1809 | cache->clear(); |
1810 | cache->populate(fontEngine: fe, numGlyphs: staticTextItem->numGlyphs, |
1811 | glyphs: staticTextItem->glyphs, positions: staticTextItem->glyphPositions); |
1812 | } |
1813 | |
1814 | if (cache->hasPendingGlyphs()) { |
1815 | // Filling in the glyphs binds and sets parameters, so we need to |
1816 | // ensure that the glyph cache doesn't mess with whatever unit |
1817 | // is currently active. Note that the glyph cache internally |
1818 | // uses the image texture unit for blitting to the cache, while |
1819 | // we switch between image and mask units when drawing. |
1820 | static const GLenum glypchCacheTextureUnit = QT_IMAGE_TEXTURE_UNIT; |
1821 | activateTextureUnit(textureUnit: glypchCacheTextureUnit); |
1822 | |
1823 | cache->fillInPendingGlyphs(); |
1824 | |
1825 | // We assume the cache can be trusted on which texture was bound |
1826 | lastTextureUsed = cache->texture(); |
1827 | |
1828 | // But since the brush and image texture units are possibly shared |
1829 | // we may have to re-bind brush textures after filling in the cache. |
1830 | brushTextureDirty = (QT_BRUSH_TEXTURE_UNIT == glypchCacheTextureUnit); |
1831 | } |
1832 | cache->setPaintEnginePrivate(nullptr); |
1833 | } |
1834 | |
1835 | if (cache->width() == 0 || cache->height() == 0) |
1836 | return; |
1837 | |
1838 | if (glyphFormat == QFontEngine::Format_ARGB) |
1839 | transferMode(newMode: ImageArrayDrawingMode); |
1840 | else |
1841 | transferMode(newMode: TextDrawingMode); |
1842 | |
1843 | int margin = fe->glyphMargin(format: glyphFormat); |
1844 | |
1845 | GLfloat dx = 1.0 / cache->width(); |
1846 | GLfloat dy = 1.0 / cache->height(); |
1847 | |
1848 | // Use global arrays by default |
1849 | QOpenGL2PEXVertexArray *vertexCoordinates = &vertexCoordinateArray; |
1850 | QOpenGL2PEXVertexArray *textureCoordinates = &textureCoordinateArray; |
1851 | |
1852 | if (staticTextItem->useBackendOptimizations) { |
1853 | QOpenGLStaticTextUserData *userData = nullptr; |
1854 | |
1855 | if (staticTextItem->userData() == nullptr |
1856 | || staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) { |
1857 | |
1858 | userData = new QOpenGLStaticTextUserData(); |
1859 | staticTextItem->setUserData(userData); |
1860 | |
1861 | } else { |
1862 | userData = static_cast<QOpenGLStaticTextUserData*>(staticTextItem->userData()); |
1863 | } |
1864 | |
1865 | userData->glyphFormat = glyphFormat; |
1866 | userData->cacheSerialNumber = cache->serialNumber(); |
1867 | |
1868 | // Use cache if backend optimizations is turned on |
1869 | vertexCoordinates = &userData->vertexCoordinateArray; |
1870 | textureCoordinates = &userData->textureCoordinateArray; |
1871 | |
1872 | QSize size(cache->width(), cache->height()); |
1873 | if (userData->cacheSize != size) { |
1874 | recreateVertexArrays = true; |
1875 | userData->cacheSize = size; |
1876 | } |
1877 | } |
1878 | |
1879 | if (recreateVertexArrays) { |
1880 | vertexCoordinates->clear(); |
1881 | textureCoordinates->clear(); |
1882 | |
1883 | bool supportsSubPixelPositions = fe->supportsSubPixelPositions(); |
1884 | for (int i=0; i<staticTextItem->numGlyphs; ++i) { |
1885 | QFixed subPixelPosition; |
1886 | if (supportsSubPixelPositions) |
1887 | subPixelPosition = fe->subPixelPositionForX(x: staticTextItem->glyphPositions[i].x); |
1888 | |
1889 | QTextureGlyphCache::GlyphAndSubPixelPosition glyph(staticTextItem->glyphs[i], subPixelPosition); |
1890 | |
1891 | const QTextureGlyphCache::Coord &c = cache->coords[glyph]; |
1892 | if (c.isNull()) |
1893 | continue; |
1894 | |
1895 | int x = qFloor(v: staticTextItem->glyphPositions[i].x.toReal() * cache->transform().m11()) + c.baseLineX - margin; |
1896 | int y = qRound(d: staticTextItem->glyphPositions[i].y.toReal() * cache->transform().m22()) - c.baseLineY - margin; |
1897 | |
1898 | vertexCoordinates->addQuad(rect: QRectF(x, y, c.w, c.h)); |
1899 | textureCoordinates->addQuad(rect: QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy)); |
1900 | } |
1901 | |
1902 | staticTextItem->userDataNeedsUpdate = false; |
1903 | } |
1904 | |
1905 | int numGlyphs = vertexCoordinates->vertexCount() / 4; |
1906 | if (numGlyphs == 0) |
1907 | return; |
1908 | |
1909 | if (elementIndices.size() < numGlyphs*6) { |
1910 | Q_ASSERT(elementIndices.size() % 6 == 0); |
1911 | int j = elementIndices.size() / 6 * 4; |
1912 | while (j < numGlyphs*4) { |
1913 | elementIndices.append(t: j + 0); |
1914 | elementIndices.append(t: j + 0); |
1915 | elementIndices.append(t: j + 1); |
1916 | elementIndices.append(t: j + 2); |
1917 | elementIndices.append(t: j + 3); |
1918 | elementIndices.append(t: j + 3); |
1919 | |
1920 | j += 4; |
1921 | } |
1922 | |
1923 | #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) |
1924 | if (elementIndicesVBOId == 0) |
1925 | funcs.glGenBuffers(1, &elementIndicesVBOId); |
1926 | |
1927 | funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId); |
1928 | funcs.glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementIndices.size() * sizeof(GLushort), |
1929 | elementIndices.constData(), GL_STATIC_DRAW); |
1930 | #endif |
1931 | } else { |
1932 | #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) |
1933 | funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId); |
1934 | #endif |
1935 | } |
1936 | |
1937 | if (glyphFormat != QFontEngine::Format_ARGB || recreateVertexArrays) { |
1938 | uploadData(arrayIndex: QT_VERTEX_COORDS_ATTR, data: (GLfloat*)vertexCoordinates->data(), count: vertexCoordinates->vertexCount() * 2); |
1939 | uploadData(arrayIndex: QT_TEXTURE_COORDS_ATTR, data: (GLfloat*)textureCoordinates->data(), count: textureCoordinates->vertexCount() * 2); |
1940 | } |
1941 | |
1942 | if (!snapToPixelGrid) { |
1943 | snapToPixelGrid = true; |
1944 | matrixDirty = true; |
1945 | } |
1946 | |
1947 | QBrush pensBrush = q->state()->pen.brush(); |
1948 | setBrush(pensBrush); |
1949 | |
1950 | if (glyphFormat == QFontEngine::Format_A32) { |
1951 | |
1952 | // Subpixel antialiasing without gamma correction |
1953 | |
1954 | QPainter::CompositionMode compMode = q->state()->composition_mode; |
1955 | Q_ASSERT(compMode == QPainter::CompositionMode_Source |
1956 | || compMode == QPainter::CompositionMode_SourceOver); |
1957 | |
1958 | shaderManager->setMaskType(QOpenGLEngineShaderManager::SubPixelMaskPass1); |
1959 | |
1960 | if (pensBrush.style() == Qt::SolidPattern) { |
1961 | // Solid patterns can get away with only one pass. |
1962 | QColor c = pensBrush.color(); |
1963 | qreal oldOpacity = q->state()->opacity; |
1964 | if (compMode == QPainter::CompositionMode_Source) { |
1965 | c = qt_premultiplyColor(c, opacity: q->state()->opacity); |
1966 | q->state()->opacity = 1; |
1967 | opacityUniformDirty = true; |
1968 | } |
1969 | |
1970 | compositionModeDirty = false; // I can handle this myself, thank you very much |
1971 | prepareForCachedGlyphDraw(cache: *cache); |
1972 | |
1973 | // prepareForCachedGlyphDraw() have set the opacity on the current shader, so the opacity state can now be reset. |
1974 | if (compMode == QPainter::CompositionMode_Source) { |
1975 | q->state()->opacity = oldOpacity; |
1976 | opacityUniformDirty = true; |
1977 | } |
1978 | |
1979 | funcs.glEnable(GL_BLEND); |
1980 | funcs.glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR); |
1981 | funcs.glBlendColor(red: c.redF(), green: c.greenF(), blue: c.blueF(), alpha: c.alphaF()); |
1982 | } else { |
1983 | // Other brush styles need two passes. |
1984 | |
1985 | qreal oldOpacity = q->state()->opacity; |
1986 | if (compMode == QPainter::CompositionMode_Source) { |
1987 | q->state()->opacity = 1; |
1988 | opacityUniformDirty = true; |
1989 | pensBrush = Qt::white; |
1990 | setBrush(pensBrush); |
1991 | } |
1992 | |
1993 | compositionModeDirty = false; // I can handle this myself, thank you very much |
1994 | prepareForCachedGlyphDraw(cache: *cache); |
1995 | funcs.glEnable(GL_BLEND); |
1996 | funcs.glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); |
1997 | |
1998 | updateTexture(QT_MASK_TEXTURE_UNIT, texture: cache->texture(), GL_REPEAT, GL_NEAREST, updateMode: ForceUpdate); |
1999 | |
2000 | #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) |
2001 | funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0); |
2002 | #else |
2003 | const bool useIndexVbo = uploadIndexData(data: elementIndices.data(), GL_UNSIGNED_SHORT, count: 6 * numGlyphs); |
2004 | funcs.glDrawElements(GL_TRIANGLE_STRIP, count: 6 * numGlyphs, GL_UNSIGNED_SHORT, indices: useIndexVbo ? nullptr : elementIndices.data()); |
2005 | #endif |
2006 | |
2007 | shaderManager->setMaskType(QOpenGLEngineShaderManager::SubPixelMaskPass2); |
2008 | |
2009 | if (compMode == QPainter::CompositionMode_Source) { |
2010 | q->state()->opacity = oldOpacity; |
2011 | opacityUniformDirty = true; |
2012 | pensBrush = q->state()->pen.brush(); |
2013 | setBrush(pensBrush); |
2014 | } |
2015 | |
2016 | compositionModeDirty = false; |
2017 | prepareForCachedGlyphDraw(cache: *cache); |
2018 | funcs.glEnable(GL_BLEND); |
2019 | funcs.glBlendFunc(GL_ONE, GL_ONE); |
2020 | } |
2021 | compositionModeDirty = true; |
2022 | } else if (glyphFormat == QFontEngine::Format_ARGB) { |
2023 | currentBrush = noBrush; |
2024 | shaderManager->setSrcPixelType(QOpenGLEngineShaderManager::ImageSrc); |
2025 | if (prepareForCachedGlyphDraw(cache: *cache)) |
2026 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); |
2027 | } else { |
2028 | // Grayscale/mono glyphs |
2029 | |
2030 | shaderManager->setMaskType(QOpenGLEngineShaderManager::PixelMask); |
2031 | prepareForCachedGlyphDraw(cache: *cache); |
2032 | } |
2033 | |
2034 | GLenum textureUnit = QT_MASK_TEXTURE_UNIT; |
2035 | if (glyphFormat == QFontEngine::Format_ARGB) |
2036 | textureUnit = QT_IMAGE_TEXTURE_UNIT; |
2037 | |
2038 | QOpenGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate) ? |
2039 | QOpenGLTextureGlyphCache::Linear : QOpenGLTextureGlyphCache::Nearest; |
2040 | |
2041 | GLenum glFilterMode = filterMode == QOpenGLTextureGlyphCache::Linear ? GL_LINEAR : GL_NEAREST; |
2042 | |
2043 | TextureUpdateMode updateMode = UpdateIfNeeded; |
2044 | if (cache->filterMode() != filterMode) { |
2045 | updateMode = ForceUpdate; |
2046 | cache->setFilterMode(filterMode); |
2047 | } |
2048 | |
2049 | updateTexture(textureUnit, texture: cache->texture(), GL_REPEAT, filterMode: glFilterMode, updateMode); |
2050 | |
2051 | #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) |
2052 | funcs.glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0); |
2053 | funcs.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
2054 | #else |
2055 | const bool useIndexVbo = uploadIndexData(data: elementIndices.data(), GL_UNSIGNED_SHORT, count: 6 * numGlyphs); |
2056 | funcs.glDrawElements(GL_TRIANGLE_STRIP, count: 6 * numGlyphs, GL_UNSIGNED_SHORT, indices: useIndexVbo ? nullptr : elementIndices.data()); |
2057 | #endif |
2058 | } |
2059 | |
2060 | void QOpenGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, |
2061 | QPainter::PixmapFragmentHints hints) |
2062 | { |
2063 | Q_D(QOpenGL2PaintEngineEx); |
2064 | // Use fallback for extended composition modes. |
2065 | if (state()->composition_mode > QPainter::CompositionMode_Plus) { |
2066 | QPaintEngineEx::drawPixmapFragments(fragments, fragmentCount, pixmap, hints); |
2067 | return; |
2068 | } |
2069 | |
2070 | ensureActive(); |
2071 | int max_texture_size = d->ctx->d_func()->maxTextureSize(); |
2072 | if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) { |
2073 | QPixmap scaled = pixmap.scaled(w: max_texture_size, h: max_texture_size, aspectMode: Qt::KeepAspectRatio); |
2074 | d->drawPixmapFragments(fragments, fragmentCount, pixmap: scaled, hints); |
2075 | } else { |
2076 | d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints); |
2077 | } |
2078 | } |
2079 | |
2080 | |
2081 | void QOpenGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragment *fragments, |
2082 | int fragmentCount, const QPixmap &pixmap, |
2083 | QPainter::PixmapFragmentHints hints) |
2084 | { |
2085 | GLfloat dx = 1.0f / pixmap.size().width(); |
2086 | GLfloat dy = 1.0f / pixmap.size().height(); |
2087 | |
2088 | vertexCoordinateArray.clear(); |
2089 | textureCoordinateArray.clear(); |
2090 | opacityArray.reset(); |
2091 | |
2092 | if (snapToPixelGrid) { |
2093 | snapToPixelGrid = false; |
2094 | matrixDirty = true; |
2095 | } |
2096 | |
2097 | bool allOpaque = true; |
2098 | |
2099 | for (int i = 0; i < fragmentCount; ++i) { |
2100 | qreal s = 0; |
2101 | qreal c = 1; |
2102 | if (fragments[i].rotation != 0) { |
2103 | s = qFastSin(x: qDegreesToRadians(degrees: fragments[i].rotation)); |
2104 | c = qFastCos(x: qDegreesToRadians(degrees: fragments[i].rotation)); |
2105 | } |
2106 | |
2107 | qreal right = 0.5 * fragments[i].scaleX * fragments[i].width; |
2108 | qreal bottom = 0.5 * fragments[i].scaleY * fragments[i].height; |
2109 | QOpenGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c); |
2110 | QOpenGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c); |
2111 | |
2112 | vertexCoordinateArray.addVertex(x: bottomRight.x + fragments[i].x, y: bottomRight.y + fragments[i].y); |
2113 | vertexCoordinateArray.addVertex(x: -bottomLeft.x + fragments[i].x, y: -bottomLeft.y + fragments[i].y); |
2114 | vertexCoordinateArray.addVertex(x: -bottomRight.x + fragments[i].x, y: -bottomRight.y + fragments[i].y); |
2115 | vertexCoordinateArray.addVertex(x: -bottomRight.x + fragments[i].x, y: -bottomRight.y + fragments[i].y); |
2116 | vertexCoordinateArray.addVertex(x: bottomLeft.x + fragments[i].x, y: bottomLeft.y + fragments[i].y); |
2117 | vertexCoordinateArray.addVertex(x: bottomRight.x + fragments[i].x, y: bottomRight.y + fragments[i].y); |
2118 | |
2119 | QOpenGLRect src(fragments[i].sourceLeft * dx, fragments[i].sourceTop * dy, |
2120 | (fragments[i].sourceLeft + fragments[i].width) * dx, |
2121 | (fragments[i].sourceTop + fragments[i].height) * dy); |
2122 | |
2123 | textureCoordinateArray.addVertex(x: src.right, y: src.bottom); |
2124 | textureCoordinateArray.addVertex(x: src.right, y: src.top); |
2125 | textureCoordinateArray.addVertex(x: src.left, y: src.top); |
2126 | textureCoordinateArray.addVertex(x: src.left, y: src.top); |
2127 | textureCoordinateArray.addVertex(x: src.left, y: src.bottom); |
2128 | textureCoordinateArray.addVertex(x: src.right, y: src.bottom); |
2129 | |
2130 | qreal opacity = fragments[i].opacity * q->state()->opacity; |
2131 | opacityArray << opacity << opacity << opacity << opacity << opacity << opacity; |
2132 | allOpaque &= (opacity >= 0.99f); |
2133 | } |
2134 | |
2135 | transferMode(newMode: ImageOpacityArrayDrawingMode); |
2136 | |
2137 | GLenum filterMode = q->state()->renderHints & QPainter::SmoothPixmapTransform ? GL_LINEAR : GL_NEAREST; |
2138 | updateTexture(QT_IMAGE_TEXTURE_UNIT, texture: pixmap, GL_CLAMP_TO_EDGE, filterMode); |
2139 | |
2140 | bool isBitmap = pixmap.isQBitmap(); |
2141 | bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque; |
2142 | |
2143 | // Setup for texture drawing |
2144 | currentBrush = noBrush; |
2145 | shaderManager->setSrcPixelType(isBitmap ? QOpenGLEngineShaderManager::PatternSrc |
2146 | : QOpenGLEngineShaderManager::ImageSrc); |
2147 | if (prepareForDraw(srcPixelsAreOpaque: isOpaque)) |
2148 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); |
2149 | |
2150 | if (isBitmap) { |
2151 | QColor col = qt_premultiplyColor(c: q->state()->pen.color(), opacity: (GLfloat)q->state()->opacity); |
2152 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QOpenGLEngineShaderManager::PatternColor), color: col); |
2153 | } |
2154 | |
2155 | funcs.glDrawArrays(GL_TRIANGLES, first: 0, count: 6 * fragmentCount); |
2156 | } |
2157 | |
2158 | bool QOpenGL2PaintEngineEx::begin(QPaintDevice *pdev) |
2159 | { |
2160 | Q_D(QOpenGL2PaintEngineEx); |
2161 | |
2162 | Q_ASSERT(pdev->devType() == QInternal::OpenGL); |
2163 | d->device = static_cast<QOpenGLPaintDevice*>(pdev); |
2164 | |
2165 | if (!d->device) |
2166 | return false; |
2167 | |
2168 | d->device->ensureActiveTarget(); |
2169 | |
2170 | if (d->device->context() != QOpenGLContext::currentContext() || !d->device->context()) { |
2171 | qWarning(msg: "QPainter::begin(): QOpenGLPaintDevice's context needs to be current" ); |
2172 | return false; |
2173 | } |
2174 | |
2175 | if (d->ctx != QOpenGLContext::currentContext() |
2176 | || (d->ctx && QOpenGLContext::currentContext() && d->ctx->format() != QOpenGLContext::currentContext()->format())) { |
2177 | d->vertexBuffer.destroy(); |
2178 | d->texCoordBuffer.destroy(); |
2179 | d->opacityBuffer.destroy(); |
2180 | d->indexBuffer.destroy(); |
2181 | d->vao.destroy(); |
2182 | } |
2183 | |
2184 | d->ctx = QOpenGLContext::currentContext(); |
2185 | d->ctx->d_func()->active_engine = this; |
2186 | |
2187 | QOpenGLPaintDevicePrivate::get(dev: d->device)->beginPaint(); |
2188 | |
2189 | d->funcs.initializeOpenGLFunctions(); |
2190 | |
2191 | // Generate a new Vertex Array Object if we don't have one already. We can |
2192 | // only hit the VAO-based path when using a core profile context. This is |
2193 | // because while non-core contexts can support VAOs via extensions, legacy |
2194 | // components like the QtOpenGL module do not know about VAOs. There are |
2195 | // still tests for QGL-QOpenGL paint engine interoperability, so keep the |
2196 | // status quo for now, and avoid introducing a VAO in non-core contexts. |
2197 | const bool needsVAO = d->ctx->format().profile() == QSurfaceFormat::CoreProfile |
2198 | && d->ctx->format().version() >= qMakePair(x: 3, y: 2); |
2199 | if (needsVAO && !d->vao.isCreated()) { |
2200 | bool created = d->vao.create(); |
2201 | |
2202 | // If we managed to create it then we have a profile that supports VAOs |
2203 | if (created) { |
2204 | d->vao.bind(); |
2205 | |
2206 | // Generate a new Vertex Buffer Object if we don't have one already |
2207 | if (!d->vertexBuffer.isCreated()) { |
2208 | d->vertexBuffer.create(); |
2209 | // Set its usage to StreamDraw, we will use this buffer only a few times before refilling it |
2210 | d->vertexBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw); |
2211 | } |
2212 | if (!d->texCoordBuffer.isCreated()) { |
2213 | d->texCoordBuffer.create(); |
2214 | d->texCoordBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw); |
2215 | } |
2216 | if (!d->opacityBuffer.isCreated()) { |
2217 | d->opacityBuffer.create(); |
2218 | d->opacityBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw); |
2219 | } |
2220 | if (!d->indexBuffer.isCreated()) { |
2221 | d->indexBuffer.create(); |
2222 | d->indexBuffer.setUsagePattern(QOpenGLBuffer::StreamDraw); |
2223 | } |
2224 | } |
2225 | } |
2226 | |
2227 | for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) |
2228 | d->vertexAttributeArraysEnabledState[i] = false; |
2229 | |
2230 | const QSize sz = d->device->size(); |
2231 | d->width = sz.width(); |
2232 | d->height = sz.height(); |
2233 | d->mode = BrushDrawingMode; |
2234 | d->brushTextureDirty = true; |
2235 | d->brushUniformsDirty = true; |
2236 | d->matrixUniformDirty = true; |
2237 | d->matrixDirty = true; |
2238 | d->compositionModeDirty = true; |
2239 | d->opacityUniformDirty = true; |
2240 | d->needsSync = true; |
2241 | d->useSystemClip = !systemClip().isEmpty(); |
2242 | d->currentBrush = QBrush(); |
2243 | |
2244 | d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); |
2245 | d->stencilClean = true; |
2246 | |
2247 | d->shaderManager = new QOpenGLEngineShaderManager(d->ctx); |
2248 | |
2249 | d->funcs.glDisable(GL_STENCIL_TEST); |
2250 | d->funcs.glDisable(GL_DEPTH_TEST); |
2251 | d->funcs.glDisable(GL_SCISSOR_TEST); |
2252 | |
2253 | d->glyphCacheFormat = QFontEngine::Format_A8; |
2254 | |
2255 | #ifndef QT_OPENGL_ES_2 |
2256 | if (!QOpenGLContext::currentContext()->isOpenGLES()) { |
2257 | d->funcs.glDisable(GL_MULTISAMPLE); |
2258 | d->glyphCacheFormat = QFontEngine::Format_A32; |
2259 | d->multisamplingAlwaysEnabled = false; |
2260 | } else |
2261 | #endif // QT_OPENGL_ES_2 |
2262 | { |
2263 | // OpenGL ES can't switch MSAA off, so if the gl paint device is |
2264 | // multisampled, it's always multisampled. |
2265 | d->multisamplingAlwaysEnabled = d->device->context()->format().samples() > 1; |
2266 | } |
2267 | |
2268 | return true; |
2269 | } |
2270 | |
2271 | bool QOpenGL2PaintEngineEx::end() |
2272 | { |
2273 | Q_D(QOpenGL2PaintEngineEx); |
2274 | |
2275 | QOpenGLPaintDevicePrivate::get(dev: d->device)->endPaint(); |
2276 | |
2277 | QOpenGLContext *ctx = d->ctx; |
2278 | d->funcs.glUseProgram(program: 0); |
2279 | d->transferMode(newMode: BrushDrawingMode); |
2280 | |
2281 | ctx->d_func()->active_engine = nullptr; |
2282 | |
2283 | d->resetGLState(); |
2284 | |
2285 | delete d->shaderManager; |
2286 | d->shaderManager = nullptr; |
2287 | d->currentBrush = QBrush(); |
2288 | |
2289 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
2290 | if (!d->unusedVBOSToClean.isEmpty()) { |
2291 | glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData()); |
2292 | d->unusedVBOSToClean.clear(); |
2293 | } |
2294 | if (!d->unusedIBOSToClean.isEmpty()) { |
2295 | glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData()); |
2296 | d->unusedIBOSToClean.clear(); |
2297 | } |
2298 | #endif |
2299 | |
2300 | return false; |
2301 | } |
2302 | |
2303 | void QOpenGL2PaintEngineEx::ensureActive() |
2304 | { |
2305 | Q_D(QOpenGL2PaintEngineEx); |
2306 | QOpenGLContext *ctx = d->ctx; |
2307 | |
2308 | if (d->vao.isCreated()) |
2309 | d->vao.bind(); |
2310 | |
2311 | if (isActive() && ctx->d_func()->active_engine != this) { |
2312 | ctx->d_func()->active_engine = this; |
2313 | d->needsSync = true; |
2314 | } |
2315 | |
2316 | if (d->needsSync) { |
2317 | d->device->ensureActiveTarget(); |
2318 | |
2319 | d->transferMode(newMode: BrushDrawingMode); |
2320 | d->funcs.glViewport(x: 0, y: 0, width: d->width, height: d->height); |
2321 | d->needsSync = false; |
2322 | d->shaderManager->setDirty(); |
2323 | d->syncGlState(); |
2324 | for (int i = 0; i < 3; ++i) |
2325 | d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered |
2326 | setState(state()); |
2327 | } |
2328 | } |
2329 | |
2330 | void QOpenGL2PaintEngineExPrivate::updateClipScissorTest() |
2331 | { |
2332 | Q_Q(QOpenGL2PaintEngineEx); |
2333 | if (q->state()->clipTestEnabled) { |
2334 | funcs.glEnable(GL_STENCIL_TEST); |
2335 | funcs.glStencilFunc(GL_LEQUAL, ref: q->state()->currentClip, mask: ~GL_STENCIL_HIGH_BIT); |
2336 | } else { |
2337 | funcs.glDisable(GL_STENCIL_TEST); |
2338 | funcs.glStencilFunc(GL_ALWAYS, ref: 0, mask: 0xff); |
2339 | } |
2340 | |
2341 | #ifdef QT_GL_NO_SCISSOR_TEST |
2342 | currentScissorBounds = QRect(0, 0, width, height); |
2343 | #else |
2344 | QRect bounds = q->state()->rectangleClip; |
2345 | if (!q->state()->clipEnabled) { |
2346 | if (useSystemClip) |
2347 | bounds = systemClip.boundingRect(); |
2348 | else |
2349 | bounds = QRect(0, 0, width, height); |
2350 | } else { |
2351 | if (useSystemClip) |
2352 | bounds = bounds.intersected(other: systemClip.boundingRect()); |
2353 | else |
2354 | bounds = bounds.intersected(other: QRect(0, 0, width, height)); |
2355 | } |
2356 | |
2357 | currentScissorBounds = bounds; |
2358 | |
2359 | if (bounds == QRect(0, 0, width, height)) { |
2360 | funcs.glDisable(GL_SCISSOR_TEST); |
2361 | } else { |
2362 | funcs.glEnable(GL_SCISSOR_TEST); |
2363 | setScissor(bounds); |
2364 | } |
2365 | #endif |
2366 | } |
2367 | |
2368 | void QOpenGL2PaintEngineExPrivate::setScissor(const QRect &rect) |
2369 | { |
2370 | const int left = rect.left(); |
2371 | const int width = rect.width(); |
2372 | int bottom = height - (rect.top() + rect.height()); |
2373 | if (device->paintFlipped()) { |
2374 | bottom = rect.top(); |
2375 | } |
2376 | const int height = rect.height(); |
2377 | |
2378 | funcs.glScissor(x: left, y: bottom, width, height); |
2379 | } |
2380 | |
2381 | void QOpenGL2PaintEngineEx::clipEnabledChanged() |
2382 | { |
2383 | Q_D(QOpenGL2PaintEngineEx); |
2384 | |
2385 | state()->clipChanged = true; |
2386 | |
2387 | if (painter()->hasClipping()) |
2388 | d->regenerateClip(); |
2389 | else |
2390 | d->systemStateChanged(); |
2391 | } |
2392 | |
2393 | void QOpenGL2PaintEngineExPrivate::clearClip(uint value) |
2394 | { |
2395 | dirtyStencilRegion -= currentScissorBounds; |
2396 | |
2397 | funcs.glStencilMask(mask: 0xff); |
2398 | funcs.glClearStencil(s: value); |
2399 | funcs.glClear(GL_STENCIL_BUFFER_BIT); |
2400 | funcs.glStencilMask(mask: 0x0); |
2401 | |
2402 | q->state()->needsClipBufferClear = false; |
2403 | } |
2404 | |
2405 | void QOpenGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) |
2406 | { |
2407 | transferMode(newMode: BrushDrawingMode); |
2408 | |
2409 | if (snapToPixelGrid) { |
2410 | snapToPixelGrid = false; |
2411 | matrixDirty = true; |
2412 | } |
2413 | |
2414 | if (matrixDirty) |
2415 | updateMatrix(); |
2416 | |
2417 | stencilClean = false; |
2418 | |
2419 | const bool singlePass = !path.hasWindingFill() |
2420 | && (((q->state()->currentClip == maxClip - 1) && q->state()->clipTestEnabled) |
2421 | || q->state()->needsClipBufferClear); |
2422 | const uint referenceClipValue = q->state()->needsClipBufferClear ? 1 : q->state()->currentClip; |
2423 | |
2424 | if (q->state()->needsClipBufferClear) |
2425 | clearClip(value: 1); |
2426 | |
2427 | if (path.isEmpty()) { |
2428 | funcs.glEnable(GL_STENCIL_TEST); |
2429 | funcs.glStencilFunc(GL_LEQUAL, ref: value, mask: ~GL_STENCIL_HIGH_BIT); |
2430 | return; |
2431 | } |
2432 | |
2433 | if (q->state()->clipTestEnabled) |
2434 | funcs.glStencilFunc(GL_LEQUAL, ref: q->state()->currentClip, mask: ~GL_STENCIL_HIGH_BIT); |
2435 | else |
2436 | funcs.glStencilFunc(GL_ALWAYS, ref: 0, mask: 0xff); |
2437 | |
2438 | vertexCoordinateArray.clear(); |
2439 | vertexCoordinateArray.addPath(path, curveInverseScale: inverseScale, outline: false); |
2440 | |
2441 | if (!singlePass) |
2442 | fillStencilWithVertexArray(vertexArray&: vertexCoordinateArray, useWindingFill: path.hasWindingFill()); |
2443 | |
2444 | funcs.glColorMask(red: false, green: false, blue: false, alpha: false); |
2445 | funcs.glEnable(GL_STENCIL_TEST); |
2446 | useSimpleShader(); |
2447 | |
2448 | if (singlePass) { |
2449 | // Under these conditions we can set the new stencil value in a single |
2450 | // pass, by using the current value and the "new value" as the toggles |
2451 | |
2452 | funcs.glStencilFunc(GL_LEQUAL, ref: referenceClipValue, mask: ~GL_STENCIL_HIGH_BIT); |
2453 | funcs.glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT); |
2454 | funcs.glStencilMask(mask: value ^ referenceClipValue); |
2455 | |
2456 | drawVertexArrays(vertexArray&: vertexCoordinateArray, GL_TRIANGLE_FAN); |
2457 | } else { |
2458 | funcs.glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); |
2459 | funcs.glStencilMask(mask: 0xff); |
2460 | |
2461 | if (!q->state()->clipTestEnabled && path.hasWindingFill()) { |
2462 | // Pass when any clip bit is set, set high bit |
2463 | funcs.glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, mask: ~GL_STENCIL_HIGH_BIT); |
2464 | composite(boundingRect: vertexCoordinateArray.boundingRect()); |
2465 | } |
2466 | |
2467 | // Pass when high bit is set, replace stencil value with new clip value |
2468 | funcs.glStencilFunc(GL_NOTEQUAL, ref: value, GL_STENCIL_HIGH_BIT); |
2469 | |
2470 | composite(boundingRect: vertexCoordinateArray.boundingRect()); |
2471 | } |
2472 | |
2473 | funcs.glStencilFunc(GL_LEQUAL, ref: value, mask: ~GL_STENCIL_HIGH_BIT); |
2474 | funcs.glStencilMask(mask: 0); |
2475 | |
2476 | funcs.glColorMask(red: true, green: true, blue: true, alpha: true); |
2477 | } |
2478 | |
2479 | void QOpenGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op) |
2480 | { |
2481 | // qDebug("QOpenGL2PaintEngineEx::clip()"); |
2482 | Q_D(QOpenGL2PaintEngineEx); |
2483 | |
2484 | state()->clipChanged = true; |
2485 | |
2486 | ensureActive(); |
2487 | |
2488 | if (op == Qt::ReplaceClip) { |
2489 | op = Qt::IntersectClip; |
2490 | if (d->hasClipOperations()) { |
2491 | d->systemStateChanged(); |
2492 | state()->canRestoreClip = false; |
2493 | } |
2494 | } |
2495 | |
2496 | #ifndef QT_GL_NO_SCISSOR_TEST |
2497 | if (!path.isEmpty() && op == Qt::IntersectClip && (path.shape() == QVectorPath::RectangleHint)) { |
2498 | const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); |
2499 | QRectF rect(points[0], points[2]); |
2500 | |
2501 | if (state()->matrix.type() <= QTransform::TxScale |
2502 | || (state()->matrix.type() == QTransform::TxRotate |
2503 | && qFuzzyIsNull(d: state()->matrix.m11()) |
2504 | && qFuzzyIsNull(d: state()->matrix.m22()))) |
2505 | { |
2506 | state()->rectangleClip = state()->rectangleClip.intersected(other: state()->matrix.mapRect(rect).toAlignedRect()); |
2507 | d->updateClipScissorTest(); |
2508 | return; |
2509 | } |
2510 | } |
2511 | #endif |
2512 | |
2513 | const QRect pathRect = state()->matrix.mapRect(path.controlPointRect()).toAlignedRect(); |
2514 | |
2515 | switch (op) { |
2516 | case Qt::NoClip: |
2517 | if (d->useSystemClip) { |
2518 | state()->clipTestEnabled = true; |
2519 | state()->currentClip = 1; |
2520 | } else { |
2521 | state()->clipTestEnabled = false; |
2522 | } |
2523 | state()->rectangleClip = QRect(0, 0, d->width, d->height); |
2524 | state()->canRestoreClip = false; |
2525 | d->updateClipScissorTest(); |
2526 | break; |
2527 | case Qt::IntersectClip: |
2528 | state()->rectangleClip = state()->rectangleClip.intersected(other: pathRect); |
2529 | d->updateClipScissorTest(); |
2530 | d->resetClipIfNeeded(); |
2531 | ++d->maxClip; |
2532 | d->writeClip(path, value: d->maxClip); |
2533 | state()->currentClip = d->maxClip; |
2534 | state()->clipTestEnabled = true; |
2535 | break; |
2536 | default: |
2537 | break; |
2538 | } |
2539 | } |
2540 | |
2541 | void QOpenGL2PaintEngineExPrivate::regenerateClip() |
2542 | { |
2543 | systemStateChanged(); |
2544 | replayClipOperations(); |
2545 | } |
2546 | |
2547 | void QOpenGL2PaintEngineExPrivate::systemStateChanged() |
2548 | { |
2549 | Q_Q(QOpenGL2PaintEngineEx); |
2550 | |
2551 | q->state()->clipChanged = true; |
2552 | |
2553 | if (systemClip.isEmpty()) { |
2554 | useSystemClip = false; |
2555 | } else { |
2556 | if (q->paintDevice()->devType() == QInternal::Widget && currentClipDevice) { |
2557 | //QWidgetPrivate *widgetPrivate = qt_widget_private(static_cast<QWidget *>(currentClipDevice)->window()); |
2558 | //useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter; |
2559 | useSystemClip = true; |
2560 | } else { |
2561 | useSystemClip = true; |
2562 | } |
2563 | } |
2564 | |
2565 | q->state()->clipTestEnabled = false; |
2566 | q->state()->needsClipBufferClear = true; |
2567 | |
2568 | q->state()->currentClip = 1; |
2569 | maxClip = 1; |
2570 | |
2571 | q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height); |
2572 | updateClipScissorTest(); |
2573 | |
2574 | if (systemClip.rectCount() == 1) { |
2575 | if (systemClip.boundingRect() == QRect(0, 0, width, height)) |
2576 | useSystemClip = false; |
2577 | #ifndef QT_GL_NO_SCISSOR_TEST |
2578 | // scissoring takes care of the system clip |
2579 | return; |
2580 | #endif |
2581 | } |
2582 | |
2583 | if (useSystemClip) { |
2584 | clearClip(value: 0); |
2585 | |
2586 | QPainterPath path; |
2587 | path.addRegion(region: systemClip); |
2588 | |
2589 | q->state()->currentClip = 0; |
2590 | writeClip(path: qtVectorPathForPath(path: q->state()->matrix.inverted().map(p: path)), value: 1); |
2591 | q->state()->currentClip = 1; |
2592 | q->state()->clipTestEnabled = true; |
2593 | } |
2594 | } |
2595 | |
2596 | void QOpenGL2PaintEngineEx::setState(QPainterState *new_state) |
2597 | { |
2598 | // qDebug("QOpenGL2PaintEngineEx::setState()"); |
2599 | |
2600 | Q_D(QOpenGL2PaintEngineEx); |
2601 | |
2602 | QOpenGL2PaintEngineState *s = static_cast<QOpenGL2PaintEngineState *>(new_state); |
2603 | QOpenGL2PaintEngineState *old_state = state(); |
2604 | |
2605 | QPaintEngineEx::setState(s); |
2606 | |
2607 | if (s->isNew) { |
2608 | // Newly created state object. The call to setState() |
2609 | // will either be followed by a call to begin(), or we are |
2610 | // setting the state as part of a save(). |
2611 | s->isNew = false; |
2612 | return; |
2613 | } |
2614 | |
2615 | // Setting the state as part of a restore(). |
2616 | |
2617 | if (old_state == s || old_state->renderHintsChanged) |
2618 | renderHintsChanged(); |
2619 | |
2620 | if (old_state == s || old_state->matrixChanged) |
2621 | d->matrixDirty = true; |
2622 | |
2623 | if (old_state == s || old_state->compositionModeChanged) |
2624 | d->compositionModeDirty = true; |
2625 | |
2626 | if (old_state == s || old_state->opacityChanged) |
2627 | d->opacityUniformDirty = true; |
2628 | |
2629 | if (old_state == s || old_state->clipChanged) { |
2630 | if (old_state && old_state != s && old_state->canRestoreClip) { |
2631 | d->updateClipScissorTest(); |
2632 | d->funcs.glDepthFunc(GL_LEQUAL); |
2633 | } else { |
2634 | d->regenerateClip(); |
2635 | } |
2636 | } |
2637 | } |
2638 | |
2639 | QPainterState *QOpenGL2PaintEngineEx::createState(QPainterState *orig) const |
2640 | { |
2641 | if (orig) |
2642 | const_cast<QOpenGL2PaintEngineEx *>(this)->ensureActive(); |
2643 | |
2644 | QOpenGL2PaintEngineState *s; |
2645 | if (!orig) |
2646 | s = new QOpenGL2PaintEngineState(); |
2647 | else |
2648 | s = new QOpenGL2PaintEngineState(*static_cast<QOpenGL2PaintEngineState *>(orig)); |
2649 | |
2650 | s->matrixChanged = false; |
2651 | s->compositionModeChanged = false; |
2652 | s->opacityChanged = false; |
2653 | s->renderHintsChanged = false; |
2654 | s->clipChanged = false; |
2655 | |
2656 | return s; |
2657 | } |
2658 | |
2659 | QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other) |
2660 | : QPainterState(other) |
2661 | { |
2662 | isNew = true; |
2663 | needsClipBufferClear = other.needsClipBufferClear; |
2664 | clipTestEnabled = other.clipTestEnabled; |
2665 | currentClip = other.currentClip; |
2666 | canRestoreClip = other.canRestoreClip; |
2667 | rectangleClip = other.rectangleClip; |
2668 | } |
2669 | |
2670 | QOpenGL2PaintEngineState::QOpenGL2PaintEngineState() |
2671 | { |
2672 | isNew = true; |
2673 | needsClipBufferClear = true; |
2674 | clipTestEnabled = false; |
2675 | canRestoreClip = true; |
2676 | } |
2677 | |
2678 | QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState() |
2679 | { |
2680 | } |
2681 | |
2682 | void QOpenGL2PaintEngineExPrivate::setVertexAttribArrayEnabled(int arrayIndex, bool enabled) |
2683 | { |
2684 | Q_ASSERT(arrayIndex < QT_GL_VERTEX_ARRAY_TRACKED_COUNT); |
2685 | |
2686 | if (vertexAttributeArraysEnabledState[arrayIndex] && !enabled) |
2687 | funcs.glDisableVertexAttribArray(index: arrayIndex); |
2688 | |
2689 | if (!vertexAttributeArraysEnabledState[arrayIndex] && enabled) |
2690 | funcs.glEnableVertexAttribArray(index: arrayIndex); |
2691 | |
2692 | vertexAttributeArraysEnabledState[arrayIndex] = enabled; |
2693 | } |
2694 | |
2695 | void QOpenGL2PaintEngineExPrivate::syncGlState() |
2696 | { |
2697 | for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) { |
2698 | if (vertexAttributeArraysEnabledState[i]) |
2699 | funcs.glEnableVertexAttribArray(index: i); |
2700 | else |
2701 | funcs.glDisableVertexAttribArray(index: i); |
2702 | } |
2703 | } |
2704 | |
2705 | |
2706 | QT_END_NAMESPACE |
2707 | |