| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 12 | ** Software or, alternatively, in accordance with the terms contained in |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgsoftwarethreadedrenderloop_p.h" |
| 41 | #include "qsgsoftwarecontext_p.h" |
| 42 | #include "qsgsoftwarerenderer_p.h" |
| 43 | |
| 44 | #include <private/qsgrenderer_p.h> |
| 45 | #include <private/qquickwindow_p.h> |
| 46 | #include <private/qquickprofiler_p.h> |
| 47 | #include <private/qquickanimatorcontroller_p.h> |
| 48 | #include <private/qquickprofiler_p.h> |
| 49 | #include <private/qqmldebugserviceinterfaces_p.h> |
| 50 | #include <private/qqmldebugconnector_p.h> |
| 51 | |
| 52 | #include <qpa/qplatformbackingstore.h> |
| 53 | |
| 54 | #include <QtCore/QQueue> |
| 55 | #include <QtCore/QElapsedTimer> |
| 56 | #include <QtCore/QThread> |
| 57 | #include <QtCore/QMutex> |
| 58 | #include <QtCore/QWaitCondition> |
| 59 | #include <QtGui/QGuiApplication> |
| 60 | #include <QtGui/QBackingStore> |
| 61 | #include <QtQuick/QQuickWindow> |
| 62 | |
| 63 | #include <qtquick_tracepoints_p.h> |
| 64 | |
| 65 | QT_BEGIN_NAMESPACE |
| 66 | |
| 67 | // Passed from the RL to the RT when a window is removed obscured and should be |
| 68 | // removed from the render loop. |
| 69 | const QEvent::Type WM_Obscure = QEvent::Type(QEvent::User + 1); |
| 70 | |
| 71 | // Passed from the RL to RT when GUI has been locked, waiting for sync. |
| 72 | const QEvent::Type WM_RequestSync = QEvent::Type(QEvent::User + 2); |
| 73 | |
| 74 | // Passed by the RL to the RT to maybe release resource if no windows are |
| 75 | // rendering. |
| 76 | const QEvent::Type WM_TryRelease = QEvent::Type(QEvent::User + 4); |
| 77 | |
| 78 | // Passed by the RL to the RT when a QQuickWindow::grabWindow() is called. |
| 79 | const QEvent::Type WM_Grab = QEvent::Type(QEvent::User + 5); |
| 80 | |
| 81 | // Passed by the window when there is a render job to run. |
| 82 | const QEvent::Type WM_PostJob = QEvent::Type(QEvent::User + 6); |
| 83 | |
| 84 | class QSGSoftwareWindowEvent : public QEvent |
| 85 | { |
| 86 | public: |
| 87 | QSGSoftwareWindowEvent(QQuickWindow *c, QEvent::Type type) : QEvent(type), window(c) { } |
| 88 | QQuickWindow *window; |
| 89 | }; |
| 90 | |
| 91 | class QSGSoftwareTryReleaseEvent : public QSGSoftwareWindowEvent |
| 92 | { |
| 93 | public: |
| 94 | QSGSoftwareTryReleaseEvent(QQuickWindow *win, bool destroy) |
| 95 | : QSGSoftwareWindowEvent(win, WM_TryRelease), destroying(destroy) { } |
| 96 | bool destroying; |
| 97 | }; |
| 98 | |
| 99 | class QSGSoftwareSyncEvent : public QSGSoftwareWindowEvent |
| 100 | { |
| 101 | public: |
| 102 | QSGSoftwareSyncEvent(QQuickWindow *c, bool inExpose, bool force) |
| 103 | : QSGSoftwareWindowEvent(c, WM_RequestSync) |
| 104 | , size(c->size()) |
| 105 | , dpr(c->effectiveDevicePixelRatio()) |
| 106 | , syncInExpose(inExpose) |
| 107 | , forceRenderPass(force) { } |
| 108 | QSize size; |
| 109 | float dpr; |
| 110 | bool syncInExpose; |
| 111 | bool forceRenderPass; |
| 112 | }; |
| 113 | |
| 114 | class QSGSoftwareGrabEvent : public QSGSoftwareWindowEvent |
| 115 | { |
| 116 | public: |
| 117 | QSGSoftwareGrabEvent(QQuickWindow *c, QImage *result) |
| 118 | : QSGSoftwareWindowEvent(c, WM_Grab), image(result) { } |
| 119 | QImage *image; |
| 120 | }; |
| 121 | |
| 122 | class QSGSoftwareJobEvent : public QSGSoftwareWindowEvent |
| 123 | { |
| 124 | public: |
| 125 | QSGSoftwareJobEvent(QQuickWindow *c, QRunnable *postedJob) |
| 126 | : QSGSoftwareWindowEvent(c, WM_PostJob), job(postedJob) { } |
| 127 | ~QSGSoftwareJobEvent() { delete job; } |
| 128 | QRunnable *job; |
| 129 | }; |
| 130 | |
| 131 | class QSGSoftwareEventQueue : public QQueue<QEvent *> |
| 132 | { |
| 133 | public: |
| 134 | void addEvent(QEvent *e) { |
| 135 | mutex.lock(); |
| 136 | enqueue(t: e); |
| 137 | if (waiting) |
| 138 | condition.wakeOne(); |
| 139 | mutex.unlock(); |
| 140 | } |
| 141 | |
| 142 | QEvent *takeEvent(bool wait) { |
| 143 | mutex.lock(); |
| 144 | if (isEmpty() && wait) { |
| 145 | waiting = true; |
| 146 | condition.wait(lockedMutex: &mutex); |
| 147 | waiting = false; |
| 148 | } |
| 149 | QEvent *e = dequeue(); |
| 150 | mutex.unlock(); |
| 151 | return e; |
| 152 | } |
| 153 | |
| 154 | bool hasMoreEvents() { |
| 155 | mutex.lock(); |
| 156 | bool has = !isEmpty(); |
| 157 | mutex.unlock(); |
| 158 | return has; |
| 159 | } |
| 160 | |
| 161 | private: |
| 162 | QMutex mutex; |
| 163 | QWaitCondition condition; |
| 164 | bool waiting = false; |
| 165 | }; |
| 166 | |
| 167 | static inline int qsgrl_animation_interval() |
| 168 | { |
| 169 | const qreal refreshRate = QGuiApplication::primaryScreen() ? QGuiApplication::primaryScreen()->refreshRate() : 0; |
| 170 | return refreshRate < 1 ? 16 : int(1000 / refreshRate); |
| 171 | } |
| 172 | |
| 173 | class QSGSoftwareRenderThread : public QThread |
| 174 | { |
| 175 | Q_OBJECT |
| 176 | public: |
| 177 | QSGSoftwareRenderThread(QSGSoftwareThreadedRenderLoop *rl, QSGRenderContext *renderContext) |
| 178 | : renderLoop(rl) |
| 179 | { |
| 180 | rc = static_cast<QSGSoftwareRenderContext *>(renderContext); |
| 181 | vsyncDelta = qsgrl_animation_interval(); |
| 182 | } |
| 183 | |
| 184 | ~QSGSoftwareRenderThread() |
| 185 | { |
| 186 | delete rc; |
| 187 | } |
| 188 | |
| 189 | bool event(QEvent *e) override; |
| 190 | void run() override; |
| 191 | |
| 192 | void syncAndRender(); |
| 193 | void sync(bool inExpose); |
| 194 | |
| 195 | void requestRepaint() |
| 196 | { |
| 197 | if (sleeping) |
| 198 | stopEventProcessing = true; |
| 199 | if (exposedWindow) |
| 200 | pendingUpdate |= RepaintRequest; |
| 201 | } |
| 202 | |
| 203 | void processEventsAndWaitForMore(); |
| 204 | void processEvents(); |
| 205 | void postEvent(QEvent *e); |
| 206 | |
| 207 | enum UpdateRequest { |
| 208 | SyncRequest = 0x01, |
| 209 | RepaintRequest = 0x02, |
| 210 | ExposeRequest = 0x04 | RepaintRequest | SyncRequest |
| 211 | }; |
| 212 | |
| 213 | QSGSoftwareThreadedRenderLoop *renderLoop; |
| 214 | QSGSoftwareRenderContext *rc; |
| 215 | QAnimationDriver *rtAnim = nullptr; |
| 216 | volatile bool active = false; |
| 217 | uint pendingUpdate = 0; |
| 218 | bool sleeping = false; |
| 219 | bool syncResultedInChanges = false; |
| 220 | float vsyncDelta; |
| 221 | QMutex mutex; |
| 222 | QWaitCondition waitCondition; |
| 223 | QQuickWindow *exposedWindow = nullptr; |
| 224 | QBackingStore *backingStore = nullptr; |
| 225 | bool stopEventProcessing = false; |
| 226 | QSGSoftwareEventQueue eventQueue; |
| 227 | QElapsedTimer renderThrottleTimer; |
| 228 | qint64 syncTime; |
| 229 | qint64 renderTime; |
| 230 | qint64 sinceLastTime; |
| 231 | |
| 232 | public slots: |
| 233 | void onSceneGraphChanged() { |
| 234 | syncResultedInChanges = true; |
| 235 | } |
| 236 | }; |
| 237 | |
| 238 | bool QSGSoftwareRenderThread::event(QEvent *e) |
| 239 | { |
| 240 | switch ((int)e->type()) { |
| 241 | |
| 242 | case WM_Obscure: |
| 243 | Q_ASSERT(!exposedWindow || exposedWindow == static_cast<QSGSoftwareWindowEvent *>(e)->window); |
| 244 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "RT - WM_Obscure" << exposedWindow; |
| 245 | mutex.lock(); |
| 246 | if (exposedWindow) { |
| 247 | QQuickWindowPrivate::get(c: exposedWindow)->fireAboutToStop(); |
| 248 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_Obscure - window removed" ); |
| 249 | exposedWindow = nullptr; |
| 250 | delete backingStore; |
| 251 | backingStore = nullptr; |
| 252 | } |
| 253 | waitCondition.wakeOne(); |
| 254 | mutex.unlock(); |
| 255 | return true; |
| 256 | |
| 257 | case WM_RequestSync: { |
| 258 | QSGSoftwareSyncEvent *wme = static_cast<QSGSoftwareSyncEvent *>(e); |
| 259 | if (sleeping) |
| 260 | stopEventProcessing = true; |
| 261 | exposedWindow = wme->window; |
| 262 | if (backingStore == nullptr) |
| 263 | backingStore = new QBackingStore(exposedWindow); |
| 264 | if (backingStore->size() != exposedWindow->size()) |
| 265 | backingStore->resize(size: exposedWindow->size()); |
| 266 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "RT - WM_RequestSync" << exposedWindow; |
| 267 | pendingUpdate |= SyncRequest; |
| 268 | if (wme->syncInExpose) { |
| 269 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_RequestSync - triggered from expose" ); |
| 270 | pendingUpdate |= ExposeRequest; |
| 271 | } |
| 272 | if (wme->forceRenderPass) { |
| 273 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_RequestSync - repaint regardless" ); |
| 274 | pendingUpdate |= RepaintRequest; |
| 275 | } |
| 276 | return true; |
| 277 | } |
| 278 | |
| 279 | case WM_TryRelease: { |
| 280 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_TryRelease" ); |
| 281 | mutex.lock(); |
| 282 | renderLoop->lockedForSync = true; |
| 283 | QSGSoftwareTryReleaseEvent *wme = static_cast<QSGSoftwareTryReleaseEvent *>(e); |
| 284 | // Only when no windows are exposed anymore or we are shutting down. |
| 285 | if (!exposedWindow || wme->destroying) { |
| 286 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_TryRelease - invalidating rc" ); |
| 287 | if (wme->window) { |
| 288 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: wme->window); |
| 289 | if (wme->destroying) { |
| 290 | // Bye bye nodes... |
| 291 | wd->cleanupNodesOnShutdown(); |
| 292 | } |
| 293 | rc->invalidate(); |
| 294 | QCoreApplication::processEvents(); |
| 295 | QCoreApplication::sendPostedEvents(receiver: nullptr, event_type: QEvent::DeferredDelete); |
| 296 | if (wme->destroying) |
| 297 | wd->animationController.reset(); |
| 298 | } |
| 299 | if (wme->destroying) |
| 300 | active = false; |
| 301 | if (sleeping) |
| 302 | stopEventProcessing = true; |
| 303 | } else { |
| 304 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_TryRelease - not releasing because window is still active" ); |
| 305 | } |
| 306 | waitCondition.wakeOne(); |
| 307 | renderLoop->lockedForSync = false; |
| 308 | mutex.unlock(); |
| 309 | return true; |
| 310 | } |
| 311 | |
| 312 | case WM_Grab: { |
| 313 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_Grab" ); |
| 314 | QSGSoftwareGrabEvent *wme = static_cast<QSGSoftwareGrabEvent *>(e); |
| 315 | Q_ASSERT(wme->window); |
| 316 | Q_ASSERT(wme->window == exposedWindow || !exposedWindow); |
| 317 | mutex.lock(); |
| 318 | if (wme->window) { |
| 319 | // Grabbing is generally done by rendering a frame and reading the |
| 320 | // color buffer contents back, without presenting, and then |
| 321 | // creating a QImage from the returned data. It is terribly |
| 322 | // inefficient since it involves a full blocking wait for the GPU. |
| 323 | // However, our hands are tied by the existing, synchronous APIs of |
| 324 | // QQuickWindow and such. |
| 325 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: wme->window); |
| 326 | auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(wd->renderer); |
| 327 | if (softwareRenderer) |
| 328 | softwareRenderer->setBackingStore(backingStore); |
| 329 | rc->initialize(params: nullptr); |
| 330 | wd->syncSceneGraph(); |
| 331 | rc->endSync(); |
| 332 | wd->renderSceneGraph(size: wme->window->size()); |
| 333 | *wme->image = backingStore->handle()->toImage(); |
| 334 | } |
| 335 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_Grab - waking gui to handle result" ); |
| 336 | waitCondition.wakeOne(); |
| 337 | mutex.unlock(); |
| 338 | return true; |
| 339 | } |
| 340 | |
| 341 | case WM_PostJob: { |
| 342 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_PostJob" ); |
| 343 | QSGSoftwareJobEvent *wme = static_cast<QSGSoftwareJobEvent *>(e); |
| 344 | Q_ASSERT(wme->window == exposedWindow); |
| 345 | if (exposedWindow) { |
| 346 | wme->job->run(); |
| 347 | delete wme->job; |
| 348 | wme->job = nullptr; |
| 349 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_PostJob - job done" ); |
| 350 | } |
| 351 | return true; |
| 352 | } |
| 353 | |
| 354 | default: |
| 355 | break; |
| 356 | } |
| 357 | |
| 358 | return QThread::event(event: e); |
| 359 | } |
| 360 | |
| 361 | void QSGSoftwareRenderThread::postEvent(QEvent *e) |
| 362 | { |
| 363 | eventQueue.addEvent(e); |
| 364 | } |
| 365 | |
| 366 | void QSGSoftwareRenderThread::processEvents() |
| 367 | { |
| 368 | while (eventQueue.hasMoreEvents()) { |
| 369 | QEvent *e = eventQueue.takeEvent(wait: false); |
| 370 | event(e); |
| 371 | delete e; |
| 372 | } |
| 373 | } |
| 374 | |
| 375 | void QSGSoftwareRenderThread::processEventsAndWaitForMore() |
| 376 | { |
| 377 | stopEventProcessing = false; |
| 378 | while (!stopEventProcessing) { |
| 379 | QEvent *e = eventQueue.takeEvent(wait: true); |
| 380 | event(e); |
| 381 | delete e; |
| 382 | } |
| 383 | } |
| 384 | |
| 385 | void QSGSoftwareRenderThread::run() |
| 386 | { |
| 387 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - run()" ); |
| 388 | |
| 389 | rtAnim = rc->sceneGraphContext()->createAnimationDriver(parent: nullptr); |
| 390 | rtAnim->install(); |
| 391 | |
| 392 | if (QQmlDebugConnector::service<QQmlProfilerService>()) |
| 393 | QQuickProfiler::registerAnimationCallback(); |
| 394 | |
| 395 | renderThrottleTimer.start(); |
| 396 | |
| 397 | while (active) { |
| 398 | if (exposedWindow) |
| 399 | syncAndRender(); |
| 400 | |
| 401 | processEvents(); |
| 402 | QCoreApplication::processEvents(); |
| 403 | |
| 404 | if (pendingUpdate == 0 || !exposedWindow) { |
| 405 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - done drawing, sleep" ); |
| 406 | sleeping = true; |
| 407 | processEventsAndWaitForMore(); |
| 408 | sleeping = false; |
| 409 | } |
| 410 | } |
| 411 | |
| 412 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - run() exiting" ); |
| 413 | |
| 414 | delete rtAnim; |
| 415 | rtAnim = nullptr; |
| 416 | |
| 417 | rc->moveToThread(thread: renderLoop->thread()); |
| 418 | moveToThread(thread: renderLoop->thread()); |
| 419 | } |
| 420 | |
| 421 | void QSGSoftwareRenderThread::sync(bool inExpose) |
| 422 | { |
| 423 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - sync" ); |
| 424 | |
| 425 | mutex.lock(); |
| 426 | Q_ASSERT_X(renderLoop->lockedForSync, "QSGD3D12RenderThread::sync()" , "sync triggered with gui not locked" ); |
| 427 | |
| 428 | if (exposedWindow) { |
| 429 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: exposedWindow); |
| 430 | bool hadRenderer = wd->renderer != nullptr; |
| 431 | // If the scene graph was touched since the last sync() make sure it sends the |
| 432 | // changed signal. |
| 433 | if (wd->renderer) |
| 434 | wd->renderer->clearChangedFlag(); |
| 435 | |
| 436 | rc->initialize(params: nullptr); |
| 437 | wd->syncSceneGraph(); |
| 438 | rc->endSync(); |
| 439 | |
| 440 | if (!hadRenderer && wd->renderer) { |
| 441 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - created renderer" ); |
| 442 | syncResultedInChanges = true; |
| 443 | connect(sender: wd->renderer, signal: &QSGRenderer::sceneGraphChanged, receiver: this, |
| 444 | slot: &QSGSoftwareRenderThread::onSceneGraphChanged, type: Qt::DirectConnection); |
| 445 | } |
| 446 | |
| 447 | // Process deferred deletes now, directly after the sync as deleteLater |
| 448 | // on the GUI must now also have resulted in SG changes and the delete |
| 449 | // is a safe operation. |
| 450 | QCoreApplication::sendPostedEvents(receiver: nullptr, event_type: QEvent::DeferredDelete); |
| 451 | } |
| 452 | |
| 453 | if (!inExpose) { |
| 454 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - sync complete, waking gui" ); |
| 455 | waitCondition.wakeOne(); |
| 456 | mutex.unlock(); |
| 457 | } |
| 458 | } |
| 459 | |
| 460 | void QSGSoftwareRenderThread::syncAndRender() |
| 461 | { |
| 462 | Q_TRACE_SCOPE(QSG_syncAndRender); |
| 463 | Q_TRACE(QSG_sync_entry); |
| 464 | Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphRenderLoopFrame); |
| 465 | |
| 466 | QElapsedTimer waitTimer; |
| 467 | waitTimer.start(); |
| 468 | |
| 469 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - syncAndRender()" ); |
| 470 | |
| 471 | syncResultedInChanges = false; |
| 472 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: exposedWindow); |
| 473 | |
| 474 | const bool repaintRequested = (pendingUpdate & RepaintRequest) || wd->customRenderStage; |
| 475 | const bool syncRequested = pendingUpdate & SyncRequest; |
| 476 | const bool exposeRequested = (pendingUpdate & ExposeRequest) == ExposeRequest; |
| 477 | pendingUpdate = 0; |
| 478 | |
| 479 | if (syncRequested) |
| 480 | sync(inExpose: exposeRequested); |
| 481 | |
| 482 | Q_TRACE(QSG_sync_exit); |
| 483 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame, |
| 484 | QQuickProfiler::SceneGraphRenderLoopSync); |
| 485 | |
| 486 | if (!syncResultedInChanges && !repaintRequested) { |
| 487 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - no changes, render aborted" ); |
| 488 | int waitTime = vsyncDelta - (int) waitTimer.elapsed(); |
| 489 | if (waitTime > 0) |
| 490 | msleep(waitTime); |
| 491 | return; |
| 492 | } |
| 493 | |
| 494 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - rendering started" ); |
| 495 | Q_TRACE(QSG_render_entry); |
| 496 | |
| 497 | if (rtAnim->isRunning()) { |
| 498 | wd->animationController->lock(); |
| 499 | rtAnim->advance(); |
| 500 | wd->animationController->unlock(); |
| 501 | } |
| 502 | |
| 503 | bool canRender = wd->renderer != nullptr; |
| 504 | |
| 505 | if (canRender) { |
| 506 | auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(wd->renderer); |
| 507 | if (softwareRenderer) |
| 508 | softwareRenderer->setBackingStore(backingStore); |
| 509 | wd->renderSceneGraph(size: exposedWindow->size()); |
| 510 | |
| 511 | Q_TRACE(QSG_render_exit); |
| 512 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame, |
| 513 | QQuickProfiler::SceneGraphRenderLoopRender); |
| 514 | Q_TRACE(QSG_swap_entry); |
| 515 | |
| 516 | if (softwareRenderer && (!wd->customRenderStage || !wd->customRenderStage->swap())) |
| 517 | backingStore->flush(region: softwareRenderer->flushRegion()); |
| 518 | |
| 519 | // Since there is no V-Sync with QBackingStore, throttle rendering the refresh |
| 520 | // rate of the current screen the window is on. |
| 521 | int blockTime = vsyncDelta - (int) renderThrottleTimer.elapsed(); |
| 522 | if (blockTime > 0) { |
| 523 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - blocking for %d ms" , blockTime); |
| 524 | msleep(blockTime); |
| 525 | } |
| 526 | renderThrottleTimer.restart(); |
| 527 | |
| 528 | wd->fireFrameSwapped(); |
| 529 | } else { |
| 530 | Q_TRACE(QSG_render_exit); |
| 531 | Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame, |
| 532 | QQuickProfiler::SceneGraphRenderLoopSync, 1); |
| 533 | Q_TRACE(QSG_swap_entry); |
| 534 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - window not ready, skipping render" ); |
| 535 | } |
| 536 | |
| 537 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - rendering done" ); |
| 538 | |
| 539 | if (exposeRequested) { |
| 540 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - wake gui after initial expose" ); |
| 541 | waitCondition.wakeOne(); |
| 542 | mutex.unlock(); |
| 543 | } |
| 544 | |
| 545 | Q_TRACE(QSG_swap_exit); |
| 546 | Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame, |
| 547 | QQuickProfiler::SceneGraphRenderLoopSwap); |
| 548 | } |
| 549 | |
| 550 | template<class T> T *windowFor(const QVector<T> &list, QQuickWindow *window) |
| 551 | { |
| 552 | for (const T &t : list) { |
| 553 | if (t.window == window) |
| 554 | return const_cast<T *>(&t); |
| 555 | } |
| 556 | return nullptr; |
| 557 | } |
| 558 | |
| 559 | |
| 560 | QSGSoftwareThreadedRenderLoop::QSGSoftwareThreadedRenderLoop() |
| 561 | { |
| 562 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "software threaded render loop constructor" ); |
| 563 | m_sg = new QSGSoftwareContext; |
| 564 | m_anim = m_sg->createAnimationDriver(parent: this); |
| 565 | connect(sender: m_anim, signal: &QAnimationDriver::started, receiver: this, slot: &QSGSoftwareThreadedRenderLoop::onAnimationStarted); |
| 566 | connect(sender: m_anim, signal: &QAnimationDriver::stopped, receiver: this, slot: &QSGSoftwareThreadedRenderLoop::onAnimationStopped); |
| 567 | m_anim->install(); |
| 568 | } |
| 569 | |
| 570 | QSGSoftwareThreadedRenderLoop::~QSGSoftwareThreadedRenderLoop() |
| 571 | { |
| 572 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "software threaded render loop destructor" ); |
| 573 | delete m_sg; |
| 574 | } |
| 575 | |
| 576 | void QSGSoftwareThreadedRenderLoop::show(QQuickWindow *window) |
| 577 | { |
| 578 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "show" << window; |
| 579 | } |
| 580 | |
| 581 | void QSGSoftwareThreadedRenderLoop::hide(QQuickWindow *window) |
| 582 | { |
| 583 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "hide" << window; |
| 584 | |
| 585 | if (window->isExposed()) |
| 586 | handleObscurity(w: windowFor(list: m_windows, window)); |
| 587 | |
| 588 | releaseResources(window); |
| 589 | } |
| 590 | |
| 591 | void QSGSoftwareThreadedRenderLoop::resize(QQuickWindow *window) |
| 592 | { |
| 593 | if (!window->isExposed() || window->size().isEmpty()) |
| 594 | return; |
| 595 | |
| 596 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "resize" << window << window->size(); |
| 597 | } |
| 598 | |
| 599 | void QSGSoftwareThreadedRenderLoop::windowDestroyed(QQuickWindow *window) |
| 600 | { |
| 601 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "window destroyed" << window; |
| 602 | |
| 603 | WindowData *w = windowFor(list: m_windows, window); |
| 604 | if (!w) |
| 605 | return; |
| 606 | |
| 607 | handleObscurity(w); |
| 608 | handleResourceRelease(w, destroying: true); |
| 609 | |
| 610 | QSGSoftwareRenderThread *thread = w->thread; |
| 611 | while (thread->isRunning()) |
| 612 | QThread::yieldCurrentThread(); |
| 613 | |
| 614 | Q_ASSERT(thread->thread() == QThread::currentThread()); |
| 615 | delete thread; |
| 616 | |
| 617 | for (int i = 0; i < m_windows.size(); ++i) { |
| 618 | if (m_windows.at(i).window == window) { |
| 619 | m_windows.removeAt(i); |
| 620 | break; |
| 621 | } |
| 622 | } |
| 623 | |
| 624 | // Now that we altered the window list, we may need to stop the animation |
| 625 | // timer even if we didn't via handleObscurity. This covers the case where |
| 626 | // we destroy a visible & exposed QQuickWindow. |
| 627 | startOrStopAnimationTimer(); |
| 628 | } |
| 629 | |
| 630 | void QSGSoftwareThreadedRenderLoop::exposureChanged(QQuickWindow *window) |
| 631 | { |
| 632 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "exposure changed" << window; |
| 633 | |
| 634 | if (window->isExposed()) { |
| 635 | handleExposure(window); |
| 636 | } else { |
| 637 | WindowData *w = windowFor(list: m_windows, window); |
| 638 | if (w) |
| 639 | handleObscurity(w); |
| 640 | } |
| 641 | } |
| 642 | |
| 643 | QImage QSGSoftwareThreadedRenderLoop::grab(QQuickWindow *window) |
| 644 | { |
| 645 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "grab" << window; |
| 646 | |
| 647 | WindowData *w = windowFor(list: m_windows, window); |
| 648 | // Have to support invisible (but created()'ed) windows as well. |
| 649 | // Unlike with GL, leaving that case for QQuickWindow to handle is not feasible. |
| 650 | const bool tempExpose = !w; |
| 651 | if (tempExpose) { |
| 652 | handleExposure(window); |
| 653 | w = windowFor(list: m_windows, window); |
| 654 | Q_ASSERT(w); |
| 655 | } |
| 656 | |
| 657 | if (!w->thread->isRunning()) |
| 658 | return QImage(); |
| 659 | |
| 660 | if (!window->handle()) |
| 661 | window->create(); |
| 662 | |
| 663 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: window); |
| 664 | wd->polishItems(); |
| 665 | |
| 666 | QImage result; |
| 667 | w->thread->mutex.lock(); |
| 668 | lockedForSync = true; |
| 669 | w->thread->postEvent(e: new QSGSoftwareGrabEvent(window, &result)); |
| 670 | w->thread->waitCondition.wait(lockedMutex: &w->thread->mutex); |
| 671 | lockedForSync = false; |
| 672 | w->thread->mutex.unlock(); |
| 673 | |
| 674 | result.setDevicePixelRatio(window->effectiveDevicePixelRatio()); |
| 675 | |
| 676 | if (tempExpose) |
| 677 | handleObscurity(w); |
| 678 | |
| 679 | return result; |
| 680 | } |
| 681 | |
| 682 | void QSGSoftwareThreadedRenderLoop::update(QQuickWindow *window) |
| 683 | { |
| 684 | WindowData *w = windowFor(list: m_windows, window); |
| 685 | if (!w) |
| 686 | return; |
| 687 | |
| 688 | if (w->thread == QThread::currentThread()) { |
| 689 | w->thread->requestRepaint(); |
| 690 | return; |
| 691 | } |
| 692 | |
| 693 | // We set forceRenderPass because we want to make sure the QQuickWindow |
| 694 | // actually does a full render pass after the next sync. |
| 695 | w->forceRenderPass = true; |
| 696 | scheduleUpdate(w); |
| 697 | } |
| 698 | |
| 699 | void QSGSoftwareThreadedRenderLoop::maybeUpdate(QQuickWindow *window) |
| 700 | { |
| 701 | WindowData *w = windowFor(list: m_windows, window); |
| 702 | if (w) |
| 703 | scheduleUpdate(w); |
| 704 | } |
| 705 | |
| 706 | void QSGSoftwareThreadedRenderLoop::handleUpdateRequest(QQuickWindow *window) |
| 707 | { |
| 708 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleUpdateRequest" << window; |
| 709 | |
| 710 | WindowData *w = windowFor(list: m_windows, window); |
| 711 | if (w) |
| 712 | polishAndSync(w, inExpose: false); |
| 713 | } |
| 714 | |
| 715 | QAnimationDriver *QSGSoftwareThreadedRenderLoop::animationDriver() const |
| 716 | { |
| 717 | return m_anim; |
| 718 | } |
| 719 | |
| 720 | QSGContext *QSGSoftwareThreadedRenderLoop::sceneGraphContext() const |
| 721 | { |
| 722 | return m_sg; |
| 723 | } |
| 724 | |
| 725 | QSGRenderContext *QSGSoftwareThreadedRenderLoop::createRenderContext(QSGContext *) const |
| 726 | { |
| 727 | return m_sg->createRenderContext(); |
| 728 | } |
| 729 | |
| 730 | void QSGSoftwareThreadedRenderLoop::releaseResources(QQuickWindow *window) |
| 731 | { |
| 732 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "releaseResources" << window; |
| 733 | |
| 734 | WindowData *w = windowFor(list: m_windows, window); |
| 735 | if (w) |
| 736 | handleResourceRelease(w, destroying: false); |
| 737 | } |
| 738 | |
| 739 | void QSGSoftwareThreadedRenderLoop::postJob(QQuickWindow *window, QRunnable *job) |
| 740 | { |
| 741 | WindowData *w = windowFor(list: m_windows, window); |
| 742 | if (w && w->thread && w->thread->exposedWindow) |
| 743 | w->thread->postEvent(e: new QSGSoftwareJobEvent(window, job)); |
| 744 | else |
| 745 | delete job; |
| 746 | } |
| 747 | |
| 748 | QSurface::SurfaceType QSGSoftwareThreadedRenderLoop::windowSurfaceType() const |
| 749 | { |
| 750 | return QSurface::RasterSurface; |
| 751 | } |
| 752 | |
| 753 | bool QSGSoftwareThreadedRenderLoop::interleaveIncubation() const |
| 754 | { |
| 755 | bool somethingVisible = false; |
| 756 | for (const WindowData &w : m_windows) { |
| 757 | if (w.window->isVisible() && w.window->isExposed()) { |
| 758 | somethingVisible = true; |
| 759 | break; |
| 760 | } |
| 761 | } |
| 762 | return somethingVisible && m_anim->isRunning(); |
| 763 | } |
| 764 | |
| 765 | int QSGSoftwareThreadedRenderLoop::flags() const |
| 766 | { |
| 767 | return SupportsGrabWithoutExpose; |
| 768 | } |
| 769 | |
| 770 | bool QSGSoftwareThreadedRenderLoop::event(QEvent *e) |
| 771 | { |
| 772 | if (e->type() == QEvent::Timer) { |
| 773 | QTimerEvent *te = static_cast<QTimerEvent *>(e); |
| 774 | if (te->timerId() == animationTimer) { |
| 775 | m_anim->advance(); |
| 776 | emit timeToIncubate(); |
| 777 | return true; |
| 778 | } |
| 779 | } |
| 780 | |
| 781 | return QObject::event(event: e); |
| 782 | } |
| 783 | |
| 784 | void QSGSoftwareThreadedRenderLoop::onAnimationStarted() |
| 785 | { |
| 786 | startOrStopAnimationTimer(); |
| 787 | |
| 788 | for (const WindowData &w : qAsConst(t&: m_windows)) |
| 789 | w.window->requestUpdate(); |
| 790 | } |
| 791 | |
| 792 | void QSGSoftwareThreadedRenderLoop::onAnimationStopped() |
| 793 | { |
| 794 | startOrStopAnimationTimer(); |
| 795 | } |
| 796 | |
| 797 | void QSGSoftwareThreadedRenderLoop::startOrStopAnimationTimer() |
| 798 | { |
| 799 | int exposedWindowCount = 0; |
| 800 | const WindowData *exposed = nullptr; |
| 801 | |
| 802 | for (int i = 0; i < m_windows.size(); ++i) { |
| 803 | const WindowData &w(m_windows[i]); |
| 804 | if (w.window->isVisible() && w.window->isExposed()) { |
| 805 | ++exposedWindowCount; |
| 806 | exposed = &w; |
| 807 | } |
| 808 | } |
| 809 | |
| 810 | if (animationTimer && (exposedWindowCount == 1 || !m_anim->isRunning())) { |
| 811 | killTimer(id: animationTimer); |
| 812 | animationTimer = 0; |
| 813 | // If animations are running, make sure we keep on animating |
| 814 | if (m_anim->isRunning()) |
| 815 | exposed->window->requestUpdate(); |
| 816 | } else if (!animationTimer && exposedWindowCount != 1 && m_anim->isRunning()) { |
| 817 | animationTimer = startTimer(interval: qsgrl_animation_interval()); |
| 818 | } |
| 819 | } |
| 820 | |
| 821 | void QSGSoftwareThreadedRenderLoop::handleExposure(QQuickWindow *window) |
| 822 | { |
| 823 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleExposure" << window; |
| 824 | |
| 825 | WindowData *w = windowFor(list: m_windows, window); |
| 826 | if (!w) { |
| 827 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "adding window to list" ); |
| 828 | WindowData win; |
| 829 | win.window = window; |
| 830 | QSGRenderContext *rc = QQuickWindowPrivate::get(c: window)->context; // will transfer ownership |
| 831 | win.thread = new QSGSoftwareRenderThread(this, rc); |
| 832 | win.updateDuringSync = false; |
| 833 | win.forceRenderPass = true; // also covered by polishAndSync(inExpose=true), but doesn't hurt |
| 834 | m_windows.append(t: win); |
| 835 | w = &m_windows.last(); |
| 836 | } |
| 837 | |
| 838 | // set this early as we'll be rendering shortly anyway and this avoids |
| 839 | // special casing exposure in polishAndSync. |
| 840 | w->thread->exposedWindow = window; |
| 841 | |
| 842 | if (w->window->size().isEmpty() |
| 843 | || (w->window->isTopLevel() && !w->window->geometry().intersects(r: w->window->screen()->availableGeometry()))) { |
| 844 | #ifndef QT_NO_DEBUG |
| 845 | qWarning().noquote().nospace() << "QSGSotwareThreadedRenderLoop: expose event received for window " |
| 846 | << w->window << " with invalid geometry: " << w->window->geometry() |
| 847 | << " on " << w->window->screen(); |
| 848 | #endif |
| 849 | } |
| 850 | |
| 851 | if (!w->window->handle()) |
| 852 | w->window->create(); |
| 853 | |
| 854 | // Start render thread if it is not running |
| 855 | if (!w->thread->isRunning()) { |
| 856 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "starting render thread" ); |
| 857 | // Push a few things to the render thread. |
| 858 | QQuickAnimatorController *controller |
| 859 | = QQuickWindowPrivate::get(c: w->window)->animationController.get(); |
| 860 | if (controller->thread() != w->thread) |
| 861 | controller->moveToThread(thread: w->thread); |
| 862 | if (w->thread->thread() == QThread::currentThread()) { |
| 863 | w->thread->rc->moveToThread(thread: w->thread); |
| 864 | w->thread->moveToThread(thread: w->thread); |
| 865 | } |
| 866 | |
| 867 | w->thread->active = true; |
| 868 | w->thread->start(); |
| 869 | |
| 870 | if (!w->thread->isRunning()) |
| 871 | qFatal(msg: "Render thread failed to start, aborting application." ); |
| 872 | } |
| 873 | |
| 874 | polishAndSync(w, inExpose: true); |
| 875 | |
| 876 | startOrStopAnimationTimer(); |
| 877 | } |
| 878 | |
| 879 | void QSGSoftwareThreadedRenderLoop::handleObscurity(QSGSoftwareThreadedRenderLoop::WindowData *w) |
| 880 | { |
| 881 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleObscurity" << w->window; |
| 882 | |
| 883 | if (w->thread->isRunning()) { |
| 884 | w->thread->mutex.lock(); |
| 885 | w->thread->postEvent(e: new QSGSoftwareWindowEvent(w->window, WM_Obscure)); |
| 886 | w->thread->waitCondition.wait(lockedMutex: &w->thread->mutex); |
| 887 | w->thread->mutex.unlock(); |
| 888 | } |
| 889 | |
| 890 | startOrStopAnimationTimer(); |
| 891 | } |
| 892 | |
| 893 | void QSGSoftwareThreadedRenderLoop::scheduleUpdate(QSGSoftwareThreadedRenderLoop::WindowData *w) |
| 894 | { |
| 895 | if (!QCoreApplication::instance()) |
| 896 | return; |
| 897 | |
| 898 | if (!w || !w->thread->isRunning()) |
| 899 | return; |
| 900 | |
| 901 | QThread *current = QThread::currentThread(); |
| 902 | if (current != QCoreApplication::instance()->thread() && (current != w->thread || !lockedForSync)) { |
| 903 | qWarning() << "Updates can only be scheduled from GUI thread or from QQuickItem::updatePaintNode()" ; |
| 904 | return; |
| 905 | } |
| 906 | |
| 907 | if (current == w->thread) { |
| 908 | w->updateDuringSync = true; |
| 909 | return; |
| 910 | } |
| 911 | |
| 912 | w->window->requestUpdate(); |
| 913 | } |
| 914 | |
| 915 | void QSGSoftwareThreadedRenderLoop::handleResourceRelease(QSGSoftwareThreadedRenderLoop::WindowData *w, bool destroying) |
| 916 | { |
| 917 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleResourceRelease" << (destroying ? "destroying" : "hide/releaseResources" ) << w->window; |
| 918 | |
| 919 | w->thread->mutex.lock(); |
| 920 | if (w->thread->isRunning() && w->thread->active) { |
| 921 | QQuickWindow *window = w->window; |
| 922 | |
| 923 | // Note that window->handle() is typically null by this time because |
| 924 | // the platform window is already destroyed. This should not be a |
| 925 | // problem for the D3D cleanup. |
| 926 | |
| 927 | w->thread->postEvent(e: new QSGSoftwareTryReleaseEvent(window, destroying)); |
| 928 | w->thread->waitCondition.wait(lockedMutex: &w->thread->mutex); |
| 929 | |
| 930 | // Avoid a shutdown race condition. |
| 931 | // If SG is invalidated and 'active' becomes false, the thread's run() |
| 932 | // method will exit. handleExposure() relies on QThread::isRunning() (because it |
| 933 | // potentially needs to start the thread again) and our mutex cannot be used to |
| 934 | // track the thread stopping, so we wait a few nanoseconds extra so the thread |
| 935 | // can exit properly. |
| 936 | if (!w->thread->active) |
| 937 | w->thread->wait(); |
| 938 | } |
| 939 | w->thread->mutex.unlock(); |
| 940 | } |
| 941 | |
| 942 | void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop::WindowData *w, bool inExpose) |
| 943 | { |
| 944 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "polishAndSync" << (inExpose ? "(in expose)" : "(normal)" ) << w->window; |
| 945 | |
| 946 | QQuickWindow *window = w->window; |
| 947 | if (!w->thread || !w->thread->exposedWindow) { |
| 948 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - not exposed, abort" ); |
| 949 | return; |
| 950 | } |
| 951 | |
| 952 | // Flush pending touch events. |
| 953 | QQuickWindowPrivate::get(c: window)->flushFrameSynchronousEvents(); |
| 954 | // The delivery of the event might have caused the window to stop rendering |
| 955 | w = windowFor(list: m_windows, window); |
| 956 | if (!w || !w->thread || !w->thread->exposedWindow) { |
| 957 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - removed after touch event flushing, abort" ); |
| 958 | return; |
| 959 | } |
| 960 | |
| 961 | Q_TRACE_SCOPE(QSG_polishAndSync); |
| 962 | |
| 963 | Q_TRACE(QSG_polishItems_entry); |
| 964 | Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishAndSync); |
| 965 | |
| 966 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: window); |
| 967 | wd->polishItems(); |
| 968 | |
| 969 | Q_TRACE(QSG_polishItems_exit); |
| 970 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync, |
| 971 | QQuickProfiler::SceneGraphPolishAndSyncPolish); |
| 972 | Q_TRACE(QSG_sync_entry); |
| 973 | |
| 974 | w->updateDuringSync = false; |
| 975 | |
| 976 | emit window->afterAnimating(); |
| 977 | |
| 978 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - lock for sync" ); |
| 979 | w->thread->mutex.lock(); |
| 980 | lockedForSync = true; |
| 981 | w->thread->postEvent(e: new QSGSoftwareSyncEvent(window, inExpose, w->forceRenderPass)); |
| 982 | w->forceRenderPass = false; |
| 983 | |
| 984 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - wait for sync" ); |
| 985 | |
| 986 | Q_TRACE(QSG_sync_exit); |
| 987 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync, |
| 988 | QQuickProfiler::SceneGraphPolishAndSyncWait); |
| 989 | Q_TRACE(QSG_wait_entry); |
| 990 | w->thread->waitCondition.wait(lockedMutex: &w->thread->mutex); |
| 991 | lockedForSync = false; |
| 992 | w->thread->mutex.unlock(); |
| 993 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - unlock after sync" ); |
| 994 | |
| 995 | Q_TRACE(QSG_wait_exit); |
| 996 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync, |
| 997 | QQuickProfiler::SceneGraphPolishAndSyncSync); |
| 998 | Q_TRACE(QSG_animations_entry); |
| 999 | |
| 1000 | if (!animationTimer && m_anim->isRunning()) { |
| 1001 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - advancing animations" ); |
| 1002 | m_anim->advance(); |
| 1003 | // We need to trigger another sync to keep animations running... |
| 1004 | w->window->requestUpdate(); |
| 1005 | emit timeToIncubate(); |
| 1006 | } else if (w->updateDuringSync) { |
| 1007 | w->window->requestUpdate(); |
| 1008 | } |
| 1009 | |
| 1010 | Q_TRACE(QSG_animations_exit); |
| 1011 | Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync, |
| 1012 | QQuickProfiler::SceneGraphPolishAndSyncAnimations); |
| 1013 | } |
| 1014 | |
| 1015 | #include "qsgsoftwarethreadedrenderloop.moc" |
| 1016 | #include "moc_qsgsoftwarethreadedrenderloop_p.cpp" |
| 1017 | |
| 1018 | QT_END_NAMESPACE |
| 1019 | |