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39 | |
40 | #include "qsgsoftwarethreadedrenderloop_p.h" |
41 | #include "qsgsoftwarecontext_p.h" |
42 | #include "qsgsoftwarerenderer_p.h" |
43 | |
44 | #include <private/qsgrenderer_p.h> |
45 | #include <private/qquickwindow_p.h> |
46 | #include <private/qquickprofiler_p.h> |
47 | #include <private/qquickanimatorcontroller_p.h> |
48 | #include <private/qquickprofiler_p.h> |
49 | #include <private/qqmldebugserviceinterfaces_p.h> |
50 | #include <private/qqmldebugconnector_p.h> |
51 | |
52 | #include <qpa/qplatformbackingstore.h> |
53 | |
54 | #include <QtCore/QQueue> |
55 | #include <QtCore/QElapsedTimer> |
56 | #include <QtCore/QThread> |
57 | #include <QtCore/QMutex> |
58 | #include <QtCore/QWaitCondition> |
59 | #include <QtGui/QGuiApplication> |
60 | #include <QtGui/QBackingStore> |
61 | #include <QtQuick/QQuickWindow> |
62 | |
63 | #include <qtquick_tracepoints_p.h> |
64 | |
65 | QT_BEGIN_NAMESPACE |
66 | |
67 | // Passed from the RL to the RT when a window is removed obscured and should be |
68 | // removed from the render loop. |
69 | const QEvent::Type WM_Obscure = QEvent::Type(QEvent::User + 1); |
70 | |
71 | // Passed from the RL to RT when GUI has been locked, waiting for sync. |
72 | const QEvent::Type WM_RequestSync = QEvent::Type(QEvent::User + 2); |
73 | |
74 | // Passed by the RL to the RT to maybe release resource if no windows are |
75 | // rendering. |
76 | const QEvent::Type WM_TryRelease = QEvent::Type(QEvent::User + 4); |
77 | |
78 | // Passed by the RL to the RT when a QQuickWindow::grabWindow() is called. |
79 | const QEvent::Type WM_Grab = QEvent::Type(QEvent::User + 5); |
80 | |
81 | // Passed by the window when there is a render job to run. |
82 | const QEvent::Type WM_PostJob = QEvent::Type(QEvent::User + 6); |
83 | |
84 | class QSGSoftwareWindowEvent : public QEvent |
85 | { |
86 | public: |
87 | QSGSoftwareWindowEvent(QQuickWindow *c, QEvent::Type type) : QEvent(type), window(c) { } |
88 | QQuickWindow *window; |
89 | }; |
90 | |
91 | class QSGSoftwareTryReleaseEvent : public QSGSoftwareWindowEvent |
92 | { |
93 | public: |
94 | QSGSoftwareTryReleaseEvent(QQuickWindow *win, bool destroy) |
95 | : QSGSoftwareWindowEvent(win, WM_TryRelease), destroying(destroy) { } |
96 | bool destroying; |
97 | }; |
98 | |
99 | class QSGSoftwareSyncEvent : public QSGSoftwareWindowEvent |
100 | { |
101 | public: |
102 | QSGSoftwareSyncEvent(QQuickWindow *c, bool inExpose, bool force) |
103 | : QSGSoftwareWindowEvent(c, WM_RequestSync) |
104 | , size(c->size()) |
105 | , dpr(c->effectiveDevicePixelRatio()) |
106 | , syncInExpose(inExpose) |
107 | , forceRenderPass(force) { } |
108 | QSize size; |
109 | float dpr; |
110 | bool syncInExpose; |
111 | bool forceRenderPass; |
112 | }; |
113 | |
114 | class QSGSoftwareGrabEvent : public QSGSoftwareWindowEvent |
115 | { |
116 | public: |
117 | QSGSoftwareGrabEvent(QQuickWindow *c, QImage *result) |
118 | : QSGSoftwareWindowEvent(c, WM_Grab), image(result) { } |
119 | QImage *image; |
120 | }; |
121 | |
122 | class QSGSoftwareJobEvent : public QSGSoftwareWindowEvent |
123 | { |
124 | public: |
125 | QSGSoftwareJobEvent(QQuickWindow *c, QRunnable *postedJob) |
126 | : QSGSoftwareWindowEvent(c, WM_PostJob), job(postedJob) { } |
127 | ~QSGSoftwareJobEvent() { delete job; } |
128 | QRunnable *job; |
129 | }; |
130 | |
131 | class QSGSoftwareEventQueue : public QQueue<QEvent *> |
132 | { |
133 | public: |
134 | void addEvent(QEvent *e) { |
135 | mutex.lock(); |
136 | enqueue(t: e); |
137 | if (waiting) |
138 | condition.wakeOne(); |
139 | mutex.unlock(); |
140 | } |
141 | |
142 | QEvent *takeEvent(bool wait) { |
143 | mutex.lock(); |
144 | if (isEmpty() && wait) { |
145 | waiting = true; |
146 | condition.wait(lockedMutex: &mutex); |
147 | waiting = false; |
148 | } |
149 | QEvent *e = dequeue(); |
150 | mutex.unlock(); |
151 | return e; |
152 | } |
153 | |
154 | bool hasMoreEvents() { |
155 | mutex.lock(); |
156 | bool has = !isEmpty(); |
157 | mutex.unlock(); |
158 | return has; |
159 | } |
160 | |
161 | private: |
162 | QMutex mutex; |
163 | QWaitCondition condition; |
164 | bool waiting = false; |
165 | }; |
166 | |
167 | static inline int qsgrl_animation_interval() |
168 | { |
169 | const qreal refreshRate = QGuiApplication::primaryScreen() ? QGuiApplication::primaryScreen()->refreshRate() : 0; |
170 | return refreshRate < 1 ? 16 : int(1000 / refreshRate); |
171 | } |
172 | |
173 | class QSGSoftwareRenderThread : public QThread |
174 | { |
175 | Q_OBJECT |
176 | public: |
177 | QSGSoftwareRenderThread(QSGSoftwareThreadedRenderLoop *rl, QSGRenderContext *renderContext) |
178 | : renderLoop(rl) |
179 | { |
180 | rc = static_cast<QSGSoftwareRenderContext *>(renderContext); |
181 | vsyncDelta = qsgrl_animation_interval(); |
182 | } |
183 | |
184 | ~QSGSoftwareRenderThread() |
185 | { |
186 | delete rc; |
187 | } |
188 | |
189 | bool event(QEvent *e) override; |
190 | void run() override; |
191 | |
192 | void syncAndRender(); |
193 | void sync(bool inExpose); |
194 | |
195 | void requestRepaint() |
196 | { |
197 | if (sleeping) |
198 | stopEventProcessing = true; |
199 | if (exposedWindow) |
200 | pendingUpdate |= RepaintRequest; |
201 | } |
202 | |
203 | void processEventsAndWaitForMore(); |
204 | void processEvents(); |
205 | void postEvent(QEvent *e); |
206 | |
207 | enum UpdateRequest { |
208 | SyncRequest = 0x01, |
209 | RepaintRequest = 0x02, |
210 | ExposeRequest = 0x04 | RepaintRequest | SyncRequest |
211 | }; |
212 | |
213 | QSGSoftwareThreadedRenderLoop *renderLoop; |
214 | QSGSoftwareRenderContext *rc; |
215 | QAnimationDriver *rtAnim = nullptr; |
216 | volatile bool active = false; |
217 | uint pendingUpdate = 0; |
218 | bool sleeping = false; |
219 | bool syncResultedInChanges = false; |
220 | float vsyncDelta; |
221 | QMutex mutex; |
222 | QWaitCondition waitCondition; |
223 | QQuickWindow *exposedWindow = nullptr; |
224 | QBackingStore *backingStore = nullptr; |
225 | bool stopEventProcessing = false; |
226 | QSGSoftwareEventQueue eventQueue; |
227 | QElapsedTimer renderThrottleTimer; |
228 | qint64 syncTime; |
229 | qint64 renderTime; |
230 | qint64 sinceLastTime; |
231 | |
232 | public slots: |
233 | void onSceneGraphChanged() { |
234 | syncResultedInChanges = true; |
235 | } |
236 | }; |
237 | |
238 | bool QSGSoftwareRenderThread::event(QEvent *e) |
239 | { |
240 | switch ((int)e->type()) { |
241 | |
242 | case WM_Obscure: |
243 | Q_ASSERT(!exposedWindow || exposedWindow == static_cast<QSGSoftwareWindowEvent *>(e)->window); |
244 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "RT - WM_Obscure" << exposedWindow; |
245 | mutex.lock(); |
246 | if (exposedWindow) { |
247 | QQuickWindowPrivate::get(c: exposedWindow)->fireAboutToStop(); |
248 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_Obscure - window removed" ); |
249 | exposedWindow = nullptr; |
250 | delete backingStore; |
251 | backingStore = nullptr; |
252 | } |
253 | waitCondition.wakeOne(); |
254 | mutex.unlock(); |
255 | return true; |
256 | |
257 | case WM_RequestSync: { |
258 | QSGSoftwareSyncEvent *wme = static_cast<QSGSoftwareSyncEvent *>(e); |
259 | if (sleeping) |
260 | stopEventProcessing = true; |
261 | exposedWindow = wme->window; |
262 | if (backingStore == nullptr) |
263 | backingStore = new QBackingStore(exposedWindow); |
264 | if (backingStore->size() != exposedWindow->size()) |
265 | backingStore->resize(size: exposedWindow->size()); |
266 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "RT - WM_RequestSync" << exposedWindow; |
267 | pendingUpdate |= SyncRequest; |
268 | if (wme->syncInExpose) { |
269 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_RequestSync - triggered from expose" ); |
270 | pendingUpdate |= ExposeRequest; |
271 | } |
272 | if (wme->forceRenderPass) { |
273 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_RequestSync - repaint regardless" ); |
274 | pendingUpdate |= RepaintRequest; |
275 | } |
276 | return true; |
277 | } |
278 | |
279 | case WM_TryRelease: { |
280 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_TryRelease" ); |
281 | mutex.lock(); |
282 | renderLoop->lockedForSync = true; |
283 | QSGSoftwareTryReleaseEvent *wme = static_cast<QSGSoftwareTryReleaseEvent *>(e); |
284 | // Only when no windows are exposed anymore or we are shutting down. |
285 | if (!exposedWindow || wme->destroying) { |
286 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_TryRelease - invalidating rc" ); |
287 | if (wme->window) { |
288 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: wme->window); |
289 | if (wme->destroying) { |
290 | // Bye bye nodes... |
291 | wd->cleanupNodesOnShutdown(); |
292 | } |
293 | rc->invalidate(); |
294 | QCoreApplication::processEvents(); |
295 | QCoreApplication::sendPostedEvents(receiver: nullptr, event_type: QEvent::DeferredDelete); |
296 | if (wme->destroying) |
297 | wd->animationController.reset(); |
298 | } |
299 | if (wme->destroying) |
300 | active = false; |
301 | if (sleeping) |
302 | stopEventProcessing = true; |
303 | } else { |
304 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_TryRelease - not releasing because window is still active" ); |
305 | } |
306 | waitCondition.wakeOne(); |
307 | renderLoop->lockedForSync = false; |
308 | mutex.unlock(); |
309 | return true; |
310 | } |
311 | |
312 | case WM_Grab: { |
313 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_Grab" ); |
314 | QSGSoftwareGrabEvent *wme = static_cast<QSGSoftwareGrabEvent *>(e); |
315 | Q_ASSERT(wme->window); |
316 | Q_ASSERT(wme->window == exposedWindow || !exposedWindow); |
317 | mutex.lock(); |
318 | if (wme->window) { |
319 | // Grabbing is generally done by rendering a frame and reading the |
320 | // color buffer contents back, without presenting, and then |
321 | // creating a QImage from the returned data. It is terribly |
322 | // inefficient since it involves a full blocking wait for the GPU. |
323 | // However, our hands are tied by the existing, synchronous APIs of |
324 | // QQuickWindow and such. |
325 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: wme->window); |
326 | auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(wd->renderer); |
327 | if (softwareRenderer) |
328 | softwareRenderer->setBackingStore(backingStore); |
329 | rc->initialize(params: nullptr); |
330 | wd->syncSceneGraph(); |
331 | rc->endSync(); |
332 | wd->renderSceneGraph(size: wme->window->size()); |
333 | *wme->image = backingStore->handle()->toImage(); |
334 | } |
335 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_Grab - waking gui to handle result" ); |
336 | waitCondition.wakeOne(); |
337 | mutex.unlock(); |
338 | return true; |
339 | } |
340 | |
341 | case WM_PostJob: { |
342 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_PostJob" ); |
343 | QSGSoftwareJobEvent *wme = static_cast<QSGSoftwareJobEvent *>(e); |
344 | Q_ASSERT(wme->window == exposedWindow); |
345 | if (exposedWindow) { |
346 | wme->job->run(); |
347 | delete wme->job; |
348 | wme->job = nullptr; |
349 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - WM_PostJob - job done" ); |
350 | } |
351 | return true; |
352 | } |
353 | |
354 | default: |
355 | break; |
356 | } |
357 | |
358 | return QThread::event(event: e); |
359 | } |
360 | |
361 | void QSGSoftwareRenderThread::postEvent(QEvent *e) |
362 | { |
363 | eventQueue.addEvent(e); |
364 | } |
365 | |
366 | void QSGSoftwareRenderThread::processEvents() |
367 | { |
368 | while (eventQueue.hasMoreEvents()) { |
369 | QEvent *e = eventQueue.takeEvent(wait: false); |
370 | event(e); |
371 | delete e; |
372 | } |
373 | } |
374 | |
375 | void QSGSoftwareRenderThread::processEventsAndWaitForMore() |
376 | { |
377 | stopEventProcessing = false; |
378 | while (!stopEventProcessing) { |
379 | QEvent *e = eventQueue.takeEvent(wait: true); |
380 | event(e); |
381 | delete e; |
382 | } |
383 | } |
384 | |
385 | void QSGSoftwareRenderThread::run() |
386 | { |
387 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - run()" ); |
388 | |
389 | rtAnim = rc->sceneGraphContext()->createAnimationDriver(parent: nullptr); |
390 | rtAnim->install(); |
391 | |
392 | if (QQmlDebugConnector::service<QQmlProfilerService>()) |
393 | QQuickProfiler::registerAnimationCallback(); |
394 | |
395 | renderThrottleTimer.start(); |
396 | |
397 | while (active) { |
398 | if (exposedWindow) |
399 | syncAndRender(); |
400 | |
401 | processEvents(); |
402 | QCoreApplication::processEvents(); |
403 | |
404 | if (pendingUpdate == 0 || !exposedWindow) { |
405 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - done drawing, sleep" ); |
406 | sleeping = true; |
407 | processEventsAndWaitForMore(); |
408 | sleeping = false; |
409 | } |
410 | } |
411 | |
412 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - run() exiting" ); |
413 | |
414 | delete rtAnim; |
415 | rtAnim = nullptr; |
416 | |
417 | rc->moveToThread(thread: renderLoop->thread()); |
418 | moveToThread(thread: renderLoop->thread()); |
419 | } |
420 | |
421 | void QSGSoftwareRenderThread::sync(bool inExpose) |
422 | { |
423 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - sync" ); |
424 | |
425 | mutex.lock(); |
426 | Q_ASSERT_X(renderLoop->lockedForSync, "QSGD3D12RenderThread::sync()" , "sync triggered with gui not locked" ); |
427 | |
428 | if (exposedWindow) { |
429 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: exposedWindow); |
430 | bool hadRenderer = wd->renderer != nullptr; |
431 | // If the scene graph was touched since the last sync() make sure it sends the |
432 | // changed signal. |
433 | if (wd->renderer) |
434 | wd->renderer->clearChangedFlag(); |
435 | |
436 | rc->initialize(params: nullptr); |
437 | wd->syncSceneGraph(); |
438 | rc->endSync(); |
439 | |
440 | if (!hadRenderer && wd->renderer) { |
441 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - created renderer" ); |
442 | syncResultedInChanges = true; |
443 | connect(sender: wd->renderer, signal: &QSGRenderer::sceneGraphChanged, receiver: this, |
444 | slot: &QSGSoftwareRenderThread::onSceneGraphChanged, type: Qt::DirectConnection); |
445 | } |
446 | |
447 | // Process deferred deletes now, directly after the sync as deleteLater |
448 | // on the GUI must now also have resulted in SG changes and the delete |
449 | // is a safe operation. |
450 | QCoreApplication::sendPostedEvents(receiver: nullptr, event_type: QEvent::DeferredDelete); |
451 | } |
452 | |
453 | if (!inExpose) { |
454 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - sync complete, waking gui" ); |
455 | waitCondition.wakeOne(); |
456 | mutex.unlock(); |
457 | } |
458 | } |
459 | |
460 | void QSGSoftwareRenderThread::syncAndRender() |
461 | { |
462 | Q_TRACE_SCOPE(QSG_syncAndRender); |
463 | Q_TRACE(QSG_sync_entry); |
464 | Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphRenderLoopFrame); |
465 | |
466 | QElapsedTimer waitTimer; |
467 | waitTimer.start(); |
468 | |
469 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - syncAndRender()" ); |
470 | |
471 | syncResultedInChanges = false; |
472 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: exposedWindow); |
473 | |
474 | const bool repaintRequested = (pendingUpdate & RepaintRequest) || wd->customRenderStage; |
475 | const bool syncRequested = pendingUpdate & SyncRequest; |
476 | const bool exposeRequested = (pendingUpdate & ExposeRequest) == ExposeRequest; |
477 | pendingUpdate = 0; |
478 | |
479 | if (syncRequested) |
480 | sync(inExpose: exposeRequested); |
481 | |
482 | Q_TRACE(QSG_sync_exit); |
483 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame, |
484 | QQuickProfiler::SceneGraphRenderLoopSync); |
485 | |
486 | if (!syncResultedInChanges && !repaintRequested) { |
487 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - no changes, render aborted" ); |
488 | int waitTime = vsyncDelta - (int) waitTimer.elapsed(); |
489 | if (waitTime > 0) |
490 | msleep(waitTime); |
491 | return; |
492 | } |
493 | |
494 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - rendering started" ); |
495 | Q_TRACE(QSG_render_entry); |
496 | |
497 | if (rtAnim->isRunning()) { |
498 | wd->animationController->lock(); |
499 | rtAnim->advance(); |
500 | wd->animationController->unlock(); |
501 | } |
502 | |
503 | bool canRender = wd->renderer != nullptr; |
504 | |
505 | if (canRender) { |
506 | auto softwareRenderer = static_cast<QSGSoftwareRenderer*>(wd->renderer); |
507 | if (softwareRenderer) |
508 | softwareRenderer->setBackingStore(backingStore); |
509 | wd->renderSceneGraph(size: exposedWindow->size()); |
510 | |
511 | Q_TRACE(QSG_render_exit); |
512 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame, |
513 | QQuickProfiler::SceneGraphRenderLoopRender); |
514 | Q_TRACE(QSG_swap_entry); |
515 | |
516 | if (softwareRenderer && (!wd->customRenderStage || !wd->customRenderStage->swap())) |
517 | backingStore->flush(region: softwareRenderer->flushRegion()); |
518 | |
519 | // Since there is no V-Sync with QBackingStore, throttle rendering the refresh |
520 | // rate of the current screen the window is on. |
521 | int blockTime = vsyncDelta - (int) renderThrottleTimer.elapsed(); |
522 | if (blockTime > 0) { |
523 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - blocking for %d ms" , blockTime); |
524 | msleep(blockTime); |
525 | } |
526 | renderThrottleTimer.restart(); |
527 | |
528 | wd->fireFrameSwapped(); |
529 | } else { |
530 | Q_TRACE(QSG_render_exit); |
531 | Q_QUICK_SG_PROFILE_SKIP(QQuickProfiler::SceneGraphRenderLoopFrame, |
532 | QQuickProfiler::SceneGraphRenderLoopSync, 1); |
533 | Q_TRACE(QSG_swap_entry); |
534 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - window not ready, skipping render" ); |
535 | } |
536 | |
537 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - rendering done" ); |
538 | |
539 | if (exposeRequested) { |
540 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "RT - wake gui after initial expose" ); |
541 | waitCondition.wakeOne(); |
542 | mutex.unlock(); |
543 | } |
544 | |
545 | Q_TRACE(QSG_swap_exit); |
546 | Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame, |
547 | QQuickProfiler::SceneGraphRenderLoopSwap); |
548 | } |
549 | |
550 | template<class T> T *windowFor(const QVector<T> &list, QQuickWindow *window) |
551 | { |
552 | for (const T &t : list) { |
553 | if (t.window == window) |
554 | return const_cast<T *>(&t); |
555 | } |
556 | return nullptr; |
557 | } |
558 | |
559 | |
560 | QSGSoftwareThreadedRenderLoop::QSGSoftwareThreadedRenderLoop() |
561 | { |
562 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "software threaded render loop constructor" ); |
563 | m_sg = new QSGSoftwareContext; |
564 | m_anim = m_sg->createAnimationDriver(parent: this); |
565 | connect(sender: m_anim, signal: &QAnimationDriver::started, receiver: this, slot: &QSGSoftwareThreadedRenderLoop::onAnimationStarted); |
566 | connect(sender: m_anim, signal: &QAnimationDriver::stopped, receiver: this, slot: &QSGSoftwareThreadedRenderLoop::onAnimationStopped); |
567 | m_anim->install(); |
568 | } |
569 | |
570 | QSGSoftwareThreadedRenderLoop::~QSGSoftwareThreadedRenderLoop() |
571 | { |
572 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "software threaded render loop destructor" ); |
573 | delete m_sg; |
574 | } |
575 | |
576 | void QSGSoftwareThreadedRenderLoop::show(QQuickWindow *window) |
577 | { |
578 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "show" << window; |
579 | } |
580 | |
581 | void QSGSoftwareThreadedRenderLoop::hide(QQuickWindow *window) |
582 | { |
583 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "hide" << window; |
584 | |
585 | if (window->isExposed()) |
586 | handleObscurity(w: windowFor(list: m_windows, window)); |
587 | |
588 | releaseResources(window); |
589 | } |
590 | |
591 | void QSGSoftwareThreadedRenderLoop::resize(QQuickWindow *window) |
592 | { |
593 | if (!window->isExposed() || window->size().isEmpty()) |
594 | return; |
595 | |
596 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "resize" << window << window->size(); |
597 | } |
598 | |
599 | void QSGSoftwareThreadedRenderLoop::windowDestroyed(QQuickWindow *window) |
600 | { |
601 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "window destroyed" << window; |
602 | |
603 | WindowData *w = windowFor(list: m_windows, window); |
604 | if (!w) |
605 | return; |
606 | |
607 | handleObscurity(w); |
608 | handleResourceRelease(w, destroying: true); |
609 | |
610 | QSGSoftwareRenderThread *thread = w->thread; |
611 | while (thread->isRunning()) |
612 | QThread::yieldCurrentThread(); |
613 | |
614 | Q_ASSERT(thread->thread() == QThread::currentThread()); |
615 | delete thread; |
616 | |
617 | for (int i = 0; i < m_windows.size(); ++i) { |
618 | if (m_windows.at(i).window == window) { |
619 | m_windows.removeAt(i); |
620 | break; |
621 | } |
622 | } |
623 | |
624 | // Now that we altered the window list, we may need to stop the animation |
625 | // timer even if we didn't via handleObscurity. This covers the case where |
626 | // we destroy a visible & exposed QQuickWindow. |
627 | startOrStopAnimationTimer(); |
628 | } |
629 | |
630 | void QSGSoftwareThreadedRenderLoop::exposureChanged(QQuickWindow *window) |
631 | { |
632 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "exposure changed" << window; |
633 | |
634 | if (window->isExposed()) { |
635 | handleExposure(window); |
636 | } else { |
637 | WindowData *w = windowFor(list: m_windows, window); |
638 | if (w) |
639 | handleObscurity(w); |
640 | } |
641 | } |
642 | |
643 | QImage QSGSoftwareThreadedRenderLoop::grab(QQuickWindow *window) |
644 | { |
645 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "grab" << window; |
646 | |
647 | WindowData *w = windowFor(list: m_windows, window); |
648 | // Have to support invisible (but created()'ed) windows as well. |
649 | // Unlike with GL, leaving that case for QQuickWindow to handle is not feasible. |
650 | const bool tempExpose = !w; |
651 | if (tempExpose) { |
652 | handleExposure(window); |
653 | w = windowFor(list: m_windows, window); |
654 | Q_ASSERT(w); |
655 | } |
656 | |
657 | if (!w->thread->isRunning()) |
658 | return QImage(); |
659 | |
660 | if (!window->handle()) |
661 | window->create(); |
662 | |
663 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: window); |
664 | wd->polishItems(); |
665 | |
666 | QImage result; |
667 | w->thread->mutex.lock(); |
668 | lockedForSync = true; |
669 | w->thread->postEvent(e: new QSGSoftwareGrabEvent(window, &result)); |
670 | w->thread->waitCondition.wait(lockedMutex: &w->thread->mutex); |
671 | lockedForSync = false; |
672 | w->thread->mutex.unlock(); |
673 | |
674 | result.setDevicePixelRatio(window->effectiveDevicePixelRatio()); |
675 | |
676 | if (tempExpose) |
677 | handleObscurity(w); |
678 | |
679 | return result; |
680 | } |
681 | |
682 | void QSGSoftwareThreadedRenderLoop::update(QQuickWindow *window) |
683 | { |
684 | WindowData *w = windowFor(list: m_windows, window); |
685 | if (!w) |
686 | return; |
687 | |
688 | if (w->thread == QThread::currentThread()) { |
689 | w->thread->requestRepaint(); |
690 | return; |
691 | } |
692 | |
693 | // We set forceRenderPass because we want to make sure the QQuickWindow |
694 | // actually does a full render pass after the next sync. |
695 | w->forceRenderPass = true; |
696 | scheduleUpdate(w); |
697 | } |
698 | |
699 | void QSGSoftwareThreadedRenderLoop::maybeUpdate(QQuickWindow *window) |
700 | { |
701 | WindowData *w = windowFor(list: m_windows, window); |
702 | if (w) |
703 | scheduleUpdate(w); |
704 | } |
705 | |
706 | void QSGSoftwareThreadedRenderLoop::handleUpdateRequest(QQuickWindow *window) |
707 | { |
708 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleUpdateRequest" << window; |
709 | |
710 | WindowData *w = windowFor(list: m_windows, window); |
711 | if (w) |
712 | polishAndSync(w, inExpose: false); |
713 | } |
714 | |
715 | QAnimationDriver *QSGSoftwareThreadedRenderLoop::animationDriver() const |
716 | { |
717 | return m_anim; |
718 | } |
719 | |
720 | QSGContext *QSGSoftwareThreadedRenderLoop::sceneGraphContext() const |
721 | { |
722 | return m_sg; |
723 | } |
724 | |
725 | QSGRenderContext *QSGSoftwareThreadedRenderLoop::createRenderContext(QSGContext *) const |
726 | { |
727 | return m_sg->createRenderContext(); |
728 | } |
729 | |
730 | void QSGSoftwareThreadedRenderLoop::releaseResources(QQuickWindow *window) |
731 | { |
732 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "releaseResources" << window; |
733 | |
734 | WindowData *w = windowFor(list: m_windows, window); |
735 | if (w) |
736 | handleResourceRelease(w, destroying: false); |
737 | } |
738 | |
739 | void QSGSoftwareThreadedRenderLoop::postJob(QQuickWindow *window, QRunnable *job) |
740 | { |
741 | WindowData *w = windowFor(list: m_windows, window); |
742 | if (w && w->thread && w->thread->exposedWindow) |
743 | w->thread->postEvent(e: new QSGSoftwareJobEvent(window, job)); |
744 | else |
745 | delete job; |
746 | } |
747 | |
748 | QSurface::SurfaceType QSGSoftwareThreadedRenderLoop::windowSurfaceType() const |
749 | { |
750 | return QSurface::RasterSurface; |
751 | } |
752 | |
753 | bool QSGSoftwareThreadedRenderLoop::interleaveIncubation() const |
754 | { |
755 | bool somethingVisible = false; |
756 | for (const WindowData &w : m_windows) { |
757 | if (w.window->isVisible() && w.window->isExposed()) { |
758 | somethingVisible = true; |
759 | break; |
760 | } |
761 | } |
762 | return somethingVisible && m_anim->isRunning(); |
763 | } |
764 | |
765 | int QSGSoftwareThreadedRenderLoop::flags() const |
766 | { |
767 | return SupportsGrabWithoutExpose; |
768 | } |
769 | |
770 | bool QSGSoftwareThreadedRenderLoop::event(QEvent *e) |
771 | { |
772 | if (e->type() == QEvent::Timer) { |
773 | QTimerEvent *te = static_cast<QTimerEvent *>(e); |
774 | if (te->timerId() == animationTimer) { |
775 | m_anim->advance(); |
776 | emit timeToIncubate(); |
777 | return true; |
778 | } |
779 | } |
780 | |
781 | return QObject::event(event: e); |
782 | } |
783 | |
784 | void QSGSoftwareThreadedRenderLoop::onAnimationStarted() |
785 | { |
786 | startOrStopAnimationTimer(); |
787 | |
788 | for (const WindowData &w : qAsConst(t&: m_windows)) |
789 | w.window->requestUpdate(); |
790 | } |
791 | |
792 | void QSGSoftwareThreadedRenderLoop::onAnimationStopped() |
793 | { |
794 | startOrStopAnimationTimer(); |
795 | } |
796 | |
797 | void QSGSoftwareThreadedRenderLoop::startOrStopAnimationTimer() |
798 | { |
799 | int exposedWindowCount = 0; |
800 | const WindowData *exposed = nullptr; |
801 | |
802 | for (int i = 0; i < m_windows.size(); ++i) { |
803 | const WindowData &w(m_windows[i]); |
804 | if (w.window->isVisible() && w.window->isExposed()) { |
805 | ++exposedWindowCount; |
806 | exposed = &w; |
807 | } |
808 | } |
809 | |
810 | if (animationTimer && (exposedWindowCount == 1 || !m_anim->isRunning())) { |
811 | killTimer(id: animationTimer); |
812 | animationTimer = 0; |
813 | // If animations are running, make sure we keep on animating |
814 | if (m_anim->isRunning()) |
815 | exposed->window->requestUpdate(); |
816 | } else if (!animationTimer && exposedWindowCount != 1 && m_anim->isRunning()) { |
817 | animationTimer = startTimer(interval: qsgrl_animation_interval()); |
818 | } |
819 | } |
820 | |
821 | void QSGSoftwareThreadedRenderLoop::handleExposure(QQuickWindow *window) |
822 | { |
823 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleExposure" << window; |
824 | |
825 | WindowData *w = windowFor(list: m_windows, window); |
826 | if (!w) { |
827 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "adding window to list" ); |
828 | WindowData win; |
829 | win.window = window; |
830 | QSGRenderContext *rc = QQuickWindowPrivate::get(c: window)->context; // will transfer ownership |
831 | win.thread = new QSGSoftwareRenderThread(this, rc); |
832 | win.updateDuringSync = false; |
833 | win.forceRenderPass = true; // also covered by polishAndSync(inExpose=true), but doesn't hurt |
834 | m_windows.append(t: win); |
835 | w = &m_windows.last(); |
836 | } |
837 | |
838 | // set this early as we'll be rendering shortly anyway and this avoids |
839 | // special casing exposure in polishAndSync. |
840 | w->thread->exposedWindow = window; |
841 | |
842 | if (w->window->size().isEmpty() |
843 | || (w->window->isTopLevel() && !w->window->geometry().intersects(r: w->window->screen()->availableGeometry()))) { |
844 | #ifndef QT_NO_DEBUG |
845 | qWarning().noquote().nospace() << "QSGSotwareThreadedRenderLoop: expose event received for window " |
846 | << w->window << " with invalid geometry: " << w->window->geometry() |
847 | << " on " << w->window->screen(); |
848 | #endif |
849 | } |
850 | |
851 | if (!w->window->handle()) |
852 | w->window->create(); |
853 | |
854 | // Start render thread if it is not running |
855 | if (!w->thread->isRunning()) { |
856 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "starting render thread" ); |
857 | // Push a few things to the render thread. |
858 | QQuickAnimatorController *controller |
859 | = QQuickWindowPrivate::get(c: w->window)->animationController.get(); |
860 | if (controller->thread() != w->thread) |
861 | controller->moveToThread(thread: w->thread); |
862 | if (w->thread->thread() == QThread::currentThread()) { |
863 | w->thread->rc->moveToThread(thread: w->thread); |
864 | w->thread->moveToThread(thread: w->thread); |
865 | } |
866 | |
867 | w->thread->active = true; |
868 | w->thread->start(); |
869 | |
870 | if (!w->thread->isRunning()) |
871 | qFatal(msg: "Render thread failed to start, aborting application." ); |
872 | } |
873 | |
874 | polishAndSync(w, inExpose: true); |
875 | |
876 | startOrStopAnimationTimer(); |
877 | } |
878 | |
879 | void QSGSoftwareThreadedRenderLoop::handleObscurity(QSGSoftwareThreadedRenderLoop::WindowData *w) |
880 | { |
881 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleObscurity" << w->window; |
882 | |
883 | if (w->thread->isRunning()) { |
884 | w->thread->mutex.lock(); |
885 | w->thread->postEvent(e: new QSGSoftwareWindowEvent(w->window, WM_Obscure)); |
886 | w->thread->waitCondition.wait(lockedMutex: &w->thread->mutex); |
887 | w->thread->mutex.unlock(); |
888 | } |
889 | |
890 | startOrStopAnimationTimer(); |
891 | } |
892 | |
893 | void QSGSoftwareThreadedRenderLoop::scheduleUpdate(QSGSoftwareThreadedRenderLoop::WindowData *w) |
894 | { |
895 | if (!QCoreApplication::instance()) |
896 | return; |
897 | |
898 | if (!w || !w->thread->isRunning()) |
899 | return; |
900 | |
901 | QThread *current = QThread::currentThread(); |
902 | if (current != QCoreApplication::instance()->thread() && (current != w->thread || !lockedForSync)) { |
903 | qWarning() << "Updates can only be scheduled from GUI thread or from QQuickItem::updatePaintNode()" ; |
904 | return; |
905 | } |
906 | |
907 | if (current == w->thread) { |
908 | w->updateDuringSync = true; |
909 | return; |
910 | } |
911 | |
912 | w->window->requestUpdate(); |
913 | } |
914 | |
915 | void QSGSoftwareThreadedRenderLoop::handleResourceRelease(QSGSoftwareThreadedRenderLoop::WindowData *w, bool destroying) |
916 | { |
917 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "handleResourceRelease" << (destroying ? "destroying" : "hide/releaseResources" ) << w->window; |
918 | |
919 | w->thread->mutex.lock(); |
920 | if (w->thread->isRunning() && w->thread->active) { |
921 | QQuickWindow *window = w->window; |
922 | |
923 | // Note that window->handle() is typically null by this time because |
924 | // the platform window is already destroyed. This should not be a |
925 | // problem for the D3D cleanup. |
926 | |
927 | w->thread->postEvent(e: new QSGSoftwareTryReleaseEvent(window, destroying)); |
928 | w->thread->waitCondition.wait(lockedMutex: &w->thread->mutex); |
929 | |
930 | // Avoid a shutdown race condition. |
931 | // If SG is invalidated and 'active' becomes false, the thread's run() |
932 | // method will exit. handleExposure() relies on QThread::isRunning() (because it |
933 | // potentially needs to start the thread again) and our mutex cannot be used to |
934 | // track the thread stopping, so we wait a few nanoseconds extra so the thread |
935 | // can exit properly. |
936 | if (!w->thread->active) |
937 | w->thread->wait(); |
938 | } |
939 | w->thread->mutex.unlock(); |
940 | } |
941 | |
942 | void QSGSoftwareThreadedRenderLoop::polishAndSync(QSGSoftwareThreadedRenderLoop::WindowData *w, bool inExpose) |
943 | { |
944 | qCDebug(QSG_RASTER_LOG_RENDERLOOP) << "polishAndSync" << (inExpose ? "(in expose)" : "(normal)" ) << w->window; |
945 | |
946 | QQuickWindow *window = w->window; |
947 | if (!w->thread || !w->thread->exposedWindow) { |
948 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - not exposed, abort" ); |
949 | return; |
950 | } |
951 | |
952 | // Flush pending touch events. |
953 | QQuickWindowPrivate::get(c: window)->flushFrameSynchronousEvents(); |
954 | // The delivery of the event might have caused the window to stop rendering |
955 | w = windowFor(list: m_windows, window); |
956 | if (!w || !w->thread || !w->thread->exposedWindow) { |
957 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - removed after touch event flushing, abort" ); |
958 | return; |
959 | } |
960 | |
961 | Q_TRACE_SCOPE(QSG_polishAndSync); |
962 | |
963 | Q_TRACE(QSG_polishItems_entry); |
964 | Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishAndSync); |
965 | |
966 | QQuickWindowPrivate *wd = QQuickWindowPrivate::get(c: window); |
967 | wd->polishItems(); |
968 | |
969 | Q_TRACE(QSG_polishItems_exit); |
970 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync, |
971 | QQuickProfiler::SceneGraphPolishAndSyncPolish); |
972 | Q_TRACE(QSG_sync_entry); |
973 | |
974 | w->updateDuringSync = false; |
975 | |
976 | emit window->afterAnimating(); |
977 | |
978 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - lock for sync" ); |
979 | w->thread->mutex.lock(); |
980 | lockedForSync = true; |
981 | w->thread->postEvent(e: new QSGSoftwareSyncEvent(window, inExpose, w->forceRenderPass)); |
982 | w->forceRenderPass = false; |
983 | |
984 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - wait for sync" ); |
985 | |
986 | Q_TRACE(QSG_sync_exit); |
987 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync, |
988 | QQuickProfiler::SceneGraphPolishAndSyncWait); |
989 | Q_TRACE(QSG_wait_entry); |
990 | w->thread->waitCondition.wait(lockedMutex: &w->thread->mutex); |
991 | lockedForSync = false; |
992 | w->thread->mutex.unlock(); |
993 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - unlock after sync" ); |
994 | |
995 | Q_TRACE(QSG_wait_exit); |
996 | Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphPolishAndSync, |
997 | QQuickProfiler::SceneGraphPolishAndSyncSync); |
998 | Q_TRACE(QSG_animations_entry); |
999 | |
1000 | if (!animationTimer && m_anim->isRunning()) { |
1001 | qCDebug(QSG_RASTER_LOG_RENDERLOOP, "polishAndSync - advancing animations" ); |
1002 | m_anim->advance(); |
1003 | // We need to trigger another sync to keep animations running... |
1004 | w->window->requestUpdate(); |
1005 | emit timeToIncubate(); |
1006 | } else if (w->updateDuringSync) { |
1007 | w->window->requestUpdate(); |
1008 | } |
1009 | |
1010 | Q_TRACE(QSG_animations_exit); |
1011 | Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphPolishAndSync, |
1012 | QQuickProfiler::SceneGraphPolishAndSyncAnimations); |
1013 | } |
1014 | |
1015 | #include "qsgsoftwarethreadedrenderloop.moc" |
1016 | #include "moc_qsgsoftwarethreadedrenderloop_p.cpp" |
1017 | |
1018 | QT_END_NAMESPACE |
1019 | |