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40 | |
41 | #include "qsgdefaultinternalrectanglenode_p.h" |
42 | |
43 | #include <QtQuick/qsgvertexcolormaterial.h> |
44 | #include <QtQuick/qsgtexturematerial.h> |
45 | |
46 | #include <QtQuick/private/qsgcontext_p.h> |
47 | |
48 | #include <QtCore/qmath.h> |
49 | #include <QtCore/qvarlengtharray.h> |
50 | |
51 | QT_BEGIN_NAMESPACE |
52 | |
53 | class SmoothColorMaterialShader : public QSGMaterialShader |
54 | { |
55 | public: |
56 | SmoothColorMaterialShader(); |
57 | |
58 | void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; |
59 | char const *const *attributeNames() const override; |
60 | |
61 | private: |
62 | void initialize() override; |
63 | |
64 | int m_matrixLoc; |
65 | int m_opacityLoc; |
66 | int m_pixelSizeLoc; |
67 | }; |
68 | |
69 | SmoothColorMaterialShader::SmoothColorMaterialShader() |
70 | { |
71 | setShaderSourceFile(type: QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.vert" )); |
72 | setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.frag" )); |
73 | } |
74 | |
75 | void SmoothColorMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *oldEffect) |
76 | { |
77 | if (state.isOpacityDirty()) |
78 | program()->setUniformValue(location: m_opacityLoc, value: state.opacity()); |
79 | |
80 | if (state.isMatrixDirty()) |
81 | program()->setUniformValue(location: m_matrixLoc, value: state.combinedMatrix()); |
82 | |
83 | if (oldEffect == nullptr) { |
84 | // The viewport is constant, so set the pixel size uniform only once. |
85 | QRect r = state.viewportRect(); |
86 | program()->setUniformValue(location: m_pixelSizeLoc, x: 2.0f / r.width(), y: 2.0f / r.height()); |
87 | } |
88 | } |
89 | |
90 | char const *const *SmoothColorMaterialShader::attributeNames() const |
91 | { |
92 | static char const *const attributes[] = { |
93 | "vertex" , |
94 | "vertexColor" , |
95 | "vertexOffset" , |
96 | nullptr |
97 | }; |
98 | return attributes; |
99 | } |
100 | |
101 | void SmoothColorMaterialShader::initialize() |
102 | { |
103 | m_matrixLoc = program()->uniformLocation(name: "matrix" ); |
104 | m_opacityLoc = program()->uniformLocation(name: "opacity" ); |
105 | m_pixelSizeLoc = program()->uniformLocation(name: "pixelSize" ); |
106 | } |
107 | |
108 | |
109 | class SmoothColorMaterialRhiShader : public QSGMaterialRhiShader |
110 | { |
111 | public: |
112 | SmoothColorMaterialRhiShader(); |
113 | |
114 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
115 | }; |
116 | |
117 | SmoothColorMaterialRhiShader::SmoothColorMaterialRhiShader() |
118 | { |
119 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothcolor.vert.qsb" )); |
120 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothcolor.frag.qsb" )); |
121 | } |
122 | |
123 | bool SmoothColorMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *, QSGMaterial *oldMaterial) |
124 | { |
125 | bool changed = false; |
126 | QByteArray *buf = state.uniformData(); |
127 | |
128 | if (state.isMatrixDirty()) { |
129 | const QMatrix4x4 m = state.combinedMatrix(); |
130 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
131 | changed = true; |
132 | } |
133 | |
134 | if (oldMaterial == nullptr) { |
135 | // The viewport is constant, so set the pixel size uniform only once. |
136 | const QRect r = state.viewportRect(); |
137 | const QVector2D v(2.0f / r.width(), 2.0f / r.height()); |
138 | Q_ASSERT(sizeof(v) == 8); |
139 | memcpy(dest: buf->data() + 64, src: &v, n: 8); |
140 | changed = true; |
141 | } |
142 | |
143 | if (state.isOpacityDirty()) { |
144 | const float opacity = state.opacity(); |
145 | memcpy(dest: buf->data() + 72, src: &opacity, n: 4); |
146 | changed = true; |
147 | } |
148 | |
149 | return changed; |
150 | } |
151 | |
152 | |
153 | QSGSmoothColorMaterial::QSGSmoothColorMaterial() |
154 | { |
155 | setFlag(flags: RequiresFullMatrixExceptTranslate, on: true); |
156 | setFlag(flags: Blending, on: true); |
157 | setFlag(flags: SupportsRhiShader, on: true); |
158 | } |
159 | |
160 | int QSGSmoothColorMaterial::compare(const QSGMaterial *) const |
161 | { |
162 | // all state in vertex attributes -> all smoothcolor materials are equal |
163 | return 0; |
164 | } |
165 | |
166 | QSGMaterialType *QSGSmoothColorMaterial::type() const |
167 | { |
168 | static QSGMaterialType type; |
169 | return &type; |
170 | } |
171 | |
172 | QSGMaterialShader *QSGSmoothColorMaterial::createShader() const |
173 | { |
174 | if (flags().testFlag(flag: RhiShaderWanted)) |
175 | return new SmoothColorMaterialRhiShader; |
176 | else |
177 | return new SmoothColorMaterialShader; |
178 | } |
179 | |
180 | QSGDefaultInternalRectangleNode::QSGDefaultInternalRectangleNode() |
181 | { |
182 | setMaterial(&m_material); |
183 | } |
184 | |
185 | void QSGDefaultInternalRectangleNode::updateMaterialAntialiasing() |
186 | { |
187 | if (m_antialiasing) |
188 | setMaterial(&m_smoothMaterial); |
189 | else |
190 | setMaterial(&m_material); |
191 | } |
192 | |
193 | void QSGDefaultInternalRectangleNode::updateMaterialBlending(QSGNode::DirtyState *state) |
194 | { |
195 | // smoothed material is always blended, so no change in material state |
196 | if (material() == &m_material) { |
197 | bool wasBlending = (m_material.flags() & QSGMaterial::Blending); |
198 | bool isBlending = (m_gradient_stops.size() > 0 && !m_gradient_is_opaque) |
199 | || (m_color.alpha() < 255 && m_color.alpha() != 0) |
200 | || (m_pen_width > 0 && m_border_color.alpha() < 255); |
201 | if (wasBlending != isBlending) { |
202 | m_material.setFlag(flags: QSGMaterial::Blending, on: isBlending); |
203 | *state |= QSGNode::DirtyMaterial; |
204 | } |
205 | } |
206 | } |
207 | |
208 | QT_END_NAMESPACE |
209 | |