| 1 | |
| 2 | /**************************************************************************** |
| 3 | ** |
| 4 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 5 | ** Contact: https://www.qt.io/licensing/ |
| 6 | ** |
| 7 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 8 | ** |
| 9 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 10 | ** Commercial License Usage |
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| 13 | ** Software or, alternatively, in accordance with the terms contained in |
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| 16 | ** information use the contact form at https://www.qt.io/contact-us. |
| 17 | ** |
| 18 | ** GNU Lesser General Public License Usage |
| 19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 20 | ** General Public License version 3 as published by the Free Software |
| 21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 22 | ** packaging of this file. Please review the following information to |
| 23 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 25 | ** |
| 26 | ** GNU General Public License Usage |
| 27 | ** Alternatively, this file may be used under the terms of the GNU |
| 28 | ** General Public License version 2.0 or (at your option) the GNU General |
| 29 | ** Public license version 3 or any later version approved by the KDE Free |
| 30 | ** Qt Foundation. The licenses are as published by the Free Software |
| 31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 32 | ** included in the packaging of this file. Please review the following |
| 33 | ** information to ensure the GNU General Public License requirements will |
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| 35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 36 | ** |
| 37 | ** $QT_END_LICENSE$ |
| 38 | ** |
| 39 | ****************************************************************************/ |
| 40 | |
| 41 | #include "qsgdefaultinternalrectanglenode_p.h" |
| 42 | |
| 43 | #include <QtQuick/qsgvertexcolormaterial.h> |
| 44 | #include <QtQuick/qsgtexturematerial.h> |
| 45 | |
| 46 | #include <QtQuick/private/qsgcontext_p.h> |
| 47 | |
| 48 | #include <QtCore/qmath.h> |
| 49 | #include <QtCore/qvarlengtharray.h> |
| 50 | |
| 51 | QT_BEGIN_NAMESPACE |
| 52 | |
| 53 | class SmoothColorMaterialShader : public QSGMaterialShader |
| 54 | { |
| 55 | public: |
| 56 | SmoothColorMaterialShader(); |
| 57 | |
| 58 | void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; |
| 59 | char const *const *attributeNames() const override; |
| 60 | |
| 61 | private: |
| 62 | void initialize() override; |
| 63 | |
| 64 | int m_matrixLoc; |
| 65 | int m_opacityLoc; |
| 66 | int m_pixelSizeLoc; |
| 67 | }; |
| 68 | |
| 69 | SmoothColorMaterialShader::SmoothColorMaterialShader() |
| 70 | { |
| 71 | setShaderSourceFile(type: QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.vert" )); |
| 72 | setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/smoothcolor.frag" )); |
| 73 | } |
| 74 | |
| 75 | void SmoothColorMaterialShader::updateState(const RenderState &state, QSGMaterial *, QSGMaterial *oldEffect) |
| 76 | { |
| 77 | if (state.isOpacityDirty()) |
| 78 | program()->setUniformValue(location: m_opacityLoc, value: state.opacity()); |
| 79 | |
| 80 | if (state.isMatrixDirty()) |
| 81 | program()->setUniformValue(location: m_matrixLoc, value: state.combinedMatrix()); |
| 82 | |
| 83 | if (oldEffect == nullptr) { |
| 84 | // The viewport is constant, so set the pixel size uniform only once. |
| 85 | QRect r = state.viewportRect(); |
| 86 | program()->setUniformValue(location: m_pixelSizeLoc, x: 2.0f / r.width(), y: 2.0f / r.height()); |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | char const *const *SmoothColorMaterialShader::attributeNames() const |
| 91 | { |
| 92 | static char const *const attributes[] = { |
| 93 | "vertex" , |
| 94 | "vertexColor" , |
| 95 | "vertexOffset" , |
| 96 | nullptr |
| 97 | }; |
| 98 | return attributes; |
| 99 | } |
| 100 | |
| 101 | void SmoothColorMaterialShader::initialize() |
| 102 | { |
| 103 | m_matrixLoc = program()->uniformLocation(name: "matrix" ); |
| 104 | m_opacityLoc = program()->uniformLocation(name: "opacity" ); |
| 105 | m_pixelSizeLoc = program()->uniformLocation(name: "pixelSize" ); |
| 106 | } |
| 107 | |
| 108 | |
| 109 | class SmoothColorMaterialRhiShader : public QSGMaterialRhiShader |
| 110 | { |
| 111 | public: |
| 112 | SmoothColorMaterialRhiShader(); |
| 113 | |
| 114 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 115 | }; |
| 116 | |
| 117 | SmoothColorMaterialRhiShader::SmoothColorMaterialRhiShader() |
| 118 | { |
| 119 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothcolor.vert.qsb" )); |
| 120 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothcolor.frag.qsb" )); |
| 121 | } |
| 122 | |
| 123 | bool SmoothColorMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *, QSGMaterial *oldMaterial) |
| 124 | { |
| 125 | bool changed = false; |
| 126 | QByteArray *buf = state.uniformData(); |
| 127 | |
| 128 | if (state.isMatrixDirty()) { |
| 129 | const QMatrix4x4 m = state.combinedMatrix(); |
| 130 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
| 131 | changed = true; |
| 132 | } |
| 133 | |
| 134 | if (oldMaterial == nullptr) { |
| 135 | // The viewport is constant, so set the pixel size uniform only once. |
| 136 | const QRect r = state.viewportRect(); |
| 137 | const QVector2D v(2.0f / r.width(), 2.0f / r.height()); |
| 138 | Q_ASSERT(sizeof(v) == 8); |
| 139 | memcpy(dest: buf->data() + 64, src: &v, n: 8); |
| 140 | changed = true; |
| 141 | } |
| 142 | |
| 143 | if (state.isOpacityDirty()) { |
| 144 | const float opacity = state.opacity(); |
| 145 | memcpy(dest: buf->data() + 72, src: &opacity, n: 4); |
| 146 | changed = true; |
| 147 | } |
| 148 | |
| 149 | return changed; |
| 150 | } |
| 151 | |
| 152 | |
| 153 | QSGSmoothColorMaterial::QSGSmoothColorMaterial() |
| 154 | { |
| 155 | setFlag(flags: RequiresFullMatrixExceptTranslate, on: true); |
| 156 | setFlag(flags: Blending, on: true); |
| 157 | setFlag(flags: SupportsRhiShader, on: true); |
| 158 | } |
| 159 | |
| 160 | int QSGSmoothColorMaterial::compare(const QSGMaterial *) const |
| 161 | { |
| 162 | // all state in vertex attributes -> all smoothcolor materials are equal |
| 163 | return 0; |
| 164 | } |
| 165 | |
| 166 | QSGMaterialType *QSGSmoothColorMaterial::type() const |
| 167 | { |
| 168 | static QSGMaterialType type; |
| 169 | return &type; |
| 170 | } |
| 171 | |
| 172 | QSGMaterialShader *QSGSmoothColorMaterial::createShader() const |
| 173 | { |
| 174 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 175 | return new SmoothColorMaterialRhiShader; |
| 176 | else |
| 177 | return new SmoothColorMaterialShader; |
| 178 | } |
| 179 | |
| 180 | QSGDefaultInternalRectangleNode::QSGDefaultInternalRectangleNode() |
| 181 | { |
| 182 | setMaterial(&m_material); |
| 183 | } |
| 184 | |
| 185 | void QSGDefaultInternalRectangleNode::updateMaterialAntialiasing() |
| 186 | { |
| 187 | if (m_antialiasing) |
| 188 | setMaterial(&m_smoothMaterial); |
| 189 | else |
| 190 | setMaterial(&m_material); |
| 191 | } |
| 192 | |
| 193 | void QSGDefaultInternalRectangleNode::updateMaterialBlending(QSGNode::DirtyState *state) |
| 194 | { |
| 195 | // smoothed material is always blended, so no change in material state |
| 196 | if (material() == &m_material) { |
| 197 | bool wasBlending = (m_material.flags() & QSGMaterial::Blending); |
| 198 | bool isBlending = (m_gradient_stops.size() > 0 && !m_gradient_is_opaque) |
| 199 | || (m_color.alpha() < 255 && m_color.alpha() != 0) |
| 200 | || (m_pen_width > 0 && m_border_color.alpha() < 255); |
| 201 | if (wasBlending != isBlending) { |
| 202 | m_material.setFlag(flags: QSGMaterial::Blending, on: isBlending); |
| 203 | *state |= QSGNode::DirtyMaterial; |
| 204 | } |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | QT_END_NAMESPACE |
| 209 | |