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| 39 | |
| 40 | #include "qsgdistancefieldglyphnode_p_p.h" |
| 41 | #include "qsgrhidistancefieldglyphcache_p.h" |
| 42 | #include <QtGui/qopenglfunctions.h> |
| 43 | #include <QtGui/qsurface.h> |
| 44 | #include <QtGui/qwindow.h> |
| 45 | #include <qmath.h> |
| 46 | |
| 47 | QT_BEGIN_NAMESPACE |
| 48 | |
| 49 | static float qt_sg_envFloat(const char *name, float defaultValue) |
| 50 | { |
| 51 | if (Q_LIKELY(!qEnvironmentVariableIsSet(name))) |
| 52 | return defaultValue; |
| 53 | bool ok = false; |
| 54 | const float value = qgetenv(varName: name).toFloat(ok: &ok); |
| 55 | return ok ? value : defaultValue; |
| 56 | } |
| 57 | |
| 58 | static float thresholdFunc(float glyphScale) |
| 59 | { |
| 60 | static const float base = qt_sg_envFloat(name: "QT_DF_BASE" , defaultValue: 0.5f); |
| 61 | static const float baseDev = qt_sg_envFloat(name: "QT_DF_BASEDEVIATION" , defaultValue: 0.065f); |
| 62 | static const float devScaleMin = qt_sg_envFloat(name: "QT_DF_SCALEFORMAXDEV" , defaultValue: 0.15f); |
| 63 | static const float devScaleMax = qt_sg_envFloat(name: "QT_DF_SCALEFORNODEV" , defaultValue: 0.3f); |
| 64 | return base - ((qBound(min: devScaleMin, val: glyphScale, max: devScaleMax) - devScaleMin) / (devScaleMax - devScaleMin) * -baseDev + baseDev); |
| 65 | } |
| 66 | |
| 67 | static float spreadFunc(float glyphScale) |
| 68 | { |
| 69 | static const float range = qt_sg_envFloat(name: "QT_DF_RANGE" , defaultValue: 0.06f); |
| 70 | return range / glyphScale; |
| 71 | } |
| 72 | |
| 73 | class QSGDistanceFieldTextMaterialShader : public QSGMaterialShader |
| 74 | { |
| 75 | public: |
| 76 | QSGDistanceFieldTextMaterialShader(); |
| 77 | |
| 78 | void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; |
| 79 | char const *const *attributeNames() const override; |
| 80 | |
| 81 | protected: |
| 82 | void initialize() override; |
| 83 | |
| 84 | void updateAlphaRange(); |
| 85 | void updateColor(const QVector4D &c); |
| 86 | void updateTextureScale(const QVector2D &ts); |
| 87 | |
| 88 | float m_fontScale = 1.0; |
| 89 | float m_matrixScale = 1.0; |
| 90 | |
| 91 | int m_matrix_id = -1; |
| 92 | int m_textureScale_id = -1; |
| 93 | int m_alphaMin_id = -1; |
| 94 | int m_alphaMax_id = -1; |
| 95 | int m_color_id = -1; |
| 96 | |
| 97 | QVector2D m_lastTextureScale; |
| 98 | QVector4D m_lastColor; |
| 99 | float m_lastAlphaMin = -1; |
| 100 | float m_lastAlphaMax = -1; |
| 101 | }; |
| 102 | |
| 103 | char const *const *QSGDistanceFieldTextMaterialShader::attributeNames() const { |
| 104 | static char const *const attr[] = { "vCoord" , "tCoord" , nullptr }; |
| 105 | return attr; |
| 106 | } |
| 107 | |
| 108 | QSGDistanceFieldTextMaterialShader::QSGDistanceFieldTextMaterialShader() |
| 109 | { |
| 110 | setShaderSourceFile(type: QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldtext.vert" )); |
| 111 | setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldtext.frag" )); |
| 112 | } |
| 113 | |
| 114 | void QSGDistanceFieldTextMaterialShader::updateAlphaRange() |
| 115 | { |
| 116 | float combinedScale = m_fontScale * m_matrixScale; |
| 117 | float base = thresholdFunc(glyphScale: combinedScale); |
| 118 | float range = spreadFunc(glyphScale: combinedScale); |
| 119 | float alphaMin = qMax(a: 0.0f, b: base - range); |
| 120 | float alphaMax = qMin(a: base + range, b: 1.0f); |
| 121 | if (alphaMin != m_lastAlphaMin) { |
| 122 | program()->setUniformValue(location: m_alphaMin_id, value: GLfloat(alphaMin)); |
| 123 | m_lastAlphaMin = alphaMin; |
| 124 | } |
| 125 | if (alphaMax != m_lastAlphaMax) { |
| 126 | program()->setUniformValue(location: m_alphaMax_id, value: GLfloat(alphaMax)); |
| 127 | m_lastAlphaMax = alphaMax; |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | void QSGDistanceFieldTextMaterialShader::updateColor(const QVector4D &c) |
| 132 | { |
| 133 | if (m_lastColor != c) { |
| 134 | program()->setUniformValue(location: m_color_id, value: c); |
| 135 | m_lastColor = c; |
| 136 | } |
| 137 | } |
| 138 | |
| 139 | void QSGDistanceFieldTextMaterialShader::updateTextureScale(const QVector2D &ts) |
| 140 | { |
| 141 | if (m_lastTextureScale != ts) { |
| 142 | program()->setUniformValue(location: m_textureScale_id, value: ts); |
| 143 | m_lastTextureScale = ts; |
| 144 | } |
| 145 | } |
| 146 | |
| 147 | void QSGDistanceFieldTextMaterialShader::initialize() |
| 148 | { |
| 149 | QSGMaterialShader::initialize(); |
| 150 | m_matrix_id = program()->uniformLocation(name: "matrix" ); |
| 151 | m_textureScale_id = program()->uniformLocation(name: "textureScale" ); |
| 152 | m_color_id = program()->uniformLocation(name: "color" ); |
| 153 | m_alphaMin_id = program()->uniformLocation(name: "alphaMin" ); |
| 154 | m_alphaMax_id = program()->uniformLocation(name: "alphaMax" ); |
| 155 | } |
| 156 | |
| 157 | void QSGDistanceFieldTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) |
| 158 | { |
| 159 | Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type()); |
| 160 | QSGDistanceFieldTextMaterial *material = static_cast<QSGDistanceFieldTextMaterial *>(newEffect); |
| 161 | QSGDistanceFieldTextMaterial *oldMaterial = static_cast<QSGDistanceFieldTextMaterial *>(oldEffect); |
| 162 | |
| 163 | bool updated = material->updateTextureSize(); |
| 164 | |
| 165 | if (oldMaterial == nullptr |
| 166 | || material->color() != oldMaterial->color() |
| 167 | || state.isOpacityDirty()) { |
| 168 | QVector4D color = material->color(); |
| 169 | color *= state.opacity(); |
| 170 | updateColor(c: color); |
| 171 | } |
| 172 | |
| 173 | bool updateRange = false; |
| 174 | if (oldMaterial == nullptr |
| 175 | || material->fontScale() != oldMaterial->fontScale()) { |
| 176 | m_fontScale = material->fontScale(); |
| 177 | updateRange = true; |
| 178 | } |
| 179 | if (state.isMatrixDirty()) { |
| 180 | program()->setUniformValue(location: m_matrix_id, value: state.combinedMatrix()); |
| 181 | m_matrixScale = qSqrt(v: qAbs(t: state.determinant())) * state.devicePixelRatio(); |
| 182 | updateRange = true; |
| 183 | } |
| 184 | if (updateRange) { |
| 185 | updateAlphaRange(); |
| 186 | } |
| 187 | |
| 188 | Q_ASSERT(material->glyphCache()); |
| 189 | |
| 190 | if (updated |
| 191 | || oldMaterial == nullptr |
| 192 | || oldMaterial->texture()->textureId != material->texture()->textureId) { |
| 193 | updateTextureScale(ts: QVector2D(1.0 / material->textureSize().width(), |
| 194 | 1.0 / material->textureSize().height())); |
| 195 | |
| 196 | QOpenGLFunctions *funcs = state.context()->functions(); |
| 197 | funcs->glBindTexture(GL_TEXTURE_2D, texture: material->texture()->textureId); |
| 198 | |
| 199 | if (updated) { |
| 200 | // Set the mag/min filters to be linear. We only need to do this when the texture |
| 201 | // has been recreated. |
| 202 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 203 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 204 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 205 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 206 | } |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | class QSGDistanceFieldTextMaterialRhiShader : public QSGMaterialRhiShader |
| 211 | { |
| 212 | public: |
| 213 | QSGDistanceFieldTextMaterialRhiShader(bool alphaTexture); |
| 214 | |
| 215 | bool updateUniformData(RenderState &state, |
| 216 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 217 | |
| 218 | void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
| 219 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 220 | |
| 221 | protected: |
| 222 | float m_fontScale = 1.0; |
| 223 | float m_matrixScale = 1.0; |
| 224 | }; |
| 225 | |
| 226 | QSGDistanceFieldTextMaterialRhiShader::QSGDistanceFieldTextMaterialRhiShader(bool alphaTexture) |
| 227 | { |
| 228 | setShaderFileName(stage: VertexStage, |
| 229 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldtext.vert.qsb" )); |
| 230 | if (alphaTexture) |
| 231 | setShaderFileName(stage: FragmentStage, |
| 232 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldtext_a.frag.qsb" )); |
| 233 | else |
| 234 | setShaderFileName(stage: FragmentStage, |
| 235 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldtext.frag.qsb" )); |
| 236 | } |
| 237 | |
| 238 | bool QSGDistanceFieldTextMaterialRhiShader::updateUniformData(RenderState &state, |
| 239 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 240 | { |
| 241 | Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type()); |
| 242 | QSGDistanceFieldTextMaterial *mat = static_cast<QSGDistanceFieldTextMaterial *>(newMaterial); |
| 243 | QSGDistanceFieldTextMaterial *oldMat = static_cast<QSGDistanceFieldTextMaterial *>(oldMaterial); |
| 244 | |
| 245 | // updateUniformData() is called before updateSampledImage() by the |
| 246 | // renderer. Hence updating the glyph cache stuff here. |
| 247 | const bool textureUpdated = mat->updateTextureSizeAndWrapper(); |
| 248 | Q_ASSERT(mat->wrapperTexture()); |
| 249 | Q_ASSERT(oldMat == nullptr || oldMat->texture()); |
| 250 | |
| 251 | bool changed = false; |
| 252 | QByteArray *buf = state.uniformData(); |
| 253 | Q_ASSERT(buf->size() >= 104); |
| 254 | |
| 255 | bool updateRange = false; |
| 256 | if (!oldMat || mat->fontScale() != oldMat->fontScale()) { |
| 257 | m_fontScale = mat->fontScale(); |
| 258 | updateRange = true; |
| 259 | } |
| 260 | if (state.isMatrixDirty()) { |
| 261 | const QMatrix4x4 m = state.combinedMatrix(); |
| 262 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
| 263 | changed = true; |
| 264 | m_matrixScale = qSqrt(v: qAbs(t: state.determinant())) * state.devicePixelRatio(); |
| 265 | updateRange = true; |
| 266 | } |
| 267 | if (textureUpdated || !oldMat || oldMat->texture()->texture != mat->texture()->texture) { |
| 268 | const QVector2D ts(1.0f / mat->textureSize().width(), 1.0f / mat->textureSize().height()); |
| 269 | Q_ASSERT(sizeof(ts) == 8); |
| 270 | memcpy(dest: buf->data() + 64, src: &ts, n: 8); |
| 271 | changed = true; |
| 272 | } |
| 273 | if (!oldMat || mat->color() != oldMat->color() || state.isOpacityDirty()) { |
| 274 | const QVector4D color = mat->color() * state.opacity(); |
| 275 | Q_ASSERT(sizeof(color) == 16); |
| 276 | memcpy(dest: buf->data() + 80, src: &color, n: 16); |
| 277 | changed = true; |
| 278 | } |
| 279 | if (updateRange) { // deferred because depends on m_fontScale and m_matrixScale |
| 280 | const float combinedScale = m_fontScale * m_matrixScale; |
| 281 | const float base = thresholdFunc(glyphScale: combinedScale); |
| 282 | const float range = spreadFunc(glyphScale: combinedScale); |
| 283 | const QVector2D alphaMinMax(qMax(a: 0.0f, b: base - range), qMin(a: base + range, b: 1.0f)); |
| 284 | memcpy(dest: buf->data() + 96, src: &alphaMinMax, n: 8); |
| 285 | changed = true; |
| 286 | } |
| 287 | |
| 288 | // move texture uploads/copies onto the renderer's soon-to-be-committed list |
| 289 | static_cast<QSGRhiDistanceFieldGlyphCache *>(mat->glyphCache())->commitResourceUpdates(mergeInto: state.resourceUpdateBatch()); |
| 290 | |
| 291 | return changed; |
| 292 | } |
| 293 | |
| 294 | void QSGDistanceFieldTextMaterialRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
| 295 | QSGMaterial *newMaterial, QSGMaterial *) |
| 296 | { |
| 297 | Q_UNUSED(state); |
| 298 | if (binding != 1) |
| 299 | return; |
| 300 | |
| 301 | QSGDistanceFieldTextMaterial *mat = static_cast<QSGDistanceFieldTextMaterial *>(newMaterial); |
| 302 | QSGTexture *t = mat->wrapperTexture(); |
| 303 | t->setFiltering(QSGTexture::Linear); |
| 304 | *texture = t; |
| 305 | } |
| 306 | |
| 307 | QSGDistanceFieldTextMaterial::QSGDistanceFieldTextMaterial() |
| 308 | : m_glyph_cache(nullptr) |
| 309 | , m_texture(nullptr) |
| 310 | , m_fontScale(1.0) |
| 311 | , m_sgTexture(nullptr) |
| 312 | { |
| 313 | setFlag(flags: Blending | RequiresDeterminant | SupportsRhiShader, on: true); |
| 314 | } |
| 315 | |
| 316 | QSGDistanceFieldTextMaterial::~QSGDistanceFieldTextMaterial() |
| 317 | { |
| 318 | delete m_sgTexture; |
| 319 | } |
| 320 | |
| 321 | QSGMaterialType *QSGDistanceFieldTextMaterial::type() const |
| 322 | { |
| 323 | static QSGMaterialType type; |
| 324 | return &type; |
| 325 | } |
| 326 | |
| 327 | void QSGDistanceFieldTextMaterial::setColor(const QColor &color) |
| 328 | { |
| 329 | m_color = QVector4D(color.redF() * color.alphaF(), |
| 330 | color.greenF() * color.alphaF(), |
| 331 | color.blueF() * color.alphaF(), |
| 332 | color.alphaF()); |
| 333 | } |
| 334 | |
| 335 | QSGMaterialShader *QSGDistanceFieldTextMaterial::createShader() const |
| 336 | { |
| 337 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 338 | return new QSGDistanceFieldTextMaterialRhiShader(m_glyph_cache->eightBitFormatIsAlphaSwizzled()); |
| 339 | else |
| 340 | return new QSGDistanceFieldTextMaterialShader; |
| 341 | } |
| 342 | |
| 343 | bool QSGDistanceFieldTextMaterial::updateTextureSize() |
| 344 | { |
| 345 | if (!m_texture) |
| 346 | m_texture = m_glyph_cache->glyphTexture(glyph: 0); // invalid texture |
| 347 | |
| 348 | if (m_texture->size != m_size) { |
| 349 | m_size = m_texture->size; |
| 350 | return true; |
| 351 | } |
| 352 | |
| 353 | return false; |
| 354 | } |
| 355 | |
| 356 | // When using the RHI we need a QSGTexture wrapping the QRhiTexture, just |
| 357 | // exposing a QRhiTexture * (which would be the equivalent of GLuint textureId) |
| 358 | // is not sufficient to play nice with the material. |
| 359 | bool QSGDistanceFieldTextMaterial::updateTextureSizeAndWrapper() |
| 360 | { |
| 361 | bool updated = updateTextureSize(); |
| 362 | if (updated) { |
| 363 | if (m_sgTexture) |
| 364 | delete m_sgTexture; |
| 365 | m_sgTexture = new QSGPlainTexture; |
| 366 | m_sgTexture->setTexture(m_texture->texture); |
| 367 | m_sgTexture->setTextureSize(m_size); |
| 368 | m_sgTexture->setOwnsTexture(false); |
| 369 | } |
| 370 | return updated; |
| 371 | } |
| 372 | |
| 373 | int QSGDistanceFieldTextMaterial::compare(const QSGMaterial *o) const |
| 374 | { |
| 375 | Q_ASSERT(o && type() == o->type()); |
| 376 | const QSGDistanceFieldTextMaterial *other = static_cast<const QSGDistanceFieldTextMaterial *>(o); |
| 377 | if (m_glyph_cache != other->m_glyph_cache) |
| 378 | return m_glyph_cache - other->m_glyph_cache; |
| 379 | if (m_fontScale != other->m_fontScale) { |
| 380 | return int(other->m_fontScale < m_fontScale) - int(m_fontScale < other->m_fontScale); |
| 381 | } |
| 382 | if (m_color != other->m_color) |
| 383 | return &m_color < &other->m_color ? -1 : 1; |
| 384 | int t0 = m_texture ? (m_texture->rhiBased ? qintptr(m_texture->texture) : m_texture->textureId) : 0; |
| 385 | int t1 = other->m_texture ? (other->m_texture->rhiBased ? qintptr(other->m_texture->texture) : other->m_texture->textureId) : 0; |
| 386 | return t0 - t1; |
| 387 | } |
| 388 | |
| 389 | |
| 390 | class DistanceFieldStyledTextMaterialShader : public QSGDistanceFieldTextMaterialShader |
| 391 | { |
| 392 | public: |
| 393 | DistanceFieldStyledTextMaterialShader(); |
| 394 | |
| 395 | void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; |
| 396 | |
| 397 | protected: |
| 398 | void initialize() override; |
| 399 | |
| 400 | int m_styleColor_id = -1; |
| 401 | }; |
| 402 | |
| 403 | DistanceFieldStyledTextMaterialShader::DistanceFieldStyledTextMaterialShader() |
| 404 | : QSGDistanceFieldTextMaterialShader() |
| 405 | { |
| 406 | } |
| 407 | |
| 408 | void DistanceFieldStyledTextMaterialShader::initialize() |
| 409 | { |
| 410 | QSGDistanceFieldTextMaterialShader::initialize(); |
| 411 | m_styleColor_id = program()->uniformLocation(name: "styleColor" ); |
| 412 | } |
| 413 | |
| 414 | void DistanceFieldStyledTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) |
| 415 | { |
| 416 | QSGDistanceFieldTextMaterialShader::updateState(state, newEffect, oldEffect); |
| 417 | |
| 418 | QSGDistanceFieldStyledTextMaterial *material = static_cast<QSGDistanceFieldStyledTextMaterial *>(newEffect); |
| 419 | QSGDistanceFieldStyledTextMaterial *oldMaterial = static_cast<QSGDistanceFieldStyledTextMaterial *>(oldEffect); |
| 420 | |
| 421 | if (oldMaterial == nullptr |
| 422 | || material->styleColor() != oldMaterial->styleColor() |
| 423 | || (state.isOpacityDirty())) { |
| 424 | QVector4D color = material->styleColor(); |
| 425 | color *= state.opacity(); |
| 426 | program()->setUniformValue(location: m_styleColor_id, value: color); |
| 427 | } |
| 428 | } |
| 429 | |
| 430 | class DistanceFieldStyledTextMaterialRhiShader : public QSGDistanceFieldTextMaterialRhiShader |
| 431 | { |
| 432 | public: |
| 433 | DistanceFieldStyledTextMaterialRhiShader(bool alphaTexture); |
| 434 | |
| 435 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 436 | }; |
| 437 | |
| 438 | DistanceFieldStyledTextMaterialRhiShader::DistanceFieldStyledTextMaterialRhiShader(bool alphaTexture) |
| 439 | : QSGDistanceFieldTextMaterialRhiShader(alphaTexture) |
| 440 | { |
| 441 | } |
| 442 | |
| 443 | bool DistanceFieldStyledTextMaterialRhiShader::updateUniformData(RenderState &state, |
| 444 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 445 | { |
| 446 | bool changed = QSGDistanceFieldTextMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial); |
| 447 | QSGDistanceFieldStyledTextMaterial *mat = static_cast<QSGDistanceFieldStyledTextMaterial *>(newMaterial); |
| 448 | QSGDistanceFieldStyledTextMaterial *oldMat = static_cast<QSGDistanceFieldStyledTextMaterial *>(oldMaterial); |
| 449 | |
| 450 | QByteArray *buf = state.uniformData(); |
| 451 | Q_ASSERT(buf->size() >= 128); |
| 452 | |
| 453 | if (!oldMat || mat->styleColor() != oldMat->styleColor() || state.isOpacityDirty()) { |
| 454 | QVector4D styleColor = mat->styleColor(); |
| 455 | styleColor *= state.opacity(); |
| 456 | memcpy(dest: buf->data() + 112, src: &styleColor, n: 16); |
| 457 | changed = true; |
| 458 | } |
| 459 | |
| 460 | return changed; |
| 461 | } |
| 462 | |
| 463 | QSGDistanceFieldStyledTextMaterial::QSGDistanceFieldStyledTextMaterial() |
| 464 | : QSGDistanceFieldTextMaterial() |
| 465 | { |
| 466 | } |
| 467 | |
| 468 | QSGDistanceFieldStyledTextMaterial::~QSGDistanceFieldStyledTextMaterial() |
| 469 | { |
| 470 | } |
| 471 | |
| 472 | void QSGDistanceFieldStyledTextMaterial::setStyleColor(const QColor &color) |
| 473 | { |
| 474 | m_styleColor = QVector4D(color.redF() * color.alphaF(), |
| 475 | color.greenF() * color.alphaF(), |
| 476 | color.blueF() * color.alphaF(), |
| 477 | color.alphaF()); |
| 478 | } |
| 479 | |
| 480 | int QSGDistanceFieldStyledTextMaterial::compare(const QSGMaterial *o) const |
| 481 | { |
| 482 | Q_ASSERT(o && type() == o->type()); |
| 483 | const QSGDistanceFieldStyledTextMaterial *other = static_cast<const QSGDistanceFieldStyledTextMaterial *>(o); |
| 484 | if (m_styleColor != other->m_styleColor) |
| 485 | return &m_styleColor < &other->m_styleColor ? -1 : 1; |
| 486 | return QSGDistanceFieldTextMaterial::compare(o); |
| 487 | } |
| 488 | |
| 489 | |
| 490 | class DistanceFieldOutlineTextMaterialShader : public DistanceFieldStyledTextMaterialShader |
| 491 | { |
| 492 | public: |
| 493 | DistanceFieldOutlineTextMaterialShader(); |
| 494 | |
| 495 | void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; |
| 496 | |
| 497 | protected: |
| 498 | void initialize() override; |
| 499 | |
| 500 | void updateOutlineAlphaRange(int dfRadius); |
| 501 | |
| 502 | int m_outlineAlphaMax0_id = -1; |
| 503 | int m_outlineAlphaMax1_id = -1; |
| 504 | }; |
| 505 | |
| 506 | DistanceFieldOutlineTextMaterialShader::DistanceFieldOutlineTextMaterialShader() |
| 507 | : DistanceFieldStyledTextMaterialShader() |
| 508 | { |
| 509 | setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldoutlinetext.frag" )); |
| 510 | } |
| 511 | |
| 512 | void DistanceFieldOutlineTextMaterialShader::initialize() |
| 513 | { |
| 514 | DistanceFieldStyledTextMaterialShader::initialize(); |
| 515 | m_outlineAlphaMax0_id = program()->uniformLocation(name: "outlineAlphaMax0" ); |
| 516 | m_outlineAlphaMax1_id = program()->uniformLocation(name: "outlineAlphaMax1" ); |
| 517 | } |
| 518 | |
| 519 | void DistanceFieldOutlineTextMaterialShader::updateOutlineAlphaRange(int dfRadius) |
| 520 | { |
| 521 | float combinedScale = m_fontScale * m_matrixScale; |
| 522 | float base = thresholdFunc(glyphScale: combinedScale); |
| 523 | float range = spreadFunc(glyphScale: combinedScale); |
| 524 | float outlineLimit = qMax(a: 0.2f, b: base - 0.5f / dfRadius / m_fontScale); |
| 525 | |
| 526 | float alphaMin = qMax(a: 0.0f, b: base - range); |
| 527 | float styleAlphaMin0 = qMax(a: 0.0f, b: outlineLimit - range); |
| 528 | float styleAlphaMin1 = qMin(a: outlineLimit + range, b: alphaMin); |
| 529 | program()->setUniformValue(location: m_outlineAlphaMax0_id, value: GLfloat(styleAlphaMin0)); |
| 530 | program()->setUniformValue(location: m_outlineAlphaMax1_id, value: GLfloat(styleAlphaMin1)); |
| 531 | } |
| 532 | |
| 533 | void DistanceFieldOutlineTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) |
| 534 | { |
| 535 | DistanceFieldStyledTextMaterialShader::updateState(state, newEffect, oldEffect); |
| 536 | |
| 537 | QSGDistanceFieldOutlineTextMaterial *material = static_cast<QSGDistanceFieldOutlineTextMaterial *>(newEffect); |
| 538 | QSGDistanceFieldOutlineTextMaterial *oldMaterial = static_cast<QSGDistanceFieldOutlineTextMaterial *>(oldEffect); |
| 539 | |
| 540 | if (oldMaterial == nullptr |
| 541 | || material->fontScale() != oldMaterial->fontScale() |
| 542 | || state.isMatrixDirty()) |
| 543 | updateOutlineAlphaRange(dfRadius: material->glyphCache()->distanceFieldRadius()); |
| 544 | } |
| 545 | |
| 546 | class DistanceFieldOutlineTextMaterialRhiShader : public DistanceFieldStyledTextMaterialRhiShader |
| 547 | { |
| 548 | public: |
| 549 | DistanceFieldOutlineTextMaterialRhiShader(bool alphaTexture); |
| 550 | |
| 551 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 552 | }; |
| 553 | |
| 554 | DistanceFieldOutlineTextMaterialRhiShader::DistanceFieldOutlineTextMaterialRhiShader(bool alphaTexture) |
| 555 | : DistanceFieldStyledTextMaterialRhiShader(alphaTexture) |
| 556 | { |
| 557 | setShaderFileName(stage: VertexStage, |
| 558 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldoutlinetext.vert.qsb" )); |
| 559 | if (alphaTexture) |
| 560 | setShaderFileName(stage: FragmentStage, |
| 561 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldoutlinetext_a.frag.qsb" )); |
| 562 | else |
| 563 | setShaderFileName(stage: FragmentStage, |
| 564 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldoutlinetext.frag.qsb" )); |
| 565 | } |
| 566 | |
| 567 | bool DistanceFieldOutlineTextMaterialRhiShader::updateUniformData(RenderState &state, |
| 568 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 569 | { |
| 570 | bool changed = DistanceFieldStyledTextMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial); |
| 571 | QSGDistanceFieldOutlineTextMaterial *mat = static_cast<QSGDistanceFieldOutlineTextMaterial *>(newMaterial); |
| 572 | QSGDistanceFieldOutlineTextMaterial *oldMat = static_cast<QSGDistanceFieldOutlineTextMaterial *>(oldMaterial); |
| 573 | |
| 574 | QByteArray *buf = state.uniformData(); |
| 575 | Q_ASSERT(buf->size() >= 136); |
| 576 | |
| 577 | if (!oldMat || mat->fontScale() != oldMat->fontScale() || state.isMatrixDirty()) { |
| 578 | float dfRadius = mat->glyphCache()->distanceFieldRadius(); |
| 579 | float combinedScale = m_fontScale * m_matrixScale; |
| 580 | float base = thresholdFunc(glyphScale: combinedScale); |
| 581 | float range = spreadFunc(glyphScale: combinedScale); |
| 582 | float outlineLimit = qMax(a: 0.2f, b: base - 0.5f / dfRadius / m_fontScale); |
| 583 | float alphaMin = qMax(a: 0.0f, b: base - range); |
| 584 | float styleAlphaMin0 = qMax(a: 0.0f, b: outlineLimit - range); |
| 585 | float styleAlphaMin1 = qMin(a: outlineLimit + range, b: alphaMin); |
| 586 | memcpy(dest: buf->data() + 128, src: &styleAlphaMin0, n: 4); |
| 587 | memcpy(dest: buf->data() + 132, src: &styleAlphaMin1, n: 4); |
| 588 | changed = true; |
| 589 | } |
| 590 | |
| 591 | return changed; |
| 592 | } |
| 593 | |
| 594 | QSGDistanceFieldOutlineTextMaterial::QSGDistanceFieldOutlineTextMaterial() |
| 595 | : QSGDistanceFieldStyledTextMaterial() |
| 596 | { |
| 597 | } |
| 598 | |
| 599 | QSGDistanceFieldOutlineTextMaterial::~QSGDistanceFieldOutlineTextMaterial() |
| 600 | { |
| 601 | } |
| 602 | |
| 603 | QSGMaterialType *QSGDistanceFieldOutlineTextMaterial::type() const |
| 604 | { |
| 605 | static QSGMaterialType type; |
| 606 | return &type; |
| 607 | } |
| 608 | |
| 609 | QSGMaterialShader *QSGDistanceFieldOutlineTextMaterial::createShader() const |
| 610 | { |
| 611 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 612 | return new DistanceFieldOutlineTextMaterialRhiShader(m_glyph_cache->eightBitFormatIsAlphaSwizzled()); |
| 613 | else |
| 614 | return new DistanceFieldOutlineTextMaterialShader; |
| 615 | } |
| 616 | |
| 617 | |
| 618 | class DistanceFieldShiftedStyleTextMaterialShader : public DistanceFieldStyledTextMaterialShader |
| 619 | { |
| 620 | public: |
| 621 | DistanceFieldShiftedStyleTextMaterialShader(); |
| 622 | |
| 623 | void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; |
| 624 | |
| 625 | protected: |
| 626 | void initialize() override; |
| 627 | |
| 628 | void updateShift(qreal fontScale, const QPointF& shift); |
| 629 | |
| 630 | int m_shift_id = -1; |
| 631 | }; |
| 632 | |
| 633 | DistanceFieldShiftedStyleTextMaterialShader::DistanceFieldShiftedStyleTextMaterialShader() |
| 634 | : DistanceFieldStyledTextMaterialShader() |
| 635 | { |
| 636 | setShaderSourceFile(type: QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldshiftedtext.vert" )); |
| 637 | setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/distancefieldshiftedtext.frag" )); |
| 638 | } |
| 639 | |
| 640 | void DistanceFieldShiftedStyleTextMaterialShader::initialize() |
| 641 | { |
| 642 | DistanceFieldStyledTextMaterialShader::initialize(); |
| 643 | m_shift_id = program()->uniformLocation(name: "shift" ); |
| 644 | } |
| 645 | |
| 646 | void DistanceFieldShiftedStyleTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) |
| 647 | { |
| 648 | DistanceFieldStyledTextMaterialShader::updateState(state, newEffect, oldEffect); |
| 649 | |
| 650 | QSGDistanceFieldShiftedStyleTextMaterial *material = static_cast<QSGDistanceFieldShiftedStyleTextMaterial *>(newEffect); |
| 651 | QSGDistanceFieldShiftedStyleTextMaterial *oldMaterial = static_cast<QSGDistanceFieldShiftedStyleTextMaterial *>(oldEffect); |
| 652 | |
| 653 | if (oldMaterial == nullptr |
| 654 | || oldMaterial->fontScale() != material->fontScale() |
| 655 | || oldMaterial->shift() != material->shift() |
| 656 | || oldMaterial->textureSize() != material->textureSize()) { |
| 657 | updateShift(fontScale: material->fontScale(), shift: material->shift()); |
| 658 | } |
| 659 | } |
| 660 | |
| 661 | void DistanceFieldShiftedStyleTextMaterialShader::updateShift(qreal fontScale, const QPointF &shift) |
| 662 | { |
| 663 | QPointF texel(1.0 / fontScale * shift.x(), |
| 664 | 1.0 / fontScale * shift.y()); |
| 665 | program()->setUniformValue(location: m_shift_id, point: texel); |
| 666 | } |
| 667 | |
| 668 | class DistanceFieldShiftedStyleTextMaterialRhiShader : public DistanceFieldStyledTextMaterialRhiShader |
| 669 | { |
| 670 | public: |
| 671 | DistanceFieldShiftedStyleTextMaterialRhiShader(bool alphaTexture); |
| 672 | |
| 673 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 674 | }; |
| 675 | |
| 676 | DistanceFieldShiftedStyleTextMaterialRhiShader::DistanceFieldShiftedStyleTextMaterialRhiShader(bool alphaTexture) |
| 677 | : DistanceFieldStyledTextMaterialRhiShader(alphaTexture) |
| 678 | { |
| 679 | setShaderFileName(stage: VertexStage, |
| 680 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldshiftedtext.vert.qsb" )); |
| 681 | if (alphaTexture) |
| 682 | setShaderFileName(stage: FragmentStage, |
| 683 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldshiftedtext_a.frag.qsb" )); |
| 684 | else |
| 685 | setShaderFileName(stage: FragmentStage, |
| 686 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/distancefieldshiftedtext.frag.qsb" )); |
| 687 | } |
| 688 | |
| 689 | bool DistanceFieldShiftedStyleTextMaterialRhiShader::updateUniformData(RenderState &state, |
| 690 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 691 | { |
| 692 | bool changed = DistanceFieldStyledTextMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial); |
| 693 | QSGDistanceFieldShiftedStyleTextMaterial *mat = static_cast<QSGDistanceFieldShiftedStyleTextMaterial *>(newMaterial); |
| 694 | QSGDistanceFieldShiftedStyleTextMaterial *oldMat = static_cast<QSGDistanceFieldShiftedStyleTextMaterial *>(oldMaterial); |
| 695 | |
| 696 | QByteArray *buf = state.uniformData(); |
| 697 | Q_ASSERT(buf->size() >= 136); |
| 698 | |
| 699 | if (!oldMat || oldMat->fontScale() != mat->fontScale() || oldMat->shift() != mat->shift() |
| 700 | || oldMat->textureSize() != mat->textureSize()) |
| 701 | { |
| 702 | QPointF shift(1.0 / mat->fontScale() * mat->shift().x(), |
| 703 | 1.0 / mat->fontScale() * mat->shift().y()); |
| 704 | memcpy(dest: buf->data() + 128, src: &shift, n: 8); |
| 705 | changed = true; |
| 706 | } |
| 707 | |
| 708 | return changed; |
| 709 | } |
| 710 | |
| 711 | QSGDistanceFieldShiftedStyleTextMaterial::QSGDistanceFieldShiftedStyleTextMaterial() |
| 712 | : QSGDistanceFieldStyledTextMaterial() |
| 713 | { |
| 714 | } |
| 715 | |
| 716 | QSGDistanceFieldShiftedStyleTextMaterial::~QSGDistanceFieldShiftedStyleTextMaterial() |
| 717 | { |
| 718 | } |
| 719 | |
| 720 | QSGMaterialType *QSGDistanceFieldShiftedStyleTextMaterial::type() const |
| 721 | { |
| 722 | static QSGMaterialType type; |
| 723 | return &type; |
| 724 | } |
| 725 | |
| 726 | QSGMaterialShader *QSGDistanceFieldShiftedStyleTextMaterial::createShader() const |
| 727 | { |
| 728 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 729 | return new DistanceFieldShiftedStyleTextMaterialRhiShader(m_glyph_cache->eightBitFormatIsAlphaSwizzled()); |
| 730 | else |
| 731 | return new DistanceFieldShiftedStyleTextMaterialShader; |
| 732 | } |
| 733 | |
| 734 | int QSGDistanceFieldShiftedStyleTextMaterial::compare(const QSGMaterial *o) const |
| 735 | { |
| 736 | const QSGDistanceFieldShiftedStyleTextMaterial *other = static_cast<const QSGDistanceFieldShiftedStyleTextMaterial *>(o); |
| 737 | if (m_shift != other->m_shift) |
| 738 | return &m_shift < &other->m_shift ? -1 : 1; |
| 739 | return QSGDistanceFieldStyledTextMaterial::compare(o); |
| 740 | } |
| 741 | |
| 742 | |
| 743 | class QSGHiQSubPixelDistanceFieldTextMaterialShader : public QSGDistanceFieldTextMaterialShader |
| 744 | { |
| 745 | public: |
| 746 | QSGHiQSubPixelDistanceFieldTextMaterialShader(); |
| 747 | |
| 748 | void initialize() override; |
| 749 | void activate() override; |
| 750 | void deactivate() override; |
| 751 | void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; |
| 752 | |
| 753 | private: |
| 754 | int m_fontScale_id = -1; |
| 755 | int m_vecDelta_id = -1; |
| 756 | }; |
| 757 | |
| 758 | QSGHiQSubPixelDistanceFieldTextMaterialShader::QSGHiQSubPixelDistanceFieldTextMaterialShader() |
| 759 | : QSGDistanceFieldTextMaterialShader() |
| 760 | { |
| 761 | setShaderSourceFile(type: QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/hiqsubpixeldistancefieldtext.vert" )); |
| 762 | setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/hiqsubpixeldistancefieldtext.frag" )); |
| 763 | } |
| 764 | |
| 765 | void QSGHiQSubPixelDistanceFieldTextMaterialShader::initialize() |
| 766 | { |
| 767 | QSGDistanceFieldTextMaterialShader::initialize(); |
| 768 | m_fontScale_id = program()->uniformLocation(name: "fontScale" ); |
| 769 | m_vecDelta_id = program()->uniformLocation(name: "vecDelta" ); |
| 770 | } |
| 771 | |
| 772 | void QSGHiQSubPixelDistanceFieldTextMaterialShader::activate() |
| 773 | { |
| 774 | QSGDistanceFieldTextMaterialShader::activate(); |
| 775 | QOpenGLContext::currentContext()->functions()->glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR); |
| 776 | } |
| 777 | |
| 778 | void QSGHiQSubPixelDistanceFieldTextMaterialShader::deactivate() |
| 779 | { |
| 780 | QSGDistanceFieldTextMaterialShader::deactivate(); |
| 781 | QOpenGLContext::currentContext()->functions()->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| 782 | } |
| 783 | |
| 784 | void QSGHiQSubPixelDistanceFieldTextMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) |
| 785 | { |
| 786 | Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type()); |
| 787 | QSGDistanceFieldTextMaterial *material = static_cast<QSGDistanceFieldTextMaterial *>(newEffect); |
| 788 | QSGDistanceFieldTextMaterial *oldMaterial = static_cast<QSGDistanceFieldTextMaterial *>(oldEffect); |
| 789 | |
| 790 | if (oldMaterial == nullptr || material->color() != oldMaterial->color()) { |
| 791 | QVector4D c = material->color(); |
| 792 | state.context()->functions()->glBlendColor(red: c.x(), green: c.y(), blue: c.z(), alpha: 1.0f); |
| 793 | } |
| 794 | |
| 795 | if (oldMaterial == nullptr || material->fontScale() != oldMaterial->fontScale()) |
| 796 | program()->setUniformValue(location: m_fontScale_id, value: GLfloat(material->fontScale())); |
| 797 | |
| 798 | if (oldMaterial == nullptr || state.isMatrixDirty()) { |
| 799 | int viewportWidth = state.viewportRect().width(); |
| 800 | QMatrix4x4 mat = state.combinedMatrix().inverted(); |
| 801 | program()->setUniformValue(location: m_vecDelta_id, value: mat.column(index: 0) * (qreal(2) / viewportWidth)); |
| 802 | } |
| 803 | |
| 804 | QSGDistanceFieldTextMaterialShader::updateState(state, newEffect, oldEffect); |
| 805 | } |
| 806 | |
| 807 | class QSGHiQSubPixelDistanceFieldTextMaterialRhiShader : public QSGDistanceFieldTextMaterialRhiShader |
| 808 | { |
| 809 | public: |
| 810 | QSGHiQSubPixelDistanceFieldTextMaterialRhiShader(bool alphaTexture); |
| 811 | |
| 812 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 813 | bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, |
| 814 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 815 | }; |
| 816 | |
| 817 | QSGHiQSubPixelDistanceFieldTextMaterialRhiShader::QSGHiQSubPixelDistanceFieldTextMaterialRhiShader(bool alphaTexture) |
| 818 | : QSGDistanceFieldTextMaterialRhiShader(alphaTexture) |
| 819 | { |
| 820 | setFlag(flags: UpdatesGraphicsPipelineState, on: true); |
| 821 | |
| 822 | setShaderFileName(stage: VertexStage, |
| 823 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.vert.qsb" )); |
| 824 | if (alphaTexture) |
| 825 | setShaderFileName(stage: FragmentStage, |
| 826 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext_a.frag.qsb" )); |
| 827 | else |
| 828 | setShaderFileName(stage: FragmentStage, |
| 829 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/hiqsubpixeldistancefieldtext.frag.qsb" )); |
| 830 | } |
| 831 | |
| 832 | bool QSGHiQSubPixelDistanceFieldTextMaterialRhiShader::updateUniformData(RenderState &state, |
| 833 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 834 | { |
| 835 | bool changed = QSGDistanceFieldTextMaterialRhiShader::updateUniformData(state, newMaterial, oldMaterial); |
| 836 | QSGHiQSubPixelDistanceFieldTextMaterial *mat = static_cast<QSGHiQSubPixelDistanceFieldTextMaterial *>(newMaterial); |
| 837 | QSGHiQSubPixelDistanceFieldTextMaterial *oldMat = static_cast<QSGHiQSubPixelDistanceFieldTextMaterial *>(oldMaterial); |
| 838 | |
| 839 | QByteArray *buf = state.uniformData(); |
| 840 | Q_ASSERT(buf->size() >= 128); |
| 841 | |
| 842 | if (!oldMat || mat->fontScale() != oldMat->fontScale()) { |
| 843 | float fontScale = mat->fontScale(); |
| 844 | memcpy(dest: buf->data() + 104, src: &fontScale, n: 4); |
| 845 | changed = true; |
| 846 | } |
| 847 | |
| 848 | if (!oldMat || state.isMatrixDirty()) { |
| 849 | int viewportWidth = state.viewportRect().width(); |
| 850 | QMatrix4x4 mat = state.combinedMatrix().inverted(); |
| 851 | QVector4D vecDelta = mat.column(index: 0) * (qreal(2) / viewportWidth); |
| 852 | memcpy(dest: buf->data() + 112, src: &vecDelta, n: 16); |
| 853 | } |
| 854 | |
| 855 | return changed; |
| 856 | } |
| 857 | |
| 858 | bool QSGHiQSubPixelDistanceFieldTextMaterialRhiShader::updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, |
| 859 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 860 | { |
| 861 | Q_UNUSED(state); |
| 862 | Q_UNUSED(oldMaterial); |
| 863 | QSGHiQSubPixelDistanceFieldTextMaterial *mat = static_cast<QSGHiQSubPixelDistanceFieldTextMaterial *>(newMaterial); |
| 864 | |
| 865 | ps->blendEnable = true; |
| 866 | ps->srcColor = GraphicsPipelineState::ConstantColor; |
| 867 | ps->dstColor = GraphicsPipelineState::OneMinusSrcColor; |
| 868 | |
| 869 | const QVector4D color = mat->color(); |
| 870 | // this is dynamic state but it's - magic! - taken care of by the renderer |
| 871 | ps->blendConstant = QColor::fromRgbF(r: color.x(), g: color.y(), b: color.z(), a: 1.0f); |
| 872 | |
| 873 | return true; |
| 874 | } |
| 875 | |
| 876 | QSGMaterialType *QSGHiQSubPixelDistanceFieldTextMaterial::type() const |
| 877 | { |
| 878 | static QSGMaterialType type; |
| 879 | return &type; |
| 880 | } |
| 881 | |
| 882 | QSGMaterialShader *QSGHiQSubPixelDistanceFieldTextMaterial::createShader() const |
| 883 | { |
| 884 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 885 | return new QSGHiQSubPixelDistanceFieldTextMaterialRhiShader(m_glyph_cache->eightBitFormatIsAlphaSwizzled()); |
| 886 | else |
| 887 | return new QSGHiQSubPixelDistanceFieldTextMaterialShader; |
| 888 | } |
| 889 | |
| 890 | |
| 891 | class QSGLoQSubPixelDistanceFieldTextMaterialShader : public QSGHiQSubPixelDistanceFieldTextMaterialShader |
| 892 | { |
| 893 | public: |
| 894 | QSGLoQSubPixelDistanceFieldTextMaterialShader(); |
| 895 | }; |
| 896 | |
| 897 | QSGLoQSubPixelDistanceFieldTextMaterialShader::QSGLoQSubPixelDistanceFieldTextMaterialShader() |
| 898 | : QSGHiQSubPixelDistanceFieldTextMaterialShader() |
| 899 | { |
| 900 | setShaderSourceFile(type: QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/loqsubpixeldistancefieldtext.vert" )); |
| 901 | setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/loqsubpixeldistancefieldtext.frag" )); |
| 902 | } |
| 903 | |
| 904 | class QSGLoQSubPixelDistanceFieldTextMaterialRhiShader : public QSGHiQSubPixelDistanceFieldTextMaterialRhiShader |
| 905 | { |
| 906 | public: |
| 907 | QSGLoQSubPixelDistanceFieldTextMaterialRhiShader(bool alphaTexture); |
| 908 | }; |
| 909 | |
| 910 | QSGLoQSubPixelDistanceFieldTextMaterialRhiShader::QSGLoQSubPixelDistanceFieldTextMaterialRhiShader(bool alphaTexture) |
| 911 | : QSGHiQSubPixelDistanceFieldTextMaterialRhiShader(alphaTexture) |
| 912 | { |
| 913 | setShaderFileName(stage: VertexStage, |
| 914 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.vert.qsb" )); |
| 915 | if (alphaTexture) |
| 916 | setShaderFileName(stage: FragmentStage, |
| 917 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/loqsubpixeldistancefieldtext_a.frag.qsb" )); |
| 918 | else |
| 919 | setShaderFileName(stage: FragmentStage, |
| 920 | QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/loqsubpixeldistancefieldtext.frag.qsb" )); |
| 921 | } |
| 922 | |
| 923 | QSGMaterialType *QSGLoQSubPixelDistanceFieldTextMaterial::type() const |
| 924 | { |
| 925 | static QSGMaterialType type; |
| 926 | return &type; |
| 927 | } |
| 928 | |
| 929 | QSGMaterialShader *QSGLoQSubPixelDistanceFieldTextMaterial::createShader() const |
| 930 | { |
| 931 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 932 | return new QSGLoQSubPixelDistanceFieldTextMaterialRhiShader(m_glyph_cache->eightBitFormatIsAlphaSwizzled()); |
| 933 | else |
| 934 | return new QSGLoQSubPixelDistanceFieldTextMaterialShader; |
| 935 | } |
| 936 | |
| 937 | QT_END_NAMESPACE |
| 938 | |